Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.17 @ 16:26:13 Player: Ozzy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2598) 2598 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 7116 Bonus ------- Friendly Fire -7 Cogmind --------- Core Integrity 537/1000 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Hybrid Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Improved Spread Laser Wave Gun Advanced Plasma Cannon Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Medium Matter Pod Advanced Visual Processing Unit Advanced Sensor Array EM Disruption Field Tractor Beam Flak Gun Mini Assault Cannon [Rating: 77] Favorites ----------- Power Hybrid Fission Core Engine Light Ion Engine Power Core Hybrid Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . 1 1 . . . . . . Utility 4 | . . 1 2 . 1 . . . Weapon 4 | . . . . 2 . 2 . . Parts Attached 59 | 6 2 3 11 12 18 5 . 2 Power 7 | 1 . . 1 1 3 1 . . Engine 1 | 1 . . . . . . . . Core 5 | . . . 1 1 2 1 . . Reactor 1 | . . . . . 1 . . . Propulsion 14 | 2 1 1 3 4 3 . . . Treads . | . . . . . . . . . Leg 14 | 2 1 1 3 4 3 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 . 2 4 2 9 . . 2 Device 8 | 1 . 1 2 . 3 . . 1 Storage 2 | 1 . . . 1 . . . . Processor 6 | . . 1 1 1 2 . . 1 Hackware 1 | . . . . . 1 . . . Protection 4 | . . . 1 . 3 . . . Artifact . | . . . . . . . . . Weapon 17 | 1 1 . 3 5 3 4 . . Energy Gun 5 | . . . . 4 . 1 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | 1 1 . 2 . 1 1 . . Ballistic Cannon 5 | . . . 1 1 2 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . . . Parts Lost 31 | . . . 6 9 4 . 9 3 Power 3 | . . . . 1 . . 1 1 Propulsion 10 | . . . 3 2 2 . 3 . Utility 8 | . . . 2 2 1 . 1 2 Weapon 10 | . . . 1 4 1 . 4 . Highest Loss Streak 7 | . . . 6 6 3 . 7 2 To Critical Strikes 2 | . . . . . 2 . . . Average Backups 6 | . 2 5 5 7 9 9 7 . Power . | . . . . . . 1 1 . Propulsion 1 | . . 1 1 . 2 1 . . Utility 4 | . 1 2 2 6 6 6 4 . Weapon . | . . 1 1 . . 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 1 . 2 . . 3 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . . . . . 3 . Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 92 99 89 87 96 98 57 18 Engine 2 | . 12 10 6 . . . . . Core 5 | . . . 1 6 9 5 3 4 Reactor 1 | . . . . . 2 5 3 . Leg 24 | . 30 40 28 26 23 22 12 . Device 7 | . 12 16 8 6 3 5 4 8 Storage 8 | . 12 10 8 9 11 5 3 . Processor 7 | . . 3 11 12 7 5 2 4 Hackware 1 | . . . . . 5 5 3 . Protection 4 | . . . 6 2 7 11 4 . Energy Gun 7 | . . . . 8 16 14 9 . Ballistic Gun 8 | . 25 20 12 10 . 6 2 . Ballistic Cannon 3 | . . . 3 4 6 3 2 . Peak Build Rating 77 | 6 9 14 26 49 65 77 77 13 Average Rating 36 | 3 7 12 18 37 61 74 43 11 On Entrance 26 | . 6 9 12 26 46 64 77 1 Naked Turns 15 | . . . . . . . 14 1 Heaviest Build 79 | 16 17 18 31 36 61 79 78 10 Greatest Support 80 | 20 30 40 50 78 80 73 73 3 Greatest Overweight (x) 3 | 3 . . . . 1 1 3 3 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 9 10 10 10 10 10 10 8 5 Most Carried 10 | 4 6 7 7 10 10 10 10 4 Average Carried 6 | 1 2 5 5 7 9 9 8 . Final Capacity 10 | 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 6 7 6 10 8 10 5 . Class Distribution -------------------- 45% | Hacker-Mutant 32% | Hacker-Gunner 11% | Hacker-Tank 7% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2122 | 225 187 186 305 591 576 42 10 . Remotely 1093 | . . . 305 591 145 42 10 . Salvage Created 2769 | . 147 547 376 1080 619 . . . Parts 119 | . 6 26 12 50 25 . . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 6 | . . 4 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 53 | . . 10 6 20 17 . . . Guns 38 | . . 10 5 14 9 . . . Cannons 12 | . . . 