Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 17:43:16

Player: Carpathian

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (565)      565
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (321)                321
              TOTAL SCORE: 3081

 Bonus
-------
Follower Combat Kills      21
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             306/550
Matter                     178/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
               Lightpack 2.0
>              --- WEAPON (2) -------
         Small Laser
  High-powered Shotgun
>              --- INVENTORY (40) ---
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Lightpack 2.0
               Decoy Drone Bay
>              --- WEAPON -----------
               Particle Gun
  High-powered Shotgun
>              --- INVENTORY --------
                   (None)
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             18   | 6   1   2   1   1   7   
  Power                    3    | 1   .   1   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   1   .   2   
    Device                 2    | .   1   .   .   .   1   
    Storage                3    | 1   .   .   1   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   1   3   
    Energy Gun             5    | 2   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 8    | .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            3    | .   1   5   5   4   1   
  Power                    .    | .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   1   2   .   
  Weapon                   2    | .   .   3   3   1   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             6    | .   .   .   3   1   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   4    | .   .   .   2   1   1   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   88  100 100 100 45  
  Engine                   13   | .   14  14  14  14  8   
  Treads                   25   | .   28  28  28  28  8   
  Device                   10   | .   3   14  14  14  1   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               22   | .   28  28  28  16  6   
  Ballistic Cannon         2    | .   .   .   .   11  4   
Peak Build Rating          54   | 6   7   9   12  13  54  
  Average Rating           12   | 4   6   7   9   12  39  
  On Entrance              7    | .   6   7   8   12  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 14  16  16  19  20  31  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  10   | .   .   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   10  10  40  
  Average Capacity         12   | 7   8   8   8   10  39  
  Most Carried             9    | 2   4   8   8   9   7   
  Average Carried          5    | .   1   6   7   7   1   
  Final Capacity           40   | 8   8   8   10  10  40  
  Final Carried            8    | 1   4   7   8   7   .   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           450  | 235 10  45  .   52  108 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            563  | .   120 121 .   8   314 
  Parts                    32   | .   7   13  .   3   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   5   6   .   2   7   
  Guns                     16   | .   4   6   .   .   6   
  Cannons                  3    | .   .   .   .   2   1   
Classes Destroyed          6    | .   2   1   .   .   3   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  11   | .   3   6   .   2   .   
  Grunt                    8    | .   2   .   .   .   6   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   2   3   .   2   5   
  Combat Bots Only         3    | .   2   3   .   2   3   
Max Kills in Single Turn   2    | .   1   2   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        195  | .    36   30   .    21   108  
  Missed                   53   | .    13   4    .    7    29   
  Hits                     142  | .    23   26   .    14   79   
    Projectile             142  | .    23   26   .    14   79   
  Critical Strikes         4    | .    .    .    .    1    3    
Damage Taken               1725 | .    217  207  .    121  1180 
  Core                     349  | .    61   44   .    .    244  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    58   .    
Volleys Fired              79   | .    21   13   .    8    37   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  100  | .    100  100  .    80   90   
Shots Fired                140  | .    42   26   .    11   61   
  Gun                      124  | .    42   26   .    3    53   
  Cannon                   16   | .    .    .    .    8    8    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  53   | .    .    .    .    8    45   
  Thermal                  87   | .    42   26   .    3    16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    7    8    .    3    4    
  Robot Miss Streak        10   | .    10   3    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           84   | .    20   15   .    5    44   
  Core Hits                38   | .    7    7    .    2    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    1    4    .    .    2    
    Burn                   7    | .    1    4    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1389 | .    251  186  .    83   869  
  Guns                     1252 | .    251  186  .    13   802  
  Cannons                  137  | .    .    .    .    70   67   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  815  | .    .    .    .    70   745  
  Thermal                  574  | .    251  186  .    13   124  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        351  | .    325  195  .    54   351  
  Average Temperature      112  | .    123  68   .    24   145  
  Received Heat Transfer   621  | .    63   .    .    .    558  
  Effects                  3    | .    1    .    .    .    2    
    Shutdowns              2    | .    1    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             4    | .    2    2    .    .    .    
