Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 14:15:07

Player: dhtilly

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (152)     760
Value Destroyed (5394)     5394
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3046)               3046
              TOTAL SCORE: 12660

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2186
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     1/450
Energy                     38/100
System Corruption          36%
Temperature                Cool (27)
Movement                   Walking (190) Ox1
Location                   -7/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY (6) ------
      Improved Cooling System
               Huge Storage Unit
       Compact Matter Pod
      Advanced Terrain Scan Processor
               Recoil Stabilizer
       Layered Light Armor Plating
>              --- WEAPON (2) -------
               Gauss Rifle
               Chainsword
>              --- INVENTORY (25) ---
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
               Recoil Stabilizer
               Matter Filter
               Kinecellerator
               Hacking Suite
               Dynamic Insulation System
               Recalibrator
               Decoy Drone Bay (16/16)
  High-powered Shotgun
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Assault Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
   Compact Matter Pod
  Improved Terrain Scanner
           Kinecellerator
  Improved Medium Armor Plating
   Layered Light Armor Plating
   Layered Medium Armor Plating
           Hardlight Generator
           Hacking Suite
           Dynamic Insulation System
           Corruption Screen
           Decoy Drone Bay
           Flak Gun
           Flak Gun
           Assault Cannon
           Gauss Cannon
  Advanced EMP Blaster
     Heavy Missile Launcher
           Chainsword
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             185  | 7   9   13  4   1   42  96  13  
  Power                    20   | 1   2   1   .   1   6   8   1   
    Engine                 16   | 1   2   1   .   1   6   5   .   
    Core                   4    | .   .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   4   2   .   .   20  3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    30   | 2   2   2   2   .   .   19  3   
    Wheel                  3    | .   .   2   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  66   | 2   2   3   .   .   16  38  5   
    Device                 28   | 1   .   3   .   .   3   20  1   
    Storage                7    | 1   2   .   .   .   2   1   1   
    Processor              7    | .   .   .   .   .   3   4   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             23   | .   .   .   .   .   8   12  3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   3   5   2   .   20  30  4   
    Energy Gun             3    | 1   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | 1   3   3   1   .   10  12  2   
    Ballistic Cannon       11   | .   .   .   .   .   5   6   .   
    Launcher               14   | .   .   2   1   .   2   8   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   2   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   2   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   .   13  
Parts Lost                 64   | .   2   3   .   .   11  42  6   
  Power                    10   | .   1   1   .   .   1   6   1   
  Propulsion               21   | .   1   2   .   .   .   18  .   
  Utility                  21   | .   .   .   .   .   7   12  2   
  Weapon                   12   | .   .   .   .   .   3   6   3   
  Highest Loss Streak      12   | .   2   2   .   .   4   12  4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   99  95  77  100 89  89  62  
  Engine                   8    | .   13  11  14  14  8   5   .   
  Leg                      25   | .   27  22  28  28  18  28  12  
  Device                   10   | .   14  14  14  14  7   9   7   
  Storage                  9    | .   14  14  14  14  9   7   7   
  Processor                11   | .   .   .   .   .   19  15  14  
  Protection               6    | .   .   .   .   .   11  7   2   
  Energy Gun               1    | .   9   .   .   .   .   .   .   
  Ballistic Gun            8    | .   18  18  3   14  9   3   14  
  Ballistic Cannon         3    | .   .   .   .   .   3   6   .   
  Launcher                 1    | .   .   9   3   14  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             127  | 15  32  32  32  34  77  127 98  
  Greatest Support         94   | 20  20  30  60  60  60  94  33  
  Greatest Overweight (x)  29   | 4   2   3   1   .   1   29  4   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   3   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  25  25  
  Average Capacity         20   | 7   12  15  15  15  18  24  25  
  Most Carried             25   | 4   15  15  15  15  20  25  22  
  Average Carried          19   | 3   10  14  14  14  17  23  18  
  Final Capacity           25   | 8   15  15  15  15  20  25  25  
  Final Carried            20   | 4   15  15  15  15  20  20  12  

 Class Distribution 
--------------------
 45% | Mutant
 43% | Skirmisher
  6% | Scavenger-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           5836 | 257  242  424  .    34   1650 3229 .    
