Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 09:41:22 // Winter2019/RPGLIKE Player: Stryker Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3226) 3226 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 8876 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 307 Friendly Fire -73 Cogmind --------- Core Integrity 0/600 Matter 237/300 Energy 169/480 System Corruption 0% Temperature Cool (51) Movement Rolling (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (7) ------ Experimental Core Analyzer Experimental Armor Integrity Analyzer Matter Filter Kinecellerator Makeshift Transmission Jammer Improved Medium Armor Plating Force Field > --- WEAPON (5) ------- Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY (2) ---- Protomatter-64 Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Experimental Core Analyzer Experimental Armor Integrity Analyzer Matter Filter Kinecellerator Makeshift Transmission Jammer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Beamcaster Gauss Rifle Gauss Rifle Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Protomatter Makeshift Sword [Rating: 83] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Kinecellerator Device Kinecellerator Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 13 | 4 . 1 . 1 3 . . 1 . 3 Power 1 | . . . . . . . . . . 1 Propulsion 2 | 1 . . . . . . . . . 1 Utility 6 | 1 . 1 . 1 2 . . 1 . . Weapon 4 | 2 . . . . 1 . . . . 1 Parts Attached 49 | 4 4 8 5 7 8 . . 7 . 6 Power 3 | . . 1 . . 1 . . . . 1 Engine 3 | . . 1 . . 1 . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 6 | 2 . 2 . 1 . . . . . 1 Treads 4 | 1 . 2 . 1 . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 4 2 2 4 3 . . 7 . . Device 7 | . 1 1 . 2 2 . . 1 . . Storage . | . . . . . . . . . . . Processor 9 | . 3 . . 1 . . . 5 . . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 2 1 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 3 3 2 4 . . . . 4 Energy Gun 8 | 2 . 1 2 2 . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | . . 2 1 . 3 . . . . 3 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . 5 . . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 92 100 100 99 100 100 100 99 100 92 Engine 8 | . 12 11 11 10 8 7 7 7 7 9 Treads 8 | . 12 11 11 10 8 7 7 7 7 5 Wheel 8 | . 12 11 11 10 8 7 7 7 7 5 Device 19 | . 2 9 11 16 24 23 23 27 28 23 Processor 10 | . 15 12 11 10 8 7 7 10 14 11 Protection 10 | . . 10 11 10 9 15 15 10 7 5 Energy Gun 9 | . 25 20 16 20 4 . . . . 1 Ballistic Gun 17 | . 12 13 16 10 19 23 23 21 21 23 Ballistic Cannon 3 | . . . . . 7 7 7 7 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 11 12 24 26 35 60 60 60 65 62 77 Greatest Support 48 | 20 16 23 16 21 36 36 36 36 36 48 Greatest Overweight (x) 2 | . . 1 1 1 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 2 | . . 1 1 1 1 1 1 2 2 2 Average Capacity 1 | . . . 1 1 1 1 1 1 2 2 Most Carried 2 | . . 1 1 1 1 1 1 2 2 2 Average Carried 1 | . . . 1 . . 1 1 1 2 2 Final Capacity 2 | . . 1 1 1 1 1 1 2 2 2 Final Carried 2 | . . 1 1 1 1 1 1 2 2 2 Class Distribution -------------------- 46% | Hacker-Tank 37% | Hacker-Gunner 11% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1595 | 246 59 196 161 194 251 71 66 10 106 235 Remotely . | . . . . . . . . . . . Salvage Created 2913 | 93 61 276 514 488 448 42 67 . 91 833 Parts 184 | 2 5 32 30 19 43 4 6 . 5 38 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 4 11 . 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 78 | . 4 13 13 11 15 2 4 . 1 15 Guns 74 | . 4 13 13 11 11 2 4 . 1 15 Cannons 2 | . . . . . 