Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 14:15:07 Player: dhtilly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5394) 5394 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3046) 3046 TOTAL SCORE: 12660 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2186 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 1/450 Energy 38/100 System Corruption 36% Temperature Cool (27) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Recoil Stabilizer Layered Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Chainsword > --- INVENTORY (25) --- Improved Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Matter Filter Kinecellerator Hacking Suite Dynamic Insulation System Recalibrator Decoy Drone Bay (16/16) High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod Improved Terrain Scanner Kinecellerator Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Hardlight Generator Hacking Suite Dynamic Insulation System Corruption Screen Decoy Drone Bay Flak Gun Flak Gun Assault Cannon Gauss Cannon Advanced EMP Blaster Heavy Missile Launcher Chainsword [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 185 | 7 9 13 4 1 42 96 13 Power 20 | 1 2 1 . 1 6 8 1 Engine 16 | 1 2 1 . 1 6 5 . Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 33 | 2 2 4 2 . . 20 3 Treads . | . . . . . . . . Leg 30 | 2 2 2 2 . . 19 3 Wheel 3 | . . 2 . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 66 | 2 2 3 . . 16 38 5 Device 28 | 1 . 3 . . 3 20 1 Storage 7 | 1 2 . . . 2 1 1 Processor 7 | . . . . . 3 4 . Hackware 1 | . . . . . . 1 . Protection 23 | . . . . . 8 12 3 Artifact . | . . . . . . . . Weapon 66 | 2 3 5 2 . 20 30 4 Energy Gun 3 | 1 . . . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 32 | 1 3 3 1 . 10 12 2 Ballistic Cannon 11 | . . . . . 5 6 . Launcher 14 | . . 2 1 . 2 8 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . 2 3 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 13 | . . . . . . . 13 Parts Lost 64 | . 2 3 . . 11 42 6 Power 10 | . 1 1 . . 1 6 1 Propulsion 21 | . 1 2 . . . 18 . Utility 21 | . . . . . 7 12 2 Weapon 12 | . . . . . 3 6 3 Highest Loss Streak 12 | . 2 2 . . 4 12 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 99 95 77 100 89 89 62 Engine 8 | . 13 11 14 14 8 5 . Leg 25 | . 27 22 28 28 18 28 12 Device 10 | . 14 14 14 14 7 9 7 Storage 9 | . 14 14 14 14 9 7 7 Processor 11 | . . . . . 19 15 14 Protection 6 | . . . . . 11 7 2 Energy Gun 1 | . 9 . . . . . . Ballistic Gun 8 | . 18 18 3 14 9 3 14 Ballistic Cannon 3 | . . . . . 3 6 . Launcher 1 | . . 9 3 14 . . . Naked Turns . | . . . . . . . . Heaviest Build 127 | 15 32 32 32 34 77 127 98 Greatest Support 94 | 20 20 30 60 60 60 94 33 Greatest Overweight (x) 29 | 4 2 3 1 . 1 29 4 Average Overweight (x) . | . . 1 . . . 1 3 Largest Inventory Capacity 25 | 8 15 15 15 15 20 25 25 Average Capacity 20 | 7 12 15 15 15 18 24 25 Most Carried 25 | 4 15 15 15 15 20 25 22 Average Carried 19 | 3 10 14 14 14 17 23 18 Final Capacity 25 | 8 15 15 15 15 20 25 25 Final Carried 20 | 4 15 15 15 15 20 20 12 Class Distribution -------------------- 45% | Mutant 43% | Skirmisher 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Sto Matter Collected 5836 | 257 242 424 . 34 1650 3229 . Remotely 504 | . . . . . . 504 . Salvage Created 5023 | 42 392 167 . . 1711 2612 99 Parts 278 | 8 36 3 . . 92 131 8 Haulers Intercepted 12 | . 2 . . . 5 5 . Recyclers Shooed 4 | . . . . . 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 134 | . 10 15 . . 40 67 2 Guns 60 | . 10 3 . . 25 20 2 Cannons 54 | . . . . . 