Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.02 @ 20:13:42

Player: Blade

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (499)      499
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2644

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (80)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Deuterium Engine
  Light Nuclear Core
        Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
>          --- UTILITY ----------
           Signal Interpreter
>          --- WEAPON -----------
           Beam Cannon
           Minigun
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
           Particle Gun
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | 4   11  .   2   4   10  
  Power                    3    | 1   .   .   .   1   1   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | .   5   .   2   .   5   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  3    | .   1   .   .   .   2   
    Flight                 4    | .   2   .   2   .   .   
  Utility                  9    | 1   6   .   .   2   .   
    Device                 3    | .   3   .   .   .   .   
    Storage                4    | 1   3   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   .   1   4   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          3    | 1   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   1   .   1   7   6   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               6    | .   1   .   .   3   2   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   5    | .   .   .   .   2   3   
  Highest Loss Streak      6    | .   1   .   1   6   5   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     59   | .   67  85  66  79  33  
  Engine                   9    | .   14  14  11  6   .   
  Core                     1    | .   .   .   .   .   3   
  Leg                      2    | .   .   .   .   .   7   
  Wheel                    1    | .   2   .   .   .   .   
  Hover                    1    | .   .   .   .   .   2   
  Flight                   5    | .   .   28  24  29  .   
  Device                   10   | .   12  28  19  11  .   
  Storage                  4    | .   8   .   .   .   .   
  Processor                4    | .   .   .   .   22  9   
  Energy Gun               9    | .   14  14  11  7   .   
  Energy Cannon            1    | .   .   .   .   .   4   
  Ballistic Gun            8    | .   13  .   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             89   | 12  89  8   8   7   11  
  Greatest Support         22   | 3   10  8   12  12  22  
  Greatest Overweight (x)  29   | 3   29  .   .   1   1   
  Average Overweight (x)   .    | 1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  5   5   5   5   
  Average Capacity         6    | 7   7   5   5   5   5   
  Most Carried             5    | 2   5   4   5   3   5   
  Average Carried          2    | .   2   4   4   .   2   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            4    | .   4   4   4   1   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Sto Mat 
Matter Collected           563  | 164 118 .   .   133 148 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            661  | .   140 .   .   152 369 
  Parts                    42   | .   12  .   .   12  18  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  14   | .   4   .   .   3   7   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     8    | .   3   .   .   3   2   
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          6    | .   4   .   .   1   1   
  Worker                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   2   .   .   .   2   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    8    | .   1   .   .   3   4   
Best Kill Streak           6    | .   6   .   .   3   4   
  Combat Bots Only         4    | .   4   .   .   3   4   
Max Kills in Single Turn   1    | .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  
Damage Taken               1572 | .    88   34   71   271  1108 
  Core                     692  | .    31   12   24   74   551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    82   .    75   .    
Volleys Fired              68   | .    14   .    2    19   33   
  Largest                  2    | .    2    .    1    2    2    
  Hottest                  85   | .    60   .    40   60   85   
Shots Fired                97   | .    28   .    2    22   45   
  Gun                      71   | .    28   .    2    22   19   
  Cannon                   26   | .    .    .    .    .    26   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  42   | .    14   .    .    16   12   
  Thermal                  33   | .    .    .    .    .    33   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          22   | .    14   .    2    6    .    
  Robot Hit Streak         13   | .    8    .    1    8    13   
  Robot Miss Streak        3    | .    3    .    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           76   | .    19   .    1    19   37   
  Core Hits                35   | .    8    .    .    9    18   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         4    | .    .    .    .    .    4    
    Burn                   1    | .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1283 | .    344  .    10   260  669  
  Guns                     760  | .    252  .    10   254  244  
  Cannons                  410  | .    .    .    .    .    410  
  Explosions               92   | .    92   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    6    15   
  Kinetic                  434  | .    91   .    .    188  155  
  Thermal                  591  | .    92   .    .    .    499  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          237  | .    161  .    10   66   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    3    6    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    2    4    
Targets Rammed             7    | .    .    .    .    2    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        318  | .    6    .    3    8    318  
  Average Temperature      65   | .    3    .    2    4    99   
  Received Heat Transfer   819  | .    6    18   18   129  648  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    7    
