Cogmind - Beta 13 X2 --- EXPLORER MODE // 2024.01.01 @ 11:53:56 Player: Minty Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (405) 2025 Value Destroyed (18554) 18554 Prototype IDs (66) 1320 Alien Tech Used (7) 1400 Bonus (8798) 8798 TOTAL SCORE: 42597 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1823 Follower Combat Kills 976 Entered Garrisons 200 Met Data Miner 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1001 Cogmind --------- Core Integrity 126/1600 Matter 21/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Zero-point Reactor Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Utility Shielding Thermal Barrier System Shield Advanced System Shield Improved System Guard > --- WEAPON ----------- Gamma Rifle Quantum Rifle Railgun Hypervelocity Railgun Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Zero-point Reactor Supercharged Sigix Terminator Core Stripper [Rating: 178] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Tesla Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon CPS Tube Impact Weapon Shock Maul Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Slots Evolved 19 | . 1 . 2 . 2 2 . . . . 2 . . . . . 2 . . 2 . . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Utility 10 | . 1 . 1 . 1 . . . . . 2 . . . . . 1 . . 2 . . . . 2 . . . . . Weapon 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 444 | . 6 2 8 4 8 6 6 14 . 4 41 2 14 6 6 23 5 16 . 69 16 22 16 2 33 47 19 15 13 21 Power 42 | . . . 1 . . . . 3 . . 2 . 2 . . . . 3 . 6 2 . 1 . 2 5 4 4 5 2 Engine 8 | . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . Core 7 | . . . . . . . . . . . 1 . 1 . . . . 2 . 3 . . . . . . . . . . Reactor 27 | . . . . . . . . . . . 1 . . . . . . . . 2 2 . 1 . 2 5 3 4 5 2 Propulsion 88 | . . . 2 3 . . . 2 . . 9 . 1 1 2 5 1 . . 13 2 8 3 . 6 14 6 2 2 6 Treads 20 | . . . . 3 . . . 2 . . 9 . 1 1 2 2 . . . . . . . . . . . . . . Leg 30 | . . . 2 . . . . . . . . . . . . . . . . 12 2 8 . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . . . . 3 1 . . 1 . . 3 . 6 13 4 1 . . Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 2 . Utility 136 | . 3 2 3 1 2 1 1 2 . 4 14 . 6 3 4 6 2 9 . 25 4 4 7 2 11 10 3 4 . 3 Device 45 | . 1 1 1 . . . . 1 . 1 3 . 2 1 3 4 1 3 . 9 1 1 1 2 4 3 1 . . 1 Storage 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . Processor 37 | . 1 . 1 . . 1 . . . 1 2 . 3 . . . . 2 . 11 2 1 . . 4 4 1 2 . 1 Hackware 13 | . . . . . . . . . . . . . . 1 . . . 3 . . . 2 3 . 1 2 . . . 1 Protection 38 | . 1 1 1 1 2 . 1 1 . 2 9 . 1 . 1 2 1 1 . 5 1 . 1 . 2 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 178 | . 3 . 2 . 6 5 5 7 . . 16 2 5 2 . 12 2 4 . 25 8 10 5 . 14 18 6 5 6 10 Energy Gun 71 | . 3 . . . . . 1 4 . . 7 2 3 1 . 4 1 1 . 6 2 6 5 . 9 7 1 4 1 3 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . Ballistic Gun 47 | . . . 2 . 3 4 . 1 . . 2 . 1 1 . 3 1 2 . 13 6 2 . . . 1 . . 1 4 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Launcher 21 | . . . . . 1 1 1 . . . 2 . 1 . . 2 . 1 . 2 . . . . . 5 2 . 1 2 Special Weapon 11 | . . . . . . . 2 2 . . 2 . . . . 2 . . . 1 . . . . . 1 . 1 . . Impact Weapon 13 | . . . . . 2 . . . . . 3 . . . . 1 . . . 1 . 1 . . 1 . 1 . 3 . Slashing Weapon 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 2 . . . . . . . 2 . 1 . 1 . . . . 7 . 1 6 . 3 3 5 1 . 1 Corrupted Parts 9 | . . . . . . . . . . . . . 1 . . 2 . . . 5 1 . . . . . . . . . System Corruption 31 | . . . . . . . . . . . . . 2 . . 11 . . . 12 6 . . . . . . . . . Parts Lost 124 | . . . 2 . . . . 1 . 1 1 3 . . . 8 . 9 3 19 7 5 . 1 7 16 15 9 11 6 Power 10 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 3 1 Propulsion 37 | . . . 1 . . . . 1 . . . . . . . 1 . 1 . 7 3 1 . . . 6 3 4 4 5 Utility 34 | . . . . . . . . . . 1 1 2 . . . 2 . 3 . 7 2 2 . 1 4 4 4 1 . . Weapon 43 | . . . . . . . . . . . . 1 . . . 5 . 5 3 4 2 2 . . 3 5 6 3 4 . Highest Loss Streak 13 | . . . 1 . . . . 1 . 1 1 1 . . . 2 . 8 3 13 7 5 . 1 3 10 5 8 7 4 To Critical Strikes 6 | . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . 1 Average Slot Usage (%) 91 | . 99 100 95 99 100 99 99 99 100 99 96 58 78 87 92 88 95 93 69 89 98 91 76 86 90 81 78 69 59 72 Engine 3 | . 12 12 10 10 8 7 7 7 7 7 2 . 1 6 6 6 5 3 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . . 1 5 5 5 5 4 4 3 3 3 4 Treads 9 | . . . . 29 25 21 21 20 21 21 17 12 12 12 12 9 . . . . . . . . . . . . . . Leg 5 | . 25 25 26 . . . . . . . . . . . . . . . . 15 19 19 13 . . . . . . 15 Hover 3 | . . . . . . . . . . . . . . . . 2 22 20 16 2 . . 5 15 17 17 17 10 7 . Device 10 | . . 1 9 10 8 7 7 11 14 13 13 6 10 10 17 15 24 15 11 10 10 11 13 10 9 3 2 . . . Storage 3 | . 12 12 10 10 8 7 7 7 7 7 6 1 . . . . . . . . . . 2 . . . . . . . Processor 14 | . 12 12 10 10 8 7 7 7 7 7 6 6 11 18 6 6 5 7 11 24 34 23 18 10 16 22 32 28 34 27 Hackware 3 | . . . . . . . . . . . . . . . 6 6 5 16 16 7 4 5 10 15 15 8 7 3 3 4 Protection 8 | . 11 10 10 10 16 14 14 9 7 7 14 8 10 7 11 10 5 2 . 2 . 3 2 5 2 3 3 4 3 2 Energy Gun 12 | . 24 25 6 . . . 6 24 28 28 23 9 11 18 18 11 9 8 . 3 10 8 6 25 21 13 2 5 . 4 Ballistic Gun 8 | . . . 13 20 20 34 20 8 7 7 5 1 4 6 6 9 11 6 2 13 9 8 . . . . . . . 4 Impact Weapon 2 | . . . . . 3 . . . . . 1 6 6 6 6 5 5 5 2 4 5 4 . . . . . . . . Naked Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Heaviest Build 85 | 21 24 29 28 28 33 39 43 51 51 57 70 70 64 62 56 59 46 46 25 56 58 67 54 49 50 63 50 53 45 85 Greatest Support 169 | 20 20 20 30 66 66 66 66 82 82 82 105 105 105 105 105 105 56 56 42 100 100 85 85 48 50 65 65 42 40 169 Greatest Overweight (x) 4 | 1 1 1 1 . . . . 1 . . . . . . . 4 . . . 1 1 . 2 1 1 2 . 1 1 4 Average Overweight (x) . | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | . 10 10 10 10 10 10 10 10 10 10 10 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 9 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | . 