Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 23:04:55 Player: ChromeKnight Result: Destroyed by as-34507 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (4157) 4157 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-195) -195 TOTAL SCORE: 8717 Bonus ------- Follower Combat Kills 140 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1635 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 65/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) GOLEM Unit Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Core Analyzer Improved Shield Generator Bomb Factory No. 2 > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Medium Armor Plating Insulated Plating Insulated Plating Improved Trap Extractor Hacking Drone Bay Shock Rifle Shock Rifle EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Missile Launcher Heavy Flail [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility Core Analyzer Device Cryofiber Web Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 80 | 6 2 1 16 4 . 1 17 13 2 . 9 9 Power 13 | 1 . . 2 1 . . 4 2 . . 1 2 Engine 7 | 1 . . 1 . . . 2 . . . 1 2 Core 6 | . . . 1 1 . . 2 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 10 | 2 . . 4 . . . 2 1 . . . 1 Treads 8 | 2 . . 4 . . . 2 . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 1 . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 . 3 1 . . 4 9 1 . 4 1 Device 11 | . 1 . . . . . 2 3 1 . 3 1 Storage 4 | 1 1 . . . . . 1 1 . . . . Processor 4 | . . . 1 . . . . 3 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 6 | . . . 2 1 . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . 1 7 2 . 1 7 1 1 . 4 5 Energy Gun 5 | 1 . . 1 1 . . 1 1 . . . . Energy Cannon 11 | . . . 1 . . . 3 . . . 3 4 Ballistic Gun 11 | 1 . . 5 1 . 1 2 . . . . 1 Ballistic Cannon 2 | . . 1 . . . . 1 . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 2 . . 2 1 Parts Lost 27 | . . . 3 4 . 1 3 . . . 1 15 Power 4 | . . . . 1 . . . . . . . 3 Propulsion 5 | . . . 2 . . . 2 . . . . 1 Utility 8 | . . . 1 1 . . . . . . . 6 Weapon 10 | . . . . 2 . 1 1 . . . 1 5 Highest Loss Streak 10 | . . . 3 2 . 1 3 . . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | . 3 9 14 13 14 15 14 16 19 19 14 14 Power . | . . . . . 2 3 1 . 1 1 . . Propulsion 1 | . . . 4 4 4 4 2 1 1 1 1 . Utility 5 | . . 3 6 6 6 6 5 4 6 6 5 7 Weapon 6 | . 2 4 2 2 2 2 5 9 11 11 7 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . . . 11 1 . . 11 5 . . 2 2 Power 3 | . . . . . . . 3 . . . . . Propulsion 12 | . . . 5 . . . 4 3 . . . . Utility 9 | . . . 4 1 . . 1 1 . . . 2 Weapon 8 | . . . 2 . . . 3 1 . . 2 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 94 94 100 99 96 94 92 92 72 83 Engine 3 | . 14 14 6 . . . 5 6 . . . 10 Core 8 | . . . 4 6 11 11 11 7 15 15 11 1 Treads 8 | . 28 28 21 22 22 22 17 4 . . . . Wheel 3 | . . . . . . . . 5 7 7 5 6 Device 17 | . 11 14 5 . . . 7 27 30 30 19 23 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 5 6 Processor 6 | . . . 5 11 11 11 9 7 7 7 7 2 Protection 4 | . . . 7 10 11 11 9 2 . . 2 7 Energy Gun 1 | . 14 14 2 . . . 4 . . . . . Energy Cannon 13 | . . . 2 . . . 5 23 22 19 17 19 Ballistic Gun 7 | . 14 1 22 32 33 32 12 . . . . . Ballistic Cannon 1 | . . 12 4 . . . 4 . . . . . Peak Build Rating 61 | 6 7 10 28 30 29 29 39 55 55 55 61 55 Average Rating 39 | 4 6 9 21 26 28 27 34 48 54 54 44 49 On Entrance 30 | . 