Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 04:30:04 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (207)     1035
Value Destroyed (6021)     6021
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (785)                785
              TOTAL SCORE: 11741

 Bonus
-------
High Alert Combat Kills    771
Follower Combat Kills      86
Friendly Fire              -72

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     60/345
System Corruption          0%
Temperature                Cool (7)
Movement                   Rolling (92)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                Deuterium Engine
      Makeshift Power Source
>               --- PROPULSION (6) ---
                Potential Leg
                Potential Leg
        Compact Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (7) ------
                Cryofiber Web
                Cooling System
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Target Analyzer
       Improved Medium Armor Plating
>               --- WEAPON (5) -------
       Advanced Beam Rifle
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY (3) ----
  High-capacity Matter Pod (200)
      Makeshift System Restoration Module
   High-powered Electrolaser

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
      Makeshift Power Source
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
        Compact Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cryofiber Web
                Cooling System
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Target Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Arc Projector
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
      Makeshift System Restoration Module
   High-powered Electrolaser
[Rating: 83]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Potential Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Battery
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              16   | 3   3   2   5   .   .   .   1   2   
  Power                    1    | .   1   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   1   2   .   .   .   .   1   
  Utility                  6    | 2   1   1   2   .   .   .   .   .   
  Weapon                   4    | .   1   .   1   .   .   .   1   1   
Parts Attached             112  | 4   20  2   26  2   4   .   33  21  
  Power                    16   | 1   4   .   1   .   1   .   7   2   
    Engine                 9    | 1   1   .   .   .   1   .   4   2   
    Core                   7    | .   3   .   1   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   1   7   .   2   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   
    Wheel                  14   | 2   1   1   7   .   .   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  35   | .   9   1   11  1   1   .   5   7   
    Device                 15   | .   6   .   1   .   1   .   3   4   
    Storage                2    | .   .   1   1   .   .   .   .   .   
    Processor              6    | .   1   .   1   1   .   .   1   2   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             11   | .   2   .   7   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   6   .   7   1   .   .   19  10  
    Energy Gun             15   | 1   2   .   .   .   .   .   6   6   
    Energy Cannon          11   | .   4   .   .   .   .   .   3   4   
    Ballistic Gun          6    | .   .   .   5   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   3   .   
  Unidentified Prototypes  9    | .   .   .   1   .   1   .   4   3   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  98  98  100 100 100 99  97  
  Engine                   8    | .   10  8   6   5   7   11  9   10  
  Core                     4    | .   9   8   6   5   2   .   1   .   
  Leg                      4    | .   .   .   .   .   7   11  11  10  
  Wheel                    21   | .   24  19  28  29  20  17  16  18  
  Device                   10   | .   14  8   6   5   10  11  12  15  
  Storage                  3    | .   .   7   6   5   .   .   .   .   
  Processor                9    | .   9   8   6   11  11  11  11  12  
  Hackware                 2    | .   .   .   5   5   5   5   3   .   
  Protection               12   | .   12  17  13  11  11  11  11  6   
  Energy Gun               3    | .   7   .   .   .   .   .   6   14  
  Energy Cannon            7    | .   8   17  10  .   .   .   4   5   
  Ballistic Gun            1    | .   .   .   4   4   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   1   11  11  11  .   .   
  Launcher                 2    | .   .   .   .   .   5   5   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 4   22  26  36  36  36  32  41  56  
  Greatest Support         65   | 20  20  30  60  60  60  36  41  65  
  Greatest Overweight (x)  1    | .   1   1   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   2   2   2   3   3   3   
  Average Capacity         1    | .   1   1   1   2   2   2   3   3   
  Most Carried             3    | 1   1   1   2   2   2   3   3   3   
  Average Carried          1    | .   .   .   1   1   1   2   2   2   
  Final Capacity           3    | 1   1   1   2   2   2   3   3   3   
  Final Carried            3    | 1   1   1   2   2   2   3   3   3   

 Class Distribution 
--------------------
 42% | Mutant
 26% | Gunner
 14% | Commander-Mutant
 11% | Tank
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
           Gunner | -9/Mines
 Commander-Mutant | -9/Exiles
 Commander-Mutant | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2401 | 240  200  20   675  120  100  83   689  274  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6987 | 90   701  683  2223 117  .    .    1702 1471 
  Parts                    425  | 1    38   55   123  11   6    .    95   96   
Haulers Intercepted        16   | .    2    .    6    .    .    .    5    3    
Recyclers Shooed           9    | .    2    .    2    .    .    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  141  | .   13  23  39  4   .   .   27  35  
  Melee                    2    | .   .   .   .   .   .   .   2   .   