2 . . . . . AOE 2 | . . . . . 2 . . . . . Classes Destroyed 13 | 2 1 4 1 . 4 . . . 1 . Worker 1 | . . . . . 1 . . . . . Builder 3 | . . . 1 . . . . . . 2 Tunneler 2 | 1 . . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . Swarmer 32 | . . 5 5 3 7 2 4 . . 6 Grunt 31 | . 4 5 5 8 2 . . . . 7 Brawler 1 | . . . . . 1 . . . . . Sentry 8 | . . 3 3 . 2 . . . . . Hunter 4 | . . . . . 2 . . . . 2 Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 15 | 2 2 8 4 3 6 2 3 . 1 15 Combat Bots Only 12 | . 2 8 4 3 5 2 3 . 1 12 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 2 . 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . . 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 3064 | . 154 246 354 501 369 54 120 . 34 1232 Core 2410 | . 124 193 278 396 293 44 88 . 27 967 Absorbed by Shields 1344 | . . 80 137 189 246 58 92 . 36 506 Redirected to Core 2101 | . 95 164 234 333 235 28 88 . 27 897 Core Remaining (%) 97 | 100 97 100 96 95 . . . . 98 . Volleys Fired 163 | 2 13 30 25 31 20 5 7 . 5 25 Largest 5 | 3 3 3 3 3 4 4 4 . 4 5 Hottest 214 | 120 120 120 131 130 163 139 139 . 139 214 Shots Fired 562 | 6 39 90 75 93 77 20 27 . 19 116 Gun 519 | 6 39 90 75 93 57 15 21 . 15 108 Cannon 43 | . . . . . 20 5 6 . 4 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 361 | 2 13 32 30 31 76 20 27 . 19 111 Thermal 118 | 4 26 58 25 . . . . . . 5 Explosive . | . . . . . . . . . . . Electromagnetic 83 | . . . 20 62 1 . . . . . Robot Hit Streak 35 | 4 23 24 35 15 22 4 4 . 7 11 Robot Miss Streak 5 | . 2 1 4 3 3 3 2 . 3 5 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 9 | . . . . 2 . . . . . 7 Max Gunslinging Chain 2 | . . . . 1 . . . . . 2 Shots Hit Robots 355 | 4 24 64 53 57 45 14 13 . 11 70 Core Hits 172 | 2 9 25 21 24 29 3 5 . 7 47 Critical Hits 5 | . . . . . 3 . . . . 2 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6523 | 54 311 767 986 998 1329 175 211 . 209 1483 Guns 5840 | 54 311 767 910 998 943 165 211 . 160 1321 Cannons 380 | . . . . . 159 10 . . 49 162 Explosions 303 | . . . 76 . 227 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3972 | 15 72 192 328 246 1102 175 211 . 209 1422 Thermal 1523 | 39 239 575 382 . 227 . . . . 61 Explosive . | . . . . . . . . . . . Electromagnetic 1028 | . . . 276 752 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . . 58 . . . . . Projectiles 6 | . . . . . 6 . . . . . Explosions 52 | . . . . . 52 . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . 4 1 . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . 4 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 272 | . . . 1 1 27 24 24 . 6 272 Average Temperature 41 | . . . 1 1 8 12 14 . 4 77 Received Heat Transfer 589 | . 72 75 114 162 39 . . . . 127 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 1 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | 1 1 2 1 . . . . . . . Heat Transferred 3593 | 111 703 1702 766 . 200 . . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 604 | 10 141 433 131 203 600 . . . . 604 Average Influence 146 | 3 84 242 63 73 283 . . . . 211 Maximum Alert Level 2 | . . 2 . 1 2 . . . . 2 Low Security (%) 67 | 100 100 41 100 89 41 . . . . 47 Level 1 15 | . . 41 . 10 10 . . . . 36 Level 2 17 | . . 16 . . 48 . . . . 16 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 2 1 4 3 . . . . 4 Investigation 3 | . . . 1 1 1 . . . . . Extermination 3 | . . . . 1 1 . . . . 1 Reinforcement 9 | . 1 2 . 2 1 . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 4 | . . 1 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 6 24 20 16 18 4 5 . 