Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 16:54:19

Player: WOAH_a BUG

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (132)     660
Value Destroyed (5007)     5007
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 9693

 Bonus
-------
High Alert Combat Kills    526
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     89/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
        Core Analyzer
        Recalibrator
>       --- WEAPON (4) -------
  Heavy Laser
        Chainsword
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Trap Scanner
           Core Analyzer
           Kinecellerator
           Recalibrator
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
   Compact Battery
           Plasma Cannon
     Heavy Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             129  | 6   7   23  21  9   9   54  .   
  Power                    13   | 1   .   4   1   1   1   5   .   
    Engine                 9    | 1   .   4   1   1   .   2   .   
    Core                   4    | .   .   .   .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   2   4   3   1   15  .   
    Treads                 11   | .   .   .   4   3   1   3   .   
    Leg                    13   | .   .   2   .   .   .   11  .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  42   | 1   1   8   10  1   4   17  .   
    Device                 20   | .   1   1   3   1   3   11  .   
    Storage                3    | 1   .   1   .   .   .   1   .   
    Processor              6    | .   .   1   4   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             12   | .   .   5   3   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   5   9   6   4   3   17  .   
    Energy Gun             9    | 1   1   3   1   .   .   3   .   
    Energy Cannon          10   | .   .   .   2   .   3   5   .   
    Ballistic Gun          14   | 1   1   6   1   1   .   4   .   
    Ballistic Cannon       5    | .   1   .   .   3   .   1   .   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   2   .   .   2   .   
Parts Lost                 39   | .   1   3   10  1   1   21  2   
  Power                    5    | .   .   1   .   .   1   3   .   
  Propulsion               9    | .   1   1   2   .   .   4   1   
  Utility                  11   | .   .   1   3   1   .   6   .   
  Weapon                   14   | .   .   .   5   .   .   8   1   
  Highest Loss Streak      8    | .   1   2   7   1   1   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   82  97  94  98  90  88  55  
  Engine                   5    | .   14  10  9   8   4   2   .   
  Core                     2    | .   .   .   .   .   3   3   .   
  Treads                   11   | .   .   .   11  17  18  13  .   
  Leg                      5    | .   .   18  5   .   .   5   19  
  Wheel                    1    | .   19  3   .   .   .   .   .   
  Device                   15   | .   5   3   12  14  17  20  7   
  Storage                  3    | .   14  10  4   .   .   1   .   
  Processor                7    | .   .   2   18  18  11  4   7   
  Protection               7    | .   .   16  9   11  9   4   .   
  Energy Gun               3    | .   6   11  12  .   .   .   7   
  Energy Cannon            10   | .   .   .   6   10  15  14  .   
  Ballistic Gun            9    | .   14  16  3   4   .   12  .   
  Ballistic Cannon         4    | .   5   3   .   11  11  1   .   
Peak Build Rating          49   | 6   7   18  35  36  39  49  25  
  Average Rating           33   | 4   5   13  28  34  36  42  23  
  On Entrance              20   | .   6   7   17  35  35  37  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 11  13  34  37  40  52  58  11  
  Greatest Support         76   | 26  26  26  56  56  48  76  15  
  Greatest Overweight (x)  17   | .   .   1   6   .   15  17  .   
  Average Overweight (x)   .    | .   .   .   .   .   3   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   7   6   5   5   5   5   
  Most Carried             8    | 3   6   8   8   5   5   5   .   
  Average Carried          3    | .   2   5   3   3   3   2   .   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   
  Final Carried            6    | .   6   6   2   3   4   .   .   

 Class Distribution 
--------------------
 57% | Gunner
 18% | Mutant
 10% | Scavenger-Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
           Gunner | -8/Materials
           Gunner | -8/Storage
           Gunner | -8/Garrison
           Gunner | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Gar  
Matter Collected           3623 | 220  145  689  232  445  488  1404 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4678 | .    258  814  606  622  773  1554 51   
  Parts                    255  | .    24   51   29   28   35   85   3    
Haulers Intercepted        6    | .    1    2    1    2    .    .    .    
Recyclers Shooed           2    | .    .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Combat Hostiles Destroyed  108  | .   6   19  10  17  21  34  1   
  Melee                    7    | .   .   .   .   .   .   6   1   
  Guns                     50   | .   4   15  10  5   .   16  .   
  Cannons                  49   | .   2   4   .   12  20  11  .   
Classes Destroyed          13   | .   5   4   1   .   .   3   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  4    | .   .   1   .   1   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   6    | .   1   2   1   2   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   
  Watcher                  10   | .   3   1   2   1   1   2   .   
