Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 03:16:07

Player: Rentaro

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (184)     920
Value Destroyed (4783)     4783
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (123)                123
              TOTAL SCORE: 9506

 Bonus
-------
High Alert Combat Kills    123

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     27/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (10) -----
                Huge Storage Unit
                Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Melee Analysis Suite
                Core Analyzer
                Weapon Cycler
>               --- WEAPON (2) -------
      Makeshift Spear
>               --- INVENTORY (25) ---
          Light Nuclear Core
       Improved Deuterium Engine
          Light Angular Momentum Engine
                F-cell Engine
                Fission Core
          Light Treads
                Wheel
                Wheel
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Core Analyzer
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Target Analyzer
       Improved Target Analyzer
                Core Analyzer
                Weapon Cycler
        Layered Medium Armor Plating
      Makeshift System Restoration Module
>               --- WEAPON -----------
                Flak Gun
      Makeshift Spear
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
          Light Angular Momentum Engine
                F-cell Engine
                Fission Core
          Light Treads
                Wheel
                Wheel
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
          Large Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
       Enhanced Optical Array
       Advanced Melee Analysis Suite
                Core Analyzer
          Heavy Laser
     Long-range Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             130  | 7   17  21  29  10  17  .   29  
  Power                    14   | 1   2   3   1   2   1   .   4   
    Engine                 10   | 1   2   3   1   1   1   .   1   
    Core                   4    | .   .   .   .   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   6   7   10  3   4   .   5   
    Treads                 3    | .   2   .   .   .   1   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   .   
    Wheel                  30   | .   2   7   10  3   3   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  54   | 1   5   9   12  4   9   .   14  
    Device                 16   | 1   2   2   4   1   2   .   4   
    Storage                4    | .   3   .   1   .   .   .   .   
    Processor              16   | .   .   3   3   2   3   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             18   | .   .   4   4   1   4   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 3   4   2   6   1   3   .   6   
    Energy Gun             7    | 3   2   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   3   .   .   .   1   
    Ballistic Cannon       11   | .   2   2   3   1   3   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   
    System Corruption      2    | .   2   .   .   .   .   .   .   
Parts Lost                 60   | .   5   4   11  6   13  .   21  
  Power                    5    | .   1   1   .   .   1   .   2   
  Propulsion               17   | .   2   2   5   3   2   .   3   
  Utility                  25   | .   .   1   4   2   7   .   11  
  Weapon                   13   | .   2   .   2   1   3   .   5   
  Highest Loss Streak      11   | .   5   3   3   5   11  .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   96  98  96  99  91  92  87  
  Engine                   7    | .   13  11  9   7   6   7   .   
  Leg                      1    | .   12  .   .   .   .   .   .   
  Wheel                    11   | .   9   20  15  14  7   7   5   
  Device                   10   | .   17  13  10  11  7   7   8   
  Storage                  8    | .   8   11  9   7   7   7   6   
  Processor                24   | .   .   10  26  33  37  38  33  
  Protection               7    | .   .   8   7   7   6   7   14  
  Energy Gun               3    | .   21  .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   8   12  .   .   1   
  Ballistic Cannon         11   | .   5   22  9   2   14  15  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             111  | 8   54  62  100 107 107 105 111 
  Greatest Support         40   | 20  40  26  26  20  28  28  32  
  Greatest Overweight (x)  10   | .   4   6   6   10  8   3   8   
  Average Overweight (x)   3    | .   1   2   2   5   6   3   3   
Largest Inventory Capacity 25   | 5   20  20  25  25  25  25  25  
  Average Capacity         21   | 5   11  20  20  25  25  25  25  
  Most Carried             25   | 4   18  20  20  21  21  20  25  
  Average Carried          14   | 1   6   14  17  18  13  19  21  
  Final Capacity           25   | 5   20  20  25  25  25  25  25  
  Final Carried            20   | 3   18  19  20  17  19  20  13  

 Class Distribution 
--------------------
 86% | Mutant
  9% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
 Derelict-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           5034 | 270  358  1087 1211 343  903  55   807  
  Remotely                 1152 | .    .    144  579  343  86   .    .    
Salvage Created            6044 | 78   920  1085 1451 434  1016 55   1005 
  Parts                    359  | 6    70   84   98   28   20   4    49   
Haulers Intercepted        11   | .    2    5    4    .    .    .    .    
Recyclers Shooed           11   | .    3    .    4    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    22   5    .    