3 22 Peak Tracking Total 10 | . 3 10 6 4 5 3 4 . 1 7 Tactical Retreats 9 | . . 2 2 . 1 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . 2 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 25 | . . . . 1 23 . . . . 1 Max in Single Turn 18 | . . . . 1 18 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . 3 1 5 4 3 1 . . . . Terminals 16 | . 3 1 5 4 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 8 5 25 13 10 1 . . . . Successful 30 | . 5 3 14 6 1 1 . . . . Failed 32 | . 3 2 11 7 9 . . . . . Catastrophic 4 | . . . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 49 | . 6 2 20 11 10 . . . . . Terminals 61 | . 8 5 25 13 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 1 1 7 4 . 1 . . . . Prototype ID Bank 4 | . 1 . 2 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Unreport Threat 4 | . . . 3 1 . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 51 | . 10 4 18 8 11 . . . . . Terminals 16 | . 4 2 7 2 1 . . . . . Track 9 | . 2 1 5 1 . . . . . . Botnet 7 | . 2 1 2 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 1 5 4 3 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 6 | . . . . 1 . . . 5 . . Largest Group 5 | . . . . 1 1 . . 5 5 4 Highest-Rated Group 144 | . . . . 20 20 . . 144 144 113 Highest-Rated Ally 37 | . . . . 20 20 . . 37 37 37 Total Orders 6 | . . . . 2 4 . . . . . STAY 1 | . . . . . 1 . . . . . GOTO 2 | . . . . 1 1 . . . . . FOLLOW 3 | . . . . 1 2 . . . . . Ally Attacks 52 | . . . . 4 1 . . . 13 34 Total Damage 724 | . . . . 106 18 . . . 186 414 Kills 10 | . . . . 1 . . . . 2 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 5784 | 72 214 562 745 1004 608 433 423 1106 307 310 Spaces Moved 4133 | 58 152 396 533 635 321 374 350 934 230 150 Core . | . . . . . . . . . . . Treads 3 | 1 . 2 . . . . . . . . Legs 1 | 1 . . . . . . . . . . Wheels 4129 | 56 152 394 533 635 321 374 350 934 230 150 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 100 100 100 110 110 110 110 110 110 110 110 Average Speed 108 | 101 100 102 110 110 112 110 110 110 110 110 Slowest Speed 160 | 160 100 160 110 110 120 110 110 110 110 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 34 55 58 18 9 60 50 85 54 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 2 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . 3 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 44 | . . . 5 . 21 1 . . . 17 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . . 1 . . . 17 AOE 26 | . . . 5 . 21 . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 5035 | 65 183 487 640 877 520 383 370 1012 271 227 Wait 506 | 1 4 26 56 154 133 2 11 65 31 23 Move 4123 | 57 151 395 532 634 320 373 349 933 229 150 Hop . | . . . . . . . . . . . Pick Up 5 | . . 2 . . 2 . . 1 . . Fast Attach 44 | 4 3 8 3 5 8 . . 7 . 6 Attach . | . . . . . . . . . . . Detach 6 | . . 1 . 1 . . . 4 . . Swap 5 | . 1 . 2 2 . . . . . . Drop 32 | 1 1 7 5 5 7 . . 2 . 4 Fire 163 | 2 13 30 25 31 20 5 7 . 5 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . Rewire 15 | . . . . 15 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 128 | . 10 18 17 22 30 3 3 . 