Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 13:47:44 Player: LEWiKK Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2025) 2025 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 6324 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Flying (34) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved VTOL Module Nuclear Pulse Array > --- UTILITY (4) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Cooled Ion Engine Light Nuclear Core Machine Analyzer Cloak of Protection System Shield Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Airjet Airjet Machine Analyzer Cloak of Protection Beam Rifle Pulse Rifle Advanced Beam Rifle Ion Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 75 | . 1 3 12 4 . 16 12 20 7 Power 17 | . . . 4 . . 2 4 4 3 Engine 10 | . . . 3 . . 1 4 1 1 Core 7 | . . . 1 . . 1 . 3 2 Reactor . | . . . . . . . . . . Propulsion 23 | . . 1 2 . . 6 6 6 2 Treads . | . . . . . . . . . . Leg 12 | . . 1 2 . . 6 3 . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . . 6 . Flight 5 | . . . . . . . 3 . 2 Utility 12 | . 1 1 3 1 . 3 . 3 . Device 5 | . . . 2 . . 3 . . . Storage 1 | . 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . Protection 5 | . . 1 1 1 . . . 2 . Artifact . | . . . . . . . . . . Weapon 23 | . . 1 3 3 . 5 2 7 2 Energy Gun 14 | . . . 3 3 . 2 . 6 . Energy Cannon 3 | . . . . . . 1 1 1 . Ballistic Gun 2 | . . . . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 3 . Parts Lost 40 | . . 3 . 2 . 13 10 8 4 Power 11 | . . 1 . . . 4 2 2 2 Propulsion 13 | . . 1 . . . 4 4 3 1 Utility 8 | . . . . 1 . 3 . 3 1 Weapon 8 | . . 1 . 1 . 2 4 . . Highest Loss Streak 7 | . . 3 . 2 . 7 6 3 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 85 72 93 100 100 81 77 87 71 Engine 7 | . 14 6 8 11 11 4 10 2 3 Core 7 | . . . 6 11 11 9 . 11 8 Leg 17 | . 28 21 22 22 22 13 24 . . Hover 3 | . . . . . . . . 20 18 Device 11 | . . . 11 11 11 20 18 9 . Storage 10 | . 14 14 11 11 11 11 9 9 9 Hackware 1 | . . . . . . . . 8 9 Protection 5 | . . 6 11 11 11 . . 5 3 Energy Gun 14 | . 14 6 16 22 22 15 . 13 11 Energy Cannon 1 | . . . . . . . 8 . . Ballistic Gun 2 | . 14 14 3 . . . 4 . 2 Launcher 1 | . . 2 1 . . 5 2 . . Peak Build Rating 37 | 6 7 12 21 20 21 22 23 37 34 Average Rating 20 | 6 6 7 19 19 20 19 19 31 29 On Entrance 15 | 6 6 6 12 19 20 21 16 21 31 Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 14 19 21 32 34 34 34 31 30 25 Greatest Support 33 | 20 20 20 20 20 20 23 33 25 25 Greatest Overweight (x) 2 | . . 2 1 1 1 2 1 1 2 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 9 9 10 10 10 Average Carried 8 | 3 7 9 9 9 8 7 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 8 9 6 8 9 10 Class Distribution -------------------- 72% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1181 | 200 114 38 145 27 . 131 166 233 127 Remotely . | . . . . . . . . . . Salvage Created 2667 | . 293 . 429 316 . 325 608 428 268 Parts 143 | . 17 . 27 18 . 13 40 16 12 Haulers Intercepted 3 | . . . . . . . 2 1 . Recyclers Shooed 2 | . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 57 | . 7 1 8 9 . 9 11 5 7 Melee 2 | . . . . . . 1 . . 1 Guns 47 | . 7 1 8 9 . 5 6 5 6 Cannons 4 | . . . . . . . 4 . . AOE 3 | . . . . . . 3 . . . Classes Destroyed 10 | . 3 1 2 . . . 4 . . Worker 1 | . . . 1 . . . . . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . Hauler 3 | . . . . . . . 2 1 . Recycler 8 | . 2 . 1 1 . 1 1 2 . Operator 1 | . . . . . . . 1 . . Swarmer 19 | . 5 . . 4 . 3 4 . 3 Grunt 31 | . 2 . 7 5 . 6 5 2 4 Sentry 6 | . . . 1 . . . 2 3 . Demolisher 1 | . . 1 . . . . . . . Best Kill Streak 7 | . 6 1 3 4 . 3 7 6 3 Combat Bots Only 4 | . 4 1 3 3 . 3 3 2 3 Max Kills in Single Turn 3 | . 3 1 2 2 . 2 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 2 | . . . . . . 2 . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Hostile Shots Fired 411 | . 32 7 25 50 . 