Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.15 @ 16:08:50 Player: block30 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1573) 1573 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 3538 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (53) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Visual Processing Unit Visual Processing Unit Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Large Storage Unit > --- WEAPON ----------- Medium Laser Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Cooled Ion Engine Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Power Shielding Heavy EM Pulse Gun Light Assault Rifle Datajack Heavy Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 37 | 7 7 11 12 Power 11 | 1 2 5 3 Engine 11 | 1 2 5 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 3 2 Treads 4 | . . 2 2 Leg 4 | 2 1 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 . 2 Device 1 | . . . 1 Storage 3 | 2 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 3 3 5 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 2 12 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 7 | . . 2 5 Highest Loss Streak 11 | . . 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 88 89 87 Engine 14 | . 13 14 17 Treads 5 | . . 10 20 Leg 14 | . 18 11 . Storage 24 | . 27 22 18 Energy Gun 9 | . 12 6 7 Ballistic Gun 15 | . 11 21 16 Launcher 2 | . 3 3 . Naked Turns . | . . . . Heaviest Build 44 | 13 35 44 44 Greatest Support 64 | 20 20 44 64 Greatest Overweight (x) 9 | . 3 1 9 Average Overweight (x) 1 | . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 1 13 15 15 Average Carried 10 | . 7 14 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 13 15 11 Class Distribution -------------------- 62% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1128 | 238 188 521 181 Remotely . | . . . . Salvage Created 1760 | . 278 1016 466 Parts 124 | . 26 77 21 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 42 | . 11 25 6 Guns 30 | . 3 22 5 AOE 11 | . 8 3 . Classes Destroyed 9 | . 3 6 . Worker 4 | . . 3 1 Builder 1 | . . 1 . Tunneler 2 | . . 1 1 Operator 2 | . 1 1 . Watcher 5 | . . 2 3 Swarmer 9 | . 3 6 . Grunt 24 | . 8 11 5 Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Best Kill Streak 8 | . 3 8 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 3 3 2 Gunslinging 2 | . . 2 . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2994 | . 233 1065 1696 Core 789 | . 44 189 556 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Core Remaining (%) 78 | 100 82 52 . Volleys Fired 143 | . 30 74 39 Largest 3 | . 2 3 3 Hottest 120 | . 80 93 120 Shots Fired 336 | . 55 184 97 Gun 319 | . 47 176 96 Cannon . | . . . . Launcher 16 | . 8 8 . Special 1 | . . . 1 Kinetic 228 | . 22 140 66 Thermal 62 | . 25 36 1 Explosive 16 | . 8 8 . Electromagnetic 30 | . . . 30 Robot Hit Streak 16 | . 4 11 16 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 2 | . 1 2 . Shots Hit Robots 188 | . 25 104 59 Core Hits 103 | . 19 61 23 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 2 1 Burn 2 | . 1 1 . Destroy 1 | . . 1 . Smash 1 | . . . 1 Melee Attacks 4 | . . . 4 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3390 | . 735 1811 844 Guns 2297 | . 216 1368 713 Cannons . | . . . . Explosions 900 | . 516 384 . Melee 78 | . . . 78 Ramming 91 | . 3 59 29 Kinetic 1601 | . 103 1078 420 Thermal 427 | . 113 290 24 Explosive 900 | . 516 384 . Electromagnetic 293 | . . . 293 Impact 78 | . . . 78 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 50 | . . . 50 Projectiles . | . . . . Explosions . | . . . . Melee 50 | . . . 50 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . 51 32 . Shots 4 | . 2 2 . Rammed 8 | . . 4 4 Targets Rammed 21 | . 4 13 4 Kicked 13 | . 4 9 . Crushed . | . . . . Highest Temperature 320 | . 130 320 237 Average Temperature 76 | . 32 92 77 Received Heat Transfer 1611 | . 96 444 1071 Effects 2 | . . 1 1 Energy Bleed 1 | . . 1 . Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1382 | . 407 925 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 577 | . 203 577 367 Initial 196 | . . 25 196 Average 129 | . 32 240 288 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 68 | 100 99 36 10 Level 1 24 | . . 42 89 Level 2 7 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 5 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 7 | . 2 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 19 36 18 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful . | . . . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat . | . . . . Combat 2 | . . . 2 Robot Hacks Applied 2 | . . . 2 parse_system 2 | . . . 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3496 | 129 1803 1211 353 Spaces Moved 1456 | 104 652 563 137 Core 11 | 9 . . 2 Treads 428 | . . 293 135 Legs 1017 | 95 652 270 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 145 145 Average Speed 202 | 113 258 166 152 Slowest Speed 500 | 120 330 225 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 57 60 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 117 | . 39 78 . Melee . | . . . . Projectile . | . . . . AOE 117 | . 39 78 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1716 | 112 709 687 208 Wait . | . . . . Move 1453 | 103 651 562 137 Hop . | . . . . Pick Up 34 | 1 14 12 7 Fast Attach 12 | 6 2 4 . Attach 20 | 1 5 6 8 Detach 8 | 1 3 4 . Swap 5 | . . 1 4 Drop 16 | . . 11 5 Fire 143 | . 30 74 39 Melee 4 | . . . 4 Ram . | . . . . Kick 13 | . 4 9 . Crush 8 | . . 4 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 13) 130 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 3) 1091 | -10/Materials | Discovered new exit (range 11) 1811 | -10/Materials | Discovered new exit (range 16) 1933 | -10/Materials | Entered another Materials area 1933 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2234 | -9/Materials | Discovered new exit (range 15) 2315 | -9/Materials | Build established: Gunner 2488 | -9/Materials | Discovered new exit (range 3) 2669 | -9/Materials | Discovered new exit (range 9) 2691 | -9/Materials | Discovered new exit (range 12) 3053 | -9/Materials | Discovered new exit (range 15) 3144 | -9/Materials | Entered another Materials area 3144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3456 | -8/Materials | Discovered new exit (range 16) 3484 | -8/Materials | Core integrity fell below 50% 3492 | -8/Materials | Core integrity fell below 20% 3497 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03481_ G-47 Trooper suffers critical hit (Burn). 03482_ G-47 Trooper system terminally corrupted. [Achievement: Power Corrupts] 03482_ Cld. Ion Engine destroyed. 03483_ Acquired 23 matter. 03484_ G-47 Trooper misfires. 03485_ Overheating: System interference. 03485_ Hvy. Hammer temporarily disabled. 03487_ Lgt. Ion Engine destroyed. 03488_ Acquired 5 matter. 03488_ Jacked G-50 Soldier... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 03488_ R-06 Scavenger collects Aluminum Leg. 03489_ Jacked G-47 Trooper... >>parse_system Reading system data... 03494_ Datajack destroyed. 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