Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 14:34:40

Player: Souletum

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (174)     870
Value Destroyed (6775)     6775
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (228)                228
              TOTAL SCORE: 11813

 Bonus
-------
High Alert Combat Kills    228

 Cogmind 
---------
Core Integrity             0/1000
Matter                     118/300
Energy                     230/330
System Corruption          5%
Temperature                Cool (280)
Movement                   Core (650) Ox12
Location                   -5/Factory

 Parts 
-------
>          --- POWER (4) --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Sensor Array
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Weapon Cycler

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Light Angular Momentum Engine
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
           Thermal Converter
    Medium Storage Unit
     Large Storage Unit
  Improved Weapon Cycler
  Improved Focal Shield
           System Backup Module
>          --- WEAPON -----------
           Gauss Rifle
           Mass Driver
  Enhanced Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Micro Fission Core
     Heavy Treads
           Point Defense System
     Heavy Laser
           Plasma Rifle
     Heavy Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    3    | .   .   .   1   1   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   1   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             158  | 6   9   1   18  21  21  35  47  
  Power                    41   | 1   4   1   4   3   8   8   12  
    Engine                 25   | 1   3   .   3   3   4   6   5   
    Core                   14   | .   1   1   1   .   4   .   7   
    Reactor                2    | .   .   .   .   .   .   2   .   
  Propulsion               36   | 2   1   .   3   7   5   8   10  
    Treads                 10   | 2   1   .   3   1   .   .   3   
    Leg                    26   | .   .   .   .   6   5   8   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 1   3   .   6   4   4   9   14  
    Device                 24   | .   .   .   2   3   1   7   11  
    Storage                8    | 1   2   .   1   1   2   .   1   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             6    | .   1   .   2   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   .   5   7   4   10  11  
    Energy Gun             9    | 1   .   .   .   1   .   3   4   
    Energy Cannon          4    | .   1   .   1   1   1   .   .   
    Ballistic Gun          14   | 1   .   .   3   2   2   4   2   
    Ballistic Cannon       9    | .   .   .   .   2   1   3   3   
    Launcher               4    | .   .   .   1   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
Parts Lost                 47   | .   .   .   1   13  .   10  23  
  Power                    11   | .   .   .   .   4   .   1   6   
  Propulsion               8    | .   .   .   .   3   .   1   4   
  Utility                  13   | .   .   .   1   2   .   4   6   
  Weapon                   15   | .   .   .   .   4   .   4   7   
  Highest Loss Streak      13   | .   .   .   1   13  .   4   10  
Average Slot Usage (%)     93   | .   98  100 99  69  98  97  87  
  Engine                   10   | .   9   8   13  10  7   10  14  
  Core                     6    | .   4   5   8   .   14  5   6   
  Treads                   7    | .   28  28  22  6   .   .   4   
  Leg                      15   | .   .   .   .   13  22  25  13  
  Device                   13   | .   .   .   5   8   15  19  15  
  Storage                  9    | .   14  14  11  8   12  6   9   
  Protection               5    | .   12  14  16  1   1   5   .   
  Energy Gun               2    | .   10  .   .   .   .   2   .   
  Energy Cannon            2    | .   3   14  6   2   5   .   .   
  Ballistic Gun            9    | .   14  14  14  8   8   9   4   
  Ballistic Cannon         5    | .   .   .   .   6   7   5   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             86   | 10  27  27  35  40  66  81  86  
  Greatest Support         140  | 40  40  40  40  60  54  74  140 
  Greatest Overweight (x)  12   | 1   .   .   .   7   2   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 14   | 6   10  10  10  10  10  10  14  
  Average Capacity         10   | 5   8   10  10  9   10  10  12  
  Most Carried             13   | 6   10  10  10  10  10  10  13  
  Average Carried          8    | 2   7   9   9   7   9   8   8   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  
  Final Carried            10   | 2   8   10  9   8   10  9   1   