15 39 . AOE 19 | . . 12 . . . 7 . Classes Destroyed 17 | 1 5 1 . . 8 2 . Worker 6 | . . . . . 1 5 . Builder 4 | . 2 . . . . 2 . Tunneler 3 | 3 . . . . . . . Hauler 12 | . 2 . . . 5 5 . Recycler 4 | . . . . . 2 2 . Mechanic 4 | . . . . . 1 3 . Operator 3 | . 1 . . . 1 1 . Swarmer 24 | . 6 . . . 11 6 1 Grunt 52 | . 4 2 . . 15 31 . Brawler 4 | . . . . . 1 2 1 Duelist 8 | . . . . . 3 5 . Protector 2 | . . . . . 1 1 . Sentry 17 | . . . . . 8 9 . Hunter 5 | . . . . . . 5 . Programmer 8 | . . . . . . 8 . Heavy 1 | . . . . . 1 . . Assembled 13 | . . 13 . . . . . Best Kill Streak 13 | 2 7 4 . . 13 10 1 Combat Bots Only 12 | . 7 4 . . 12 6 1 Max Kills in Single Turn 4 | 1 1 2 . . 1 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Damage Taken 11800 | . 468 544 . . 2646 7344 798 Core 1335 | . 71 126 . . 421 659 58 Absorbed by Shields 208 | . . . . . . 208 . Redirected to Shielding 221 | . . . . . 175 . 46 Regen/Repaired (Parts) 287 | . 138 . . . 72 77 . Core Remaining (%) 48 | 100 . . . 21 23 . . Volleys Fired 482 | 8 38 30 . . 135 252 19 Largest 2 | 2 2 2 . . 2 2 2 Hottest 93 | 70 70 46 . . 60 93 56 Shots Fired 734 | 16 75 41 . . 203 377 22 Gun 417 | 16 75 20 . . 139 145 22 Cannon 281 | . . . . . 63 218 . Launcher 36 | . . 21 . . 1 14 . Special . | . . . . . . . . Kinetic 650 | 8 39 20 . . 202 359 22 Thermal 48 | 8 36 . . . . 4 . Explosive 36 | . . 21 . . 1 14 . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 5 12 4 . . 16 21 12 Robot Miss Streak 10 | 2 4 3 . . 3 9 10 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 10 | . 3 . . . 4 3 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 511 | 10 49 13 . . 153 268 18 Core Hits 351 | 3 22 25 . . 85 206 10 Critical Kills 4 | . 1 . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 29 | 1 3 . . . 10 13 2 Burn 3 | 1 2 . . . . . . Destroy 4 | . 1 . . . . 1 2 Blast 22 | . . . . . 10 12 . Melee Attacks 8 | . . . . . 3 4 1 Impact . | . . . . . . . . Slashing 8 | . . . . . 3 4 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16620 | 120 675 846 . . 4330 10133 516 Guns 5578 | 120 675 162 . . 1770 2363 488 Cannons 8042 | . . . . . 2362 5680 . Explosions 2830 | . . 684 . . 74 2072 . Melee 120 | . . . . . 92 . 28 Ramming 50 | . . . . . 32 18 . Kinetic 13191 | 59 351 162 . . 4132 7999 488 Thermal 881 | 61 324 . . . 74 422 . Explosive 2238 | . . 684 . . . 1554 . Electromagnetic 140 | . . . . . . 140 . Impact . | . . . . . . . . Slashing 120 | . . . . . 92 . 28 Piercing . | . . . . . . . . Highest Corruption 36 | . 2 5 5 5 4 13 36 Average Corruption 6 | . 2 3 5 5 4 12 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 181 | . 14 23 10 1 33 89 11 Message Errors 37 | . 3 7 1 1 3 20 2 Matter Fused 45 | . 2 4 3 . 15 17 4 Heat Flow Errors 25 | . 3 5 2 . 3 12 . Energy Discharges 19 | . 1 3 . . 3 10 2 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 27 | . 4 1 3 . 3 15 1 Data Loss (major) 9 | . . 2 1 . 2 4 . Misfires 5 | . 1 1 . . . 3 . Alerts 3 | . . . . . 2 1 . Weapon Failures 9 | . . . . . 1 6 2 Overload Shots . | . . . . . . . . Overflow Damage 769 | . . 8 . . 211 550 . Projectiles 563 | . . . . . 99 464 . Explosions 144 | . . 8 . . 50 86 . Melee 62 | . . . . . 62 . . Knockbacks 49 | . . . . . 11 38 . Impact . | . . . . . . . . Kinetic 44 | . . . . . 10 34 . Secondary 5 | . . . . . 1 4 . Self-Inflicted Damage 516 | . . 180 . . 31 305 . Shots 16 | . . 7 . . 1 8 . Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . 2 4 . Kicked 6 | . . . . . 2 4 . Crushed . | . . . . . . . . Highest Temperature 436 | 27 216 219 100 . 