7 9 9 7 8 9 9 9 10 9 9 6 4 4 4 4 3 4 5 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 7 9 10 10 8 10 10 10 10 10 8 10 5 4 4 5 5 5 5 5 5 5 5 4 4 5 5 4 5 5 3 Class Distribution -------------------- 27% | Hacker-Tank 15% | Hacker-Mutant 15% | Scavenger-Gunner 13% | Hacker-Skirmisher 7% | Scavenger-Tank 6% | Hacker-Gunner 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Mutant | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Wizard-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Garrison Hacker-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Matter Collected 8332 | 200 10 70 339 35 248 302 288 183 . 80 634 . 329 124 43 723 80 374 . 1323 522 498 . 187 300 603 337 211 105 184 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19104 | . 167 98 640 42 437 486 302 97 . 192 2634 . 352 482 . 1451 80 562 29 3517 1536 813 . 613 1587 1230 555 581 169 452 Parts 935 | . 14 7 40 4 28 26 13 14 . 3 138 . 11 13 . 52 5 24 2 160 64 35 . 37 83 70 19 40 8 25 Haulers Intercepted 13 | . 1 . 1 . 1 . . . . . 3 . . . . . . . . 5 . . . . . . 1 . . 1 Recyclers Shooed 7 | . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Combat Hostiles Destroyed 309 | . 4 4 14 2 9 9 8 2 . 3 32 . 7 7 . 26 . 9 . 37 27 16 . 9 19 23 8 10 4 20 Melee 27 | . . . . . . . . . . 1 1 . 3 1 . 1 . . . 4 3 . . . 1 2 3 4 3 . Guns 181 | . 4 4 14 2 9 7 6 2 . 2 25 . 2 5 . 14 . 5 . 21 20 11 . 5 6 6 . 6 . 5 Cannons 11 | . . . . . . . . . . . . . . . . 1 . . . 1 1 4 . . . 2 2 . . . AOE 54 | . . . . . . 2 2 . . . 2 . 2 . . 1 . 4 . 6 . 1 . 1 5 11 2 . . 15 Classes Destroyed 23 | . 3 1 4 1 1 1 2 1 . 1 4 . . 1 . 1 . 1 . . . . . . . . 1 . . . Worker 19 | . . . 2 . 1 2 . . . . 8 . . . . . . . . 3 . . . . . 1 . 1 . 1 Builder 19 | . . . 2 . 2 1 . . . . 7 . . . . . . . . 4 . . . . 1 2 . . . . Tunneler 4 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hauler 13 | . 1 . 1 . 1 . . . . . 3 . . . . . . . . 5 . . . . . . 1 . . 1 Recycler 9 | . . . 1 . . 2 . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 . . . 1 Minesweeper 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . Mechanic 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Watcher 20 | . 3 . 1 . 1 2 . . . . 3 . . . . . . . 1 4 . . . . 2 1 1 1 . . Swarmer 89 | . 4 2 7 2 3 . 3 1 . . . . 3 . . 4 . 4 . 6 14 6 . 4 3 10 . 6 3 4 Grunt 95 | . . 2 4 . 4 8 1 . . 2 19 . 2 6 . 7 . . . 9 6 6 . 2 4 5 3 . 1 4 Brawler 7 | . . . . . . . 2 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . Duelist 11 | . . . . . . . 1 . . . . . . . . 4 . . . 2 1 1 . . . . . . . 2 Protector 5 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . 1 Sentry 31 | . . . 3 . 2 . 1 . . . 2 . 1 . . 2 1 2 . 6 2 3 . 1 4 . . 1 . . Demolisher 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 26 | . . . . . . . . . . . 1 . 1 . . 2 . 1 . 10 . . . 2 2 1 2 . . 4 Programmer 34 | . . . . . . 1 . . . . 5 . . . . . . . . 4 4 . . . 5 7 1 3 . 4 Heavy 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Behemoth 5 | . . . . . . . . 1 . 1 . . . . . . . 2 . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 3 2 5 2 6 11 6 1 . 3 7 . 2 3 . 7 . 5 1 7 7 4 . 3 7 9 3 5 3 14 Combat Bots Only 12 | . 2 2 4 2 4 8 6 1 . 3 5 . 2 3 . 12 . 5 . 6 7 4 . 2 4 6 3 5 3 11 Max Kills in Single Turn 14 | . 1 1 2 2 2 2 2 2 . 1 3 . 2 2 . 1 1 3 1 3 2 1 . 1 3 5 1 1 1 14 Gunslinging 1 | . . . . 1 . . 1 . . . . . . 1 . . . . . 1 1 . . . 1 . . . . . Exploded 11 | . . . . . . 2 1 . . . 1 . 2 . . 1 . 3 . 3 . 1 . 1 3 3 1 . . 11 Melee 1 | . . . . . . . . . . 1 1 . 1 1 . 1 . . . 1 1 . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Hostile Shots Fired 2689 | . 10 7 65 3 22 35 35 60 . 31 196 8 100 31 . 164 2 104 23 489 142 116 . 27 125 174 231 135 223 131 Missed 859 | . 3 1 17 1 6 12 8 22 . 9 51 1 35 10 . 31 . 26 9 152 38 47 . 9 47 47 76 55 88 58 Damage Taken 25588 | . 52 34 347 7 135 324 431 438 . 333 1742 197 399 217 . 2314 28 1361 238 4057 1310 1071 . 228 1243 1920 2160 1052 1896 2054 Core 3816 | . 6 5 22 4 6 . 9 69 . 37 113 . 20 25 . 121 . 162 17 563 213 111 . . 235 184 420 161 836 477 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Redirected to Shielding 444 | . . . . . 3 6 15 6 . . 58 . . . . . . . . 115 . . . 87 63 . . 8 83 . Ignored by Resistances 15160 | . 34 24 217 6 83 189 254 262 . 192 1133 111 261 133 . 1341 17 798 143 2426 784 603 . 133 729 1139 1267 640 1093 1148 Regen/Repaired (Parts) 1326 | . . . . . 65 53 . . . . 174 . . . 749 . 93 . . . . . . . 53 139 . . . . Core Remaining (%) 71 | 100 . 95 . 93 98 . . . . 83 . . . . . 67 . . 82 . . . . 21 81 . 58 . . 7 Volleys Fired 596 | . 11 5 54 2 14 16 10 9 . 9 73 8 12 11 . 59 2 29 3 69 25 33 . 11 28 38 28 16 8 13 Largest 6 | . 2 2 2 2 3 5 5 5 . 5 5 4 4 4 . 5 4 4 2 4 4 4 . 5 5 6 3 3 1 6 Hottest 369 | . 130 130 130 46 76 136 169 307 . 307 309 259 225 225 . 262 243 289 62 233 241 250 . 325 335 369 234 215 94 325 Shots Fired 1881 | . 21 10 108 4 35 76 28 33 . 45 286 28 30 43 . 194 8 72 5 226 102 91 1 53 127 123 43 34 8 47 Gun 1746 | . 21 10 108 4 33 74 26 31 . 45 281 28 25 43 . 179 8 68 3 212 102 75 1 53 127 109 11 34 4 31 Cannon 68 | . . . . . . . . . . . . . . . . . . . . 12 . 16 . . . 6 26 . . 8 Launcher 47 | . . . . . 2 2 2 . . . 3 . 5 . . 4 . 4 2 2 . . . . . 7 6 . . 8 Special 20 | . . . . . . . . 2 . . 2 . . . . 11 . . . . . . . . . 1 . . 4 . Kinetic 803 | . . . 104 4 33 74 20 9 . 9 60 6 9 11 . 102 4 29 3 169 50 50 . . . 4 26 . 1 26 Thermal 541 | . 21 10 4 . . . 6 18 . 27 136 14 4 10 . 58 4 39 . 14 52 41 . . . 56 4 13 3 7 Explosive 44 | . . . . . 2 2 2 . . . 3 . 5 . . 4 . 4 2 . . . . . . 7 6 . . 7 Electromagnetic 484 | . . . . . . . . 4 . 9 85 8 12 22 . 30 . . . 43 . . 1 53 127 55 7 21 . 7 Robot Hit Streak 51 | . 8 13 20 6 13 9 14 29 . 40 46 32 40 51 . 35 9 25 23 43 28 30 . 21 47 39 15 16 17 20 Robot Miss Streak 8 | . 3 2 3 . 2 8 4 5 . 1 3 . 3 2 . 3 1 1 . 3 4 1 . 2 1 2 2 1 1 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . 1 Secondary Targets 45 | . 1 . 3 1 . 2 2 1 . 1 6 . . 2 . 1 . 2 . 5 9 4 . 3 1 1 . . . . Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 1 . 