Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 10:55:19 Player: wchar_t Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (16) 80 Value Destroyed (371) 371 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1510) 1510 TOTAL SCORE: 7661 Bonus ------- Follower Combat Kills 110 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 99/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Machine Analyzer Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Hacking Suite Authchip [Processor] Drone Bay (1/2) Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Core Shielding > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Drone Bay Mining Claw Katana [Rating: 40] Favorites ----------- Power None Propulsion None Utility Improved Targeting Computer Device Improved Sensor Array Processor Improved Targeting Computer Protection Improved Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Launcher Guided EMP Blaster Impact Weapon Flail Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . 2 2 2 . . 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 48 | 3 2 2 7 4 . 6 8 . 1 5 1 2 7 Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | 1 . 2 3 2 . 3 3 . 1 2 1 1 1 Device 9 | 1 . . 2 . . 2 2 . . 1 . . 1 Storage . | . . . . . . . . . . . . . . Processor 10 | . . 2 1 2 . 1 . . 1 1 1 1 . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 2 . 4 2 . 3 5 . . 3 . 1 6 Energy Gun 13 | 2 2 . 4 2 . 2 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 3 . . . . . . Slashing Weapon 4 | . . . . . . . . . . 2 . 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . . Parts Lost 11 | . . 1 . . . . 1 1 . . 1 1 6 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . 1 . . . . 1 1 . . 1 1 2 Weapon 4 | . . . . . . . . . . . . . 4 Highest Loss Streak 3 | . . 1 . . . . 1 1 . . 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 45 | . 18 23 44 50 50 54 50 45 43 46 49 42 30 Device 4 | . 14 9 10 15 12 7 3 . . . 4 . . Processor 34 | . . 13 24 30 38 40 40 39 36 39 39 38 26 Protection 2 | . . . . . . . 2 6 6 5 5 3 . Energy Gun 1 | . 4 . 9 3 . 2 1 . . . . . . Impact Weapon 1 | . . . . . . 3 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 7 | 4 1 1 6 7 3 5 6 2 2 3 3 2 6 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | 1 . . 1 2 . 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 3 3 4 5 5 5 5 5 4 5 5 Average Carried 4 | 1 2 3 2 2 3 4 4 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 3 3 3 4 5 5 5 5 4 4 5 5 Class Distribution -------------------- 68% | Mutant 24% | Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Garrison Scout | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Matter Collected 739 | 195 55 . 26 28 . 88 25 93 . 60 10 39 120 Remotely . | . . . . . . . . . . . . . . Salvage Created 409 | 27 49 . 50 28 . 38 25 . . 84 . . 108 Parts 34 | 5 8 . 9 1 . . . . . 4 . . 7 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Combat Hostiles Destroyed 9 | . 3 . . . . . 1 . . 1 . . 4 Melee 2 | . . . . . . . . . . . . . 2 Guns 5 | . 3 . . . . . . . . . . . 2 AOE 1 | . . . . . . . . . . 1 . . . Classes Destroyed 7 | 1 1 . 1 . . 1 1 . . 2 . . . Worker 1 | . . . . . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Watcher 4 | . . . 2 1 . 1 . . . . . . . Swarmer 7 | . 3 . . . . . . . . . . . 4 Grunt 1 | . . . . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . . . . Best Kill Streak 3 | 1 3 . 1 1 . 1 1 . . 2 . . 2 Combat Bots Only 3 | . 3 . . . . . 1 . . 1 . . 2 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 1 . . 2 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Damage Taken 2941 | . 51 182 160 . 80 47 129 250 . 37 32 362 1611 Core 2215 | . 35 168 105 . 80 29 69 171 . 27 23 354 1154 Absorbed by Shields 30 | . . . . . . . . 30 . . . . . Redirected to Shielding 102 | . . . . . . . 22 57 . 10 9 4 . Regen/Repaired (Parts) 18 | . . . . . . . 18 . . . . . . Core Remaining (%) 76 | 100 86 58 80 . . 84 . . 71 . . 59 . Volleys Fired 42 | 1 2 . 6 2 . 7 2 . . 1 . . 21 Largest 2 | 2 2 . 2 2 . 2 1 . . 1 . . 1 Hottest 100 | 100 100 . 