Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 22:44:34

Player: Syanka

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (100)     500
Value Destroyed (3042)     3042
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (223)                223
              TOTAL SCORE: 6485

 Bonus
-------
High Alert Combat Kills    151
Entered Garrisons          200
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             700/700
Matter                     5/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
             Nuclear Core
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY (6) ------
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Targeting Computer
    Advanced Targeting Computer
             Reactive Plating
>            --- WEAPON (2) -------
             Flak Cannon
             Flak Cannon
>            --- INVENTORY (25) ---
  Subdweller Power Source
             Deuterium Engine
       Light Nuclear Core
    Improved Heat Sink
    Improved Heat Sink
    Improved Utility Shielding
             Reactive Plating
             Hacking Suite
             Hacking Suite
             Hacking Suite
       Light EM Pulse Cannon
       Light EM Pulse Cannon
       Light Cannon
             Assault Cannon
             Gauss Cannon
             Gauss Cannon
             Gauss Cannon
             Slug Cannon
    Improved Grenade Launcher
             Hammer
             Chainsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
                Arachnoskeleton
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
     Subdweller Optics
                Seismic Detector
       Improved Targeting Computer
>               --- WEAPON -----------
                Powered Cannon
>               --- INVENTORY --------
     Subdweller Power Source
     Subdweller Power Source
          Light Treads
       Improved Heat Sink
                Disposable Heat Sink
                Scrap Shield
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Shotgun
                Battle Cannon
                Battle Cannon
                Slug Cannon
                Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Arachnoskeleton
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Slots Evolved              6    | .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  4    | .   .   .   3   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             103  | 9   18  26  38  11  1   
  Power                    16   | 1   2   7   6   .   .   
    Engine                 12   | 1   2   7   2   .   .   
    Core                   4    | .   .   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 4   5   .   9   4   1   
    Treads                 18   | .   5   .   8   4   1   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  4    | 4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  36   | 2   7   12  14  1   .   
    Device                 22   | 1   6   10  4   1   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              5    | .   .   .   5   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   4   7   9   6   .   
    Energy Gun             5    | 1   1   .   3   .   .   
    Energy Cannon          2    | .   1   1   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   .   .   
    Ballistic Cannon       14   | .   .   5   4   5   .   
    Launcher               3    | .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 18   | .   .   1   14  3   .   
  Power                    2    | .   .   .   2   .   .   
  Propulsion               6    | .   .   .   4   2   .   
  Utility                  6    | .   .   1   5   .   .   
  Weapon                   4    | .   .   .   3   1   .   
  Highest Loss Streak      3    | .   .   1   3   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  91  84  99  92  
  Engine                   9    | .   13  17  4   .   .   
  Core                     2    | .   .   .   3   9   7   
  Treads                   23   | .   27  26  17  27  30  
  Leg                      1    | .   .   .   4   .   .   
  Device                   11   | .   14  12  11  9   7   
  Storage                  10   | .   14  13  8   9   7   
  Processor                7    | .   .   .   13  18  15  
  Protection               3    | .   .   1   4   9   7   
  Energy Gun               5    | .   7   .   9   2   .   
  Energy Cannon            3    | .   5   7   1   .   .   
  Ballistic Gun            5    | .   14  7   .   .   .   
  Ballistic Cannon         5    | .   .   3   5   15  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             112  | 13  52  61  112 112 110 
  Greatest Support         80   | 26  40  40  60  60  80  
  Greatest Overweight (x)  4    | .   1   1   4   2   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         21   | 7   19  20  23  25  25  
  Most Carried             25   | 8   20  20  25  25  21  
  Average Carried          19   | 3   14  19  20  23  21  
  Final Capacity           25   | 8   20  20  25  25  25  
  Final Carried            25   | 8   20  20  25  22  21  

 Class Distribution 
--------------------
 51% | Mutant
 43% | Scavenger-Mutant
  5% | Subdweller-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -8   -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Fac  
Matter Collected           2539 | 329  420  428  938  424  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3111 | 169  683  506  1453 300  .    
  Parts                    167  | 13   40   27   72   15   .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           5    | .    3    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    9    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Combat Hostiles Destroyed  65   | .   9   12  30  14  .   
