Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.21 @ 15:25:01 Player: Michael Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (3915) 3915 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9095 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 212/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Medium Storage Unit Improved Sensor Array Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Improved Light Cannon Assault Cannon Power Sword > --- INVENTORY -------- Improved Treads Advanced Treads Cooling System Medium Storage Unit Compact Matter Pod Compact Matter Pod Improved Sensor Array Matter Filter Propulsion Shielding Utility Shielding Advanced Hacking Suite System Backup Module Long-range Proton Cannon Long-range Missile Launcher Scatter Rocket Array [Rating: 69] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 8 | . . 1 1 1 2 2 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 184 | 4 12 21 15 25 38 32 37 Power 10 | . 2 1 1 2 1 1 2 Engine 3 | . 2 1 . . . . . Core 7 | . . . 1 2 1 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 2 1 3 6 4 5 Treads 23 | 2 . 2 1 3 6 4 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 74 | 1 2 8 6 7 16 18 16 Device 36 | . . 4 2 3 11 8 8 Storage 6 | 1 2 . . . . 2 1 Processor 5 | . . . 2 1 1 1 . Hackware 2 | . . . . . . 1 1 Protection 25 | . . 4 2 3 4 6 6 Artifact . | . . . . . . . . Weapon 77 | 1 8 10 7 13 15 9 14 Energy Gun 5 | 1 2 2 . . . . . Energy Cannon 10 | . . 1 1 1 2 1 4 Ballistic Gun 9 | . 3 2 . 2 . 1 1 Ballistic Cannon 20 | . 3 3 3 3 4 4 . Launcher 16 | . . 2 3 1 4 1 5 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 15 | . . . . 6 5 2 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 20 | . 1 . . 1 . 2 16 Power . | . . . . . . . . Propulsion 5 | . . . . . . . 5 Utility 3 | . . . . . . . 3 Weapon 12 | . 1 . . 1 . 2 8 Highest Loss Streak 9 | . 1 . . 1 . 1 9 Average Slot Usage (%) 94 | . 91 100 100 99 95 94 76 Engine 2 | . 10 11 7 . . . . Core 4 | . . . 1 7 6 5 3 Treads 20 | . 28 22 27 23 20 16 11 Device 7 | . . 7 8 6 11 9 5 Storage 16 | . 24 22 18 15 13 17 11 Processor 13 | . . . 9 15 20 17 20 Hackware 1 | . . . . . . 2 6 Protection 1 | . . 3 . . 1 2 1 Energy Cannon 1 | . . 2 4 . 2 1 1 Ballistic Gun 5 | . 6 10 9 6 1 4 1 Ballistic Cannon 9 | . 11 17 13 11 6 4 5 Slashing Weapon 5 | . . . . 10 9 5 3 Naked Turns . | . . . . . . . . Heaviest Build 73 | 6 45 53 51 56 62 69 73 Greatest Support 81 | 40 40 46 69 69 69 81 81 Greatest Overweight (x) 2 | . 1 1 . . . 1 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 16 16 13 Most Carried 16 | 6 16 16 16 16 16 16 16 Average Carried 14 | 3 10 15 15 14 15 15 12 Final Capacity 16 | 6 16 16 16 16 16 16 4 Final Carried 16 | 6 16 16 16 16 16 16 4 Class Distribution -------------------- 38% | Assassin 22% | Skirmisher 18% | Hacker-Assassin 12% | Mutant 4% | Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4306 | 190 209 653 404 280 1114 684 772 Remotely . | . . . . . . . . Salvage Created 5574 | . 451 800 494 300 1464 1020 1045 Parts 278 | . 37 45 34 22 47 42 51 Haulers Intercepted 9 | . 1 1 2 . 1 4 . Recyclers Shooed 12 | . . 2 . . 4 4 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 78 | . 13 14 11 6 12 4 18 Melee 8 | . . . . 1 1 . 6 Guns 17 | . 12 1 3 . . 1 . Cannons 30 | . 1 9 4 5 5 3 3 AOE 20 | . . 4 4 . 6 . 6 Classes Destroyed 14 | . 5 2 2 2 1 . 2 Worker 10 | . . 1 1 2 3 1 2 Builder 10 | . . . 1 1 2 1 5 Tunneler 1 | . . . . 1 . . . Hauler 9 | . 1 1 2 . 1 4 . Recycler 20 | . 2 6 . 1 6 3 2 Operator 2 | . . . 1 . . 1 . Watcher 14 | . 3 3 3 1 2 1 1 Swarmer 32 | . 12 8 3 4 . . 5 Grunt 22 | . 1 3 6 . 6 . 6 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 10 | . . 3 2 1 2 2 . Hunter 2 | . . . . . . . 2 Programmer 10 | . . . . 1 3 2 4 Best Kill Streak 8 | . 7 7 8 4 5 3 8 Combat Bots Only 6 | . 6 5 3 4 4 1 5 Max Kills in Single Turn 4 | . 2 2 2 2 3 2 4 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 2 . 