Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.06 @ 01:33:10 Player: Clivos Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (123) 615 Value Destroyed (3541) 3541 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 6039 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/550 Matter 382/450 Energy 127/265 System Corruption 1% Temperature Cool (560) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Weapon Cycler > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Improved Aluminum Leg Thermal Generator Advanced Heat Sink Medium Battery (200) Improved Sensor Array Improved Power Shielding Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Enhanced Autogun EMP Blaster Rocket Launcher Heavy Mace Mining Claw Spear Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod > --- WEAPON ----------- Particle Gun Improved Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Thermal Generator Improved Heat Sink Medium Battery Weapon Cycler Improved Power Shielding Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Autogun Shotgun Enhanced Autogun EMP Blaster Rocket Launcher Rocket Launcher Heavy Mace Mining Claw Spear [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . 1 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 81 | 7 8 25 5 36 Power 8 | 1 1 2 . 4 Engine 8 | 1 1 2 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 35 | 2 3 12 3 15 Treads . | . . . . . Leg 35 | 2 3 12 3 15 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 4 1 2 Device 1 | . . . . 1 Storage 9 | 1 2 4 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 27 | 2 2 7 1 15 Energy Gun 12 | 1 1 3 1 6 Energy Cannon 1 | . . 1 . . Ballistic Gun 10 | 1 1 2 . 6 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . . 6 . 17 Power 4 | . . 2 . 2 Propulsion 10 | . . 2 . 8 Utility 1 | . . . . 1 Weapon 8 | . . 2 . 6 Highest Loss Streak 8 | . . 4 . 8 Average Slot Usage (%) 97 | . 97 95 99 97 Engine 11 | . 12 8 10 15 Leg 35 | . 34 37 39 31 Storage 29 | . 19 30 30 32 Energy Gun 7 | . 11 5 10 7 Energy Cannon 2 | . . 6 . . Ballistic Gun 8 | . 12 7 10 7 Naked Turns . | . . . . . Heaviest Build 126 | 19 44 80 80 126 Greatest Support 56 | 20 30 40 43 56 Greatest Overweight (x) 5 | 5 1 2 2 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 28 | 8 12 20 20 28 Average Capacity 19 | 7 9 19 20 27 Most Carried 26 | 6 12 20 20 26 Average Carried 17 | 4 8 16 19 21 Final Capacity 20 | 8 12 20 20 20 Final Carried 20 | 5 12 20 20 19 Class Distribution -------------------- 74% | Scavenger-Mutant 15% | Hacker-Mutant 9% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1980 | 264 218 702 106 690 Remotely . | . . . . . Salvage Created 4549 | 72 555 1743 496 1683 Parts 256 | 2 26 105 33 90 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . . . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 94 | . 9 38 12 35 Guns 68 | . 8 23 12 25 Cannons 15 | . . 15 . . AOE 9 | . . . . 9 Classes Destroyed 12 | 1 5 4 1 1 Worker 7 | . 2 4 . 1 Builder 5 | . . 1 . 4 Hauler 1 | . 1 . . . Recycler 6 | 1 2 1 1 1 Operator 1 | . . 1 . . Watcher 9 | . 2 4 . 3 Swarmer 20 | . 4 7 5 4 Grunt 51 | . 5 20 5 21 Brawler 4 | . . . 2 2 Duelist 3 | . . 2 . 1 Sentry 15 | . . 9 . 6 Hunter 1 | . . . . 1 Best Kill Streak 9 | 1 4 9 4 8 Combat Bots Only 7 | . 2 7 3 6 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4384 | . 240 1306 159 2679 Core 855 | . 31 203 3 618 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 87 . 48 . Volleys Fired 293 | 2 32 116 22 121 Largest 2 | 2 2 2 2 2 Hottest 125 | 60 63 125 68 88 Shots Fired 553 | 4 64 217 39 229 Gun 462 | 4 64 142 39 213 Cannon 70 | . . 70 . . Launcher 21 | . . 5 . 16 Special . | . . . . . Kinetic 267 | 2 32 93 22 118 Thermal 183 | . . 108 . 75 Explosive 14 | . . . . 14 Electromagnetic 89 | 2 32 16 17 22 Robot Hit Streak 40 | 3 23 29 26 40 Robot Miss Streak 3 | 1 2 3 1 2 Penetration Max . | . . . . . Secondary Targets 10 | . 1 4 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 477 | 3 54 187 37 196 Core Hits 223 | 2 25 78 22 96 Critical Hits 3 | . . 1 . 2 Critical Kills 3 | . . 1 . 2 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9184 | 37 782 3208 624 4533 Guns 6204 | 37 775 2000 593 2799 Cannons 981 | . . 