  Swarmer                  15   | .   3   3   .   3   2   4   .   
  Grunt                    59   | .   3   11  5   8   15  17  .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   1   1   .   .   .   1   
  Sentry                   17   | .   .   3   3   6   4   1   .   
  Hunter                   2    | .   .   .   1   .   .   1   .   
  Programmer               11   | .   .   .   .   .   .   11  .   
Best Kill Streak           7    | .   4   7   4   6   4   6   1   
  Combat Bots Only         7    | .   3   7   4   4   4   6   1   
Max Kills in Single Turn   2    | .   1   2   1   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Gar  
Hostile Shots Fired        644  | .    39   60   134  42   72   273  24   
  Missed                   176  | .    12   12   36   8    18   86   4    
Damage Taken               6876 | .    297  523  1248 461  815  3038 494  
  Core                     1197 | .    84   91   167  69   81   519  186  
  Absorbed by Shields      156  | .    .    .    156  .    .    .    .    
  Regen/Repaired (Parts)   608  | .    .    88   .    520  .    .    .    
Core Remaining (%)         71   | 100  66   77   .    .    42   .    .    
Volleys Fired              294  | .    37   53   44   38   37   79   6    
  Largest                  4    | .    2    3    3    3    3    4    1    
  Hottest                  279  | .    100  143  190  163  204  279  69   
Shots Fired                774  | .    73   155  85   96   106  253  6    
  Gun                      407  | .    54   113  73   30   .    131  6    
  Cannon                   358  | .    18   42   12   66   106  114  .    
  Launcher                 8    | .    .    .    .    .    .    8    .    
  Special                  1    | .    1    .    .    .    .    .    .    
  Kinetic                  471  | .    54   141  16   75   57   128  .    
  Thermal                  267  | .    1    14   69   21   49   107  6    
  Explosive                8    | .    .    .    .    .    .    8    .    
  Electromagnetic          28   | .    18   .    .    .    .    10   .    
  Robot Hit Streak         29   | .    5    11   21   29   12   8    8    
  Robot Miss Streak        13   | .    4    9    3    5    12   13   2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           480  | .    36   83   59   73   75   148  6    
  Core Hits                357  | .    15   46   40   57   71   125  3    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    15   4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    15   4    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    
Damage Inflicted           9988 | .    466  1248 1053 1833 1918 3300 170  
  Guns                     4258 | .    293  843  986  555  .    1500 81   
  Cannons                  5085 | .    173  383  48   1274 1918 1289 .    
  Explosions               131  | .    .    .    .    .    .    131  .    
  Melee                    445  | .    .    .    .    .    .    356  89   
  Ramming                  69   | .    .    22   19   4    .    24   .    
  Kinetic                  5146 | .    281  1009 154  1329 935  1438 .    
  Thermal                  3864 | .    .    217  880  500  983  1203 81   
  Explosive                131  | .    .    .    .    .    .    131  .    
  Electromagnetic          333  | .    185  .    .    .    .    148  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 445  | .    .    .    .    .    .    356  89   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    12   14   
  Average Corruption       4    | .    .    .    .    .    .    4    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  90   | .    .    .    .    .    .    88   2    
    Message Errors         23   | .    .    .    .    .    .    22   1    
    Matter Fused           25   | .    .    .    .    .    .    25   .    
    Heat Flow Errors       12   | .    .    .    .    .    .    12   .    
    Energy Discharges      10   | .    .    .    .    .    .    10   .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    8    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    .    3    .    
    Alerts                 2    | .    .    .    .    .    .    2    .    
    Weapon Failures        3    | .    .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            88   | .    13   3    1    .    .    71   .    
  Projectiles              39   | .    13   3    1    .    .    22   .    
  Explosions               32   | .    .    .    .    .    .    32   .    
  Melee                    17   | .    .    .    .    .    .    17   .    
Knockbacks                 50   | .    2    9    .    16   22   1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    2    6    .    14   22   1    .    
  Secondary                5    | .    .    3    .    2    .    .    .    
Self-Inflicted Damage      137  | .    .    4    .    .    .    133  .    
  Shots                    3    | .    .    .    .    .    .    3    .    
  Rammed                   8    | .    1    1    3    1    .    2    .    
Targets Rammed             13   | .    1    5    4    1    .    2    .    
  Kicked                   5    | .    .    4    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        586  | .    102  371  336  108  580  586  .    
  Average Temperature      119  | .    27   118  113  21   203  129  .    
  Received Heat Transfer   2542 | .    66   192  562  225  459  1038 .    
  Effects                  27   | .    .    5    .    .    12   10   .    