2 . 2 Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6015 | . 400 372 282 233 865 981 2882 Core 1422 | . 84 32 5 12 63 69 1157 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 66 92 99 98 92 93 . Volleys Fired 213 | . 30 47 32 14 26 38 26 Largest 4 | . 2 3 3 3 4 3 4 Hottest 175 | . 90 118 118 106 145 113 175 Shots Fired 523 | . 54 135 86 41 65 90 52 Gun 180 | . 41 49 29 14 13 32 2 Cannon 312 | . 13 84 51 27 44 56 37 Launcher 31 | . . 2 6 . 8 2 13 Special . | . . . . . . . . Kinetic 420 | . 33 120 73 41 46 85 22 Thermal 8 | . 8 . . . . . . Explosive 31 | . . 2 6 . 8 2 13 Electromagnetic 64 | . 13 13 7 . 11 3 17 Robot Hit Streak 31 | . 9 27 31 13 29 20 22 Robot Miss Streak 5 | . 3 2 2 2 1 1 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 453 | . 36 74 58 42 87 74 82 Core Hits 268 | . 24 32 31 15 53 35 78 Critical Hits 5 | . 1 . . 1 1 2 . Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 1 1 . Melee Attacks 165 | . . . . 26 56 33 50 Impact 19 | . . . . . . . 19 Slashing 144 | . . . . 26 56 33 29 Piercing 2 | . . . . . . . 2 Sneak Attacks 27 | . . . . 8 12 4 3 Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks 6 | . . . . 3 3 . . Damage Inflicted 15724 | . 476 1385 1512 1364 4750 1869 4368 Guns 1781 | . 354 314 280 151 195 462 25 Cannons 4532 | . 122 785 652 343 897 913 820 Explosions 3987 | . . 286 580 . 1175 . 1946 Melee 5414 | . . . . 870 2483 494 1567 Ramming 10 | . . . . . . . 10 Kinetic 5042 | . 224 951 781 494 855 1300 437 Thermal 231 | . 63 . . . 168 . . Explosive 3759 | . . 226 580 . 1007 . 1946 Electromagnetic 1268 | . 189 208 151 . 237 75 408 Impact 470 | . . . . . . . 470 Slashing 4944 | . . . . 870 2483 494 1097 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 2 3 1 5 Average Corruption 1 | . . . . 1 2 1 1 Corruption Purged 5 | . . . . . . 1 4 Effects 19 | . . . . 9 5 2 3 Message Errors 6 | . . . . 4 . 1 1 Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 4 | . . . . 2 1 . 1 Energy Discharges 3 | . . . . 1 1 1 . Data Loss (minor) 2 | . . . . 1 . . 1 Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 1624 | . 6 22 99 224 1007 52 214 Projectiles 104 | . 6 22 21 . 3 . 52 Explosions 124 | . . . 78 . 39 . 7 Melee 1396 | . . . . 224 965 52 155 Knockbacks 31 | . 2 2 8 6 2 4 7 Impact 3 | . . . . . . . 3 Kinetic 27 | . 2 2 8 5 2 4 4 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 175 | . . . . . 150 8 17 Shots 8 | . . . . . 6 1 1 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 200 | . 75 187 148 200 138 99 170 Average Temperature 44 | . 24 49 46 52 47 38 34 Received Heat Transfer 735 | . 12 63 153 12 216 138 141 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . 1 . 1 . . . 1 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 285 | . 185 . . . 100 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 536 | . 288 304 441 271 536 436 418 Average Influence 163 | . 144 182 317 97 130 222 155 Maximum Alert Level 2 | . 1 1 2 1 2 2 2 Low Security (%) 59 | 100 73 56 16 83 76 24 60 Level 1 36 | . 26 43 66 16 19 70 33 Level 2 3 | . . . 17 . 3 5 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 3 1 1 5 2 7 Investigation 2 | . 1 1 . . . . . Extermination 7 | . . . . 1 2 1 3 Reinforcement 9 | . . 2 1 . 1 1 4 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 . 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 20 23 18 15 19 13 42 Peak Tracking Total 9 | . 7 6 4 5 5 4 9 Tactical Retreats 8 | . . 1 . . 1 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 1 . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . . 4 3 1 4 6 2 Max in Single Turn 4 | . . 2 2 1 4 4 1 Garrison Access 5 | . . . . 3 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 40 | . 4 5 3 8 8 10 2 Terminals 19 | . 2 4 2 2 3 5 1 Fabricators 5 | . . . . . 2 2 1 Repair Stations 2 | . 1 . . 1 . . . Recycling Units 5 | . 1 . . 2 1 1 . Scanalyzers 3 | . . 1 1 . 1 . . Garrison Access 6 | . . . . 