981 . . Explosions 1775 | . . 166 . 1609 Melee . | . . . . . Ramming 224 | . 7 61 31 125 Kinetic 3791 | 7 515 1392 323 1554 Thermal 2570 | . . 1487 . 1083 Explosive 1434 | . . . . 1434 Electromagnetic 1165 | 30 260 268 270 337 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 2 2 1 Average Corruption 1 | . 1 1 2 1 Corruption Purged . | . . . . . Effects 28 | . . 10 8 10 Message Errors 6 | . . 3 2 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 9 | . . 4 3 2 Data Loss (minor) 4 | . . 1 1 2 Targeting Errors 7 | . . 1 1 5 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 24 | . . 13 . 11 Projectiles 5 | . . 5 . . Explosions 19 | . . 8 . 11 Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 147 | . 2 43 7 95 Shots 12 | . . 5 . 7 Rammed 8 | . 1 2 2 3 Targets Rammed 27 | . 2 8 3 14 Kicked 19 | . 1 6 1 11 Crushed . | . . . . . Highest Temperature 560 | 20 127 404 30 560 Average Temperature 131 | 15 31 76 18 193 Received Heat Transfer 2607 | . 156 735 69 1647 Effects 60 | . . 5 . 55 Shutdowns 16 | . . 1 . 15 Energy Bleed 5 | . . 1 . 4 Interference 11 | . . 2 . 9 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . 1 . 3 Damage (minor) 5 | . . . . 5 Damage (major) 11 | . . . . 11 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Fried 4 | . 2 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 9 . 3 Heat Transferred 5848 | . . 3330 . 2518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 431 | 5 173 275 152 431 Average Influence 92 | 3 76 86 66 132 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 85 | 100 100 82 100 73 Level 1 13 | . . 17 . 21 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 1 6 1 11 Investigation 8 | . 1 4 1 2 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison 7 | . . . . 7 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 13 48 12 50 Peak Tracking Total 6 | . 3 6 3 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 6 | . 2 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 24 | . 5 12 1 6 Terminals 15 | . 4 8 1 2 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . . 1 Total Hacks 88 | . 16 41 3 28 Successful 79 | . 15 36 2 26 Failed 9 | . 1 5 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 12 22 3 6 Fabricators . | . . . . . Repair Stations 27 | . . 12 . 15 Recycling Units 4 | . 4 . . . Scanalyzers 12 | . . 7 . 5 Garrison Access 2 | . . . . 2 Terminal Hacks 40 | . 11 21 2 6 Record 11 | . 3 7 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . . 1 Emergency Access Points 2 | . . 1 . 1 Alert Level 2 | . 1 1 . . Locate Traps 3 | . 1 2 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 3 | . 1 . 1 1 Maintenance Status 2 | . 1 1 . . Patrol Status 2 | . 1 1 . . Recall Investigation 1 | . . . . 1 Hauler Manifests 3 | . . 3 . . Registered Prototypes 1 | . . . . 1 Zone Layout 6 | . 1 4 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 25 | . . 11 . 14 Scan Component 14 | . . 6 . 8 Repair 11 | . . 5 . 6 Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 9 | . . 4 . 5 Insert Component 6 | . . 3 . 3 Analyze 3 | . . 1 . 2 Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 3 8 1 6 Full Trace Events 11 | . 2 5 1 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 11 | . . 5 . 6 Time 339 | . . 154 . 185 Parts Recycled 1 | . 1 . . . Recycled Matter 25 | . 25 . . . Retrieved Matter 25 | . 25 . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 . 2 Part Schematics Acquired 3 | . . 1 . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 6060 | 135 789 2519 949 1668 Spaces Moved 3070 | 101 507 1304 577 581 Core 32 | 32 . . . . Treads . | . . . . . Legs 3038 | 69 507 1304 577 581 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 153 | 111 130 155 150 179 Slowest Speed 300 | 300 150 180 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 5 67 91 81 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 117 | . . . . 117 Melee . | . . . . . Projectile . | . . . . . AOE 117 | . . . . 117 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3858 | 119 574 1578 618 969 Wait 267 | . 1 81 . 185 Move 3067 | 100 506 1304 576 581 Hop . | . . . . . Pick Up 91 | 10 15 32 4 30 Fast Attach 16 | 2 4 5 4 1 Attach 48 | 5 2 16 1 24 Detach . | . . . . . Swap 17 | . 