  Guns                     16   | .   6   2   8   .   .   
  Cannons                  43   | .   3   9   19  12  .   
  AOE                      3    | .   .   .   1   2   .   
Classes Destroyed          19   | 3   6   2   7   1   .   
  Worker                   2    | 1   .   .   1   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Tunneler                 5    | 4   .   .   1   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 7    | 1   3   .   3   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 5    | .   2   .   3   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  13   | .   3   3   4   3   .   
  Grunt                    27   | .   6   .   15  6   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   5   1   .   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               3    | .   .   .   .   3   .   
  Heavy                    1    | .   .   .   1   .   .   
  Subdweller               9    | .   .   9   .   .   .   
  Zionite                  2    | .   .   2   .   .   .   
Best Kill Streak           5    | 5   3   3   5   3   .   
  Combat Bots Only         5    | .   3   3   5   3   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Fac  
Hostile Shots Fired        389  | .    32   48   198  111  .    
  Missed                   122  | .    5    17   51   49   .    
Damage Taken               4323 | .    286  612  2202 1223 .    
  Core                     547  | .    52   78   309  108  .    
  Absorbed by Shields      4    | .    .    .    .    4    .    
  Redirected to Shielding  54   | .    .    39   15   .    .    
  Ignored by Resistances   47   | .    .    .    3    44   .    
  Regen/Repaired (Parts)   221  | .    142  .    79   .    .    
Core Remaining (%)         57   | 100  .    48   .    24   .    
Volleys Fired              310  | 13   40   66   135  56   .    
  Largest                  2    | 2    2    2    2    2    .    
  Hottest                  130  | 70   110  78   130  130  .    
Shots Fired                532  | 26   80   86   229  111  .    
  Gun                      201  | 26   56   26   79   14   .    
  Cannon                   327  | .    24   60   149  94   .    
  Launcher                 4    | .    .    .    1    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  288  | 13   22   40   119  94   .    
  Thermal                  240  | 13   58   46   109  14   .    
  Explosive                4    | .    .    .    1    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | 5    13   10   22   18   .    
  Robot Miss Streak        8    | 2    3    4    8    6    .    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           327  | 18   50   29   168  62   .    
  Core Hits                253  | 7    31   17   141  57   .    
  Critical Kills           3    | .    .    1    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | .    1    1    6    5    .    
    Burn                   1    | .    1    .    .    .    .    
    Meltdown               3    | .    .    1    2    .    .    
    Blast                  9    | .    .    .    4    5    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8283 | 275  764  1217 4150 1876 1    
  Guns                     2232 | 275  469  147  1234 107  .    
  Cannons                  5465 | .    247  1070 2710 1438 .    
  Explosions               492  | .    .    .    170  322  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  94   | .    48   .    36   9    1    
  Kinetic                  3623 | 127  217  147  1694 1438 .    
  Thermal                  4074 | 148  499  1070 2250 107  .    
  Explosive                492  | .    .    .    170  322  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    .    
  Average Corruption       1    | .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    3    15   .    
    Message Errors         4    | .    .    .    1    3    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    1    1    .    
    Misfires               4    | .    .    .    1    3    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            164  | .    .    55   60   49   .    
  Projectiles              144  | .    .    55   60   29   .    
  Explosions               20   | .    .    .    .    20   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 56   | .    .    .    36   20   .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  48   | .    .    .    28   20   .    
  Secondary                7    | .    .    .    7    .    .    
Self-Inflicted Damage      39   | .    .    .    39   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   12   | .    5    .    4    2    1    
Targets Rammed             14   | .    7    .    4    2    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    .    
Highest Temperature        192  | .    192  17   84   90   .    
  Average Temperature      33   | .    57   6    20   35   .    
  Received Heat Transfer   1248 | .    129  84   693  342  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    1    .    .    
Robots Melted              3    | .    .    1    2    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    
  Parts Melted             5    | .    2    1    2    .    .    
  Heat Transferred         3431 | 444  1332 .    1525 130  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Peak Influence             852  | 30  252 .   313 852 447 
  Initial                  447  | .   19  .   .   184 447 
  Average                  220  | 10  52  .   189 507 447 
Maximum Alert Level        3    | .   1   .   1   3   2   
  Low Security (%)         54   | 100 92  .   51  11  .   
