Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.11 @ 23:27:46 // Winter2019/RPGLIKE Player: Zedlic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3214) 3214 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 7245 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 587/900 Matter 450/450 Energy 470/470 System Corruption 1% Temperature Cool (0) Movement Walking (130) Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Particle Charger > --- WEAPON (4) ------- Heavy Laser Heavy Laser Plasma Cannon Remote Datajack > --- INVENTORY (4) ---- Reinforced Deuterium Engine Authchip [R/Combat] EM Pulse Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Cannon Railgun > --- INVENTORY -------- Light Nuclear Core EM Pulse Cannon Remote Datajack Remote Datajack [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Heat Sink Device Heat Sink Processor Advanced Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Slots Evolved 13 | 4 . 1 4 2 1 1 Power 2 | 1 . . 1 . . . Propulsion 2 | 1 . . . 1 . . Utility 6 | 1 . 1 2 . 1 1 Weapon 3 | 1 . . 1 1 . . Parts Attached 71 | 6 6 3 13 16 13 14 Power 15 | 2 . 1 2 3 3 4 Engine 6 | 2 . 1 . . 1 2 Core 9 | . . . 2 3 2 2 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 4 . . Treads 2 | . . . 2 . . . Leg 6 | 2 . . . 4 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | . 4 2 7 4 4 8 Device 24 | . 3 2 5 2 4 8 Storage . | . . . . . . . Processor 5 | . 1 . 2 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 . 2 5 6 2 Energy Gun 7 | . . . . 3 4 . Energy Cannon 7 | . 2 . 2 2 1 . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 88 99 89 98 100 98 Engine 9 | . 25 22 5 . . 9 Core 9 | . . . 11 20 17 6 Treads 3 | . . . 13 3 . . Leg 15 | . 25 22 1 13 18 17 Device 23 | . 5 32 23 20 25 27 Processor 9 | . 8 . 9 12 12 11 Energy Gun 7 | . . . . 12 16 11 Energy Cannon 13 | . 13 22 23 14 7 5 Ballistic Gun 1 | . 11 . . . . 1 Special Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 59 | 11 18 21 26 37 42 59 Greatest Support 51 | 20 20 20 40 51 51 51 Greatest Overweight (x) 3 | 3 . 1 1 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 3 3 3 4 4 4 4 Average Capacity 3 | 3 3 3 3 4 4 4 Most Carried 4 | 1 3 3 4 4 4 4 Average Carried 3 | . 2 2 3 2 3 3 Final Capacity 4 | 3 3 3 4 4 4 4 Final Carried 4 | 1 3 3 4 2 4 4 Class Distribution -------------------- 43% | Hacker-Gunner 29% | Mutant 16% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Matter Collected 1277 | 248 80 206 140 130 169 304 Remotely . | . . . . . . . Salvage Created 2926 | . 40 186 722 636 370 972 Parts 211 | . 20 19 55 52 31 34 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 83 | . 8 12 18 17 9 19 Guns 28 | . 5 . . 8 3 12 Cannons 53 | . 3 12 18 9 5 6 AOE 1 | . . . . . 1 . Classes Destroyed 16 | . 2 1 5 4 1 3 Worker 2 | . . . 2 . . . Builder 2 | . . . . 1 1 . Hauler 2 | . . . . 2 . . Recycler 2 | . . . . 1 1 . Operator 4 | . . . 2 1 1 . Watcher 10 | . . . 4 4 2 . Swarmer 28 | . 6 3 5 8 6 . Grunt 29 | . 2 8 8 4 1 6 Brawler 2 | . . . 1 . . 1 Protector 1 | . . . . . . 1 Sentry 15 | . . . 4 4 1 6 Demolisher 1 | . . . . . . 1 Specialist 2 | . . . . . . 2 Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 1 1 Assembled 1 | . . 1 . . . . Best Kill Streak 9 | . 3 5 5 9 7 3 Combat Bots Only 5 | . 3 5 3 4 4 3 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Damage Taken 2528 | . 292 210 282 209 214 1321 Core 2016 | . 253 169 223 161 165 1045 Absorbed by Shields . | . . . . . . . Redirected to Core 1607 | . 119 139 176 139 165 869 Regen/Repaired (Parts) 14 | . . . 14 . . . Core Remaining (%) 99 | 100 . 100 98 100 . . Volleys Fired 182 | . 19 20 40 26 14 63 Largest 4 | . 2 2 3 4 4 4 Hottest 273 | . 136 136 204 272 273 253 Shots Fired 538 | . 38 40 104 101 54 201 Gun 239 | . 22 . . 42 37 138 Cannon 294 | . 16 40 104 59 17 58 Launcher . | . . . . . . . Special 5 | . . . . . . 5 Kinetic 44 | . 22 . . . . 22 Thermal 466 | . 16 40 104 81 51 174 Explosive . | . . . . . . . Electromagnetic 23 | . . . . 20 3 . Robot Hit Streak 39 | . 7 5 18 22 12 39 Robot Miss Streak 3 | . 3 1 3 2 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 362 | . 19 24 56 63 39 161 Core Hits 156 | . 9 13 27 37 16 54 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . . . . 2 11 Burn 13 | . . . . . 2 11 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8486 | . 249 555 1314 1659 1132 3577 Guns 3910 | . 147 . . 681 688 2394 Cannons 4052 | . 102 555 1140 841 231 1183 Explosions 524 | . . . 