Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 13:12:44 Player: Ev Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3306) 3306 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 8551 Bonus ------- Follower Combat Kills 35 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Targeting Computer Graphene Brace Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Advanced Targeting Computer Advanced Targeting Computer Point Defense System Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Graphene Brace Hacking Suite Hacking Suite > --- WEAPON ----------- Tesla Rifle Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Heavy Treads Heavy Treads Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Magnetic Acceleration Cannon Mining Laser [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Linear Gravjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 Utility 7 | . . 2 1 . 2 1 . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 78 | 6 6 10 4 16 9 2 7 18 Power 7 | 1 . 1 . 2 2 . . 1 Engine 6 | 1 . 1 . 1 2 . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 2 1 2 . 5 2 Treads 11 | 2 . . 2 1 2 . 2 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . 3 . Flight . | . . . . . . . . . Utility 28 | 1 2 5 1 3 4 1 . 11 Device 8 | . . . 1 2 . 1 . 4 Storage 3 | 1 . 2 . . . . . . Processor 8 | . 1 1 . . 1 . . 5 Hackware 2 | . . . . . 1 . . 1 Protection 7 | . 1 2 . 1 2 . . 1 Artifact . | . . . . . . . . . Weapon 29 | 2 4 4 1 10 1 1 2 4 Energy Gun 10 | 1 . . . 4 1 1 2 1 Energy Cannon 4 | . . . . 2 . . . 2 Ballistic Gun 7 | 1 2 . . 4 . . . . Ballistic Cannon 7 | . 2 3 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 6 1 . . 1 Parts Lost 28 | . . . . 4 1 . 8 15 Power 2 | . . . . 1 . . . 1 Propulsion 5 | . . . . . 1 . 2 2 Utility 13 | . . . . 3 . . 2 8 Weapon 8 | . . . . . . . 4 4 Highest Loss Streak 11 | . . . . 2 1 . 8 11 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 3 5 8 7 9 9 8 7 Power . | . . . . . 1 1 . . Propulsion . | . . . . . . . . 1 Utility 4 | . . 2 6 6 6 7 6 3 Weapon 1 | . 2 2 2 1 1 1 2 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . 1 . 2 . . 3 8 Power 2 | . . . . . . . 1 1 Propulsion 2 | . . . . . . . . 2 Utility 8 | . . 1 . . . . 2 5 Weapon 2 | . . . . 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 95 95 85 78 82 Engine 8 | . 14 11 9 8 7 6 6 4 Treads 16 | . 28 22 18 17 15 13 10 9 Device 10 | . . . 8 12 15 20 18 14 Storage 10 | . 7 21 18 13 7 6 6 3 Processor 10 | . 7 11 9 9 10 6 6 14 Hackware 3 | . . . . . 7 6 6 7 Protection 7 | . 13 10 9 8 7 6 4 5 Energy Gun 3 | . . . . 3 7 5 6 4 Energy Cannon 6 | . . . . 5 15 13 9 6 Ballistic Gun 3 | . 25 . . 5 . . . . Ballistic Cannon 7 | . 1 21 27 10 . . . 2 Peak Build Rating 84 | 6 10 14 19 34 47 54 54 84 Average Rating 39 | 3 9 11 17 25 43 52 48 77 On Entrance 25 | . 6 8 14 19 33 47 54 45 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 21 28 30 35 54 55 55 58 Greatest Support 140 | 40 40 40 42 42 50 48 48 140 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 6 10 10 10 10 10 10 8 Most Carried 10 | 4 5 10 9 10 10 10 10 10 Average Carried 7 | . 3 5 8 7 9 9 8 8 Final Capacity 10 | 8 5 10 10 10 10 10 10 5 Final Carried 10 | . 5 10 8 10 10 10 10 5 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Gunner 21% | Gunner 8% | Scavenger-Tank 7% | Hacker-Tank 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Matter Collected 2110 | 202 114 502 62 692 115 . 90 333 Remotely . | . . . . . . . . . Salvage Created 3533 | . 114 561 33 909 579 . 468 869 Parts 202 | . 12 42 2 44 34 . 27 41 Haulers Intercepted 9 | . 1 3 . 3 2 . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 70 | . 3 14 1 20 9 . 9 14 Guns 18 | . 3 . . 6 3 . 