105 88 56 48 Missed 106 | . 11 . 7 12 . 20 20 24 12 Damage Taken 4434 | . 195 267 228 330 . 1281 936 490 707 Core 856 | . 45 56 13 54 . 132 194 65 297 Absorbed by Shields 12 | . . . . . . . . . 12 Core Remaining (%) 69 | 100 . 59 . . . 50 . . . Volleys Fired 218 | . 18 4 21 19 . 38 52 40 26 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 143 | . 60 60 115 140 . 143 100 124 122 Shots Fired 374 | . 35 6 42 35 . 62 82 66 46 Gun 311 | . 35 6 41 35 . 45 37 66 46 Cannon 59 | . . . . . . 14 45 . . Launcher 4 | . . . 1 . . 3 . . . Special . | . . . . . . . . . . Kinetic 72 | . 18 4 4 . . . 37 . 9 Thermal 268 | . . . 26 35 . 59 45 66 37 Explosive 4 | . . . 1 . . 3 . . . Electromagnetic 30 | . 17 2 11 . . . . . . Robot Hit Streak 16 | . 5 5 6 10 . 16 5 9 8 Robot Miss Streak 5 | . 3 1 3 4 . 5 4 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 1 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . Shots Hit Robots 211 | . 21 5 24 19 . 38 46 30 28 Core Hits 108 | . 11 3 16 12 . 18 24 12 12 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . . 3 . 4 2 2 1 Burn 10 | . . . . 3 . 4 . 2 1 Meltdown 2 | . . . . . . . 2 . . Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 6 | . . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4548 | . 395 58 476 387 . 1083 1136 520 493 Guns 2908 | . 240 53 428 375 . 496 353 520 443 Cannons 980 | . . . . . . 224 756 . . Explosions 531 | . 155 . 46 . . 330 . . . Melee 50 | . . . . . . . . . 50 Ramming 79 | . . 5 2 12 . 33 27 . . Kinetic 542 | . 80 43 23 . . . 353 . 43 Thermal 3232 | . 155 . 306 375 . 720 756 520 400 Explosive 376 | . . . 46 . . 330 . . . Electromagnetic 269 | . 160 10 99 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 50 | . . . . . . . . . 50 Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . 1 . . . . . . . Matter Fused 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . . 21 . . 67 . . . Projectiles . | . . . . . . . . . . Explosions 88 | . . . 21 . . 67 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . . Shots 2 | . . . . . . 2 . . . Rammed . | . . . . . . . . . . Targets Rammed 18 | . . 1 1 2 . 10 4 . . Kicked 18 | . . 1 1 2 . 10 4 . . Crushed . | . . . . . . . . . . Highest Temperature 622 | . 30 . 174 444 . 358 483 367 622 Average Temperature 142 | . 17 . 56 183 . 131 166 106 201 Received Heat Transfer 1836 | . 48 18 123 54 . 702 324 270 297 Effects 30 | . . . . 5 . 4 6 2 13 Shutdowns 11 | . . . . 1 . 1 4 1 4 Energy Bleed 6 | . . . . 1 . 2 . 1 2 Interference 4 | . . . . 2 . . 1 . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 4 | . . . . 1 . 1 1 . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 12 | . . . . 2 . 1 5 2 2 Heat Transferred 6654 | . 200 . 557 939 . 1702 1147 1295 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 276 | . 186 72 155 181 . 135 186 241 276 Initial 94 | . . 72 12 46 . . 31 48 94 Average 82 | . 87 51 64 85 . 58 72 109 184 Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 95 | 100 100 100 100 100 . 100 100 88 51 Level 1 4 | . . . . . . . . 11 48 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . . . . 3 . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 9 | . . . 1 . . . 5 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 10 5 16 9 . 10 21 18 10 Peak Tracking Total 8 | . 6 3 4 4 . 3 7 8 3 Tactical Retreats 10 | . 1 . 2 . . 1 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 3 | . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 9 | . 1 . 1 1 . 3 . 3 . Max in Single Turn 1 | . 1 . 1 1 . 1 . 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 20 | . 1 1 5 . 2 1 5 4 1 Terminals 14 | . 1 . 5 . . 1 3 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 51 | . 2 1 18 . 5 1 14 8 2 Successful 28 | . 1 1 9 . 5 . 7 4 1 Failed 23 | . 1 . 9 . . 1 7 4 1 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 2 . 13 . 1 1 6 2 . Terminals 38 | . 