    Shutdowns              3    | .    .    .    .    .    1    2    .    
    Energy Bleed           3    | .    .    1    .    .    1    1    .    
    Interference           7    | .    .    3    .    .    4    .    .    
    Matter Decay           2    | .    .    .    .    .    1    1    .    
    Short Circuit          6    | .    .    .    .    .    4    2    .    
    Damage (minor)         4    | .    .    1    .    .    1    2    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    
  Parts Melted             11   | .    .    .    4    1    3    3    .    
  Heat Transferred         6437 | .    .    330  1594 740  1545 2100 128  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Peak Influence             890  | .   138 524 264 288 890 827 612 
  Initial                  578  | .   .   57  44  7   147 466 578 
  Average                  313  | .   55  165 67  119 662 376 585 
Maximum Alert Level        3    | .   .   2   1   1   3   3   2   
  Low Security (%)         33   | 100 100 59  94  91  4   .   .   
  Level 1                  34   | .   .   33  5   8   10  58  .   
  Level 2                  21   | .   .   6   .   .   24  37  100 
  Level 3                  10   | .   .   .   .   .   60  3   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   2   4   6   .   15  .   
  Investigation            6    | .   .   2   1   .   .   3   .   
  Extermination            10   | .   .   .   .   .   .   10  .   
  Reinforcement            7    | .   1   .   3   2   .   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Distress Signals           9    | .   .   1   2   2   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              160  | .   13  22  20  20  25  57  3   
  Peak Tracking Total      8    | .   3   7   8   4   6   7   3   
  Tactical Retreats        14   | .   .   3   1   .   5   5   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Traps Triggered            7    | .   1   .   .   .   2   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Machines Disabled          13   | .   1   2   1   .   .   9   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Machines Accessed          31   | .   4   6   3   6   3   8   1   
  Terminals                20   | .   4   3   2   3   3   4   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   1   .   2   .   2   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                88   | .   11  25  12  19  6   14  1   
  Successful               55   | .   7   20  5   14  2   6   1   
  Failed                   33   | .   4   5   7   5   4   8   .   
    Catastrophic           4    | .   1   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                46   | .   11  9   5   7   6   7   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          17   | .   .   2   .   10  .   5   .   
  Recycling Units          9    | .   .   2   7   .   .   .   .   
  Scanalyzers              12   | .   .   12  .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   
Terminal Hacks             28   | .   7   6   3   5   2   4   1   
  Record                   2    | .   2   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   1   1   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              4    | .   1   1   1   .   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   1   1   .   2   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   2   .   8   .   1   .   
  Scan Component           6    | .   .   1   .   4   .   1   .   
  Repair                   5    | .   .   1   .   4   .   .   .   
Recycling Unit Hacks       4    | .   .   2   2   .   .   .   .   
  Report Inventory         2    | .   .   1   1   .   .   .   .   
  Retrieve Components      2    | .   .   1   1   .   .   .   .   
Scanalyzer                 10   | .   .   10  .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         24   | .   3   3   3   6   3   5   1   
  Full Trace Events        9    | .   2   2   1   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   .   4   .   .   .   
  Time                     196  | .   .   32  .   164 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   3   7   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Gar  
Turns Passed               10890 | 46   743  1465 1019 1012 1556 4995 54   
Spaces Moved               4561  | 41   614  660  492  376  421  1931 26   
  Core                     150   | 6    .    .    4    .    84   56   .    
  Treads                   2456  | .    .    .    334  376  337  1409 .    
  Legs                     1161  | .    .    547  154  .    .    434  26   
  Wheels                   762   | 35   614  113  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   32    | .    .    .    .    .    .    32   .    
  Fastest Speed            50    | 50   90   90   160  160  165  50   120  
  Average Speed            188   | 84   95   169  170  164  324  206  120  
  Slowest Speed            900   | 90   100  190  350  165  800  900  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 3    87   39   38   51   36   29   10   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    1    .    .    .    .    .    .    
Terrain Destroyed          78    | .    1    .    9    1    .    67   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               11    | .    1    .    9    1    .    .    .    
  AOE                      67    | .    .    .    .    .    .    67   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Gar  
Total                      6273 | 52   700  903  600  690  539  2751 38   
  Wait                     1080 | .    29   131  12   248  56   602  2    
  Move                     4556 | 40   613  659  491  376  420  1931 26   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  112  | 6    10   18   17   12   9    40   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   89   | 6    3    12   17   6    6    39   .    
  Detach                   10   | .    1    2    1    .    .    6    .    
  Swap                     41   | .    4    11   5    3    3    15   .    