  Prevented                3    | .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  108  | 1   15  26  25  6   19  1   15  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     35   | 1   8   .   16  4   1   .   5   
  Cannons                  69   | .   5   26  9   2   18  1   8   
  AOE                      2    | .   2   .   .   .   .   .   .   
Classes Destroyed          17   | 2   8   2   .   1   3   .   1   
  Worker                   13   | 1   1   5   3   .   .   .   3   
  Builder                  19   | .   4   5   5   2   .   .   3   
  Tunneler                 5    | .   3   .   1   .   .   .   1   
  Hauler                   11   | .   2   5   4   .   .   .   .   
  Recycler                 13   | .   2   3   4   1   .   .   3   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Operator                 4    | .   1   2   1   .   .   .   .   
  Watcher                  10   | .   3   4   2   1   .   .   .   
  Swarmer                  24   | .   3   11  7   .   3   .   .   
  Grunt                    52   | 1   12  7   15  2   7   .   8   
  Brawler                  4    | .   .   1   .   .   3   .   .   
  Duelist                  3    | .   .   .   .   1   2   .   .   
  Sentry                   18   | .   .   7   3   3   2   1   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   1   .   3   
  Packrat                  2    | .   .   .   .   .   2   .   .   
  Samaritan                2    | .   .   .   .   .   2   .   .   
  Thief                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 1   6   10  8   5   9   1   3   
  Combat Bots Only         8    | 1   4   7   5   4   8   1   3   
Max Kills in Single Turn   2    | 1   2   2   2   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               8190  | 33   913  1060 1288 577  1415 97   2807 
  Core                     1712  | 23   210  129  181  49   249  6    865  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  170   | .    .    .    .    .    50   .    120  
  Regen/Repaired (Parts)   227   | .    .    .    .    .    .    .    227  
Core Remaining (%)         57    | 90   6    67   67   .    .    56   .    
Volleys Fired              520   | 4    94   118  114  26   62   3    99   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  133   | 90   105  70   79   69   92   92   133  
Shots Fired                953   | 8    166  236  228  51   124  8    132  
  Gun                      344   | 8    125  .    104  35   25   .    47   
  Cannon                   595   | .    41   236  124  16   99   8    71   
  Launcher                 1     | .    .    .    .    .    .    .    1    
  Special                  13    | .    .    .    .    .    .    .    13   
  Kinetic                  796   | .    41   236  228  51   124  8    108  
  Thermal                  119   | 5    91   .    .    .    .    .    23   
  Explosive                1     | .    .    .    .    .    .    .    1    
  Electromagnetic          37    | 3    34   .    .    .    .    .    .    
  Robot Hit Streak         27    | 4    12   13   24   16   27   3    21   
  Robot Miss Streak        7     | 1    7    5    3    1    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    4    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    
Shots Hit Robots           641   | 5    99   145  147  40   93   3    109  
  Core Hits                332   | 3    43   57   67   19   41   2    100  
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    
  Critical Strikes         32    | 1    3    6    4    .    8    .    10   
    Burn                   7     | 1    2    .    .    .    .    .    4    
    Destroy                1     | .    .    .    1    .    .    .    .    
    Blast                  22    | .    1    6    3    .    8    .    4    
    Impale                 2     | .    .    .    .    .    .    .    2    
Melee Attacks              15    | .    .    .    .    .    .    .    15   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    15   
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12780 | 63   1545 2721 2812 805  2197 75   2562 
  Guns                     4109  | 63   940  .    1375 529  326  .    876  
  Cannons                  8024  | .    418  2721 1437 276  1871 75   1226 
  Explosions               214   | .    187  .    .    .    .    .    27   
  Melee                    361   | .    .    .    .    .    .    .    361  
  Ramming                  8     | .    .    .    .    .    .    .    8    
  Kinetic                  10948 | .    418  2721 2812 805  2197 75   1920 
  Thermal                  1152  | 36   870  .    .    .    .    .    246  
  Explosive                27    | .    .    .    .    .    .    .    27   
  Electromagnetic          284   | 27   257  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 361   | .    .    .    .    .    .    .    361  
Highest Corruption         12    | .    3    .    .    4    12   9    1    
  Average Corruption       7     | .    2    .    .    4    10   9    1    
  Corruption Purged        4     | .    .    .    .    .    3    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  133   | .    20   .    .    1    95   11   6    
    Message Errors         21    | .    3    .    .    .    17   .    1    
    Matter Fused           37    | .    5    .    .    1    26   3    2    
    Heat Flow Errors       17    | .    .    .    .    .    15   2    .    
    Energy Discharges      21    | .    3    .    .    .    15   3    .    
