Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 17:29:59 // Halloween2020/ForbiddenLore Player: W_W Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (2276) 2276 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 6478 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 138 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/550 Matter 24/300 Energy 66/250 System Corruption 6% Temperature Cool (524) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit System Shield > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Improved Treads Improved Treads Improved Treads High-capacity Storage Unit High-capacity Battery (400) High-capacity Matter Pod (200) High-capacity Matter Pod (190) Improved Utility Shielding Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Latent Energy Streamer Ion Cannon Shotgun Improved Light Cannon Improved Light Cannon Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Improved Treads Improved Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Improved Utility Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Latent Energy Streamer Ion Cannon Shotgun Improved Light Cannon Great Maul [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 2 . Weapon 2 | . . . 2 . . . . . Parts Attached 77 | 7 16 1 31 . 1 1 18 2 Power 8 | 1 1 . 4 . . . 2 . Engine 8 | 1 1 . 4 . . . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 5 1 11 . 1 1 2 . Treads 23 | 2 5 1 11 . 1 1 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 6 . 4 . . . 6 1 Device 3 | . . . . . . . 2 1 Storage 12 | 2 6 . 4 . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 27 | 2 4 . 12 . . . 8 1 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 10 | 2 4 . 3 . . . 1 . Ballistic Cannon 13 | . . . 8 . . . 5 . Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 2 | . . 1 . . . 1 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 . . Average Slot Usage (%) 98 | . 98 100 97 100 100 99 98 100 Engine 10 | . 13 14 11 11 11 11 8 9 Treads 22 | . 27 28 22 22 22 21 18 18 Storage 22 | . 28 28 22 22 22 22 18 18 Hackware 2 | . . . . . . . 8 9 Protection 2 | . . . . . . . 8 7 Ballistic Gun 12 | . 27 28 19 . . . . . Ballistic Cannon 24 | . . . 21 44 44 44 35 32 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 15 43 43 87 87 87 87 95 93 Greatest Support 46 | 40 40 40 40 40 40 40 46 46 Greatest Overweight (x) 4 | 4 1 1 2 2 2 4 2 2 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 20 Average Capacity 16 | 5 10 16 16 20 20 20 20 20 Most Carried 20 | 6 13 16 20 20 20 20 20 19 Average Carried 16 | 4 10 14 16 20 19 19 19 18 Final Capacity 20 | 6 16 16 20 20 20 20 20 20 Final Carried 20 | 6 13 13 20 20 20 19 19 19 Class Distribution -------------------- 36% | Hauler-Skirmisher 29% | Mutant 21% | Gunner 9% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 3801 | 490 472 417 1334 55 17 95 921 . Remotely 155 | . . . . . . . 155 . Salvage Created 2861 | 234 433 67 1190 55 . 91 643 148 Parts 200 | 25 37 3 75 2 . 7 47 4 Haulers Intercepted 9 | . 2 . 4 . . . 3 . Recyclers Shooed 6 | . 3 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 58 | . 11 2 23 2 . 5 12 3 Guns 28 | . 11 2 15 . . . . . Cannons 29 | . . . 8 2 . 5 12 2 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | 3 5 2 2 . . 1 2 . Worker 9 | 4 3 . . . . . 2 . Builder 8 | . 2 1 2 . . . 3 . Tunneler 5 | 4 . . . . . 1 . . Hauler 9 | . 2 . 4 . . . 3 . Recycler 2 | 1 . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 5 | . 1 . 1 . . . 3 . Swarmer 12 | . 6 . 1 . . 4 1 . Grunt 30 | . 5 . 15 2 . . 5 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 7 . . . 5 . Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | 4 6 1 4 2 . 4 4 3 Combat Bots Only 4 | . 3 1 4 2 . 4 2 3 Max Kills in Single Turn 3 | 1 1 1 2 2 . 3 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 3017 | . 354 163 892 139 . 62 234 1173 Core 820 | . 15 . 128 20 . . . 657 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 . 94 . . . 63 . . Volleys Fired 191 | 19 39 4 70 4 . 6 37 12 Largest 4 | 2 2 2 4 4 . 4 4 4 Hottest 156 | 40 40 46 156 156 . 156 156 156 Shots Fired 605 | 38 78 8 255 14 . 24 152 36 Gun 264 | 38 78 8 140 . . . . . Cannon 336 | . . . 115 14 . 24 152 31 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 590 | 38 78 8 245 14 . 24 152 31 Thermal 10 | . . . 10 . . . . . Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 15 | 9 10 2 15 3 . 6 10 10 Robot Miss Streak 6 | 2 2 3 6 3 . 5 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 330 | 23 47 3 137 6 . 9 90 15 Core Hits 145 | 9 25 4 48 3 . 8 39 9 Critical Hits 5 | . . 1 1 . . 1 2 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . 1 1 . Melee Attacks 3 | . . . . . . . 3 . Impact 3 | . . . . . . . 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5911 | 276 642 108 1941 173 . 