Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 15:28:58 Player: Yukon_XV Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (2085) 2085 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1214) 1214 TOTAL SCORE: 7084 Bonus ------- High Alert Combat Kills 214 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 10/100 System Corruption 17% Temperature Hot (273) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Signal Interpreter Advanced ECM Suite Propulsion Shielding Force Field Trap Extractor (0/4) CPS Tube (2) CPS Tube (2) Maul Axe DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Large Storage Unit Advanced Sensor Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON ----------- Force Rifle Overtuned Beamcaster Gauss Rifle Overtuned Railgun > --- INVENTORY -------- Advanced Signal Interpreter Advanced ECM Suite Propulsion Shielding Force Field Trap Extractor Overtuned Pulse Rifle Force Rifle Battle Cannon Mini Grenade Launcher CPS Tube CPS Tube Junk Cannon Maul DRS Beacon [Rating: 74] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Salvage Targeting Computer Device Scrap Suit Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Propulsion Shielding Weapon Battle Cannon Energy Gun Overtuned Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Slots Evolved 8 | . . . . 8 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . 6 . . . Weapon 2 | . . . . 2 . . . Parts Attached 48 | 6 2 9 11 10 . 8 2 Power 4 | 1 . 1 1 . . 1 . Engine 4 | 1 . 1 1 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 2 4 1 . 1 . Treads . | . . . . . . . . Leg 3 | 2 . 1 . . . . . Wheel 4 | . . 1 2 . . 1 . Hover 2 | . . . 2 . . . . Flight 1 | . . . . 1 . . . Utility 18 | 1 1 3 3 6 . 4 . Device 3 | . . 1 . 2 . . . Storage 3 | 1 1 . 1 . . . . Processor 9 | . . 1 . 4 . 4 . Hackware . | . . . . . . . . Protection 3 | . . 1 2 . . . . Artifact . | . . . . . . . . Weapon 16 | 2 1 3 3 3 . 2 2 Energy Gun 4 | . . . . 2 . 1 1 Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 4 | 2 . . 1 1 . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . 1 . . . . . 1 Special Weapon 2 | . . 1 1 . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . 2 . Parts Lost 20 | . . 3 . 1 . 9 7 Power 3 | . . 1 . . . 1 1 Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 1 . . . 2 . Weapon 12 | . . 1 . 1 . 5 5 Highest Loss Streak 9 | . . 2 . 1 . 9 6 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 9 9 9 12 13 12 10 Power . | . . . . . . . . Propulsion . | 1 2 3 . . . . . Utility 4 | . 2 2 4 4 5 5 5 Weapon 3 | . 2 3 2 5 6 5 3 Tool/Special . | . . . . . . . . Unused Backups 20 | . 2 2 6 2 . 2 6 Power 2 | . 1 . 1 . . . . Propulsion 3 | . 1 . 2 . . . . Utility 11 | . . 1 2 2 . 2 4 Weapon 1 | . . 1 . . . . . Tool/Special 3 | . . . 1 . . . 2 Average Slot Usage (%) 90 | . 85 96 95 84 86 77 59 Engine 11 | . 14 12 13 6 6 5 5 Leg 5 | . 28 22 2 . . . . Wheel 4 | . . 5 3 6 6 5 1 Hover 11 | . . . 21 . . . . Device 2 | . . . . 11 13 8 . Storage 11 | . 14 14 14 6 6 6 6 Processor 7 | . . 6 . 25 26 26 26 Protection 8 | . . 6 13 1 . . . Energy Gun 2 | . . . . 11 13 8 . Ballistic Gun 12 | . 24 19 10 12 13 8 . Ballistic Cannon 7 | . . . 13 . . . . Peak Build Rating 74 | 6 7 13 27 66 66 74 47 Average Rating 26 | 5 6 10 15 63 66 59 42 On Entrance 29 | . 6 7 13 27 66 66 47 Avg Prop Armor Cover (%) 7 | . . 7 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 18 27 44 54 54 54 52 Greatest Support 20 | 20 20 20 20 20 20 20 16 Greatest Overweight (x) 17 | 2 . 