    Data Loss (minor)      17    | .    4    .    .    .    9    1    3    
    Data Loss (major)      7     | .    1    .    .    .    6    .    .    
    Misfires               10    | .    4    .    .    .    4    2    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    .    6    .    .    79   .    50   
  Projectiles              114   | .    .    6    .    .    79   .    29   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    21    | .    .    .    .    .    .    .    21   
Knockbacks                 61    | .    3    24   16   1    9    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    3    24   14   1    9    .    8    
  Secondary                2     | .    .    .    2    .    .    .    .    
Self-Inflicted Damage      64    | .    28   .    .    .    .    .    36   
  Shots                    2     | .    1    .    .    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        539   | 108  283  147  167  120  271  273  539  
  Average Temperature      56    | 49   61   35   34   37   84   98   87   
  Received Heat Transfer   2724  | 18   375  219  756  201  513  36   606  
  Effects                  6     | .    .    .    .    .    1    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         3692  | 173  2071 .    .    .    .    .    1448 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Peak Influence             650  | 25  291 650 556 342 .   .   143 
  Initial                  205  | .   16  81  152 205 .   .   37  
  Average                  228  | 14  133 400 318 235 .   .   62  
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   
  Low Security (%)         52   | 100 84  14  21  4   .   .   100 
  Level 1                  28   | .   15  40  43  95  .   .   .   
  Level 2                  19   | .   .   44  35  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   1   6   1   .   .   5   
  Investigation            4    | .   3   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   1   .   .   3   
  Reinforcement            6    | .   1   1   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           7    | .   1   4   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | 1   29  40  42  11  17  1   21  
  Peak Tracking Total      8    | 1   7   8   5   5   7   1   5   
  Tactical Retreats        3    | .   .   1   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            4    | .   3   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          12   | .   6   2   3   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          21   | .   5   7   4   1   1   .   3   
  Terminals                17   | .   5   7   3   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                75   | .   19  29  16  3   1   .   7   
  Successful               37   | .   10  12  8   .   1   .   6   
  Failed                   37   | .   9   16  8   3   .   .   1   
    Catastrophic           6    | .   .   3   1   1   .   .   1   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   
  Manual                   41   | .   9   23  5   3   .   .   1   
  Terminals                63   | .   19  29  11  3   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   10  12  4   .   1   .   .   
  Record                   4    | .   .   4   .   .   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        10   | .   7   2   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   2   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   .   5   
  Scan Component           3    | .   .   .   .   .   .   .   3   
  Repair                   2    | .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   7   4   1   .   .   3   
  Full Trace Events        3    | .   1   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   5   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     70   | .   .   .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               9194 | 192  1290 1703 1228 393  2589 346  1453 
Spaces Moved               4662 | 153  692  1019 641  195  1106 233  623  
  Core                     28   | 28   .    .    .    .    .    .    .    
  Treads                   87   | .    82   .    .    .    5    .    .    
  Legs                     386  | 125  261  .    .    .    .    .    .    
  Wheels                   4161 | .    349  1019 641  195  1101 233  623  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   110  110  140  145  145  130  
  Average Speed            147  | 107  138  125  126  155  192  145  144  
  Slowest Speed            560  | 120  400  170  170  230  560  145  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 8    95   77   53   7    93   21   11   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    4    1    .    
Spaces Dug                 3    | .    .    .    2    .    .    .    1    
Terrain Destroyed          26   | .    6    .    9    .    2    1    8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    9    .    2    1    4    
  AOE                      10   | .    6    .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      6127 | 172  863  1212 873  249  1471 236  1051 
  Wait                     616  | .    23   8    57   12   266  .    250  
  Move                     4655 | 152  691  1018 640  194  1105 232  623  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  129  | 9    28   27   23   6    17   1    18   
  Fast Attach              6    | .    2    .    1    .    .    .    3    
  Attach                   82   | 6    6    7    16   9    16   .    22   
  Detach                   2    | .    .    .    1    .    1    .    .    