100 100 . 100 85 . . 50 . . 23 Shots Fired 60 | 2 4 . 12 4 . 14 2 . . 1 . . 21 Gun 59 | 2 4 . 12 4 . 14 2 . . . . . 21 Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . 21 Thermal 38 | 2 4 . 12 4 . 14 2 . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . . . Robot Hit Streak 14 | 1 5 . 7 3 . 14 1 . . 2 . . 10 Robot Miss Streak 4 | 1 . . 2 1 . . 1 . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 56 | 1 4 . 7 3 . 14 6 . . 2 . . 19 Core Hits 22 | 1 3 . 5 2 . 2 . . . 3 . . 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . . . . Critical Strikes 3 | . . . . . . . 3 . . . . . . Smash 3 | . . . . . . . 3 . . . . . . Melee Attacks 30 | . . . . . . 3 9 . . 1 . 1 16 Impact 12 | . . . . . . 3 9 . . . . . . Slashing 12 | . . . . . . . . . . 1 . 1 10 Piercing 6 | . . . . . . . . . . . . . 6 Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1108 | 12 50 . 86 38 . 237 271 . . 62 . 8 344 Guns 577 | 12 50 . 86 38 . 161 18 . . . . . 212 Cannons . | . . . . . . . . . . . . . . Explosions 40 | . . . . . . . . . . 40 . . . Melee 483 | . . . . . . 76 253 . . 22 . . 132 Ramming 8 | . . . . . . . . . . . . 8 . Kinetic 212 | . . . . . . . . . . . . . 212 Thermal 365 | 12 50 . 86 38 . 161 18 . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . 40 . . . Impact 329 | . . . . . . 76 253 . . . . . . Slashing 70 | . . . . . . . . . . 22 . . 48 Piercing 84 | . . . . . . . . . . . . . 84 Highest Corruption 17 | . . . . . . 3 1 1 1 . 17 17 5 Average Corruption 6 | . . . . . . 3 1 1 1 . 10 17 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . 1 . Effects 17 | . . . . . . . . 1 . . 4 9 3 Message Errors 6 | . . . . . . . . . . . 1 3 2 Matter Fused 1 | . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . 2 . . Data Loss (major) 2 | . . . . . . . . 1 . . . . 1 Misdirections 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 193 | . . . . . . 36 157 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 193 | . . . . . . 36 157 . . . . . . Knockbacks 2 | . . . . . . 1 1 . . . . . . Impact 2 | . . . . . . 1 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . 4 . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 173 | 24 48 . 43 . . . 20 . . . . 173 . Average Temperature 29 | 16 27 . 13 . . . 12 . . . . 82 . Received Heat Transfer 453 | . 12 39 63 . 45 27 6 99 . 18 . 90 54 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . Impact Corruptions 9 | . . . . . . 2 7 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . . 1 . . . Heat Transferred 1086 | 37 148 . 259 111 . 481 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Peak Influence 209 | 5 118 144 89 89 62 209 143 . . 122 44 91 184 Initial 102 | . 3 49 60 39 62 32 102 . . . 42 9 44 Average 68 | 1 71 82 79 57 62 78 93 . . 50 29 38 102 Maximum Alert Level 1 | . . . . . . 1 . . . . . . . Low Security (%) 99 | 100 100 100 100 100 100 95 100 100 100 100 100 100 100 Level 1 . | . . . . . . 4 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 2 3 . . 2 1 . . 4 . 1 . Investigation 7 | . 1 1 1 . . 1 . . . 2 . 1 . Extermination 2 | . . . . . . . 1 . . 1 . . . Reinforcement 7 | . 2 1 2 . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Distress Signals 3 | . . . . . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 103 | . 6 15 8 1 7 13 3 3 . 9 5 11 22 Peak Tracking Total 13 | . 7 11 6 1 7 9 2 3 . 5 5 9 13 Tactical Retreats 10 | . 1 2 . . . 2 . . . 1 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Traps Triggered 14 | . 1 1 1 3 1 4 . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Machines Disabled 1 | . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Machines Accessed 17 | . 1 2 1 2 . . 4 . . 4 . 2 1 Terminals 11 | . 1 2 1 1 . . 1 . . 3 . 2 . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . . . . . 1 Total Hacks 37 | . 2 4 3 4 . . 8 . . 12 . 3 1 Successful 12 | . . . 1 2 . . 4 . . 4 . . 1 Failed 25 | . 2 4 2 2 . . 4 . . 8 . 3 . Catastrophic 5 | . 1 1 . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 2 4 . . . . 2 . . 11 . 3 . Terminals 26 | . 2 4 3 3 . . 