174 137 213 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 442 | . 147 . . . . 295 Thermal 7313 | . 102 555 1314 1190 870 3282 Explosive 311 | . . . . 98 213 . Electromagnetic 420 | . . . . 371 49 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 3 8 Message Errors 1 | . . . . . . 1 Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 114 | . . . 35 34 45 . Projectiles 73 | . . . 12 30 31 . Explosions 41 | . . . 23 4 14 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 59 | . . . . . 59 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . 301 196 364 306 270 152 Average Temperature 82 | . 114 88 99 93 96 27 Received Heat Transfer 840 | . 18 81 150 54 . 537 Effects 4 | . . . 3 1 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 30 | . . 1 3 4 5 17 Heat Transferred 12896 | . 185 999 2185 2196 1632 5699 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Peak Influence 643 | . 290 203 420 365 242 643 Initial 151 | . . 29 . 151 81 25 Average 199 | . 128 49 264 177 118 328 Maximum Alert Level 2 | . 1 1 2 1 1 2 Low Security (%) 56 | 100 79 97 32 59 75 27 Level 1 33 | . 20 2 58 40 24 37 Level 2 10 | . . . 8 . . 35 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 3 . 1 . Investigation 4 | . 2 . 2 . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Distress Signals 10 | . 3 1 4 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 14 14 33 22 16 23 Peak Tracking Total 7 | . 5 5 7 5 4 3 Tactical Retreats 10 | . 2 2 2 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Traps Triggered 9 | . 2 . 1 2 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Machines Disabled 10 | . . 1 3 3 3 . Max in Single Turn 3 | . . 1 3 1 3 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Machines Accessed 17 | . . . 6 4 4 3 Terminals 13 | . . . 4 4 2 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 34 | . . . 13 8 7 6 Successful 25 | . . . 11 7 4 3 Failed 9 | . . . 2 1 3 3 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . 1 1 . 1 Terminals 27 | . . . 9 8 4 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . . . 7 7 1 3 Record 9 | . . . 6 3 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . . . . 1 . 1 Alert Level 2 | . . . . 2 . . Unreport Threat 1 | . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . Garrison Registry 1 | . . . . . . 1 Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . . . 2 1 1 . Used 1 | . . . 1 . . . Hacking Detections 10 | . . . 4 3 1 2 Full Trace Events 3 | . . . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 108 | . . . 108 . . . Parts Recycled . | . . . . . . . Recycled Matter 264 | . . . 264 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Turns Passed 6005 | 84 534 879 1178 958 844 1528 Spaces Moved 3692 | 67 365 581 634 596 532 917 Core 29 | 29 . . . . . . Treads 698 | . . . 561 137 . . Legs 2965 | 38 365 581 73 459 532 917 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 Average Speed 135 | 112 120 137 157 137 130 130 Slowest Speed 270 | 200 120 190 190 270 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 54 98 66 51 16 74 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . . 26 23 24 3 Melee . | . . . . . . . Projectile 6 | . . . . . 3 3 AOE 70 | . . . 26 23 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Total 4282 | 73 425 620 726 671 650 1117 Wait 177 | . 15 2 18 6 69 67 Move 3686 | 66 364 580 633 595 531 917 Hop . | . . . . . . . Pick Up 22 | 1 5 1 1 4 6 4 Fast Attach 37 | 6 6 2 10 11 . 2 Attach 7 | . . . 2 4 1 . Detach 10 | . 1 . 4 5 . . Swap 27 | . . 1 1 1 12 12 Drop 48 | . 6 3 7 10 8 14 Fire 182 | . 19 20 40 26 14 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 81 | . 9 11 10 9 4 38 Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 4 exits: [*Fac x3] / [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Power slot (x1) 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 7 | -11/Junkyard | Discovered new exit (range 16) 85 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 3) 557 | -10/Materials | Discovered new exit (range 17) 619 | -10/Materials | Entered Mines 621 | -10/Mines | Reached level 2 621 | -10/Mines | Upgraded with Utility slot (x1) 679 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 687 | -10/Mines | Found Prototype Device 1041 | -10/Mines | Excavation squad dispatched 1041 | -10/Mines | A large section of the Mines collapsed 1291 | -10/Mines | Excavation squad dispatched 1297 | -10/Mines | Discovered new exit (range 16) 1395 | -10/Mines | Discovered new exit (range 