Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 14:34:40 Player: Souletum Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (6775) 6775 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 11813 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 230/330 System Corruption 5% Temperature Cool (280) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Thermal Converter Medium Storage Unit Large Storage Unit Improved Weapon Cycler Improved Focal Shield System Backup Module > --- WEAPON ----------- Gauss Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Micro Fission Core Heavy Treads Point Defense System Heavy Laser Plasma Rifle Heavy Missile Launcher [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 3 | . . . 1 1 . . 1 Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 158 | 6 9 1 18 21 21 35 47 Power 41 | 1 4 1 4 3 8 8 12 Engine 25 | 1 3 . 3 3 4 6 5 Core 14 | . 1 1 1 . 4 . 7 Reactor 2 | . . . . . . 2 . Propulsion 36 | 2 1 . 3 7 5 8 10 Treads 10 | 2 1 . 3 1 . . 3 Leg 26 | . . . . 6 5 8 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 1 3 . 6 4 4 9 14 Device 24 | . . . 2 3 1 7 11 Storage 8 | 1 2 . 1 1 2 . 1 Processor 2 | . . . . . . . 2 Hackware 1 | . . . 1 . . . . Protection 6 | . 1 . 2 . 1 2 . Artifact . | . . . . . . . . Weapon 40 | 2 1 . 5 7 4 10 11 Energy Gun 9 | 1 . . . 1 . 3 4 Energy Cannon 4 | . 1 . 1 1 1 . . Ballistic Gun 14 | 1 . . 3 2 2 4 2 Ballistic Cannon 9 | . . . . 2 1 3 3 Launcher 4 | . . . 1 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 47 | . . . 1 13 . 10 23 Power 11 | . . . . 4 . 1 6 Propulsion 8 | . . . . 3 . 1 4 Utility 13 | . . . 1 2 . 4 6 Weapon 15 | . . . . 4 . 4 7 Highest Loss Streak 13 | . . . 1 13 . 4 10 Average Slot Usage (%) 93 | . 98 100 99 69 98 97 87 Engine 10 | . 9 8 13 10 7 10 14 Core 6 | . 4 5 8 . 14 5 6 Treads 7 | . 28 28 22 6 . . 4 Leg 15 | . . . . 13 22 25 13 Device 13 | . . . 5 8 15 19 15 Storage 9 | . 14 14 11 8 12 6 9 Protection 5 | . 12 14 16 1 1 5 . Energy Gun 2 | . 10 . . . . 2 . Energy Cannon 2 | . 3 14 6 2 5 . . Ballistic Gun 9 | . 14 14 14 8 8 9 4 Ballistic Cannon 5 | . . . . 6 7 5 9 Naked Turns . | . . . . . . . . Heaviest Build 86 | 10 27 27 35 40 66 81 86 Greatest Support 140 | 40 40 40 40 60 54 74 140 Greatest Overweight (x) 12 | 1 . . . 7 2 1 12 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 14 | 6 10 10 10 10 10 10 14 Average Capacity 10 | 5 8 10 10 9 10 10 12 Most Carried 13 | 6 10 10 10 10 10 10 13 Average Carried 8 | 2 7 9 9 7 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 2 8 10 9 8 10 9 1 Class Distribution -------------------- 25% | Scavenger-Tank 24% | Mutant 21% | Tank 8% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 5940 | 173 291 15 437 430 595 1987 2012 Remotely 20 | . . . . . . . 20 Salvage Created 7037 | . 635 91 1016 440 706 2099 2050 Parts 381 | . 44 4 69 26 33 103 102 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . . 2 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 141 | . 16 2 23 11 12 40 37 Guns 62 | . 12 1 8 7 3 20 11 Cannons 71 | . 4 1 11 2 9 20 24 AOE 8 | . . . 4 2 . . 2 Classes Destroyed 13 | . 3 . 6 1 1 1 1 Worker 2 | . . . . . . 2 . Builder 4 | . . . 1 . . 1 2 Recycler 12 | . . . 1 1 2 1 7 Mechanic 2 | . . . 1 . . 1 . Operator 2 | . . . 1 . 1 . . Watcher 11 | . 2 . 3 . . 1 5 Swarmer 36 | . 3 . 7 3 . 8 15 Grunt 61 | . 13 2 12 5 5 19 5 Duelist 3 | . . . 1 . . 2 . Sentry 17 | . . . 3 2 3 5 4 Hunter 3 | . . . . 1 . . 2 Programmer 20 | . . . . . 4 6 10 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 5 2 7 7 3 7 6 Combat Bots Only 7 | . 5 2 4 5 2 7 6 Max Kills in Single Turn 3 | . 2 1 3 2 1 2 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 11696 | . 355 58 602 2015 424 3293 4949 Core 2151 | . 54 . 93 474 44 483 1003 Absorbed by Shields 359 | . . . . . 144 99 116 Core Remaining (%) 67 | 100 . 78 76 13 93 43 . Volleys Fired 449 | . 38 5 56 50 41 116 143 Largest 3 | . 2 2 2 2 3 3 3 Hottest 201 | . 80 80 93 67 146 192 201 Shots Fired 1054 | . 