  Guns                     35   | .   6   .   1   2   .   .   6   20  
  Cannons                  73   | .   5   19  30  2   .   .   9   8   
  AOE                      24   | .   1   4   4   .   .   .   9   6   
Classes Destroyed          15   | 1   5   3   4   .   .   .   1   1   
  Worker                   7    | .   1   .   2   .   .   .   1   3   
  Builder                  8    | .   .   .   2   1   .   .   2   3   
  Tunneler                 4    | .   .   3   .   .   .   .   .   1   
  Hauler                   16   | .   2   .   6   .   .   .   5   3   
  Recycler                 12   | 1   .   .   4   .   .   .   5   2   
  Operator                 8    | .   2   .   4   .   .   .   2   .   
  Watcher                  11   | .   3   .   5   .   .   .   3   .   
  Swarmer                  25   | .   .   6   12  2   .   .   .   5   
  Grunt                    87   | .   13  16  15  2   .   .   18  23  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   1   
  Sentry                   20   | .   .   .   10  .   .   .   7   3   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   
Best Kill Streak           15   | 1   4   5   9   2   .   .   11  15  
  Combat Bots Only         9    | .   4   4   6   2   .   .   9   8   
Max Kills in Single Turn   3    | 1   3   2   2   1   .   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5260  | .    344  385  1224 47   .    .    1350 1910 
  Core                     3693  | .    259  259  784  36   .    .    968  1387 
  Absorbed by Shields      64    | .    .    .    .    .    .    .    .    64   
  Redirected to Core       3135  | .    167  176  656  36   .    .    870  1230 
Core Remaining (%)         100   | 100  .    100  .    .    .    100  100  .    
Volleys Fired              414   | 12   77   52   97   7    9    1    83   76   
  Largest                  5     | 1    2    2    3    3    2    2    3    5    
  Hottest                  361   | 40   112  112  135  111  88   88   187  361  
Shots Fired                873   | 12   92   104  246  18   18   2    144  237  
  Gun                      322   | 12   51   .    60   5    .    .    51   143  
  Cannon                   510   | .    41   104  186  12   18   2    69   78   
  Launcher                 41    | .    .    .    .    1    .    .    24   16   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  103   | .    .    .    66   17   18   2    .    .    
  Thermal                  380   | 12   51   .    .    .    .    .    120  197  
  Explosive                10    | .    .    .    .    1    .    .    9    .    
  Electromagnetic          380   | .    41   104  180  .    .    .    15   40   
  Robot Hit Streak         46    | 4    7    10   24   12   13   .    33   46   
  Robot Miss Streak        5     | 2    5    5    3    3    4    .    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           564   | 9    51   50   155  7    16   .    119  157  
  Core Hits                305   | 2    27   27   72   8    14   .    67   88   
  Critical Hits            4     | .    .    .    .    .    .    .    .    4    
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              7     | .    .    .    .    .    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    5    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15355 | 95   1129 1338 3733 172  217  .    4005 4666 
  Guns                     3851  | 95   486  .    426  84   .    .    813  1947 
  Cannons                  7683  | .    527  1158 2967 65   217  .    1458 1291 
  Explosions               3716  | .    116  180  340  23   .    .    1629 1428 
  Melee                    105   | .    .    .    .    .    .    .    105  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  866   | .    .    .    500  149  217  .    .    .    