  Remotely                 504  | .    .    .    .    .    .    504  .    
Salvage Created            5023 | 42   392  167  .    .    1711 2612 99   
  Parts                    278  | 8    36   3    .    .    92   131  8    
Haulers Intercepted        12   | .    2    .    .    .    5    5    .    
Recyclers Shooed           4    | .    .    .    .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  134  | .   10  15  .   .   40  67  2   
  Guns                     60   | .   10  3   .   .   25  20  2   
  Cannons                  54   | .   .   .   .   .   15  39  .   
  AOE                      19   | .   .   12  .   .   .   7   .   
Classes Destroyed          17   | 1   5   1   .   .   8   2   .   
  Worker                   6    | .   .   .   .   .   1   5   .   
  Builder                  4    | .   2   .   .   .   .   2   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   5   5   .   
  Recycler                 4    | .   .   .   .   .   2   2   .   
  Mechanic                 4    | .   .   .   .   .   1   3   .   
  Operator                 3    | .   1   .   .   .   1   1   .   
  Swarmer                  24   | .   6   .   .   .   11  6   1   
  Grunt                    52   | .   4   2   .   .   15  31  .   
  Brawler                  4    | .   .   .   .   .   1   2   1   
  Duelist                  8    | .   .   .   .   .   3   5   .   
  Protector                2    | .   .   .   .   .   1   1   .   
  Sentry                   17   | .   .   .   .   .   8   9   .   
  Hunter                   5    | .   .   .   .   .   .   5   .   
  Programmer               8    | .   .   .   .   .   .   8   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Assembled                13   | .   .   13  .   .   .   .   .   
Best Kill Streak           13   | 2   7   4   .   .   13  10  1   
  Combat Bots Only         12   | .   7   4   .   .   12  6   1   
Max Kills in Single Turn   4    | 1   1   2   .   .   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Sto   
Damage Taken               11800 | .     468   544   .     .     2646  7344  798   
  Core                     1335  | .     71    126   .     .     421   659   58    
  Absorbed by Shields      208   | .     .     .     .     .     .     208   .     
  Redirected to Shielding  221   | .     .     .     .     .     175   .     46    
  Regen/Repaired (Parts)   287   | .     138   .     .     .     72    77    .     
Core Remaining (%)         48    | 100   .     .     .     21    23    .     .     
Volleys Fired              482   | 8     38    30    .     .     135   252   19    
  Largest                  2     | 2     2     2     .     .     2     2     2     
  Hottest                  93    | 70    70    46    .     .     60    93    56    
Shots Fired                734   | 16    75    41    .     .     203   377   22    
  Gun                      417   | 16    75    20    .     .     139   145   22    
  Cannon                   281   | .     .     .     .     .     63    218   .     
  Launcher                 36    | .     .     21    .     .     1     14    .     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  650   | 8     39    20    .     .     202   359   22    
  Thermal                  48    | 8     36    .     .     .     .     4     .     
  Explosive                36    | .     .     21    .     .     1     14    .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     
  Robot Hit Streak         21    | 5     12    4     .     .     16    21    12    
  Robot Miss Streak        10    | 2     4     3     .     .     3     9     10    
  Penetration Max          1     | .     .     .     .     .     1     1     1     
  Secondary Targets        10    | .     3     .     .     .     4     3     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     .     
Shots Hit Robots           511   | 10    49    13    .     .     153   268   18    
  Core Hits                351   | 3     22    25    .     .     85    206   10    
  Critical Kills           4     | .     1     .     .     .     .     1     2     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     
  Critical Strikes         29    | 1     3     .     .     .     10    13    2     
    Burn                   3     | 1     2     .     .     .     .     .     .     
