Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 19:03:49 Player: JuustuToug Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (265) 1325 Value Destroyed (8484) 8484 Prototype IDs (99) 1980 Alien Tech Used (13) 2600 Bonus (7487) 7487 TOTAL SCORE: 32776 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 1692 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Friendly Fire -147 Cogmind --------- Core Integrity 0/1600 Matter 161/300 Energy 261/350 System Corruption 0% +Membrane Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Graphene Brace Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Powered Armor Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Improved Powered Armor Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- Improved Gyrokinetic Inverter Advanced Sensor Array Improved Powered Armor Advanced Hacking Suite Advanced Hacking Suite System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Spacefold Activator Nova Cannon Fusion Bomb Launcher [Rating: 205] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Ionic Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Slots Evolved 16 | . . . 2 . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 . 1 2 . . . . . . . . . 1 . . . . . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 311 | 7 9 3 23 1 2 . 11 28 22 30 2 4 5 4 3 . 16 1 1 4 2 18 . . 3 . 16 12 9 36 20 19 Power 46 | 1 3 . 4 . 1 . 1 3 2 4 . 1 . . 1 . 2 . . . . 4 . . . . 3 2 2 5 5 2 Engine 17 | 1 2 . 4 . 1 . . 3 1 2 . 1 . . 1 . . . . . . . . . . . . 1 . . . . Core 10 | . 1 . . . . . 1 . 1 2 . . . . . . 2 . . . . 1 . . . . . . 2 . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 1 . 5 5 2 Propulsion 98 | 2 . . 8 . . . 4 13 10 11 1 . . 1 . . 4 . . 4 1 7 . . . . 5 3 2 11 5 6 Treads 31 | 2 . . 8 . . . 4 9 . 7 . . . . . . . . . . . . . . . . . . . . . 1 Leg 13 | . . . . . . . . 4 9 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 53 | . . . . . . . . . 1 4 1 . . 1 . . 4 . . 4 1 7 . . . . 5 3 2 11 5 4 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 111 | 2 3 2 4 . . . 4 4 9 11 . 2 1 1 2 . 5 . . . 1 7 . . 3 . 5 6 5 17 7 10 Device 59 | 1 . 2 3 . . . . 1 3 2 . 2 . 1 1 . 3 . . . . 7 . . 2 . 3 3 3 12 5 5 Storage 7 | 1 2 . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Processor 15 | . . . . . . . 1 1 1 4 . . . . 1 . . . . . . . . . . . 1 2 . 1 2 1 Hackware 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Protection 22 | . 1 . . . . . 2 1 5 4 . . 1 . . . 2 . . . 1 . . . 1 . 1 1 . 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 56 | 2 3 1 7 1 1 . 2 8 1 4 1 1 4 2 . . 5 1 1 . . . . . . . 3 1 . 3 3 1 Energy Gun 5 | . 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . 2 . . . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . 2 2 . Ballistic Gun 11 | 2 2 . 3 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Launcher 13 | . . . 1 1 . . . 1 . 1 . . 2 1 . . 3 . . . . . . . . . 1 . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 9 | . . . 1 . . . 1 1 1 2 . . . . . . 2 . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . 1 1 1 . . . . 4 1 2 . 1 2 . . . 5 . . . . 2 . . 3 . 2 2 3 3 7 . Parts Lost 76 | . . . 7 . . . 4 5 5 3 . . . . . . . . . . . 2 . . . . 4 4 2 10 2 28 Power 13 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . 1 2 . 3 Propulsion 25 | . . . 3 . . . 2 3 2 . . . . . . . . . . . . 1 . . . . . 3 . . . 11 Utility 32 | . . . 2 . . . 1 1 2 2 . . . . . . . . . . . 1 . . . . 1 1 1 6 2 12 Weapon 6 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . 2 Highest Loss Streak 19 | . . . 2 . . . 3 3 2 1 . . . . . . . . . . . 1 . . . . 2 3 2 5 1 19 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Average Backups 14 | 1 11 18 19 20 20 20 19 17 14 14 14 14 13 13 12 13 13 13 12 12 13 12 13 12 13 13 11 13 13 13 14 11 Power . | . 1 . . 1 1 1 . . 1 1 2 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . . . . 1 1 Propulsion 2 | . . 1 2 4 4 4 2 3 3 4 2 3 2 2 1 1 2 3 1 1 2 1 . . . . 1 . 1 2 2 1 Utility 5 | . 4 8 5 5 5 6 7 5 5 5 6 5 5 4 4 5 4 5 5 5 6 6 8 8 8 8 5 7 7 6 7 4 Weapon 5 | . 5 6 10 10 9 9 9 7 5 3 3 4 5 6 7 7 5 4 4 4 4 4 4 3 4 4 3 3 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 1 5 15 . 1 . 2 10 11 3 . 1 1 2 . . 5 . . 2 . 1 . . 1 . 1 1 . 1 2 1 Power 11 | . . 2 . . . . 1 1 4 1 . . . . . . 1 . . 1 . . . . . . . . . . . . Propulsion 10 | . . 1 2 . 1 . . . 3 1 . . . 1 . . . . . . . 1 . . . . . . . . . . Utility 21 | . . 1 6 . . . . 3 1 1 . 1 . 1 . . 3 . . . . . . . 1 . . . . . 2 1 Weapon 23 | . 1 . 7 . . . 1 6 3 . . . 1 . . . 1 . . 1 . . . . . . 1 1 . . . . Tool/Special 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 99 99 98 100 100 100 99 99 87 95 89 86 91 92 92 94 93 94 97 99 100 94 94 93 94 94 89 80 82 85 84 70 Engine 4 | . 3 . 9 11 11 11 7 8 4 3 6 6 6 6 10 11 7 5 5 5 5 . . . . . . 1 . . . . Core 3 | . 10 14 . . . . 1 . 2 2 . . . . . . 3 5 5 5 5 1 . . . . . . 2 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 7 10 10 10 10 8 5 6 3 7 5 Treads 14 | . 27 28 32 33 33 33 35 19 . 28 . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . 16 37 . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . 3 28 26 26 26 28 29 29 29 33 35 36 31 31 31 31 31 24 20 23 25 24 18 Device 11 | . 13 13 10 11 11 11 9 5 . 8 5 6 6 13 10 11 11 16 16 15 15 14 15 15 14 15 24 20 17 22 25 17 Storage 8 | . 14 13 11 11 11 11 9 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 3 2 Processor 9 | . . . . . . . . 6 7 19 20 20 20 20 18 17 17 17 17 15 15 15 15 15 15 15 14 16 15 10 7 10 Hackware 4 | . . . 10 11 11 11 9 9 7 6 6 6 5 . . . . . . . . . . . . . . . . 4 7 6 Protection 3 | . . . . . . . 8 6 6 3 6 6 6 6 5 5 4 . . 4 5 5 5 5 5 5 2 4 4 2 . . Energy Cannon 1 | . . . 3 . . . . 2 2 . . . . . . . . . . . . . . . . 2 3 . . 3 6 5 Ballistic Gun 8 | . 27 21 15 21 22 22 16 8 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 6 6 6 6 6 10 6 5 5 8 11 10 9 10 10 10 9 10 7 3 3 3 1 . . Peak Build Rating 205 | 7 13 24 26 26 29 29 35 36 48 64 65 76 69 71 80 81 100 100 100 113 118 123 118 118 120 118 142 155 183 205 189 185 Average Rating 62 | 5 11 14 21 25 27 29 32 31 43 54 61 63 65 68 77 80 92 95 94 110 115 117 118 117 117 118 133 142 157 177 163 144 On Entrance 80 | . 7 13 15 26 26 29 29 31 34 48 61 62 63 68 69 80 81 100 95 94 113 118 118 118 118 118 118 135 154 183 154 173 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 1 1 4 . 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 13 54 52 60 55 54 51 61 65 55 49 52 52 46 46 58 58 61 47 59 65 62 71 71 72 71 77 83 76 85 108 97 96 Greatest Support 110 | 40 40 40 66 66 66 66 86 88 87 110 48 48 48 48 58 58 65 65 65 70 72 86 86 86 86 86 92 95 98 107 106 109 Greatest Overweight (x) 7 | . 1 1 1 . . . . 2 . 1 1 1 . . . . . . . . 1 . . . . . . 1 . 