Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.09 @ 20:55:35 Player: Arathanis Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1648) 1648 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-581) -581 TOTAL SCORE: 4762 Bonus ------- Follower Combat Kills 550 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1731 Cogmind --------- Core Integrity 0/850 Matter 13/300 Energy 65/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Sensor Array Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Drone Bay (1/2) Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Field Recycling Unit Phasing AFG > --- WEAPON ----------- Shock Rifle Autogun Autogun > --- INVENTORY -------- Gyrokinetic Inverter Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Coolant Injector Coolant Injector Recoil Stabilizer Kinecellerator Drone Bay 1C-UTU's Sword "Choppy" [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Weapon Flak Cannon Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon 1C-UTU's Sword "Choppy" Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 2 | . . . . . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 70 | 8 3 3 9 . 1 10 36 Power 6 | 1 . 1 . . . 2 2 Engine 6 | 1 . 1 . . . 2 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 4 . 1 6 . . 1 14 Treads 5 | . . . 4 . . 1 . Leg 11 | 2 . 1 1 . . . 7 Wheel 2 | 2 . . . . . . . Hover 1 | . . . 1 . . . . Flight 7 | . . . . . . . 7 Utility 18 | 1 1 . 1 . . 2 13 Device 13 | . 1 . 1 . . . 11 Storage 5 | 1 . . . . . 2 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 1 2 . 1 5 7 Energy Gun 6 | 2 . . . . 1 1 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 4 | . 1 . . . . 1 2 Ballistic Cannon 6 | . . . 2 . . 2 2 Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Parts Lost 33 | . 1 2 4 . . 10 16 Power 3 | . . . . . . 2 1 Propulsion 13 | . . 1 2 . . 3 7 Utility 4 | . . . 1 . . 1 2 Weapon 13 | . 1 1 1 . . 4 6 Highest Loss Streak 11 | . 1 2 2 . . 6 11 Average Slot Usage (%) 86 | . 98 99 87 100 100 85 54 Engine 10 | . 14 14 11 11 11 10 6 Treads 27 | . . . 7 44 44 42 . Leg 7 | . 28 27 19 . . . 15 Device 8 | . 13 14 10 11 11 1 8 Storage 11 | . 14 14 11 11 11 10 11 Energy Gun 4 | . 24 . . . 3 8 1 Ballistic Gun 2 | . . 14 1 . . 1 5 Ballistic Cannon 12 | . . . 17 22 18 10 4 Naked Turns 71 | . . . . . . 9 62 Heaviest Build 96 | 12 14 14 21 21 21 96 71 Greatest Support 88 | 26 26 26 86 86 86 88 80 Greatest Overweight (x) 8 | 2 . . 2 . . 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 6 6 6 24 12 Average Capacity 10 | 5 6 6 6 6 6 20 11 Most Carried 17 | 4 6 6 6 6 6 17 12 Average Carried 8 | 2 5 4 5 6 5 13 10 Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 6 | 4 5 5 6 6 6 4 4 Class Distribution -------------------- 61% | Messiah-Mutant 33% | Mutant 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1488 | 258 42 55 106 186 58 424 359 Remotely . | . . . . . . . . Salvage Created 1479 | . 114 221 127 46 . 483 488 Parts 73 | . 8 13 12 8 . 19 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 20 | . . . . . . . 20 Parts Self-Destructed 32 | . . . . . . 32 . Prevented 12 | . . . . . . 12 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 4 7 7 4 . 11 10 Guns 14 | . 3 3 . . . 4 4 Cannons 22 | . . 3 6 4 . 6 3 AOE 6 | . 1 . 1 . . 1 3 Classes Destroyed 9 | . 2 . 1 . . 6 . Recycler 1 | . . . . . . 1 . Swarmer 18 | . 2 3 3 4 . 3 3 Grunt 15 | . 2 4 2 . . 1 6 Brawler 3 | . . . . . . 2 1 Protector 1 | . . . . . . 1 . Sentry 2 | . . . 2 . . . . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Behemoth 1 | . . . . . . 1 . Savage 1 | . . . . . . 1 . Guerrilla 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 2 3 4 . 3 3 Combat Bots Only 4 | . 2 2 3 4 . 3 3 Max Kills in Single Turn 4 | . 1 1 1 2 . 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 1C-UTU (-6/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5473 | . 204 312 480 135 . 1954 2388 Core 1258 | . 50 34 118 6 . 188 862 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 62 | 100 . 66 . . . 22 . Volleys Fired 153 | . 13 22 21 5 . 60 32 Largest 4 | . 2 2 2 2 . 2 4 Hottest 159 | . 90 76 100 88 . 125 159 Shots Fired 276 | . 21 34 41 10 . 96 74 Gun 133 | . 21 22 . . . 36 54 Cannon 140 | . . 12 41 10 . 57 20 Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 207 | . 3 22 35 10 . 77 60 Thermal 36 | . 18 . . . . 14 4 Explosive 3 | . . . . . . 3 . Electromagnetic 30 | . . 12 6 . . 2 10 Robot Hit Streak 19 | . 4 7 10 8 . 12 19 Robot Miss Streak 10 | . 3 2 8 4 . 10 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 187 | . 12 25 32 7 . 68 43 Core Hits 117 | . 6 13 17 9 . 