    Destroy                4     | .     1     .     .     .     .     1     2     
    Blast                  22    | .     .     .     .     .     10    12    .     
Melee Attacks              8     | .     .     .     .     .     3     4     1     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     .     .     3     4     1     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           16620 | 120   675   846   .     .     4330  10133 516   
  Guns                     5578  | 120   675   162   .     .     1770  2363  488   
  Cannons                  8042  | .     .     .     .     .     2362  5680  .     
  Explosions               2830  | .     .     684   .     .     74    2072  .     
  Melee                    120   | .     .     .     .     .     92    .     28    
  Ramming                  50    | .     .     .     .     .     32    18    .     
  Kinetic                  13191 | 59    351   162   .     .     4132  7999  488   
  Thermal                  881   | 61    324   .     .     .     74    422   .     
  Explosive                2238  | .     .     684   .     .     .     1554  .     
  Electromagnetic          140   | .     .     .     .     .     .     140   .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 120   | .     .     .     .     .     92    .     28    
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         36    | .     2     5     5     5     4     13    36    
  Average Corruption       6     | .     2     3     5     5     4     12    18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  181   | .     14    23    10    1     33    89    11    
    Message Errors         37    | .     3     7     1     1     3     20    2     
    Matter Fused           45    | .     2     4     3     .     15    17    4     
    Heat Flow Errors       25    | .     3     5     2     .     3     12    .     
    Energy Discharges      19    | .     1     3     .     .     3     10    2     
    Parts Rejected         1     | .     .     .     .     .     1     .     .     
    Parts Fused            1     | .     .     .     .     .     .     1     .     
    Data Loss (minor)      27    | .     4     1     3     .     3     15    1     
    Data Loss (major)      9     | .     .     2     1     .     2     4     .     
    Misfires               5     | .     1     1     .     .     .     3     .     
    Alerts                 3     | .     .     .     .     .     2     1     .     
    Weapon Failures        9     | .     .     .     .     .     1     6     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            769   | .     .     8     .     .     211   550   .     
  Projectiles              563   | .     .     .     .     .     99    464   .     
  Explosions               144   | .     .     8     .     .     50    86    .     
  Melee                    62    | .     .     .     .     .     62    .     .     
Knockbacks                 49    | .     .     .     .     .     11    38    .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  44    | .     .     .     .     .     10    34    .     
  Secondary                5     | .     .     .     .     .     1     4     .     
Self-Inflicted Damage      516   | .     .     180   .     .     31    305   .     
  Shots                    16    | .     .     7     .     .     1     8     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     .     2     4     .     
  Kicked                   6     | .     .     .     .     .     2     4     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        436   | 27    216   219   100   .     243   436   .     
  Average Temperature      73    | 9     50    74    51    .     50    88    .     
  Received Heat Transfer   3756  | .     186   119   .     .     981   2398  72    
  Effects                  7     | .     1     .     .     .     .     6     .     
    Shutdowns              1     | .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     .     2     .     
    Interference           3     | .     1     .     .     .     .     2     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     1     .     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     1     .     .     .     .     .     .     
  Heat Transferred         1830  | 259   1110  .     .     .     50    411   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Peak Influence             1890 | 15   251  102  .    .    947  1890 1157 
  Initial                  1100 | .    9    5    .    .    .    273  1100 
  Average                  552  | 5    107  35   .    .    544  796  1111 
Maximum Alert Level        5    | .    1    .    .    .    3    5    4    
  Low Security (%)         28   | 100  79   100  .    100  9    3    .    
  Level 1                  22   | .    20   .    .    .    5    36   .    
  Level 2                  21   | .    .    .    .    .    57   18   .    
  Level 3                  9    | .    .    .    .    .    27   6    4    
  Level 4                  12   | .    .    .    .    .    .    22   95   
  Level 5                  5    | .    .    .    .    .    .    10   .    