1 3 2 2 15 17 Average Overweight (x) 1 | . . . 1 2 2 2 10 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 11 | 7 9 10 11 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 12 Average Carried 11 | 3 9 9 10 14 15 14 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 6 10 9 15 15 15 12 10 Scrap Suit Usage (%) 20 | . . . . 100 100 65 . Class Distribution -------------------- 71% | Mutant 20% | Scrapper 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Waste Scrapper | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Matter Collected 1273 | 228 90 421 60 105 . 341 28 Remotely . | . . . . . . . . Salvage Created 2151 | 39 234 263 . 270 . 1251 94 Parts 95 | 7 14 14 . 10 . 47 3 Haulers Intercepted 3 | . 1 . . 1 . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Combat Hostiles Destroyed 40 | . 7 7 . 1 . 21 4 Guns 8 | . 1 2 . 1 . 4 . Cannons 7 | . . 2 . . . 4 1 AOE 22 | . 6 3 . . . 10 3 Classes Destroyed 15 | 1 4 1 . 3 . 5 1 Worker 2 | . . . . 1 . 1 . Builder 2 | . . . . . . 2 . Tunneler 2 | 2 . . . . . . . Hauler 3 | . 1 . . 1 . 1 . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . 1 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 10 | . 3 . . . . 4 3 Grunt 17 | . 4 3 . . . 10 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 2 . Sentry 1 | . . . . . . . 1 Hunter 3 | . . . . 1 . 2 . Programmer 2 | . . . . . . 2 . Subdweller 4 | . . 4 . . . . . Best Kill Streak 14 | 2 3 2 . 2 . 14 3 Combat Bots Only 12 | . 3 2 . 1 . 12 3 Max Kills in Single Turn 8 | 1 2 2 . 1 . 8 3 Gunslinging . | . . . . . . . . Exploded 8 | . 2 2 . . . 8 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Hostile Shots Fired 362 | . 12 44 . 3 . 183 120 Missed 113 | . 2 13 . 2 . 51 45 Hits 249 | . 10 31 . 1 . 132 75 Projectile 249 | . 10 31 . 1 . 132 75 Critical Strikes 5 | . . . . . . 1 4 Damage Taken 4057 | . 141 558 . 21 . 2266 1071 Core 1005 | . 57 87 . . . 500 361 Absorbed by Shields 8 | . . . . . . . 8 Regen/Repaired (Parts) 168 | . . . 168 . . . . Core Remaining (%) 71 | 100 . . 42 . . . . Volleys Fired 174 | 6 16 40 . 15 1 71 25 Largest 3 | 2 2 2 . 3 1 2 1 Hottest 220 | 40 50 100 . 220 80 180 90 Shots Fired 204 | 12 28 48 . 17 1 74 24 Gun 126 | 12 21 15 . 17 1 59 1 Cannon 29 | . . 15 . . . . 14 Launcher 14 | . 7 5 . . . . 2 Special 35 | . . 13 . . . 15 7 Kinetic 79 | 12 21 15 . 1 . 23 7 Thermal 89 | . . 28 . 16 1 36 8 Explosive 14 | . 7 5 . . . . 2 Electromagnetic . | . . . . . . . . Impact 22 | . . . . . . 15 7 Robot Hit Streak 16 | 7 5 9 . 6 . 8 16 Robot Miss Streak 5 | 2 5 3 . 3 . 5 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 109 | 8 12 19 . 11 . 40 19 Core Hits 66 | 2 10 13 . 6 . 30 5 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 6 | . . . . 1 . 5 . Critical Strikes 8 | . . . . 3 . 5 . Burn 1 | . . . . 1 . . . Destroy 4 | . . . . 2 . 2 . Smash 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5931 | 87 492 627 . 314 . 3419 992 Guns 1427 | 87 113 86 . 314 . 809 18 Cannons 532 | . . 277 . . . . 255 Explosions 2469 | . 379 264 . . . 1655 171 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 685 | 87 113 86 . 23 . 239 137 Thermal 1274 | . . 277 . 291 . 570 136 Explosive 2469 | . 379 264 . . . 1655 171 Electromagnetic . | . . . . . . . . Impact 1503 | . . . . . . 955 548 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 2 12 16 17 Average Corruption 9 | . . . . 