7 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 19 19 20 20 20 20 20 17 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 20 | 3 16 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 1 11 18 19 19 20 20 19 17 14 14 14 14 14 14 13 14 14 15 14 14 15 14 15 14 15 15 14 14 13 14 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 3 16 20 20 20 20 20 20 15 15 15 15 15 14 15 14 15 15 15 15 15 15 15 15 15 15 15 14 15 14 15 15 3 Class Distribution -------------------- 44% | Mutant 19% | Scout 6% | Scavenger-Scout 6% | Scavenger-Mutant 4% | Assassin 3% | Alien-Scout 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Assassin | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Scavenger-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Matter Collected 7916 | 324 544 81 751 41 45 20 435 1006 406 569 244 107 101 90 . 50 280 30 138 112 52 296 28 82 76 17 536 242 409 434 320 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11440 | 151 816 32 1498 25 88 . 541 1103 1109 721 69 106 . 70 . . 326 46 146 195 . 328 135 33 132 . 1127 697 381 748 248 569 Parts 628 | 12 50 4 129 6 5 . 29 77 62 36 2 3 . 1 . . 13 1 4 10 . 24 1 6 . . 37 32 16 38 12 18 Haulers Intercepted 8 | . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | 1 2 . 1 . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 1 . . 1 . . . . 14 . . . 1 5 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 161 | . 15 . 31 3 . . 9 19 19 12 1 . . . . . 1 . 5 5 . 1 . 4 . . 9 7 . 6 . 14 Melee 38 | . . . . . . . 1 5 15 7 1 . . . . . 1 . . . . 1 . . . . 4 3 . . . . Guns 47 | . 15 . 22 . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 21 | . . . 6 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 6 . 7 AOE 54 | . . . 3 3 . . 2 8 4 4 . . . . . . . . 5 5 . . . 4 . . 5 4 . . . 7 Classes Destroyed 19 | 2 7 1 2 . . . 2 . 1 . . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 Worker 18 | . . 1 3 . . . . 1 2 . . . . . . . 2 . . . . 1 . . . . 1 3 . 3 1 . Builder 18 | . 3 . 3 . . . . 2 1 . . . . . . . 1 . . 1 . 3 . . . . 1 1 . . . 2 Tunneler 10 | 3 . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 Hauler 8 | . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 28 | 1 1 . . . . . 2 1 3 2 . . . . . . 1 . . 1 . 2 . . . . 6 3 2 1 2 . Mechanic 7 | . 1 . 1 . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Operator 10 | . 1 . 1 . . . 1 1 1 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 . . Drone 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Watcher 10 | . 2 . 5 . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Swarmer 60 | . 6 . 10 3 . . . 4 9 5 . . . . . . . . 5 5 . . . 4 . . 5 4 . . . . Grunt 33 | . 9 . 12 . . . 3 5 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Duelist 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 27 | . . . 8 . . . 2 10 4 1 1 . . . . . 1 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 19 | . . . . . . . . . 4 4 . . . . . . . . . . . 1 . . . . 3 3 . 3 . 1 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Decomposer 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | 4 5 1 6 4 . . 4 5 5 4 1 . . . . . 2 . 5 5 . 4 . 4 . . 4 7 2 3 2 9 Combat Bots Only 9 | . 5 . 5 3 . . 4 4 4 4 1 . . . . . 1 . 5 5 . 1 . 4 . . 3 4 . 3 . 9 Max Kills in Single Turn 7 | 1 2 1 1 3 . . 1 4 3 4 1 1 . . . . 1 1 3 4 . 1 1 2 . . 2 4 1 1 1 7 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 1 2 . . 1 4 3 4 . . . . . . . . 3 4 . . . 2 . . 2 3 . . . 6 Melee 1 | . . . . . . . 1 1 1 1 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Hostile Shots Fired 1701 | . 77 2 162 3 . 2 91 85 245 183 24 3 . . . . 36 . 2 14 . 41 . . . . 119 32 71 132 18 359 Missed 596 | . 24 . 39 2 . 1 22 27 79 77 9 . . . . . 16 . 2 7 . 20 . . . . 65 11 27 31 8 129 Hits 1105 | . 53 2 123 1 . 1 69 58 166 106 15 3 . . . . 20 . . 7 . 21 . . . . 54 21 44 101 10 230 Melee 14 | . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . 10 . . . Projectile 1091 | . 53 2 121 1 . 1 69 58 166 104 15 3 . . . . 20 . . 7 . 21 . . . . 54 21 34 101 10 230 AOE 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 39 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 2 6 10 2 12 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 12 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 2 Damage Taken 20780 | . 597 27 1502 40 . 7 1167 1476 1975 1439 107 45 . . . . 534 . 58 104 . 489 . . . . 1273 592 1547 2586 170 5045 Core 3291 | . 92 . 199 10 . . 74 141 210 186 12 . . . . . 54 . . . . 81 . . . . 150 23 422 107 25 1505 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 14 18 Regen/Repaired (Parts) 1548 | . 109 . 88 . . . . . 222 . . . . . . 16 10 . . . 204 . . . . . . 257 498 144 . . Core Remaining (%) 74 | 100 . 63 . . . 47 . 60 70 . . . . 76 . . . . 94 . . . . . . 92 . . 54 . 85 . Volleys Fired 560 | 9 73 3 108 5 4 . 50 48 9 2 6 10 . . . . . . 3 4 . . . 2 . 8 44 13 24 46 23 66 Largest 2 | 2 2 2 2 2 2 . 2 2 1 1 1 1 . . . . . . 1 1 . . . 1 . 1 1 1 1 1 1 2 Hottest 226 | 40 46 79 150 46 46 . 56 93 68 39 90 90 . . . . . . 46 105 . . . 46 . 105 113 113 113 180 113 226 Shots Fired 833 | 18 146 6 211 6 8 . 95 78 10 2 6 10 . . . . . . 3 4 . . . 2 . 8 44 13 25 46 23 69 Gun 466 | 18 146 6 156 2 8 . 89 41 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 313 | . . . 50 . . . . 19 7 . 6 10 . . . . . . . 2 . . . . . 8 38 10 25 46 23 69 Launcher 54 | . . . 5 4 . . 6 18 3 2 . . . . . . . . 3 2 . . . 2 . . 6 3 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 441 | 18 146 4 133 2 8 . 89 41 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 311 | . . 2 73 . . . . 19 7 . 6 10 . . . . . . . 2 . . . . . 8 38 10 25 19 23 69 Explosive 54 | . . . 5 4 . . 6 18 3 2 . . . . . . . . 3 2 . . . 2 . . 6 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Robot Hit Streak 24 | 4 7 3 24 . 8 . 17 10 2 . . . . . . . . . . . . . . . . . 2 1 . 11 4 7 Robot Miss Streak 17 | 4 4 1 5 . . . 3 3 3 . 1 . . . . . . . . . . . . . . . 3 . 1 17 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 611 | 9 85 3 150 . 6 . 70 59 55 28 2 5 . 2 . . 9 1 3 6 . 16 4 . 2 . 24 13 7 35 4 13 Core Hits 337 | 5 33 2 67 4 2 . 24 41 29 14 2 3 . 1 . . 5 . 4 4 . 6 4 2 1 . 25 11 3 29 3 13 Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 1 1 . . . . 2 2 6 5 . . . . . . . . . . . 2 . . . . . . . 3 . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 17 | . . . . . . . . 2 6 4 . . . . . . . . . . . 2 . . . . . . . 3 . . Melee Attacks 411 | . . . 1 . . . 8 39 81 57 7 9 1 3 . . 39 2 7 17 1 38 6 . 3 4 29 24 22 13 . . Impact 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Slashing 402 | . . . 1 . . . 8 39 81 51 7 9 1 1 . . 38 2 7 17 1 38 6 . 3 4 29 24 22 13 . . Piercing 3 | . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Sneak Attacks 73 | . . . . . . . . 4 12 6 . 3 . . . . 7 1 3 2 . 6 3 . . . 10 4 5 7 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Damage Inflicted 29785 | 95 1306 31 2882 199 96 . 1473 2449 3351 1857 70 288 . 118 . . 806 109 701 872 . 955 321 481 191 . 2614 1856 965 3467 159 2073 Guns 4711 | 95 1303 31 1775 . 96 . 977 434 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4434 | . . . 800 . . . . 223 61 . . . . . . . . . . . . . . . . . 74 42 . 2025 159 1050 Explosions 6501 | . . . 275 186 . . 454 854 416 339 . . . . . . . . 415 436 . . . 481 . . 1078 612 . . . 955 Melee 14023 | . . . . . . . 