2 . . 9 . 3 . Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 4 | . . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . . . . . 1 Terminal Hacks 4 | . . . 1 1 . . . . . 2 . . . Part Schematic 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . . . . . 1 Unlock Access 2 | . . . . 1 . . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 2 1 1 . . 2 . . 4 . 2 . Full Trace Events 3 | . . . 1 . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 38 | . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Used RIF Installer 2 | . . . . . 1 . . 1 . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Total Allies 5 | . . . . . . 3 . . . 1 1 . . Largest Group 3 | . . . . . . 3 . . . 1 1 . . Highest-Rated Group 93 | . . . . . . 93 . . . 49 49 . . Highest-Rated Ally 49 | . . . . . . 31 . . . 49 49 . . Total Orders 2 | . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . Ally Attacks 40 | . . . . . . 27 . . . 5 8 . . Total Damage 949 | . . . . . . 499 . . . 194 256 . . Kills 4 | . . . . . . 3 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . 2 . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Turns Passed 2182 | 32 60 85 144 119 61 301 495 106 23 252 150 132 222 Spaces Moved 2937 | 41 101 147 165 108 89 475 542 178 40 419 153 250 229 Core 2937 | 41 101 147 165 108 89 475 542 178 40 419 153 250 229 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 53 50 50 59 57 50 52 56 50 50 50 50 50 50 Slowest Speed 150 | 100 50 50 100 150 50 100 100 50 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 31 23 19 3 39 24 17 47 2 10 97 8 11 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . . 2 1 . . . . 1 . Terrain Destroyed 6 | . . . . . . 2 1 . . 2 . 1 . Melee 4 | . . . . . . 2 1 . . . . 1 . Projectile . | . . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . 2 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Fac Total 3458 | 49 106 156 199 160 104 508 714 193 42 459 225 255 288 Wait 282 | . . 8 18 . 1 10 138 6 . 22 72 . 7 Move 2924 | 40 100 146 164 107 87 474 541 176 39 419 152 250 229 Hop . | . . . . . . . . . . . . . . Pick Up 13 | 3 . . . . . 3 2 . 1 1 . 1 2 Fast Attach 27 | 1 . 2 3 2 . 3 6 . 1 3 1 1 4 Attach 20 | 2 2 . 4 2 . 2 2 . . 2 . 1 3 Detach 26 | 2 2 . 4 2 1 2 6 . . 3 . 1 3 Swap 1 | . . . . . . 1 . . . . . . . Drop 17 | . . . . . . 3 8 . 1 2 . . 3 Fire 42 | 1 2 . 6 2 . 7 2 . . 1 . . 21 Melee 30 | . . . . . . 3 9 . . 1 . 1 16 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 71 | . . . . 45 15 . . 11 . . . . . Rewire 5 | . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 9) 93 | -10/Materials | Entered another Materials area 93 | -9/Materials | Evolved 2 slots: Utility x2 170 | -9/Materials | Discovered new exit (range 15) 178 | -9/Materials | Entered another Materials area 178 | -8/Materials | Evolved 2 slots: Utility x2 315 | -8/Materials | Discovered new exit (range 16) 322 | -8/Materials | Identified exit to Factory 322 | -8/Materials | Entered Factory 322 | -7/Factory | Evolved 2 slots: Utility x2 439 | -7/Factory | Identified exit to Garrison 441 | -7/Factory | Entered Garrison 444 | -7/Garrison | Installed Relay Interface Framework 478 | -7/Garrison | Triggered checkpoint 496 | -7/Garrison | Discovered new exit (range 12) 501 | -7/Garrison | Identified exit to Factory 502 | -7/Garrison | Entered Factory 641 | -7/Factory | Allied Derelicts emerged from ambush trap array 792 | -7/Factory | Discovered new exit (range 9) 802 | -7/Factory | Identified exit to Factory 803 | -7/Factory | Entered another Factory area 803 | -6/Factory | Evolved 2 slots: Utility x2 1005 | -6/Factory | Repaired Imp. Sensor Array 1294 | -6/Factory | Identified exit to Garrison 1298 | -6/Factory | Entered Garrison 1316 | -6/Garrison | Triggered checkpoint 1330 | -6/Garrison | Discovered new exit (range 10) 1351 | -6/Garrison | Build established: Mutant 1362 | -6/Garrison | Triggered checkpoint 1380 | -6/Garrison | Discovered new exit (range 16) 1384 | -6/Garrison | Triggered checkpoint 1398 | -6/Garrison | Identified exit to