Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.08 @ 16:26:03

Player: TheLargestBoi

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (266)      266
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1226

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     136/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (48)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (3) -------
    Medium Laser
  Improved Light Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
     Small Storage Unit
  Improved Terrain Scanner
  Improved Light Cannon
  Improved Light Cannon
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
     Small Storage Unit
  Improved Terrain Scanner
           Seismic Detector
     Small Laser
           Grenade Launcher
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             16   | 7   5   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   100 84  
  Engine                   13   | .   14  11  
  Leg                      26   | .   28  20  
  Device                   11   | .   13  4   
  Storage                  13   | .   14  11  
  Processor                2    | .   .   11  
  Energy Gun               23   | .   25  18  
  Ballistic Gun            1    | .   .   4   
  Launcher                 2    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 14  21  22  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          6    | 2   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 5   10  9   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           251  | 143 33  75  
  Remotely                 .    | .   .   .   
Salvage Created            225  | 25  125 75  
  Parts                    25   | 7   13  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     4    | .   3   1   
  AOE                      4    | .   4   .   
Classes Destroyed          6    | 1   3   2   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Damage Taken               366  | .   237 129 
  Core                     54   | .   54  .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         89   | 100 78  .   
Volleys Fired              26   | 5   12  9   
  Largest                  3    | 2   2   3   
  Hottest                  110  | 90  90  110 
Shots Fired                57   | 10  24  23  
  Gun                      51   | 10  20  21  
  Cannon                   2    | .   .   2   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  7    | .   .   7   
  Thermal                  46   | 10  20  16  
  Explosive                4    | .   4   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 2   7   10  
  Robot Miss Streak        7    | 2   4   7   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           27   | 6   11  10  
  Core Hits                14   | 2   9   3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           810  | 83  598 129 
  Guns                     370  | 83  161 126 
  Cannons                  .    | .   .   .   
  Explosions               437  | .   437 .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   .   3   
  Kinetic                  40   | .   .   40  
  Thermal                  584  | 83  415 86  
  Explosive                183  | .   183 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            81   | .   81  .   
  Projectiles              .    | .   .   .   
  Explosions               81   | .   81  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      19   | .   19  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   .   1   
  Kicked                   1    | .   .   1   
  Crushed                  .    | .   .   .   
Highest Temperature        210  | 90  210 169 
  Average Temperature      64   | 41  67  72  
  Received Heat Transfer   159  | .   96  63  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1189 | 223 743 223 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             311  | 10  311 198 
  Initial                  131  | .   6   131 
  Average                  96   | 3   111 159 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 84  100 
  Level 1                  9    | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   10  5   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   1   4   
  Successful               2    | .   1   1   
  Failed                   3    | .   .   3   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   1   4   
  Terminals                4    | .   .   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   1   1   
  Terminals                1    | .   .   1   
    Assimilate             1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               521  | 113 316 92  
Spaces Moved               306  | 71  199 36  
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     299  | 64  199 36  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            125  | 117 127 129 
  Slowest Speed            190  | 150 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   45  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          50   | .   50  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      50   | .   50  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      385  | 87  235 63  
  Wait                     17   | .   12  5   
  Move                     304  | 70  198 36  
  Hop                      .    | .   .   .   
  Pick Up                  13   | 5   6   2   
  Fast Attach              9    | 7   .   2   
  Attach                   2    | .   .   2   
  Detach                   2    | .   .   2   
  Swap                     5    | .   5   .   
  Drop                     6    | .   2   4   
  Fire                     26   | 5   12  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
  114 | -11/Junkyard  | Entered Materials
  226 | -10/Materials | Discovered new exit (range 14)
  314 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 3)
  429 | -10/Materials | Identified exit to Materials
  430 | -10/Materials | Entered another Materials area
  430 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  522 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00450_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00459_ W-16 Scout sends out distress signal.
00473_ W-16 Scout destroyed.
00474_ Critical hit (Burn: +37).
00483_ Y-45 Defender destroyed.
00486_ Acquired 17 matter.
00487_ Kicked O-16 Technician out of the way.
00488_ Acquired Sensor Array.
00497_ Acquired 58 matter.
00501_ Acquired Imp. Light Cannon.
00502_ Dropped Assault Rifle.
00505_ Dropped Grenade Launcher.
00505_ Acquired Imp. Light Cannon.
00508_ Dropped Sml. Laser.
00508_ Acquired Imp. Light Cannon.
00509_ Dropped Seismic Detector.
00515_ K-01 Serf collects debris.
00518_ Aluminum Leg destroyed.
00521_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              173
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingShieldArray
  Manual?         0
Play Time         00:04:11
  Cumulative      12.7 hours
  Start           2023.09.06 @ 16:19:30
  End             2023.09.08 @ 16:26:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d78836d-8cc8-42c7-ba4f-11963a3c4c83