42 938 2874 1518 70 288 . 118 . . 806 109 286 436 . 955 321 . 191 . 1462 1202 965 1442 . . Ramming 116 | . 3 . 32 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Kinetic 4391 | 95 1303 17 1469 . 96 . 977 434 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3819 | . . 14 1106 . . . . 223 61 97 . . . . . . . . . . . . . . . . 74 42 . 38 159 2005 Explosive 5449 | . . . 275 186 . . 454 854 416 242 . . . . . . . . 415 436 . . . 481 . . 1078 612 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 183 | . . . . . . . . . . 183 . . . . . . . . . . . . . . . . . . . . . . Slashing 15709 | . . . . . . . 42 938 2874 1335 70 288 . . . . 806 109 286 436 . 955 321 . 191 . 1462 1202 965 3429 . . Piercing 118 | . . . . . . . . . . . . . . 118 . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 16 7 8 8 8 8 . . . . . . . 21 21 21 21 21 21 4 5 5 . . . Average Corruption 9 | . . . . . . . . 12 4 5 8 8 8 . . . . . . . 10 21 21 21 21 21 2 4 5 . . . Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 291 | . . . . . . . . 45 52 44 14 9 . . . . . . . . 7 39 9 13 3 16 9 6 25 . . . Message Errors 71 | . . . . . . . . 8 17 10 3 1 . . . . . . . . 1 6 3 5 1 5 3 1 7 . . . Matter Fused 71 | . . . . . . . . 12 14 9 3 2 . . . . . . . . 2 8 4 4 . 3 4 1 5 . . . Heat Flow Errors 40 | . . . . . . . . 9 5 5 2 2 . . . . . . . . 2 5 . 1 . 3 1 1 4 . . . Energy Discharges 39 | . . . . . . . . 6 6 7 1 2 . . . . . . . . 1 7 1 1 1 1 1 1 3 . . . Parts Rejected 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 5 | . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 36 | . . . . . . . . 4 6 8 3 2 . . . . . . . . 1 4 1 . 1 3 . 1 2 . . . Data Loss (major) 9 | . . . . . . . . 2 1 2 . . . . . . . . . . . 1 . . . 1 . 1 1 . . . Misfires 4 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . Misdirections 6 | . . . . . . . . 1 . . . . . . . . . . . . . 4 . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3831 | . . . 44 . . . 54 98 365 276 . 23 . 29 . . 238 64 234 254 . 185 . 79 53 . 395 558 365 335 10 172 Projectiles 111 | . . . 15 . . . . . 1 . . . . . . . . . . . . . . . . . 7 2 . 26 10 50 Explosions 558 | . . . 29 . . . 54 . 12 . . . . . . . . . 95 132 . . . 79 . . 38 12 . . . 107 Melee 3162 | . . . . . . . . 98 352 276 . 23 . 29 . . 238 64 139 122 . 185 . . 53 . 350 544 365 309 . 15 Knockbacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 566 | . . . 22 32 . . . 61 . 107 . . . . . . . . 58 . . . . . . . 116 44 . . . 126 Shots 15 | . . . 4 1 . . . 3 . 2 . . . . . . . . 1 . . . . . . . 2 1 . . . 1 Rammed 11 | . 1 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 11 | . 1 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 33 24 240 . . . 66 268 194 269 180 261 . . . . 77 . 2 112 324 261 . 187 . 347 227 263 266 320 215 93 Average Temperature 70 | . 10 14 73 . . . 21 75 64 90 46 85 . . . . 37 . 2 26 104 101 . 87 . 139 36 108 104 104 71 21 Received Heat Transfer 2328 | . 324 9 462 . . . 282 261 264 249 30 . . . . . 102 . . . . 36 . . . . 48 18 27 36 . 180 Effects 12 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 4 . 1 5 . . . Energy Bleed 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 Impact Corruptions 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 Heat Transferred 4669 | . . 111 1961 . . . . 407 111 50 . . . . . . . . . . . . . . . . 74 37 . 37 148 1733 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Maximum Alert Level 3 | . . . 1 . . . . . 1 1 . . . . . . 1 . . 1 . 3 . . . . 1 1 . . . 2 Low Security (%) 83 | 100 100 100 42 100 . 100 100 100 56 93 . . . . 100 100 92 . . 99 100 28 . . . . 84 15 100 100 100 73 Level 1 14 | . . . 57 . . . . . 43 6 . . . . . . 7 . . . . 3 . . . . 15 84 . . . 22 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 704 | 10 169 16 336 143 . 77 125 186 288 321 . . . . . 62 353 . . 230 113 704 . . . . 335 320 157 121 103 463 Initial 176 | . . 16 . 108 . . 26 15 68 122 . . . . . . . . . . 77 13 . . . . . 176 157 60 60 33 Average 94 | . 74 . 190 33 . 16 43 110 133 75 . . . . . 18 59 . . 23 70 380 . . . . 94 253 98 46 70 113 Influence Increases 10323 | 20 579 10 1012 132 . 77 389 821 775 597 20 . . 16 . 126 806 . 125 280 62 1223 5 90 5 . 725 398 296 443 147 1144 Destroy 0b10 Robot/C 4048 | . 300 . 620 60 . 60 180 412 356 240 20 . . . . . 220 . 100 120 . 320 . 80 . . 240 140 40 120 . 420 Destroy 0b10 Robot/NC 599 | 20 50 10 85 5 . . 15 45 49 25 . . . 10 . . 25 . . 10 . 55 5 . 5 . 60 40 15 40 15 15 Destroy Leader 980 | . 88 . 166 10 . 10 60 132 116 60 . . . . . . 40 . 10 20 . 60 . 10 . . 36 22 . 40 . 100 Allied During Kill 430 | . . . . . . 7 . 38 . . . . . 6 . . 127 . . 4 . 167 . . . . 27 . . . . 54 Successful Hack 285 | . 35 . 24 10 . . 18 22 39 62 . . . . . . 12 . . 5 . . . . . . . 48 4 . 6 . Select Force Hacks 120 | . 60 . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 750 | . . . 15 15 . . 60 63 42 90 . . . . . . 60 . . 15 . 75 . . . . 15 75 105 . 75 45 Destroy Structure 1824 | . 1 . 42 32 . . 56 97 23 60 . . . . . 126 82 . . 106 62 396 . . . . 272 58 12 108 36 255 Partial Spotted 375 | . . . . . . . . . 15 . . . . . . . 45 . . . . 75 . . . . 30 15 . 135 15 45 Lose Combat Pursuer 912 | . 45 . . . . . . 12 135 60 . . . . . . 195 . 15 . . 75 . . . . 45 . 120 . . 210 Influence Decreases 9923 | 20 535 54 734 410 . 10 418 707 676 698 170 . . 16 . 126 742 64 125 60 263 587 333 183 239 . 411 432 469 442 198 801 Entered New Map 1625 | . . 28 . 170 . . 41 23 84 129 56 . . . . . . 25 . . 143 6 243 63 234 . . 138 123 47 48 24 Time Decay 6033 | 20 535 26 530 240 . 10 327 471 542 379 114 . . 16 . 126 342 39 125 60 120 301 90 120 5 . 271 254 326 256 130 258 Lost Part 733 | . . . 54 . . . 30 50 50 30 . . . . . . . . . . . 20 . . . . 40 40 20 99 20 280 Lost Ally 1232 | . . . . . . . 20 163 . 10 . . . . . . 400 . . . . 260 . . . . 100 . . 40 . 239 Purge Threat 300 | . . . 150 . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 5 . 4 . . . 3 4 5 6 . 1 . . . . 4 . . 2 . 7 . . . . 5 1 7 7 3 10 Investigation 16 | . 4 . 2 . . . . 3 . 2 . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . Extermination 28 | . . . . . . . . . 5 4 . . . . . . 3 . . 1 . 1 . . . . 3 1 2 3 2 3 Reinforcement 19 | . 1 . 2 . . . 3 1 . . . . . . . . . . . 1 . 2 . . . . 1 . 4 1 . 3 Assault 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Distress Signals 26 | . . . 6 . . . 1 1 1 1 . . . . . . 2 . . . . 3 . . . . 2 2 . 4 1 2 Communications Jammed 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 5 6 14 . . Distress Signals 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 5 6 14 . . Times Spotted 460 | . 25 1 42 3 . 3 12 28 40 28 1 7 . 1 . 1 21 . 1 11 6 24 . 2 . . 33 19 23 38 13 77 Peak Tracking Total 20 | . 4 1 6 3 . 3 3 5 4 6 1 7 . 1 . . 6 . 2 5 6 10 . 2 . . 8 5 6 10 4 20 Tactical Retreats 69 | . 3 . . . . . . 1 7 2 . . . . . . 6 . 1 . . 3 . . . . 8 2 9 9 4 14 ECM-based Alert Blocks 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 5 19 6 19 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Traps Triggered 21 | . 2 . . . . . 