Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.31 @ 14:53:24 // Winter2021/Sauler Player: Tone Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (672) 672 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 3288 Bonus ------- Aligned with FarCom 300 Friendly Fire -49 Cogmind --------- Core Integrity 356/400 Matter 190/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (2) ------ Large Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Shotgun Grenade Launcher > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Huge Storage Unit Transport Network Coupler Medium Armor Plating Shield Generator Shield Generator Thief Drone Bay Light EM Pulse Cannon Heavy Particle Cannon Assault Rifle Shotgun Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Shotgun Shotgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Huge Storage Unit Transport Network Coupler Medium Armor Plating Medium Armor Plating Shield Generator Shield Generator Light EM Pulse Cannon Heavy Particle Cannon Grenade Launcher Plasma Cutter Maul [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 1 5 5 16 6 . . Power 4 | . 1 1 2 . . . Engine 3 | . 1 . 2 . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 7 | . 2 . 5 . . . Treads 5 | . 1 . 4 . . . Leg . | . . . . . . . Wheel 2 | . 1 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 . 1 1 1 . . Device 1 | 1 . . . . . . Storage 1 | . . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 18 | . 2 3 8 5 . . Energy Gun 4 | . . . 3 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | . 1 2 4 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 99 100 . Engine 11 | . 14 12 9 11 11 . Treads 21 | . 11 14 26 22 22 . Wheel 10 | . 11 14 5 11 11 . Device 1 | . 14 12 . . . . Storage 11 | . 14 14 11 11 11 . Protection 9 | . . 1 11 10 11 . Energy Gun 8 | . . . 7 10 11 . Ballistic Gun 16 | . 27 27 25 11 11 . Launcher 2 | . . . . 1 11 . Slashing Weapon 4 | . . . . 9 . . Naked Turns . | . . . . . . . Heaviest Build 44 | 12 17 18 40 44 44 . Greatest Support 60 | 20 20 10 60 10 10 . Greatest Overweight (x) 4 | . 1 1 3 4 4 . Average Overweight (x) 2 | . . 1 1 3 4 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 . Average Capacity 13 | 8 8 8 12 15 15 . Most Carried 15 | 7 8 8 15 15 15 . Average Carried 13 | 6 7 7 12 14 15 . Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 7 8 8 15 15 15 15 Class Distribution -------------------- 79% | Mutant 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 912 | 218 5 81 538 70 . . Remotely . | . . . . . . . Salvage Created 1112 | 116 18 15 916 47 . . Parts 71 | 5 2 4 53 7 . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 26 | . 3 3 14 6 . . Guns 19 | . 2 . 14 3 . . AOE 7 | . 1 3 . 3 . . Classes Destroyed 9 | 2 2 . 4 1 . . Worker 4 | . 1 . 3 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . 3 . . . Recycler 2 | 1 . . 1 . . . Swarmer 9 | . 3 3 . 3 . . Grunt 9 | . . . 9 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Assembled 3 | . . . . 3 . . Best Kill Streak 7 | 2 4 7 4 3 . . Combat Bots Only 6 | . 3 6 3 3 . . Max Kills in Single Turn 3 | 1 2 3 1 1 . . Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 706 | . 97 14 492 103 . . Core 82 | . 38 . 31 13 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 79 | 2 7 1 50 19 . . Largest 3 | 2 2 2 3 2 . . Hottest 102 | 40 50 50 102 79 . . Shots Fired 183 | 4 13 2 140 24 . . Gun 171 | 4 11 1 140 15 . . Cannon . | . . . . . . . Launcher 12 | . 2 1 . 9 . . Special . | . . . . . . . Kinetic 123 | 4 11 1 102 5 . . Thermal 48 | . . . 38 10 . . Explosive 12 | . 2 1 . 9 . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 2 4 . 9 4 . . Robot Miss Streak 4 | . 1 . 4 3 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 107 | 2 7 . 88 10 . . Core Hits 58 | 2 6 3 40 7 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 4 | . . . 4 . . . Burn 3 | . . . 3 . . . Destroy 1 | . . . 1 . . . Melee Attacks 6 | . . . . 6 . . Impact . | . . . . . . . Slashing 6 | . . . . 6 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2065 | 25 200 124 1333 383 . . Guns 1556 | 25 54 . 1322 155 . . Cannons . | . . . . . . . Explosions 493 | . 141 124 . 228 . . Melee . | . . . . . . . Ramming 16 | . 5 . 11 . . . Kinetic 1006 | 25 54 . 893 34 . . Thermal 550 | . . . 429 121 . . Explosive 493 | . 141 124 . 228 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 52 | . 44 . . 8 . . Projectiles . | . . . . . . . Explosions 52 | . 44 . . 8 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . 2 . 2 14 . . Shots 1 | . . . . 1 . . Rammed 3 | . 1 . 2 . . . Targets Rammed 3 | . 1 . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 248 | . 12 12 248 90 . . Average Temperature 73 | . 3 9 83 36 . . Received Heat Transfer 168 | . . . 168 . . . Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1406 | . . . 1147 259 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 383 | 10 134 137 383 148 . . Initial 148 | . 6 52 53 148 . . Average 97 | 9 39 136 246 37 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 82 | 100 100 100 27 100 . . Level 1 17 | . . . 72 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 1 3 . . . Investigation 5 | . 2 1 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . . . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 7 4 19 6 . . Peak Tracking Total 4 | . 4 1 4 3 . . Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 4 | . 1 . . 3 . . Max in Single Turn 2 | . 1 . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 9 | . 3 1 2 1 2 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 1 8 1 2 . Successful 9 | . 2 1 3 1 2 . Failed 9 | . 5 . 4 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts 1 | . . . 1 . . . Manual 16 | . 7 . 8 . 1 . Terminals 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 1 2 1 2 . Record 1 | . . . . . 1 . Robot Analysis 1 | . . . 1 . . . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3359 | 21 205 271 713 1694 455 . Spaces Moved 1324 | 11 166 271 358 192 326 . Core . | . . . . . . . Treads 138 | . . . 138 . . . Legs 32 | 11 21 . . . . . Wheels 1154 | . 145 271 220 192 326 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 95 95 95 125 140 . Average Speed 122 | 120 98 95 130 139 140 . Slowest Speed 160 | 120 120 95 160 140 140 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 34 76 34 57 62 8 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 1 1 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 72 | . 5 7 . 60 . . Terrain Destroyed 82 | . 9 7 . 66 . . Melee 5 | . . . . 5 . . Projectile . | . . . . . . . AOE 77 | . 9 7 . 61 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2896 | 14 198 282 494 1583 325 . Wait 1399 | . . 2 38 1359 . . Move 1318 | 10 165 270 357 191 325 . Hop . | . . . . . . . Pick Up 29 | 1 10 1 16 1 . . Fast Attach 9 | 1 1 2 5 . . . Attach 7 | . . 1 5 1 . . Detach . | . . . . . . . Swap 17 | . 4 2 6 5 . . Drop 29 | . 10 3 15 1 . . Fire 79 | 2 7 1 50 19 . . Melee 6 | . . . . 6 . . Ram 2 | . 1 . 1 . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 451 | -10/Mines | Discovered new exit (range 8) 456 | -10/Mines | Met a Derelict shopkeep closing up shop 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 561 | -9/Materials | Identified exit to Mines 561 | -9/Materials | Identified exit to Storage 561 | -9/Materials | Central database locked down 801 | -9/Materials | Build established: Tank 1211 | -9/Materials | Entered Mines 1212 | -9/Mines | Assembled infested the area 1213 | -9/Mines | Met a Derelict bent on vengeance 1220 | -9/Mines | Found the Drone Emporium 1227 | -9/Mines | Found Prototype Device 1518 | -9/Mines | Build established: Mutant 2650 | -9/Mines | Learned location of Storage (-9) 2898 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2898 | -9/Mines | Discovered new exit (range 5) 2905 | -9/Mines | Entered Exiles 2940 | -9/Exiles | Met 8R-AWN 2963 | -9/Exiles | Met EX-HEX 3005 | -9/Exiles | Met EX-BIN 3045 | -9/Exiles | Met EX-DEC 3051 | -9/Exiles | Learned location of Zion (-7) 3101 | -9/Exiles | Aligned with FarCom system 3103 | -9/Exiles | Given EX-Vault access code 3135 | -9/Exiles | Opened EX-Vault 3167 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3348 | -9/Exiles | Discovered new exit (range 10) 3360 | -9/Exiles | Entered Mines 3360 | -8/Mines | Self-destructed Last Messages --------------- AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03348_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03360_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????##?????????????????????? | | ????????????????? ##????# ??????????????? | | ????????????????? ##??# ??????????????? | | ????????????????? ### ???????????????? | | ????????????????? ???????????????? | | ????????????????? """????????????????? | | ???????????????## """ ?????????? | | ??????????????## """ ??????????? | | ??????????????# #????????????? | | ??????????????# #????????????? | | ??????????????# @ #???????????? | | ??????????????# #???????????? | | ?????????????# #???????????? | | ????????????# ##### ##???????????? | | ????????????# ##???????#????????????? | | ????????????# ##?????????????????????? | | ????????????## ##??????????????????????? | | ?????????????###????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageOmegaSuite Manual? 0 Play Time 00:26:12 Cumulative 523.2 hours Start 2021.12.31 @ 14:25:07 End 2021.12.31 @ 14:53:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/4/1/0/2/1/7/0/0 Lore% 87 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfce4706-8b46-4baa-baca-b91d227f97c3