  Level 1                  27   | .   7   .   48  12  .   
  Level 2                  14   | .   .   .   .   58  100 
  Level 3                  3    | .   .   .   .   16  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   5   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   4   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Fac 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              109  | .   22  13  52  21  1   
  Peak Tracking Total      5    | .   4   3   5   5   1   
  Tactical Retreats        9    | .   1   .   3   5   .   

 Traps                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Traps Triggered            12   | .   1   1   1   9   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   3   .   2   .   
  Triggered                2    | .   .   .   .   2   .   
Most Traps Carried         2    | .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -8  -8  -7  
----------                 Run  | Yrd Mat Sub Mat Gar Fac 
Machines Disabled          6    | .   1   1   .   4   .   
  Max in Single Turn       1    | .   1   1   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Fac 
Machines Accessed          14   | .   5   1   7   1   .   
  Terminals                8    | .   4   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                43   | .   18  9   13  3   .   
  Successful               24   | .   9   9   6   .   .   
  Failed                   19   | .   9   .   7   3   .   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   12  .   6   .   .   
  Terminals                21   | .   12  .   6   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   6   .   3   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             11   | .   2   9   .   .   .   
  Record                   8    | .   .   8   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   6   .   2   .   .   
  Scan Component           4    | .   3   .   1   .   .   
  Repair                   4    | .   3   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   5   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   3   .   1   .   .   
  Time                     110  | .   78  .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  
------------               Run  | Yrd Mat Sub Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -7  
--------                   Run  | Yrd Mat Sub Mat Gar Fac 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Fac  
Turns Passed               9896 | 128  2152 2563 3332 1640 81   
Spaces Moved               3782 | 82   783  963  1340 582  32   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   3277 | .    783  963  917  582  32   
  Legs                     423  | .    .    .    423  .    .    
  Wheels                   77   | 77   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  240  240  
  Average Speed            224  | 83   235  240  207  240  240  
  Slowest Speed            480  | 90   240  240  480  320  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    96   58   91   58   1    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    
Spaces Dug                 10   | .    .    2    8    .    .    
Terrain Destroyed          53   | .    .    16   28   9    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               36   | .    .    16   19   1    .    
  AOE                      17   | .    .    .    9    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Fac  
Total                      4666 | 110  1000 1148 1661 713  34   
  Wait                     314  | .    128  42   104  40   .    
  Move                     3777 | 81   782  962  1339 581  32   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  69   | 7    17   16   27   2    .    
  Fast Attach              25   | 7    3    7    8    .    .    
  Attach                   28   | .    .    5    19   3    1    
  Detach                   6    | .    .    4    2    .    .    
  Swap                     50   | 2    15   14   11   8    .    
  Drop                     54   | .    8    29   12   5    .    
  Fire                     310  | 13   40   66   135  56   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    14   | .    7    .    4    2    1    
  Escape Stasis            14   | .    .    .    .    14   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     5    | .    .    3    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  129 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  551 | -10/Materials | Discovered new exit (range 11)
  748 | -10/Materials | Discovered new exit (range 13)
  975 | -10/Materials | Repaired Lgt. Treads
 1022 | -10/Materials | Discovered new exit (range 15)
 1207 | -10/Materials | Discovered new exit (range 4)
 1385 | -10/Materials | Discovered new exit (range 9)
 2071 | -10/Materials | Discovered new exit (range 5)
 2180 | -10/Materials | Repaired Ion Engine
 2207 | -10/Materials | Repaired Lgt. Treads
 2281 | -10/Materials | Entered Subcaves
 2281 | -10/Subcaves  | Accompanied by 1 ally
