Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 15:47:14 Player: foolish Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2111) 2111 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1578) 1578 TOTAL SCORE: 8469 Bonus ------- Follower Combat Kills 978 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer Improved Medium Armor Plating Improved Heavy Armor Plating Powered Armor > --- WEAPON ----------- Wave Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Hacking Suite Heavy Particle Cannon Advanced Assault Cannon [Rating: 76] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Visual Processing Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . 1 . . . 3 . . 1 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 127 | 7 10 29 3 5 3 19 16 4 31 Power 10 | 1 1 4 . . . 1 1 . 2 Engine 6 | 1 1 4 . . . . . . . Core 3 | . . . . . . 1 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 27 | 2 4 7 . . 1 5 2 . 6 Treads 13 | 2 . 4 . . 1 2 2 . 2 Leg 14 | . 4 3 . . . 3 . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 2 3 7 3 1 . 8 6 2 12 Device 14 | 1 1 2 1 . . 2 3 1 3 Storage 5 | 1 2 1 . . . 1 . . . Processor 7 | . . 1 1 1 . 3 . . 1 Hackware 1 | . . . . . . . . . 1 Protection 17 | . . 3 1 . . 2 3 1 7 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 11 . 4 2 5 7 2 11 Energy Gun 5 | 1 . 3 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 18 | 1 1 8 . 2 1 1 1 1 2 Ballistic Cannon 11 | . . . . . . 4 3 . 4 Launcher 3 | . . . . 1 1 . 1 . . Special Weapon 4 | . . . . 1 . . . . 3 Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . . 2 Parts Lost 32 | . . 1 . . . 1 8 . 22 Power 4 | . . . . . . . 1 . 3 Propulsion 9 | . . . . . . 1 2 . 6 Utility 11 | . . 1 . . . . 1 . 9 Weapon 8 | . . . . . . . 4 . 4 Highest Loss Streak 14 | . . 1 . . . 1 4 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 93 100 98 100 96 94 92 76 Engine 6 | . 13 11 11 11 11 2 . . . Core 2 | . . . . . . 3 6 6 4 Treads 15 | . 9 12 22 22 22 9 16 20 13 Leg 6 | . 18 9 . . . 13 9 . . Device 7 | . 13 8 11 1 . 6 9 13 12 Storage 8 | . 14 11 11 11 11 6 6 6 3 Processor 13 | . . 1 11 18 22 19 18 13 11 Protection 3 | . . 6 . . . 5 4 6 3 Energy Gun 1 | . 1 7 . . . . . . . Ballistic Gun 15 | . 14 21 33 33 32 9 . 5 5 Ballistic Cannon 6 | . . . . . . 16 15 13 6 Impact Weapon 1 | . 12 3 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 6 3 Peak Build Rating 76 | 7 10 14 15 22 22 54 60 52 76 Average Rating 32 | 5 9 13 14 16 18 45 54 51 52 On Entrance 23 | . 7 10 14 15 17 20 54 50 52 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 15 17 34 34 30 33 56 64 53 88 Greatest Support 76 | 40 40 40 40 40 40 68 76 76 76 Greatest Overweight (x) 23 | . . 1 . . . 1 1 . 23 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 15 15 15 15 Average Capacity 11 | 7 8 8 10 10 10 11 15 15 12 Most Carried 15 | 5 8 10 10 10 10 15 15 14 15 Average Carried 10 | 2 6 8 9 8 8 11 12 13 11 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 5 Final Carried 15 | 3 8 10 10 8 9 15 11 14 . Class Distribution -------------------- 27% | Skirmisher 19% | Mutant 14% | Assassin 13% | Gunner 11% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2718 | 216 213 494 73 105 159 344 594 56 464 Remotely . | . . . . . . . . . . Salvage Created 2106 | 102 327 1024 37 . 186 237 178 . 15 Parts 110 | 5 17 64 2 . 1 10 10 . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . 2 4 . 12 . . Prevented 4 | . . . . . 2 . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 52 | . 11 22 3 . 4 4 8 . . Melee 12 | . 4 7 . . . . 1 . . Guns 27 | . 4 15 3 . 1 4 . . . Cannons 6 | . . . . . . . 6 . . AOE 4 | . . . . . 3 . 1 . . Classes Destroyed 13 | 3 3 4 . . 1 . 2 . . Worker 3 | 1 . 2 . . . . . . . Builder 2 | . . 1 . . . . . . 1 Tunneler 3 | 2 . 1 . . . . . . . Recycler 2 | 1 . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . Watcher 5 | . 1 3 . . . 1 . . . Swarmer 12 | . 