6 7 10 28 28 29 27 38 55 55 54 54 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 10 | . . . . . . . . . . . . 10 Heaviest Build 115 | 14 30 31 41 40 37 37 63 88 88 88 115 96 Greatest Support 44 | 40 40 40 44 44 44 44 44 44 28 28 28 28 Greatest Overweight (x) 6 | . . . 1 . . . 1 3 3 3 6 3 Average Overweight (x) 1 | . . . . . . . . 2 3 3 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 11 15 15 15 15 15 15 18 20 20 16 19 Most Carried 20 | 1 5 12 15 15 15 15 15 20 20 20 20 19 Average Carried 15 | . 3 9 14 13 14 15 14 16 20 20 16 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 1 5 12 15 12 15 15 15 20 20 20 18 4 Class Distribution -------------------- 58% | Gunner 18% | Tank 15% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3102 | 223 105 30 656 246 . 223 716 180 146 62 370 145 Remotely . | . . . . . . . . . . . . . Salvage Created 5033 | . 169 . 589 355 . 368 1091 706 143 39 755 818 Parts 276 | . 7 . 45 21 . 29 51 43 7 8 55 10 Haulers Intercepted 6 | . . . 1 . . . 3 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 6 7 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 146 | . 6 1 17 11 . 14 26 8 6 4 3 50 Guns 63 | . 6 . 13 11 . 14 16 . . . . 3 Cannons 30 | . . 1 4 . . . 10 8 2 . 3 2 AOE 50 | . . . . . . . . . 4 4 . 42 Classes Destroyed 20 | . 3 . 3 5 . . 1 2 . . 3 3 Worker 4 | . . . . 1 . 2 . 1 . . . . Builder 1 | . . . . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 6 | . . . 1 . . . 3 2 . . . . Recycler 3 | . . . 1 . . . 1 1 . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 3 | . . . . . . . . 3 . . . . Swarmer 37 | . 3 1 7 . . 8 10 . 4 4 . . Grunt 28 | . 3 . 6 7 . 4 6 1 1 . . . Duelist 4 | . . . . 1 . 2 1 . . . . . Sentry 15 | . . . 4 . . . 8 2 1 . . . Hunter 2 | . . . . . . . 1 1 . . . . Programmer 4 | . . . . . . . . 4 . . . . Zionite 19 | . . . . . . . . . . . 19 . Z-Light 3 | . . . . . . . . . . . . 3 Assembler 1 | . . . . . . . . . . . . 1 Assembled 45 | . . . . 2 . . . . . . . 43 Golem 4 | . . . . . . . . . . . . 4 Thug 1 | . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . . 2 . Best Kill Streak 47 | . 3 1 6 4 . 5 7 3 4 2 5 47 Combat Bots Only 43 | . 3 1 6 3 . 4 6 1 4 2 1 43 Max Kills in Single Turn 10 | . 1 1 2 2 . 2 2 2 3 2 1 10 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 10 | . . . . . . . . . 3 2 . 10 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . 1 . YI-UF0 (-9/Mines) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 541 | . 36 6 77 37 . 35 85 17 36 12 36 164 Missed 163 | . 11 3 9 15 . 8 27 4 17 5 5 59 Hits 378 | . 25 3 68 22 . 27 58 13 19 7 31 105 Melee 36 | . . . . 1 . 2 2 . . 1 10 20 Projectile 342 | . 25 3 68 21 . 25 56 13 19 6 21 85 AOE 16 | . . . . 16 . . . . . . . . Critical Strikes 9 | . . . . . . . 6 1 . . 1 1 Part Disruptions 1 | . . 1 . . . . . . . . . . Damage Taken 6228 | . 283 43 783 630 . 319 784 145 143 126 666 2306 Core 1085 | . 27 12 92 63 . 60 117 29 31 39 153 462 Absorbed by Shields 487 | . . . . . . . . 54 57 45 238 93 Ignored by Resistances 89 | . . . . . . . . 9 . . 12 68 Regen/Repaired (Parts) 48 | . . . . . . . . 48 . . . . Core Remaining (%) 77 | 100 . 84 . . . 46 78 . . . . . Volleys Fired 323 | . 16 4 46 27 . 25 57 44 9 4 47 44 Largest 3 | . 2 1 3 3 . 3 3 3 3 1 3 3 Hottest 240 | . 70 33 124 75 . 75 195 195 195 36 240 240 Shots Fired 838 | . 32 4 118 63 . 