  High Security            1    | .    .    .    .    .    .    2    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    .    .    10   28   2    
  Investigation            6    | .    .    .    .    .    .    6    .    
  Extermination            6    | .    .    .    .    .    .    6    .    
  Reinforcement            10   | .    1    .    .    .    5    4    .    
  Assault                  16   | .    .    .    .    .    2    12   2    
  Garrison                 3    | .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto 
Distress Signals           8    | .   1   .   .   .   4   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              231  | .   21  17  .   .   68  111 14  
  Peak Tracking Total      13   | .   4   2   .   .   11  9   13  
  Tactical Retreats        20   | .   1   3   .   .   11  5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Sto 
Machines Disabled          23   | .   .   1   .   .   3   18  1   
  Max in Single Turn       5    | .   .   1   .   .   2   5   1   
  Garrison Access          4    | .   .   .   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto 
Machines Accessed          39   | .   7   1   1   .   10  20  .   
  Terminals                23   | .   6   .   .   .   8   9   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   
Total Hacks                119  | .   26  1   1   .   35  56  .   
  Successful               64   | .   15  1   1   .   19  28  .   
  Failed                   55   | .   11  .   .   .   16  28  .   
    Catastrophic           6    | .   .   .   .   .   1   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   74   | .   22  .   1   .   28  23  .   
  Terminals                82   | .   21  .   .   .   31  30  .   
  Fabricators              8    | .   .   .   .   .   .   8   .   
  Repair Stations          11   | .   5   .   .   .   2   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   10  .   
  Garrison Access          6    | .   .   .   .   .   2   4   .   
Terminal Hacks             20   | .   5   1   1   .   7   6   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   
  Terminal Index           4    | .   1   .   .   .   2   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       9    | .   4   .   .   .   2   3   .   
  Scan Component           5    | .   2   .   .   .   1   2   .   
  Repair                   4    | .   2   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   .   3   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   
Unauthorized Hacks         22   | .   6   .   .   .   9   7   .   
  Terminals                22   | .   6   .   .   .   9   7   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 21   | .   6   .   .   .   8   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   6   .   .   .   9   18  .   
  Full Trace Events        6    | .   .   .   .   .   .   6   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   89   | .   .   .   .   .   .   89  .   
  Total Part Build Rating  9    | .   .   .   .   .   .   9   .   
Parts Repaired             4    | .   2   .   .   .   1   1   .   
  Time                     128  | .   52  .   .   .   38  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Sto 
Total Allies               3    | .   .   .   .   1   .   .   2   
  Largest Group            2    | .   .   .   .   1   1   .   2   
  Highest-Rated Group      62   | .   .   .   .   31  31  .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   4   .   14  
  Total Damage             211  | .   .   .   .   .   42  .   169 
  Kills                    3    | .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               10208 | 131  1336 1134 413  69   2007 4953 165  
Spaces Moved               5162  | 69   748  615  376  73   1179 2077 25   
  Core                     14    | 13   .    .    .    .    .    1    .    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     4959  | 56   748  432  376  73   1179 2070 25   
  Wheels                   189   | .    .    183  .    .    .    6    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  115  90   90   90   105  260  
  Average Speed            158   | 135  155  168  106  90   116  189  366  
  Slowest Speed            1500  | 250  260  190  190  90   170  1500 400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    99   86   61   27   79   51   5    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    
Spaces Dug                 42    | .    .    21   .    .    9    12   .    
Terrain Destroyed          398   | .    .    136  .    .    55   207  .    
  Melee                    6     | .    .    .    .    .    2    4    .    
  Projectile               69    | .    .    .    .    .    22   47   .    
  AOE                      323   | .    .    136  .    .    31   156  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      6402 | 87   847  672  390  76   1593 2664 73   
  Wait                     322  | .    26   5    .    .    157  123  11   
  Move                     5155 | 68   747  614  375  72   1178 2076 25   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  128  | 4    16   2    4    1    32   66   3    
  Fast Attach              52   | 7    5    7    2    1    16   14   .    