3 3 3 . . . 3 . . Grunt 29 | . 8 12 . . 3 3 3 . . Brawler 2 | . . 2 . . . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . 5 . . . 1 . . . Programmer 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 8 | 3 4 8 3 . 3 2 2 . 1 Combat Bots Only 5 | . 4 5 3 . 3 2 2 . . Max Kills in Single Turn 3 | 1 1 2 1 . 3 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . . Melee 1 | . 1 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 616 | . 50 79 9 . 33 39 147 . 259 Missed 169 | . 18 22 . . 9 17 33 . 70 Damage Taken 7005 | . 331 735 73 . 408 392 1731 . 3335 Core 1510 | . 44 126 19 . 68 26 219 . 1008 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 54 | . . . . . . . . . 54 Ignored by Resistances 68 | . . . . . . . 68 . . Regen/Repaired (Parts) 3 | . 3 . . . . . . . . Core Remaining (%) 74 | 100 82 . . . 46 . . 71 . Volleys Fired 155 | 16 7 45 5 1 16 12 36 . 17 Largest 4 | 2 2 3 3 3 3 4 4 . 4 Hottest 195 | 70 70 153 69 69 91 183 183 . 195 Shots Fired 342 | 28 8 103 15 3 29 48 72 . 36 Gun 240 | 28 8 103 15 3 28 31 2 . 22 Cannon 90 | . . . . . . 17 61 . 12 Launcher 10 | . . . . . 1 . 9 . . Special 2 | . . . . . . . . . 2 Kinetic 270 | 16 7 62 15 3 28 48 63 . 28 Thermal 60 | 12 1 41 . . . . . . 6 Explosive 10 | . . . . . 1 . 9 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 4 6 8 3 . 4 12 4 . 5 Robot Miss Streak 10 | 2 1 6 2 . 4 3 10 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 233 | 18 23 90 9 . 18 28 24 . 23 Core Hits 114 | 5 8 42 3 . 12 17 23 . 4 Critical Kills 3 | . . 1 . . . 2 . . . Critical Parts Destroyed 4 | 1 1 1 . . . 1 . . . Critical Strikes 17 | 1 1 5 . . . 4 6 . . Burn 3 | . . 3 . . . . . . . Destroy 4 | 1 . . . . . 3 . . . Blast 7 | . . . . . . 1 6 . . Smash 3 | . 1 2 . . . . . . . Melee Attacks 69 | . 19 32 . . . . 11 . 7 Impact 51 | . 19 32 . . . . . . . Slashing 18 | . . . . . . . 11 . 7 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 1 1 . . . . . . 1 Combat Hostiles 2 | . 1 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6289 | 219 757 1977 122 . 465 540 1558 . 651 Guns 2583 | 219 77 1137 122 . 302 374 25 . 327 Cannons 988 | . . . . . . 166 584 . 238 Explosions 1042 | . . . . . 163 . 879 . . Melee 1676 | . 680 840 . . . . 70 . 86 Ramming . | . . . . . . . . . . Kinetic 2941 | 117 64 693 122 . 302 540 609 . 494 Thermal 630 | 102 13 444 . . . . . . 71 Explosive 1042 | . . . . . 163 . 879 . . Electromagnetic . | . . . . . . . . . . Impact 1520 | . 680 840 . . . . . . . Slashing 156 | . . . . . . . 70 . 86 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 2 . . . 12 Average Corruption 5 | . . . . . 2 . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . 5 . . . 12 Message Errors 4 | . . . . . . . . . 4 Matter Fused 4 | . . . . . 2 . . . 2 Energy Discharges 3 | . . . . . 1 . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 . . . 2 Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 269 | . 85 121 . . . 9 8 . 46 Projectiles 17 | . . . . . . 9 8 . . Explosions . | . . . . . . . . . . Melee 252 | . 85 121 . . . . . . 46 Knockbacks 20 | . 1 1 . . . 1 11 . 6 Impact 2 | . 1 1 . . . . . . . Kinetic 16 | . . . . . . 1 10 . 5 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 73 | . . . . . 27 . 46 . . Shots 3 | . . . . . 1 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 583 | 45 9 549 48 12 36 134 482 . 583 Average Temperature 138 | 18 6 148 26 8 15 54 185 . 200 Received Heat Transfer 1596 | . 153 330 . . 27 105 375 . 606 Effects 27 | . . 9 . . . . 8 . 10 Shutdowns 6 | . . 3 . . . . 2 . 1 Energy Bleed 3 | . . 2 . . . . 1 . . Interference 6 | . . 1 . . . . . . 5 Matter Decay 1 | . . . . . . . 1 . . Short Circuit 5 | . . 3 . . . . . . 2 Damage (minor) 3 | . . . . . . . 1 . 2 Damage (major) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . 4 1 . . . . . . . Combat Hostiles 3 | . 3 . . . . . . . . Parts Fried 4 | . 3 1 . . . . . . . Impact Corruptions 11 | . 