Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.06 @ 01:33:10

Player: Clivos

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (123)     615
Value Destroyed (3541)     3541
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 6039

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/550
Matter                     382/450
Energy                     127/265
System Corruption          1%
Temperature                Cool (560)
Movement                   Walking (180) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Ion Engine
          Light Deuterium Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
                Weapon Cycler
>               --- WEAPON (2) -------
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Aluminum Leg
                Thermal Generator
       Advanced Heat Sink
         Medium Battery (200)
       Improved Sensor Array
       Improved Power Shielding
                Beam Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
       Improved Assault Rifle
       Enhanced Autogun
                EMP Blaster
                Rocket Launcher
          Heavy Mace
                Mining Claw
                Spear

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
     Reinforced Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON -----------
                Particle Gun
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Aluminum Leg
                Thermal Generator
       Improved Heat Sink
         Medium Battery
                Weapon Cycler
       Improved Power Shielding
                Beam Rifle
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
                Autogun
                Shotgun
       Enhanced Autogun
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
          Heavy Mace
                Mining Claw
                Spear
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              5    | .   1   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   1   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             81   | 7   8   25  5   36  
  Power                    8    | 1   1   2   .   4   
    Engine                 8    | 1   1   2   .   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   3   12  3   15  
    Treads                 .    | .   .   .   .   .   
    Leg                    35   | 2   3   12  3   15  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   4   1   2   
    Device                 1    | .   .   .   .   1   
    Storage                9    | 1   2   4   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | 1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   2   7   1   15  
    Energy Gun             12   | 1   1   3   1   6   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          10   | 1   1   2   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 23   | .   .   6   .   17  
  Power                    4    | .   .   2   .   2   
  Propulsion               10   | .   .   2   .   8   
  Utility                  1    | .   .   .   .   1   
  Weapon                   8    | .   .   2   .   6   
  Highest Loss Streak      8    | .   .   4   .   8   
Average Slot Usage (%)     97   | .   97  95  99  97  
  Engine                   11   | .   12  8   10  15  
  Leg                      35   | .   34  37  39  31  
  Storage                  29   | .   19  30  30  32  
  Energy Gun               7    | .   11  5   10  7   
  Energy Cannon            2    | .   .   6   .   .   
  Ballistic Gun            8    | .   12  7   10  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             126  | 19  44  80  80  126 
  Greatest Support         56   | 20  30  40  43  56  
  Greatest Overweight (x)  5    | 5   1   2   2   3   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 28   | 8   12  20  20  28  
  Average Capacity         19   | 7   9   19  20  27  
  Most Carried             26   | 6   12  20  20  26  
  Average Carried          17   | 4   8   16  19  21  
  Final Capacity           20   | 8   12  20  20  20  
  Final Carried            20   | 5   12  20  20  19  