1 6 5 . . . AOE 2 | . . . . . 2 . . . Classes Destroyed 14 | . 3 4 3 3 1 . . . Worker 3 | . 1 . . 2 . . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 5 | . 1 2 1 1 . . . . Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . . 1 1 . . . Watcher 3 | . . 1 . 1 1 . . . Swarmer 9 | . . 3 . . 6 . . . Grunt 25 | . . 4 2 14 5 . . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 10 | . . 3 1 3 3 . . . Hunter 3 | . . . 1 1 1 . . . Programmer 3 | . . . . 2 1 . . . Best Kill Streak 8 | . 2 8 3 8 8 . . . Combat Bots Only 8 | . . 7 2 6 8 . . . Max Kills in Single Turn 3 | . 1 1 1 1 3 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 604 | . . 38 117 225 148 . 10 66 Missed 211 | . . 12 31 83 63 . 3 19 Hits 393 | . . 26 86 142 85 . 7 47 Melee 28 | . . . 20 . 1 . 7 . Projectile 365 | . . 26 66 142 84 . . 47 Critical Strikes 17 | . . 2 3 6 2 . 4 . Damage Taken 3956 | . . 200 991 1047 1032 . 204 482 Core 1358 | . . 48 156 224 467 . 69 394 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2150 | . . 128 591 624 404 . 116 287 Core Remaining (%) 78 | 100 100 88 71 68 45 . . . Volleys Fired 207 | . 8 39 44 73 43 . . . Largest 4 | . 2 2 2 4 4 . . . Hottest 268 | . 40 40 53 264 268 . . . Shots Fired 492 | . 16 78 88 186 124 . . . Gun 402 | . 16 78 79 143 86 . . . Cannon 90 | . . . 9 43 38 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 362 | . 16 78 88 138 42 . . . Thermal 130 | . . . . 48 82 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 52 | . 6 12 34 52 38 . . . Robot Miss Streak 5 | . 1 2 1 5 5 . . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 6 | . . 2 2 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 406 | . 13 58 80 166 89 . . . Core Hits 201 | . 5 27 22 72 75 . . . Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 7 | . . 1 1 4 1 . . . Burn 2 | . . . . 2 . . . . Destroy 4 | . . 1 1 2 . . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6652 | . 141 621 907 2456 2521 . . 6 Guns 5060 | . 141 621 799 1956 1543 . . . Cannons 1279 | . . . 108 498 673 . . . Explosions 298 | . . . . . 298 . . . Melee . | . . . . . . . . . Ramming 15 | . . . . 2 7 . . 6 Kinetic 4018 | . 141 621 907 1587 762 . . . Thermal 2420 | . . . . 867 1553 . . . Explosive 133 | . . . . . 133 . . . Electromagnetic 66 | . . . . . 66 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 . 1 . . . Average Corruption 2 | . . . 3 . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . 6 . 2 . . . Message Errors 3 | . . . 2 . 1 . . . Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 85 | . . . . 7 78 . . . Projectiles 19 | . . . . 7 12 . . . Explosions 66 | . . . . . 66 . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . 4 5 . . . Impact 1 | . . . . . 1 . . . Kinetic 8 | . . . . 4 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 51 | . . . . . 48 . . 3 Shots 1 | . . . . . 1 . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . . 1 1 . . 1 Kicked 2 | . . . . 1 1 . . . Crushed . | . . . . . . . . . Highest Temperature 875 | . . 24 202 596 875 . . . Average Temperature 202 | . . 7 54 138 309 . . . Received Heat Transfer 1629 | . . 123 504 675 219 . . 108 Effects 64 | . . . . 8 56 . . . Shutdowns 15 | . . . . 3 12 . . . Energy Bleed 3 | . . . . . 3 . . . Interference 12 | . . . . . 12 . . . Matter Decay 6 | . . . . 1 5 . . . Short Circuit 6 | . . . . 1 5 . . . Damage (minor) 9 | . . . . 2 7 . . . Damage (major) 9 | . . . . . 9 . . . Damage (core) 4 | . . . . 1 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 10 | . . . . 7 3 . . . Heat Transferred 4365 | . . . . 1720 2645 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 177 | . 10 145 50 141 177 1 . . Initial 19 | . . . 19 1 10 1 . . Average 30 | . . 