Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 19:56:41 Player: ass Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3343) 3343 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 6624 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 186/220 System Corruption 1% Temperature Critical (609) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Gatling Laser Ion Cannon Heavy Mace > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Small Matter Pod (50) Advanced Weight Redist. System Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Ion Cannon Heavy Mace > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Wheel Small Matter Pod Advanced Weight Redist. System Particle Gun [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Mace Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 81 | 7 2 6 . 25 41 Power 15 | 2 1 . . 5 7 Engine 10 | 2 1 . . 4 3 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 24 | 2 . . . 7 15 Treads 5 | . . . . 2 3 Leg 17 | 2 . . . 5 10 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 1 . 6 10 Device 4 | . . 1 . 3 . Storage 3 | 1 . . . 1 1 Processor 4 | . 1 . . 1 2 Hackware . | . . . . . . Protection 8 | . . . . 1 7 Artifact . | . . . . . . Weapon 23 | 2 . 5 . 7 9 Energy Gun 7 | 2 . 1 . 2 2 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 4 | . . 1 . 2 1 Ballistic Cannon 4 | . . 3 . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 27 | . . 1 . 10 16 Power 4 | . . . . 2 2 Propulsion 8 | . . 1 . 1 6 Utility 9 | . . . . 3 6 Weapon 6 | . . . . 4 2 Highest Loss Streak 7 | . . 1 . 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 90 88 91 90 Engine 8 | . 14 11 11 12 5 Core 4 | . . . . 3 7 Treads 5 | . . . . 2 8 Leg 12 | . 28 14 11 14 7 Device 7 | . . 10 11 15 5 Storage 8 | . 14 11 11 9 7 Processor 9 | . 11 11 11 8 8 Protection 7 | . . . . 1 13 Energy Gun 7 | . 28 17 . 6 3 Energy Cannon 3 | . . . . 1 6 Ballistic Gun 3 | . . 4 . 7 2 Ballistic Cannon 3 | . . 10 33 6 . Impact Weapon 3 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 68 | 14 14 25 25 39 68 Greatest Support 62 | 20 20 29 19 53 62 Greatest Overweight (x) 14 | . . 1 1 1 14 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 6 8 8 8 8 10 Most Carried 10 | 5 5 6 6 8 10 Average Carried 6 | 2 3 5 6 6 7 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 6 | 2 5 6 6 6 6 Class Distribution -------------------- 45% | Scavenger-Mutant 24% | Mutant 22% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1607 | 198 118 97 65 606 523 Remotely . | . . . . . . Salvage Created 3658 | . 286 146 67 1178 1981 Parts 180 | . 11 12 9 70 78 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 7 4 4 26 34 Melee 3 | . . . . . 3 Guns 37 | . 6 3 . 14 14 Cannons 30 | . . . 4 10 16 AOE 3 | . . 1 . 2 . Classes Destroyed 14 | . 2 3 1 4 4 Worker 5 | . . . 1 1 3 Builder 5 | . . 1 1 2 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . . 1 Recycler 4 | . . . . 2 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 8 | . 1 2 . 3 2 Swarmer 14 | . . 3 4 4 3 Grunt 42 | . 7 . . 14 21 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Sentry 13 | . . 1 . 6 6 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 4 3 6 6 6 Combat Bots Only 6 | . 4 2 4 5 6 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 828 | . 40 35 17 221 515 Missed 247 | . 7 16 1 67 156 Damage Taken 5173 | . 281 136 90 1757 2909 Core 1161 | . 35 27 13 336 750 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Ignored by Resistances 1531 | . 93 43 32 515 848 Core Remaining (%) 78 | 100 86 . 90 38 . Volleys Fired 205 | . 24 20 6 68 87 Largest 3 | . 2 3 3 3 2 Hottest 194 | . 100 132 132 194 148 Shots Fired 393 | . 39 41 18 124 171 Gun 236 | . 39 32 . 78 87 Cannon 146 | . . 9 18 35 84 Launcher 11 | . . . . 11 . Special . | . . . . . . Kinetic 138 | . . 13 18 62 45 Thermal 227 | . 39 11 . 51 126 Explosive 11 | . . . . 11 . Electromagnetic 17 | . . 17 . . . Robot Hit Streak 35 | . 12 13 3 35 22 Robot Miss Streak 6 | . 2 6 2 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 320 | . 32 22 9 95 162 Core Hits 222 | . 15 7 6 98 96 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 12 | . 5 1 1 2 3 Burn 5 | . 5 . . . . Blast 3 | . . . 1 2 . Corrupt 1 | . . 1 . . . Smash 3 | . . . . . 3 Melee Attacks 22 | . . . . . 22 Impact 22 | . . . . . 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7932 | . 409 394 256 2526 4347 Guns 3736 | . 401 237 . 1279 1819 Cannons 2621 | . . 99 256 691 1575 Explosions 594 | . . 58 . 536 . Melee 953 | . . . . . 953 Ramming 28 | . 8 . . 20 . Kinetic 2009 | . . 162 256 816 775 Thermal 4295 | . 401 121 . 1154 2619 Explosive 536 | . . . . 536 . Electromagnetic 111 | . . 111 . . . Impact 953 | . . . . . 953 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 2 1 Average Corruption 1 | . . 1 1 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 348 | . . 29 10 1 308 Projectiles 39 | . . 29 10 . . Explosions 1 | . . . . 1 . Melee 308 | . . . . . 