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 24% | Mutant
 21% | Tank
  8% | Scavenger-Mutant
  7% | Scavenger-Gunner
  5% | Generator-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           5940 | 173  291  15   437  430  595  1987 2012 
  Remotely                 20   | .    .    .    .    .    .    .    20   
Salvage Created            7037 | .    635  91   1016 440  706  2099 2050 
  Parts                    381  | .    44   4    69   26   33   103  102  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    .    2    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  141  | .   16  2   23  11  12  40  37  
  Guns                     62   | .   12  1   8   7   3   20  11  
  Cannons                  71   | .   4   1   11  2   9   20  24  
  AOE                      8    | .   .   .   4   2   .   .   2   
Classes Destroyed          13   | .   3   .   6   1   1   1   1   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  4    | .   .   .   1   .   .   1   2   
  Recycler                 12   | .   .   .   1   1   2   1   7   
  Mechanic                 2    | .   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   1   .   1   .   .   
  Watcher                  11   | .   2   .   3   .   .   1   5   
  Swarmer                  36   | .   3   .   7   3   .   8   15  
  Grunt                    61   | .   13  2   12  5   5   19  5   
  Duelist                  3    | .   .   .   1   .   .   2   .   
  Sentry                   17   | .   .   .   3   2   3   5   4   
  Hunter                   3    | .   .   .   .   1   .   .   2   
  Programmer               20   | .   .   .   .   .   4   6   10  
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   5   2   7   7   3   7   6   
  Combat Bots Only         7    | .   5   2   4   5   2   7   6   
Max Kills in Single Turn   3    | .   2   1   3   2   1   2   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               11696 | .    355  58   602  2015 424  3293 4949 
  Core                     2151  | .    54   .    93   474  44   483  1003 
  Absorbed by Shields      359   | .    .    .    .    .    144  99   116  
Core Remaining (%)         67    | 100  .    78   76   13   93   43   .    
Volleys Fired              449   | .    38   5    56   50   41   116  143  
  Largest                  3     | .    2    2    2    2    3    3    3    
  Hottest                  201   | .    80   80   93   67   146  192  201  
Shots Fired                1054  | .    76   10   105  79   123  336  325  
  Gun                      572   | .    68   5    63   56   59   192  129  
  Cannon                   474   | .    8    5    39   22   64   144  192  
  Launcher                 8     | .    .    .    3    1    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  862   | .    38   5    63   75   100  292  289  
  Thermal                  153   | .    38   5    14   .    23   44   29   
  Explosive                8     | .    .    .    3    1    .    .    4    
  Electromagnetic          31    | .    .    .    25   3    .    .    3    
  Robot Hit Streak         34    | .    17   6    30   34   16   22   22   
  Robot Miss Streak        6     | .    1    1    5    2    3    4    6    
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        9     | .    1    .    3    .    .    4    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    
Shots Hit Robots           787   | .    60   7    83   63   84   253  237  
  Core Hits                404   | .    30   4    39   22   32   134  143  
  Critical Hits            50    | .    1    .    .    1    3    29   16   
  Critical Kills           18    | .    .    .    .    1    .    10   7    
  Critical Parts Destroyed 30    | .    1    .    .    .    3    19   7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           17672 | .    706  100  1906 1114 1652 5137 7057 
  Guns                     7092  | .    566  49   674  713  602  2023 2465 
  Cannons                  8634  | .    140  51   718  222  1050 2735 3718 
  Explosions               1910  | .    .    .    514  179  .    379  838  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  36    | .    .    .    .    .    .    .    36   
  Kinetic                  12911 | .    318  49   674  877  1135 4181 5677 
  Thermal                  2929  | .    388  51   234  .    517  841  898  
  Explosive                1015  | .    .    .    471  179  .    .    365  
  Electromagnetic          781   | .    .    .    527  58   .    115  81   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    1    10   6    
  Average Corruption       5     | .    .    .    .    .    1    7    4    
  Corruption Purged        1     | .    .    .    .    .    .    .    1    
  Effects                  134   | .    .    .    .    .    .    82   52   
    Message Errors         23    | .    .    .    .    .    .    17   6    
    Matter Fused           28    | .    .    .    .    .    .    16   12   
    Heat Flow Errors       12    | .    .    .    .    .    .    8    4    
    Energy Discharges      12    | .    .    .    .    .    .    5    7    
    Parts Rejected         3     | .    .    .    .    .    .    .    3    
    Data Loss (minor)      12    | .    .    .    .    .    .    10   2    
    Data Loss (major)      5     | .    .    .    .    .    .    3    2    
    Misfires               2     | .    .    .    .    .    .    1    1    
    Targeting Errors       31    | .    .    .    .    .    .    18   13   
    Weapon Failures        6     | .    .    .    .    .    .    4    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            492   | .    .    .    73   4    30   118  267  
  Projectiles              217   | .    .    .    13   4    30   79   91   
  Explosions               270   | .    .    .    60   .    .    39   171  
  Melee                    5     | .    .    .    .    .    .    .    5    
Knockbacks                 59    | .    .    .    .    1    5    29   24   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  53    | .    .    .    .    1    5    26   21   
  Secondary                6     | .    .    .    .    .    .    3    3    
Self-Inflicted Damage      71    | .    .    .    .    .    .    71   .    
  Shots                    3     | .    .    .    .    .    .    3    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        714   | .    126  132  308  513  200  714  598  
  Average Temperature      143   | .    37   70   85   242  56   94   208  
  Received Heat Transfer   3822  | .    234  42   264  1017 134  1081 1050 
  Effects                  129   | .    .    .    1    9    .    16   103  
    Shutdowns              59    | .    .    .    .    .    .    7    52   
    Energy Bleed           11    | .    .    .    .    3    .    .    8    
    Interference           24    | .    .    .    1    2    .    5    16   
    Matter Decay           10    | .    .    .    .    1    .    1    8    
    Short Circuit          7     | .    .    .    .    1    .    1    5    
    Damage (minor)         6     | .    .    .    .    .    .    .    6    
    Damage (major)         7     | .    .    .    .    2    .    .    5    