  Heat Transferred         1247 | .    100  .    .    .    1147 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Peak Influence             261  | .   112 55  49  92  261 
  Initial                  36   | .   .   36  18  6   33  
  Average                  47   | .   13  53  26  50  117 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 79  
  Level 1                  6    | .   .   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   2   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Distress Signals           5    | .   1   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   12  2   8   18  19  
  Peak Tracking Total      6    | .   4   1   6   6   6   
  Tactical Retreats        8    | .   1   .   1   3   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Sto Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Machines Accessed          14   | .   4   1   3   4   2   
  Terminals                11   | .   2   1   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   7   1   5   11  2   
  Successful               15   | .   4   1   3   5   2   
  Failed                   11   | .   3   .   2   6   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   4   1   3   11  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   1   5   2   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   1   1   
  Locate Traps             1    | .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Retrieve Components      3    | .   3   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   1   1   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Sto Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   1   .   
  Highest-Rated Group      45   | .   .   45  45  14  .   
  Highest-Rated Ally       31   | .   .   31  31  14  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   
  Total Damage             20   | .   .   .   20  .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  
Turns Passed               1850 | 86   938  108  50   138  530  
Spaces Moved               1662 | 55   565  292  116  244  390  
  Core                     439  | 55   324  .    .    20   40   
  Treads                   72   | .    .    .    .    .    72   
  Legs                     143  | .    .    .    .    .    143  
  Wheels                   191  | .    191  .    .    .    .    
  Hover                    143  | .    8    .    .    .    135  
  Flight                   674  | .    42   292  116  224  .    
  Fastest Speed            34   | 50   37   37   34   34   50   
  Average Speed            96   | 142  153  37   36   36   109  
  Slowest Speed            1500 | 200  1500 37   37   100  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            10   | .    .    5    1    4    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    61   47   14   54   28   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      5    | .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Total                      1802 | 64  613 286 120 266 453 
  Wait                     1    | .   .   .   .   1   .   
  Move                     1638 | 54  564 281 113 236 390 
  Hop                      9    | .   .   5   1   3   .   
  Pick Up                  31   | 5   13  .   1   1   11  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   30   | 4   10  .   2   4   10  
  Detach                   7    | .   5   .   1   .   1   
  Swap                     1    | .   1   .   .   .   .   
  Drop                     10   | 1   6   .   .   .   3   
  Fire                     68   | .   14  .   2   19  33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   2   4   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Junkyard  | Discovered new exit (range 13)
   87 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 15)
  884 | -10/Materials | Discovered new exit (range 12)
  952 | -10/Materials | Discovered new exit (range 16)
 1025 | -10/Materials | Entered Mines
 1027 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1081 | -10/Mines     | Discovered new exit (range 13)
 1100 | -10/Mines     | Learned location of 1 exit from Materials
 1133 | -10/Mines     | Entered Materials
 1133 | -9/Materials  | Accompanied by 2 allies
 1133 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1134 | -9/Materials  | Identified exit to Materials
 1145 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1162 | -9/Materials  | Discovered new exit (range 8)
 1183 | -9/Materials  | Entered Storage
 1183 | -9/Storage    | Accompanied by 1 ally
 1307 | -9/Storage    | Garrison activated, responded to threat
 1312 | -9/Storage    | Discovered exit to Materials (range 13)
 1321 | -9/Storage    | Entered Materials
 1321 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1346 | -8/Materials  | Lost 6 parts (1p3n2w)
 1828 | -8/Materials  | Core integrity fell below 50%
 1845 | -8/Materials  | Core integrity fell below 20%
 1851 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  M009.
01795_ Imp. Hover Unit destroyed.
01813_ Acquired Airjet.
01821_ Slug penetrates Wall.
01824_ Beam Cannon destroyed.
01825_ Slug penetrates Wall.
01826_ Lgt. Nuclear Core destroyed.
01828_ G-47 Trooper suffers critical hit (Burn).
01830_ G-47 Trooper destroyed.
01830_ Critical hit (Burn: +37).
01831_ Slug penetrates Wall.
01832_ Terminal disabled.
01834_ Critical hit (Burn: +37).
01837_ Slug penetrates Wall.
01839_ Particle Gun destroyed.
01841_ Airjet destroyed.
01844_ Slammed into K-01 Serf.
01844_ Penetrated by Slug.
01845_ Slammed into H-55 Commando. <x2>
01850_ Slammed into O-16 Technician.

 Map 
-----
+----------------------------------------------------+
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|         ####+######g######/######+???????????????? |
|                     g   %@k              ????????? |
|                       o                  ????????? |
|                                          ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthBombDeconstructor
  Manual?         0
Play Time         00:27:59
  Cumulative      9.6 hours
  Start           2023.07.02 @ 19:48:51
  End             2023.07.02 @ 20:13:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3942e8e9-a3a6-44d9-ad7e-7a9bfdf5b12e