6 5 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . . . Heat Transferred 1739 | 296 37 1295 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 706 | 20 202 336 114 . . 161 . . 706 Initial 63 | . 13 40 44 . . 63 . . . Average 92 | 5 69 141 48 . . 74 . . 90 Maximum Alert Level 3 | . 1 1 . . . . . . 3 Low Security (%) 87 | 100 83 77 100 . . 100 . . 81 Level 1 9 | . 16 22 . . . . . . 4 Level 2 2 | . . . . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 1 . . . 4 . . 8 Investigation 4 | . 1 . . . . 1 . . 2 Extermination 4 | . . . . . . 2 . . 2 Reinforcement 6 | . 1 1 . . . 1 . . 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 4 | . 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 16 35 3 . 9 13 15 3 30 Peak Tracking Total 15 | . 4 5 3 . 3 3 5 6 15 Tactical Retreats 11 | . 1 2 . . . . 6 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 9 | . 6 3 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . 1 . . 3 . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 7 | . . . . . . 1 . . 6 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 24 | . 6 11 . . 1 3 . . 3 Terminals 11 | . 3 7 . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 2 . . . . . . . Recycling Units 7 | . 2 1 . . . 2 . . 2 Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 14 34 . . 1 5 . . 8 Successful 42 | . 8 24 . . 1 5 . . 4 Failed 20 | . 6 10 . . . . . . 4 Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . . . 3 . 10 . . 3 Terminals 34 | . 8 25 . . 1 . . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 6 | . 2 4 . . . . . . . Recycling Units 16 | . 4 3 . . . 3 . . 6 Scanalyzers 4 | . . 2 . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 4 19 . . 1 . . . . Record 10 | . 1 8 . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 3 | . . 3 . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . 2 2 . . . . . . . Scan Component 3 | . 1 2 . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 8 | . 2 1 . . . 3 . . 2 Report Inventory 7 | . 2 1 . . . 2 . . 2 Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 4 | . . 2 . . . 2 . . . Insert Component 2 | . . 1 . . . 1 . . . Analyze 2 | . . 1 . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 5 10 . . . 3 . . 3 Full Trace Events 3 | . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . 13 . 1 . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 15 | . . . . 4 . 7 . . 4 Largest Group 7 | . . . . 4 4 7 . . 4 Highest-Rated Group 362 | . . . . 154 154 321 . . 362 Highest-Rated Ally 96 | . . . . 40 40 70 . . 96 Zionite Dispatches 4 | . . . . . . 3 . . 1 Heavy 1 | . . . . . . . . . 1 Light 1 | . . . . . . 1 . . . Fire 1 | . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 125 | . . . . . 31 45 . . 49 Total Damage 4510 | . . . . . 863 898 . . 2749 Kills 28 | . . . . . 6 7 . . 15 Allies Corrupted 3 | . . . . . 1 2 . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 1 . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . Branch Access 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 11796 | 221 881 1772 440 2111 689 1338 2097 986 1261 Spaces Moved 5755 | 105 412 704 253 1263 349 646 1145 575 303 Core 70 | 6 . . . . . . . . 64 Treads 4505 | 99 110 490 253 1263 349 290 878 575 198 Legs 1180 | . 302 214 . . . 356 267 . 41 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 120 120 163 50 Average Speed 161 | 153 130 163 160 160 161 168 168 163 170 Slowest Speed 1200 | 160 160 240 160 160 165 240 240 163 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 6 63 49 55 88 59 14 92 53 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 11 | . . . 1 4 1 . 4 1 . Spaces Dug 15 | . . . . . . . 8 . 7 Terrain Destroyed 130 | . . . . . 25 2 96 . 7 Melee 14 | . . . . . . . 8 . 6 Projectile 26 | . . . . . . 2 23 . 1 AOE 90 | . . . . . 25 . 65 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 7864 | 136 718 1200 276 1353 449 868 1232 623 1009 Wait 1606 | . 