  Thermal                  6845  | 95   602  180  340  .    .    .    2296 3332 
  Explosive                1181  | .    .    .    .    23   .    .    1158 .    
  Electromagnetic          6358  | .    527  1158 2893 .    .    .    446  1334 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 105   | .    .    .    .    .    .    .    105  .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    4    
Overflow Damage            269   | .    17   44   63   .    .    .    117  28   
  Projectiles              113   | .    17   24   22   .    .    .    50   .    
  Explosions               156   | .    .    20   41   .    .    .    67   28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    3    1    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    3    1    4    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      86    | .    28   .    58   .    .    .    .    .    
  Shots                    3     | .    1    .    2    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        460   | .    165  77   135  .    .    .    110  460  
  Average Temperature      49    | .    43   20   27   .    .    .    33   125  
  Received Heat Transfer   1621  | .    171  144  249  6    .    .    478  573  
  Effects                  3     | .    .    .    .    .    .    .    .    3    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    1    .    4    .    .    .    1    1    
  Combat Hostiles          7     | .    1    .    4    .    .    .    1    1    
  Parts Fried              36    | .    3    2    23   .    .    .    4    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    2    .    .    .    .    .    2    12   
  Heat Transferred         10583 | 225  1285 150  300  .    .    .    3589 5034 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      21    | .    3    3    7    .    .    .    1    7    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             971  | 5   244 410 714 426 .   .   634 971 
  Average Influence        316  | .   104 175 456 302 .   .   343 579 
Maximum Alert Level        3    | .   1   2   3   2   .   .   2   3   
  Low Security (%)         34   | 100 88  56  8   .   .   100 28  .   
  Level 1                  30   | .   11  43  32  71  .   .   24  21  
  Level 2                  31   | .   .   .   57  28  .   .   46  56  
  Level 3                  3    | .   .   .   1   .   .   .   .   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   4   .   .   .   3   13  
  Investigation            3    | .   1   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            11   | .   1   .   4   .   .   .   3   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   1   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   .   .   3   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   19  25  50  6   .   .   43  42  
  Peak Tracking Total      9    | .   4   3   6   4   .   .   9   7   
  Tactical Retreats        11   | .   .   4   .   .   .   .   6   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            6    | .   2   .   .   .   .   .   1   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         61   | .   .   .   .   .   .   .   61  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   2   .   .   .   .   .   8   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          24   | .   3   11  3   1   .   .   .   6   
  Max in Single Turn       2    | .   1   1   1   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          48   | .   10  1   10  .   5   .   12  10  
  Terminals                28   | .   7   1   8   .   .   .   9   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                156  | .   36  2   29  .   22  .   40  27  
  Successful               109  | .   26  1   20  .   22  .   26  14  
  Failed                   47   | .   10  1   9   .   .   .   14  13  
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   15  2   20  .   2   .   21  10  
  Terminals                101  | .   28  2   25  .   .   .   33  13  
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          7    | .   3   .   2   .   .   .   2   .   
  Recycling Units          14   | .   5   .   2   .   .   .   .   7   
  Scanalyzers              7    | .   .   .   .   .   .   .   5   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             51   | .   11  .   4   .   22  .   10  4   
  Record                   21   | .   .   .   .   .   21  .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   1   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   1   .   .   .   1   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   
  Unreport Threat          3    | .   1   .   2   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   .   .   .   2   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   3   .   2   .   .   .   1   .   
  Scan Component           3    | .   1   .   1   .   .   .   1   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   1   .   .   .   .   3   
  Report Inventory         5    | .   2   .   1   .   .   .   .   2   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   .   .   5   2   
  Insert Component         3    | .   .   .   .   .   .   .   2   1   
  Analyze                  4    | .   .   .   .   .   .   .   3   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         95   | .   20  3   32  .   .   .   28  12  
  Terminals                33   | .   7   1   12  .   .   .   10  3   
    Assimilate             8    | .   1   .   4   .   .   .   3   .   
