Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 16:54:19 Player: WOAH_a BUG Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (5007) 5007 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 9693 Bonus ------- High Alert Combat Kills 526 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 89/100 System Corruption 15% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer Recalibrator > --- WEAPON (4) ------- Heavy Laser Chainsword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Trap Scanner Core Analyzer Kinecellerator Recalibrator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Flak Gun Flak Gun > --- INVENTORY -------- Compact Battery Plasma Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 1 2 . . . . Weapon 2 | . . 1 . . . 1 . Parts Attached 129 | 6 7 23 21 9 9 54 . Power 13 | 1 . 4 1 1 1 5 . Engine 9 | 1 . 4 1 1 . 2 . Core 4 | . . . . . 1 3 . Reactor . | . . . . . . . . Propulsion 28 | 2 1 2 4 3 1 15 . Treads 11 | . . . 4 3 1 3 . Leg 13 | . . 2 . . . 11 . Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 42 | 1 1 8 10 1 4 17 . Device 20 | . 1 1 3 1 3 11 . Storage 3 | 1 . 1 . . . 1 . Processor 6 | . . 1 4 . . 1 . Hackware 1 | . . . . . . 1 . Protection 12 | . . 5 3 . 1 3 . Artifact . | . . . . . . . . Weapon 46 | 2 5 9 6 4 3 17 . Energy Gun 9 | 1 1 3 1 . . 3 . Energy Cannon 10 | . . . 2 . 3 5 . Ballistic Gun 14 | 1 1 6 1 1 . 4 . Ballistic Cannon 5 | . 1 . . 3 . 1 . Launcher 2 | . . . . . . 2 . Special Weapon 2 | . 1 . 1 . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 2 . . 2 . Parts Lost 39 | . 1 3 10 1 1 21 2 Power 5 | . . 1 . . 1 3 . Propulsion 9 | . 1 1 2 . . 4 1 Utility 11 | . . 1 3 1 . 6 . Weapon 14 | . . . 5 . . 8 1 Highest Loss Streak 8 | . 1 2 7 1 1 8 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 82 97 94 98 90 88 55 Engine 5 | . 14 10 9 8 4 2 . Core 2 | . . . . . 3 3 . Treads 11 | . . . 11 17 18 13 . Leg 5 | . . 18 5 . . 5 19 Wheel 1 | . 19 3 . . . . . Device 15 | . 5 3 12 14 17 20 7 Storage 3 | . 14 10 4 . . 1 . Processor 7 | . . 2 18 18 11 4 7 Protection 7 | . . 16 9 11 9 4 . Energy Gun 3 | . 6 11 12 . . . 7 Energy Cannon 10 | . . . 6 10 15 14 . Ballistic Gun 9 | . 14 16 3 4 . 12 . Ballistic Cannon 4 | . 5 3 . 11 11 1 . Peak Build Rating 49 | 6 7 18 35 36 39 49 25 Average Rating 33 | 4 5 13 28 34 36 42 23 On Entrance 20 | . 6 7 17 35 35 37 25 Naked Turns . | . . . . . . . . Heaviest Build 58 | 11 13 34 37 40 52 58 11 Greatest Support 76 | 26 26 26 56 56 48 76 15 Greatest Overweight (x) 17 | . . 1 6 . 15 17 . Average Overweight (x) . | . . . . . 3 . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 7 6 5 5 5 5 Most Carried 8 | 3 6 8 8 5 5 5 . Average Carried 3 | . 2 5 3 3 3 2 . Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 6 | . 6 6 2 3 4 . . Class Distribution -------------------- 57% | Gunner 18% | Mutant 10% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Matter Collected 3623 | 220 145 689 232 445 488 1404 . Remotely . | . . . . . . . . Salvage Created 4678 | . 258 814 606 622 773 1554 51 Parts 255 | . 24 51 29 28 35 85 3 Haulers Intercepted 6 | . 1 2 1 2 . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Combat Hostiles Destroyed 108 | . 6 19 10 17 21 34 1 Melee 7 | . . . . . . 6 1 Guns 50 | . 4 15 10 5 . 16 . Cannons 49 | . 2 4 . 12 20 11 . Classes Destroyed 13 | . 5 4 1 . . 3 . Worker 1 | . . . . . . 1 . Builder 4 | . . 1 . 1 . 2 . Tunneler 1 | . . . . . . 1 . Hauler 6 | . 1 2 1 2 . . . Operator 2 | . 1 . . 1 . . . Watcher 10 | . 3 1 2 1 1 2 . Swarmer 15 | . 3 3 . 3 2 4 . Grunt 59 | . 3 11 5 8 15 17 . Brawler 1 | . . 1 . . . . . Duelist 3 | . . 1 1 . . . 1 Sentry 17 | . . 3 3 6 4 1 . Hunter 2 | . . . 1 . . 1 . Programmer 11 | . . . . . . 11 . Best Kill Streak 7 | . 