73 11 36 44 . . . Influence Increases 1522 | . 22 291 159 548 502 . . . Destroy 0b10 Robot/C 1060 | . . 200 120 400 340 . . . Destroy 0b10 Robot/NC 80 | . 15 15 5 30 15 . . . Destroy Leader 278 | . . 62 30 84 102 . . . Successful Hack 48 | . 7 14 . 27 . . . . Disable Machine 32 | . . . 4 4 24 . . . Destroy Structure 24 | . . . . 3 21 . . . Influence Decreases 1522 | . 22 225 220 523 527 5 . . Entered New Map 75 | . . . 47 4 20 4 . . Time Decay 1302 | . 22 225 138 449 467 1 . . Lost Part 145 | . . . 35 70 40 . . . Squads Dispatched 16 | . . 1 4 6 3 . . 2 Investigation 2 | . . . 1 . . . . 1 Extermination 4 | . . . . 3 1 . . . Reinforcement 6 | . . 1 . 2 2 . . 1 Assault . | . . . . . . . . . Garrison 4 | . . . 3 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 1 15 10 27 21 . 6 5 Peak Tracking Total 6 | . . 4 4 6 6 . 6 4 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 3 | . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 8 | . . . 1 1 6 . . . Max in Single Turn 2 | . . . 1 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 1 1 1 2 . . . 1 Terminals 6 | . 1 1 1 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 2 2 4 13 . . . 2 Successful 12 | . 2 1 1 8 . . . . Failed 11 | . . 1 3 5 . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 1 1 . 6 . . . 2 Terminals 23 | . 2 2 4 13 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 1 1 8 . . . . Record 1 | . . . . 1 . . . . Part Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . . . 1 . . . . . Level Access Points 3 | . 1 1 . 1 . . . . Branch Access Points 2 | . . . . 2 . . . . Emergency Access Points 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 1 3 . . . 1 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) 1164 | 45 233 377 164 . 107 . . 238 Optics 401 | . . . 163 . . . . 238 Sensors 778 | 45 233 377 123 . . . . . ECM 107 | . . . . . 107 . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 3341 | 75 233 389 332 877 842 236 117 240 Spaces Moved 1905 | 47 169 210 151 487 496 129 91 125 Core 169 | 14 . . . . . . 30 125 Treads . | . . . . . . . . . Legs 1736 | 33 169 210 151 487 496 129 61 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 50 150 Average Speed 134 | 132 120 120 120 125 134 176 129 187 Slowest Speed 330 | 200 120 120 120 127 200 195 330 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 30 25 23 18 15 5 64 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . 1 20 . . . Melee . | . . . . . . . . . Projectile 5 | . . . . 1 4 . . . AOE 16 | . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 2288 | 59 185 277 217 617 573 139 90 131 Wait 45 | . . 21 4 20 . . . . Move 1898 | 46 168 209 150 486 495 129 90 125 Hop . | . . . . . . . . . Pick Up 53 | 7 7 4 6 17 8 4 . . Fast Attach 6 | . . . . 4 2 . . . Attach 39 | 6 2 2 7 8 8 2 . 4 Detach . | . . . . . . . . . Swap 21 | . . 1 6 2 9 3 . . Drop 16 | . . 1 . 6 7 1 . 1 Fire 207 | . 8 39 44 73 43 . . . Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 2 | . . . . 1 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 14) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Propulsion x1 77 | -10/Materials | Met a group of wandering Federalists 115 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Discovered exit to Mines (range 16) 250 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Hacker-Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 479 | -9/Materials | Destroyed 7 combat bots 528 | -9/Materials | Identified exit to Storage 528 | -9/Materials | Discovered exit to Storage (range 4) 549 | -9/Materials | Identified exit to Materials 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Utility x2 784 | -8/Materials | Garrison