1 1 . . 1 . 1 . 1 . 2 2 1 . 1 1 1 . . . . Shots Hit Robots 1647 | . 16 9 84 3 24 46 19 31 . 39 238 29 29 42 . 176 7 73 5 212 91 72 . 39 114 113 53 38 16 29 Core Hits 812 | . 16 16 32 3 21 37 20 18 . 27 115 3 17 24 . 71 3 23 6 85 37 26 . 18 51 55 33 19 5 31 Critical Kills 26 | . . . 1 . . . . . . . . . 1 . . . . 2 . 11 6 2 . . . . . . . 3 Critical Parts Destroyed 41 | . . . . . . . . . . . 6 1 1 . . 9 . 2 . 11 6 3 . . . . . . . 2 Critical Strikes 133 | . 1 . 1 . . . 1 . . . 12 2 2 . . 10 . 4 . 22 20 6 . 2 16 10 12 4 2 6 Burn 17 | . 1 . . . . . . . . . 5 1 . . . 1 . . . . 8 1 . . . . . . . . Destroy 41 | . . . 1 . . . . . . . 1 . . . . 1 . 3 . 16 9 5 . . . . . . . 5 Blast 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 Corrupt 29 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 16 8 1 1 . . Smash 26 | . . . . . . . . . . . 5 1 2 . . 8 . 1 . 6 3 . . . . . . . . . Sever 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 4 3 2 . Melee Attacks 178 | . . . . . 2 . 1 . . . 11 1 4 4 3 19 . 10 . 34 15 1 . . 7 19 22 12 13 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 104 | . . . . . 2 . . . . . 11 1 4 4 3 19 . 10 . 34 15 1 . . . . . . . . Slashing 72 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 7 19 22 12 11 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . 1 . . . . . 6 . 1 . . . . 3 . 7 1 . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67990 | . 208 138 1282 53 707 1264 727 758 . 1029 6133 495 1363 1087 . 4829 166 2327 321 7671 3143 2174 . 942 2733 5083 3322 1590 625 17820 Guns 30828 | . 208 138 1281 50 516 965 380 758 . 1006 4477 435 511 890 . 3528 166 1405 44 3828 2365 1519 . 874 1885 2001 260 784 114 440 Cannons 2112 | . . . . . . . . . . . . . . . . . . . . 338 . 547 . . . 277 800 . . 150 Explosions 25416 | . . . . . 21 299 321 . . . 564 . 539 . . 293 . 442 277 1478 . 63 . 68 541 1895 1288 101 . 17226 Melee 9264 | . . . . . 148 . 26 . . . 923 60 313 197 . 937 . 480 . 2027 778 45 . . 307 910 971 705 437 . Ramming 299 | . . . 1 3 22 . . . . 23 169 . . . . . . . . . . . . . . . 3 . 74 4 Kinetic 14100 | . . . 1217 50 516 965 304 220 . 201 946 138 154 202 . 2010 63 460 44 3040 1165 1079 . . . 65 800 . 77 384 Thermal 29172 | . 208 138 64 . . . 76 493 . 629 2644 290 134 305 . 1151 103 945 . 846 1200 1050 . 68 287 1599 91 417 87 16347 Explosive 7600 | . . . . . 21 299 321 . . . 221 . 539 . . 293 . 442 277 797 . . . . 254 1827 1288 . . 1021 Electromagnetic 7605 | . . . . . . . . 45 . 176 1230 7 223 383 . 438 . . . 961 . . . 874 1885 682 169 468 . 64 Impact 5908 | . . . . . 148 . . . . . 923 60 313 197 . 937 . 480 . 2027 778 45 . . . . . . . . Slashing 3306 | . . . . . . . 26 . . . . . . . . . . . . . . . . . 307 910 971 705 387 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . 4 15 16 2 2 11 . . . 12 20 20 20 20 10 10 10 1 . 7 Average Corruption 9 | . . . . . . . . . . . 2 11 9 2 2 10 . . . 8 14 20 20 20 3 5 3 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 293 | . . . . . . . . . . . 14 12 19 4 . 23 . . . 46 75 34 9 32 6 15 2 . . 2 Message Errors 67 | . . . . . . . . . . . 3 2 3 1 . 7 . . . 11 18 12 . 6 1 2 . . . 1 Matter Fused 53 | . . . . . . . . . . . 4 4 4 . . 4 . . . 9 16 4 1 1 1 4 1 . . . Heat Flow Errors 35 | . . . . . . . . . . . 3 . 2 . . 2 . . . 9 7 5 1 3 . 3 . . . . Energy Discharges 28 | . . . . . . . . . . . 3 1 3 1 . 1 . . . 3 9 3 . 2 . 1 . . . 1 Parts Rejected 7 | . . . . . . . . . . . . . . . . 2 . . . 2 1 2 . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Data Loss (minor) 36 | . . . . . . . . . . . . . 3 2 . 2 . . . 4 10 1 2 6 1 4 1 . . . Data Loss (major) 24 | . . . . . . . . . . . 1 1 2 . . 1 . . . . 6 2 3 6 1 1 . . . . Misfires 10 | . . . . . . . . . . . . . . . . 1 . . . 2 3 1 1 2 . . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . Weapon Failures 21 | . . . . . . . . . . . . 2 2 . . 3 . . . 5 1 3 . 4 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5532 | . . . . . 38 14 . . . . 720 60 135 56 . 471 . 139 . 929 463 35 . . . 332 77 92 . 1971 Projectiles 164 | . . . . . . . . . . . . . . . . . . . . . . 35 . . . 74 55 . . . Explosions 2276 | . . . . . . 14 . . . . . . 8 . . 7 . 8 . 100 . . . . . 120 22 26 . 1971 Melee 3092 | . . . . . 38 . . . . . 720 60 127 56 . 464 . 131 . 829 463 . . . . 138 . 66 . . Knockbacks 30 | . . . . . 1 . . . . . 4 . . 1 . 4 . 2 . 8 6 . . . . . 4 . . . Impact 25 | . . . . . 1 . . . . . 4 . . 1 . 4 . 2 . 8 5 . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 1722 | . . . . . . 109 36 . . . 91 . 20 . . 24 . 98 . 199 . 35 . . 77 66 30 44 34 859 Shots 25 | . . . . . . 2 1 . . . 3 . 1 . . 1 . 2 . 6 . 1 . . 1 2 2 1 . 2 Rammed 40 | . . . . 1 2 . . . . 6 21 . . . . . . . . . . . . . . . 1 . 9 . Targets Rammed 48 | . . . 1 1 3 . . . . 7 24 . . . . . . . . . . . . . . . 1 . 9 2 Kicked 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 5 | . . . . . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . . . Highest Temperature 533 | . 156 240 69 . 18 209 123 268 . 350 425 445 279 487 . 240 . 533 . 206 214 309 164 200 113 264 48 138 54 341 Average Temperature 92 | . 54 105 13 . 8 49 65 94 . 140 115 248 85 165 . 45 . 225 . 75 44 75 118 41 40 87 11 53 27 133 Received Heat Transfer 5136 | . . 12 174 . 81 180 114 108 . 180 771 . 120 129 . 528 9 446 36 895 240 213 . 9 27 162 243 . 378 81 Effects 8 | . . . . . . 1 . . . 1 . 4 . . . . . 2 . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Turns 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Longest Duration 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . . . . . . 4 . . 1 . 1 . . . 2 . . . 4 9 1 1 . . . Combat Hostiles 20 | . . . . . . . . . . . 4 . . 1 . 1 . . . 2 . . . 3 7 1 1 . . . Parts Fried 94 | . . . . . 2 . . . . . 10 . 2 2 . 14 . 2 . 14 9 . . 8 22 3 . 6 . . Impact Corruptions 81 | . . . . . 1 . . . . . 17 1 2 2 . 14 . 3 . 25 16 . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Melted 39 | . 