  Attach                   69   | .    .    3    2    .    14   38   12   
  Detach                   15   | .    1    1    1    .    7    4    1    
  Swap                     64   | .    4    3    .    .    12   44   1    
  Drop                     101  | .    10   7    6    2    37   39   .    
  Fire                     482  | 8    38   30   .    .    135  252  19   
  Melee                    8    | .    .    .    .    .    3    4    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    2    4    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2)
-7/Storage

 History 
---------
  Turn | Location      | Event
    27 | -11/Junkyard  | Discovered new exit (range 15)
   132 | -11/Junkyard  | Entered Materials
   306 | -10/Materials | Destroyed 7 combat bots
   312 | -10/Materials | Build established: Mutant
   428 | -10/Materials | Discovered new exit (range 15)
   623 | -10/Materials | Discovered new exit (range 9)
   755 | -10/Materials | Repaired Aluminum Leg
   797 | -10/Materials | Repaired Assault Rifle
   830 | -10/Materials | Discovered new exit (range 11)
   990 | -10/Materials | Discovered new exit (range 14)
  1109 | -10/Materials | Discovered new exit (range 9)
  1468 | -10/Materials | Entered Mines
  1479 | -10/Mines     | Met a Derelict bent on vengeance
  1565 | -10/Mines     | Found a hidden stash of uninstalled traps
  1576 | -10/Mines     | Learned Materials emergency access door positions
  1635 | -10/Mines     | Discovered new exit (range 8)
  1706 | -10/Mines     | Assembled infested the area
  1711 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1931 | -10/Mines     | Core integrity fell below 50%
  2190 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2190 | -10/Mines     | Discovered new exit (range 5)
  2246 | -10/Mines     | Found the Drone Emporium
  2255 | -10/Mines     | Found Prototype Device
  2302 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2305 | -10/Mines     | Found Prototype Device
  2305 | -10/Mines     | Identified Exp. Sensor Array
  2602 | -10/Mines     | Entered Exiles
  2648 | -10/Exiles    | Met 8R-AWN
  2682 | -10/Exiles    | Met EX-HEX
  2716 | -10/Exiles    | Met EX-BIN
  2729 | -10/Exiles    | Aligned with FarCom system
  2730 | -10/Exiles    | Given EX-Vault access code
  2758 | -10/Exiles    | Opened EX-Vault
  2765 | -10/Exiles    | Found Potential Leg
  2768 | -10/Exiles    | Found Potential Leg
  2789 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2817 | -10/Exiles    | Met EX-DEC
  2845 | -10/Exiles    | Discovered new exit (range 14)
  3015 | -10/Exiles    | Left Exiles lab with Potential Leg
  3015 | -10/Exiles    | Entered Mines
  3052 | -9/Mines      | Learned Materials security intel
  3070 | -9/Mines      | Discovered new exit (range 15)
  3074 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  3084 | -9/Mines      | Entered Materials
  3084 | -8/Materials  | Accompanied by 1 ally
  3084 | -8/Materials  | Evolved 4 slots: Utility x4
  3296 | -8/Materials  | Build established: Skirmisher
  3296 | -8/Materials  | Garrison activated, responded to threat
  3400 | -8/Materials  | Destroyed 12 combat bots
  3889 | -8/Materials  | Discovered new exit (range 7)
  3932 | -8/Materials  | Build established: Mutant
  4125 | -8/Materials  | Discovered new exit (range 4)
  4183 | -8/Materials  | Repaired Imp. Weapon Shielding
  4341 | -8/Materials  | Lost 4 parts (4u)
  4612 | -8/Materials  | Discovered new exit (range 3)
  4621 | -8/Materials  | Core integrity fell below 50%
  4630 | -8/Materials  | Build established: Skirmisher
  4684 | -8/Materials  | First assault squad dispatched
  5091 | -8/Materials  | Entered Factory
  5091 | -7/Factory    | Evolved 2 slots: Propulsion x2
  5143 | -7/Factory    | Repaired Hvy. Armor Plating
  5500 | -7/Factory    | Fabricated Lyr. Medium Armor Plating (x1)
  6500 | -7/Factory    | Identified exit to Storage
  6500 | -7/Factory    | Identified exit to Lower Caves
  7533 | -7/Factory    | Fabricated Hvy. Missile Launcher?