6 . Cannons 46 | . . 14 1 14 5 . 3 9 Classes Destroyed 14 | . 3 3 . 3 2 . 1 2 Builder 4 | . 1 . . 1 1 . . 1 Hauler 9 | . 1 3 . 3 2 . . . Recycler 1 | . . . . 1 . . . . Operator 4 | . . 3 . 1 . . . . Watcher 2 | . . . . . . . . 2 Swarmer 12 | . 3 3 . 3 . . 3 . Grunt 27 | . . 10 . 9 3 . 3 2 Duelist 3 | . . . . 3 . . . . Protector 2 | . . . . 1 . . . 1 Sentry 12 | . . 1 1 4 4 . . 2 Specialist 3 | . . . . . . . 2 1 Hunter 3 | . . . . . . . . 3 Programmer 6 | . . . . . 1 . . 5 Heavy 2 | . . . . . 1 . 1 . Best Kill Streak 7 | . 4 6 1 7 2 . 6 4 Combat Bots Only 6 | . 3 5 1 5 2 . 6 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 578 | . 7 40 4 82 104 . 99 242 Missed 149 | . 1 7 1 17 33 . 32 58 Hits 429 | . 6 33 3 65 71 . 67 184 Melee 7 | . . . . 7 . . . . Projectile 422 | . 6 33 3 58 71 . 67 184 Critical Strikes 14 | . . . . 4 . . 2 8 Actively Blocked 10 | . . . . . . . 2 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7364 | . 47 378 34 1166 848 . 1350 3541 Core 1587 | . 6 19 . 280 29 . 240 1013 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 97 95 . 49 95 . 71 . Volleys Fired 235 | . 4 37 2 88 24 . 26 54 Largest 3 | . 2 2 3 3 3 . 3 3 Hottest 244 | . 46 100 90 211 211 . 223 244 Shots Fired 535 | . 8 69 6 209 66 . 59 118 Gun 150 | . 8 . . 69 18 . 27 28 Cannon 380 | . . 64 6 140 48 . 32 90 Launcher . | . . . . . . . . . Special 5 | . . 5 . . . . . . Kinetic 270 | . 8 64 6 154 . . . 38 Thermal 228 | . . 5 . 55 66 . 59 43 Explosive . | . . . . . . . . . Electromagnetic 37 | . . . . . . . . 37 Robot Hit Streak 19 | . 4 14 6 17 14 . 16 19 Robot Miss Streak 5 | . 1 3 . 3 3 . 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 355 | . 6 39 5 127 51 . 40 87 Core Hits 165 | . 6 23 2 49 38 . 19 28 Critical Kills 3 | . . . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . 2 1 2 1 . . 6 Burn 2 | . . . . 2 . . . . Meltdown 3 | . . . . . 1 . . 2 Blast 7 | . . 2 1 . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8051 | . 90 744 91 2313 1197 . 860 2756 Guns 2041 | . 90 . . 800 445 . 368 338 Cannons 5905 | . . 744 91 1513 752 . 492 2313 Explosions 105 | . . . . . . . . 105 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3589 | . 90 744 91 1597 . . . 1067 Thermal 3787 | . . . . 716 1197 . 860 1014 Explosive . | . . . . . . . . . Electromagnetic 675 | . . . . . . . . 675 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 2 1 . . 7 Average Corruption 3 | . . . . 1 1 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 2 . . . 13 Message Errors 2 | . . . . 1 . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . . 13 7 . . 23 Projectiles 43 | . . . . 13 7 . . 23 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 31 | . . 4 . 15 . . . 12 Impact . | . . . . . . . . . Kinetic 27 | . . 4 . 13 . . . 10 Secondary 4 | . . . . 2 . . . 2 Self-Inflicted Damage 53 | . . . . . . . . 53 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | . . 96 45 424 222 . 71 415 Average Temperature 70 | . . 26 27 83 79 . 34 87 Received Heat Transfer 1179 | . . 150 9 450 192 . 225 153 Effects 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 17 | . . . . 4 5 . 3 5 Heat Transferred 6281 | . . . . 1433 1702 . 1758 1388 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 56 100 100 100 100 Level 1 8 | . . . . 43 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 279 | . 75 188 57 279 116 21 130 167 Initial 116 | . . 6 52 . 116 21 . 67 Average 69 | . 13 93 33 172 46 9 46 33 Influence Increases 2164 | . 86 393 51 714 294 . 210 416 Destroy 0b10 Robot/C 1380 | . 60 280 20 400 180 . 180 260 Destroy 0b10 Robot/NC 115 | . 10 30 . 40 15 . . 20 Destroy Leader 352 | . 12 66 10 86 74 . 30 74 Allied During Kill 6 | . . . . 