    Damage (core)          5     | .    .    .    .    .    .    2    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    3    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    .    1    .    1    
  Heat Transferred         4607  | .    871  111  457  .    703  1325 1140 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             586  | .   217 101 491 201 223 586 452 
  Initial                  104  | .   .   29  .   104 39  .   .   
  Average                  155  | .   81  96  265 111 61  199 187 
Maximum Alert Level        2    | .   1   .   2   1   1   2   2   
  Low Security (%)         67   | 100 84  100 28  87  99  55  53  
  Level 1                  23   | .   15  .   49  12  .   29  38  
  Level 2                  8    | .   .   .   22  .   .   14  8   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   3   .   3   1   5   9   9   
  Investigation            3    | .   3   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   .   4   6   4   
  Reinforcement            10   | .   .   .   3   1   1   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           7    | .   .   .   2   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              222  | .   19  2   33  15  16  75  62  
  Peak Tracking Total      8    | .   3   2   4   8   3   8   6   
  Tactical Retreats        24   | .   1   .   .   1   1   14  7   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            10   | .   3   .   1   .   1   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          26   | .   .   2   .   2   .   13  9   
  Max in Single Turn       6    | .   .   1   .   2   .   3   6   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          8    | .   2   1   1   1   2   1   .   
  Terminals                5    | .   2   1   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   2   1   1   2   6   2   .   
  Successful               14   | .   2   1   1   2   6   2   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                7    | .   2   1   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   2   3   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   1   1   .   3   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   2   3   2   .   
  Scan Component           4    | .   .   .   .   1   2   1   .   
  Repair                   3    | .   .   .   .   1   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   1   1   .   
  Time                     120  | .   .   .   .   26  44  50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               9784 | 67   946  409  832  774  1622 3227 1907 
Spaces Moved               5340 | 45   500  244  396  351  987  1905 912  
  Core                     48   | 17   .    .    .    30   .    .    1    
  Treads                   1563 | 28   500  244  396  91   .    .    304  
  Legs                     3729 | .    .    .    .    230  987  1905 607  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  120  
  Average Speed            151  | 122  160  160  160  171  147  145  153  
  Slowest Speed            650  | 160  160  160  160  400  180  150  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    63   50   41   26   21   40   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          231  | .    .    .    26   9    8    79   109  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               72   | .    .    .    .    .    8    18   46   
  AOE                      159  | .    .    .    26   9    .    61   63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      6186 | 56   572  253  501  449  1076 2110 1169 
  Wait                     .    | .    .    .    .    .    .    .    .    
  Move                     5333 | 44   499  243  395  350  986  1904 912  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  135  | 6    16   3    15   21   12   29   33   
  Fast Attach              14   | 2    .    .    .    1    5    5    1    
  Attach                   77   | 4    1    .    6    15   5    11   35   
  Detach                   4    | .    .    .    .    .    .    .    4    
  Swap                     67   | .    8    1    12   5    11   19   11   
  Drop                     101  | .    10   1    17   7    16   26   24   
  Fire                     449  | .    38   5    56   50   41   116  143  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    1    | .    .    .    .    .    .    .    1    
  Escape Stasis            4    | .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 15)
  775 | -10/Materials | Discovered new exit (range 7)
 1005 | -10/Materials | Discovered new exit (range 6)
 1014 | -10/Materials | Entered Mines
 1259 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1345 | -10/Mines     | Discovered new exit (range 9)
 1423 | -10/Mines     | Entered Materials
 1423 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1871 | -9/Materials  | Discovered new exit (range 11)
 2234 | -9/Materials  | Discovered new exit (range 4)
 2255 | -9/Materials  | Entered another Materials area
 2255 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2450 | -8/Materials  | Core integrity fell below 50%
 2505 | -8/Materials  | Lost 13 parts (4p3n2u4w)
 2511 | -8/Materials  | Core integrity fell below 20%
 2752 | -8/Materials  | Repaired Lrg. Storage Unit
 2873 | -8/Materials  | Discovered new exit (range 5)
 2920 | -8/Materials  | Build established: Scavenger-Mutant
 3029 | -8/Materials  | Entered Factory
 3029 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3381 | -7/Factory    | Build established: Scavenger-Tank
 4001 | -7/Factory    | Build established: Tank
 4189 | -7/Factory    | Discovered new exit (range 8)
 4377 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 4651 | -7/Factory    | Entered another Factory area
 4651 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5027 | -6/Factory    | Discovered new exit (range 9)
 5183 | -6/Factory    | Discovered new exit (range 14)
 5841 | -6/Factory    | Destroyed 7 combat bots
 5974 | -6/Factory    | Lost 4 parts (1p1u2w)
 5997 | -6/Factory    | Destroyed 7 combat bots
 6302 | -6/Factory    | Build established: Scavenger-Tank
 6900 | -6/Factory    | Repaired Arm. Leg
 7660 | -6/Factory    | Core integrity fell below 50%
 7671 | -6/Factory    | System corruption reached 10%
 7758 | -6/Factory    | Discovered new exit (range 15)
 7878 | -6/Factory    | Entered another Factory area
 7878 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 8860 | -5/Factory    | Lost 4 parts (1n1u2w)
 9153 | -5/Factory    | Build established: Scavenger-Gunner
 9325 | -5/Factory    | Garrison activated, responded to threat
 9436 | -5/Factory    | Spotted B-75 Beast
 9493 | -5/Factory    | Destroyed B-75 Beast
 9494 | -5/Factory    | Core integrity fell below 50%
 9612 | -5/Factory    | Core integrity fell below 20%
 9785 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
G-50 Soldier destroyed.
K-01 Serf collects debris.
Acquired 41 matter.
Hvy. Missile Launcher destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Point Defense System destroyed.
U-05 Engineer lays Concrete. <x3>
System corrupted: Matter fused (-5).
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Med. Storage Unit destroyed.
U-05 Engineer lays Concrete. <x2>
Hvy. Treads destroyed.
U-05 Engineer lays Concrete. <x*>