4 7 4 6 4 6 1 Combat Bots Only 7 | . 3 7 4 4 4 6 1 Max Kills in Single Turn 2 | . 1 2 1 2 2 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Hostile Shots Fired 644 | . 39 60 134 42 72 273 24 Missed 176 | . 12 12 36 8 18 86 4 Damage Taken 6876 | . 297 523 1248 461 815 3038 494 Core 1197 | . 84 91 167 69 81 519 186 Absorbed by Shields 156 | . . . 156 . . . . Regen/Repaired (Parts) 608 | . . 88 . 520 . . . Core Remaining (%) 71 | 100 66 77 . . 42 . . Volleys Fired 294 | . 37 53 44 38 37 79 6 Largest 4 | . 2 3 3 3 3 4 1 Hottest 279 | . 100 143 190 163 204 279 69 Shots Fired 774 | . 73 155 85 96 106 253 6 Gun 407 | . 54 113 73 30 . 131 6 Cannon 358 | . 18 42 12 66 106 114 . Launcher 8 | . . . . . . 8 . Special 1 | . 1 . . . . . . Kinetic 471 | . 54 141 16 75 57 128 . Thermal 267 | . 1 14 69 21 49 107 6 Explosive 8 | . . . . . . 8 . Electromagnetic 28 | . 18 . . . . 10 . Robot Hit Streak 29 | . 5 11 21 29 12 8 8 Robot Miss Streak 13 | . 4 9 3 5 12 13 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 480 | . 36 83 59 73 75 148 6 Core Hits 357 | . 15 46 40 57 71 125 3 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 2 . . . . . Critical Strikes 3 | . . 2 . . 1 . . Meltdown 1 | . . . . . 1 . . Destroy 2 | . . 2 . . . . . Melee Attacks 19 | . . . . . . 15 4 Impact . | . . . . . . . . Slashing 19 | . . . . . . 15 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 9988 | . 466 1248 1053 1833 1918 3300 170 Guns 4258 | . 293 843 986 555 . 1500 81 Cannons 5085 | . 173 383 48 1274 1918 1289 . Explosions 131 | . . . . . . 131 . Melee 445 | . . . . . . 356 89 Ramming 69 | . . 22 19 4 . 24 . Kinetic 5146 | . 281 1009 154 1329 935 1438 . Thermal 3864 | . . 217 880 500 983 1203 81 Explosive 131 | . . . . . . 131 . Electromagnetic 333 | . 185 . . . . 148 . Impact . | . . . . . . . . Slashing 445 | . . . . . . 356 89 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 12 14 Average Corruption 4 | . . . . . . 4 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . . . . . . 88 2 Message Errors 23 | . . . . . . 22 1 Matter Fused 25 | . . . . . . 25 . Heat Flow Errors 12 | . . . . . . 12 . Energy Discharges 10 | . . . . . . 10 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 8 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 2 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 88 | . 13 3 1 . . 71 . Projectiles 39 | . 13 3 1 . . 22 . Explosions 32 | . . . . . . 32 . Melee 17 | . . . . . . 17 . Knockbacks 50 | . 2 9 . 16 22 1 . Impact . | . . . . . . . . Kinetic 45 | . 2 6 . 14 22 1 . Secondary 5 | . . 3 . 2 . . . Self-Inflicted Damage 137 | . . 4 . . . 133 . Shots 3 | . . . . . . 3 . Rammed 8 | . 1 1 3 1 . 2 . Targets Rammed 13 | . 1 5 4 1 . 2 . Kicked 5 | . . 4 1 . . . . Crushed . | . . . . . . . . Highest Temperature 586 | . 102 371 336 108 580 586 . Average Temperature 119 | . 27 118 113 21 203 129 . Received Heat Transfer 2542 | . 66 192 562 225 459 1038 . Effects 27 | . . 5 . . 12 10 . Shutdowns 3 | . . . . . 1 2 . Energy Bleed 3 | . . 1 . . 1 1 . Interference 7 | . . 3 . . 4 . . Matter Decay 2 | . . . . . 1 1 . Short Circuit 6 | . . . . . 4 2 . Damage (minor) 4 | . . 1 . . 1 2 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 11 | . . . 4 1 3 3 . Heat Transferred 6437 | . . 330 1594 740 1545 2100 128 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Peak Influence 890 | . 138 524 264 288 890 827 612 Initial 578 | . . 57 44 7 147 466 578 Average 313 | . 55 165 67 119 662 376 585 Maximum Alert Level 3 | . . 2 1 1 3 3 2 Low Security (%) 33 | 100 100 59 94 91 4 . . Level 1 34 | . . 33 5 8 10 58 . Level 2 21 | . . 6 . . 24 37 100 Level 3 10 | . . . . . 60 3 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 2 4 6 . 