6 . . . . Successful Hack 33 | . 4 . 6 . 23 . . . Disable Machine 60 | . . . . 60 . . . . Destroy Structure 38 | . . 2 . 2 2 . . 32 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . . 15 . 120 . . . 30 Influence Decreases 2125 | . 70 284 176 456 509 43 80 507 Entered New Map 310 | . . 10 73 . 142 22 . 63 Time Decay 1499 | . 70 274 103 376 361 21 . 294 Lost Part 276 | . . . . 40 6 . 80 150 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 12 | . . 3 . 2 2 . 2 3 Investigation . | . . . . . . . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 7 | . . 3 . . 1 . 2 1 Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 3 17 4 33 10 . 10 25 Peak Tracking Total 8 | . 3 4 3 8 2 . 6 6 Tactical Retreats 8 | . . 1 . 5 . . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Traps Triggered 6 | . . . . 2 . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Accessed 11 | . 2 1 1 . 2 1 . 4 Terminals 9 | . 2 1 1 . 2 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 28 | . 8 2 3 . 6 1 . 8 Successful 16 | . 4 1 2 . 5 1 . 3 Failed 12 | . 4 1 1 . 1 . . 5 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 6 1 3 . 3 . . 4 Terminals 24 | . 8 2 3 . 6 1 . 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 5 | . 1 1 . . 2 1 . . Record 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 10 | . 3 . 2 . 3 . . 2 Terminals 10 | . 3 . 2 . 3 . . 2 Track 2 | . 1 . . . 1 . . . Botnet 4 | . 1 . 1 . 1 . . 1 Operators 4 | . 1 . 1 . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 1 . 2 1 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . Total Damage 250 | . . . . 250 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Active Infowar (turns) 93 | . . . . . . . . 93 Terrain 93 | . . . . . . . . 93 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Turns Passed 4723 | 56 423 710 224 908 891 70 251 1190 Spaces Moved 2334 | 42 232 324 132 365 380 28 97 734 Core 20 | 20 . . . . . . . . Treads 2084 | 22 232 324 132 365 380 28 57 544 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 230 | . . . . . . . 40 190 Flight . | . . . . . . . . . Fastest Speed 32 | 50 160 160 152 145 152 245 32 32 Average Speed 153 | 107 160 160 156 154 195 245 151 126 Slowest Speed 250 | 160 160 160 160 225 245 245 250 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 42 33 14 47 14 1 90 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . 4 . . . . . . Terrain Destroyed 18 | . . 4 . . . . . 14 Melee . | . . . . . . . . . Projectile 15 | . . 4 . . . . . 11 AOE 3 | . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total 3043 | 53 276 437 145 567 479 30 153 903 Wait 256 | . 21 43 4 67 45 . 5 71 Move 2326 | 41 231 323 131 364 379 27 96 734 Hop . | . . . . . . . . . Pick Up 85 | 6 9 15 2 19 10 . 10 14 Fast Attach 9 | . 2 . . . . 1 . 6 Attach 42 | 6 1 4 2 11 4 1 5 8 Detach 2 | . . 1 . . . 1 . . Swap 36 | . 3 7 2 8 8 . 2 6 Drop 48 | . 5 7 2 10 9 . 5 10 Fire 235 | . 4 37 2 88 24 . 26 54 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory (discovered 3 exits: [*Fac x2] / [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Discovered new exit (range 4) 1190 | -9/Materials | Entered another Materials area 1190 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1388 | -8/Materials | Discovered new exit (range 15) 1414 | -8/Materials | Entered Storage 1507 | -8/Storage | Build established: Gunner 1825 | -8/Storage | Met a pair of Derelict thieves 2195 | -8/Storage | Core integrity fell below 50% 2245 | -8/Storage | Build established: Scavenger-Gunner 2276 | -8/Storage | Discovered new exit (range 13) 2322 | -8/Storage | Entered Factory 2322 | -7/Factory | Evolved 2 slots: Utility x2 3191 | -7/Factory | Discovered new exit (range 8) 3213 | -7/Factory | Entered another Factory area 3213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3283 | -6/Factory | Identified exit to DSF 3283 | -6/Factory | Entered DSF 3374 | -6/DSF | Additional patrols routed to DSF 3508 | -6/DSF | Lost 8 parts (2n2u4w) 3517 | -6/DSF | Sterilization system engaged 3526 | -6/DSF | Discovered new exit (range 15) 3534 | -6/DSF | Entered Factory 3534 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3801 | -5/Factory | Discovered new exit (range 10) 3827 | -5/Factory | Discovered new exit (range 14) 4018 | -5/Factory | Discovered new exit (range 5) 4051 | -5/Factory | Build established: Hacker-Tank 4326 | -5/Factory | Cargo convoy interrupted 4442 | -5/Factory | Build established: Tank 4521 | -5/Factory | Lost 4 parts (3u1w) 4715 | -5/Factory | Core integrity fell below 50% 4722 | -5/Factory | Core integrity fell below 20% 4724 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04714_ Penetrated by Slug. 04715_ Imp. Weapon Cycler destroyed. 04715_ Slug penetrates Wall. 04715_ Penetrated by Slug. 04717_ Exp. Heat Sink destroyed. 04718_ Adv. Targeting Computer destroyed. 04718_ Knocked back. 04718_ Penetrated by Slug. 04718_ Slug penetrates Wall. 04718_ R-10 Processor collects Wheel. 04720_ Slug penetrates Wall. 04721_ M-28 Smith repairs Y-64 Sentinel. 04721_ Penetrated by Slug. 04721_ R-10 Processor destroyed. 04721_ Penetrated by Slug. 04723_ M-28 Smith repairs Y-64 Sentinel Adv. Heat Sink. 04724_ Penetrated by Slug. 04724_ H-66 Slayer knocked back. 04724_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#?#??????#?##????????????????????? | | ?????????????????????????????????????????????????? | | ???????#??????###########?????#??????????????????? | | ??????????????# ] #????????????????????????? | | ??????#?????#?# #??? ???????????????????? | | ??????#####? ## #??? ????????????????????? | | ??????# ? # #????????????????????????? | | ???#??# """ # #??? ????????????????????? | | ??#???# """ # #???????????????????????## | | ??????# " # ! #?#????? ???????????????# | | ??????# "F" # #???????????????????????# | | ??????# """ #####+######??????????????????????# | | ??????# #?# #########;##+## """??????# | | ??????# ### !% R == H ?????# | | ??#???# !!! %+ mY %%h % !=* % ?????? | | ??????# ! ### ! h @ % =u%=% #?????# | | ??????# ! ### R###;;########## ??????## | | ??????# #?## ##?####?????????????????????? | | ??????# #??# %%#??????? ???????????????????? | | ??????# """ #??#%%%#???#???? ??????????????????? | | ????#?# """ ####% %###?????????????????????????? | | ??????# """ #### %###????"????????????????????? | | ### ??# ## ![#??? ?????????????????????? | | # ##+####### #?? ??????????????????????? | | # "" % #?? ??? ??????????????????? | | T #?????????????????????????? | | # ! #?????????????????????????? | | # ###### T## #?????????????????????????? | | ###+##?????##### #?????????????????????????? | | ???????########## % ##############?????????????? | | ???????# # % #| #?????????????? | | ???????# """ # # #?????????????? | | ???????# """ + + #?????????????? | | ???????# """ # # """" """" #?????????????? | | ???????# # # """" """" #????????????## | | ???????# """ # # """" """" #????????????# | | ???????# """ # # """" """" #????????????# | | ???????# """ # # """" """" #????????????# | | ???????# # # """" """" #????????????# | | ???????# !!! # # #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 58 Targeting Accuracy 29 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorLauncherAutobeam Manual? 0 Play Time 00:54:58 Cumulative 56.2 hours Start 2025.06.19 @ 16:40:22 End 2025.09.11 @ 13:12:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7df686c0-00fc-48be-b2ae-fee6379c2ba3