 Map 
-----
+----------------------------------------------------+
| ??#   ######+#????#  + """" ## ##            #???? |
| ??#   #?????? ????####  ????##!## " " "  """ +???? |
| ??+   +???????????????##?????#!*+ " " "   Y" #???? |
| ??#####???????????????########/## " " "  """ #???? |
| ??????????????????????#!    =% %# " " "      #???? |
| ??????????????????????#     ! ==# " " "      #???? |
| ??????????????????????# "Y"  ==!# " " "      #???? |
| ?????????????????????#  """     # " " "      #???? |
| ??????????????????############### " " " %    #???? |
| ??????????????????#            ## " " "      ##??? |
| ??????????????????#"""         ##            "#### |
| ??????????????????#"R          ##            "     |
| ??????????????????#"""         ########+##"""  [   |
| ??????????????????#    !       #???#               |
| ??????????????????#           =#???#               |
| ??????????????????#    """ """ #???#               |
| ??????????????????#    """ """[#???#               |
| ??????????????????#![  """ """ #???#               |
| ??????????????????#     ""  "" #####               |
| ??????????????????#     ""  "  +                   |
| ??????????????????#= !         #                   |
| ??????##############/###########                   |
| ???         ^       kg                             |
| ???          ^     !gg                             |
| ???               k *    u   uu                    |
| ????        ^            @     u  u                |
| ????                      u u     u                |
| ?????                                              |
| ?????                      u                       |
| ?????##############     ####         ######""""""" |
| ??????????????????#     #???# #  #####????####     |
| ??????????????????# ^   #????##?##???????????##### |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     +????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          57
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             450
Resistance: KI             45
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           33
Point Defense Rating       80
Thermal Conversion         30
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceSurveybotFilter
  Manual?         0
Play Time         02:18:53
  Cumulative      69.1 hours
  Start           2020.10.05 @ 10:02:58
  End             2020.10.05 @ 14:34:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           37
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a32ff9c-11bc-4fe6-9f5e-6a0c00b100d5