Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.08 @ 19:03:47 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (117) 585 Value Destroyed (3104) 3104 Prototype IDs (97) 1940 Alien Tech Used (12) 2400 Bonus (5526) 5526 TOTAL SCORE: 22855 Bonus ------- Triggered High Security 500 High Alert Combat Kills 374 Follower Combat Kills 2261 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -25309 Cogmind --------- Core Integrity 889/1600 Matter 291/300 Energy 824/840 System Corruption 20% Temperature Cool (3) Movement Walking (106) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (8) --- Enhanced Armored Heavy Treads Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (13) ----- Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor > --- WEAPON (4) ------- Null Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY (27) --- Zero-point Reactor Zero-point Reactor High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Biocell Array (750) Zionite Biocell Array (750) Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Weapon Cycler Advanced Reaction Control System Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- 2N-1CE's Frost Array Huge Storage Unit Experimental Energy Well Zionite Biocell Array Spectral Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Heavy Regenerative Plating > --- WEAPON ----------- Null Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Propulsion Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Transdimensional Reconstructor Zionite Alpha Cannon Zionite Alpha Cannon [Rating: 271] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Nuclear Core Reactor Zero-point Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Spectral Analyzer Device 2N-1CE's Frost Array Storage Experimental Energy Well Processor Spectral Analyzer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon Zionite Alpha Cannon Mk. II Energy Gun Small Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . . . . 2 2 . . . . . . . . . 1 . Utility 10 | . . . 1 . . . 6 . . . . . . . . . . 2 . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 294 | . 14 . 27 . 6 3 20 3 2 . . 4 11 . 1 8 3 3 21 10 6 10 24 118 Power 14 | . 2 . 2 . . . 3 . . . . 1 . . . 1 . . . 3 . . . 2 Engine 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 2 . . . 3 . . . . 1 . . . 1 . . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Propulsion 67 | . 5 . 7 . 4 . 3 . . . . 1 4 . . 3 1 . 4 1 3 . 2 29 Treads 16 | . . . 6 . 4 . . . . . . . . . . . . . . . . . . 6 Leg 24 | . 5 . . . . . . . . . . . . . . . . . . . . . . 19 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 1 4 . . . . . . . . . . . Flight 22 | . . . 1 . . . 3 . . . . . . . . 3 1 . 4 1 3 . 2 4 Utility 141 | . 3 . 7 . . 1 10 . 1 . . . 7 . . 3 . 2 9 3 2 8 18 67 Device 58 | . 1 . . . . . 1 . 1 . . . 4 . . 1 . . 5 1 . 4 12 28 Storage 10 | . 1 . 2 . . . 1 . . . . . . . . 1 . . . . . . 1 4 Processor 19 | . 1 . 3 . . . 3 . . . . . 1 . . . . . 3 . . . 1 7 Hackware 8 | . . . . . . . 4 . . . . . 2 . . . . 1 . 1 . . . . Protection 34 | . . . 2 . . 1 1 . . . . . . . . 1 . 1 1 1 . . 2 24 Artifact 12 | . . . . . . . . . . . . . . . . . . . . . 2 4 2 4 Weapon 72 | . 4 . 11 . 2 2 4 3 1 . . 2 . . 1 1 2 1 8 3 1 2 4 20 Energy Gun 16 | . 1 . 7 . . . 1 . . . . . . . . . 1 . 2 1 . . 1 2 Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 13 Ballistic Gun 6 | . 2 . 3 . . . . . . . . . . . . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 12 | . 1 . 1 . . 1 . 2 . . . 1 . . 1 . 1 1 2 1 . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 1 3 1 . . . . . . . . . . . . 1 . . . Piercing Weapon 7 | . . . . . . . . . 1 . . 1 . . . . . . 2 . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . 3 . . . 1 . . . . 1 . . . 5 . . 12 3 4 2 7 38 Corrupted Parts 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 3 System Corruption 19 | . . . 2 . . . . . . . . . . . . . . . . . . . . 17 Parts Lost 34 | . . . 5 . . 1 . . 1 . . . 5 . 1 . . . . 2 . . 1 18 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 6 | . . . 2 . . . . . . . . . 2 . . . . . . 2 . . . . Utility 19 | . . . . . . 1 . . 1 . . . 2 . 1 . . . . . . . . 14 Weapon 6 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . 3 Highest Loss Streak 10 | . . . 2 . . 1 . . 1 . . . 3 . 1 . . . . 2 . . 1 10 Average Slot Usage (%) 92 | . 86 100 95 100 99 99 95 100 97 100 100 92 80 84 82 91 100 91 98 92 87 89 91 89 Core 3 | . . . 8 11 11 11 6 6 6 6 6 5 5 5 5 5 5 4 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 4 4 3 2 Treads 8 | . . . 27 33 33 33 . . . . . . . . . . . . . . . . . . Leg 9 | . 27 28 4 . . . . . . . . . . . . . . . . . . . . 17 Flight 10 | . . . . . . . 19 20 20 20 20 17 13 10 10 19 27 28 30 25 27 29 30 10 Device 10 | . 2 . . . . . 