Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 19:25:45 Player: Togure Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1098) 1098 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3690 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 483/700 Matter 13/300 Energy 150/150 System Corruption 10% Temperature Cool (18) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Nuclear Core Aluminum Leg High-capacity Storage Unit Field Recycling Unit (0) Arc Projector Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Rocket Array Rocket Array > --- INVENTORY -------- Ion Engine Micro Nuclear Core Aluminum Leg High-capacity Storage Unit Field Recycling Unit Small Laser Assault Rifle EMP Blaster Mini Grenade Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 52 | 6 12 14 8 12 Power 9 | 1 1 3 2 2 Engine 5 | 1 1 2 1 . Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 11 | 2 1 6 1 1 Treads . | . . . . . Leg 11 | 2 1 6 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 5 2 3 5 Device 4 | . . 1 1 2 Storage 6 | 1 3 1 . 1 Processor 6 | . 2 . 2 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 5 3 2 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 5 3 . 2 Ballistic Cannon . | . . . . . Launcher 4 | . . . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . 2 6 1 9 Power 3 | . 1 1 1 . Propulsion 7 | . . 3 . 4 Utility 1 | . . . . 1 Weapon 7 | . 1 2 . 4 Highest Loss Streak 7 | . 1 2 1 7 Average Slot Usage (%) 92 | . 94 85 97 92 Engine 6 | . 13 5 1 . Core 3 | . . 4 5 6 Leg 29 | . 28 30 36 26 Device 5 | . . 10 9 6 Storage 10 | . 14 11 9 7 Processor 11 | . 10 . 17 23 Ballistic Gun 17 | . 27 21 2 7 Launcher 5 | . . . 15 12 Naked Turns . | . . . . . Heaviest Build 57 | 11 23 43 43 57 Greatest Support 47 | 20 20 40 47 47 Greatest Overweight (x) 13 | . 1 13 1 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 12 | 6 10 12 12 12 Average Capacity 11 | 5 9 11 12 12 Most Carried 12 | 4 8 12 9 11 Average Carried 6 | 1 3 9 7 7 Final Capacity 12 | 6 10 12 12 12 Final Carried 10 | 2 6 10 8 7 Class Distribution -------------------- 57% | Mutant 28% | Scavenger-Mutant 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1047 | 173 307 404 131 32 Remotely . | . . . . . Salvage Created 1247 | . 304 503 251 189 Parts 96 | . 16 30 23 27 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled 14 | . . . . 14 Retrieved Matter 33 | . . . . 33 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 10 10 9 1 Guns 21 | . 10 10 . 1 AOE 9 | . . . 9 . Classes Destroyed 9 | . 3 2 2 2 Worker 2 | . . 1 1 . Builder 6 | . . . 2 4 Recycler 1 | . . . . 1 Watcher 3 | . 1 . 1 1 Swarmer 8 | . 5 . 3 . Grunt 14 | . 5 8 1 . Brawler 1 | . . . 1 . Sentry 6 | . . 2 4 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 4 6 3 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 4 | . 1 2 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2736 | . 598 780 203 1155 Core 530 | . 153 76 84 217 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 38 81 84 . Volleys Fired 101 | . 46 29 10 16 Largest 3 | . 2 2 2 3 Hottest 83 | . 40 43 60 83 Shots Fired 191 | . 86 58 20 27 Gun 159 | . 86 58 . 15 Cannon . | . . . . . Launcher 32 | . . . 20 12 Special . | . . . . . Kinetic 159 | . 86 58 . 15 Thermal . | . . . . . Explosive 32 | . . . 20 12 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 16 21 7 7 Robot Miss Streak 7 | . 7 2 1 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 112 | . 49 46 8 9 Core Hits 76 | . 20 22 19 15 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2738 | . 596 620 853 669 Guns 1333 | . 582 620 . 131 Cannons . | . . . . . Explosions 1280 | . . . 815 465 Melee . | . . . . . Ramming 125 | . 14 . 38 73 Kinetic 1333 | . 582 620 . 131 Thermal . | . . . . . Explosive 1280 | . . . 815 465 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 2 . . 