72 169 122 23 4 139 92 Gun 384 | . 32 . 82 63 . 72 120 . . . . 15 Cannon 428 | . . 4 36 . . . 49 122 21 . 139 57 Launcher 26 | . . . . . . . . . 2 4 . 20 Special . | . . . . . . . . . . . . . Kinetic 390 | . 16 4 109 54 . 72 120 . . . . 15 Thermal 393 | . 16 . 8 . . . 49 122 21 . 139 38 Explosive 26 | . . . . . . . . . 2 4 . 20 Electromagnetic 29 | . . . 1 9 . . . . . . . 19 Robot Hit Streak 20 | . 5 1 11 8 . 20 17 7 8 1 12 10 Robot Miss Streak 6 | . 2 3 4 5 . 5 6 3 2 3 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 7 | . . . 2 1 . 3 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . . . . Autonomous 15 | . . . . . . . . . . . . 15 Shots Hit Robots 449 | . 21 1 68 38 . 50 113 24 9 1 76 48 Core Hits 366 | . 11 1 26 27 . 31 48 20 8 6 33 155 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 7 | . 1 . 1 . . . 3 . . . 1 1 Burn 2 | . 1 . . . . . 1 . . . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 1 | . . . . . . . 1 . . . . . Blast 2 | . . . 1 . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks 38 | . . . . . . . . . . . 38 . Impact 38 | . . . . . . . . . . . 38 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14512 | . 288 22 1268 740 . 803 2185 759 529 263 1962 5693 Guns 4511 | . 288 . 761 738 . 803 1445 . . . . 476 Cannons 5017 | . . 22 507 . . . 736 752 249 . 1962 789 Explosions 4958 | . . . . . . . . . 280 263 . 4415 Melee . | . . . . . . . . . . . . . Ramming 26 | . . . . 2 . . 4 7 . . . 13 Kinetic 4781 | . 149 22 1143 670 . 803 1518 . . . . 476 Thermal 4273 | . 139 . 104 . . . 663 752 249 . 1962 404 Explosive 4958 | . . . . . . . . . 280 263 . 4415 Electromagnetic 474 | . . . 21 68 . . . . . . . 385 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 . . . . 17 Average Corruption 2 | . . . . . . . 1 . . . . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . 6 . . . . 1 Message Errors 1 | . . . . . . . 1 . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 173 | . . . 3 . . . 22 . 21 11 17 99 Projectiles 69 | . . . 3 . . . 22 . . . 17 27 Explosions 104 | . . . . . . . . . 21 11 . 72 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 154 | . . . . . . . . 3 . 58 . 93 Shots 3 | . . . . . . . . . . 1 . 2 Rammed 6 | . . . . 1 . . 1 2 . . . 2 Targets Rammed 6 | . . . . 1 . . 1 2 . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 534 | . 171 . 534 171 . 222 446 71 100 . 420 200 Average Temperature 107 | . 57 . 173 53 . 72 107 21 46 . 132 52 Received Heat Transfer 1199 | . 105 . 351 54 . 81 324 30 32 . 84 138 Effects 30 | . . . 23 . . . 2 . . . 5 . Shutdowns 5 | . . . 3 . . . 1 . . . 1 . Energy Bleed 4 | . . . 3 . . . . . . . 1 . Interference 5 | . . . 3 . . . . . . . 2 . Matter Decay 3 | . . . 3 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 6 | . . . 4 . . . 1 . . . 1 . Damage (major) 6 | . . . 6 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . 3 . . . . . 2 1 1 . 3 . Heat Transferred 6970 | . 481 . 185 . . . 1369 999 333 . 2803 800 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . . 1 1 . . . . . Low Security (%) 86 | 100 100 100 59 100 . 82 68 100 . . . . Level 1 13 | . . . 40 . . 17 31 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 366 | . 85 21 281 100 . 235 366 155 . . . . Initial 155 | . . 8 . 100 . . 25 155 . . . . Average 68 | . 35 1 137 22 . 123 105 38 . . . . Influence Increases 2812 | . 189 21 649 195 . 