  Heat Transferred         2183 | .    814  851  .    37   481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             125  | .   125 83  .   81  43  
  Initial                  27   | .   .   13  .   .   27  
  Average                  21   | .   65  15  .   6   10  
Influence Increases        655  | .   204 145 .   121 185 
  Destroy 0b10 Robot/C     460  | .   100 120 .   100 140 
  Destroy 0b10 Robot/NC    15   | .   .   5   .   .   10  
  Destroy Leader           82   | .   20  20  .   10  32  
  Allied During Kill       12   | .   .   .   .   11  1   
  Successful Hack          10   | .   9   .   .   .   1   
  Destroy Structure        1    | .   .   .   .   .   1   
  Lose Combat Pursuer      75   | .   75  .   .   .   .   
Influence Decreases        622  | .   168 181 .   48  225 
  Entered New Map          69   | .   .   23  .   .   46  
  Time Decay               482  | .   168 158 .   48  108 
  Lost Part                60   | .   .   .   .   .   60  
  Lost Ally                11   | .   .   .   .   .   11  
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   10  7   .   6   18  
  Peak Tracking Total      5    | .   4   3   .   3   5   
  Tactical Retreats        5    | .   3   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   3   1   2   2   1   
  Terminals                6    | .   3   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   3   1   19  8   3   
  Successful               29   | .   3   1   19  4   2   
  Failed                   5    | .   .   .   .   4   1   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                14   | .   3   .   .   8   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             29   | .   3   1   19  4   2   
  Record                   25   | .   .   .   19  4   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   2   1   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   8   6   
  Total Damage             150  | .   .   .   .   81  69  
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Active Infowar (turns)     1980 | .   96  653 747 484 .   
  ECM                      1980 | .   96  653 747 484 .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             16   | .   .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2752 | 97  407 653 747 484 364 
Spaces Moved               1530 | 63  210 375 462 289 131 
  Core                     25   | 14  .   .   .   .   11  
  Treads                   1484 | 49  210 375 462 289 99  
  Legs                     21   | .   .   .   .   .   21  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            160  | 135 160 160 160 160 182 
  Slowest Speed            550  | 160 160 160 160 160 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 5   37  57  73  71  21  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1684 | 75  239 402 472 300 196 
  Wait                     20   | .   4   7   .   .   9   
  Move                     1525 | 62  209 374 461 288 131 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 7   4   4   4   1   6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   15   | 6   1   .   .   .   8   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     5    | .   .   2   1   1   1   
  Drop                     12   | .   .   2   5   2   3   
  Fire                     79   | .   21  13  .   8   37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 7)
  505 | -10/Materials | Entered Mines
  573 | -10/Mines     | Discovered new exit (range 9)
  772 | -10/Mines     | Found the Drone Emporium
  779 | -10/Mines     | Found Prototype Device
 1134 | -10/Mines     | Found a hidden stash of uninstalled traps
 1147 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1148 | -10/Mines     | Discovered new exit (range 5)
 1158 | -10/Mines     | Entered Exiles
 1222 | -10/Exiles    | Met 8R-AWN
 1267 | -10/Exiles    | Met EX-HEX
 1356 | -10/Exiles    | Met EX-DEC
 1534 | -10/Exiles    | Met EX-BIN
 1574 | -10/Exiles    | Aligned with FarCom system
 1575 | -10/Exiles    | Given EX-Vault access code
 1671 | -10/Exiles    | Opened EX-Vault
 1676 | -10/Exiles    | Found Prototype Device
 1698 | -10/Exiles    | Found Prototype Storage
 1739 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1887 | -10/Exiles    | Discovered new exit (range 11)
 1905 | -10/Exiles    | Stole two prototypes: Lightpack 2.0, Chronowheel
 1905 | -10/Exiles    | Entered Mines
 1937 | -9/Mines      | Learned Materials stockpile data
 2203 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2363 | -9/Mines      | Discovered new exit (range 8)
 2389 | -9/Mines      | Entered Materials
 2389 | -8/Materials  | Accompanied by 3 allies
 2389 | -8/Materials  | Evolved 4 slots: Utility x4
 2390 | -8/Materials  | Identified exit to Factory
 2391 | -8/Materials  | Identified Lightpack 2.0
 2532 | -8/Materials  | Identified Decoy Drone Bay
 2588 | -8/Materials  | Lost 3 allies
 2614 | -8/Materials  | Lost 4 parts (1p2n1w)
 2655 | -8/Materials  | Lost 13 allies
 2684 | -8/Materials  | Build established: Hauler-Mutant
 2753 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02708_ Particle Gun destroyed.