308 Knockbacks 12 | . . 1 3 5 3 Impact 2 | . . . . . 2 Kinetic 8 | . . 1 2 5 . Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 22 | . . . . 22 . Shots 2 | . . . . 2 . Rammed 1 | . . . . 1 . Targets Rammed 12 | . 3 . . 9 . Kicked 11 | . 3 . . 8 . Crushed . | . . . . . . Highest Temperature 742 | . 429 166 332 499 742 Average Temperature 179 | . 174 58 170 170 206 Received Heat Transfer 2427 | . 204 18 . 1053 1152 Effects 65 | . 5 . . 16 44 Shutdowns 22 | . 1 . . 5 16 Energy Bleed 3 | . . . . . 3 Interference 9 | . 2 . . 5 2 Matter Decay 8 | . 1 . . . 7 Short Circuit 6 | . . . . 1 5 Damage (minor) 3 | . 1 . . 1 1 Damage (major) 11 | . . . . 4 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 . . 5 Impact Corruptions 11 | . . . . . 11 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 14 | . 5 2 . 1 6 Heat Transferred 7742 | . 1554 235 . 1272 4681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 660 | . 199 217 178 660 580 Initial 196 | . . 71 71 58 196 Average 286 | . 108 145 163 393 307 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 37 | 100 100 60 100 17 26 Level 1 38 | . . 39 . 34 50 Level 2 24 | . . . . 48 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . . 4 12 Investigation 2 | . 1 . . . 1 Extermination 4 | . . . . . 4 Reinforcement 6 | . . . . 3 3 Assault 1 | . . . . 1 . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 1 . . 5 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 11 6 4 46 52 Peak Tracking Total 7 | . 5 3 4 7 5 Tactical Retreats 6 | . . . . 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4003 | 59 397 351 81 947 2168 Spaces Moved 1882 | 43 269 201 33 456 880 Core 22 | 10 . . . . 12 Treads 569 | . . . . 69 500 Legs 1205 | 33 269 201 33 387 282 Wheels 86 | . . . . . 86 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 95 Average Speed 166 | 103 120 139 190 149 197 Slowest Speed 750 | 120 120 190 190 190 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 34 24 9 42 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . 7 7 70 1 Melee . | . . . . . . Projectile 14 | . . 4 7 2 1 AOE 71 | . . 3 . 68 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2346 | 57 303 236 38 618 1094 Wait 27 | . . 1 . 12 14 Move 1877 | 42 268 200 32 455 880 Hop . | . . . . . . Pick Up 85 | 8 5 6 . 28 38 Fast Attach . | . . . . . . Attach 47 | 6 1 2 . 10 28 Detach 1 | . . . . 1 . Swap 34 | 1 1 4 . 15 13 Drop 37 | . 1 3 . 20 13 Fire 205 | . 24 20 6 68 87 Melee 21 | . . . . . 21 Ram . | . . . . . . Kick 11 | . 3 . . 8 . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 755 | -9/Materials | Build established: Gunner 760 | -9/Materials | Discovered new exit (range 16) 808 | -9/Materials | Entered Mines 808 | -9/Mines | Discovered new exit (range 10) 889 | -9/Mines | Entered Materials 889 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1245 | -8/Materials | Discovered new exit (range 16) 1689 | -8/Materials | First assault squad dispatched 1785 | -8/Materials | Lost 3 parts (3w) 1788 | -8/Materials | Core integrity fell below 50% 1823 | -8/Materials | Discovered new exit (range 11) 1836 | -8/Materials | Entered Factory 1836 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Garrison activated, responded to threat 2169 | -7/Factory | Build established: Scavenger-Mutant 2660 | -7/Factory | Garrison activated, responded to threat 3587 | -7/Factory | Discovered new exit (range 14) 3718 | -7/Factory | Core integrity fell below 50% 3762 | -7/Factory | Lost 3 parts (1p2n) 3857 | -7/Factory | Lost 7 parts (1p1n3u2w) 3993 | -7/Factory | Core integrity fell below 20% 4005 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Core damaged (-112). Overheating: Matter decay (-37). G-47 Trooper destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-16). Ion Cannon broken. Overheating: Short circuit. Overheating: Broken Imp. Targeting Computer damaged (-2). Overheating: Gatling Laser damaged (-53). Overheating: Matter decay (-18). Overheating: Energy bleed (-40). Power failure, Lgt. Nuclear Core shutdown. Overheating: Broken Imp. Targeting Computer damaged (-3). Overheating: Gatling Laser damaged (-7). R-06 Scavenger collects Aluminum Leg. Overheating: Energy bleed (-19). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-84). 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[%= r =! ## """ """ #? | | ?????????? **= @ ## """ """ #? | | ?????????? % ## "" "" ?? | | ?????????? ### ## "" "" #? | | ??????????? ########?# ## #? | | ??????????? ??????????# ############? | | ???????????? ???????????# #???????????? | | ???????????? ????????????# T#??????????? | | ???????????? ?????????????# #??????????? | | ????????????? ??????????????# ##??????????? | | ????????????? ???????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicDroneRouter Manual? 0 Play Time 00:43:46 Cumulative 9.6 hours Start 2024.04.05 @ 19:11:46 End 2024.04.05 @ 19:56:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d692030-66a1-4cf1-8148-a6b8218dd721