1 1 . 3 . . . . 1 . 1 . . 1 . 3 . . . . 3 . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Disabled 55 | . . . 1 1 . . 4 5 3 6 . 2 . . . . 4 . . 1 . 5 . . . . 1 5 7 . 7 3 Max in Single Turn 5 | . . . 1 1 . . 1 1 1 5 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 Garrison Access 8 | . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Accessed 94 | . 9 2 11 1 2 . 4 11 7 19 . . 1 . . . 5 1 2 3 . 1 . . 4 . 1 1 1 2 4 2 Terminals 44 | . 6 . 6 1 . . 4 10 5 11 . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . 1 . Repair Stations 4 | . 1 . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 2 . . . . . . 1 . . . . . . 2 . . 2 . 1 . . . . . 1 . 1 2 1 Garrison Access 10 | . . . . . . . . 1 1 2 . . . . . . 3 . . . . . . . . . . . . 1 1 1 Total Hacks 231 | . 17 2 31 3 2 . 17 30 17 39 . . 7 . . . 13 1 4 7 . 3 . . 17 . 1 2 2 5 8 3 Successful 133 | . 12 2 20 2 2 . 7 8 12 22 . . 7 . . . 2 1 4 2 . 1 . . 17 . 1 2 1 3 3 2 Failed 94 | . 5 . 10 1 . . 10 22 5 16 . . . . . . 11 . . 5 . 1 . . . . . . 1 1 5 1 Catastrophic 12 | . 1 . 1 . . . 2 2 1 2 . . . . . . 2 . . 1 . . . . . . . . . . . . Database Lockouts 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Manual 254 | . 15 . 19 3 1 . 14 8 4 18 . 1 . . 7 . 20 . . 3 . 22 . . . . 29 13 21 20 22 14 Terminals 112 | . 13 . 21 3 . . 17 26 10 20 . . . . . . . . . . . . . . . . . . 2 . . . Fabricators 12 | . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . . 1 . . . 2 . Repair Stations 13 | . 2 . 4 . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 34 | . . . 4 . . . . . . 6 . . . . . . 7 . . 3 . 3 . . . . . 2 . 3 4 2 Garrison Access 19 | . . . . . . . . 4 1 3 . . . . . . 6 . . . . . . . . . . . . 2 2 1 Terminal Hacks 64 | . 1 2 5 2 2 . 4 7 4 7 . . 7 . . . . 1 4 . . . . . 17 . . . 1 . . . Record 9 | . . . . . 1 . . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . Part Schematic 14 | . . . . . . . . 2 1 . . . 7 . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . . . 1 2 . . 3 1 1 1 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . 2 . . . . . 2 . . . . . . . . . 1 1 . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . 1 . . . . . Network Status 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . 2 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 3 . . . . . . 5 . . . . . . 1 . . . . 1 . . . . . 2 . 2 2 1 Retrieve Study 17 | . . . 3 . . . . . . 5 . . . . . . 1 . . . . 1 . . . . . 2 . 2 2 1 Garrison Access Hacks 7 | . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 1 1 1 Seal Access 7 | . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 1 1 1 Unauthorized Hacks 28 | . 9 . 10 . . . 3 1 1 4 . . . . . . . . . . . . . . . . . . . . . . Terminals 22 | . 7 . 8 . . . 3 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . 3 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 7 . 9 1 . . 4 10 6 16 . . . . . . 4 . . 3 . 1 . . . . 1 1 1 1 4 1 Full Trace Events 5 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . . . . . . . . 2 1 . . . 22 . . . . . . . . . . . 4 . 9 8 4 . 12 . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . . 84 . . . . . . . . . 117 . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . 8 . . . . . . . . . 14 . . . . . . . . . . . . Part Studies Acquired 17 | . . . 3 . . . . . . 5 . . . . . . 1 . . . . 1 . . . . . 2 . 2 2 1 Parts Repaired 5 | . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Time 154 | . 26 . 26 . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total Allies 100 | . . . . . 2 . . 10 . 1 . . 11 . . 18 4 . . 1 18 6 . . . . 7 . . 5 . 17 Largest Group 21 | . . . . . 2 2 2 10 . 1 . . 11 11 11 21 21 . . 1 18 19 . . . . 4 . . 3 . 9 Highest-Rated Group 778 | . . . . . 29 29 29 173 . 10 . . 361 361 361 713 714 . . 138 746 778 . . . . 412 . . 345 . 201 Highest-Rated Ally 138 | . . . . . 21 21 21 29 . 10 . . 40 40 40 50 50 . . 138 133 133 . . . . 103 . . 115 . 50 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 3 . . 3 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Total Orders 10 | . . 2 . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . 2 . 3 STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 EXPLORE 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 429 | . . 1 . . . 5 3 24 . . . . . 1 . 100 68 . . 1 96 78 . . . . 15 . . 5 . 32 Total Damage 18222 | . . . . . . 85 355 319 . . . . . 21 . 3092 2297 . . 286 5005 4889 . . . . 984 . . 148 . 741 Kills 76 | . . . . . . 3 1 4 . . . . . 1 . 10 12 . . 1 7 24 . . . . 6 . . . . 7 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 Allies Melted 3 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Active Infowar (turns) 25066 | 56 2835 2312 1588 999 606 117 799 780 2461 2058 364 277 780 594 55 493 828 378 693 360 245 706 198 256 92 340 868 552 730 661 274 711 Optics 14973 | . . . . . . . . . 2460 2058 364 277 780 594 55 493 828 378 693 360 245 706 198 256 92 340 868 552 730 661 274 711 Sensors 11860 | . . . . . . . . . 52 1734 349 271 780 594 52 493 819 378 693 360 245 697 198 256 84 340 862 499 698 646 266 494 Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Structural 7451 | . . . 229 . . . . . . 828 . . . . . . 136 375 592 360 245 655 198 256 89 340 867 550 710 654 202 165 Seismic 10415 | 56 2835 2312 1359 999 606 117 799 780 . . . . . . . . . . . . . . . . . . . . . 280 272 . Machine Analysis 11727 | . . . . . . . . . . 2051 364 277 780 594 55 493 828 378 693 360 245 706 198 256 92 340 868 552 341 358 274 624 Triangulation 230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 Jamming 2223 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 823 403 519 477 . . ECM 1868 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 327 55 229 454 274 528 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . . . 2 2 . 2 . . . 1 2 . . . . 1 . . . . . . . . Drone Launches 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 32 | . . . . . . . . . . . . . . . 1 . 4 . . . . 3 . . . . 5 3 6 2 6 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Turns Passed 26083 | 156 2946 2340 1785 999 606 117 800 1356 2465 2058 364 277 780 594 55 493 828 378 693 360 245 706 198 256 92 340 868 552 730 661 274 711 Spaces Moved 22654 | 74 923 699 620 666 397 69 381 668 1374 1406 680 456 829 519 103 236 1386 792 1335 387 242 1107 379 502 147 531 1174 732 1104 1236 503 997 Core 168 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Treads 5194 | 72 923 699 620 666 397 69 381 341 . 1026 . . . . . . . . . . . . . . . . . . . . . . Legs 1713 | . . . . . . . . 327 1374 12 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15450 | . . . . . . . . . . 368 680 456 829 519 103 236 1386 792 1335 387 242 1107 379 502 147 531 1174 732 1083 1236 503 723 Flight 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Fastest Speed 19 | 50 160 160 145 145 145 145 148 120 122 42 42 45 45 45 42 42 42 46 41 40 40 33 49 49 49 49 47 48 35 19 26 35 Average Speed 80 | 157 238 239 154 145 145 145 149 138 124 117 46 47 45 45 42 42 46 46 42 40 41 42 49 49 49 49 48 49 44 27 34 42 Slowest Speed 530 | 160 240 240 240 145 145 145 152 260 126 225 102 102 45 45 42 42 48 46 46 45 96 53 49 49 49 49 54 106 48 530 92 350 Overloaded Moves 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 30 | . . . . . . . . 