3 6 6 13 13 11 8 10 8 8 10 9 9 14 17 16 20 17 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 4 . . . . . . . . . 1 8 Processor 11 | . . 14 19 11 11 11 19 20 20 20 20 17 17 21 21 21 21 19 22 13 13 9 10 9 Hackware 3 | . . . . . . . 25 26 23 20 20 17 15 10 10 10 10 12 14 13 4 4 3 . Protection 5 | . . . 2 11 11 10 3 . . . . . . . . 2 5 3 4 6 4 4 3 6 Energy Gun 1 | . 12 . 15 . . . . . . . . . . . . . 2 . . 2 . . 1 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Ballistic Gun 1 | . 13 14 5 22 . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon 4 | . . . . . 20 21 10 8 6 6 6 5 2 . . . . . . . 2 4 3 . Piercing Weapon 1 | . . . . . . . . . 5 6 6 5 5 5 5 5 5 4 4 4 4 4 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 12 20 19 36 36 38 42 23 23 23 19 19 19 18 9 9 15 17 17 17 39 47 60 61 184 Greatest Support 279 | 20 20 20 60 60 76 76 24 24 24 24 24 24 51 10 10 28 34 43 47 56 50 56 68 279 Greatest Overweight (x) 3 | . 3 . 1 . . . 1 . . . . . 1 . . . . 1 . . . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | . 10 10 15 15 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 7 7 27 Average Capacity 14 | . 9 10 13 15 15 15 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 7 19 Most Carried 27 | . 10 10 15 15 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 6 7 27 Average Carried 13 | . 8 10 12 15 15 14 7 8 8 8 8 8 7 5 4 4 4 4 4 4 4 4 6 18 Final Capacity 27 | 8 10 10 15 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 7 7 27 Final Carried 24 | 6 10 10 15 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 7 24 Class Distribution -------------------- 23% | Mutant 15% | Scavenger-Gunner 11% | Commander-Scout 9% | Hacker-Ninja 7% | Alien-Ninja 7% | Hacker-Mutant 7% | Derelict-Mutant 4% | Messiah-Tank 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Alien-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 4242 | 200 74 30 458 56 60 136 229 76 55 . 4 20 110 . . 339 169 . 255 95 27 188 190 1471 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4749 | . 304 . 885 45 . 270 436 104 . . . . . . 45 339 58 60 20 95 27 188 . 1873 Parts 309 | . 23 . 76 4 . 6 16 11 . . . . . . 6 3 4 6 1 8 5 4 . 136 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 5 8 . 9 . . . . . . 3 2 2 . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 75 | . 11 . 25 3 . 11 2 7 . . . . . . 5 . 3 4 . . . . . 4 Melee 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Guns 27 | . 8 . 15 3 . . . . . . . . . . . . . . . . . . . 1 Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 42 | . 3 . 10 . . 10 . 7 . . . . . . 5 . 3 4 . . . . . . Classes Destroyed 19 | . 3 . 4 . . 3 2 . . . . . . . . . . . . 1 . . . 6 Worker 10 | . 1 . 4 . . . . . . . . . . . . . . . 1 2 . . . 2 Builder 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . . Swarmer 45 | . 6 . 15 3 . 1 . 7 . . . . . . 5 . 3 4 . . . . . 1 Grunt 18 | . 5 . 7 . . 5 1 . . . . . . . . . . . . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Sentry 4 | . . . 3 . . 1 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Best Kill Streak 11 | . 4 . 11 3 . 11 2 5 . . . . . . 5 . 3 4 1 2 1 1 . 1 Combat Bots Only 11 | . 4 . 11 3 . 10 2 4 . . . . . . 5 . 3 4 . . . . . 1 Max Kills in Single Turn 3 | . 2 . 3 1 . 2 1 3 . . . . . . 2 . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . 2 . 3 . . . . . . 2 . 1 2 . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 8399 | . 237 . 758 101 . 552 221 179 85 . . . 476 . 285 . 377 34 70 221 172 771 375 3485 Core 1843 | . 44 . 85 . . 84 108 31 43 . . . 41 . 90 . 133 . . . . 546 136 502 Absorbed by Shields 358 | . . . . . . . . . . . . . . . . . . . . . . . 57 301 Core Remaining (%) 79 | 100 . 82 . . . 57 . . . . 78 100 . . . . 77 . 100 . . 62 . 55 Volleys Fired 502 | . 42 . 61 6 . 15 . 6 . . . . . . 6 . 8 4 . . . 13 11 330 Largest 4 | . 2 . 2 2 . 1 . 1 . . . . . . 1 . 1 1 . . . 1 1 4 Hottest 400 | . 60 . 112 46 . 30 . 43 . . . . . . 36 . 36 36 . . . 50 80 400 Shots Fired 690 | . 81 . 111 12 . 15 . 6 . . . . . . 6 . 8 4 . . . 12 11 424 Gun 223 | . 79 . 101 12 . . . . . . . . . . . . . . . . . . 11 20 Cannon 144 | . . . . . . . . . . . . . . . . . . . . . . 11 . 133 Launcher 51 | . 2 . 10 . . 15 . 6 . . . . . . 6 . 8 4 . . . . . . Special 272 | . . . . . . . . . . . . . . . . . . . . . . 1 . 271 Kinetic 68 | . 40 . 16 12 . . . . . . . . . . . . . . . . . . . . Thermal 448 | . 39 . 61 . . . . . . . . . . . . . . . . . . 12 11 325 Explosive 51 | . 2 . 10 . . 15 . 6 . . . . . . 6 . 8 4 . . . . . . Electromagnetic 24 | . . . 24 . . . . . . . . . . . . . . . . . . . . . Phasic 99 | . . . . . . . . . . . . . . . . . . . . . . . . 99 Robot Hit Streak 19 | . 7 . 10 7 . 11 . 9 . . . . . . 10 . . . . . . . . 19 Robot Miss Streak 9 | . 6 . 2 1 . 1 . . . . . . . . 2 . 