293 1847 631 Guns 2182 | 272 611 54 1245 . . . . . Cannons 3079 | . . . 643 173 . 217 1624 422 Explosions 335 | . . . . . . . 126 209 Melee . | . . . . . . . . . Ramming 315 | 4 31 54 53 . . 76 97 . Kinetic 5158 | 272 611 54 1785 173 . 217 1624 422 Thermal 103 | . . . 103 . . . . . Explosive . | . . . . . . . . . Electromagnetic 335 | . . . . . . . 126 209 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 5 | . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . Effects 50 | . . . . . . . 45 5 Message Errors 5 | . . . . . . . 5 . Matter Fused 12 | . . . . . . . 12 . Heat Flow Errors 9 | . . . . . . . 6 3 Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 8 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 4 | . . . . . . . 4 . Targeting Errors 4 | . . . . . . . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . . . . . 9 37 Projectiles 46 | . . . . . . . 9 37 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 34 | . . . 12 2 . 2 12 6 Impact 2 | . . . 1 . . . 1 . Kinetic 25 | . . . 8 2 . 1 9 5 Secondary 7 | . . . 3 . . 1 2 1 Self-Inflicted Damage 18 | . . . . . . . . 18 Shots 2 | . . . . . . . . 2 Rammed 45 | 1 11 9 9 . . 7 8 . Targets Rammed 50 | 1 15 9 9 . . 7 9 . Kicked . | . . . . . . . . . Crushed 5 | . 4 . . . . . 1 . Highest Temperature 944 | . 2 12 562 319 . 298 370 944 Average Temperature 174 | . 2 6 170 178 . 124 117 472 Received Heat Transfer 984 | . 141 . 339 81 . . 108 315 Effects 47 | . . . 23 2 . . 1 21 Shutdowns 3 | . . . 2 . . . . 1 Energy Bleed 5 | . . . 2 . . . . 3 Interference 9 | . . . 2 2 . . . 5 Matter Decay 7 | . . . 5 . . . 1 1 Short Circuit 3 | . . . 2 . . . . 1 Damage (minor) 4 | . . . 1 . . . . 3 Damage (major) 9 | . . . 9 . . . . . Damage (core) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 222 | . . . 222 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 451 | 45 292 54 451 208 . 85 174 163 Initial 158 | . 29 34 1 158 . . . 63 Average 117 | 25 141 18 263 198 . 29 49 84 Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 74 | 100 80 100 21 18 . 100 100 100 Level 1 21 | . 20 . 63 81 . . . . Level 2 4 | . . . 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . 1 . . . 3 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 7 | . . 2 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 27 5 39 2 . 5 25 7 Peak Tracking Total 6 | . 5 2 5 2 . 4 3 6 Tactical Retreats 9 | . 1 3 . . . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 9 | . 5 . 1 . . . 2 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . 1 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 3 | . . . 2 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 24 | . 7 . 10 . 1 . 6 . Terminals 19 | . 6 . 9 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 70 | . 23 . 29 . 1 . 17 . Successful 44 | . 11 . 21 . 1 . 11 . Failed 26 | . 12 . 8 . . . 6 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 43 | . 20 . 13 . 1 . 9 . Terminals 59 | . 21 . 27 . . . 11 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 2 . . . 4 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . 3 . 11 . 1 . 2 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 2 | . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 4 . Scan Component 3 | . . . 1 . . . 2 . Repair 3 | . . . 1 . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 18 | . 6 . 8 . . . 4 . Terminals 18 | . 6 . 8 . . . 4 . Assimilate 4 | . 1 . 2 . . . 1 . Botnet 14 | . 5 . 6 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 23 | . 8 . 10 . . . 5 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 . Time 96 | . . . 32 . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . 36 . . . . . Total Damage 418 | . . . 418 . . . . . Kills 9 | . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 9878 | 356 1350 986 2590 60 659 1439 2302 136 Spaces Moved 4426 | 166 705 530 1204 24 328 627 794 48 Core 15 | 15 . . . . . . . . Treads 4411 | 151 705 530 1204 24 328 627 794 48 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 200 200 180 180 Average Speed 185 | 158 161 180 182 200 200 200 198 197 Slowest Speed 250 | 250 180 180 200 200 200 240 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 7 99 95 98 6 70 76 54 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 13 | . . . 3 . . . 10 . Melee 3 | . . . . . . . 3 . Projectile 10 | . . . 3 . . . 7 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 5698 | 221 837 550 1462 27 335 785 1417 64 Wait 809 | 18 32 . 88 . . 145 526 . Move 4419 | 165 704 529 1203 23 327 626 794 48 Hop . | . . . . . . . . . Pick Up 66 | 9 14 4 24 . 3 . 11 1 Fast Attach 33 | 6 8 . 8 . . . 11 . Attach 11 | 1 . 1 4 . 1 1 3 . Detach 2 | . 1 . . . 1 . . . Swap 33 | . 8 . 19 . . . 4 2 Drop 81 | 2 16 3 37 . 3 . 19 1 Fire 191 | 19 39 4 70 4 . 