02708_ K-01 Serf collects debris. <x3>
02717_ G-50 Soldier destroyed.
02719_ K-01 Serf collects debris.
02720_ Critical hit (Burn: +37).
02722_ K-01 Serf collects debris. <x2>
02729_ Overheating: Med. Laser damaged (-1).
02730_ Med. Laser destroyed.
02733_ Power failure, Lgt. Angular Momentum Engine shutdown.
02733_ K-01 Serf suffers critical hit (Burn).
02734_ U-05 Engineer destroyed.
02734_ W-25 Informer destroyed.
02736_ K-01 Serf collects debris.
02736_ G-47 Trooper destroyed.
02739_ K-01 Serf collects debris.
02740_ R-06 Scavenger collects Visual Processing Unit.
02741_ U-05 Engineer builds a Door.
02743_ K-01 Serf collects debris.
02744_ R-06 Scavenger collects Imp. Hover Unit.
02746_ K-01 Serf collects debris. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????]???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????# "????????? |
| ??????????????????????????????????????? ""???????? |
| ??????????????????????????? ??????????? """??????? |
| ??????????????????????????? ?????????????   ?????? |
| ??????????????????????????? ????????????###+###??? |
| ????????????#+######+######+#############     #### |
| ????????????           k                           |
| ????????????               h               T       |
| ????????????                    %       %     %  % |
| ???????????????????#+###   ##############     ###+ |
| ???????????????????????#  r#????????????#######?   |
| ???????????????????????#  k#????????????????????=[ |
| ???????????????????????#   #??????????????????? =[ |
| ??????=????????????????#   #???????????????????    |
| ???????????????????????#   #??????????????????     |
| ???????????????????????# k #??????????????????#  " |
| ???????????????????????# @ #??????????????????#  " |
| ???????????????????????#% k#??????????????????#  " |
| ????????????????########|  ###############????#    |
| ????????????????#   [%= %       %    %%  #????###? |
| ?????????????"" /   %                 !% #???????? |
| ???????????     #   = %    %        % %  #???????? |
| ??????????? ????# #################### ! #???????? |
| ????????????????????????????????????##!  #???????? |
| ????????????????????????????#######??#   #???????? |
| ????????????????????????????#     #### % #???????? |
| ?????[??????????????????????#         %  #???????? |
| ????????????????????????????#  "    %  % #???????? |
| ????????????????????????????#        %   #???????? |
| ????????????????????????????#     ###/##########?? |
| ??????????????????????########   ##  %         #?? |
| ??????????????????????#      #   ##            #?? |
| ??????????????????????#      #   ##  " """""   #?? |
| ??????????????????????#      +   ##  """"""""  #?? |
| ??????????????????????#      #   ##  """ """   #?? |
| ??????????????????????#      #   ###############?? |
| ??????????????????????#      #   # T       #?????? |
| ??????????????????????########   #         #?????? |
| ?????????????????????????????#   #         #?????? |
| ?????????????????????????????#   #         #?????? |
| ?????????????????????????????#   + """ """ #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              SwordCompanionCorpse
  Manual?         0
Play Time         00:18:07
  Cumulative      28.3 hours
  Start           2025.05.26 @ 17:28:36
  End             2025.05.26 @ 17:43:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb1a49b2-0b6c-40b4-aee5-28ddc8e53bd8