  Swap                     42   | 1    9    14   12   1    1    .    4    
  Drop                     51   | .    10   20   9    1    3    .    8    
  Fire                     520  | 4    94   118  114  26   62   3    99   
  Melee                    15   | .    .    .    .    .    .    .    15   
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   73 | -11/Scrapyard  | Discovered new exit (range 8)
  193 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  345 | -10/Materials  | Discovered new exit (range 8)
  580 | -10/Materials  | Discovered new exit (range 14)
  617 | -10/Materials  | Core integrity fell below 50%
  664 | -10/Materials  | Lost 5 parts (1p2n2w)
 1005 | -10/Materials  | Discovered new exit (range 12)
 1269 | -10/Materials  | Discovered new exit (range 15)
 1278 | -10/Materials  | Core integrity fell below 20%
 1483 | -10/Materials  | Entered another Materials area
 1483 | -9/Materials   | Evolved 2 slots: Utility x2
 1800 | -9/Materials   | Discovered new exit (range 14)
 2009 | -9/Materials   | Lost 3 parts (1p1n1u)
 2073 | -9/Materials   | Destroyed 7 combat bots
 2162 | -9/Materials   | Discovered new exit (range 10)
 2628 | -9/Materials   | Central database locked down
 2730 | -9/Materials   | Discovered new exit (range 13)
 3186 | -9/Materials   | Entered another Materials area
 3186 | -8/Materials   | Evolved 2 slots: Utility x2
 3596 | -8/Materials   | Discovered new exit (range 3)
 3821 | -8/Materials   | Garrison activated, responded to threat
 3859 | -8/Materials   | Lost 3 parts (1n2w)
 3961 | -8/Materials   | Discovered new exit (range 16)
 4414 | -8/Materials   | Entered Factory
 4414 | -7/Factory     | Evolved 2 slots: Utility x2
 4721 | -7/Factory     | Lost 5 parts (3n1u1w)
 4755 | -7/Factory     | Discovered new exit (range 6)
 4807 | -7/Factory     | Entered Lower Caves
 4834 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4884 | -7/Lower Caves | Learned Factory stockpile data
 4885 | -7/Lower Caves | Destroyed 8 combat bots
 4923 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4944 | -7/Lower Caves | System corruption reached 10%
 4987 | -7/Lower Caves | Lost 11 parts (1p2n6u2w)
 4990 | -7/Lower Caves | Destroyed 7 combat bots
 5299 | -7/Lower Caves | Learned 4 Factory zone layouts
 5482 | -7/Lower Caves | Learned Factory emergency access door positions
 7372 | -7/Lower Caves | Discovered new exit (range 5)
 7396 | -7/Lower Caves | Entered another Lower Caves area
 7401 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7601 | -7/Lower Caves | Discovered new exit (range 6)
 7742 | -7/Lower Caves | Entered Factory
 7742 | -6/Factory     | Evolved 2 slots: Utility x2
 8033 | -6/Factory     | Build established: Derelict-Mutant
 8288 | -6/Factory     | Fabricated Lyr. Medium Armor Plating (x1)
 8526 | -6/Factory     | Repaired Propulsion Shielding
 8577 | -6/Factory     | Repaired Arm. Huge Wheel
 8722 | -6/Factory     | Lost 3 parts (1p1u1w)
 8906 | -6/Factory     | Build established: Mutant
 9006 | -6/Factory     | Lost 3 parts (3u)
 9106 | -6/Factory     | Core integrity fell below 50%
 9147 | -6/Factory     | Discovered new exit (range 7)
 9190 | -6/Factory     | Core integrity fell below 20%
 9195 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
09171_ Penetrated by Slug. <x2>
09176_ Slug penetrates Wall.
09176_ Hvy. Laser destroyed.
09178_ H-66 Slayer suffers critical hit (Impale).
09178_ Destroyed Phase Shifter.
09179_ Penetrated by Slug.
09179_ Fission Core destroyed.
09179_ Penetrated by Slug.
09179_ Target Analyzer destroyed.
09181_ Critical hit (Destroy).
09181_ Arm. Huge Wheel destroyed.
09181_ Penetrated by Slug. <x3>
09182_ Mak. System Restoration Module destroyed.
09184_ Penetrated by Slug. <x2>
09186_ Wheel destroyed.
09189_ Penetrated by Slug. <x2>
09189_ Imp. Targeting Computer destroyed.
09189_ Wheel destroyed.
09192_ Structural Scanner destroyed.
09192_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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|    |   =/ #?##    #      ## ##???????????????????? |
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| """ #?????##############################?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       33
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         24
Melee Accuracy             8
Target Analysis            5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
     Tractor Beam | -9/Materials | Hacked
   Assault Cannon | -8/Materials | Scanalyzed
 Weapon Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Medium Armor Plating | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Hey, That's Mine!
Oops
Part-time Mechanic
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GuidedStorageShifter
  Manual?         0
Play Time         01:50:32
  Cumulative      7.2 hours
  Start           2022.03.19 @ 00:49:17
  End             2022.03.19 @ 03:16:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85a39376-fd80-4ec9-a35b-f44090505f06