2 4 . 11 Drop 33 | . 10 13 8 2 Fire 293 | 2 32 116 22 121 Melee . | . . . . . Ram . | . . . . . Kick 26 | . 2 7 3 14 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Propulsion x1 316 | -10/Materials | Build established: Hacker-Mutant 430 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Discovered exit to Mines (range 10) 904 | -10/Materials | Identified exit to Materials 904 | -10/Materials | Discovered exit to Materials (range 12) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -9/Materials | Build established: Scavenger-Mutant 1517 | -9/Materials | Identified exit to Mines 1517 | -9/Materials | Discovered exit to Mines (range 8) 1590 | -9/Materials | Lost 4 parts (2n2w) 1592 | -9/Materials | Destroyed 7 combat bots 1855 | -9/Materials | Identified exit to Materials 1855 | -9/Materials | Discovered exit to Materials (range 4) 2177 | -9/Materials | Discovered exit to Mines (range 10) 2202 | -9/Materials | Repaired Broken Particle Gun? 2251 | -9/Materials | Repaired Imp. Aluminum Leg? 2628 | -9/Materials | Repaired Aluminum Leg 2655 | -9/Materials | Repaired Aluminum Leg 2683 | -9/Materials | Repaired Aluminum Leg 3113 | -9/Materials | Core integrity fell below 50% 3204 | -9/Materials | Discovered exit to Materials (range 16) 3353 | -9/Materials | Discovered exit to Materials (range 4) 3444 | -9/Materials | Entered Mines 3671 | -9/Mines | Discovered exit to Materials (range 3) 3673 | -9/Mines | Learned location of 1 exit from Materials 3779 | -9/Mines | Discovered exit to Materials (range 7) 4205 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4393 | -9/Mines | Entered Materials 4393 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4394 | -8/Materials | Identified exit to Factory 4835 | -8/Materials | Repaired Imp. Ion Engine 4871 | -8/Materials | Repaired Hvy. Assault Rifle 4899 | -8/Materials | Repaired Aluminum Leg 4939 | -8/Materials | Repaired Carbon-fiber Leg 4978 | -8/Materials | Repaired Carbon-fiber Leg 5190 | -8/Materials | Garrison activated, responded to threat 5263 | -8/Materials | Lost 8 parts (1p4n3w) 5368 | -8/Materials | Identified exit to Garrison 5381 | -8/Materials | Discovered exit to Factory (range 12) 5467 | -8/Materials | Build established: Hauler-Mutant 5496 | -8/Materials | Repaired Carbon-fiber Leg 5532 | -8/Materials | Garrison activated, responded to threat 5568 | -8/Materials | Lost 4 parts (1p1n2w) 5593 | -8/Materials | Core integrity fell below 50% 5927 | -8/Materials | Lost 3 parts (2n1u) 5950 | -8/Materials | Build established: Scavenger-Mutant 6000 | -8/Materials | Garrison activated, responded to threat 6053 | -8/Materials | Core integrity fell below 20% 6062 | -8/Materials | Core destroyed Last Messages --------------- 06049_ Overheating: Aluminum Leg damaged (-17). 06049_ Overheating: Hcp. Storage Unit damaged (-141). 06050_ Overheating: Core damaged (-93). 06051_ Power failure, Rnf. Ion Engine shutdown. 06051_ Overheating: Aluminum Leg damaged (-38). 06052_ Overheating: Aluminum Leg damaged (-27). 06052_ Overheating: Aluminum Leg damaged (-18). 06053_ Overheating: Core damaged (-93). 06054_ Overheating: Energy bleed (-38). 06055_ Overheating: System interference. 06055_ Hvy. Assault Rifle temporarily disabled. 06055_ R-06 Scavenger collects Com. Wheel. 06056_ Overheating: Energy bleed (-36). 06057_ Overheating: Matter decay (-75). 06058_ R-06 Scavenger collects Tractor Beam. 06059_ Overheating: Aluminum Leg damaged (-9). 06061_ Overheating: Aluminum Leg damaged (-15). 06061_ Overheating: Lrg. Matter Pod damaged (-2). 06061_ R-06 Scavenger collects Com. Wheel. 06062_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? # # #???????????? | | ??????????????????# "" ## # #???????????? | | ??????????????????# #### ######??????? | | ??????????????????# + % % ## !!#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakAntimatterSheargun Manual? 0 Play Time 01:49:20 Cumulative 12.6 hours Start 2020.03.05 @ 23:11:50 End 2020.03.06 @ 01:33:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 3 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13ebb53a-45f4-4aae-81f7-8334df5c175a