2 . 18 . . 1 8 7 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 5 | . . . . . . . 4 1 . Terminal Hacks 15 | . . 1 4 . 5 . 1 3 1 Record 4 | . . . . . 4 . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 3 | . . 1 . . . . . 2 . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Garrison Registry 1 | . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . 2 1 . Unlock Access 2 | . . . . . . . 1 1 . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 8 | . 1 . 5 . . . 2 . . Terminals 8 | . 1 . 5 . . . 2 . . Botnet 8 | . 1 . 5 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used 1 | . . . 1 . . . . . . Hacking Detections 14 | . 1 . 5 . . . 4 3 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . Total Damage 40 | . . 40 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 5240 | 3 315 201 945 756 459 944 682 609 326 Spaces Moved 3053 | 1 202 120 469 365 242 332 329 631 362 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2050 | 1 202 120 469 365 242 332 319 . . Wheels . | . . . . . . . . . . Hover 558 | . . . . . . . . 372 186 Flight 445 | . . . . . . . 10 259 176 Fastest Speed 29 | 120 120 120 120 190 190 120 29 29 34 Average Speed 137 | 120 120 150 180 190 190 240 124 60 48 Slowest Speed 260 | 120 120 260 190 190 190 260 190 106 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 37 30 42 87 50 60 16 45 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 3 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 57 | . 4 . 11 . . 31 11 . . Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . 11 . . AOE 46 | . 4 . 11 . . 31 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total 3742 | 4 240 136 538 397 242 405 521 798 461 Wait 238 | . 10 . 2 . . 8 116 61 41 Move 3043 | . 201 119 468 364 241 331 326 631 362 Hop 1 | . . . . . . . 1 . . Pick Up 53 | . 8 5 14 3 1 2 8 12 . Fast Attach 30 | . . 3 4 . . 4 5 8 6 Attach 28 | . 1 . 2 2 . 8 5 9 1 Detach 11 | . 1 . 1 . . . . 5 4 Swap 17 | . . . 6 2 . 4 2 3 . Drop 50 | 4 1 4 19 5 . . 2 11 4 Fire 218 | . 18 4 21 19 . 38 52 40 26 Melee 6 | . . . . . . . . . 6 Ram . | . . . . . . . . . . Kick 18 | . . 1 1 2 . 10 4 . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 18 11 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 328 | -10/Mines | Learned Materials garrison access intel 369 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 400 | -10/Mines | Assembled infested the area 405 | -10/Mines | Assisted by a Guerilla fighting off Assembled 445 | -10/Mines | Discovered new exit (range 11) 449 | -10/Mines | Lost 3 parts (1p1n1w) 449 | -10/Mines | Lost 3 allies 454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 458 | -10/Mines | Found Prototype Device 473 | -10/Mines | Met a Derelict shopkeep closing up shop 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 520 | -9/Materials | Identified Exp. Sensor Array 926 | -9/Materials | Discovered new exit (range 6) 1053 | -9/Materials | Build established: Scavenger-Mutant 1437 | -9/Materials | Discovered new exit (range 16) 1465 | -9/Materials | Entered Mines 1598 | -9/Mines | Discovered new exit (range 12) 1924 | -9/Mines | Learned location of 1 exit from Proximity Caves 2138 | -9/Mines | Discovered new exit (range 12) 2214 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2214 | -9/Mines | Discovered new exit (range 5) 2221 | -9/Mines | Entered Exiles 2269 | -9/Exiles | Met 8R-AWN 2301 | -9/Exiles | Met EX-HEX 2354 | -9/Exiles | Met EX-BIN 2375 | -9/Exiles | Aligned with FarCom system 2377 | -9/Exiles | Given EX-Vault access code 2421 | -9/Exiles | Opened EX-Vault 2429 | -9/Exiles | Found Cloak of Protection 2466 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2521 | -9/Exiles | Met EX-DEC 2528 | -9/Exiles | Learned location of Zion (-6) 2656 | -9/Exiles | Discovered new exit (range 15) 2680 | -9/Exiles | Left Exiles lab with Cloak of