76 10 105 79 123 336 325 Gun 572 | . 68 5 63 56 59 192 129 Cannon 474 | . 8 5 39 22 64 144 192 Launcher 8 | . . . 3 1 . . 4 Special . | . . . . . . . . Kinetic 862 | . 38 5 63 75 100 292 289 Thermal 153 | . 38 5 14 . 23 44 29 Explosive 8 | . . . 3 1 . . 4 Electromagnetic 31 | . . . 25 3 . . 3 Robot Hit Streak 34 | . 17 6 30 34 16 22 22 Robot Miss Streak 6 | . 1 1 5 2 3 4 6 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 9 | . 1 . 3 . . 4 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 Shots Hit Robots 787 | . 60 7 83 63 84 253 237 Core Hits 404 | . 30 4 39 22 32 134 143 Critical Hits 50 | . 1 . . 1 3 29 16 Critical Kills 18 | . . . . 1 . 10 7 Critical Parts Destroyed 30 | . 1 . . . 3 19 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17672 | . 706 100 1906 1114 1652 5137 7057 Guns 7092 | . 566 49 674 713 602 2023 2465 Cannons 8634 | . 140 51 718 222 1050 2735 3718 Explosions 1910 | . . . 514 179 . 379 838 Melee . | . . . . . . . . Ramming 36 | . . . . . . . 36 Kinetic 12911 | . 318 49 674 877 1135 4181 5677 Thermal 2929 | . 388 51 234 . 517 841 898 Explosive 1015 | . . . 471 179 . . 365 Electromagnetic 781 | . . . 527 58 . 115 81 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 1 10 6 Average Corruption 5 | . . . . . 1 7 4 Corruption Purged 1 | . . . . . . . 1 Effects 134 | . . . . . . 82 52 Message Errors 23 | . . . . . . 17 6 Matter Fused 28 | . . . . . . 16 12 Heat Flow Errors 12 | . . . . . . 8 4 Energy Discharges 12 | . . . . . . 5 7 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 12 | . . . . . . 10 2 Data Loss (major) 5 | . . . . . . 3 2 Misfires 2 | . . . . . . 1 1 Targeting Errors 31 | . . . . . . 18 13 Weapon Failures 6 | . . . . . . 4 2 Overload Shots . | . . . . . . . . Overflow Damage 492 | . . . 73 4 30 118 267 Projectiles 217 | . . . 13 4 30 79 91 Explosions 270 | . . . 60 . . 39 171 Melee 5 | . . . . . . . 5 Knockbacks 59 | . . . . 1 5 29 24 Impact . | . . . . . . . . Kinetic 53 | . . . . 1 5 26 21 Secondary 6 | . . . . . . 3 3 Self-Inflicted Damage 71 | . . . . . . 71 . Shots 3 | . . . . . . 3 . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 714 | . 126 132 308 513 200 714 598 Average Temperature 143 | . 37 70 85 242 56 94 208 Received Heat Transfer 3822 | . 234 42 264 1017 134 1081 1050 Effects 129 | . . . 1 9 . 16 103 Shutdowns 59 | . . . . . . 7 52 Energy Bleed 11 | . . . . 3 . . 8 Interference 24 | . . . 1 2 . 5 16 Matter Decay 10 | . . . . 1 . 1 8 Short Circuit 7 | . . . . 1 . 1 5 Damage (minor) 6 | . . . . . . . 6 Damage (major) 7 | . . . . 2 . . 5 Damage (core) 5 | . . . . . . 2 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . 1 . 1 Heat Transferred 4607 | . 871 111 457 . 703 1325 1140 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 586 | . 217 101 491 201 223 586 452 Initial 104 | . . 29 . 104 39 . . Average 155 | . 81 96 265 111 61 199 187 Maximum Alert Level 2 | . 1 . 2 1 1 2 2 Low Security (%) 67 | 100 84 100 28 87 99 55 53 Level 1 23 | . 15 . 49 12 . 29 38 Level 2 8 | . . . 22 . . 14 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 3 . 3 1 5 9 9 Investigation 3 | . 3 . . . . . . Extermination 14 | . . . . . 4 6 4 Reinforcement 10 | . . . 3 1 1 3 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . . . 2 1 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 222 | . 19 2 33 15 16 75 62 Peak Tracking Total 8 | . 3 2 4 8 3 8 6 Tactical Retreats 24 | . 1 . . 1 1 14 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 10 | . 3 . 1 . 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 26 | . . 2 . 2 . 13 9 Max in Single Turn 6 | . . 1 . 2 . 3 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 8 | . 2 1 1 1 2 1 . Terminals 5 | . 2 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 2 1 1 2 6 2 . Successful 14 | . 2 1 1 2 6 2 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 1 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 2 3 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 1 . 