  8072 | -7/Factory    | System corruption reached 10%
  8105 | -7/Factory    | Lost 4 parts (1p1n2u)
  8291 | -7/Factory    | First assault squad dispatched
  8444 | -7/Factory    | Lost 3 parts (1p1n1u)
  8446 | -7/Factory    | Core integrity fell below 50%
  8621 | -7/Factory    | Build established: Mutant
  9039 | -7/Factory    | Lost 4 parts (2n1u1w)
  9084 | -7/Factory    | Identified Decoy Drone Bay
  9196 | -7/Factory    | Discovered new exit (range 16)
  9202 | -7/Factory    | Lost 3 parts (1p2n)
  9287 | -7/Factory    | Build established: Scavenger-Mutant
  9671 | -7/Factory    | Build established: Scavenger-Skirmisher
  9913 | -7/Factory    | High security lockdown imminent
  9993 | -7/Factory    | High security lockdown engaged
 10001 | -7/Factory    | Core integrity fell below 20%
 10044 | -7/Factory    | Entered Storage
 10069 | -7/Storage    | Met a pair of Derelict thieves
 10073 | -7/Storage    | Lost 12 parts (1p5n4u2w)
 10199 | -7/Storage    | System corruption reached 30%
 10209 | -7/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10183_ Door Terminal disabled.
10185_ System corrupted: Component data lost.
10187_ Slug penetrates B-48 Gladiator. <x2>
10189_ Imp. Power Shielding destroyed.
10189_ Lgt. Nuclear Core destroyed.
10189_ System corrupted by crushing effect (+3).
10192_ Slug penetrates B-48 Gladiator.
10195_ System corrupted: Gauss Rifle jammed.
10198_ Critical hit (Smash).
10198_ Adv. Targeting Computer destroyed.
10198_ System corrupted by crushing effect (+3).
10199_ Slug penetrates B-48 Gladiator.
10201_ System corrupted: Matter fused (-6).
10201_ Gauss Rifle destroyed.
10201_ System corrupted by crushing effect (+4).
10203_ Slug penetrates B-48 Gladiator.
10203_ B-48 Gladiator suffers critical hit (Destroy).
10203_ B-48 Gladiator destroyed.
10205_ Slug penetrates B-48 Gladiator.
10209_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????????????????########??????????????     |
| ????????????????????????#! !   #??????????????     |
| ????????????????????????#!!  ! #??????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????##" "###??????????????     |
| ????????????????????????#@b   #???????????????     |
| ????????????????????????#=%! ##???????????????     |
| ????????????????#T#########g######????????????     |
| ????????????#   %%=%[[  Ybg[     #????????????     |
| ????????????+  [   =*i= ggg!i    #????????????     |
| ????????????#  %=        %       #????????????     |
| ?????????????############" #######????????????     |
| ????????????????????????#"T???????????????????     |
| ????????????????????????###???????????????????     |
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| ??????????????????????????????????????????????     |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
EM Shielding               2
Corruption Block           8
Armor Coverage             600
Resistance: KI             30
Power Shielding            66
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
    Hvy. Missile Launcher | -7/Factory | Hacked
 Imp. Hardlight Generator | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Medium Armor Plating | x1 | -7/Factory | Preloaded
     Hvy. Missile Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaSurgeMultirail
  Manual?         0
Play Time         01:54:02
  Cumulative      117.7 hours
  Start           2023.03.19 @ 12:01:41
  End             2023.03.19 @ 14:15:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a054f1a-a74b-425b-85c9-3c2d30697d0a