3 1 2 . Total Hacks 87 | . 8 13 7 14 18 22 5 Successful 52 | . 5 10 6 9 9 9 4 Failed 35 | . 3 3 1 5 9 13 1 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual 17 | . . 7 3 . 3 4 . Terminals 43 | . 5 11 4 2 6 12 3 Fabricators 13 | . . . . . 6 5 2 Repair Stations 4 | . 2 . . 2 . . . Recycling Units 7 | . 1 . . 4 1 1 . Scanalyzers 8 | . . 2 3 . 3 . . Garrison Access 12 | . . . . 6 2 4 . Terminal Hacks 19 | . 2 7 2 1 1 4 2 Level Access Points 3 | . . 1 1 . . 1 . Branch Access Points 2 | . 1 . . . . . 1 Emergency Access Points 6 | . 1 1 1 1 1 . 1 Terminal Index 2 | . . 1 . . . 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . . 2 . . . . . Patrol Status 1 | . . . . . . 1 . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 8 | . . . . . 4 2 2 Load Schematic 5 | . . . . . 2 2 1 Build 3 | . . . . . 2 . 1 Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 5 | . 1 . . 3 1 . . Process 2 | . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 7 | . . 2 3 . 2 . . Insert Component 3 | . . 1 1 . 1 . . Analyze 4 | . . 1 2 . 1 . . Garrison Access Hacks 5 | . . . . 3 . 2 . Seal Access 5 | . . . . 3 . 2 . Unauthorized Hacks 4 | . . 1 1 . 1 1 . Terminals 4 | . . 1 1 . 1 1 . Botnet 4 | . . 1 1 . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 32 | . 1 3 3 7 7 9 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built 6 | . . . . . 4 . 2 Matter 372 | . . . . . 248 . 124 Time 93 | . . . . . 62 . 31 Total Part Build Rating 12 | . . . . . 8 . 4 Parts Repaired 2 | . 1 . . 1 . . . Time 58 | . 26 . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter 129 | . . . . 129 . . . Retrieved Matter 36 | . . . . 36 . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 3 | . . 1 1 . 1 . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8457 | 74 785 1088 580 1577 1769 1501 1083 Spaces Moved 4322 | 43 372 478 268 850 905 751 655 Core 274 | 5 . . . . . . 269 Treads 4048 | 38 372 478 268 850 905 751 386 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 155 155 50 Average Speed 156 | 147 174 180 160 160 159 159 117 Slowest Speed 180 | 160 180 180 160 160 160 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 30 | 3 59 49 27 25 33 29 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 138 | . . 1 . 12 19 41 65 Terrain Destroyed 558 | . 1 24 60 13 117 99 244 Melee 64 | . . . . 12 19 24 9 Projectile 22 | . 1 9 9 1 . 1 1 AOE 472 | . . 15 51 . 98 74 234 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5290 | 52 461 608 348 993 1080 919 829 Wait 270 | . 21 38 18 60 47 55 31 Move 4314 | 42 371 477 267 849 904 749 655 Hop . | . . . . . . . . Pick Up 60 | 6 15 11 8 8 4 6 2 Fast Attach 35 | 4 7 1 2 6 3 6 6 Attach 23 | . 1 2 2 3 2 5 8 Detach 21 | . 3 1 1 1 3 3 9 Swap 127 | . 4 18 11 17 33 21 23 Drop 74 | . 9 13 7 12 11 6 16 Fire 213 | . 30 47 32 14 26 38 26 Melee 149 | . . . . 23 47 29 50 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 335 | -10/Materials | Build established: Mutant 551 | -10/Materials | Repaired EM Pulse Gun 571 | -10/Materials | Discovered new exit (range 11) 795 | -10/Materials | Discovered new exit (range 11) 838 | -10/Materials | Identified exit to Mines 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 939 | -9/Materials | Identified exit to Materials 1333 | -9/Materials | Build established: Skirmisher 1659 | -9/Materials | Discovered new exit (range 11) 1948 | -9/Materials | Entered another Materials area 1948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2291 | -8/Materials | Identified exit to Factory 2528 | -8/Materials | Entered Factory 2528 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3004 | -7/Factory | Build established: Assassin 3464 | -7/Factory | Repaired Imp. Treads 3732 | -7/Factory | Discovered new exit (range 17) 3794 | -7/Factory | Identified exit to Factory 4105 | -7/Factory | Entered another Factory area 4105 | -6/Factory | Evolved 2 slots: Utility x2 4864 | -6/Factory | Found Prototype Launcher 4864 | -6/Factory | Identified Scatter Rocket Array 5065 | -6/Factory | Spotted B-75 Beast 5209 | -6/Factory | Fabricated Imp. Treads (x2) 5494 | -6/Factory | Discovered new exit (range 16) 5494 | -6/Factory | Discovered new exit (range 24) 5610 | -6/Factory | Identified exit to Lower Caves 5721 | -6/Factory | Fabricated Imp. Treads? 