1 . . . . . . 2 . . 15 . . 1 . . . . . 1 15 . . . . 4 . . . . Heat Transferred 19994 | . 474 175 75 . . . 148 1035 . 1308 5205 722 300 700 . 1475 148 1295 . 400 2800 1024 . 50 150 1493 148 370 111 388 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Power Chain Reactions 12 | . . . . . . . . . . . 3 . . . . . . . . 3 . 1 . 1 3 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Peak Influence 2755 | . 159 121 327 144 409 322 . . . . 302 23 259 . . . 36 296 46 657 . . . . 590 838 904 741 658 2755 Initial 471 | . . 6 33 89 39 35 . . . . 28 8 7 . . . 9 12 1 6 . . . . 52 245 353 397 471 298 Average 228 | . 66 25 105 102 240 142 . . . . 134 11 53 . . . 25 132 15 246 . . . . 295 442 546 566 570 799 Maximum Alert Level 5 | . . . 1 . 2 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 2 3 3 3 2 5 Low Security (%) 57 | . 100 100 82 100 48 62 . . . . 75 100 95 . . . 100 76 100 48 . . . . 15 4 . . . . Level 1 24 | . . . 17 . 51 37 . . . . 24 . 4 . . . . 23 . 34 . . . . 61 34 51 . . 17 Level 2 14 | . . . . . . . . . . . . . . . . . . . . 17 . . . . 23 58 11 68 100 63 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 37 30 . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . . . 1 . 2 8 . . . . 12 . 3 . . 1 1 1 . 8 . . . . 8 6 6 1 . 5 Investigation 24 | . . . . . 2 5 . . . . 5 . 3 . . . 1 . . 1 . . . . 2 2 3 . . . Extermination 11 | . . . . . . 1 . . . . 2 . . . . . . . . 2 . . . . 2 2 1 . . 1 Reinforcement 16 | . . . 1 . . 2 . . . . 5 . . . . . . 1 . 2 . . . . 1 2 . 1 . 1 Assault 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Garrison 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 1 . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Distress Signals 35 | . . . 3 . . . . . . . 2 . . . . 17 . 1 1 2 . . . . 5 1 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 485 | . 7 4 21 2 10 13 10 4 . 5 43 6 10 7 . 41 1 10 5 46 26 25 . 8 30 39 29 24 31 28 Peak Tracking Total 18 | . 2 2 5 . 3 4 9 2 . 3 7 5 3 3 . 10 . 5 5 8 7 11 . 2 9 9 12 8 18 9 Tactical Retreats 23 | . . . . . . . . . . . . 1 . . . 5 . . . 2 . 1 . . 1 3 2 1 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Traps Triggered 15 | . 2 . . . . . . . . . 3 . . . . 1 . 1 . 1 . 1 . . 2 . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . 1 . 3 . . 3 . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Machines Disabled 61 | . . . . . 2 5 . . . . 5 . 3 1 . 2 . 6 . 10 2 1 . . 3 2 7 1 . 11 Max in Single Turn 10 | . . . . . 2 4 . . . . 4 . 1 1 . 1 . 3 . 2 1 1 . . 1 1 1 1 . 10 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Machines Accessed 79 | . 4 1 3 . 3 8 1 . 4 . 13 . 4 1 . . 5 2 . 3 4 1 3 . 8 4 5 1 1 . Terminals 34 | . 4 . 3 . 2 2 . . . . 4 . 1 . . . 4 2 . 2 . . . . 4 1 4 . 1 . Fabricators 8 | . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . 2 1 . . . . Repair Stations 12 | . . . . . 1 1 . . . . 3 . 2 . . . 1 . . 1 . . . . 1 2 . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Total Hacks 279 | . 11 1 16 . 14 25 1 . 29 . 37 . 17 1 . . 14 11 . 14 7 1 13 . 37 12 14 2 2 . Successful 198 | . 7 1 12 . 11 16 1 . 29 . 31 . 7 1 . . 6 7 . 7 7 1 13 . 26 7 6 1 1 . Failed 81 | . 4 . 4 . 3 9 . . . . 6 . 10 . . . 8 4 . 7 . . . . 11 5 8 1 1 . Catastrophic 9 | . 1 . . . . 1 . . . . . . 2 . . . 1 . . 1 . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 8 . 9 . 10 9 . . . . 9 . 7 . . . 8 3 . 7 . . . . 15 1 7 . 1 . Terminals 129 | . 11 . 16 . 12 5 . . . . 11 . 4 . . . 12 11 . 10 . . . . 21 3 11 . 2 . Fabricators 29 | . . . . . . 5 . . . . 5 . 8 . . . . . . . . . . . 8 3 . . . . Repair Stations 32 | . . . . . 2 2 . . . . 7 . 5 . . . 2 . . 4 . . . . 4 6 . . . . Recycling Units 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . 10 . . . . 9 . . . . . . . . . . . . . 4 . . . . . Garrison Access 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 2 . . Terminal Hacks 99 | . 3 1 9 . 7 1 1 . 29 . 4 . . 1 . . 2 6 . 3 7 1 13 . 7 2 2 . . . Record 23 | . 1 . 3 . . . . . 11 . . . . . . . . 1 . 1 5 . 1 . . . . . . . Part Schematic 16 | . . . . . . . . . 11 . . . . . . . . 1 . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . Robot Analysis 8 | . 1 . 1 . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . Prototype ID Bank 16 | . 1 . . . 5 . . . 3 . 1 . . . . . . 2 . . . . 4 . . . . . . . Open Door 8 | . . 1 . . . . 1 . . . . . . 1 . . 1 . . . 2 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 6 | . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 1 . . . Unreport Threat 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Locate Traps 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 2 . . . . 2 . 2 . . . . . . . . . . . 5 . . . . . Network Status 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Build 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . Repair Station Hacks 23 | . . . . . 2 2 . . . . 6 . 2 . . . 2 . . 2 . . . . 2 5 . . . . Scan Component 13 | . . . . . 1 1 . . . . 3 . 2 . . . 1 . . 2 . . . . 1 2 . . . . Repair 9 | . . . . . 1 1 . . . . 3 . . . . . 1 . . . . . . . 1 2 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . . . . 7 . . . . 9 . . . . . . . . . . . . . 4 . . . . . Insert Component 8 | . . . . . . 3 . . . . 4 . . . . . . . . . . . . . 1 . . . . . Analyze 12 | . . . . . . 4 . . . . 5 . . . . . . . . . . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 39 | . 4 . 3 . 2 4 . . . . 5 . 3 . . . 2 1 . 2 . . . . 8 . 4 . 1 . Terminals 29 | . 4 . 3 . 2 . . . . . 4 . 1 . . . 2 1 . 2 . . . . 5 . 4 . 1 . Botnet 25 | . 4 . 3 . 2 . . . . . 4 . 1 . . . 2 1 . 2 . . . . 3 . 3 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Override 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 8 | . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . 3 . . . . . Prioritize 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Liberate 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Used 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Hacking Detections 57 | . 4 . 2 . 