Protection 2680 | -9/Exiles | Entered Mines 2825 | -8/Mines | Lost 7 parts (2p3n2u) 3529 | -8/Mines | Discovered new exit (range 16) 3624 | -8/Mines | Entered Materials 3624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3625 | -8/Materials | Loaded intel: 1 garrison access location 3626 | -8/Materials | Lost 6 parts (2p1n1u2w) 3668 | -8/Materials | Identified exit to Garrison 3890 | -8/Materials | Discovered new exit (range 10) 4306 | -8/Materials | Entered Storage 4329 | -8/Storage | Lost 6 parts (2p2n2w) 4846 | -8/Storage | Lost 3 parts (1n2u) 4915 | -8/Storage | Identified exit to Garrison 4915 | -8/Storage | Entered Garrison 4945 | -8/Garrison | Triggered checkpoint 5018 | -8/Garrison | Discovered new exit (range 31) 5018 | -8/Garrison | Discovered new exit (range 63) 5018 | -8/Garrison | Discovered new exit (range 65) 5049 | -8/Garrison | Core integrity fell below 50% 5063 | -8/Garrison | Core integrity fell below 20% 5101 | -8/Garrison | Build established: Mutant 5227 | -8/Garrison | Triggered checkpoint 5241 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 1 matter. Airjet destroyed. Acquired 1 matter. Lgt. Ion Engine destroyed. G-47 Trooper destroyed. Acquired 1 matter. Acquired Lgt. Nuclear Core. Acquired 10 matter. Acquired Lgt. Nuclear Core. Acquired 10 matter. Dropped Broken Airjet. Dropped Cld. Aerolev Unit. Acquired Nuclear Pulse Array. Dropped Broken Adv. Beam Rifle. Dropped Lgt. Assault Rifle. Acquired Lance. Acquired 30 matter. Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????#=##### #??????##+######+### ### | | ????#%#???# #??????# | | ????# #???#"######"#####% #??????# | | ????# ##### #????# #???#= #??????# ######+## ### | | ??###=" #????# #???# #??????# ###### ## #?? | | ??# %#######????# #???# #??????# + ## #?? | | ??# #??????????# #???# #??????# ##### ### #?? | | ??# #??????????# #???# ######## #???# #?# #?? | | ??### #??????????# #???# ## l ## #???# #?# #?? | | ????# ###????????# #??## ##""""## ##??# #?# #?? | | ????# #"#????????# #### ####+### #?? | | ????# "#????????# ; ^ #?? | | #???# "#????????###### ^ #?? | | ##### "#?????????????# ## ## ###########?? | | ^#"#???????????### ## ## ###?????????? | | #########???????????# " " #?????????? | | ????????????????????# " " #?????????? | | ????????????????????# " "Y#?????????? | | ????????????????????# " "Y#?????????? | | ###########?????????### ## ## ###?????????? | | """"""""""#???????????# ##^ ^^## ############# | | """!!!!"""#???????????# ^^^ | | "" ""#???????????# #### | | "! !"#???????????# g ####+## #??? | | "! !"#???????????##g%## ## ##??# ## #??? | | "! !"#????????????# @## ## #???# ## #??? | | "! !"#????????????# ######## #???# ## #### | | "! !"#????????????# #??????# #???# + + | | "! !"#????????????# #??????# ##### ## #### | | "" ""#????????????# #??????# + ## #??? | | ### ######????????????# #??????# ######## #??? | | ??#++################### #??????# ######## #??? | | ??# #??????# ^^ #### | | ??# #??????# C^^ | | ??# ####+##############;+#??????##+######## #### | | ??# #??# #????????????# #???????# #??????# #??? | | ??# #??# #????????????# #???????# #??????# #??? | | ??# #??# #????????????# #???????# #??????# #??? | | ??# #??# #????????????# #???????# #??????# #??? | | ??# #??# #????????????# #?????### ###????# #??? | | ??# #??# #????????????# #?????#] !###### #### | | ??# #??# #????????????# #?????#] !+ + | | ??# #### #????????????# #?????#] !###### | | ??# ## #????????????# #?????#]] !!#????####### | | ??# < + #????????????# #?????#######??????????? | | ??# ####????????????# #??????????????????????? | | ??# ###???????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonBurstDrive Manual? 0 Play Time 01:03:35 Cumulative 71.0 hours Start 2024.10.06 @ 12:45:38 End 2024.10.06 @ 13:47:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9eefbf5d-0903-4f72-ade6-2e3097d6ddff