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 15% | Hacker-Mutant
  9% | Hauler-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1980 | 264  218  702  106  690  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4549 | 72   555  1743 496  1683 
  Parts                    256  | 2    26   105  33   90   
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           5    | .    .    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  94   | .   9   38  12  35  
  Guns                     68   | .   8   23  12  25  
  Cannons                  15   | .   .   15  .   .   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          12   | 1   5   4   1   1   
  Worker                   7    | .   2   4   .   1   
  Builder                  5    | .   .   1   .   4   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 6    | 1   2   1   1   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  9    | .   2   4   .   3   
  Swarmer                  20   | .   4   7   5   4   
  Grunt                    51   | .   5   20  5   21  
  Brawler                  4    | .   .   .   2   2   
  Duelist                  3    | .   .   2   .   1   
  Sentry                   15   | .   .   9   .   6   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | 1   4   9   4   8   
  Combat Bots Only         7    | .   2   7   3   6   
Max Kills in Single Turn   3    | 1   1   2   2   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               4384 | .    240  1306 159  2679 
  Core                     855  | .    31   203  3    618  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  87   .    48   .    
Volleys Fired              293  | 2    32   116  22   121  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  125  | 60   63   125  68   88   
Shots Fired                553  | 4    64   217  39   229  
  Gun                      462  | 4    64   142  39   213  
  Cannon                   70   | .    .    70   .    .    
  Launcher                 21   | .    .    5    .    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  267  | 2    32   93   22   118  
  Thermal                  183  | .    .    108  .    75   
  Explosive                14   | .    .    .    .    14   
  Electromagnetic          89   | 2    32   16   17   22   
  Robot Hit Streak         40   | 3    23   29   26   40   
  Robot Miss Streak        3    | 1    2    3    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    1    4    1    4    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           477  | 3    54   187  37   196  
  Core Hits                223  | 2    25   78   22   96   
  Critical Hits            3    | .    .    1    .    2    
  Critical Kills           3    | .    .    1    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9184 | 37   782  3208 624  4533 
  Guns                     6204 | 37   775  2000 593  2799 
  Cannons                  981  | .    .    981  .    .    
  Explosions               1775 | .    .    166  .    1609 
  Melee                    .    | .    .    .    .    .    
  Ramming                  224  | .    7    61   31   125  
  Kinetic                  3791 | 7    515  1392 323  1554 
  Thermal                  2570 | .    .    1487 .    1083 
  Explosive                1434 | .    .    .    .    1434 
  Electromagnetic          1165 | 30   260  268  270  337  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    2    2    1    
  Average Corruption       1    | .    1    1    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  28   | .    .    10   8    10   
    Message Errors         6    | .    .    3    2    1    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      9    | .    .    4    3    2    
    Data Loss (minor)      4    | .    .    1    1    2    
    Targeting Errors       7    | .    .    1    1    5    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    13   .    11   
  Projectiles              5    | .    .    5    .    .    
  Explosions               19   | .    .    8    .    11   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   2    | .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      147  | .    2    43   7    95   
  Shots                    12   | .    .    5    .    7    
  Rammed                   8    | .    1    2    2    3    
Targets Rammed             27   | .    2    8    3    14   
  Kicked                   19   | .    1    6    1    11   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        560  | 20   127  404  30   560  
  Average Temperature      131  | 15   31   76   18   193  
  Received Heat Transfer   2607 | .    156  735  69   1647 
  Effects                  60   | .    .    5    .    55   
    Shutdowns              16   | .    .    1    .    15   
    Energy Bleed           5    | .    .    1    .    4    
    Interference           11   | .    .    2    .    9    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          4    | .    .    1    .    3    
    Damage (minor)         5    | .    .    .    .    5    
    Damage (major)         11   | .    .    .    .    11   
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    1    
  Combat Hostiles          2    | .    1    .    .    1    
  Parts Fried              4    | .    2    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             12   | .    .    9    .    3    
  Heat Transferred         5848 | .    .    3330 .    2518 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             431  | 5   173 275 152 431 
  Average Influence        92   | 3   76  86  66  132 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         85   | 100 100 82  100 73  
  Level 1                  13   | .   .   17  .   21  
  Level 2                  1    | .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   1   6   1   11  
  Investigation            8    | .   1   4   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 7    | .   .   .   .   7   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              123  | .   13  48  12  50  
  Peak Tracking Total      6    | .   3   6   3   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            6    | .   2   3   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          24   | .   5   12  1   6   
  Terminals                15   | .   4   8   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   2   .   2   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              3    | .   .   2   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                88   | .   16  41  3   28  
  Successful               79   | .   15  36  2   26  
  Failed                   9    | .   1   5   1   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                43   | .   12  22  3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          27   | .   .   12  .   15  
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              12   | .   .   7   .   5   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             40   | .   11  21  2   6   
  Record                   11   | .   3   7   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   
  Emergency Access Points  2    | .   .   1   .   1   
  Alert Level              2    | .   1   1   .   .   
  Locate Traps             3    | .   1   2   .   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Dispatch Records         3    | .   1   .   1   1   
  Maintenance Status       2    | .   1   1   .   .   
  Patrol Status            2    | .   1   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   
  Hauler Manifests         3    | .   .   3   .   .   
  Registered Prototypes    1    | .   .   .   .   1   
  Zone Layout              6    | .   1   4   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       25   | .   .   11  .   14  
  Scan Component           14   | .   .   6   .   8   
  Repair                   11   | .   .   5   .   6   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 9    | .   .   4   .   5   
  Insert Component         6    | .   .   3   .   3   
  Analyze                  3    | .   .   1   .   2   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   3   8   1   6   
  Full Trace Events        11   | .   2   5   1   3   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             11   | .   .   5   .   6   
  Time                     339  | .   .   154 .   185 
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          25   | .   25  .   .   .   
  Retrieved Matter         25   | .   25  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   2   
  Part Schematics Acquired 3    | .   .   1   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               6060 | 135  789  2519 949  1668 
Spaces Moved               3070 | 101  507  1304 577  581  
  Core                     32   | 32   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     3038 | 69   507  1304 577  581  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  
  Average Speed            153  | 111  130  155  150  179  
  Slowest Speed            300  | 300  150  180  180  210  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       55   | 5    67   91   81   35   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          117  | .    .    .    .    117  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      117  | .    .    .    .    117  