345 723 440 130 120 . . Destroy 0b10 Robot/C 1840 | . 120 20 380 160 . 280 520 160 120 80 . . Destroy 0b10 Robot/NC 100 | . 5 . 15 15 . 10 20 35 . . . . Destroy Leader 408 | . 30 . 82 20 . 40 136 80 10 10 . . Allied During Kill 2 | . . . 2 . . . . . . . . . Successful Hack 75 | . 4 . 13 . . . 5 53 . . . . Disable Machine 105 | . . . 45 . . . 15 45 . . . . Destroy Structure 72 | . . 1 7 . . . 27 37 . . . . Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 195 | . 30 . 105 . . 15 . 15 . 30 . . Influence Decreases 2812 | . 166 44 392 452 . 280 446 692 220 120 . . Entered New Map 433 | . . 15 . 157 . . 40 187 34 . . . Time Decay 2279 | . 166 29 342 255 . 270 406 505 186 120 . . Lost Part 80 | . . . 30 40 . 10 . . . . . . Lost Ally 20 | . . . 20 . . . . . . . . . Squads Dispatched 9 | . 2 . 1 1 . . 2 3 . . . . Investigation 2 | . 1 . . 1 . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 1 1 . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 231 | . 10 3 28 11 . 15 35 12 6 10 39 62 Peak Tracking Total 30 | . 3 1 6 3 . 4 6 3 4 4 5 30 Tactical Retreats 14 | . 2 . 6 1 . 1 . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . Traps Extracted 5 | . . . . . . . . . 5 . . . Installed 3 | . . . . . . . . . . . 1 2 Triggered . | . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . 2 . Most Traps Carried 6 | . . . . . . . . . 4 4 6 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 10 | . . . 3 . . . 1 3 . . 2 1 Max in Single Turn 1 | . . . 1 . . . 1 1 . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 24 | . 1 1 5 1 . . 4 12 . . . . Terminals 15 | . 1 . 5 . . . 2 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access 4 | . . . . . . . 1 3 . . . . Total Hacks 49 | . 1 1 17 1 . . 8 21 . . . . Successful 21 | . 1 1 6 1 . . 4 8 . . . . Failed 27 | . . . 11 . . . 3 13 . . . . Catastrophic 8 | . . . 2 . . . . 6 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 25 | . 1 . 16 . . . . 2 . . 6 . Terminals 32 | . 1 . 17 . . . 3 11 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 2 . . . . Garrison Access 9 | . . . . . . . 3 6 . . . . Terminal Hacks 9 | . . 1 1 1 . . 2 4 . . . . Open Door 2 | . . 1 . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 1 . . . . Retrieve Study 2 | . . . . . . . 1 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 6 | . 1 . 5 . . . . . . . . . Terminals 6 | . 1 . 5 . . . . . . . . . Skim 6 | . 1 . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . . 4 . . . 3 10 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 1 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 38 | . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 3 . . . . . . . . 5 . Largest Group 3 | . . 3 2 . . . . . . . 3 . Highest-Rated Group 192 | . . 40 24 . . . . . . . 192 . Highest-Rated Ally 96 | . . 16 16 . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 94 | . . 1 11 . . . . . . . 82 . Total Damage 3117 | . . 17 161 . . . . . . . 2939 . Kills 23 | . . . 2 . . . . . . . 21 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 6786 | . 352 569 497 . . . . 1434 1338 947 1649 . Sensors 5368 | . . . . . . . . 1434 1338 947 1649 . Seismic 1418 | . 352 569 497 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 14618 | 80 424 569 1154 1015 240 692 1156 1992 1338 947 4035 976 Spaces Moved 8810 | 45 220 339 452 558 164 413 441 1124 521 476 3584 473 Core 1705 | 1 . . . . . . . . . . 