    Botnet                 23   | .   6   1   7   .   .   .   6   3   
    Operators              2    | .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   1   
    Reject                 2    | .   .   .   1   .   .   .   .   1   
    Mask                   1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   
Hacking Detections         39   | .   9   1   9   .   .   .   11  9   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   3   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   
  Time                     64   | .   38  .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   .   .   10  
Parts Scanalyzed           3    | .   .   .   .   .   .   .   2   1   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   2   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               8    | .   .   .   1   3   4   .   .   .   
  Largest Group            7    | .   .   .   1   3   7   7   7   .   
  Highest-Rated Group      98   | .   .   .   10  40  98  98  98  .   
  Highest-Rated Ally       21   | .   .   .   10  16  21  21  21  .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   
  GOTO                     1    | .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               50   | .   .   .   .   5   .   .   45  .   
  Total Damage             519  | .   .   .   .   63  .   .   456 .   
  Kills                    5    | .   .   .   .   2   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9818 | 81   938  1927 1946 757  772  486  1588 1323 
Spaces Moved               7798 | 64   814  1265 1636 724  718  449  1207 921  
  Core                     2    | 2    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     7    | .    .    .    .    .    3    .    .    4    
  Wheels                   7789 | 62   814  1265 1636 724  715  449  1207 917  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   80   80   80   90   90   90   90   45   
  Average Speed            88   | 79   81   87   89   90   90   90   90   92   
  Slowest Speed            130  | 80   90   90   90   90   130  90   100  100  
  Overloaded Moves         4    | .    .    .    .    .    .    .    .    4    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       76   | 5    96   100  95   99   93   99   78   22   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    1    .    1    1    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    2    .    3    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          174  | .    11   13   18   11   .    .    106  15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    .    12   12   
  AOE                      150  | .    11   13   18   11   .    .    94   3    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      9935 | 80   995  1986 1910 816  825  528  1561 1234 
  Wait                     1202 | .    51   640  92   72   45   78   83   141  
  Move                     7790 | 63   813  1264 1635 723  717  448  1206 921  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  20   | 1    3    1    5    1    1    1    5    2    
  Fast Attach              71   | 4    16   1    15   1    3    .    17   14   
  Attach                   6    | .    1    1    1    .    .    .    2    1    
  Detach                   7    | .    1    .    2    .    .    .    3    1    
  Swap                     35   | .    3    .    10   1    1    .    14   6    
  Drop                     79   | .    13   .    21   2    4    .    22   17   
  Fire                     414  | 12   77   52   97   7    9    1    83   76   
  Melee                    7    | .    .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    
  Rewire                   35   | .    .    .    .    .    35   .    .    .    
  Trap                     61   | .    .    .    .    .    .    .    61   .    
  Miscellaneous            207  | .    17   27   32   9    10   .    58   54   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   29 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   29 | -11/Scrapyard | Upgraded with Utility slot (x2)
   82 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Discovered new exit (range 13)
  318 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Repaired Lgt. Nuclear Core
  344 | -10/Materials | Upgraded with Power slot (x1)
  508 | -10/Materials | Identified exit to Materials
  614 | -10/Materials | Identified exit to Mines
  653 | -10/Materials | Reached level 2
  681 | -10/Materials | Upgraded with Utility slot (x1)
  681 | -10/Materials | Upgraded with Weapon slot (x1)
  763 | -10/Materials | Discovered exit to Materials (range 15)
  962 | -10/Materials | Discovered exit to Materials (range 16)
 1020 | -10/Materials | Entered Mines
