Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 22:44:34 Player: Syanka Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3042) 3042 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 6485 Bonus ------- High Alert Combat Kills 151 Entered Garrisons 200 Friendly Fire -128 Cogmind --------- Core Integrity 700/700 Matter 5/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (25) --- Subdweller Power Source Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Utility Shielding Reactive Plating Hacking Suite Hacking Suite Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Light Cannon Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Slug Cannon Improved Grenade Launcher Hammer Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Arachnoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Subdweller Optics Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Improved Heat Sink Disposable Heat Sink Scrap Shield Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Shotgun Battle Cannon Battle Cannon Slug Cannon Hammer [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Powered Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Slots Evolved 6 | . . . 4 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . 3 . 1 Weapon . | . . . . . . Parts Attached 103 | 9 18 26 38 11 1 Power 16 | 1 2 7 6 . . Engine 12 | 1 2 7 2 . . Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 23 | 4 5 . 9 4 1 Treads 18 | . 5 . 8 4 1 Leg 1 | . . . 1 . . Wheel 4 | 4 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 2 7 12 14 1 . Device 22 | 1 6 10 4 1 . Storage 3 | 1 1 . 1 . . Processor 5 | . . . 5 . . Hackware . | . . . . . . Protection 6 | . . 2 4 . . Artifact . | . . . . . . Weapon 28 | 2 4 7 9 6 . Energy Gun 5 | 1 1 . 3 . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon 14 | . . 5 4 5 . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . 1 14 3 . Power 2 | . . . 2 . . Propulsion 6 | . . . 4 2 . Utility 6 | . . 1 5 . . Weapon 4 | . . . 3 1 . Highest Loss Streak 3 | . . 1 3 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 91 84 99 92 Engine 9 | . 13 17 4 . . Core 2 | . . . 3 9 7 Treads 23 | . 27 26 17 27 30 Leg 1 | . . . 4 . . Device 11 | . 14 12 11 9 7 Storage 10 | . 14 13 8 9 7 Processor 7 | . . . 13 18 15 Protection 3 | . . 1 4 9 7 Energy Gun 5 | . 7 . 9 2 . Energy Cannon 3 | . 5 7 1 . . Ballistic Gun 5 | . 14 7 . . . Ballistic Cannon 5 | . . 3 5 15 15 Naked Turns . | . . . . . . Heaviest Build 112 | 13 52 61 112 112 110 Greatest Support 80 | 26 40 40 60 60 80 Greatest Overweight (x) 4 | . 1 1 4 2 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 21 | 7 19 20 23 25 25 Most Carried 25 | 8 20 20 25 25 21 Average Carried 19 | 3 14 19 20 23 21 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 25 | 8 20 20 25 22 21 Class Distribution -------------------- 51% | Mutant 43% | Scavenger-Mutant 5% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Gar Fac Matter Collected 2539 | 329 420 428 938 424 . Remotely . | . . . . . . Salvage Created 3111 | 169 683 506 1453 300 . Parts 167 | 13 40 27 72 15 . Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 5 | . 3 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Combat Hostiles Destroyed 65 | . 9 12 30 14 . Guns 16 | . 6 2 8 . . Cannons 43 | . 3 9 19 12 . AOE 3 | . . . 1 2 . Classes Destroyed 19 | 3 6 2 7 1 . Worker 2 | 1 . . 1 . . Builder 2 | . 1 . 1 . . Tunneler 5 | 4 . . 1 . . Hauler 7 | . 2 . 5 . . Recycler 7 | 1 3 . 3 . . Mechanic 1 | . . . 1 . . Operator 5 | . 2 . 3 . . Watcher 4 | . 2 . 2 . . Swarmer 13 | . 3 3 4 3 . Grunt 27 | . 6 . 15 6 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . . 5 1 . Specialist 2 | . . . 2 . . Hunter 2 | . . . 1 1 . Programmer 3 | . . . . 3 . Heavy 1 | . . . 1 . . Subdweller 9 | . . 9 . . . Zionite 2 | . . 2 . . . Best Kill Streak 5 | 5 3 3 5 3 . Combat Bots Only 5 | . 3 3 5 3 . Max Kills in Single Turn 2 | 1 1 1 2 2 . Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Hostile Shots Fired 389 | . 32 48 198 111 . Missed 122 | . 5 17 51 49 . Damage Taken 4323 | . 286 612 2202 1223 . Core 547 | . 52 78 309 108 . Absorbed by Shields 4 | . . . . 4 . Redirected to Shielding 54 | . . 39 15 . . Ignored by Resistances 47 | . . . 3 44 . Regen/Repaired (Parts) 221 | . 142 . 79 . . Core Remaining (%) 57 | 100 . 48 . 24 . Volleys Fired 310 | 13 40 66 135 56 . Largest 2 | 2 2 2 2 2 . Hottest 130 | 70 110 78 130 130 . Shots Fired 532 | 26 80 86 229 111 . Gun 201 | 26 56 26 79 14 . Cannon 327 | . 24 60 149 94 . Launcher 4 | . . . 1 3 . Special . | . . . . . . Kinetic 288 | 13 22 40 119 94 . Thermal 240 | 13 58 46 109 14 . Explosive 4 | . . . 1 3 . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 5 13 10 22 18 . Robot Miss Streak 8 | 2 3 4 8 6 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 327 | 18 50 29 168 62 . Core Hits 253 | 7 31 17 141 57 . Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 1 1 6 5 . Burn 1 | . 1 . . . . Meltdown 3 | . . 1 2 . . Blast 9 | . . . 4 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8283 | 275 764 1217 4150 1876 1 Guns 2232 | 275 469 147 1234 107 . Cannons 5465 | . 247 1070 2710 1438 . Explosions 492 | . . . 170 322 . Melee . | . . . . . . Ramming 94 | . 48 . 36 9 1 Kinetic 3623 | 127 217 147 1694 1438 . Thermal 4074 | 148 499 1070 2250 107 . Explosive 492 | . . . 170 322 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 3 15 . Message Errors 4 | . . . 1 3 . Matter Fused 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . 1 1 . Misfires 4 | . . . 1 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 164 | . . 55 60 49 . Projectiles 144 | . . 55 60 29 . Explosions 20 | . . . . 20 . Melee . | . . . . . . Knockbacks 56 | . . . 36 20 . Impact 1 | . . . 1 . . Kinetic 48 | . . . 28 20 . Secondary 7 | . . . 7 . . Self-Inflicted Damage 39 | . . . 39 . . Shots 1 | . . . 1 . . Rammed 12 | . 5 . 4 2 1 Targets Rammed 14 | . 7 . 4 2 1 Kicked . | . . . . . . Crushed 2 | . 2 . . . . Highest Temperature 192 | . 192 17 84 90 . Average Temperature 33 | . 57 6 20 35 . Received Heat Transfer 1248 | . 129 84 693 342 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . 1 . . Robots Melted 3 | . . 1 2 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 5 | . 2 1 2 . . Heat Transferred 3431 | 444 1332 . 1525 130 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Peak Influence 852 | 30 252 . 313 852 447 Initial 447 | . 19 . . 184 447 Average 220 | 10 52 . 189 507 447 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 54 | 100 92 . 51 11 . Level 1 27 | . 7 . 48 12 . Level 2 14 | . . . . 58 100 Level 3 3 | . . . . 16 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 5 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 4 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 22 13 52 21 1 Peak Tracking Total 5 | . 4 3 5 5 1 Tactical Retreats 9 | . 1 . 3 5 . Traps | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Traps Triggered 12 | . 1 1 1 9 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . . 2 . Traps Extracted . | . . . . . . Installed 5 | . . 3 . 2 . Triggered 2 | . . . . 2 . Most Traps Carried 2 | . . . . 2 . Machines | -11 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Gar Fac Machines Disabled 6 | . 1 1 . 4 . Max in Single Turn 1 | . 1 1 . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Machines Accessed 14 | . 5 1 7 1 . Terminals 8 | . 4 . 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 43 | . 18 9 13 3 . Successful 24 | . 9 9 6 . . Failed 19 | . 9 . 7 3 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 18 | . 12 . 6 . . Terminals 21 | . 12 . 6 3 . Fabricators . | . . . . . . Repair Stations 9 | . 6 . 3 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 11 | . 2 9 . . . Record 8 | . . 8 . . . Robot Analysis 2 | . 2 . . . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 6 . 2 . . Scan Component 4 | . 3 . 1 . . Repair 4 | . 3 . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 10 | . 4 . 5 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 3 . 1 . . Time 110 | . 78 . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Gar Fac Turns Passed 9896 | 128 2152 2563 3332 1640 81 Spaces Moved 3782 | 82 783 963 1340 582 32 Core 5 | 5 . . . . . Treads 3277 | . 783 963 917 582 32 Legs 423 | . . . 423 . . Wheels 77 | 77 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 Average Speed 224 | 83 235 240 207 240 240 Slowest Speed 480 | 90 240 240 480 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 96 58 91 58 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 10 | . . 2 8 . . Terrain Destroyed 53 | . . 16 28 9 . Melee . | . . . . . . Projectile 36 | . . 16 19 1 . AOE 17 | . . . 9 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Total 4666 | 110 1000 1148 1661 713 34 Wait 314 | . 128 42 104 40 . Move 3777 | 81 782 962 1339 581 32 Hop . | . . . . . . Pick Up 69 | 7 17 16 27 2 . Fast Attach 25 | 7 3 7 8 . . Attach 28 | . . 5 19 3 1 Detach 6 | . . 4 2 . . Swap 50 | 2 15 14 11 8 . Drop 54 | . 8 29 12 5 . Fire 310 | 13 40 66 135 56 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . 7 . 4 2 1 Escape Stasis 14 | . . . . 14 . Rewire . | . . . . . . Trap 5 | . . 3 . 