1691 13 Treads 2888 | 44 220 339 452 558 164 413 441 257 . . . . Legs . | . . . . . . . . . . . . . Wheels 4217 | . . . . . . . . 867 521 476 1893 460 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 130 145 145 50 50 Average Speed 131 | 157 160 160 154 145 145 145 188 152 145 145 100 140 Slowest Speed 350 | 160 160 160 240 145 145 145 225 185 145 145 350 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 48 69 40 90 53 93 33 26 63 86 88 63 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 1 . . . . . . 2 . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 . 1 . 1 1 1 . Scrap Searched 12 | . . 1 . 1 . 1 . . 2 4 3 . Spaces Dug 32 | . . . . . . . . 25 4 . . 3 Terrain Destroyed 152 | . . 1 4 . . . 23 39 25 31 1 28 Melee . | . . . . . . . . . . . . . Projectile 78 | . . 1 4 . . . 23 39 5 . 1 5 AOE 74 | . . . . . . . . . 20 31 . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 11173 | 51 259 362 821 715 166 454 662 1307 1082 727 3857 710 Wait 1691 | . 19 10 266 121 . 16 97 87 547 247 120 161 Move 8798 | 44 219 338 451 557 163 412 440 1123 520 475 3583 473 Hop . | . . . . . . . . . . . . . Pick Up 92 | 1 3 8 20 2 3 . 20 14 . . 17 4 Fast Attach 51 | 6 1 . 6 1 . 1 11 7 . . 16 2 Attach 37 | . . 1 5 3 . . 8 5 . . 6 9 Detach 5 | . . . . . . . . . . . 3 2 Swap 39 | . 1 . 5 1 . . 4 10 6 1 5 6 Drop 90 | . . 1 22 2 . . 24 15 . . 21 5 Fire 323 | . 16 4 46 27 . 25 57 44 9 4 47 44 Melee 38 | . . . . . . . . . . . 38 . Ram 3 | . . . . . . . . 1 . . . 2 Kick . | . . . . . . . . . . . . . Crush 3 | . . . . 1 . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . 1 2 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 7) 505 | -10/Materials | Entered Mines 523 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 594 | -10/Mines | Discovered new exit (range 14) 660 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 672 | -10/Mines | Assembled infested the area 690 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 730 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 772 | -10/Mines | Learned location of Zion (-7) 817 | -10/Mines | Discovered new exit (range 15) 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Accompanied by 2 allies 1074 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1074 | -9/Materials | Discovered new exit (range 15) 1412 | -9/Materials | Build established: Tank 1487 | -9/Materials | Lost 3 parts (2n1u) 1756 | -9/Materials | Build established: Gunner 1780 | -9/Materials | Discovered new exit (range 10) 1864 | -9/Materials | Identified exit to Materials 1896 | -9/Materials | Learned Storage trap positions 1916 | -9/Materials | Learned 4 Recycling zone layouts 1925 | -9/Materials | Learned location of Recycling (-9) 1926 | -9/Materials | Identified exit to Mines 1927 | -9/Materials | Loaded intel: 14 trap records 2228 | -9/Materials | Entered Mines 2235 | -9/Mines | Met a Derelict shopkeep closing up shop 2278 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2327 | -9/Mines | Destroyed YI-UF0 2401 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2444 | -9/Mines | Learned location of Storage (-9) 2878 | -9/Mines | Excavation squad dispatched 2878 | -9/Mines | A large section of the Mines collapsed 3097 | -9/Mines | Identified exit to Exiles 3243 | -9/Mines | Entered Exiles 3280 | -9/Exiles | Met 8R-AWN 3300 | -9/Exiles | Discovered