7) 1498 | -10/Mines | Entered Materials 1500 | -9/Materials | Reached level 3 1500 | -9/Materials | Reached level 4 1500 | -9/Materials | Upgraded with Utility slot (x1) 1500 | -9/Materials | Upgraded with Weapon slot (x1) 1541 | -9/Materials | Identified Exp. Sensor Array 1789 | -9/Materials | Reached level 5 1912 | -9/Materials | Upgraded with Utility slot (x1) 1923 | -9/Materials | Discovered new exit (range 18) 2367 | -9/Materials | Build established: Scavenger-Skirmisher 2395 | -9/Materials | Reached level 6 2485 | -9/Materials | Repaired Exp. Sensor Array 2566 | -9/Materials | Upgraded with Power slot (x1) 2596 | -9/Materials | Discovered new exit (range 15) 2675 | -9/Materials | Identified exit to Materials 2676 | -9/Materials | Entered another Materials area 2678 | -8/Materials | Reached level 7 2678 | -8/Materials | Upgraded with Weapon slot (x1) 3042 | -8/Materials | Reached level 8 3046 | -8/Materials | Upgraded with Propulsion slot (x1) 3212 | -8/Materials | Discovered new exit (range 20) 3302 | -8/Materials | Reached level 9 3343 | -8/Materials | Build established: Hacker-Gunner 3529 | -8/Materials | Discovered new exit (range 21) 3634 | -8/Materials | Entered Factory 3635 | -7/Factory | Identified exit to Storage 3636 | -7/Factory | Reached level 10 3636 | -7/Factory | Upgraded with Utility slot (x1) 3639 | -7/Factory | Identified exit to DSF 4348 | -7/Factory | Reached level 11 4477 | -7/Factory | Identified exit to Garrison 4478 | -7/Factory | Entered Garrison 4504 | -7/Garrison | Triggered checkpoint 4659 | -7/Garrison | Reached level 12 4663 | -7/Garrison | Upgraded with Utility slot (x1) 4708 | -7/Garrison | Triggered checkpoint 4886 | -7/Garrison | Triggered checkpoint 5046 | -7/Garrison | Discovered new exit (range 12) 5066 | -7/Garrison | Triggered checkpoint 5201 | -7/Garrison | Discovered new exit (range 5) 5343 | -7/Garrison | Installed Relay Interface Framework 5368 | -7/Garrison | Triggered checkpoint 5440 | -7/Garrison | Triggered checkpoint 5458 | -7/Garrison | Triggered checkpoint 5471 | -7/Garrison | Reached level 13 5554 | -7/Garrison | Discovered new exit (range 10) 5638 | -7/Garrison | Triggered checkpoint 5677 | -7/Garrison | Discovered new exit (range 61) 5677 | -7/Garrison | Discovered new exit (range 14) 5677 | -7/Garrison | Discovered new exit (range 47) 5677 | -7/Garrison | Discovered new exit (range 68) 5768 | -7/Garrison | Triggered checkpoint 6006 | -7/Garrison | Self-destructed Last Messages --------------- >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 05678_ ALERT: Garrison interior compromised. 05768_ Beams of light sweep through the air. An alarm sounds. 05834_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Adv. Heat Sink, Carbon-fiber Leg. 05839_ G-50 Soldier destroyed. 05854_ Dropped Imp. Heat Sink. 05925_ W-25 Informer springs to life. 05925_ W-25 Informer distress signal alerts nearby ally. 05942_ Y-54 Guardian heat spikes uncontrollably. 05943_ Y-54 Guardian heat damages Imp. Heat Sink. 05944_ Y-54 Guardian heat spikes uncontrollably. 05945_ Y-54 Guardian suffers critical hit (Burn). 05945_ Imp. Deuterium Engine melted. 05945_ Y-54 Guardian destroyed. 05946_ Acquired 10 matter. 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Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Levels Raised 12 | . . 1 4 3 2 2 XP Earned 22505 | 4000 1000 1745 5248 4344 3254 2914 XP Spent 20485 | 4000 . 1475 5925 3090 3000 2995 Upgrades 45 | 13 . 4 12 7 4 5 Power Slot 2 | 1 . . 1 . . . Propulsion Slot 2 | 1 . . . 1 . . Utility Slot 6 | 1 . 1 2 . 1 1 Weapon Slot 3 | 1 . . 1 1 . . Core Integrity 6 | . . . 3 . . 3 Heat Dissipation 4 | 1 . . 1 2 . . Matter Storage 3 | . . 3 . . . . Inventory Capacity 4 | 3 . . 1 . . . Sight Range 1 | 1 . . . . . . Sensor Range 4 | 4 . . . . . . Terrain Scan Density 2 | . . . 1 1 . . Ranged Accuracy 2 | . . . . 2 . . Hack Attack % 4 | . . . 2 . 1 1 Hack Defense % 2 | . . . . . 2 . Protomatter Created 1522 | . 141 228 239 325 100 489 Integrity Restored 1723 | . 207 235 210 174 75 822 Core 1703 | . 207 215 210 174 75 822 Parts 20 | . . 20 . . . . Protomatter Decayed 876 | . 72 157 168 231 33 215 Game ------ Seed SmallCarbideCompactor Manual? 0 Play Time 02:52:49 Cumulative 49.4 hours Start 2023.05.09 @ 17:11:49 End 2023.05.11 @ 23:27:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 25 Rogue 7 Adventurer 15 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaab2441-6ee9-44a1-93ee-b4694267db09