255 355 14 75 75 149 12 41 630 Move 5746 | 104 411 703 252 1262 348 645 1144 574 303 Hop . | . . . . . . . . . . Pick Up 80 | 9 10 14 1 3 4 25 8 3 3 Fast Attach 26 | 1 . 5 . 1 . 4 . . 15 Attach 49 | 6 2 5 . 1 . 9 11 1 14 Detach 10 | . . . . 1 . . . 1 8 Swap 52 | . 8 19 3 3 3 6 5 3 2 Drop 71 | . 6 22 1 6 3 18 5 . 10 Fire 155 | 16 7 45 5 1 16 12 36 . 17 Melee 69 | . 19 32 . . . . 11 . 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 222 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 381 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Repaired Seismic Detector 676 | -10/Materials | Discovered new exit (range 3) 1103 | -10/Materials | Entered another Materials area 1103 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2040 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Build established: Tank 2875 | -9/Materials | Entered Mines 3024 | -9/Mines | Discovered new exit (range 9) 3162 | -9/Mines | Build established: Skirmisher 3262 | -9/Mines | Learned Materials emergency access door positions 3268 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3315 | -9/Mines | Entered Zion 3454 | -7/Zion | Found Prototype Launcher 3455 | -7/Zion | Identified Rocket Array 3474 | -7/Zion | Discovered new exit (range 9) 3680 | -7/Zion | Learned Factory terminal intel 3956 | -7/Zion | Given A8's code to call for help 3981 | -7/Zion | Learned location of Armory (-3) 4210 | -7/Zion | Learned location of Data Miner (-6) 4276 | -7/Zion | Met Imprinter 4333 | -7/Zion | Imprinted 4335 | -7/Zion | Declared Zion's savior 4634 | -7/Zion | Found Prototype Special Weapon 4635 | -7/Zion | Identified RU-N14's Throwing Claymores 4661 | -7/Zion | Received a hallucinogenic algorithm 5407 | -7/Zion | Identified exit to Proximity Caves 5426 | -7/Zion | Entered Proximity Caves 5426 | -6/Proximity Caves | Accompanied by 4 allies 5569 | -6/Proximity Caves | Learned 4 Factory zone layouts 5857 | -6/Proximity Caves | Lost 3 allies 5954 | -6/Proximity Caves | Core integrity fell below 50% 5979 | -6/Proximity Caves | Discovered new exit (range 17) 6004 | -6/Proximity Caves | Identified exit to Factory 6115 | -6/Proximity Caves | Entered Factory 6115 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6117 | -6/Factory | Loaded intel: 26 terminal locations 6385 | -6/Factory | Zion Fire squad teleported in 6410 | -6/Factory | Build established: Scavenger-Gunner 6457 | -6/Factory | Discovered new exit (range 6) 6472 | -6/Factory | Identified exit to Factory 6553 | -6/Factory | Zion Light squad teleported in 6856 | -6/Factory | Zion Hacking Resupply teleported in 6870 | -6/Factory | Found Powered Armor 6970 | -6/Factory | Found Powered Armor 7369 | -6/Factory | Retrieved Zion intel report: Branch Access 7369 | -6/Factory | Identified exit to Lower Caves 7453 | -6/Factory | Entered Lower Caves 7477 | -6/Lower Caves | Lost 3 allies 7760 | -6/Lower Caves | Build established: Gunner 7803 | -6/Lower Caves | Learned Factory terminal intel 8059 | -6/Lower Caves | Lost 4 parts (2n2w) 8158 | -6/Lower Caves | Spotted B-75 Beast 8448 | -6/Lower Caves | Encountered a Warlord checkpoint 9310 | -6/Lower Caves | Destroyed B-75 Beast 9389 | -6/Lower Caves | Discovered new exit (range 10) 9402 | -6/Lower Caves | Identified exit to Lower Caves 9525 | -6/Lower Caves | Build established: Mutant 9550 | -6/Lower Caves | Entered another Lower Caves area 9986 | -6/Lower Caves | Build established: Assassin 10365 | -6/Lower Caves | Learned Factory trap positions 10502 | -6/Lower Caves | Discovered exit to Factory (range 14) 10536 | -6/Lower Caves | Entered Factory 10536 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10537 | -5/Factory | Loaded intel: 109 trap records 10538 | -5/Factory | Loaded intel: 28 terminal locations 10649 | -5/Factory | Fabricated Remote Datajack? 