3 7 . . . . 12 . 4 . . . 4 2 . 3 . . . . 7 4 4 1 . . Full Trace Events 22 | . 3 . . . 2 3 . . . . 4 . 3 . . . 1 . . 1 . . . . 2 1 2 . . . Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . 4 . . . . . . . . . 1 . . . . . Robots Built 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 374 | . . . . . . . . . . . . . 152 . . . . . . . . . . . 222 . . . . . Total Robot Build Rating 33 | . . . . . . . . . . . . . 15 . . . . . . . . . . . 18 . . . . . Part Schematics Acquired 52 | . . . . . . 21 . . 11 . 4 . . . 10 . . 1 . . . . 4 . 1 . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 66 | . . . . . . . . . . . 42 . . . . . . . . . . . . . 24 . . . . . Total Part Build Rating 19 | . . . . . . . . . . . 16 . . . . . . . . . . . . . 3 . . . . . Parts Repaired 9 | . . . . . 1 1 . . . . 3 . . . . . 1 . . . . . . . 1 2 . . . . Time 296 | . . . . . 26 38 . . . . 92 . . . . . 34 . . . . . . . 22 84 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 345 | . . . . . . . . . . . 345 . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . 3 . . . . 4 . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 8 | . . . . . . 3 . . . . 4 . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 1 . . . . 2 1 . . 1 . 1 . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . 1 . . . . 2 1 . . 1 . 1 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 3 4 4 4 4 1 1 1 1 . . . . . . . Autooverrided 6 | . . . . . . . . . . . 1 . . . . 2 1 . . 1 . 1 . . . . . . . . Robots Rewired 8 | . . . . . . . 2 . . . 1 . . . . 2 . . . . 2 . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Total Allies 41 | . . . . . . 2 2 . . 1 2 . 3 . . 4 1 . . 1 2 2 . . 2 1 . . 2 16 Largest Group 8 | . . . . . . 2 4 4 . 1 1 . 3 . . 2 1 . . 1 2 3 1 1 2 1 . . 1 8 Highest-Rated Group 209 | . . . . . . 64 116 116 . 85 29 . 87 . . 59 49 . . 56 95 209 42 42 138 148 . . 116 115 Highest-Rated Ally 167 | . . . . . . 32 32 32 . 85 29 . 29 . . 30 49 . . 56 48 167 42 42 69 148 . . 116 15 Total Orders 10 | . . . . . . . . . . 2 2 . . . 2 1 . . . . . . . 2 1 . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 1 . . . . . RETURN 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . Ally Attacks 262 | . . . . . . 1 8 19 . 12 10 . 26 . . 24 . . . 4 . 22 . . 26 48 . . 10 52 Total Damage 6362 | . . . . . . 32 203 507 . 91 157 . 417 . . 197 . . . 16 . 645 . . 854 1516 . . 453 1274 Kills 36 | . . . . . . . 3 2 . . 1 . 1 . . 1 . . . . . 3 . . 5 12 . . 3 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Robot Analysis Total 8 | . 1 . 1 . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 . . 1 . . . 1 1 . . . . . 1 2 . . . . . . . . Drone Launches 21 | . . . . . . . . . . 13 . . . . 1 1 . . . . . . . 3 3 . . . . . Drone Recoveries 18 | . . . . . . . . . . 13 . . . . 1 1 . . . . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Turns Passed 20324 | . 583 256 669 395 407 827 1548 445 121 777 2061 205 748 886 1137 1339 136 471 47 1330 1664 665 264 539 704 774 375 211 214 526 Spaces Moved 13859 | 1 293 126 297 204 231 495 1016 238 79 459 1033 113 416 506 676 708 151 446 53 813 1249 418 185 614 952 712 450 191 231 503 Core 237 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 200 Treads 6055 | . . . . 204 231 495 1016 238 79 459 1033 113 416 506 676 589 . . . . . . . . . . . . . . Legs 3431 | 1 293 126 297 . . . . . . . . . . . . . . . . 615 1249 418 129 . . . . . . 303 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4087 | . . . . . . . . . . . . . . . . 119 151 446 53 198 . . 56 614 952 712 437 181 168 . Flight 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 10 26 . Fastest Speed 30 | 190 120 190 120 145 145 145 145 145 155 155 150 145 145 162 145 74 71 71 74 65 120 120 42 30 38 40 40 40 37 50 Average Speed 117 | 190 185 190 135 145 145 145 145 152 155 155 153 152 161 162 161 143 71 72 74 108 120 120 99 65 45 60 44 57 54 89 Slowest Speed 380 | 190 190 190 190 145 145 145 145 225 155 155 162 162 162 162 162 380 71 74 74 190 190 120 160 92 100 211 52 112 98 250 Overloaded Moves 333 | . . . . . . . . . . . . . . . . . . . . . . . . 259 . 66 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 45 | 2 61 27 30 60 31 15 95 41 68 76 25 80 12 58 85 77 4 59 23 25 98 58 60 75 26 25 45 7 48 23 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 1 . . 3 1 . 2 . . . 1 3 2 . . . . 3 4 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Terrain Destroyed 2612 | . . . . . . 24 12 . . . 76 . 42 . . 64 . 47 36 128 36 25 . 9 73 117 116 16 . 1791 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Projectile 113 | . . . . . . . . . . . 2 . . . . 11 . 1 . 37 34 18 . . . 1 4 . . 5 AOE 2497 | . . . . . . 24 12 . . . 74 . 42 . . 53 . 46 36 91 . 7 . 9 73 116 112 16 . 1786 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Res Qua Acc Gar Acc Total 16263 | . 310 133 461 299 271 564 1071 298 78 492 1320 125 459 537 712 840 173 525 55 1035 1324 504 264 719 1136 940 549 237 288 544 Wait 768 | . . . 75 86 2 36 19 24 . 12 97 . 6 5 23 1 14 . . 7 3 14 46 90 86 97 8 1 15 1 Move 13821 | . 292 125 296 203 230 494 1015 237 78 458 1033 112 415 505 675 707 150 445 52 812 1248 417 184 613 951 711 449 191 222 501 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Pick Up 81 | . 1 . 11 1 7 7 2 4 . . 8 1 3 1 1 2 1 6 . 5 4 2 . . 6 4 4 . . . Fast Attach 262 | . 1 1 6 . . 1 2 2 . . 16 . 8 2 3 14 2 12 . 52 7 16 16 1 19 28 15 14 5 19 Attach 61 | . 1 . 1 3 2 2 . 2 . 2 5 1 3 1 1 3 2 2 . 2 2 2 2 1 3 7 4 1 5 1 Detach 57 | . . 1 1 . . . 1 1 . 1 4 . . 1 3 3 . 1 . 5 . 4 5 2 3 9 3 2 5 2 Swap 127 | . 4 1 2 1 6 3 4 10 . 2 20 1 3 3 2 6 1 2 . 15 7 5 . . 11 12 2 . 3 1 Drop 211 | . . . 14 2 5 5 5 9 . . 23 1 5 4 1 6 1 12 . 34 9 10 11 1 22 15 13 . . 3 Fire 596 | . 11 5 54 2 14 16 10 9 . 9 73 8 12 11 . 59 2 29 3 69 25 33 . 11 28 38 28 16 8 13 Melee 178 | . . . . . 2 . 1 . . . 11 1 4 4 3 19 . 10 . 34 15 1 . . 7 19 22 12 13 . Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 . Kick 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 35 | . . . . 1 3 . . . . 7 24 . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . 13 . 6 . . . . . . . . . . . 1 Rewire 29 | . . . . . . . 12 . . . 6 . . . . 7 . . . . 4 . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access -1/Garrison (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Identified exit to Mines 351 | -10/Materials | Discovered exit to Mines (range 6) 584 | -10/Materials | Entered Mines 593 | -10/Mines | Found the Drone Emporium 602 | -10/Mines | Found Prototype Device 602 | -10/Mines | Identified Splice Drone Bay 815 | -10/Mines | Identified exit to Materials 815 | -10/Mines | Discovered exit to Materials (range 7) 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Identified exit to Mines 1366 | -9/Materials | Discovered exit to Mines (range 12) 1509 | -9/Materials | Entered Mines 1689 | -9/Mines | Identified exit to Materials 1689 | -9/Mines | Discovered exit to Materials (range 11) 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2220 | -8/Materials | Repaired Lgt. Armor Plating 2285 | -8/Materials | Identified exit to Factory 2285 | -8/Materials | Discovered exit to Factory (range 14) 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Weapon x2 2417 | -7/Factory | Build established: Hacker-Skirmisher 2744 | -7/Factory | Repaired Hpw. Shotgun 2823 | -7/Factory | Destroyed 8 combat bots 3113 | -7/Factory | Identified exit to Lower Caves 3113 | -7/Factory | Discovered exit to Lower Caves (range 11) 3138 | -7/Factory | Entered Lower Caves 3138 | -7/Lower Caves | Accompanied by 2 allies 3230 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3323 | -7/Lower Caves | Encountered a Warlord checkpoint 3698 | -7/Lower Caves | Learned location of 1 exit from Factory 4651 | -7/Lower Caves | Identified exit to Lower Caves 4651 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4686 | -7/Lower Caves | Entered another Lower Caves area 4686 | -7/Lower Caves | Accompanied by 4 allies 4694 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4822 | -7/Lower Caves | Spotted B-75 Beast 4861 | -7/Lower Caves | Destroyed B-75 Beast 5078 | -7/Lower Caves | Identified exit to Data Miner 5078 | -7/Lower Caves | Discovered exit to Data Miner (range 13) 5131 | -7/Lower Caves | Entered Data Miner 5131 | -7/Data Miner | Identified exit to Proximity Caves 5131 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 5161 | -7/Data Miner | Met Data Miner 5166 | -7/Data Miner | Build established: Scavenger-Skirmisher 5187 | -7/Data Miner | Learned location of Section 7 (-2) 5187 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5214 | -7/Data Miner | Received God Mode back door access code from Data Miner 5252 | -7/Data Miner | Entered Proximity Caves 5642 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5772 | -6/Proximity Caves | Spotted B-75 Beast 5827 | -6/Proximity Caves | Destroyed B-75 Beast 5872 | -6/Proximity Caves | Identified exit to Factory 5872 | -6/Proximity Caves | Discovered exit to Factory (range 49) 6029 | -6/Proximity Caves | Entered Factory 6029 | -6/Factory | Evolved 2 slots: Utility x2 6030 | -6/Factory | Identified exit to Factory 6111 | -6/Factory | Build established: Scavenger-Tank 6347 | -6/Factory | Fabricated Biometal Medium Treads (x2) 6522 | -6/Factory | Repaired Missile Launcher 6688 | -6/Factory | Build established: Hacker-Tank 6753 | -6/Factory | Repaired Cooling System 6847 | -6/Factory | Cargo convoy interrupted 7317 | -6/Factory | Repaired Imp. Utility Shielding 8090 | -6/Factory | Sucked down chute 8090 | -6/Factory | Entered Waste 8103 | -6/Waste | Spotted C-40 Crusher 8105 | -6/Waste | EMP discharged 8105 | -6/Waste | System corruption reached 10% 8113 | -6/Waste | Spotted C-40 Crusher 8119 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8139 | -6/Waste | Spotted C-40 Crusher 8153 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8156 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8191 | -6/Waste | Spotted C-40 Crusher 8193 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8197 | -6/Waste | Crushed by Compactor (1 part destroyed) 8205 | -6/Waste | EMP discharged 8207 | -6/Waste | Spotted C-40 Crusher 8231 | -6/Waste | Spotted C-40 Crusher 8280 | -6/Waste | Identified exit to Factory 8280 | -6/Waste | Discovered exit to Factory (range 11) 8295 | -6/Waste | Entered Factory 8646 | -6/Factory | Fabricated G-50 Soldier? 9009 | -6/Factory | Identified exit to Lower Caves 9009 | -6/Factory | Discovered exit to Lower Caves (range 14) 9043 | -6/Factory | Entered Lower Caves 9147 | -6/Lower Caves | Learned 8 Factory zone layouts 9551 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9691 | -6/Lower Caves | Spotted B-75 Beast 9918 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9929 | -6/Lower Caves | Entered Zion 9968 | -6/Zion | Received a visual enhancement algorithm 10004 | -6/Zion | System corruption cleaned by Quarantine Array 10150 | -6/Zion | Visited the Megawrench Repair Shop 10150 | -6/Zion | Megawrench repaired 11 parts 10527 | -6/Zion | Given the Hacking Drone Bay 10527 | -6/Zion | Found Prototype Device 10549 | -6/Zion | Identified Hacking Drone Bay 10768 | -6/Zion | Identified exit to Proximity Caves 10768 | -6/Zion | Discovered exit to Proximity Caves (range 94) 11066 | -6/Zion | Entered Proximity Caves 11747 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11894 | -5/Proximity Caves | Destroyed 12 combat bots 12075 | -5/Proximity Caves | Lost 5 allies 12382 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12405 | -5/Proximity Caves | Entered Factory 12405 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12406 | -5/Factory | Identified exit to Extension 12456 | -5/Factory | Repaired Quantum Rifle 12541 | -5/Factory | Entered Extension 12573 | -5/Extension | Disrupted transfer network 12574 | -5/Extension | Energy Cycler disabled 