2 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 11) 748 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Repaired Lgt. Treads 1022 | -10/Materials | Discovered new exit (range 15) 1207 | -10/Materials | Discovered new exit (range 4) 1385 | -10/Materials | Discovered new exit (range 9) 2071 | -10/Materials | Discovered new exit (range 5) 2180 | -10/Materials | Repaired Ion Engine 2207 | -10/Materials | Repaired Lgt. Treads 2281 | -10/Materials | Entered Subcaves 2281 | -10/Subcaves | Accompanied by 1 ally 2331 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2348 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2431 | -10/Subcaves | Discovered new exit (range 9) 2841 | -10/Subcaves | Build established: Scavenger-Mutant 3047 | -10/Subcaves | Learned 2 Materials zone layouts 3279 | -10/Subcaves | Visited 4L-MR0's lab 3286 | -10/Subcaves | Learned Materials terminal intel 3309 | -10/Subcaves | Found Powered Cannon 3339 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 3645 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3783 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3798 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3919 | -10/Subcaves | Learned location of Zion (-7) 3919 | -10/Subcaves | Met a Zionite searching for "candidates" 4130 | -10/Subcaves | A Subdweller sparked back to life 4130 | -10/Subcaves | A Subdweller sparked back to life 4130 | -10/Subcaves | A Subdweller sparked back to life 4167 | -10/Subcaves | Found Arachnoskeleton 4594 | -10/Subcaves | Build established: Mutant 4810 | -10/Subcaves | Discovered new exit (range 3) 4830 | -10/Subcaves | Core integrity fell below 50% 4844 | -10/Subcaves | Entered Materials 4844 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4845 | -8/Materials | Identified exit to Factory 4846 | -8/Materials | Loaded intel: 12 terminal locations 4847 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5119 | -8/Materials | Discovered exit to Factory (range 6) 5250 | -8/Materials | Build established: Scavenger-Mutant 5835 | -8/Materials | Discovered exit to Factory (range 15) 6468 | -8/Materials | Build established: Mutant 6538 | -8/Materials | Lost 3 parts (1p2u) 6840 | -8/Materials | Core integrity fell below 50% 7398 | -8/Materials | Build established: Scavenger-Mutant 7424 | -8/Materials | Garrison activated, responded to threat 7562 | -8/Materials | Repaired Spread Laser 8172 | -8/Materials | Identified exit to Garrison 8176 | -8/Materials | Entered Garrison 8238 | -8/Garrison | Triggered checkpoint 8460 | -8/Garrison | Garrison Relay disabled 8562 | -8/Garrison | Triggered checkpoint 8838 | -8/Garrison | Triggered checkpoint 8955 | -8/Garrison | Discovered exit to Factory (range 8) 9205 | -8/Garrison | Build established: Mutant 9504 | -8/Garrison | Triggered checkpoint 9628 | -8/Garrison | Discovered exit to Factory (range 10) 9674 | -8/Garrison | Triggered checkpoint 9716 | -8/Garrison | Triggered checkpoint 9816 | -8/Garrison | Entered Factory 9816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9897 | -7/Factory | Self-destructed Last Messages --------------- 09716_ Field strength at 10. 09721_ Y-45 Defender destroyed. 09724_ Stasis field depleted. 09724_ Triggered Stasis Trap. 09724_ A bubble of rippling energy engulfs the area. 09724_ Field strength at 70. 09726_ Field strength at 40. 09727_ Field strength at 10. 09728_ Stasis field depleted. 09731_ Acquired 24 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 09882_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09883_ ALERT: All DSF locations entering lockdown mode. 09885_ Slammed into O-24 Administrator. 09889_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????" "?? | | ??????????????????????????????????????????? " "?? | | ??????????????????????????????????????????? " " ? | | ????????????????????####+################?" 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" " ? | | ????????????????????# # " " " # | | ????????????????????+ # " " " # | | ????????????????????# + " " " # | | ????????????????????# # " " " # | | ????????????????????### ##" ##### # # | | ??????????????????????# ##"T#???# ########? | | ??????????????????????# #####???# #?????? | | ??????????????????????# #???????# #?????? | | ??????????????????????# #???????# #?????? | | ??????????????????????# #???????# #?????? | | ??????????????????????# #@#???????# #?????? | | ??????????????????????# # ??????# ###?????? | | ??????????????????????# # """ ????# #???????? | | ??????????????????????# # """ ""??# #???????? | | ??????????????????????+ # """ """?+ +???????? | | ??????????????????????# # ?# #???????? | | ??????????????????????#?#] = ?# #???????? | | ????????????????????????# ! ? ?# #???????? | | ????????????????????????# ?????# #???????? | | ?????????????????????????###??????# #???????? | | ?????????????????????????????????? ????????? | | ?????????????????????????????????? ????????? | | ??????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 20 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 4 Item Schematics ----------------- Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresReactionConstruct Manual? 0 Play Time 00:55:04 Cumulative 77.4 hours Start 2024.08.05 @ 21:42:30 End 2024.08.05 @ 22:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 39 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 42d96975-5315-4ccd-ab06-b3ffdf85aba4