2 10 14 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . 8 4 37 12 Message Errors 16 | . . . . 3 3 7 3 Matter Fused 15 | . . . . 4 . 7 4 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 5 | . . . . . . 4 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 . 3 2 Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . . 2 . Misdirections 5 | . . . . . 1 4 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 602 | . 20 . . . . 375 207 Projectiles 517 | . . . . . . 330 187 Explosions 85 | . 20 . . . . 45 20 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 2 2 Impact 2 | . . . . . . 2 . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . 34 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . 4 45 . 359 18 441 255 Average Temperature 76 | . 2 18 . 109 13 73 101 Received Heat Transfer 726 | . 48 123 . . . 129 426 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Fried 15 | . . . . . . 15 . Impact Corruptions 16 | . . . . . . 10 6 Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 3 . 3 . Heat Transferred 2069 | . . 370 . 598 . 903 198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 71 | 100 100 . . 100 100 38 . Level 1 . | . . . . . . 2 . Level 2 27 | . . . . . . 59 100 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 693 | 5 159 . . 31 . 693 542 Initial 457 | . . . . . . . 457 Average 178 | . 63 . . 2 . 382 505 Influence Increases 1571 | 10 312 70 . 114 . 945 120 Destroy 0b10 Robot/C 720 | . 140 60 . 20 . 420 80 Destroy 0b10 Robot/NC 65 | 10 10 . . 20 . 25 . Destroy Leader 140 | . 34 10 . 14 . 72 10 Successful Hack 65 | . 21 . . 44 . . . Disable Machine 375 | . 30 . . 15 . 330 . Destroy Structure 161 | . 77 . . 1 . 68 15 Lose Combat Pursuer 45 | . . . . . . 30 15 Influence Decreases 1064 | 10 201 181 . 114 . 292 266 Entered New Map 250 | . . 54 . . . . 196 Time Decay 644 | 10 201 117 . 114 . 202 . Lost Part 170 | . . 10 . . . 90 70 Squads Dispatched 10 | . . . . 3 . 7 . Investigation . | . . . . . . . . Extermination 4 | . . . . 1 . 3 . Reinforcement 4 | . . . . 2 . 2 . Assault 2 | . . . . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 9 11 . 6 5 26 9 Peak Tracking Total 8 | . 3 3 . 2 6 8 4 Tactical Retreats 4 | . . 1 . . . 2 1 Traps | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Traps Triggered 5 | . . . . 1 . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Machines Disabled 25 | . 2 . . 1 . 22 . Max in Single Turn 11 | . 2 . . 1 . 11 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Machines Accessed 15 | . 3 . 2 7 . 3 . Terminals 8 | . 3 . . 4 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 36 | . 6 . 7 17 . 6 . Successful 23 | . 3 . 7 12 . 1 . Failed 13 | . 3 . . 5 . 5 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 7 | . 2 . . 5 . . . Terminals 17 | . 6 . . 8 . 3 . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 13 | . 3 . 7 3 . . . Record 2 | . . . 2 . . . . Robot Analysis 5 | . . . 5 . . . . Terminal Index 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 2 | . . . . 2 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 2 | . . . . 2 . . . Botnet 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . 5 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial UFD Resources 23 | . . . . 23 23 23 23 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Active Infowar (turns) 1472 | . . 298 . 603 75 496 . Optics 291 | . . 291 . . . . . Sensors 1174 | . . . . 