10 Average Corruption 3 | . 2 . . 6 Corruption Purged . | . . . . . Effects 22 | . 12 . . 10 Message Errors 5 | . 3 . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . 2 . . 1 Energy Discharges 4 | . 2 . . 2 Data Loss (minor) 5 | . 4 . . 1 Data Loss (major) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions . | . . . . . Melee 1 | . . . 1 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 185 | . 7 . 75 103 Shots 8 | . . . 5 3 Rammed 12 | . 2 . . 10 Targets Rammed 26 | . 2 . 3 21 Kicked 14 | . . . 3 11 Crushed . | . . . . . Highest Temperature 177 | . 152 2 5 177 Average Temperature 53 | . 62 1 3 79 Received Heat Transfer 696 | . 159 375 45 117 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 432 | . 227 120 432 200 Initial 105 | . . . . 105 Average 94 | . 70 52 189 118 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 85 | 100 96 100 34 91 Level 1 13 | . 3 . 62 8 Level 2 . | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 23 10 12 6 Peak Tracking Total 4 | . 4 3 4 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 2 . . 1 Terminals 2 | . 2 . . . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 2 . . 1 Successful 3 | . 2 . . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3321 | 57 1235 806 585 638 Spaces Moved 1754 | 42 624 379 319 390 Core 19 | 10 . 9 . . Treads . | . . . . . Legs 1735 | 32 624 370 319 390 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 122 Average Speed 142 | 103 147 161 124 134 Slowest Speed 700 | 120 150 700 150 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 95 32 34 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 249 | . . . 140 109 Melee . | . . . . . Projectile . | . . . . . AOE 249 | . . . 140 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2373 | 55 856 518 485 459 Wait 369 | . 152 69 137 11 Move 1750 | 41 623 378 318 390 Hop . | . . . . . Pick Up 53 | 8 14 20 5 6 Fast Attach . | . . . . . Attach 26 | 6 5 9 3 3 Detach . | . . . . . Swap 26 | . 7 5 5 9 Drop 22 | . 7 8 4 3 Fire 101 | . 46 29 10 16 Melee . | . . . . . Ram . | . . . . . Kick 26 | . 2 . 3 21 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 13) 609 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Discovered new exit (range 4) 1293 | -10/Materials | Entered another Materials area 1293 | -9/Materials | Evolved 2 slots: Propulsion x2 1997 | -9/Materials | Build established: Scavenger-Mutant 1997 | -9/Materials | Discovered new exit (range 9) 2099 | -9/Materials | Entered another Materials area 2099 | -8/Materials | Evolved 2 slots: Utility x2 2666 | -8/Materials | Discovered new exit (range 16) 2683 | -8/Materials | Identified exit to Factory 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3006 | -7/Factory | Found Prototype Launcher 3009 | -7/Factory | Found Prototype Launcher 3010 | -7/Factory | Identified Rocket Array (x2) 3319 | -7/Factory | System corruption reached 10% 3322 | -7/Factory | Self-destructed Last Messages --------------- 03262_ System corrupted: Matter fused (-7). 03265_ U-05 Engineer lays Concrete. 03277_ System corrupted: Substantial component data lost. 03277_ U-05 Engineer lays Concrete. 03284_ U-05 Engineer builds a Wall. 03289_ U-05 Engineer lays Concrete. 03291_ U-05 Engineer builds a Wall. 03297_ U-05 Engineer lays Concrete. 03298_ U-05 Engineer builds a Wall. 03300_ Adv. Sensor Array destroyed. 03302_ U-05 Engineer lays Concrete. 03303_ System corrupted: Heat flow error (+204). 03303_ U-05 Engineer lays Concrete. 03304_ U-05 Engineer builds a Wall. 03306_ Aluminum Leg destroyed. 03313_ The unstable cave ceiling collapses. 03314_ Hvy. Assault Rifle destroyed. 03315_ Titanium Leg destroyed. 03322_ Rocket Array destroyed. 03322_ Assault Rifle destroyed. 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