3 . . Record 2 | . . . . . 2 . . Alert Level 3 | . 1 . 1 . 1 . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . 2 3 2 . Scan Component 4 | . . . . 1 2 1 . Repair 3 | . . . . 1 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 1 1 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 1 1 1 . Time 120 | . . . . 26 44 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 9784 | 67 946 409 832 774 1622 3227 1907 Spaces Moved 5340 | 45 500 244 396 351 987 1905 912 Core 48 | 17 . . . 30 . . 1 Treads 1563 | 28 500 244 396 91 . . 304 Legs 3729 | . . . . 230 987 1905 607 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 Average Speed 151 | 122 160 160 160 171 147 145 153 Slowest Speed 650 | 160 160 160 160 400 180 150 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 63 50 41 26 21 40 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 231 | . . . 26 9 8 79 109 Melee . | . . . . . . . . Projectile 72 | . . . . . 8 18 46 AOE 159 | . . . 26 9 . 61 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 6186 | 56 572 253 501 449 1076 2110 1169 Wait . | . . . . . . . . Move 5333 | 44 499 243 395 350 986 1904 912 Hop . | . . . . . . . . Pick Up 135 | 6 16 3 15 21 12 29 33 Fast Attach 14 | 2 . . . 1 5 5 1 Attach 77 | 4 1 . 6 15 5 11 35 Detach 4 | . . . . . . . 4 Swap 67 | . 8 1 12 5 11 19 11 Drop 101 | . 10 1 17 7 16 26 24 Fire 449 | . 38 5 56 50 41 116 143 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Discovered new exit (range 7) 1005 | -10/Materials | Discovered new exit (range 6) 1014 | -10/Materials | Entered Mines 1259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1345 | -10/Mines | Discovered new exit (range 9) 1423 | -10/Mines | Entered Materials 1423 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1871 | -9/Materials | Discovered new exit (range 11) 2234 | -9/Materials | Discovered new exit (range 4) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2450 | -8/Materials | Core integrity fell below 50% 2505 | -8/Materials | Lost 13 parts (4p3n2u4w) 2511 | -8/Materials | Core integrity fell below 20% 2752 | -8/Materials | Repaired Lrg. Storage Unit 2873 | -8/Materials | Discovered new exit (range 5) 2920 | -8/Materials | Build established: Scavenger-Mutant 3029 | -8/Materials | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3381 | -7/Factory | Build established: Scavenger-Tank 4001 | -7/Factory | Build established: Tank 4189 | -7/Factory | Discovered new exit (range 8) 4377 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4651 | -7/Factory | Entered another Factory area 4651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5027 | -6/Factory | Discovered new exit (range 9) 5183 | -6/Factory | Discovered new exit (range 14) 5841 | -6/Factory | Destroyed 7 combat bots 5974 | -6/Factory | Lost 4 parts (1p1u2w) 5997 | -6/Factory | Destroyed 7 combat bots 6302 | -6/Factory | Build established: Scavenger-Tank 6900 | -6/Factory | Repaired Arm. Leg 7660 | -6/Factory | Core integrity fell below 50% 7671 | -6/Factory | System corruption reached 10% 7758 | -6/Factory | Discovered new exit (range 15) 7878 | -6/Factory | Entered another Factory area 7878 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8860 | -5/Factory | Lost 4 parts (1n1u2w) 9153 | -5/Factory | Build established: Scavenger-Gunner 9325 | -5/Factory | Garrison activated, responded to threat 9436 | -5/Factory | Spotted B-75 Beast 9493 | -5/Factory | Destroyed B-75 Beast 9494 | -5/Factory | Core integrity fell below 50% 9612 | -5/Factory | Core integrity fell below 20% 9785 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- G-50 Soldier destroyed. K-01 Serf collects debris. Acquired 41 matter. Hvy. Missile Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Point Defense System destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Med. Storage Unit destroyed. U-05 Engineer lays Concrete. Hvy. Treads destroyed. U-05 Engineer lays Concrete. 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