6 19 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 73 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered another Materials area 289 | -9/Materials | Reached level 2 307 | -9/Materials | Build established: Gunner 326 | -9/Materials | Upgraded with Utility slot (x1) 435 | -9/Materials | Discovered new exit (range 16) 455 | -9/Materials | Discovered new exit (range 6) 537 | -9/Materials | Reached level 3 574 | -9/Materials | Destroyed 8 combat bots 682 | -9/Materials | Identified exit to Mines 837 | -9/Materials | Discovered new exit (range 10) 849 | -9/Materials | Entered another Materials area 851 | -8/Materials | Reached level 4 1155 | -8/Materials | Build established: Hacker-Tank 1272 | -8/Materials | Reached level 5 1550 | -8/Materials | Discovered new exit (range 13) 1594 | -8/Materials | Entered Factory 1596 | -7/Factory | Reached level 6 1880 | -7/Factory | Reached level 7 2000 | -7/Factory | Upgraded with Utility slot (x1) 2087 | -7/Factory | Discovered new exit (range 17) 2304 | -7/Factory | Build established: Hacker-Gunner 2598 | -7/Factory | Entered another Factory area 2598 | -6/Factory | Accompanied by 1 ally 2600 | -6/Factory | Reached level 8 2645 | -6/Factory | Upgraded with Utility slot (x1) 2672 | -6/Factory | Upgraded with Weapon slot (x1) 2851 | -6/Factory | Reached level 9 2897 | -6/Factory | Reached level 10 3079 | -6/Factory | Discovered new exit (range 4) 3093 | -6/Factory | Upgraded with Utility slot (x1) 3206 | -6/Factory | Entered Lower Caves 3208 | -6/Lower Caves | Reached level 11 3400 | -6/Lower Caves | Build established: Hacker-Tank 3594 | -6/Lower Caves | Learned 4 Factory zone layouts 3635 | -6/Lower Caves | Discovered new exit (range 5) 3639 | -6/Lower Caves | Entered another Lower Caves area 3659 | -6/Lower Caves | Discovered new exit (range 9) 3673 | -6/Lower Caves | Encountered a Warlord checkpoint 3942 | -6/Lower Caves | Identified exit to Zion 4002 | -6/Lower Caves | Reached level 12 4062 | -6/Lower Caves | Entered Zion 4117 | -6/Zion | Discovered new exit (range 18) 4142 | -6/Zion | Upgraded with Utility slot (x1) 4233 | -6/Zion | Learned location of Quarantine (-2) 4350 | -6/Zion | Gained Derelict followers 4607 | -6/Zion | Learned Factory emergency access door positions 4629 | -6/Zion | Learned location of Warlord (-5) 4643 | -6/Zion | Given A8's code to call for help 4655 | -6/Zion | Found Prototype Processor 4655 | -6/Zion | Identified Exp. Core Analyzer 4658 | -6/Zion | Found Prototype Processor 4658 | -6/Zion | Identified Exp. Terrain Scan Processor 4661 | -6/Zion | Found Prototype Processor 4661 | -6/Zion | Identified Exp. Melee Analysis Suite 4664 | -6/Zion | Found Prototype Processor 4664 | -6/Zion | Identified Exp. Armor Integrity Analyzer 4788 | -6/Zion | Gained Derelict followers 4951 | -6/Zion | Build established: Hacker-Gunner 4956 | -6/Zion | Found Prototype Processor 4956 | -6/Zion | Identified Exp. Signal Interpreter 5168 | -6/Zion | Entered Proximity Caves 5168 | -5/Proximity Caves | Accompanied by 5 allies 5170 | -5/Proximity Caves | Reached level 13 5366 | -5/Proximity Caves | Spotted B-75 Beast 5371 | -5/Proximity Caves | Destroyed B-75 Beast 5435 | -5/Proximity Caves | Discovered new exit (range 6) 5475 | -5/Proximity Caves | Entered Factory 5475 | -5/Factory | Accompanied by 4 allies 5476 | -5/Factory | Identified exit to Upper Caves 5477 | -5/Factory | Reached level 14 5477 | -5/Factory | Upgraded with Weapon slot (x1) 5497 | -5/Factory | Upgraded with Propulsion slot (x1) 5552 | -5/Factory | Upgraded with Power slot (x1) 5622 | -5/Factory | Reached level 15 5756 | -5/Factory | Core integrity fell below 50% 5764 | -5/Factory | Reached level 16 5785 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 05764_ S-27 Virus suffers critical hit. 05764_ Reached level 16. 05764_ S-27 Virus destroyed. 05764_ Slug penetrates Wall. 05768_ Slug penetrates S-27 Virus. 05768_ S-27 Virus destroyed. 