Factory 1401 | -6/Garrison | Expanded RIF knowledge: Structural Interface 1404 | -6/Garrison | Entered Factory 1422 | -6/Factory | Discovered new exit (range 5) 1426 | -6/Factory | Identified exit to Factory 1427 | -6/Factory | Entered another Factory area 1427 | -5/Factory | Evolved 2 slots: Utility x2 1559 | -5/Factory | Discovered new exit (range 16) 1679 | -5/Factory | Sucked down chute 1679 | -5/Factory | Entered Waste 1679 | -5/Waste | Met up with 1 ally sucked down the chute earlier 1684 | -5/Waste | Spotted C-40 Crusher 1688 | -5/Waste | Spotted C-40 Crusher 1694 | -5/Waste | EMP discharged 1694 | -5/Waste | Spotted C-40 Crusher 1694 | -5/Waste | Spotted C-40 Crusher 1707 | -5/Waste | Spotted C-40 Crusher 1748 | -5/Waste | Spotted C-40 Crusher 1794 | -5/Waste | EMP discharged 1794 | -5/Waste | System corruption reached 10% 1804 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1820 | -5/Waste | Discovered new exit (range 16) 1828 | -5/Waste | Identified exit to Factory 1829 | -5/Waste | Entered Factory 1953 | -5/Factory | Discovered new exit (range 16) 1961 | -5/Factory | Identified exit to Factory 1961 | -5/Factory | Entered another Factory area 1961 | -4/Factory | Evolved 2 slots: Utility x2 2050 | -4/Factory | Lost 3 parts (1u2w) 2062 | -4/Factory | Core integrity fell below 50% 2165 | -4/Factory | Core integrity fell below 20% 2176 | -4/Factory | Spotted B-86 Titan 2183 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02172_ Penetrated by Slug. 02172_ Slug penetrates Nuclear Reactor. 02176_ Drone destroyed. 02177_ %X%RMSURSGERFLVZFSCS9OWNJ 02177_ Nuclear Reactor explodes. 02177_ W-44 Eye destroyed. 02177_ Knocked back. 02178_ Nuclear Reactor explodes. 02178_ M-13 Machinist destroyed. 02178_ Nuclear Reactor explodes. 02178_ H-77 Assassin destroyed. 02178_ Nuclear Reactor explodes. 02178_ S-27 Virus destroyed. 02178_ Matter Pump disabled. 02178_ >> Machine Analyzer network decryption results: 02178_ Repair Station x1 02182_ Terrain Scan Processor destroyed. 02182_ Critical hit (Blast). 02183_ Nuclear Reactor explodes. 02183_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ??????? ????# | | ???????? ???# | | ???????? ???# | | ???????? ??# ^ | | ??# """ ??# ################ #####+## | | ???? """ ?# #??????????????# #??? ? | | ???""" """ ?# #???""""???????# #???"" ? | | ???"F" # #???""""???????+ #?? "" | | ???"?? """ # #???""""???????# #?? """ | | ???""" """ + #???""""???????# #?] """ | | ???""" """ # #??????????????# #? """ | | ?????? # #########??????# ## ?? | | ?????########### #T # ###### ## ???? | | ???? ## ???? | | ???? #??????? | | ???? """ """ """ """ #??"?""? | | ?????? ?""" """ """ """ #??"R""? | | ??? """=""" """ """ #??"""?? | | ???# !%* % % #??????? | | ???# ! """ "" ######## | | ??? """ " " " | | ???# """ " "G" | | ???# g g[% " ==] | | ???# [ g=b ==] | | ???# s [%= =]] | | ???# # # @ +### | | ?# ???????# ## # | | ??????????????# """ ! #? """"" # !! | | ??????????????# "R #?? """""?# !! ! | | ??????????????# """ """ #?? """ ??+ | | ??????????????# """ #??? ??# [ | | ??????????????#= """ #??? """""?# | | ??????????????# ! #???? """""?# ######## | | ??????????????# #???? """ ??# #??????? | | ??????????????###########????? ???# #???"""" | | ??????????????????????????????"""""?# +???"""" | | ??????????????????????????????"""""?# #???"""? | | ??????????????????????????????"""???# #??????? | | ????????????????????????????????????+ #??????? | | ????????????????????????????????????###+###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 Corruption Block 1 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 14 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotRestorationNetwork Manual? 0 Play Time 00:37:41 Cumulative 154.3 hours Start 2023.02.02 @ 10:17:53 End 2023.02.02 @ 10:55:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 38 Adventurer 8 Explorer 8 Win Type - Total 11 Types 6/0/2/1/1/1/0/0/0 Lore% 82 Gallery% 72 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 799d6798-fcf5-43c4-8d83-f475b1bf69d1