10 . 3 . . . . . . . . . . . . . . . . . 4 . . . 13 Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 3 Exploration Rate (%) 61 | 4 93 98 63 98 89 18 33 91 31 45 83 59 89 71 3 94 37 90 96 14 91 34 63 70 61 72 36 70 76 49 74 46 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 28 | . 2 1 2 1 1 . . 1 . . 1 . 2 . . . . . . . . 8 . 1 3 . 3 . . . 2 . Known Exits Taken 23 | . . 1 1 1 . 1 1 1 . 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 26 | . . 2 . 2 . . . . . . 2 2 4 5 . . . 2 5 . . . . 1 . 1 . . . . . . Spaces Dug 412 | . . . 12 33 . . 20 70 16 22 6 7 . . . . 21 1 2 9 1 17 . . . 5 54 31 6 15 11 53 Terrain Destroyed 968 | . . . 37 40 . . 61 166 22 93 10 11 . . . . 21 1 55 33 1 17 . 45 . 11 140 36 6 40 12 110 Melee 129 | . . . . . . . 6 12 16 22 4 3 . . . . 21 1 2 8 1 17 . . . 3 4 3 4 2 . . Projectile 174 | . . . 16 . . . . . . . 6 8 . . . . . . . 2 . . . . . 8 36 8 2 27 12 49 AOE 654 | . . . 21 40 . . 55 154 6 71 . . . . . . . . 53 23 . . . 45 . . 100 25 . . . 61 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total 29106 | 92 1514 1361 1246 690 420 86 505 989 1978 1723 713 496 1235 877 114 629 1526 801 1449 563 383 1295 384 510 162 597 1382 857 1263 1481 583 1202 Wait 4290 | . 484 626 406 11 4 18 32 126 440 140 2 2 381 339 4 393 40 3 88 130 135 98 2 1 . 55 70 39 48 87 1 85 Move 22608 | 73 922 698 619 665 396 68 380 666 1373 1405 679 455 828 518 103 235 1385 791 1334 387 241 1106 378 501 146 530 1173 731 1092 1235 502 993 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 3 13 21 37 1 2 . 10 22 18 17 3 1 3 4 . 1 10 . 2 6 1 6 . . 1 . 10 5 9 11 5 4 Fast Attach 224 | 7 3 4 6 . . . . 15 14 18 . 5 8 4 2 . 12 2 5 2 2 10 . 2 5 . 10 13 23 22 16 14 Attach 106 | . . . 9 . . . 6 5 5 15 5 3 1 1 2 . . . 2 3 . 2 . 1 . . 7 5 11 9 . 14 Detach 67 | . 1 . . . . . . 1 2 11 4 3 1 . 1 . 3 . 2 1 . 2 . 1 . . 2 7 4 8 2 11 Swap 231 | . 10 1 20 4 2 . 13 29 11 31 4 1 1 1 1 . 16 1 2 5 . 13 . . 3 1 18 8 9 13 8 5 Drop 369 | . 7 8 35 1 2 . 6 37 25 32 3 7 11 8 1 . 29 2 6 8 3 22 . 2 5 . 19 12 20 24 26 8 Fire 560 | 9 73 3 108 5 4 . 50 48 9 2 6 10 . . . . . . 3 4 . . . 2 . 8 44 13 24 46 23 66 Melee 389 | . . . 1 . . . 8 39 81 52 7 9 1 2 . . 31 2 5 17 1 36 4 . 2 3 29 24 22 13 . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 13 . . Rewire 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 8) 1017 | -10/Materials | Discovered new exit (range 16) 1261 | -10/Materials | Discovered new exit (range 11) 1448 | -10/Materials | Discovered new exit (range 4) 1819 | -10/Materials | Discovered new exit (range 11) 2601 | -10/Materials | Learned 2 Mines zone layouts 2620 | -10/Materials | Learned Storage stockpile data 2622 | -10/Materials | Loaded intel: 10 trap records 2629 | -10/Materials | Learned location of 2 exits from Mines 2644 | -10/Materials | Learned Materials trap positions 2926 | -10/Materials | Repaired Lgt. Treads 3103 | -10/Materials | Entered Mines 3104 | -10/Mines | Identified exit to Materials 3105 | -10/Mines | Identified exit to Subcaves 3167 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3370 | -10/Mines | Assembled infested the area 3375 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4315 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4325 | -10/Mines | Learned location of Recycling (-8) 4519 | -10/Mines | Found the Drone Emporium 4534 | -10/Mines | Found Prototype Device 4534 | -10/Mines | Identified Bomb Drone Bay 4729 | -10/Mines | Found a hidden stash of uninstalled traps 5249 | -10/Mines | Found DCF Scrap (15 items) 5443 | -10/Mines | Entered Materials 5443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5444 | -9/Materials | Identified exit to Mines 5445 | -9/Materials | Loaded intel: 5 trap records 5742 | -9/Materials | Build established: Scavenger-Mutant 5866 | -9/Materials | Repaired Lgt. Treads 6630 | -9/Materials | Discovered new exit (range 14) 6819 | -9/Materials | Build established: Mutant 6855 | -9/Materials | Learned location of 1 exit from Storage 6905 | -9/Materials | Central database locked down 6908 | -9/Materials | Learned location of 1 exit from Recycling 6985 | -9/Materials | Learned location of 1 exit from Storage 7009 | -9/Materials | Loaded intel: 10 terminal locations 7029 | -9/Materials | Loaded intel: 2 repair station locations 7047 | -9/Materials | Learned Storage security intel 7073 | -9/Materials | Identified exit to Materials 7158 | -9/Materials | Learned location of 1 exit from Recycling 7228 | -9/Materials | Entered Mines 7230 | -9/Mines | Identified exit to Exiles 7250 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7365 | -9/Mines | Core integrity fell below 50% 7687 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7783 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8227 | -9/Mines | Entered Exiles 8227 | -9/Exiles | Found Exiles lab destroyed 8374 | -9/Exiles | Opened EX-Vault 8383 | -9/Exiles | Found 0b10 Alert Chip 8508 | -9/Exiles | Learned location of Zion (-6) 8814 | -9/Exiles | Discovered new exit (range 11) 8833 | -9/Exiles | Entered Mines 8833 | -8/Mines | Accompanied by 2 allies 8915 | -8/Mines | Discovered exit to Materials (range 7) 8950 | -8/Mines | Entered Materials 8950 | -8/Materials | Accompanied by 2 allies 8950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8951 | -8/Materials | Identified exit to Storage 9117 | -8/Materials | Discovered new exit (range 13) 9183 | -8/Materials | Identified exit to Factory 9700 | -8/Materials | Build established: Scavenger-Mutant 9707 | -8/Materials | Lost 3 parts (1p1n1u) 9750 | -8/Materials | Entered Storage 9751 | -8/Storage | Identified exit to Recycling 9990 | -8/Storage | Crushed by falling debris 10126 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10230 | -8/Storage | Used back door to open Recycling access 10436 | -8/Storage | Crushed by falling debris 10437 | -8/Storage | System corruption reached 10% 10467 | -8/Storage | Lost 3 parts (2n1w) 10521 | -8/Storage | Lost 10 allies 10721 | -8/Storage | Build established: Mutant 10988 | -8/Storage | Learned location of Armory (-4) 11106 | -8/Storage | Entered Factory 11106 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11899 | -7/Factory | Discovered new exit (range 19) 12328 | -7/Factory | Repaired Imp. Aluminum Leg 12368 | -7/Factory | Repaired Titanium Leg 12415 | -7/Factory | Repaired Imp. Aluminum Leg 13571 | -7/Factory | Entered another Factory area 13571 | -6/Factory | Evolved 2 slots: Utility x2 13873 | -6/Factory | Build established: Assassin 14020 | -6/Factory | Fabricated Transmission Jammer (x2) 14541 | -6/Factory | Central database locked down 15381 | -6/Factory | Identified exit to Lower Caves 15381 | -6/Factory | Identified exit to Extension 15382 | -6/Factory | Discovered new exit (range 12) 15418 | -6/Factory | Identified