05768_ Switching to secondary target: S-27 Virus. 05768_ Slug penetrates S-27 Virus. 05768_ S-27 Virus destroyed. 05768_ Slug penetrates Wall. 05773_ Slug penetrates G-50 Soldier. 05776_ Slug penetrates Wall. 05776_ Slug penetrates G-50 Soldier. 05780_ G-50 Soldier destroyed. 05780_ Slug penetrates Door. 05780_ Slug penetrates Wall. 05781_ Acquired 77 matter. 05785_ Power Conduit explodes. 05785_ S7-LYC(h) destroyed. 05785_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?+????+??????????????????????????????????????????? | | "####???????????????????????????????????????????? | | #? #???????????????????????????????????????????? | | ##########+######????????????????????????????????? | | ??????????####+#####?????????????? | | [ #????########### g ??????????????? | | != #???? # !%#??#???????????? | | %= = +??"""" !! # u *%=#? ????????????? | | []=#######?""""" !! # % # ?????????????? | | # * #????????"" !! + ;#?????????????? | | / #????????? % # #??????????????? | | #### #?????????? ; #??????????????? | | #??# #??????######;; ;; % #??????????????? | | #??# #??????# ] === ##?????????????? | | #??# #??????# %%| #?????????????? | | #??# #??????# ! *!! #?????????????? | | #?## ##?????# #?????????????? | | #?# ! ####### [| #?????????????? | | #?# %= + @p=!% #?????????????? | | #?#[! ####### * #?????????????? | | ??#####?????# #?????????????? | | ????????????# =* #?????????????? | | ????????????# [ * #????????????+? | | ????????????# ;#%| ###?????????????? | | ????????????# ;##p* #??????????????+? | | ????????????##############?#% #???????????????? | | ???????????????????????????# ^ +???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# = %*#???????????????? | | ???????????????????????????#[%! #???????????????? | | ???????????????????????????#=[* #???????????????? | | ???????????????????????????#%*=" #???????????????? | | ???????????????????????????#! "% #???????????????? | | ???????????????????????????# = #???????????????? | | ???????????????????????????# =% #???????????????? | | ???????????????????????????#! %= #???????????????? | | ????????????????????????????%! #???????????????? | | ????????????????????????????! ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Levels Raised 15 | . . 2 2 2 3 1 1 . 1 3 XP Earned 25917 | 3000 500 3205 3050 3012 5175 703 950 500 1608 4214 XP Spent 22300 | 2900 . 2350 900 2950 5100 . . 2500 800 4800 Upgrades 41 | 10 . 6 4 6 6 . . 2 1 6 Power Slot 1 | . . . . . . . . . . 1 Propulsion Slot 2 | 1 . . . . . . . . . 1 Utility Slot 6 | 1 . 1 . 1 2 . . 1 . . Weapon Slot 4 | 2 . . . . 1 . . . . 1 Heat Dissipation 6 | 6 . . . . . . . . . . Energy Generation 3 | . . . . 2 . . . . 1 . Mass Support 4 | . . . . 1 3 . . . . . Inventory Capacity 2 | . . 1 . . . . . 1 . . Sight Range 2 | . . . 2 . . . . . . . Ranged Accuracy 5 | . . . . 2 . . . . . 3 Hack Attack % 2 | . . 2 . . . . . . . . Hack Defense % 2 | . . 2 . . . . . . . . TH Resistance % 2 | . . . 2 . . . . . . . Protomatter Created 1422 | . 136 304 173 180 351 22 67 . . 189 Integrity Restored 2363 | . 139 282 308 469 537 66 72 . 109 381 Core 1759 | . 107 210 254 391 290 66 72 . 44 325 Parts 604 | . 32 72 54 78 247 . . . 65 56 Protomatter Decayed 749 | . 86 153 67 70 70 . 112 . 24 167 Game ------ Seed BiometalMomentumAutocannon Manual? 0 Play Time 01:32:07 Cumulative 588.1 hours Start 2019.12.22 @ 07:41:55 End 2019.12.22 @ 09:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 23 Types 17/1/2/3/0/0/0 Lore% 60 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e97961-1df0-4fd2-81d9-9287b46200b6