2 . . . . . . 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 420 | . 46 . 68 10 . 18 23 2 . . . . . . 2 6 . 1 1 7 1 7 2 226 Core Hits 243 | . 21 . 50 3 . 45 6 9 . . . . . . 9 4 6 7 1 4 1 2 . 75 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . . 2 . . 1 3 . . . . . . . . . . . . . . . . 17 Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Sever 19 | . . . . . . 1 3 . . . . . . . . . . . . . . . . 15 Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 159 | . . . . . . 6 28 5 . . . 3 11 . 2 6 . 3 10 18 7 22 10 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . 6 28 5 . . . 3 1 . . . . . . . 1 17 8 20 Piercing 70 | . . . . . . . . . . . . . 10 . 2 6 . 3 10 18 6 5 2 8 Sneak Attacks 30 | . . . . . . . 4 1 . . . . . . . . . 1 1 6 1 4 . 12 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 1 3 . . . . . . . . . . . . . . 1 . 2 Damage Inflicted 17701 | . 569 . 1683 144 . 1744 1200 534 . . . . . . 555 676 219 346 101 736 129 1215 192 7658 Guns 1596 | . 431 . 853 144 . . . . . . . . . . . . . . . . . . . 168 Cannons 1291 | . . . . . . . . . . . . . . . . . . . . . . . . 1291 Explosions 3860 | . 133 . 830 . . 1486 . 406 . . . . . . 555 . 219 231 . . . . . . Melee 8386 | . . . . . . 258 1200 128 . . . . . . . 676 . 115 101 736 129 1203 192 3648 Ramming 17 | . 5 . . . . . . . . . . . . . . . . . . . . 12 . . Kinetic 539 | . 223 . 172 144 . . . . . . . . . . . . . . . . . . . . Thermal 3918 | . 208 . 603 . . . . . . . . . . . . . . . . . . . . 3107 Explosive 3721 | . 133 . 691 . . 1486 . 406 . . . . . . 555 . 219 231 . . . . . . Electromagnetic 217 | . . . 217 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6297 | . . . . . . 258 1200 128 . . . . . . . . . . . . . 1110 192 3409 Piercing 2089 | . . . . . . . . . . . . . . . . 676 . 115 101 736 129 93 . 239 Phasic 903 | . . . . . . . . . . . . . . . . . . . . . . . . 903 Highest Corruption 20 | . . . 2 2 2 . . . . . . 3 2 2 2 2 2 . . . . 3 1 20 Average Corruption 4 | . . . 2 2 2 . . . . . . 2 1 2 2 2 2 . . . . 3 1 5 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 Effects 148 | . . . 4 2 . . . . . . . 1 1 1 1 . 2 . . . . 3 . 133 Message Errors 41 | . . . 1 1 . . . . . . . . 1 . . . 1 . . . . 1 . 36 Matter Fused 26 | . . . . . . . . . . . . . . . . . . . . . . . . 26 Heat Flow Errors 22 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 20 Energy Discharges 25 | . . . 1 1 . . . . . . . . . 1 1 . . . . . . . . 21 Data Loss (minor) 24 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . 21 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2731 | . . . 135 . . 4 9 122 . . . . . . 31 187 3 45 . 216 . 609 67 1303 Projectiles 38 | . . . . . . . . . . . . . . . . . . . . . . . . 38 Explosions 173 | . . . 135 . . 4 . . . . . . . . 31 . 3 . . . . . . . Melee 2520 | . . . . . . . 9 122 . . . . . . . 187 . 45 . 216 . 609 67 1265 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . 101 . . 64 . 24 . . . . . . . . 46 10 . . . 6 . . Shots 11 | . . . 3 . . 5 . 1 . . . . . . . . 1 1 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 4 | . 3 . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 250 | . 102 . 198 . . 78 5 . . . . 250 . . . . 231 83 42 67 . . 50 198 Average Temperature 51 | . 31 . 56 . . 44 5 . . . . 240 . . . . 135 48 24 44 . . 39 60 Received Heat Transfer 788 | . 93 . 213 . . 201 72 12 . . . . 36 . 9 . . . . 27 9 45 16 55 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 9334 | . 475 . 1369 . . . . . . . . . . . . . . . . . . . . 7490 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2304 | . 262 64 667 268 . . 271 . . . . 6 235 . . . . 237 270 568 428 377 646 2304 Initial 400 | . . 64 24 198 . . 88 . . . . . 2 . . . . 47 141 151 319 128 225 400 Average 345 | . 147 64 481 264 . . 147 . . . . 2 104 . . . . 86 210 291 377 254 389 1142 Maximum Alert Level 5 | . 1 . 2 1 . . 1 . . . . . 1 . . . . 1 1 2 2 1 2 5 Low Security (%) 17 | . 61 100 5 1 . . 77 . . . . 100 86 . . . . 89 40 37 . 12 . . Level 1 13 | . 38 . 7 98 . . 22 . . . . . 13 . . . . 10 59 33 51 87 62 . Level 2 13 | . . . 87 . . . . . . . . . . . . . . . . 28 48 . 37 1 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 5 52 | . . . . . . . . . . . . . . . . . . . . . . . . 92 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 3 . . 1 2 . . . . . 2 . . . . . 1 . 2 1 . 7 Investigation 10 | . 1 . 1 . . . 2 . . . . . 1 . . . . . 1 . 2 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 Assault 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 24 | . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . 19 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . 1 . 8 . 8 4 23 Distress Signals 43 | . . . . . . . . . . . . . . . . . . 1 . 8 . 8 4 22 Times Spotted 227 | . 18 . 39 3 . 23 7 8 1 . . . 