exit to Factory 15592 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 15629 | -6/Factory | Entered Lower Caves 15679 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15733 | -6/Lower Caves | Learned Factory emergency access door positions 15792 | -6/Lower Caves | Encountered a Warlord checkpoint 15900 | -6/Lower Caves | Discovered new exit (range 8) 15904 | -6/Lower Caves | Identified exit to Lower Caves 15993 | -6/Lower Caves | Entered another Lower Caves area 16003 | -6/Lower Caves | Build established: Scavenger-Scout 16010 | -6/Lower Caves | Found DCF Scrap (14 items) 16037 | -6/Lower Caves | Discovered exit to Factory (range 17) 16106 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16131 | -6/Lower Caves | Found Prototype Special Weapon 16132 | -6/Lower Caves | Identified Molecular Deconstructor 16167 | -6/Lower Caves | Identified exit to Zion 16263 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16270 | -6/Lower Caves | Entered Zion 16289 | -6/Zion | System corruption cleaned by Quarantine Array 16297 | -6/Zion | Received a visual enhancement algorithm 16311 | -6/Zion | Gained Derelict followers 16330 | -6/Zion | Gained Derelict followers 16360 | -6/Zion | Discovered new exit (range 18) 16374 | -6/Zion | Identified exit to Proximity Caves 16520 | -6/Zion | Found Prototype Launcher 16520 | -6/Zion | Identified Rocket Array 16548 | -6/Zion | Met Imprinter 16556 | -6/Zion | Imprinted 16558 | -6/Zion | Declared Zion's savior 16587 | -6/Zion | Found CR-A16's Pointy Stick 17050 | -6/Zion | Entered Proximity Caves 17050 | -5/Proximity Caves | Accompanied by 11 allies 17168 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 17373 | -5/Proximity Caves | Build established: Scout 17644 | -5/Proximity Caves | Entered Factory 17644 | -5/Factory | Accompanied by 11 allies 17644 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17645 | -5/Factory | Identified exit to Upper Caves 17681 | -5/Factory | Retrieved Zion intel report: Active Terminals 17699 | -5/Factory | Sucked down chute 17699 | -5/Factory | Entered Waste 17703 | -5/Waste | Spotted C-40 Crusher 17708 | -5/Waste | Warlord forces began an assault 17720 | -5/Waste | Allies destroyed C-40 Crusher 17741 | -5/Waste | Spotted C-40 Crusher 17746 | -5/Waste | Allies destroyed C-40 Crusher 17760 | -5/Waste | Spotted C-40 Crusher 17764 | -5/Waste | Allies destroyed C-40 Crusher 17774 | -5/Waste | Spotted C-40 Crusher 17775 | -5/Waste | Lost 4 allies 17781 | -5/Waste | Allies destroyed C-40 Crusher 17829 | -5/Waste | Spotted C-40 Crusher 17837 | -5/Waste | Allies destroyed C-40 Crusher 17844 | -5/Waste | 5 allies followed down the chute 17863 | -5/Waste | Spotted C-40 Crusher 17871 | -5/Waste | Allies destroyed C-40 Crusher 17950 | -5/Waste | Discovered new exit (range 14) 17957 | -5/Waste | Identified exit to Factory 18192 | -5/Waste | Entered Factory 18192 | -5/Factory | Accompanied by 19 allies 18214 | -5/Factory | Discovered exit to Upper Caves (range 11) 18340 | -5/Factory | Spotted B-75 Beast 18340 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18341 | -5/Factory | Zion Fire squad teleported in 18391 | -5/Factory | Lost 8 allies 18440 | -5/Factory | Lost 8 allies 18477 | -5/Factory | Found Imp. Powered Armor 18504 | -5/Factory | Found Prototype Launcher 18504 | -5/Factory | Identified Smartbomb Launcher 18623 | -5/Factory | Discovered new exit (range 8) 18626 | -5/Factory | Identified exit to Factory 18726 | -5/Factory | Found Prototype Launcher 18726 | -5/Factory | Identified Scatter Rocket Array 18750 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18816 | -5/Factory | Retrieved Zion intel report: Guard Positions 18823 | -5/Factory | Retrieved Zion intel report: Emergency Access 19020 | -5/Factory | Entered Upper Caves 19021 | -5/Upper Caves | Identified exit to Upper Caves 19034 | -5/Upper Caves | Learned Factory terminal intel 19398 | -5/Upper Caves | Entered another Upper Caves area 19724 | -5/Upper Caves | Learned Factory garrison access intel 19731 | -5/Upper Caves | Entered an active Warlord outpost 19737 | -5/Upper Caves | Learned Factory stockpile data 19737 | -5/Upper Caves | Learned Research stockpile data 19737 | -5/Upper Caves | Learned Research terminal intel 19780 | -5/Upper Caves | Identified exit to Warlord 19965 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20077 | -5/Upper Caves | Discovered exit to Factory (range 10) 20091 | -5/Upper Caves | Entered Factory 20091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20093 | -4/Factory | Loaded intel: 26 terminal locations 20094 | -4/Factory | Loaded intel: 4 garrison access locations 20239 | -4/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 20356 | -4/Factory | Spotted B-86 Titan 20439 | -4/Factory | Zion hero teleported in (99-TNT) 20451 | -4/Factory | Sucked down chute 20451 | -4/Factory | Entered Waste 20460 | -4/Waste | Spotted C-40 Crusher 20466 | -4/Waste | EMP discharged 20475 | -4/Waste | Spotted C-40 Crusher 20476 | -4/Waste | Spotted C-40 Crusher 20480 | -4/Waste | Spotted C-40 Crusher 20481 | -4/Waste | Spotted C-40 Crusher 20482 | -4/Waste | Spotted C-40 Crusher 20490 | -4/Waste | Met Warlord forces unprepared to attack 20496 | -4/Waste | Allies destroyed C-40 Crusher 20496 | -4/Waste | Allies destroyed C-40 Crusher 20507 | -4/Waste | Allies destroyed C-40 Crusher 20508 | -4/Waste | Allies destroyed C-40 Crusher 20509 | -4/Waste | Allies destroyed C-40 Crusher 20511 | -4/Waste | 6 allies followed down the chute 20514 | -4/Waste | Allies destroyed C-40 Crusher 20528 | -4/Waste | Found Broken Adv. Powered Armor 20566 | -4/Waste | EMP discharged 20566 | -4/Waste | System corruption reached 10% 20621 | -4/Waste | Discovered new exit (range 22) 20649 | -4/Waste | Identified exit to Factory 20666 | -4/Waste | EMP discharged 20696 | -4/Waste | Entered Factory 20696 | -4/Factory | Accompanied by 18 allies (99-TNT) 20747 | -4/Factory | Central database locked down 20774 | -4/Factory | Zion Hover Resupply teleported in 20864 | -4/Factory | Lost 6 allies 20917 | -4/Factory | Garrison activated, responded to threat 20946 | -4/Factory | Retrieved Zion intel report: Branch Access 20946 | -4/Factory | Identified exit to Upper Caves 20946 | -4/Factory | Identified exit to Armory 20947 | -4/Factory | Zion Light squad teleported in 21002 | -4/Factory | Lost 9 allies 21124 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 21125 | -4/Factory | Zion Demo squad teleported in 21191 | -4/Factory | Discovered new exit (range 8) 21194 | -4/Factory | Identified exit to Research 21290 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 21340 | -4/Factory | Spotted B-86 Titan 21402 | -4/Factory | Entered Upper Caves 21584 | -4/Upper Caves | Discovered new exit (range 12) 21587 | -4/Upper Caves | Identified exit to Upper Caves 21600 | -4/Upper Caves | Entered another Upper Caves area 21626 | -4/Upper Caves | Discovered exit to Research (range 7) 21634 | -4/Upper Caves | Encountered a Warlord