6 37 12 Melee 3 | . . . . . . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 50 | 1 15 9 9 . . 7 9 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 357 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 6) 681 | -10/Materials | Discovered new exit (range 16) 837 | -10/Materials | Discovered new exit (range 7) 1017 | -10/Materials | Identified exit to Mines 1023 | -10/Materials | Discovered new exit (range 16) 1527 | -10/Materials | Discovered new exit (range 7) 1707 | -10/Materials | Entered Mines 1829 | -10/Mines | Assembled infested the area 1833 | -10/Mines | Discovered new exit (range 6) 1911 | -10/Mines | Discovered new exit (range 8) 2220 | -10/Mines | Learned Materials garrison access intel 2574 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2641 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2693 | -10/Mines | Entered Materials 2693 | -9/Materials | Accompanied by 3 allies 2693 | -9/Materials | Evolved 2 slots: Weapon x2 3079 | -9/Materials | Discovered new exit (range 9) 3162 | -9/Materials | Build established: Gunner 3288 | -9/Materials | Discovered new exit (range 10) 3478 | -9/Materials | Repaired Autogun 3764 | -9/Materials | Discovered new exit (range 16) 5040 | -9/Materials | Discovered new exit (range 11) 5169 | -9/Materials | Discovered new exit (range 11) 5283 | -9/Materials | Entered Mines 5333 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5335 | -9/Mines | Discovered new exit (range 5) 5343 | -9/Mines | Entered Exiles 5371 | -9/Exiles | Discovered new exit (range 15) 5433 | -9/Exiles | Met 8R-AWN 5463 | -9/Exiles | Met EX-HEX 5519 | -9/Exiles | Met EX-BIN 5549 | -9/Exiles | Aligned with FarCom system 5551 | -9/Exiles | Given EX-Vault access code 5597 | -9/Exiles | Opened EX-Vault 5609 | -9/Exiles | Build established: Hauler-Gunner 5624 | -9/Exiles | Found Latent Energy Streamer 5674 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5732 | -9/Exiles | Met EX-DEC 5978 | -9/Exiles | Discovered new exit (range 10) 6002 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 6002 | -9/Exiles | Entered Mines 6074 | -8/Mines | Discovered new exit (range 11) 6293 | -8/Mines | Build established: Hauler-Skirmisher 6350 | -8/Mines | Discovered new exit (range 8) 7441 | -8/Mines | Entered Materials 7441 | -8/Materials | Evolved 2 slots: Utility x2 7442 | -8/Materials | Loaded intel: 1 garrison access location 8767 | -8/Materials | Repaired Imp. Light Cannon 8800 | -8/Materials | Repaired Imp. Light Cannon 9621 | -8/Materials | Discovered new exit (range 3) 9743 | -8/Materials | Identified exit to Garrison 9743 | -8/Materials | Entered Garrison 9836 | -8/Garrison | Triggered checkpoint 9868 | -8/Garrison | Core integrity fell below 50% 9873 | -8/Garrison | Core integrity fell below 20% 9880 | -8/Garrison | Core destroyed Last Messages --------------- 09854_ Overheating: Core damaged (-93). 09854_ Acquired Great Maul. 09857_ Overheating: Matter decay (-19). 09858_ G-47 Trooper destroyed. 09859_ Overheating: Hrd. Medium Armor Plating damaged (-74). 09860_ Imp. Light Cannon permanently disabled. 09860_ Overheating: Short circuit. 09861_ Overheating: Core damaged (-82). 09862_ Overheating: Core damaged (-66). 09863_ Overheating: Energy bleed (-15). 09865_ G-47 Trooper misfires. 09866_ Overheating: System interference. 09866_ Imp. Light Cannon temporarily disabled. 09868_ Overheating: Core damaged (-82). 09871_ Overheating: Energy bleed (-5). 09873_ Overheating: Core damaged (-99). 09874_ Overheating: System interference. 09874_ Imp. Heat Sink temporarily disabled. 09877_ Overheating: Core damaged (-82). 09880_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????######??????????? | | ?????????????????????????" #?????# #??????????? | | ?????????????????????????" #?????# #??????????? | | ?????????????????????????" #?????# #??????????? | | ?????????????????????????# #?????# ###??????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????# ########### ####### #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# ######### ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????# ???????????????# #?????????????????????? | | ??????## ## ?????????# #?????????????????????? | | ????? % =% ########@ #?????????????????????? | | ????? [ !g #?????????????????????? | | ????? %= #?????????????????????? | | ???????? ## ###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????g????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Thermal Conversion 30 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothCannonClaws Manual? 0 Play Time 00:54:18 Cumulative 93.0 hours Start 2020.11.01 @ 16:19:13 End 2020.11.01 @ 17:29:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1353edda-fbd7-4a6e-adef-22bd93c534c7