15 . Investigation 6 | . . 2 1 . . 3 . Extermination 10 | . . . . . . 10 . Reinforcement 7 | . 1 . 3 2 . 1 . Assault 1 | . . . . . . 1 . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Distress Signals 9 | . . 1 2 2 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 13 22 20 20 25 57 3 Peak Tracking Total 8 | . 3 7 8 4 6 7 3 Tactical Retreats 14 | . . 3 1 . 5 5 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Traps Triggered 7 | . 1 . . . 2 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Disabled 13 | . 1 2 1 . . 9 . Max in Single Turn 1 | . 1 1 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Accessed 31 | . 4 6 3 6 3 8 1 Terminals 20 | . 4 3 2 3 3 4 1 Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . 1 . 2 . 2 . Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 88 | . 11 25 12 19 6 14 1 Successful 55 | . 7 20 5 14 2 6 1 Failed 33 | . 4 5 7 5 4 8 . Catastrophic 4 | . 1 . . . 1 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 11 9 5 7 6 7 1 Fabricators 1 | . . . . . . 1 . Repair Stations 17 | . . 2 . 10 . 5 . Recycling Units 9 | . . 2 7 . . . . Scanalyzers 12 | . . 12 . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 28 | . 7 6 3 5 2 4 1 Record 2 | . 2 . . . . . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 3 | . . . . . . 3 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . . . . 1 1 . 1 Terminal Index 1 | . . . 1 . . . . Alert Level 4 | . 1 1 1 . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . 1 1 . 2 . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 2 . 8 . 1 . Scan Component 6 | . . 1 . 4 . 1 . Repair 5 | . . 1 . 4 . . . Recycling Unit Hacks 4 | . . 2 2 . . . . Report Inventory 2 | . . 1 1 . . . . Retrieve Components 2 | . . 1 1 . . . . Scanalyzer 10 | . . 10 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 6 | . . 6 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 24 | . 3 3 3 6 3 5 1 Full Trace Events 9 | . 2 2 1 1 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 1 . 4 . . . Time 196 | . . 32 . 164 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 3 7 . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Turns Passed 10890 | 46 743 1465 1019 1012 1556 4995 54 Spaces Moved 4561 | 41 614 660 492 376 421 1931 26 Core 150 | 6 . . 4 . 84 56 . Treads 2456 | . . . 334 376 337 1409 . Legs 1161 | . . 547 154 . . 434 26 Wheels 762 | 35 614 113 . . . . . Hover . | . . . . . . . . Flight 32 | . . . . . . 32 . Fastest Speed 50 | 50 90 90 160 160 165 50 120 Average Speed 188 | 84 95 169 170 164 324 206 120 Slowest Speed 900 | 90 100 190 350 165 800 900 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 87 39 38 51 36 29 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 78 | . 1 . 9 1 . 67 . Melee . | . . . . . . . . Projectile 11 | . 1 . 9 1 . . . AOE 67 | . . . . . . 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total 6273 | 52 700 903 600 690 539 2751 38 Wait 1080 | . 29 131 12 248 56 602 2 Move 4556 | 40 613 659 491 376 420 1931 26 Hop . | . . . . . . . . Pick Up 112 | 6 10 18 17 12 9 40 . Fast Attach . | . . . . . . . . Attach 89 | 6 3 12 17 6 6 39 . Detach 10 | . 1 2 1 . . 6 . Swap 41 | . 4 11 5 3 3 15 . Drop 61 | . 2 12 9 6 8 24 . Fire 294 | . 37 53 44 38 37 79 6 Melee 17 | . . . . . . 13 4 Ram 2 | . 1 1 . . . . . Kick 5 | . . 4 1 . . . . Crush 6 | . . . 3 1 . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Discovered new exit (range 10) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1004 | -9/Materials | Destroyed 7 combat bots 1474 | -9/Materials | Repaired Med. Armor Plating 1691 | -9/Materials | Build established: Scavenger-Tank 1788 | -9/Materials | Discovered new exit (range 10) 1830 | -9/Materials | Discovered new exit (range 16) 2158 | -9/Materials | Identified exit to Mines 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Utility x2 2558 | -8/Materials | Build established: Gunner 2672 | -8/Materials | Lost 7 parts (2n2u3w) 3259 | -8/Materials | Discovered new exit (range 9) 3274 | -8/Materials | Entered Storage 3710 | -8/Storage | Garrison activated, responded to threat 3815 | -8/Storage | Repaired Imp. Deuterium Engine 3859 | -8/Storage | Repaired Flak Cannon 4191 | -8/Storage | Repaired Med. Treads 4232 | -8/Storage | Repaired Arm. Treads 4265 | -8/Storage | Garrison activated, responded to threat 4286 | -8/Storage | Identified exit to Garrison 4286 | -8/Storage | Entered Garrison 4342 | -8/Garrison | Triggered checkpoint 4478 | -8/Garrison | Triggered checkpoint 4481 | -8/Garrison | Core integrity fell below 50% 4738 | -8/Garrison | Triggered checkpoint 4834 | -8/Garrison | Triggered checkpoint 4893 | -8/Garrison | Discovered new exit (range 25) 4893 | -8/Garrison | Discovered new exit (range 88) 4893 | -8/Garrison | Discovered new exit (range 35) 5313 | -8/Garrison | Build established: Mutant 5842 | -8/Garrison | Entered Factory 5842 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6034 | -7/Factory | Build established: Gunner 6860 | -7/Factory | Build established: Scavenger-Tank 7254 | -7/Factory | Build established: Scavenger-Gunner 7853 | -7/Factory | Build established: Gunner 10626 | -7/Factory | System corruption reached 10% 10642 | -7/Factory | First assault squad dispatched 10705 | -7/Factory | Lost 7 parts (1p2n4w) 10737 | -7/Factory | Core integrity fell below 50% 10791 | -7/Factory | Lost 8 parts (1p1n4u2w) 10837 | -7/Factory | Identified exit to Garrison 10837 | -7/Factory | Entered Garrison 10876 | -7/Garrison | Warlord forces raided the area 10877 | -7/Garrison | Triggered checkpoint 10885 | -7/Garrison | Core integrity fell below 20% 10891 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE System corrupted: Component data lost. Connecting with Garrison Terminal... >>Access(Emergency) Found 51 emergency access points. Map updated. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. BVVJ7=473SYUJV HBX Beams of light sweep through the air. An alarm sounds. Aluminum Leg severed. L-41 Fighter destroyed. Chainsword destroyed. Carbon-fiber Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???#####???????????????? | | ???????????????????????# #???# #???????????????? | | ?????????????????????### ##### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ##########???????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????###?????????????????? | | ?????????????????????# #???"""#?????????????????? | | ?????????????????????# #?? #??????????????????? | | ??????????############ ### #######????????????? | | ??????????# ^ *l! #????????????? | | ??????????+ ^ ^ p @== #????????????? | | ??????????# ###+##### ### #####+?????????????? | | ????????????????????#T #???? +???+??????????????? | | ????????????????????## #????????????????????????? | | ?????????????+???????# #????????????????????????? | | ???????+?????????????+" #????????????????????????? | | ????+????????????????# #????????????????????????? | | ?+???????????????????# #????????????????????????? | | ????????????????+????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????#+##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????++?????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Airjet | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed DefenseMappingGuard Manual? 0 Play Time 01:36:43 Cumulative 7.3 hours Start 2025.04.27 @ 21:48:26 End 2025.04.28 @ 16:54:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20ead60d-462e-4967-b46c-aeec3d669877