 2331 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2348 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2431 | -10/Subcaves  | Discovered new exit (range 9)
 2841 | -10/Subcaves  | Build established: Scavenger-Mutant
 3047 | -10/Subcaves  | Learned 2 Materials zone layouts
 3279 | -10/Subcaves  | Visited 4L-MR0's lab
 3286 | -10/Subcaves  | Learned Materials terminal intel
 3309 | -10/Subcaves  | Found Powered Cannon
 3339 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 3645 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3783 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3798 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3919 | -10/Subcaves  | Learned location of Zion (-7)
 3919 | -10/Subcaves  | Met a Zionite searching for "candidates"
 4130 | -10/Subcaves  | A Subdweller sparked back to life
 4130 | -10/Subcaves  | A Subdweller sparked back to life
 4130 | -10/Subcaves  | A Subdweller sparked back to life
 4167 | -10/Subcaves  | Found Arachnoskeleton
 4594 | -10/Subcaves  | Build established: Mutant
 4810 | -10/Subcaves  | Discovered new exit (range 3)
 4830 | -10/Subcaves  | Core integrity fell below 50%
 4844 | -10/Subcaves  | Entered Materials
 4844 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4845 | -8/Materials  | Identified exit to Factory
 4846 | -8/Materials  | Loaded intel: 12 terminal locations
 4847 | -8/Materials  | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 5119 | -8/Materials  | Discovered exit to Factory (range 6)
 5250 | -8/Materials  | Build established: Scavenger-Mutant
 5835 | -8/Materials  | Discovered exit to Factory (range 15)
 6468 | -8/Materials  | Build established: Mutant
 6538 | -8/Materials  | Lost 3 parts (1p2u)
 6840 | -8/Materials  | Core integrity fell below 50%
 7398 | -8/Materials  | Build established: Scavenger-Mutant
 7424 | -8/Materials  | Garrison activated, responded to threat
 7562 | -8/Materials  | Repaired Spread Laser
 8172 | -8/Materials  | Identified exit to Garrison
 8176 | -8/Materials  | Entered Garrison
 8238 | -8/Garrison   | Triggered checkpoint
 8460 | -8/Garrison   | Garrison Relay disabled
 8562 | -8/Garrison   | Triggered checkpoint
 8838 | -8/Garrison   | Triggered checkpoint
 8955 | -8/Garrison   | Discovered exit to Factory (range 8)
 9205 | -8/Garrison   | Build established: Mutant
 9504 | -8/Garrison   | Triggered checkpoint
 9628 | -8/Garrison   | Discovered exit to Factory (range 10)
 9674 | -8/Garrison   | Triggered checkpoint
 9716 | -8/Garrison   | Triggered checkpoint
 9816 | -8/Garrison   | Entered Factory
 9816 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9897 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09716_ Field strength at 10.
09721_ Y-45 Defender destroyed.
09724_ Stasis field depleted.
09724_ Triggered Stasis Trap.
09724_ A bubble of rippling energy engulfs the area.
09724_ Field strength at 70.
09726_ Field strength at 40.
09727_ Field strength at 10.
09728_ Stasis field depleted.
09731_ Acquired 24 matter.
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=FACTORY
GOAL=ESCAPE
09882_ O-24 Administrator: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
09883_ ALERT: All DSF locations entering lockdown
  mode.
09885_ Slammed into O-24 Administrator.
09889_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F016.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ??????????????????????????????????????????? " " ?  |
| ????????????????????####+################?" " " ?  |
| ????????????????????#                   #?" " " ?  |
| ????????????????????#                   # " " " #  |
| ????????????????????+                   # " " " #  |
| ????????????????????#                   + " " " #  |
| ????????????????????#                   # " " " #  |
| ????????????????????###   ##" #####     #       #  |
| ??????????????????????#   ##"T#???#     ########?  |
| ??????????????????????#   #####???#       #??????  |
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| ??????????????????????+ # """ """?+     +????????  |
| ??????????????????????# #        ?#     #????????  |
| ??????????????????????#?#]   =   ?#     #????????  |
| ????????????????????????#  !  ?  ?#     #????????  |
| ????????????????????????#    ?????#     #????????  |
| ?????????????????????????###??????#     #????????  |
| ??????????????????????????????????      ?????????  |
| ??????????????????????????????????      ?????????  |
| ???????????????????????????????????     ?????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          20
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                44
Targeting Accuracy         24
Recoil Reduction           4

 Item Schematics 
-----------------
 Reactive Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresReactionConstruct
  Manual?         0
Play Time         00:55:04
  Cumulative      77.4 hours
  Start           2024.08.05 @ 21:42:30
  End             2024.08.05 @ 22:44:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           39
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 42d96975-5315-4ccd-ab06-b3ffdf85aba4