12574 | -5/Extension | Rescued a captive Derelict 12576 | -5/Extension | Rescued a captive Derelict 12576 | -5/Extension | Rescued a captive Derelict 12576 | -5/Extension | Rescued a captive Derelict 12577 | -5/Extension | Rescued a captive Derelict 12577 | -5/Extension | Rescued a captive Derelict 12578 | -5/Extension | Rescued a captive Derelict 12578 | -5/Extension | Rescued a captive Derelict 12579 | -5/Extension | Rescued a captive Derelict 12583 | -5/Extension | Rescued a captive Derelict 12584 | -5/Extension | Rescued a captive Derelict 12589 | -5/Extension | Rescued a captive Derelict 12591 | -5/Extension | Rescued a captive Derelict 12760 | -5/Extension | Spotted B-75 Beast 12808 | -5/Extension | Spotted B-75 Beast 12811 | -5/Extension | Identified exit to Factory 12811 | -5/Extension | Discovered exit to Factory (range 15) 12816 | -5/Extension | Destroyed B-75 Beast 12856 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12887 | -5/Extension | Destroyed B-75 Beast 12915 | -5/Extension | Lost 8 parts (1n3u4w) 12978 | -5/Extension | Identified exit to Cetus 12978 | -5/Extension | Discovered exit to Cetus (range 16) 12979 | -5/Extension | Discovered exit to Factory (range 14) 13012 | -5/Extension | Entered Cetus 13023 | -5/Cetus | Spotted Cetus Guard 13023 | -5/Cetus | Spotted Cetus Guard 13025 | -5/Cetus | Spotted Cetus Guard 13032 | -5/Cetus | Spotted Cetus Guard 13048 | -5/Cetus | Discovered exit to Factory (range 16) 13059 | -5/Cetus | Entered Factory 13059 | -4/Factory | Evolved 2 slots: Utility x2 13065 | -4/Factory | Lost 3 parts (3w) 13112 | -4/Factory | Spotted B-86 Titan 13126 | -4/Factory | Build established: Hacker-Mutant 13188 | -4/Factory | Garrison activated, responded to threat 13319 | -4/Factory | Lost 13 parts (1p3n5u4w) 13495 | -4/Factory | Build established: Scavenger-Tank 13984 | -4/Factory | Identified exit to Upper Caves 14098 | -4/Factory | Build established: Scavenger-Gunner 14128 | -4/Factory | System corruption reached 10% 14333 | -4/Factory | Found Prototype Processor 14333 | -4/Factory | Identified Exp. Melee Analysis Suite 14389 | -4/Factory | Entered Upper Caves 14494 | -4/Upper Caves | Learned Research emergency access door positions 14521 | -4/Upper Caves | Learned Factory security intel 14521 | -4/Upper Caves | Learned Research security intel 14668 | -4/Upper Caves | Core integrity fell below 50% 15819 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15870 | -4/Upper Caves | Destroyed 7 combat bots 15873 | -4/Upper Caves | Lost 7 parts (3n2u2w) 16021 | -4/Upper Caves | Identified exit to Upper Caves 16021 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 16042 | -4/Upper Caves | Found Alien Artifact 16053 | -4/Upper Caves | Entered another Upper Caves area 16053 | -4/Upper Caves | Accompanied by 2 allies 16084 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16334 | -4/Upper Caves | Learned Research terminal intel 16458 | -4/Upper Caves | Learned 4 Research zone layouts 16516 | -4/Upper Caves | Attracted the attention of an 0b10 base 16518 | -4/Upper Caves | Identified Dimensional Node Initializer 16518 | -4/Upper Caves | Initialized slip node 16575 | -4/Upper Caves | Lost 5 parts (1n2u2w) 16672 | -4/Upper Caves | Identified exit to Zhirov 16672 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 16718 | -4/Upper Caves | Entered Zhirov 16718 | -4/Zhirov | Accompanied by 1 ally 16718 | -4/Zhirov | Identified exit to Proximity Caves 16718 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 16810 | -4/Zhirov | Found Alien Artifact 16810 | -4/Zhirov | Identified Integrated Dissipator 16810 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16826 | -4/Zhirov | Found Alien Artifact 16826 | -4/Zhirov | Identified Transdimensional Reconstructor 16826 | -4/Zhirov | Warped through subspace 16982 | -4/Zhirov | Entered Proximity Caves 16982 | -3/Proximity Caves | Accompanied by 1 ally 17103 | -3/Proximity Caves | Spotted B-86 Titan 17157 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17336 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17471 | -3/Proximity Caves | Identified exit to Research 17471 | -3/Proximity Caves | Discovered exit to Research (range 16) 17498 | -3/Proximity Caves | Build established: Hacker-Gunner 17521 | -3/Proximity Caves | Entered Research 17521 | -3/Research | Accompanied by 1 ally 17521 | -3/Research | Evolved 2 slots: Utility x2 17525 | -3/Research | Loaded intel: 23 terminal locations 17644 | -3/Research | Fabricated Adv. Visual Processing Unit (x1) 17661 | -3/Research | Found Prototype Slashing Weapon 17661 | -3/Research | Identified Nanosword 17970 | -3/Research | Fabricated H-88 Terminator? 17991 | -3/Research | Garrison activated, responded to threat 18003 | -3/Research | Repaired Gamma Rifle 18003 | -3/Research | Build established: Wizard-Gunner 18069 | -3/Research | Lost 3 allies 18163 | -3/Research | System corruption reached 10% 18196 | -3/Research | Lost 3 parts (1u2w) 18217 | -3/Research | Identified exit to Research 18217 | -3/Research | Discovered exit to Research (range 8) 18225 | -3/Research | Entered another Research area 18225 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18245 | -2/Research | Found Fusion Bomb Launcher 18331 | -2/Research | Spotted B-90 Cyclops 18390 | -2/Research | Lost 4 parts (2n1u1w) 18544 | -2/Research | Repaired Hpw. Shock Rifle 18606 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 18641 | -2/Research | Spotted B-90 Cyclops 18700 | -2/Research | Found Prototype Processor 18700 | -2/Research | Identified Exp. Core Analyzer 18783 | -2/Research | Found Exp. System Shield 18877 | -2/Research | Lost 10 parts (1p3n3u3w) 18914 | -2/Research | Repaired Fusion Bomb Launcher 18980 | -2/Research | System corruption reached 10% 18989 | -2/Research | Identified exit to Quarantine 18989 | -2/Research | Discovered exit to Quarantine (range 10) 18999 | -2/Research | Entered Quarantine 19012 | -2/Quarantine | Found Alien Artifact 19012 | -2/Quarantine | Identified Core Reset Matrix 19012 | -2/Quarantine | Used Core Reset Matrix 19016 | -2/Quarantine | Detected hypermatrix surge 19016 | -2/Quarantine | Sensed 6 artifacts in vicinity 19026 | -2/Quarantine | Spotted Alpha 7 19053 | -2/Quarantine | Destroyed Alpha 7 19056 | -2/Quarantine | Found Prototype Processor 19056 | -2/Quarantine | Identified Exp. Targeting Computer 19072 | -2/Quarantine | Lost 5 parts (1n1u3w) 19072 | -2/Quarantine | Found Sigix Terminator 19121 | -2/Quarantine | Found Core Stripper 19128 | -2/Quarantine | Cryocooling Duct disabled 19143 | -2/Quarantine | Ambient heat levels rising (+20) 19143 | -2/Quarantine | Non-combat units ordered to evacuate 19198 | -2/Quarantine | Garrison activated, responded to threat 19262 | -2/Quarantine | Found Subatomic Replicator 19264 | -2/Quarantine | Used Subatomic Replicator to create Supercharged Sigix Terminator 19314 | -2/Quarantine | Incoming assault squad redirected 19332 | -2/Quarantine | Lost 5 parts (2n1u2w) 19363 | -2/Quarantine | Identified exit to Access 19363 | -2/Quarantine | Discovered exit to Access (range 12) 19374 | -2/Quarantine | Entered Access 19374 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 19379 | -1/Access | Found Prototype Reactor 19379 | -1/Access | Identified Zero-point Reactor 19394 | -1/Access | Lost 4 parts (1p2u1w) 19517 | -1/Access | Energy Cycler disabled 19585 | -1/Access | Identified exit to Garrison 19585 | -1/Access | Entered Garrison 19592 | -1/Garrison | Spotted B-86 Titan 19595 | -1/Garrison | Rewired B-86 Titan 19605 | -1/Garrison | Lost 8 parts (1p3n1u3w) 19660 | -1/Garrison | Triggered checkpoint 19673 | -1/Garrison | Identified exit to Access 19679 | -1/Garrison | Garrison Relay disabled 19686 | -1/Garrison | Rescued a captive Derelict 19710 | -1/Garrison | Lost 4 parts (1p1n2w) 19740 | -1/Garrison | Core integrity fell below 50% 19749 | -1/Garrison | Build established: Scavenger-Mutant 19776 | -1/Garrison | Spotted B-99 Colossus 19780 | -1/Garrison | Triggered checkpoint 19799 | -1/Garrison | Entered Access 19812 | -1/Access | Lost 7 parts (2p3n2w) 19825 | -1/Access | Emitted hypermatrix ping 19830 | -1/Access | Assembled emerged from beneath the floor 19990 | -1/Access | Found Prototype Device 19990 | -1/Access | Identified Thermal Barrier 20094 | -1/Access | First assault squad dispatched 20165 | -1/Access | Garrison activated, responded to threat 20191 | -1/Access | Destroyed 7 combat bots 20206 | -1/Access | Incoming assault squad redirected 20249 | -1/Access | Spotted B-99 Colossus 20251 | -1/Access | Fired Supercharged Sigix Terminator 20251 | -1/Access | Energy Cycler disabled 20251 | -1/Access | Destroyed B-99 Colossus 20251 | -1/Access | High security lockdown imminent 20252 | -1/Access | Core integrity fell below 20% 20257 | -1/Access | Released all parts (18) 20272 | -1/Access | Destroyed 11 combat bots 20282 | -1/Access | Lost 4 parts (4n) 20284 | -1/Access | Crushed by falling debris 20308 | -1/Access | Assembled emerged from beneath the floor 20321 | -1/Access | Identified exit to Surface 20321 | -1/Access | Discovered exit to Surface (range 6) 20325 | *** | Heading to fleet! Last Messages --------------- 20257_ Released Centrium Leg. 20257_ Released Hvy. Gauss Cannon. 20257_ Released Adv. System Shield. 20257_ Released Enh. Quantum Rifle. 20257_ Released Hyp. Railgun. 20260_ RDGAAREUM%RWO4XP2J:OE,OU=OA VS 20262_ The unstable cave ceiling collapses. 20284_ Crushed by falling debris. 20292_ Critical hit (Burn: +37). 20294_ Detected hypermatrix ping. 20294_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 20301_ ALERT: Machine network offline. 20308_ Assembled emerge from beneath the floor. 20311_ System corrupted: Energy discharge (-25). 20316_ ALERT: Performing unscheduled system reset. 20321_ The Access Shell folds into the floor. 20321_ EXIT=FOUND: SURFACE [Achievement: One Last FU] [Achievement: True Cogmind] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######g #????????? | | ????????????????????" b #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# # """"" | | ?????????????????????????????????????# # """"" | | ?????????????????????????????????????# / """"" | | ?????????????????????????????######??# # """"" | | ?????????????????????????????? ??# # """"" | | ??????????????????????????????? ?# # | | ???????????????????????????????"""" ?# # | | ??????????????????????????????""""" # # | | ??????????????????????????????""""" # # | | ??????????????????????????????""""" + # | | ??????????????????????????????""""" # # | | ????????????????????????????? ]# # | | ??????????????????????????? ?# ########## | | ??????????????????????????##########?# #?######## | | ?????????????????????????????????????# # | | ???????????????????????############### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 65 Energy Generation 53 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 EM Shielding 4 Corruption Containment 16 Armor Coverage 975 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 20 Melee Accuracy 32 Target Analysis 12 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 7 Offensive Hacking 42 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory Adv. Visual Processing Unit | x1 | -3/Research H-88 Terminator | x2 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Subatomic Replicator Supercharged Sigix Terminator Achievements -------------- One Last FU Superachiever True Cogmind Challenges ------------ None Game ------ Seed TacticalRecyclingNetwork Manual? 0 Play Time 02:15:39 Cumulative 563.6 hours Start 2024.01.01 @ 07:22:16 End 2024.01.01 @ 11:53:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 440 Rogue 167 Adventurer 123 Explorer 150 Win Type 2 Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d7bf687-1222-4958-80e3-ede288e8915c