5733 | -6/Factory | Identified exit to Factory 5807 | -6/Factory | Local fabrication network quarantined 5855 | -6/Factory | First assault squad dispatched 5874 | -6/Factory | Entered another Factory area 5874 | -5/Factory | Evolved 2 slots: Utility x2 5903 | -5/Factory | Discovered new exit (range 18) 6215 | -5/Factory | Spotted B-75 Beast 6747 | -5/Factory | Crushed by falling debris 6779 | -5/Factory | Build established: Hacker-Assassin 6837 | -5/Factory | Discovered new exit (range 23) 6966 | -5/Factory | Identified exit to Upper Caves 7108 | -5/Factory | Identified exit to Factory 7375 | -5/Factory | Entered another Factory area 7375 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7435 | -4/Factory | Fabricated Imp. Treads (x2) 7522 | -4/Factory | Identified exit to Upper Caves 7522 | -4/Factory | Identified exit to Extension 8222 | -4/Factory | Lost 9 parts (5n1u3w) 8276 | -4/Factory | Core integrity fell below 50% 8444 | -4/Factory | Core integrity fell below 20% 8458 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 08359_ R-10 Processor knocked back. 08375_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Q. 08388_ P-70 Sage knocked back. 08391_ Destroyed Imp. Target Analyzer. 08391_ P-70 Sage system corrupted by crushing effect. 08391_ P-70 Sage knocked back. 08394_ Hvy. Mace destroyed. 08394_ Slammed into P-70 Sage. 08394_ Adv. Melee Analysis Suite destroyed. 08395_ Slammed into P-70 Sage. 08401_ K-01 Serf cleans the Nuclear Reactor. 08423_ Acquired Spear. 08433_ B8NMPJU |Q256CIY%FIF,R69,AHMLDDKU3ZGW7 08434_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08441_ Dropped Utility Shielding. 08446_ Adv. Hacking Suite destroyed. 08447_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 08458_ Penetrated by Slug. 08458_ Construction Platform disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | ##################???????????????????????????????? | | ##! #???????????????????????????????? | | ## """ ! #???????????????????????????????? | | ## """ #???????????????????????????????? | | #?? """ ! ""T"" ????????????????????????????????? | | #???? """"??????????????????????????????????? | | #?????? ????????????????????????????????????? | | ##########+######????????????????????????????????? | | #??#############?????????????????? | | #??# ?????????????????? | | """" #??# """"??????????????????? | | """" #??# """"??????????????????? | | """" #??# """" #????????????????? | | ######## !#### """" #????????????????? | | ???????# + """" #????????????????? | | ???????# ##+#### """" #????????????????? | | ???????# #?????# =] """ #????????????????? | | ???????# #?????# = #????????????????? | | ???????# #?????# = #????????????????? | | ???????# #?????# #????????????????? | | ???????# #?????# ! #????????????????? | | ???????# #?????######@#####+#????????????????? | | ??????? ????????? ?????????????????????? | | ?????? ??????? ^???????????????????? | | ????? ???? ?????????????????? | | ????? ?? h ???????????????? | | ???? ?? h w ?????????????? | | ???#+#######??### ######+############????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 250 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 38 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Imp. Treads | x2 | -6/Factory Imp. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionStormDiverter Manual? 0 Play Time 01:36:17 Cumulative 54.0 hours Start 2020.04.19 @ 21:07:46 End 2020.04.21 @ 15:25:01 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 49e57010-8bf0-4701-82f5-393352206f00