checkpoint 21717 | -4/Upper Caves | Spotted B-86 Titan 21846 | -4/Upper Caves | Discovered new exit (range 9) 21851 | -4/Upper Caves | Identified exit to Zhirov 21856 | -4/Upper Caves | Entered Zhirov 21856 | -4/Zhirov | Discovered new exit (range 3) 21857 | -4/Zhirov | Identified exit to Proximity Caves 21865 | -4/Zhirov | Met Zhirov 21876 | -4/Zhirov | Learned location of Command (-1) 21879 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21887 | -4/Zhirov | Found Alien Artifact 21887 | -4/Zhirov | Identified Integrated Reactor 21887 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21948 | -4/Zhirov | Entered Proximity Caves 22250 | -3/Proximity Caves | Spotted B-86 Titan 22284 | -3/Proximity Caves | Discovered exit to Research (range 11) 22288 | -3/Proximity Caves | Entered Research 22288 | -3/Research | Evolved 2 slots: Utility x2 22290 | -3/Research | Loaded intel: 23 terminal locations 22305 | -3/Research | Discovered new exit (range 21) 22317 | -3/Research | Identified exit to Research 22337 | -3/Research | Retrieved Zion intel report: Main Access 22560 | -3/Research | Retrieved Zion intel report: Component Stockpiles 22665 | -3/Research | Build established: Infiltrator-Ninja 22696 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 22819 | -3/Research | Retrieved Zion intel report: Emergency Access 22820 | -3/Research | Zion Heavy squad teleported in 22843 | -3/Research | Found Prototype Processor 22843 | -3/Research | Identified Exp. Signal Interpreter 22919 | -3/Research | Retrieved Zion intel report: Prototype Schematics 22920 | -3/Research | Zion Heavy squad teleported in 22964 | -3/Research | Found Fusion Bomb Launcher 22968 | -3/Research | Found Imp. Powered Armor 22971 | -3/Research | Found Imp. Powered Armor 23067 | -3/Research | Zion Light squad teleported in 23072 | -3/Research | Build established: Scavenger-Ninja 23144 | -3/Research | Spotted B-86 Titan 23151 | -3/Research | Discovered new exit (range 10) 23155 | -3/Research | Identified exit to Quarantine 23156 | -3/Research | Entered Quarantine 23180 | -3/Quarantine | Found Alien Slashing Weapon 23180 | -3/Quarantine | Identified Sigix Broadsword 23223 | -3/Quarantine | Found Alien Artifact 23223 | -3/Quarantine | Identified Core Reset Matrix 23223 | -3/Quarantine | Used Core Reset Matrix 23227 | -3/Quarantine | Detected hypermatrix surge 23227 | -3/Quarantine | Sensed 4 artifacts in vicinity 23256 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 23269 | -3/Quarantine | Lost 3 parts (2n1u) 23285 | -3/Quarantine | Discovered exit to Research (range 22) 23300 | -3/Quarantine | Found Subatomic Replicator 23322 | -3/Quarantine | Retrieved Zion intel report: Branch Access 23422 | -3/Quarantine | Found Terrabomb 23429 | -3/Quarantine | Found Terrabomb 23543 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 23553 | -3/Quarantine | Cryocooling Duct disabled 23568 | -3/Quarantine | Ambient heat levels rising (+20) 23568 | -3/Quarantine | Non-combat units ordered to evacuate 23663 | -3/Quarantine | Spotted Fortress 23701 | -3/Quarantine | Discovered new exit (range 6) 23701 | -3/Quarantine | Discovered new exit (range 6) 23705 | -3/Quarantine | Identified exit to Section 7 23706 | -3/Quarantine | Identified exit to Protoforge 23708 | -3/Quarantine | Entered Section 7 23709 | -3/Section 7 | Detected hypermatrix surge 23709 | -3/Section 7 | Sensed 24 artifacts in vicinity 23767 | -3/Section 7 | Found Integrated Dissipator 23767 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23798 | -3/Section 7 | Spotted S7 Guard 23883 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 23899 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 23909 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 23945 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 23970 | -3/Section 7 | Spotted S7 Guard 23979 | -3/Section 7 | Found Core Membrane 23979 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 23989 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23994 | -3/Section 7 | Spotted B-86 Titan 24015 | -3/Section 7 | Found Spacefold Activator 24042 | -3/Section 7 | Discovered exit to Research (range 3) 24046 | -3/Section 7 | Spotted S7 Guard 24053 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 24098 | -3/Section 7 | Found Unknown Device 24098 | -3/Section 7 | Identified Launcher Loader 24119 | -3/Section 7 | Spotted Executioner 24119 | -3/Section 7 | Spotted Executioner 24137 | -3/Section 7 | Spotted B-99 Colossus 24177 | -3/Section 7 | Found Core Expander 24177 | -3/Section 7 | Installed Core Expander, added new Weapon slot 24179 | -3/Section 7 | Found Core Expander 24179 | -3/Section 7 | Installed Core Expander, added new Utility slot 24181 | -3/Section 7 | Found Core Expander 24181 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 24201 | -3/Section 7 | Found LRC Energy Well 24201 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 24280 | -3/Section 7 | Build established: Alien-Ninja 24289 | -3/Section 7 | Spotted Striker 24294 | -3/Section 7 | Spotted Striker 24327 | -3/Section 7 | Spotted Striker 24327 | -3/Section 7 | Spotted Striker 24332 | -3/Section 7 | Found Sigix Shearcannon 24366 | -3/Section 7 | Used Subatomic Replicator to replicate Imp. Powered Armor 24373 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 24375 | -3/Section 7 | Found Transdimensional Reconstructor 24433 | -3/Section 7 | Scanned by Researcher 24434 | -3/Section 7 | Intercept squad dispatched 24438 | -3/Section 7 | Entered Research 24438 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 24449 | -2/Research | Zion Hover Resupply teleported in 24535 | -2/Research | Central database locked down 24560 | -2/Research | Spotted B-90 Cyclops 24589 | -2/Research | Found Fusion Bomb Launcher 24690 | -2/Research | Zion Light squad teleported in 24729 | -2/Research | Intercept squad dispatched 24752 | -2/Research | Zion Hacking Resupply teleported in 24762 | -2/Research | Spotted Tracker 24762 | -2/Research | Spotted Tracker 24777 | -2/Research | Destroyed Tracker 24803 | -2/Research | Lost 3 allies 24805 | -2/Research | Destroyed Tracker 24825 | -2/Research | Spotted Combat Programmer 24830 | -2/Research | Spotted Combat Programmer 24844 | -2/Research | Destroyed Combat Programmer 24848 | -2/Research | Warped through subspace 24875 | -2/Research | Lost 5 parts (4u1w) 24996 | -2/Research | Spotted B-90 Cyclops 25003 | -2/Research | Retrieved Zion intel report: Component Stockpiles 25031 | -2/Research | Retrieved Zion intel report: Emergency Access 25047 | -2/Research | Lost 4 parts (2p1u1w) 25068 | -2/Research | Discovered new exit (range 12) 25084 | -2/Research | Intercept squad dispatched 25099 | -2/Research | Entered Testing 25122 | -2/Testing | Retrieved Zion intel report: Active Terminals 25138 | -2/Testing | Found Prototype Launcher 25138 | -2/Testing | Identified Z-bomb Delivery System 25150 | -2/Testing | Retrieved Zion intel report: Guard Positions 25164 | -2/Testing | Build established: Alien-Scout 25171 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 25196 | -2/Testing | Retrieved Zion intel report: Component Schematics 25210 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 25255 | -2/Testing | Retrieved Zion intel report: Emergency Access 25295 | -2/Testing | Found Prototype Energy Cannon 25295 | -2/Testing | Identified Potential Cannon 25311 | -2/Testing | Found Prototype Device 25311 | -2/Testing | Identified Thermal Barrier 25353 | -2/Testing | Discovered new exit (range 20) 25373 | -2/Testing | Identified exit to Access 25373 | -2/Testing | Entered Access 25417 | -1/Access | Zion Infowar Resupply teleported in 25611 | -1/Access | Retrieved Zion intel report: Guard Positions 25615 | -1/Access | Retrieved Zion intel report: Active Garrisons 25766 | -1/Access | Intercept squad dispatched 25795 | -1/Access | Spotted Tracker 25798 | -1/Access | Destroyed Tracker 25808 | -1/Access | Spotted Tracker 25815 | -1/Access | Destroyed Tracker 25839 | -1/Access | Spotted Combat Programmer 25847 | -1/Access | Destroyed Combat Programmer 25854 | -1/Access | Spotted Combat Programmer 25896 | -1/Access | Destroyed Combat Programmer 25899 | -1/Access | Warped through subspace 25903 | -1/Access | Spotted B-99 Colossus 25917 | -1/Access | Destroyed 9 combat bots 25927 | -1/Access | Core integrity fell below 50% 25940 | -1/Access | Lost 19 parts (3p6n9u1w) 25987 | -1/Access | Spotted B-99 Colossus 26002 | -1/Access | Zion Demo squad teleported in 26002 | -1/Access | Emitted hypermatrix ping 26007 | -1/Access | Assembled emerged from beneath the floor 26022 | -1/Access | Intercept squad dispatched 26032 | -1/Access | Lost 3 parts (1n2u) 26039 | -1/Access | Found Unknown Protection 26039 | -1/Access | Identified Powered Armor 26053 | -1/Access | Spotted Tracker 26055 | -1/Access | Spotted Tracker 26062 | -1/Access | Destroyed Tracker 26070 | -1/Access | Used Terrabomb 26073 | -1/Access | Lost 6 allies 26073 | -1/Access | Core integrity fell below 20% 26077 | -1/Access | Assembled emerged from beneath the floor 26078 | -1/Access | Spotted B-99 Colossus 26082 | -1/Access | Spotted B-99 Colossus 26084 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 26072_ Cmb. Gravmag System destroyed. 26075_ K-01 Serf collects debris. 26075_ Slug penetrates Tracker. 26077_ Assembled emerge from beneath the floor. 26078_ as-27506 Unknown Hover Unit temporarily disabled. 26078_ K-01 Serf collects debris. 26080_ as-27506 destroyed. 26080_ Slug penetrates Wall. 26080_ Penetrated by Slug. 26080_ Adv. Hacking Suite destroyed. 26083_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 26083_ C-45 Heavy ARC bursts open, deploying its payload. 26083_ G-73 Enforcer unfolds itself. 26083_ L-61 Swordsman unfolds itself. 26083_ E-15 Imp unfolds itself. 26084_ Penetrated by Slug. 26084_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????#""""""""""#???????????????????? | | #????????????????# #???????????????????? | | ##????????????????# BB B #???????????????????? | | #?????????????????# BB B #???????????????????? | | ###############???# #???????????????????? | | + #???# #???????????????????? | | ## ! = #???? ????????????????????? | | ## #????? ?????????????????????? | | ## #?????#; #??????????????????????? | | ## #?????#; #??????????????????????? | | "" #######; #??????????????????????? | | "" # +???"??????????????????? | | "" " " # %#??"""?????????????????? | | "" " " # @#???"""????????????????? | | "" ""G"" # #????"?????????????????? | | "" # #;#;+###??????????????????????? | | "" ; # #??????????????????????? | | """""";;;;;+""" # #??????????????????????? | | + ""#??????????????????????? | | # ""#??????????????????????? | | # ""#??????????????????????? | | # %G#??????????????????????? | | """""""" % """"""## ""#??????????????????????? | | ! " " # ""#??????????????????????? | | !! " """""""# ""#??????????????????????? | | ! + + #??????????????????????? | | ! " """""""# #??????????????????????? | | " " # #??????????????????????? | | """""""" " # #??????????????????????? | | """""""""+"""""""""" #??????????????????????? | | " "########??????????????????????? | | " "#?????????????????????????????? | | " "#?????????????????????????????? | | " "#?????????????????????????????? | | " "#?????????????????????????????? | | " "#?????????????????????????????? | | " ##?????????????????????????????? | | """"""""""""""""""#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 101 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 90 Armor Coverage 800 Resistance: TH 30 Power Shielding 90 Melee Speed Boost 20 Evasion (%) 67 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 36 Item Schematics ----------------- Exp. System Shield | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Exp. Focal Shield | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Adv. KE Penetrator | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Gravity Neutralizer | -3/Section 7 | Archive Exp. Coolant Injector | -3/Section 7 | Archive Neutron Cannon | -3/Section 7 | Archive Hvy. Tesla Rifle | -3/Section 7 | Archive Imp. Shield Generator | -2/Testing | Z-intel Med. Storage Unit | -2/Testing | Z-intel Adv. Trap Extractor | -2/Testing | Z-intel Adv. Point Defense System | -2/Testing | Z-intel Imp. Point Defense System | -2/Testing | Z-intel Adv. Remote Force Field | -2/Testing | Z-intel Lgt. Particle Reactor | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel System Shield | -2/Testing | Z-intel Field Propulsion Drive | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Phase Gun | -2/Testing | Z-intel Robot Schematics ------------------ C-35 Carver | -3/Section 7 | Archive A-02 Transporter | -3/Section 7 | Archive A-15 Conveyor | -3/Section 7 | Archive Fabricated ------------ Transmission Jammer | x2 | -6/Factory Imp. Gyrokinetic Inverter | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 22% | -10/Materials Lgt. Treads | 37% | -9/Materials Imp. Aluminum Leg | 35% | -7/Factory Titanium Leg | 38% | -7/Factory Imp. Aluminum Leg | 32% | -7/Factory Studied --------- Cmb. Antigrav System | -3/Quarantine | Hacked Imp. Antigrav System | -3/Quarantine | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Imp. Gyrokinetic Inverter | -2/Research | Hacked Mic. Antimatter Reactor | -2/Testing | Hacked Nova Cannon | -2/Testing | Hacked Antigrav Array | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Dissipator Core Membrane Spacefold Activator Core Expander LRC Energy Well Subatomic Replicator Sigix Shearcannon High-powered Transdimensional Reconstructor Transdimensional Reconstructor Terrabomb Achievements -------------- Incoming! Challenges ------------ None Game ------ Seed ImpulseAnalysisMesh Manual? 0 Play Time 04:32:12 Cumulative 428.7 hours Start 2026.04.17 @ 14:03:51 End 2026.04.17 @ 19:03:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/3/2/1/0/0/1/0/0 Lore% 93 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9035f0fd-4921-4bc0-98a0-376edcd989c4