 1086 | -10/Mines     | Learned location of Recycling (-7)
 1189 | -10/Mines     | Reached level 3
 1192 | -10/Mines     | Upgraded with Utility slot (x1)
 1302 | -10/Mines     | Excavation squad dispatched
 1302 | -10/Mines     | A large section of the Mines collapsed
 1552 | -10/Mines     | Excavation squad dispatched
 1802 | -10/Mines     | Excavation squad dispatched
 1976 | -10/Mines     | Discovered exit to Materials (range 8)
 2140 | -10/Mines     | Reached level 4
 2170 | -10/Mines     | Upgraded with Propulsion slot (x1)
 2221 | -10/Mines     | Discovered exit to Materials (range 16)
 2947 | -10/Mines     | Entered Materials
 2949 | -9/Materials  | Reached level 5
 2961 | -9/Materials  | Upgraded with Propulsion slot (x1)
 3023 | -9/Materials  | Reached level 6
 3033 | -9/Materials  | Upgraded with Utility slot (x1)
 3082 | -9/Materials  | Repaired Utility Shielding
 3127 | -9/Materials  | Discovered new exit (range 12)
 3144 | -9/Materials  | Identified exit to Mines
 3204 | -9/Materials  | Discovered new exit (range 16)
 3216 | -9/Materials  | Identified exit to Materials
 3504 | -9/Materials  | Reached level 7
 3522 | -9/Materials  | Discovered exit to Materials (range 12)
 3528 | -9/Materials  | Upgraded with Weapon slot (x1)
 3662 | -9/Materials  | Reached level 8
 3667 | -9/Materials  | Upgraded with Propulsion slot (x1)
 3902 | -9/Materials  | Discovered exit to Materials (range 8)
 3952 | -9/Materials  | Build established: Tank
 4466 | -9/Materials  | Reached level 9
 4476 | -9/Materials  | Upgraded with Utility slot (x1)
 4509 | -9/Materials  | Core integrity fell below 50%
 4893 | -9/Materials  | Entered Mines
 4914 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4915 | -9/Mines      | Discovered new exit (range 5)
 4918 | -9/Mines      | Identified exit to Exiles
 4976 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4994 | -9/Mines      | Discovered exit to Materials (range 6)
 5052 | -9/Mines      | Discovered exit to Materials (range 12)
 5139 | -9/Mines      | Build established: Gunner
 5152 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5215 | -9/Mines      | Learned Materials stockpile data
 5228 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5231 | -9/Mines      | Found Prototype Device
 5368 | -9/Mines      | Learned location of Storage (-7)
 5530 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5650 | -9/Mines      | Entered Exiles
 5650 | -9/Exiles     | Found Exiles lab destroyed
 5650 | -9/Exiles     | Accompanied by 3 allies
 5665 | -9/Exiles     | Discovered new exit (range 15)
 5678 | -9/Exiles     | Identified exit to Mines
 5724 | -9/Exiles     | Identified Exp. Sensor Array
 5895 | -9/Exiles     | Opened EX-Vault
 5902 | -9/Exiles     | Found Potential Leg
 5905 | -9/Exiles     | Found Potential Leg
 6076 | -9/Exiles     | Build established: Commander-Mutant
 6273 | -9/Exiles     | Discovered exit to Mines (range 12)
 6339 | -9/Exiles     | Learned location of Zion (-7)
 6422 | -9/Exiles     | Entered Mines
 6422 | -8/Mines      | Accompanied by 7 allies
 6424 | -8/Mines      | Reached level 10
 6645 | -8/Mines      | Discovered exit to Materials (range 15)
 6708 | -8/Mines      | Discovered exit to Materials (range 6)
 6908 | -8/Mines      | Entered Materials
 6908 | -8/Materials  | Accompanied by 7 allies
 6910 | -8/Materials  | Reached level 11
 7501 | -8/Materials  | Build established: Derelict-Mutant
 7565 | -8/Materials  | Reached level 12
 7592 | -8/Materials  | Destroyed 9 combat bots
 7705 | -8/Materials  | Discovered new exit (range 15)
 7761 | -8/Materials  | Identified exit to Factory
 7769 | -8/Materials  | Upgraded with Weapon slot (x1)
 7862 | -8/Materials  | Discovered exit to Factory (range 15)
 8325 | -8/Materials  | Build established: Gunner
 8413 | -8/Materials  | Discovered exit to Factory (range 11)
 8496 | -8/Materials  | Entered Factory
 8498 | -7/Factory    | Reached level 13
 8499 | -7/Factory    | Upgraded with Propulsion slot (x1)
 8683 | -7/Factory    | Reached level 14
 8693 | -7/Factory    | Upgraded with Weapon slot (x1)
 8781 | -7/Factory    | Discovered new exit (range 16)
 8782 | -7/Factory    | Garrison activated, responded to threat
 8852 | -7/Factory    | Identified exit to Factory
 9081 | -7/Factory    | Reached level 15
 9647 | -7/Factory    | Garrison activated, responded to threat
 9694 | -7/Factory    | Core integrity fell below 50%
 9696 | -7/Factory    | First assault squad dispatched
 9746 | -7/Factory    | Destroyed 8 combat bots
 9796 | -7/Factory    | Core integrity fell below 20%
 9819 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09793_ R-06 Scavenger collects Autogun.