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      3858 | 119  574  1578 618  969  
  Wait                     267  | .    1    81   .    185  
  Move                     3067 | 100  506  1304 576  581  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  91   | 10   15   32   4    30   
  Fast Attach              16   | 2    4    5    4    1    
  Attach                   48   | 5    2    16   1    24   
  Detach                   .    | .    .    .    .    .    
  Swap                     17   | .    2    4    .    11   
  Drop                     33   | .    10   13   8    2    
  Fire                     293  | 2    32   116  22   121  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     26   | .    2    7    3    14   
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 16)
  136 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Evolved 1 slot: Propulsion x1
  316 | -10/Materials | Build established: Hacker-Mutant
  430 | -10/Materials | Identified exit to Mines
  430 | -10/Materials | Discovered exit to Mines (range 10)
  904 | -10/Materials | Identified exit to Materials
  904 | -10/Materials | Discovered exit to Materials (range 12)
  925 | -10/Materials | Entered another Materials area
  925 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1233 | -9/Materials  | Build established: Scavenger-Mutant
 1517 | -9/Materials  | Identified exit to Mines
 1517 | -9/Materials  | Discovered exit to Mines (range 8)
 1590 | -9/Materials  | Lost 4 parts (2n2w)
 1592 | -9/Materials  | Destroyed 7 combat bots
 1855 | -9/Materials  | Identified exit to Materials
 1855 | -9/Materials  | Discovered exit to Materials (range 4)
 2177 | -9/Materials  | Discovered exit to Mines (range 10)
 2202 | -9/Materials  | Repaired Broken Particle Gun?
 2251 | -9/Materials  | Repaired Imp. Aluminum Leg?
 2628 | -9/Materials  | Repaired Aluminum Leg
 2655 | -9/Materials  | Repaired Aluminum Leg
 2683 | -9/Materials  | Repaired Aluminum Leg
 3113 | -9/Materials  | Core integrity fell below 50%
 3204 | -9/Materials  | Discovered exit to Materials (range 16)
 3353 | -9/Materials  | Discovered exit to Materials (range 4)
 3444 | -9/Materials  | Entered Mines
 3671 | -9/Mines      | Discovered exit to Materials (range 3)
 3673 | -9/Mines      | Learned location of 1 exit from Materials
 3779 | -9/Mines      | Discovered exit to Materials (range 7)
 4205 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4393 | -9/Mines      | Entered Materials
 4393 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4394 | -8/Materials  | Identified exit to Factory
 4835 | -8/Materials  | Repaired Imp. Ion Engine
 4871 | -8/Materials  | Repaired Hvy. Assault Rifle
 4899 | -8/Materials  | Repaired Aluminum Leg
 4939 | -8/Materials  | Repaired Carbon-fiber Leg
 4978 | -8/Materials  | Repaired Carbon-fiber Leg
 5190 | -8/Materials  | Garrison activated, responded to threat
 5263 | -8/Materials  | Lost 8 parts (1p4n3w)
 5368 | -8/Materials  | Identified exit to Garrison
 5381 | -8/Materials  | Discovered exit to Factory (range 12)
 5467 | -8/Materials  | Build established: Hauler-Mutant
 5496 | -8/Materials  | Repaired Carbon-fiber Leg
 5532 | -8/Materials  | Garrison activated, responded to threat
 5568 | -8/Materials  | Lost 4 parts (1p1n2w)
 5593 | -8/Materials  | Core integrity fell below 50%
 5927 | -8/Materials  | Lost 3 parts (2n1u)
 5950 | -8/Materials  | Build established: Scavenger-Mutant
 6000 | -8/Materials  | Garrison activated, responded to threat
 6053 | -8/Materials  | Core integrity fell below 20%
 6062 | -8/Materials  | Core destroyed

 Last Messages 
---------------
06049_ Overheating: Aluminum Leg damaged (-17).
06049_ Overheating: Hcp. Storage Unit damaged (-141).
06050_ Overheating: Core damaged (-93).
06051_ Power failure, Rnf. Ion Engine shutdown.
06051_ Overheating: Aluminum Leg damaged (-38).
06052_ Overheating: Aluminum Leg damaged (-27).
06052_ Overheating: Aluminum Leg damaged (-18).
06053_ Overheating: Core damaged (-93).
06054_ Overheating: Energy bleed (-38).
06055_ Overheating: System interference.
06055_ Hvy. Assault Rifle temporarily disabled. <x2>
06055_ R-06 Scavenger collects Com. Wheel.
06056_ Overheating: Energy bleed (-36).
06057_ Overheating: Matter decay (-75).
06058_ R-06 Scavenger collects Tractor Beam.
06059_ Overheating: Aluminum Leg damaged (-9).
06061_ Overheating: Aluminum Leg damaged (-15).
06061_ Overheating: Lrg. Matter Pod damaged (-2).
06061_ R-06 Scavenger collects Com. Wheel.
06062_ Overheating: Core damaged (-88).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            430
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             15
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed
 Rocket Launcher | -8/Materials | Scanalyzed
 Rnf. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakAntimatterSheargun
  Manual?         0
Play Time         01:49:20
  Cumulative      12.6 hours
  Start           2020.03.05 @ 23:11:50
  End             2020.03.06 @ 01:33:10
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13ebb53a-45f4-4aae-81f7-8334df5c175a