22 . 10 . 4 11 2 14 2 11 18 34 Peak Tracking Total 16 | . 5 . 5 3 . 9 4 4 1 . . . 10 . 8 . 3 5 2 7 1 5 7 16 Tactical Retreats 32 | . 1 . 3 . . 3 4 1 . . . . 4 . 2 . . . . 5 1 2 4 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 26 | . 3 . 1 . . . 1 . . . . 2 . . . . . 2 . 2 1 . . 14 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 29 | . . . 2 . . . . . . . . . . . . . . . 7 . 5 5 2 8 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 2 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 26 | . 5 . 3 . . . 2 . . 3 . . 3 . . 4 . 2 . 2 2 . . . Terminals 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Stations 6 | . . . 1 . . . . . . . . . 2 . . . . 1 . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Total Hacks 84 | . 16 . 6 . . . 5 . . 17 . . 10 . . 17 . 5 . 4 4 . . . Successful 64 | . 5 . 5 . . . 4 . . 17 . . 7 . . 17 . 5 . 2 2 . . . Failed 20 | . 11 . 1 . . . 1 . . . . . 3 . . . . . . 2 2 . . . Catastrophic 5 | . 3 . . . . . . . . . . . 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 14 . 1 . . . 15 . . . . . 17 . . . . 7 12 12 14 9 29 12 Terminals 20 | . 16 . 4 . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . 4 . . . . . 7 . . . . . . . . . . . Repair Stations 13 | . . . 2 . . . . . . . . . 3 . . . . 4 . . 4 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . 3 . . . . Terminal Hacks 39 | . 3 . 2 . . . . . . 17 . . . . . 17 . . . . . . . . Record 11 | . . . . . . . . . . 6 . . . . . 5 . . . . . . . . Part Schematic 10 | . 1 . . . . . . . . 5 . . . . . 4 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . 4 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . 3 . . . . . . . . . . . Load Schematic 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . . . . . . . . . 3 . . . . 4 . . 2 . . . Scan Component 5 | . . . 1 . . . . . . . . . 1 . . . . 2 . . 1 . . . Repair 5 | . . . 1 . . . . . . . . . 1 . . . . 2 . . 1 . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Prioritize 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 1 . . . . . 1 . . . . 1 . 1 2 . . . Full Trace Events 5 | . 2 . . . . . 1 . . . . . 1 . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . 3 . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . 252 . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 . . . . . . . . 5 . . . . . 4 . . . . . 9 9 . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . 351 . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . 93 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . . . . . . 1 . . . . 2 . . 1 . . . Time 243 | . . . 26 . . . . . . . . . 38 . . . . 150 . . 29 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 72 | . . . . . 4 . 2 . . . 1 . 5 . . . . 1 . 4 . . 5 50 Largest Group 24 | . . . . . 4 4 2 . . . 1 . 5 . . . . 1 . 4 3 . 3 24 Highest-Rated Group 2870 | . . . . . 150 150 64 . . . 95 . 183 . . . . 27 . 369 342 . 342 2870 Highest-Rated Ally 269 | . . . . . 39 39 32 . . . 95 . 39 . . . . 27 . 114 114 . 114 269 Zionite Dispatches 9 | . . . . . . . . . . . . . 2 . . . . 1 . 2 . . 4 . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 31 | . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 4 23 STAY 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 10 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 DROP 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 461 | . . . . . . 28 . . . . 6 . 1 . . . . . . . 1 . 17 408 Total Damage 29251 | . . . . . . 539 . . . . 115 . 21 . . . . . . . 33 . 950 27593 Kills 113 | . . . . . . 7 . . . . . . . . . . . . . . . . 4 102 Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 2 . . . . 1 . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 25 | . . . . . . . 3 . . . . . 3 . . . . . 3 2 4 2 5 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 4 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 13158 | . 591 122 978 156 1427 820 283 121 83 27 73 135 406 94 107 103 190 341 201 195 437 242 235 5791 Spaces Moved 12800 | 1 360 101 423 87 882 308 367 279 233 79 215 278 855 254 236 220 352 338 460 547 553 455 852 4065 Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 1779 | . . . 384 87 882 308 . . . . . . . . . . . . . . . . . 118 Legs 3126 | 1 359 101 39 . . . . . . . . . . . . . . . . . . . . 2626 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . Flight 7839 | . . . . . . . 367 279 233 79 215 278 852 254 236 220 352 334 460 547 553 419 845 1316 Fastest Speed 7 | 120 120 120 120 160 160 160 34 34 34 34 34 34 34 37 37 25 22 12 14 7 17 12 8 8 Average Speed 63 | 120 120 120 163 160 160 160 39 34 34 34 34 34 36 37 37 29 23 23 20 15 18 15 9 77 Slowest Speed 260 | 120 200 120 260 160 160 160 104 34 34 34 34 34 104 37 37 37 25 150 25 22 22 86 10 235 Overloaded Moves 324 | . . . . . . . . . . . . . . . . . . 