11521 | -5/Factory | System corruption reached 10% 11550 | -5/Factory | Zion Heavy squad teleported in 11551 | -5/Factory | Lost 8 parts (1p3n4u) 11555 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11559 | -5/Factory | Core integrity fell below 50% 11562 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11736 | -5/Factory | First assault squad dispatched 11759 | -5/Factory | Lost 3 allies 11771 | -5/Factory | Cargo convoy interrupted 11794 | -5/Factory | Core integrity fell below 20% 11797 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11790_ U-05 Engineer lays Concrete. 11791_ Penetrated by Slug. 11791_ Wave Gun destroyed. 11791_ U-05 Engineer lays Concrete. 11791_ Hvy. Particle Cannon destroyed. 11792_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 11792_ M-28 Smith repairs G-50 Soldier. 11793_ KE Penetrator destroyed. 11793_ Slug penetrates Wall. 11793_ M-28 Smith repairs G-50 Soldier. 11793_ Critical hit (Burn: +37). 11793_ Zio. Heavy DM Reactor destroyed. 11793_ Penetrated by Slug. 11793_ Imp. Target Analyzer destroyed. 11794_ Penetrated by Slug. 11796_ Visual Processing Unit destroyed. 11796_ Penetrated by Slug. 11796_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 11797_ Penetrated by Slug. 11797_ M-28 Smith repairs Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? "???? | | ???????????????????######?#+#??????????????? """"" | | ????^?????????????? ? ??????????????# """"" | | ????^??????????????? ? ??????????????# """"" | | ????^???????????????? ? ??????????????# | | ????????????#????######"###+###????????????#! | | ??????????? "???# =![! #????##??????# ? | | ????????????"%???# " #????# ####### ??? | | ???????????? " ??# [!R" #?????###!########## | | ????????????"" ?# ==%#?????# % # | | ????????????"" # *= #?????# # | | ???????????""" %# %! #????##[ "" " !# | | ?????????? " " [ % #######!*""""" [ # | | ?????????? "" " #![%[!+ """" # | | ?????????? G #####%#! " """ # | | ?????????" "" # % #???### !! # | | ?????? " # = #?????# ! # | | ?????? # m !% #????## ! % + | | ?????????########" ###p##h####???## %# | | ???????????????# # xgp #????# # | | ???????????????#######g h !!#????# # | | ?????????????????? # !!#????######+####### | | ????????????????? # mh@ #????????? ???## | | ???????????????? """ ###/#######???????? #???? | | ????????????^?????"" ? ?????????????? #???? | | ???????????????????"?# ?????????????? #???? | | ??????????????????? ?+ ! ??????????????? #???? | | ??????????^?^????????# ?????????????? #???? | | ?????????????????????# ?????????????? #???? | | ?????????????????????## #?????????????? ????? | | ??????????????????????# #?????????????^^^^^????? | | ????????????^?????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ?????????????# ????##### | | ??????????????????????# ???????????????# ???# | | ???????????????????????????????????????# ??# | | ???????????????????????????????????????# ??# | | ???????????????????????????????????????# ?# | | ???????????????????????????????????????# ?# ""! | | ???????????????????????????????????????+ ?# % | | ???????????????????????????????????????# # ""% | | ???????????????????????????????????????# # % [ | | ????????????????????????????????######## ##### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 49 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 1225 Resistance: KI 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Adv. Melee Analysis Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Greatsword | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Remote Datajack | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I'm Back, Baby! Just What I Needed No Signal Oops Part-time Excavator Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed fool Manual? 1 Play Time 02:02:56 Cumulative 10.3 hours Start 2024.11.18 @ 13:37:57 End 2024.11.18 @ 15:47:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2de5b62b-ffb5-4813-9b2e-350ba16f2cb4