new exit (range 15) 3345 | -9/Exiles | Met EX-HEX 3403 | -9/Exiles | Met EX-DEC 3465 | -9/Exiles | Discovered new exit (range 14) 3483 | -9/Exiles | Entered Mines 3690 | -8/Mines | Discovered exit to Materials (range 8) 3734 | -8/Mines | Core integrity fell below 50% 3872 | -8/Mines | Discovered exit to Materials (range 5) 4175 | -8/Mines | Entered Materials 4175 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4441 | -8/Materials | Lost 3 parts (2n1w) 4529 | -8/Materials | Garrison activated, responded to threat 4744 | -8/Materials | Central database locked down 4773 | -8/Materials | Build established: Scavenger-Gunner 4794 | -8/Materials | Discovered new exit (range 16) 5219 | -8/Materials | Build established: Gunner 5331 | -8/Materials | Entered Factory 5331 | -7/Factory | Evolved 2 slots: Utility x2 5631 | -7/Factory | Build established: Tank 5913 | -7/Factory | Repaired Insulated Plating 6459 | -7/Factory | Identified exit to Lower Caves 6465 | -7/Factory | Build established: Gunner 7323 | -7/Factory | Entered Lower Caves 7735 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8476 | -7/Lower Caves | Encountered a Warlord checkpoint 8484 | -7/Lower Caves | Discovered new exit (range 7) 8492 | -7/Lower Caves | Learned Factory terminal intel 8661 | -7/Lower Caves | Entered another Lower Caves area 8662 | -7/Lower Caves | Encountered a Warlord checkpoint 8714 | -7/Lower Caves | Discovered new exit (range 12) 9142 | -7/Lower Caves | Learned Factory emergency access door positions 9564 | -7/Lower Caves | Discovered new exit (range 10) 9608 | -7/Lower Caves | Entered Zion 9701 | -7/Zion | Discovered new exit (range 11) 10278 | -7/Zion | Given the Hacking Drone Bay 10278 | -7/Zion | Learned 4 Factory zone layouts 10288 | -7/Zion | Found Prototype Device 10306 | -7/Zion | Given A8's code to call for help 10521 | -7/Zion | Gained Derelict followers 10693 | -7/Zion | Learned location of Warlord (-4) 10909 | -7/Zion | Identified Hacking Drone Bay 10957 | -7/Zion | Found Prototype Device 10957 | -7/Zion | Identified Bomb Factory No. 2 11250 | -7/Zion | Learned Factory emergency access door positions 11567 | -7/Zion | Build established: Mutant 12522 | -7/Zion | Build established: Tank 12554 | -7/Zion | Met Imprinter 12577 | -7/Zion | Warned about trapping Zion interior 13192 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13195 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13305 | -7/Zion | Murdered Imprinter 13306 | -7/Zion | Attacked by Zionites 13316 | -7/Zion | Extracted access codes from Imprinter's data core 13617 | -7/Zion | Opened final containment barrier to the Deep Caves 13636 | -7/Zion | Discovered new exit (range 5) 13639 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13643 | -7/Zion | Entered Deep Caves 14185 | -7/Deep Caves | Discovered new exit (range 6) 14267 | -7/Deep Caves | Spotted AG-55023 14293 | -7/Deep Caves | Destroyed AG-55023 14301 | -7/Deep Caves | Found GOLEM Unit 14337 | -7/Deep Caves | Build established: Scavenger-Tank 14340 | -7/Deep Caves | Spotted AG-67383 14380 | -7/Deep Caves | Lost 3 parts (1p1u1w) 14479 | -7/Deep Caves | Destroyed AG-67383 14510 | -7/Deep Caves | Triggered Deep Caves wall 14514 | -7/Deep Caves | Exposed GOLEM chamber 14524 | -7/Deep Caves | Core integrity fell below 50% 14569 | -7/Deep Caves | Spotted AS-21777 