11 . 212 . 11 30 60 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . 4 . . . . . 4 . . . 1 4 5 7 . . 4 . Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Spacefolds 18 | . . . . . . . . . . . . . . . . . . . . . . 14 2 2 Exploration Rate (%) 43 | 2 67 26 35 30 86 59 15 39 53 72 46 7 25 53 52 60 61 13 56 27 71 34 30 75 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 19 | . . . . . 1 2 . . . 1 . . 5 . . 3 . . 3 . 2 . . 2 Known Exits Taken 17 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . 1 1 . . . Scrap Searched 13 | . . 1 . . 4 2 . 1 2 . 1 . . . . . 2 . . . . . . . Spaces Dug 208 | . 7 . 21 . . . 1 53 . . . 3 9 . 2 . 30 12 2 9 . 6 6 47 Terrain Destroyed 580 | . 11 . 74 . . 10 1 94 . . . 3 9 . 41 . 105 12 2 9 . 12 11 186 Melee 38 | . . . . . . . 1 2 . . . 3 9 . 2 . . 2 2 9 . 1 3 4 Projectile 133 | . . . . . . . . . . . . . . . . . . . . . . 11 8 114 AOE 409 | . 11 . 74 . . 10 . 92 . . . . . . 39 . 105 10 . . . . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 16729 | . 437 102 600 92 899 612 465 292 236 78 214 314 927 253 245 243 449 585 542 613 872 544 962 6153 Wait 2664 | . 10 2 48 . 4 280 45 . . . . 25 43 . . . 82 217 30 32 300 48 53 1445 Move 12687 | . 359 100 422 86 881 307 358 278 232 78 214 277 846 253 235 219 348 331 450 533 552 433 838 4057 Hop 25 | . . . . . . . 4 . . . . . 4 . . . 1 2 4 6 . . 4 . Pick Up 111 | . 4 . 18 . 1 1 3 1 1 . . 1 5 . . 4 2 1 3 1 1 4 4 56 Fast Attach 205 | . 10 . 14 . 4 1 2 . 1 . . 3 8 . . 6 2 2 20 8 7 15 19 83 Attach 48 | . . . 4 . . . 13 . . . . . 1 . 1 2 . 1 . . . 2 2 22 Detach 21 | . . . 1 . . . 3 . . . . . . . 1 . . . 1 . 1 . 2 12 Swap 52 | . 4 . 9 . 2 2 5 3 1 . . 1 2 . . 1 1 . 1 2 . 1 3 14 Drop 237 | . 5 . 23 . 7 1 7 1 1 . . 4 8 . . 5 4 . 23 8 5 11 18 106 Fire 502 | . 42 . 61 6 . 15 . 6 . . . . . . 6 . 8 4 . . . 13 11 330 Melee 140 | . . . . . . 5 25 3 . . . 3 10 . 2 6 . 3 10 18 6 17 8 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . 1 24 . 5 . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 493 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Entered Mines 669 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 708 | -10/Mines | Discovered new exit (range 7) 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Destroyed 11 combat bots 884 | -9/Materials | Repaired Grenade Launcher 996 | -9/Materials | Discovered new exit (range 18) 1238 | -9/Materials | Identified exit to Mines 1238 | -9/Materials | Identified exit to Storage 1692 | -9/Materials | Entered Mines 1718 | -9/Mines | Learned location of 1 exit from Materials 1807 | -9/Mines | Met a Derelict bent on vengeance 1836 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1848 | -9/Mines | Entered Zion 1979 | -7/Zion | System corruption cleaned by Quarantine Array 2059 | -7/Zion | Found CR-A16's Pointy Stick 2150 | -7/Zion | Learned Factory terminal intel 2195 | -7/Zion | Given A8's code to call for help 2553 | -7/Zion | Imprinted 2555 | -7/Zion | Declared Zion's savior 2830 | -7/Zion | Received a hallucinogenic algorithm 3155 | -7/Zion | Discovered new exit (range 17) 3275 | -7/Zion | Entered Proximity Caves 3275 | -6/Proximity Caves | Accompanied by 4 allies 3379 | -6/Proximity Caves | Build established: Derelict-Mutant 3907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3983 | -6/Proximity Caves | Destroyed 10 combat bots 4081 | -6/Proximity Caves | Discovered new exit (range 10) 4095 | -6/Proximity Caves | Entered Factory 4095 | -6/Factory | Evolved 6 slots: Utility x6 4096 | -6/Factory | Loaded intel: 22 terminal locations 4168 | -6/Factory | Retrieved Zion intel report: Branch Access 4168 | -6/Factory | Identified exit to Lower Caves 4168 | -6/Factory | Identified exit to Extension 4246 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4255 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4340 | -6/Factory | Fabricated Y-54 Guardian? 4378 | -6/Factory | Entered Lower Caves 4404 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4405 | -6/Lower Caves | Build established: Hacker-Mutant 4466 | -6/Lower Caves | Spotted B-75 Beast 4487 | -6/Lower Caves | Discovered new exit (range 14) 4498 | -6/Lower Caves | Identified exit to Lower Caves 4499 | -6/Lower Caves | Entered another Lower Caves area 4580 | -6/Lower Caves | Discovered new exit (range 6) 4582 | -6/Lower Caves | Identified exit to Data Miner 4582 | -6/Lower Caves | Entered Data Miner 4582 | -6/Data Miner | Discovered new exit (range 7) 4588 | -6/Data Miner | Met Data Miner 4596 | -6/Data Miner | Learned location of Section 7 (-2) 4596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4601 | -6/Data Miner | Received God Mode back door access code from Data Miner 4609 | -6/Data Miner | Identified exit to Proximity