50 22 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4297 | . 183 424 472 94 . 1611 1513 Guns 1314 | . 130 125 . . . 477 582 Cannons 1880 | . . 260 432 94 . 846 248 Explosions 1098 | . 53 39 40 . . 288 678 Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 2355 | . 25 125 414 94 . 1056 641 Thermal 1138 | . 105 39 40 . . 224 730 Explosive 288 | . . . . . . 288 . Electromagnetic 511 | . 53 260 18 . . 43 137 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 2 6 Average Corruption 2 | . . . . . . 2 2 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . 1 4 Message Errors 4 | . . . . . . 1 3 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 142 | . 6 13 . . . 9 114 Projectiles 40 | . . 1 . . . 7 32 Explosions 102 | . 6 12 . . . 2 82 Melee . | . . . . . . . . Knockbacks 32 | . . . 7 5 . 15 5 Impact . | . . . . . . . . Kinetic 31 | . . . 7 5 . 15 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 578 | . 41 47 107 . . . 383 Shots 12 | . 2 1 2 . . . 7 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 492 | . 108 184 180 90 . 162 492 Average Temperature 67 | . 41 64 59 46 . 50 112 Received Heat Transfer 882 | . 66 135 129 . . 168 384 Effects 3 | . . . . . . . 3 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . Heat Transferred 1009 | . 285 50 . . . 277 397 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 363 | . 175 232 212 113 . . 363 Average Influence 120 | . 52 141 74 105 . . 159 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 71 | 100 100 61 97 100 . . 51 Level 1 28 | . . 38 2 . . . 48 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 3 . . . 7 Investigation 3 | . 1 . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 . 3 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 10 5 14 4 . 29 27 Peak Tracking Total 12 | . 4 3 6 4 . 5 12 Tactical Retreats 5 | . . . 2 . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 16 | . 2 . 1 . . . 13 Max in Single Turn 13 | . 2 . 1 . . . 13 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 2 . 2 1 1 1 3 Terminals 4 | . . . 2 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 22 | . 3 . 4 5 4 1 5 Successful 18 | . 3 . 3 4 4 1 3 Failed 4 | . . . 1 1 . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . . . . . 4 . 10 Terminals 10 | . . . 4 5 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 3 . . . . . 4 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . 3 4 4 1 . Record 2 | . . . 1 1 . . . Part Schematic 4 | . . . . . 4 . . Open Door 1 | . . . . . . 1 . Alert Level 1 | . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . . . 3 Report Inventory 3 | . 1 . . . . . 2 Retrieve Components 3 | . 2 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 6 | . 1 . 2 1 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 1 . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 13 | . . . . . 10 . 3 Largest Group 10 | . . . . . 10 10 2 Highest-Rated Group 315 | . . . . . 315 315 170 Highest-Rated Ally 137 | . . . . . 39 39 137 Zionite Dispatches 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Hero 1 | . . . . . . . 1 Total Orders 5 | . . . . . . . 5 RETURN 5 | . . . . . . . 5 Ally Attacks 124 | . . . . . . 108 16 Total Damage 2761 | . . . . . . 1939 822 Kills 22 | . . . . . . 17 5 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . Drone Launches 5 | . . . . . . . 5 Drone Recoveries 4 | . . . . . . . 4 Zionite Intel Received 1 | . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6620 | 87 301 449 551 153 2379 1442 1258 Spaces Moved 3907 | 67 217 308 301 79 1393 681 861 Core 208 | 15 . . 4 . . 17 172 Treads 2188 | . . . 52 79 1393 664 . Legs 1478 | 24 217 308 245 . . . 684 Wheels 28 | 28 . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Fastest Speed 34 | 50 120 120 120 170 170 50 34 Average Speed 150 | 107 120 120 132 170 170 182 120 Slowest Speed 450 | 150 120 120 170 170 170 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 34 47 32 22 93 56 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 7 | . . 1 . 1 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 109 | . . 12 38 . . . 59 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 100 | . . 12 38 . . . 50 Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4384 | 78 237 359 412 88 1408 793 1009 Wait 158 | . . 20 65 5 1 15 52 Move 3900 | 66 216 307 300 78 1392 680 861 Hop . | . . . . . . . . Pick Up 54 | 4 3 4 8 . 7 17 11 Fast Attach 43 | 6 2 . 7 . . 2 26 Attach 21 | . 1 2 2 . 1 5 10 Detach 9 | . . . 1 . . 2 6 Swap 6 | 2 . 1 . . . 3 . Drop 34 | . 2 3 8 . 7 9 5 Fire 153 | . 13 22 21 5 . 