243 436 . Average Temperature 73 | 9 50 74 51 . 50 88 . Received Heat Transfer 3756 | . 186 119 . . 981 2398 72 Effects 7 | . 1 . . . . 6 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . 2 . Interference 3 | . 1 . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1830 | 259 1110 . . . 50 411 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Peak Influence 1890 | 15 251 102 . . 947 1890 1157 Initial 1100 | . 9 5 . . . 273 1100 Average 552 | 5 107 35 . . 544 796 1111 Maximum Alert Level 5 | . 1 . . . 3 5 4 Low Security (%) 28 | 100 79 100 . 100 9 3 . Level 1 22 | . 20 . . . 5 36 . Level 2 21 | . . . . . 57 18 . Level 3 9 | . . . . . 27 6 4 Level 4 12 | . . . . . . 22 95 Level 5 5 | . . . . . . 10 . High Security 1 | . . . . . . 2 . Max Security . | . . . . . . . . Squads Dispatched 41 | . 1 . . . 10 28 2 Investigation 6 | . . . . . . 6 . Extermination 6 | . . . . . . 6 . Reinforcement 10 | . 1 . . . 5 4 . Assault 16 | . . . . . 2 12 2 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Distress Signals 8 | . 1 . . . 4 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 231 | . 21 17 . . 68 111 14 Peak Tracking Total 13 | . 4 2 . . 11 9 13 Tactical Retreats 20 | . 1 3 . . 11 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Sto Machines Disabled 23 | . . 1 . . 3 18 1 Max in Single Turn 5 | . . 1 . . 2 5 1 Garrison Access 4 | . . . . . 1 3 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Machines Accessed 39 | . 7 1 1 . 10 20 . Terminals 23 | . 6 . . . 8 9 . Fabricators 4 | . . . . . . 4 . Repair Stations 3 | . 1 . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 4 | . . . . . 1 3 . Total Hacks 119 | . 26 1 1 . 35 56 . Successful 64 | . 15 1 1 . 19 28 . Failed 55 | . 11 . . . 16 28 . Catastrophic 6 | . . . . . 1 5 . Database Lockouts . | . . . . . . . . Manual 74 | . 22 . 1 . 28 23 . Terminals 82 | . 21 . . . 31 30 . Fabricators 8 | . . . . . . 8 . Repair Stations 11 | . 5 . . . 2 4 . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . . . . 10 . Garrison Access 6 | . . . . . 2 4 . Terminal Hacks 20 | . 5 1 1 . 7 6 . Part Schematic 2 | . . . . . . 2 . Robot Analysis 4 | . 4 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . Terminal Index 4 | . 1 . . . 2 1 . Scanalyzer Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . 2 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . . . 2 . Repair Station Hacks 9 | . 4 . . . 2 3 . Scan Component 5 | . 2 . . . 1 2 . Repair 4 | . 2 . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . . . 7 . Insert Component 4 | . . . . . . 4 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 3 | . . . . . 1 2 . Seal Access 3 | . . . . . 1 2 . Unauthorized Hacks 22 | . 6 . . . 9 7 . Terminals 22 | . 6 . . . 9 7 . Assimilate 1 | . . . . . 1 . . Botnet 21 | . 6 . . . 8 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 6 . . . 9 18 . Full Trace Events 6 | . . . . . . 6 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 89 | . . . . . . 89 . Total Part Build Rating 9 | . . . . . . 9 . Parts Repaired 4 | . 2 . . . 1 1 . Time 128 | . 52 . . . 38 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . . . 1 . . 2 Largest Group 2 | . . . . 1 1 . 2 Highest-Rated Group 62 | . . . . 31 31 . 62 Highest-Rated Ally 31 | . . . . 31 31 . 31 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . 4 . 14 Total Damage 211 | . . . . . 42 . 169 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Sto Turns Passed 10208 | 131 1336 1134 413 69 2007 4953 165 Spaces Moved 5162 | 69 748 615 376 73 1179 2077 25 Core 14 | 13 . . . . . 