Caves 4609 | -6/Data Miner | Entered Proximity Caves 4632 | -5/Proximity Caves | Learned Factory security intel 4649 | -5/Proximity Caves | Escorted by Enhanced Grunt 4681 | -5/Proximity Caves | Discovered new exit (range 5) 4682 | -5/Proximity Caves | Identified exit to Factory 4682 | -5/Proximity Caves | Entered Factory 4682 | -5/Factory | Evolved 2 slots: Propulsion x2 4785 | -5/Factory | Discovered new exit (range 4) 4785 | -5/Factory | Identified exit to Factory 4817 | -5/Factory | Entered another Factory area 4817 | -4/Factory | Evolved 2 slots: Propulsion x2 4842 | -4/Factory | Retrieved Zion intel report: Branch Access 4842 | -4/Factory | Identified exit to Upper Caves 4842 | -4/Factory | Identified exit to Armory 4850 | -4/Factory | Retrieved Zion intel report: Active Terminals 4851 | -4/Factory | Zion Hacking Resupply teleported in 4954 | -4/Factory | Spotted B-86 Titan 4986 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 5011 | -4/Factory | Repaired Adv. Weight Redist. System 5083 | -4/Factory | Zion Fire squad teleported in 5177 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5212 | -4/Factory | Lost 3 parts (1n2u) 5223 | -4/Factory | Entered Upper Caves 5313 | -4/Upper Caves | Discovered new exit (range 11) 5317 | -4/Upper Caves | Identified exit to Upper Caves 5317 | -4/Upper Caves | Entered another Upper Caves area 5321 | -4/Upper Caves | Encountered a Warlord checkpoint 5370 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5405 | -4/Upper Caves | Discovered new exit (range 18) 5424 | -4/Upper Caves | Identified exit to Zhirov 5424 | -4/Upper Caves | Entered Zhirov 5424 | -4/Zhirov | Discovered new exit (range 3) 5431 | -4/Zhirov | Met Zhirov 5440 | -4/Zhirov | Learned location of Quarantine (-2) 5440 | -4/Zhirov | Learned location of Testing (-3) 5440 | -4/Zhirov | Learned location of Command (-1) 5442 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5448 | -4/Zhirov | Found Alien Artifact 5448 | -4/Zhirov | Identified Integrated Reactor 5448 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5454 | -4/Zhirov | Found Alien Artifact 5527 | -4/Zhirov | Identified exit to Proximity Caves 5527 | -4/Zhirov | Entered Proximity Caves 5691 | -3/Proximity Caves | Crushed by falling debris 5715 | -3/Proximity Caves | Discovered new exit (range 13) 5717 | -3/Proximity Caves | Identified exit to Research 5717 | -3/Proximity Caves | Entered Research 5717 | -3/Research | Evolved 2 slots: Utility x2 5718 | -3/Research | Identified exit to Testing 5731 | -3/Research | Identified Transdimensional Reconstructor 5751 | -3/Research | Build established: Hacker-Ninja 5818 | -3/Research | Repaired Exp. Utility Shielding 5890 | -3/Research | Repaired Prc. Grenade Launcher 5930 | -3/Research | Zion Hacking Resupply teleported in 5981 | -3/Research | Found Antimissile System 6058 | -3/Research | Entered Testing 6069 | -3/Testing | Retrieved Zion intel report: Trap Installations 6074 | -3/Testing | Retrieved Zion intel report: Emergency Access 6082 | -3/Testing | Found Prototype Device 6082 | -3/Testing | Identified Exp. Thermal Shield 6087 | -3/Testing | Found Prototype Processor 6087 | -3/Testing | Identified Spectral Analyzer 6089 | -3/Testing | Found Spectral Analyzer 6092 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 6104 | -3/Testing | Incoming investigation squad redirected 6111 | -3/Testing | Found Prototype Device 6111 | -3/Testing | Identified Exp. Hardlight Generator 6150 | -3/Testing | Found Prototype Energy Gun 6150 | -3/Testing | Identified Warp Gun 6210 | -3/Testing | Found Prototype Energy Cannon 6210 | -3/Testing | Identified Null Cannon 6215 | -3/Testing | Discovered new exit (range 14) 6221 | -3/Testing | Found Prototype Energy Cannon 6221 | -3/Testing | Identified Cld. Nova Cannon 6259 | -3/Testing | Identified exit to Research 6259 | -3/Testing | Entered Research 6259 | -2/Research | Evolved 2 slots: Weapon x2 6268 | -2/Research | Retrieved Zion intel report: Main Access 6268 | -2/Research | Identified exit to Access 6269 | -2/Research | Zion Zionite Resupply teleported in 6278 | -2/Research | Found Prototype Protection 6278 | -2/Research | Identified Zio. Weapon Casing 6289 | -2/Research | Found Zio. Weapon Casing 6361 | -2/Research | Spotted B-90 Cyclops 6404 | -2/Research | Found Fusion Bomb Launcher 6443 | -2/Research | Spotted B-90 Cyclops 6446 | -2/Research | Discovered new exit (range 10) 6449 | -2/Research | Retrieved Zion intel report: Unaware Analyses 6450 | -2/Research | Zion Light squad teleported in 6454 | -2/Research | Entered Quarantine 6454 | -2/Quarantine | Accompanied by 3 allies 6459 | -2/Quarantine | Cryocooling Duct disabled 6474 | -2/Quarantine | Ambient heat levels rising (+20) 6474 | -2/Quarantine | Non-combat units ordered to evacuate 6478 | -2/Quarantine | Found Alien Artifact 6478 | -2/Quarantine | Identified Matter Drive 6483 | -2/Quarantine | Discovered exit to Access (range 12) 6510 | -2/Quarantine | Incoming investigation squad redirected 6528 | -2/Quarantine | Cryocooling Duct disabled 6540 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 6543 | -2/Quarantine | Ambient heat levels rising (+20) 6543 | -2/Quarantine | Combat units ordered to evacuate 6545 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 6572 | -2/Quarantine | Incoming investigation squad redirected 6573 | -2/Quarantine | Repaired Cld. Nuclear Pulse Thruster 6602 | -2/Quarantine | Spotted Alpha 7 6608 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6615 | -2/Quarantine | Found Alien Slashing Weapon 6615 | -2/Quarantine | Identified Sigix Broadsword 6620 | -2/Quarantine | Found Alien Artifact 6620 | -2/Quarantine | Identified Core Reset Matrix 6620 | -2/Quarantine | Used Core Reset Matrix 6621 | -2/Quarantine | Discovered exit to Access (range 15) 6624 | -2/Quarantine | Detected hypermatrix surge 6624 | -2/Quarantine | Sensed 5 artifacts in vicinity 6628 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 6633 | -2/Quarantine | Found Subatomic Replicator 6641 | -2/Quarantine | Spotted Fortress 6643 | -2/Quarantine | Quarantine Guard activated 6653 | -2/Quarantine | Discovered new exit (range 5) 6891 | -2/Quarantine | Spotted Quarantine Guard 6891 | -2/Quarantine | Entered Section 7 6892 | -2/Section 7 | Sensed 22 artifacts in vicinity 6892 | -2/Section 7 | Spotted S7 Guard 6897 | -2/Section 7 | Found Integrated Dissipator 6897 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6918 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 6920 | -2/Section 7 | Build established: Alien-Ninja 6920 | -2/Section 7 | Discovered exit to Access (range 10) 6945 | -2/Section 7 | Found Prototype Device 6945 | -2/Section 7 | Identified Beam Splitter 6951 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 6961 | -2/Section 7 | Found Spacefold Activator 7014 | -2/Section 7 | Found Core Expander 7014 | -2/Section 7 | Installed Core Expander, added new Utility slot 7026 | -2/Section 7 | Found LRC Storage 7026 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7028 | -2/Section 7 | Found LRC Insulator 7028 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 7056 | -2/Section 7 | Spotted S7 Guard 7057 | -2/Section 7 | Spotted B-90 Cyclops 7058 | -2/Section 7 | Spotted Alpha 7 7058 | -2/Section 7 | Spotted Alpha 7 7061 | -2/Section 7 | Found Integrated Reactor 7061 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7068 | -2/Section 7 | Spotted S7 Guard 7070 | -2/Section 7 | Found Integrated Singularity Reactor 7072 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 7073 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7075 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7133 | -2/Section 7 | Entered Access 7133 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7190 | -1/Access | Retrieved Zion intel report: Branch Access 7190 | -1/Access | Identified exit to Command 7192 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 7204 | -1/Access | Retrieved Zion intel report: Prototype Schematics 7205 | -1/Access | Retrieved Zion intel report: Active Terminals 7216 | -1/Access | Spotted B-99 Colossus 7225 | -1/Access | Retrieved Zion intel report: Active Garrisons 7226 | -1/Access | Zion Light squad teleported in 7242 | -1/Access | Found Prototype Protection 7250 | -1/Access | Zion Defense Resupply teleported in 7258 | -1/Access | Found Prototype Device 7258 | -1/Access | Identified Exp. Shock Absorption System 7302 | -1/Access | Spotted B-99 Colossus 7317 | -1/Access | Spotted B-99 Colossus 7350 | -1/Access | Zion Trap Resupply teleported in 7356 | -1/Access | Zion Recon squad teleported in 7368 | -1/Access | Entered Command 7390 | -1/Command | Phase Generator disabled 7412 | -1/Command | Retrieved Zion intel report: Active Terminals 7439 | -1/Command | Retrieved Zion intel report: Guard Positions 7506 | -1/Command | Spotted B-99 Colossus 7528 | -1/Command | Disengaged cave seal 7528 | -1/Command | Zionites emerged from the dark tunnel 7571 | -1/Command | Spotted B-99 Colossus 7573 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 7618 | -1/Command | First assault squad dispatched 7643 | -1/Command | Incoming investigation squad redirected 7645 | -1/Command | Disengaged cave seal 7655 | -1/Command | Allies destroyed B-99 Colossus 7698 | -1/Command | High security lockdown imminent 7704 | -1/Command | Spotted M Guard 7704 | -1/Command | Spotted M Guard 7705 | -1/Command | Spotted Combat Programmer 7705 | -1/Command | Spotted Combat Programmer 7719 | -1/Command | Allies destroyed Combat Programmer 7720 | -1/Command | Allies destroyed Combat Programmer 7740 | -1/Command | Allies destroyed M Guard 7747 | -1/Command | Allies destroyed M Guard 7747 | -1/Command | All MAIN.C guards destroyed 7768 | -1/Command | Lost 3 parts (2u1w) 7778 | -1/Command | High security lockdown engaged 7800 | -1/Command | Met MAIN.C 7804 | -1/Command | 0b10 Conduit disabled 7811 | -1/Command | Allies destroyed MAIN.C Shell 7812 | -1/Command | MAIN.C activated Command garrisons 7823 | -1/Command | Allies destroyed MAIN.C 7824 | -1/Command | Found Prototype Protection 7824 | -1/Command | Identified Centrium Heavy Armor Plating 7827 | -1/Command | Found Prototype Reactor 7827 | -1/Command | Identified Zero-point Reactor 7830 | -1/Command | Found Prototype Protection 7830 | -1/Command | Identified Exp. Powered Armor 7851 | -1/Command | Lost 3 parts (1p2u) 7874 | -1/Command | Discovered new exit (range 12) 8101 | -1/Command | Build established: Commander-Scout 8441 | -1/Command | Found Prototype Device 8441 | -1/Command | Identified Exp. Weapon Cycler 8446 | -1/Command | Found Prototype Protection 8446 | -1/Command | Identified Zio. Weapon Casing (x2) 8448 | -1/Command | Found Prototype Protection 8448 | -1/Command | Identified Zio. Shade Armor 8462 | -1/Command | Found Prototype Energy Cannon 8462 | -1/Command | Identified Zio. Alpha Cannon 8464 | -1/Command | Found Prototype Energy Cannon 8464 | -1/Command | Identified Zio. Alpha Cannon Mk. II 9351 | -1/Command | Found Prototype Device 9351 | -1/Command | Identified Active Sensor Suite 9371 | -1/Command | Found Prototype Device 9371 | -1/Command | Identified Exp. Hardlight Generator 9375 | -1/Command | Found Exp. Weapon Cycler 9378 | -1/Command | Found Prototype Protection 9378 | -1/Command | Identified Hvy. Regenerative Plating 9388 | -1/Command | Found Prototype Energy Cannon 9388 | -1/Command | Identified Cld. Nova Cannon 9442 | -1/Command | Found Prototype Processor 9452 | -1/Command | Found Zero-point Reactor 9455 | -1/Command | Found Zero-point Reactor 9660 | -1/Command | Build established: Commander-Assassin 9660 | -1/Command | Found Zio. Alpha Cannon 9687 | -1/Command | Found Zio. Alpha Cannon Mk. II 9794 | -1/Command | Identified Exp. Target Analyzer 9972 | -1/Command | Found Zio. Shade Armor 9975 | -1/Command | Found Zio. Weapon Casing 9978 | -1/Command | Found Exp. Targeting Computer 9980 | -1/Command | Found Exp. Targeting Computer 9983 | -1/Command | Found Zio. Shade Armor 9986 | -1/Command | Found Exp. Weapon Cycler 9992 | -1/Command | Found Zio. Shade Armor 10008 | -1/Command | Found Zio. Shade Armor 10010 | -1/Command | Found Zio. Weapon Casing 10015 | -1/Command | Found Zio. Weapon Casing 10021 | -1/Command | Found Zio. Shade Armor 10033 | -1/Command | Found Zio. Shade Armor 10037 | -1/Command | Found Zio. Shade Armor 10058 | -1/Command | Build established: Messiah-Mutant 10077 | -1/Command | Found Zio. Weapon Casing 10079 | -1/Command | Found Zio. Weapon Casing 10121 | -1/Command | Found Zio. Weapon Casing 10174 | -1/Command | Found Zio. Weapon Casing 10213 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 10295 | -1/Command | Found Exp. Targeting Computer 10305 | -1/Command | Found Prototype Processor 10305 | -1/Command | Identified Exp. Target Analyzer 10572 | -1/Command | Build established: Messiah-Tank 10853 | -1/Command | Spotted B-99 Colossus 10857 | -1/Command | Destroyed B-99 Colossus 10869 | -1/Command | Discovered new exit (range 21) 10890 | -1/Command | Found Exp. Targeting Computer 10899 | -1/Command | System corruption reached 10% 11202 | -1/Command | Build established: Scavenger-Gunner 11303 | -1/Command | Destroyed B-99 Colossus 12436 | -1/Command | Failed to warp due to unstable space 12950 | -1/Command | Crushed by falling debris 12972 | -1/Command | Crushed by falling debris 12988 | -1/Command | Crushed by falling debris 12991 | -1/Command | Crushed by falling debris 12996 | -1/Command | Crushed by falling debris 13021 | -1/Command | Crushed by falling debris 13052 | -1/Command | Lost 10 parts (8u2w) 13159 | *** | Heading to fleet! Last Messages --------------- 12995_ System corrupted: Energy discharge (-200). 12996_ The unstable cave ceiling collapses. 12996_ Crushed by falling debris. 12996_ Adv. Phase Shifter destroyed. 12996_ System corrupted by crushing effect (+1). 13010_ E90QJIJJYVJM8FW|V&S5UKVRPB> 13021_ The unstable cave ceiling collapses. 13021_ Crushed by falling debris. 13021_ Adv. Reaction Control System destroyed. 13021_ System corrupted by crushing effect (+1). 13027_ LT NYM5>EPQLHS1NV8%Z16#09JZVRQPR=S9V 23 13030_ Operations Mainframe disabled. 13045_ 7GU|G2KUG%FHG8