09796_ ALERT: Rogue bot located, Programmers report to Factory Zone 3W.
09798_ R-06 Scavenger collects Carbon-fiber Leg.
09799_ K-01 Serf collects debris.
09799_ G-47 Trooper destroyed.
09801_ R-06 Scavenger collects Aluminum Leg.
09802_ K-01 Serf collects debris.
09802_ Knocked back.
09803_ U-05 Engineer builds a Wall.
09803_ B-48 Gladiator suffers critical hit.
09804_ R-06 Scavenger collects VTOL Module.
09805_ K-01 Serf collects debris. <x2>
09808_ K-01 Serf destroyed.
09808_ K-01 Serf collects debris. <x2>
09812_ B-48 Gladiator heat damages Imp. Light Armor Plating.
09812_ K-01 Serf collects debris.
09812_ U-05 Engineer builds a Door.
09813_ W-25 Informer sends out distress signal.
09815_ U-05 Engineer builds a Wall.
09818_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          100
Energy Generation          24
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Heat Shielding             75
Armor Coverage             225
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            5
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
                     Arm. Wheel | -8/Materials | Hacked
 Mak. System Restoration Module | -8/Materials | Scanalyzed
                Adv. Beam Rifle | -8/Materials | Scanalyzed
                  Neutrino Core | -7/Factory   | Hacked
              Hpw. Electrolaser | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Levels Raised              14    | .    1    2    5    .    .    1    2    3    
  XP Earned                25305 | 3000 2230 3726 6308 674  110  500  4004 4753 
  XP Spent                 23980 | 2050 2100 3100 7750 .    .    1480 2700 4800 
Upgrades                   35    | 4    3    4    8    .    .    5    4    7    
  Power Slot               1     | .    1    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    1    2    .    .    .    .    1    
  Utility Slot             6     | 2    1    1    2    .    .    .    .    .    
  Weapon Slot              4     | .    1    .    1    .    .    .    1    1    
  Core Integrity           2     | .    .    .    .    .    .    2    .    .    
  Heat Dissipation         4     | .    .    .    1    .    .    1    .    2    
  Mass Support             1     | .    .    .    .    .    .    .    1    .    
  Inventory Capacity       3     | 1    .    .    1    .    .    1    .    .    
  Ranged Accuracy          6     | .    .    2    .    .    .    1    2    1    
  Hack Attack %            2     | .    .    .    .    .    .    .    .    2    
  Hack Defense %           1     | .    .    .    1    .    .    .    .    .    
Protomatter Created        2446  | .    179  334  487  45   117  .    505  779  
  Integrity Restored       3985  | .    289  455  661  165  160  .    1194 1061 
    Core                   2985  | .    199  319  598  165  57   .    968  679  
    Parts                  1000  | .    90   136  63   .    103  .    226  382  
Protomatter Decayed        933   | .    76   172  223  3    58   .    160  241  

 Game 
------
Seed              MicroShadingPerforator
  Manual?         0
Play Time         02:23:38
  Cumulative      53.9 hours
  Start           2020.03.25 @ 01:35:50
  End             2020.03.26 @ 04:30:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             38
Gallery%          47
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8f0fb78-93db-40f2-8a4d-5a64ff70ef28