1 . Treads . | . . . . . . . . Legs 4959 | 56 748 432 376 73 1179 2070 25 Wheels 189 | . . 183 . . . 6 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 115 90 90 90 105 260 Average Speed 158 | 135 155 168 106 90 116 189 366 Slowest Speed 1500 | 250 260 190 190 90 170 1500 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 99 86 61 27 79 51 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 42 | . . 21 . . 9 12 . Terrain Destroyed 398 | . . 136 . . 55 207 . Melee 6 | . . . . . 2 4 . Projectile 69 | . . . . . 22 47 . AOE 323 | . . 136 . . 31 156 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Total 6402 | 87 847 672 390 76 1593 2664 73 Wait 322 | . 26 5 . . 157 123 11 Move 5155 | 68 747 614 375 72 1178 2076 25 Hop . | . . . . . . . . Pick Up 128 | 4 16 2 4 1 32 66 3 Fast Attach 52 | 7 5 7 2 1 16 14 . Attach 69 | . . 3 2 . 14 38 12 Detach 15 | . 1 1 1 . 7 4 1 Swap 64 | . 4 3 . . 12 44 1 Drop 101 | . 10 7 6 2 37 39 . Fire 482 | 8 38 30 . . 135 252 19 Melee 8 | . . . . . 3 4 1 Ram . | . . . . . . . . Kick 6 | . . . . . 2 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 132 | -11/Junkyard | Entered Materials 306 | -10/Materials | Destroyed 7 combat bots 312 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 623 | -10/Materials | Discovered new exit (range 9) 755 | -10/Materials | Repaired Aluminum Leg 797 | -10/Materials | Repaired Assault Rifle 830 | -10/Materials | Discovered new exit (range 11) 990 | -10/Materials | Discovered new exit (range 14) 1109 | -10/Materials | Discovered new exit (range 9) 1468 | -10/Materials | Entered Mines 1479 | -10/Mines | Met a Derelict bent on vengeance 1565 | -10/Mines | Found a hidden stash of uninstalled traps 1576 | -10/Mines | Learned Materials emergency access door positions 1635 | -10/Mines | Discovered new exit (range 8) 1706 | -10/Mines | Assembled infested the area 1711 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1931 | -10/Mines | Core integrity fell below 50% 2190 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2190 | -10/Mines | Discovered new exit (range 5) 2246 | -10/Mines | Found the Drone Emporium 2255 | -10/Mines | Found Prototype Device 2302 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2305 | -10/Mines | Found Prototype Device 2305 | -10/Mines | Identified Exp. Sensor Array 2602 | -10/Mines | Entered Exiles 2648 | -10/Exiles | Met 8R-AWN 2682 | -10/Exiles | Met EX-HEX 2716 | -10/Exiles | Met EX-BIN 2729 | -10/Exiles | Aligned with FarCom system 2730 | -10/Exiles | Given EX-Vault access code 2758 | -10/Exiles | Opened EX-Vault 2765 | -10/Exiles | Found Potential Leg 2768 | -10/Exiles | Found Potential Leg 2789 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2817 | -10/Exiles | Met EX-DEC 2845 | -10/Exiles | Discovered new exit (range 14) 3015 | -10/Exiles | Left Exiles lab with Potential Leg 3015 | -10/Exiles | Entered Mines 3052 | -9/Mines | Learned Materials security intel 3070 | -9/Mines | Discovered new exit (range 15) 3074 | -9/Mines | Received a Mining Laser from a helpful Derelict 3084 | -9/Mines | Entered Materials 3084 | -8/Materials | Accompanied by 1 ally 3084 | -8/Materials | Evolved 4 slots: Utility x4 3296 | -8/Materials | Build established: Skirmisher 3296 | -8/Materials | Garrison activated, responded to threat 3400 | -8/Materials | Destroyed 12 combat bots 3889 | -8/Materials | Discovered new exit (range 7) 3932 | -8/Materials | Build established: Mutant 4125 | -8/Materials | Discovered new exit (range 4) 4183 | -8/Materials | Repaired Imp. Weapon Shielding 4341 | -8/Materials | Lost 4 parts (4u) 4612 | -8/Materials | Discovered new exit (range 3) 4621 | -8/Materials | Core integrity fell below 50% 4630 | -8/Materials | Build established: Skirmisher 4684 | -8/Materials | First assault squad dispatched 5091 | -8/Materials | Entered Factory 5091 | -7/Factory | Evolved 2 slots: Propulsion x2 5143 | -7/Factory | Repaired Hvy. Armor Plating 5500 | -7/Factory | Fabricated Lyr. Medium Armor Plating (x1) 6500 | -7/Factory | Identified exit to Storage 6500 | -7/Factory | Identified exit to Lower Caves 7533 | -7/Factory | Fabricated Hvy. Missile Launcher? 8072 | -7/Factory | System corruption reached 10% 8105 | -7/Factory | Lost 4 parts (1p1n2u) 8291 | -7/Factory | First assault squad dispatched 8444 | -7/Factory | Lost 3 parts (1p1n1u) 8446 | -7/Factory | Core integrity fell below 50% 8621 | -7/Factory | Build established: Mutant 9039 | -7/Factory | Lost 4 parts (2n1u1w) 9084 | -7/Factory | Identified Decoy Drone Bay 9196 | -7/Factory | Discovered new exit (range 16) 9202 | -7/Factory | Lost 3 parts (1p2n) 9287 | -7/Factory | Build established: Scavenger-Mutant 9671 | -7/Factory | Build established: Scavenger-Skirmisher 9913 | -7/Factory | High security lockdown imminent 9993 | -7/Factory | High security lockdown engaged 10001 | -7/Factory | Core integrity fell below 20% 10044 | -7/Factory | Entered Storage 10069 | -7/Storage | Met a pair of Derelict thieves 10073 | -7/Storage | Lost 12 parts (1p5n4u2w) 10199 | -7/Storage | System corruption reached 30% 10209 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10183_ Door Terminal disabled. 10185_ System corrupted: Component data lost. 10187_ Slug penetrates B-48 Gladiator. 10189_ Imp. Power Shielding destroyed. 10189_ Lgt. Nuclear Core destroyed. 10189_ System corrupted by crushing effect (+3). 10192_ Slug penetrates B-48 Gladiator. 10195_ System corrupted: Gauss Rifle jammed. 10198_ Critical hit (Smash). 10198_ Adv. Targeting Computer destroyed. 10198_ System corrupted by crushing effect (+3). 10199_ Slug penetrates B-48 Gladiator. 10201_ System corrupted: Matter fused (-6). 10201_ Gauss Rifle destroyed. 10201_ System corrupted by crushing effect (+4). 10203_ Slug penetrates B-48 Gladiator. 10203_ B-48 Gladiator suffers critical hit (Destroy). 10203_ B-48 Gladiator destroyed. 10205_ Slug penetrates B-48 Gladiator. 10209_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????########?????????????? | | ????????????????????????#! ! #?????????????? | | ????????????????????????#!! ! #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????##" "###?????????????? | | ????????????????????????#@b #??????????????? | | ????????????????????????#=%! ##??????????????? | | ????????????????#T#########g######???????????? | | ????????????# %%=%[[ Ybg[ #???????????? | | ????????????+ [ =*i= ggg!i #???????????? | | ????????????# %= % #???????????? | | ?????????????############" #######???????????? | | ????????????????????????#"T??????????????????? | | ????????????????????????###??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Power Shielding 66 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Imp. Hardlight Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -7/Factory | Preloaded Hvy. Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaSurgeMultirail Manual? 0 Play Time 01:54:02 Cumulative 117.7 hours Start 2023.03.19 @ 12:01:41 End 2023.03.19 @ 14:15:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a054f1a-a74b-425b-85c9-3c2d30697d0a