  Drop                     61   | .    2    12   9    6    8    24   .    
  Fire                     294  | .    37   53   44   38   37   79   6    
  Melee                    17   | .    .    .    .    .    .    13   4    
  Ram                      2    | .    1    1    .    .    .    .    .    
  Kick                     5    | .    .    4    1    .    .    .    .    
  Crush                    6    | .    .    .    3    1    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 15)
    47 | -11/Scrapyard | Entered Materials
   280 | -10/Materials | Discovered new exit (range 16)
   314 | -10/Materials | Build established: Mutant
   419 | -10/Materials | Discovered new exit (range 6)
   537 | -10/Materials | Discovered new exit (range 15)
   747 | -10/Materials | Discovered new exit (range 10)
   790 | -10/Materials | Entered another Materials area
   790 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1004 | -9/Materials  | Destroyed 7 combat bots
  1474 | -9/Materials  | Repaired Med. Armor Plating
  1691 | -9/Materials  | Build established: Scavenger-Tank
  1788 | -9/Materials  | Discovered new exit (range 10)
  1830 | -9/Materials  | Discovered new exit (range 16)
  2158 | -9/Materials  | Identified exit to Mines
  2255 | -9/Materials  | Entered another Materials area
  2255 | -8/Materials  | Evolved 2 slots: Utility x2
  2558 | -8/Materials  | Build established: Gunner
  2672 | -8/Materials  | Lost 7 parts (2n2u3w)
  3259 | -8/Materials  | Discovered new exit (range 9)
  3274 | -8/Materials  | Entered Storage
  3710 | -8/Storage    | Garrison activated, responded to threat
  3815 | -8/Storage    | Repaired Imp. Deuterium Engine
  3859 | -8/Storage    | Repaired Flak Cannon
  4191 | -8/Storage    | Repaired Med. Treads
  4232 | -8/Storage    | Repaired Arm. Treads
  4265 | -8/Storage    | Garrison activated, responded to threat
  4286 | -8/Storage    | Identified exit to Garrison
  4286 | -8/Storage    | Entered Garrison
  4342 | -8/Garrison   | Triggered checkpoint
  4478 | -8/Garrison   | Triggered checkpoint
  4481 | -8/Garrison   | Core integrity fell below 50%
  4738 | -8/Garrison   | Triggered checkpoint
  4834 | -8/Garrison   | Triggered checkpoint
  4893 | -8/Garrison   | Discovered new exit (range 25)
  4893 | -8/Garrison   | Discovered new exit (range 88)
  4893 | -8/Garrison   | Discovered new exit (range 35)
  5313 | -8/Garrison   | Build established: Mutant
  5842 | -8/Garrison   | Entered Factory
  5842 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  6034 | -7/Factory    | Build established: Gunner
  6860 | -7/Factory    | Build established: Scavenger-Tank
  7254 | -7/Factory    | Build established: Scavenger-Gunner
  7853 | -7/Factory    | Build established: Gunner
 10626 | -7/Factory    | System corruption reached 10%
 10642 | -7/Factory    | First assault squad dispatched
 10705 | -7/Factory    | Lost 7 parts (1p2n4w)
 10737 | -7/Factory    | Core integrity fell below 50%
 10791 | -7/Factory    | Lost 8 parts (1p1n4u2w)
 10837 | -7/Factory    | Identified exit to Garrison
 10837 | -7/Factory    | Entered Garrison
 10876 | -7/Garrison   | Warlord forces raided the area
 10877 | -7/Garrison   | Triggered checkpoint
 10885 | -7/Garrison   | Core integrity fell below 20%
 10891 | -7/Garrison   | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
System corrupted: Component data lost.
Connecting with Garrison Terminal...
>>Access(Emergency)
Found 51 emergency access points.
  Map updated.
C-30 ARC bursts open, deploying its payload.
P-60 Hacker unfolds itself.
BVVJ7=473S</&N8IHJSAIFTER>YUJV HBX
Beams of light sweep through the air. An alarm
  sounds.
Aluminum Leg severed. <x2>
L-41 Fighter destroyed.
Chainsword destroyed.
Carbon-fiber Leg destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             825
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
      Lgt. Armor Plating | -9/Materials | Scanalyzed
                 Autogun | -9/Materials | Scanalyzed
      Med. Armor Plating | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
                  Airjet | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
More Dakka Please
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              DefenseMappingGuard
  Manual?         0
Play Time         01:36:43
  Cumulative      7.3 hours
  Start           2025.04.27 @ 21:48:26
  End             2025.04.28 @ 16:54:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20ead60d-462e-4967-b46c-aeec3d669877