activated, responded to threat 908 | -8/Materials | Lost 6 parts (3n2u1w) 1007 | -8/Materials | Identified exit to Factory 1007 | -8/Materials | Discovered exit to Factory (range 11) 1030 | -8/Materials | Entered Factory 1030 | -7/Factory | Evolved 2 slots: Weapon x2 1041 | -7/Factory | Identified exit to Factory 1127 | -7/Factory | Identified exit to Lower Caves 1363 | -7/Factory | Garrison activated, responded to threat 1377 | -7/Factory | Build established: Hacker-Gunner 1518 | -7/Factory | Lost 6 parts (1p1n4w) 1907 | -7/Factory | Entered another Factory area 1907 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2238 | -6/Factory | Identified exit to Lower Caves 2238 | -6/Factory | Discovered exit to Lower Caves (range 16) 2338 | -6/Factory | Destroyed 8 combat bots 2634 | -6/Factory | Core integrity fell below 50% 2650 | -6/Factory | Lost 3 parts (1n1u1w) 2738 | -6/Factory | Identified exit to Factory 2738 | -6/Factory | Discovered exit to Factory (range 7) 2749 | -6/Factory | Entered another Factory area 2749 | -5/Factory | Evolved 2 slots: Weapon x2 2985 | -5/Factory | Sucked down chute 2985 | -5/Factory | Entered Waste 2992 | -5/Waste | Spotted C-40 Crusher 3001 | -5/Waste | Spotted C-40 Crusher 3013 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3034 | -5/Waste | Spotted C-40 Crusher 3046 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3047 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3049 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3054 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3057 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3075 | -5/Waste | Spotted C-40 Crusher 3082 | -5/Waste | Spotted C-40 Crusher 3088 | -5/Waste | Lost 7 parts (1p1n1u4w) 3088 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3097 | -5/Waste | Spotted C-40 Crusher 3097 | -5/Waste | Identified exit to Factory 3097 | -5/Waste | Discovered exit to Factory (range 11) 3102 | -5/Waste | Entered Factory 3342 | -5/Factory | Self-destructed Last Messages --------------- 03103_ ALERT: All DSF locations entering lockdown mode. 03111_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 03135_ Connecting with Terminal... 03135_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 03272_ K-01 Serf collects debris. 03283_ Triggered Ambush Trap. 03283_ G-50 Soldier emerges from a hatch in the floor. 03283_ S-27 Virus emerges from a hatch in the floor. 03291_ Tractor Beam destroyed. 03296_ EM Disruption Field destroyed. 03306_ K-01 Serf collects debris. 03323_ K-01 Serf destroyed. 03325_ K-01 Serf collects debris. 03340_ Hyb. Fission Core destroyed. 03341_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????############## | | ??????????????????????????????????# + | | ??????????????????????????????????# # | | ??????u ##+############### # | | ???????????# A R k gs@ s/ # | | ???????????# ##+############ g k # | | ??????????????????????????????????# + | | ??????????????????????????????????# = # | | ??????????????????????????????????# % # | | ??????????????????????????????????# * # | | ??????????????????????????????????# # | | ??????????????????????????????????# + | | ??????????????????????????????????# ### | | ??????????????????????????????????##############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 12 Matter Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Hvy. Treads | -7/Factory | Hacked Adv. Terrain Scanner | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexAluminumParser Manual? 0 Play Time 00:35:47 Cumulative 18.1 hours Start 2025.05.17 @ 15:50:46 End 2025.05.17 @ 16:26:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 205be90e-823d-4d89-a43d-7317454522a9