603 75 496 . Seismic 7 | . . 7 . . . . . Robot Analysis Total 5 | . . . 5 . . . . Derelict Logs Recovered 4 | . . 1 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Turns Passed 6837 | 94 537 637 3672 814 75 774 234 Spaces Moved 4256 | 53 334 377 2319 526 82 522 43 Core 30 | 9 . . . . . 8 13 Treads . | . . . . . . . . Legs 554 | 44 334 176 . . . . . Wheels 2138 | . . 201 785 526 82 514 30 Hover 1534 | . . . 1534 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 80 90 90 80 145 Average Speed 133 | 115 120 117 151 90 90 111 352 Slowest Speed 900 | 150 120 190 236 90 90 800 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 68 25 83 17 75 18 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 10 | . . 6 4 . . . . Spaces Dug 7 | . . . . . . 7 . Terrain Destroyed 186 | . 78 24 . 1 . 73 10 Melee . | . . . . . . . . Projectile 20 | . . . . 1 . 19 . AOE 166 | . 78 24 . . . 54 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Gar Total 5188 | 70 440 493 2497 855 82 650 101 Wait 575 | . 74 48 118 290 . 44 1 Move 4250 | 52 333 376 2318 526 81 521 43 Hop . | . . . . . . . . Pick Up 47 | 6 6 7 21 5 . 2 . Fast Attach 23 | 6 1 2 3 7 . 4 . Attach 19 | . . 3 8 4 . 2 2 Detach 11 | . 1 1 6 3 . . . Swap 24 | . 6 10 2 1 . 4 1 Drop 36 | . 3 6 21 4 . 2 . Fire 174 | 6 16 40 . 15 1 71 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 29 | . . . . . . . 29 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 12) 225 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 8) 632 | -10/Materials | Entered Subcaves 633 | -10/Subcaves | Approached by a straggling Scientist 638 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1087 | -10/Subcaves | Learned Materials stockpile data 1158 | -10/Subcaves | Visited 4L-MR0's lab 1169 | -10/Subcaves | Core integrity fell below 50% 1269 | -10/Subcaves | Entered Scraptown 1635 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1640 | -8/Scraptown | Learned Research interactive machine intel 1641 | -8/Scraptown | Learned Research terminal intel 2501 | -8/Scraptown | Visited Supply Room 2521 | -8/Scraptown | Visited The Evicted 2584 | -8/Scraptown | Visited TADAMA 2616 | -8/Scraptown | Visited Spacefarers 2688 | -8/Scraptown | Visited UFD Registry 2688 | -8/Scraptown | Registered with UFD as "Steamrigger" 2741 | -8/Scraptown | Visited Cyclists 2760 | -8/Scraptown | Entered Cyclist Reading Room 2896 | -8/Scraptown | Visited Modified Component R&D 2961 | -8/Scraptown | Visited Botcube Research 2998 | -8/Scraptown | Visited Analyses Database 3055 | -8/Scraptown | Visited Derelict Rescue Squad 3073 | -8/Scraptown | Found DRS Beacon 3105 | -8/Scraptown | Visited A0-MCA Data Center 3135 | -8/Scraptown | Visited Scrap Suit Storage 3163 | -8/Scraptown | Visited Junk Cannon Lab 3213 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3220 | -8/Scraptown | Found DCF Scrap (28 items) 3778 | -8/Scraptown | Visited CR-KLE's Repair Center 3795 | -8/Scraptown | CR-KLE repaired 4 parts 3867 | -8/Scraptown | Discovered new exit (range 11) 4038 | -8/Scraptown | Guru changed UFD alias to "Technochip" 4346 | -8/Scraptown | Found Prototype Special Weapon 4346 | -8/Scraptown | Identified Junk Cannon 4727 | -8/Scraptown | Found Scrap Suit 4787 | -8/Scraptown | Met Optimus 4787 | -8/Scraptown | Accepted into 0bPrime 4939 | -8/Scraptown | Discovered new exit (range 3) 4941 | -8/Scraptown | Entered Factory 4941 | -6/Factory | Evolved 8 slots: Utility x6, Weapon x2 4942 | -6/Factory | Identified exit to Lower Caves 5249 | -6/Factory | Build established: Scrapper 5755 | -6/Factory | Sucked down chute 5755 | -6/Factory | Entered Waste 5764 | -6/Waste | Spotted C-40 Crusher 5767 | -6/Waste | Spotted C-40 Crusher 5770 | -6/Waste | EMP discharged 5770 | -6/Waste | System corruption reached 10% 5805 | -6/Waste | Spotted C-40 Crusher 5809 | -6/Waste | Spotted C-40 Crusher 5810 | -6/Waste | Spotted C-40 Crusher 5822 | -6/Waste | Discovered new exit (range 10) 5830 | -6/Waste | Entered Factory 6111 | -6/Factory | Spotted B-75 Beast 6179 | -6/Factory | Destroyed 12 combat bots 6180 | -6/Factory | First assault squad dispatched 6346 | -6/Factory | Core integrity fell below 50% 6383 | -6/Factory | Lost 9 parts (1p1n2u5w) 6603 | -6/Factory | Identified exit to Garrison 6604 | -6/Factory | Entered Garrison 6737 | -6/Garrison | Build established: Gunner 6776 | -6/Garrison | Triggered checkpoint 6819 | -6/Garrison | Core integrity fell below 20% 6838 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06805_ Penetrated by Slug. 06808_ Slug penetrates Reinforced Barrier. 06808_ Mni. Grenade Launcher destroyed. 06810_ X-62 Marksman knocked back. 06811_ Slug penetrates Reinforced Barrier. 06816_ X-62 Marksman knocked back. 06817_ Penetrated by Slug. 06820_ Critical hit (Burn: +37). 06823_ Penetrated by Slug. 06823_ Battle Cannon destroyed. 06824_ System corrupted: Matter fused (-9). 06826_ Penetrated by Slug. 06827_ Ovr. Pulse Rifle suddenly begins malfunctioning. 06829_ Penetrated by Slug. 06832_ Critical hit (Burn: +37). 06832_ Penetrated by Slug. 06836_ Ovr. Pulse Rifle destroyed. 06838_ Slug penetrates Wall. 06838_ Com. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ???????????????????????? ???????????????????# #?? | | ???????????????????????? ???????????????????# #?? | | ???????????????????????? ???????????????????# #?? | | ???????????????????????# ???????????????????# #?? | | ???????????????????????#;#################### #?? | | ???????????????????????# #?? | | ???????????????????????#^ #?? | | ???????????????????????#^ ######################?? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# T#?????????????????????? | | ???????????????????????# ##?????????????????????? | | ??????????????????????## ##?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????# # # #???????????????????? | | ????????????# *% @ #???????????????????? | | ?????????? %= ###???????????????????? | | ?????????? gg * ????????????????????? | | ??????????### ## ## ###???????????????????? | | ????????????# ???# ?# #?????????????????????? | | ???????????????? ? ?????????????????????? | | ?????????????? ?? x ?????????????????????? | | ????????????? ? ????????????????????? | | ????????????"p ?? ????????????????????? | | ????????????? ## ???## %##????????????????????? | | ????????????? ?#????? % ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????##;#??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Salvage Targeting 8 Item Schematics ----------------- CPS Tube | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Longdome?! Challenges ------------ None Game ------ Seed VariableDefenseRay Manual? 0 Play Time 01:01:37 Cumulative 154.4 hours Start 2026.08.29 @ 13:16:02 End 2026.08.30 @ 15:28:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed7aba5c-0178-420d-bd00-bee4403950c9