14575 | -7/Deep Caves | Destroyed AS-21777 14584 | -7/Deep Caves | Destroyed 43 combat bots 14589 | -7/Deep Caves | Found Prototype Ballistic Gun 14589 | -7/Deep Caves | Identified AWS/Gauss 14597 | -7/Deep Caves | Spotted AS-02401 14609 | -7/Deep Caves | System corruption reached 10% 14609 | -7/Deep Caves | Released all parts (3) 14612 | -7/Deep Caves | Core integrity fell below 20% 14619 | -7/Deep Caves | Destroyed by as-34507 with Assembled Gauss Rifle Last Messages --------------- 14608_ Knocked back. 14609_ System corrupted: Energy discharge (-16). 14609_ AG-46176 GOLEM Unit beginning Prototype Leg integration. 14609_ Slug penetrates as-44118. 14609_ Released Hcp. Storage Unit. 14609_ Released Arm. Huge Wheel. 14609_ Released Plasma Cannon. 14609_ Dropped Bomb Factory No. 2. 14610_ Dropped Imp. Sensor Array. 14611_ Slug penetrates as-44118. 14611_ as-44118 destroyed. 14611_ Acquired Hvy. Flail. 14612_ Slug penetrates Wall. 14613_ Penetrated by Slug. 14613_ Acquired Hacking Drone Bay. 14615_ Penetrated by Slug. 14616_ Slug penetrates RC-CWV(l). 14616_ RC-CWV(l) destroyed. 14619_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????" # # #??????????????????????????? | | ????????"" # # #??????????????????????????? | | ????????" # #?##???????????????????????? | | ????????"" # #? #???????????????????????? | | ????????" #? #???????????????????????? | | ????????""" #? #???????????????????????? | | ????????" ## #???????????????????????? | | ????????" # #####???????????????????? | | ????????" ] #???????????????????? | | ????????# ###???????????????????? | | ??????# " ##?????????????????????? | | ??????#" ###??????????????????????? | | ??????# % ] #??????????????????????? | | ??????# !] !#####?????????????????????? | | ??????# a%]!!#?# #?????????????????????? | | ??????### &!### ####??????????????????? | | ??????" =! # #??????????????????? | | ???? ####??????????????????? | | ??" a ###??????????????????? | | ??" * a #??????????????????? | | ??" * = ###??????????????????? | | ??" ##??????????????????## | | ??" * #?????????????????? | | ??" == #??????????????????? | | ??""""" = #???????????????????? | | ??????### =* @ #????????????####???? | | ????????"" = #???????????## ##### | | ?????????" !%! #??????????## # | | ?????????? l =bb * #??????????# | | ?????????? = ! ##?????????# | | ?????????? = #????????## | | ?????????? #????##### | | ????????? ! #???## | | ????????? l ##### #?# | | ????????? ! #??? | | ????????""" ##?? | | ????????" = #?? | | ?????????" ##### ### ### | | ????????" #???# #?##### | | ?????????" ##??# #?????# | | ????????" ;%# #??# #????# | | ????????" #### ## ## ##?# #????## | | ????????""" ? #????# ?# "###??## ## ##?????## | | ???????????????????#??# ##?????####??###???????## | | ??????????????????????###???????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Insulated Plating | 60% | -7/Factory Studied --------- Adv. Treads | -8/Materials | Hacked EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunBraceShell Manual? 0 Play Time 01:25:20 Cumulative 589.2 hours Start 2025.11.25 @ 20:01:58 End 2025.11.25 @ 23:04:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 918 Rogue 763 Adventurer 148 Explorer 7 Win Type - Total 29 Types 21/1/4/1/0/0/1/0/0/1 Lore% 81 Gallery% 85 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e356afbc-7c51-46b2-8f66-c39e4c93351b