60 32 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 448 | -10/Mines | Discovered new exit (range 5) 592 | -10/Mines | Discovered new exit (range 5) 704 | -10/Mines | Discovered new exit (range 5) 723 | -10/Mines | Learned location of Storage (-8) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Propulsion x2 1358 | -9/Materials | Discovered new exit (range 6) 1389 | -9/Materials | Entered Mines 1529 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1542 | -9/Mines | Entered Zion 1671 | -7/Zion | Identified exit to Proximity Caves 1722 | -7/Zion | Gained Derelict followers 1756 | -7/Zion | Learned Factory security intel 1800 | -7/Zion | Learned location of Data Miner (-6) 1926 | -7/Zion | Received a hallucinogenic algorithm 2116 | -7/Zion | Imprinted 2118 | -7/Zion | Declared Zion's savior 2417 | -7/Zion | Build established: Messiah-Mutant 2461 | -7/Zion | Gained Derelict followers 3259 | -7/Zion | Found Prototype Device 3921 | -7/Zion | Entered Proximity Caves 3921 | -6/Proximity Caves | Accompanied by 10 allies 4861 | -6/Proximity Caves | Spotted B-75 Beast 4862 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4876 | -6/Proximity Caves | Destroyed B-75 Beast 5242 | -6/Proximity Caves | Discovered new exit (range 8) 5285 | -6/Proximity Caves | Core integrity fell below 50% 5326 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5363 | -6/Proximity Caves | Entered Factory 5363 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5783 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5784 | -6/Factory | Zion hero teleported in (1C-UTU) 5951 | -6/Factory | Destroyed 1C-UTU 5967 | -6/Factory | Found Prototype Slashing Weapon 6252 | -6/Factory | Zion Heavy squad teleported in 6480 | -6/Factory | Identified Phasing AFG 6554 | -6/Factory | Identified 1C-UTU's Sword "Choppy" 6566 | -6/Factory | Released all parts (5) 6567 | -6/Factory | Core integrity fell below 50% 6571 | -6/Factory | Core integrity fell below 20% 6597 | -6/Factory | Lost 11 parts (1p5n1u4w) 6608 | -6/Factory | Terminal network hard line cut 6621 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- same volley. 06563_ Slug penetrates H-66 Slayer. 06563_ Carbon-fiber Leg destroyed. 06563_ Autogun destroyed. 06563_ Adv. Field Recycling Unit destroyed. 06564_ K-01 Serf collects debris. 06565_ Carbon-fiber Leg destroyed. 06566_ Released 1C-UTU's Sword "Choppy". 06566_ Released Coolant Injector. 06566_ Released Med. Storage Unit. 06566_ Released Lgt. Angular Momentum Engine. 06567_ System corrupted: Matter fused (-5). 06567_ Penetrated by Slug. 06574_ Detecting system override signal. 06592_ Acquired Xenon Bombardment Thruster. Flying robots can pass through spaces occupied by others, even hostile robots. 06598_ Acquired Imp. Sensor Array. 06601_ Detecting system override signal. 06608_ ALERT: Terminal network compromised, cutting hard line. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ??????????????????????????####????# #????????? | | ??????????????????????????# ##### #????????? | | ??????????????????????????? T #????????? | | ??????????????????????????? #????????? | | ????????????????????????????# #????????? | | ?????????????????############ """ #????????? | | ?????????????????# # """ #????????? | | ?????????????????# """" !! # """ #????????? | | ?????????????????#p"""" @! # #????????? | | ?????????????????# """" ! # #????????? | | ?????????????????# """" # ! #?###+###? | | ?????????????????# """" # ### #? | | ?????????????????# """"p # #? | | ?????????????????# + #? | | ?????????????????# """" # #? | | ?????????????????# """" ############### #? | | ?????????????????# """" #?????????????## ##? | | ?????????????????# """" #??????????????# #?? | | ?????????????????# """" #??????????????# #?? | | ?????????????????# """" #??????????????# #?? | | ?????????????????# #??????????????# #?? | | ?????????????????############??????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# ^ | | ???????????????????????????????????????????+ ^ | | ???????????????????????????????????????????# ^ | | ???????????????????????????????????????????# ^ | | ???????????????????????????????????????????# ^ | | ???????????????????????????????????????????# ^ | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage Heroic Deeds I'm Back, Baby! It Was An Accident, I Swear More Dakka Please Serviceable Loadout The More The Merrier The One What Is This Thing? Challenges ------------ None Game ------ Seed TachyonChromaticGenerator Manual? 0 Play Time 01:59:50 Cumulative 19.4 hours Start 2020.03.09 @ 01:15:36 End 2020.03.09 @ 20:55:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d96c751a-a43f-482d-8ccc-00821fa18768