Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 18:41:13 Player: Vexic Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5607) 5607 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1804) 1804 TOTAL SCORE: 12641 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 1255 Met Imprinter 300 Was Imprinted 300 Friendly Fire -438 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 16/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Phase Cannon Heavy Phase Cannon Improved Datajack Remote Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Heavy Armor Plating Heavy Reactive Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Cooled Particle Cannon Magnetic Acceleration Cannon Improved Datajack Remote Datajack Phasing Sabre [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Cooled Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Improved Heavy Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . . . . 4 . 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 210 | 6 10 19 . 4 11 38 70 52 Power 23 | 1 . 1 . . 3 7 10 1 Engine 17 | 1 . 1 . . 3 7 5 . Core 3 | . . . . . . . 2 1 Reactor 3 | . . . . . . . 3 . Propulsion 66 | 2 3 10 . 2 2 11 18 18 Treads 4 | . . . . . . . 4 . Leg 30 | 2 1 7 . 2 2 9 7 . Wheel . | . . . . . . . . . Hover 30 | . 2 3 . . . 2 7 16 Flight 2 | . . . . . . . . 2 Utility 50 | 1 2 1 . 2 2 12 12 18 Device 25 | . 1 1 . 2 1 6 4 10 Storage 2 | 1 . . . . . 1 . . Processor 2 | . . . . . . . 1 1 Hackware 4 | . . . . . . 3 . 1 Protection 17 | . 1 . . . 1 2 7 6 Artifact . | . . . . . . . . . Weapon 71 | 2 5 7 . . 4 8 30 15 Energy Gun 11 | 2 . . . . . 5 2 2 Energy Cannon 20 | . 2 2 . . 2 3 3 8 Ballistic Gun 2 | . . . . . 2 . . . Ballistic Cannon 21 | . 3 5 . . . . 12 1 Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . 2 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . . . . 6 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . . . . . . 5 1 Unidentified Prototypes 13 | . . . . 1 . 2 5 5 Corrupted Parts 5 | . . . . . 1 1 3 . System Corruption 18 | . . . . . 4 1 13 . Parts Lost 30 | . . 3 . . 5 7 6 9 Power 5 | . . . . . 1 1 2 1 Propulsion 11 | . . 3 . . 3 2 1 2 Utility 9 | . . . . . 1 1 3 4 Weapon 5 | . . . . . . 3 . 2 Highest Loss Streak 7 | . . 2 . . 3 5 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 100 100 95 86 88 86 Engine 9 | . 14 11 11 11 11 12 7 . Reactor 1 | . . . . . . . 4 4 Leg 25 | . 24 30 44 44 40 19 14 . Hover 4 | . 3 12 . . . . 5 18 Device 11 | . 8 11 11 11 10 11 12 12 Storage 6 | . 14 11 11 11 9 3 . . Hackware 5 | . . . . . . 13 13 7 Protection 4 | . 5 . . . 1 5 7 10 Energy Gun 3 | . 2 . . . . 7 7 2 Energy Cannon 11 | . 4 4 22 22 17 7 6 12 Ballistic Gun 1 | . . . . . 4 2 . . Ballistic Cannon 4 | . 21 17 . . . . 3 4 Peak Build Rating 99 | 6 11 20 20 32 39 74 84 99 Average Rating 38 | 5 7 14 20 21 36 59 75 88 On Entrance 30 | . 6 11 20 20 32 38 74 76 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 118 | 13 19 26 26 26 37 58 87 118 Greatest Support 90 | 20 20 43 43 73 75 81 90 44 Greatest Overweight (x) 8 | 2 2 2 . . 1 5 6 8 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 7 6 5 5 Most Carried 8 | . 4 8 8 8 8 7 5 5 Average Carried 4 | . 2 2 8 7 7 3 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 4 8 8 8 5 5 5 5 Class Distribution -------------------- 49% | Mutant 17% | Hacker-Tank 14% | Scavenger-Mutant 13% | Scavenger-Tank 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -6/Extension Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Matter Collected 4389 | 200 278 674 54 97 444 379 1442 821 Remotely . | . . . . . . . . . Salvage Created 8582 | . 515 803 . 59 656 1316 3394 1839 Parts 307 | . 26 57 . . 19 46 105 54 Haulers Intercepted 17 | . 1 3 . . . 1 6 6 Recyclers Shooed 6 | . 1 2 . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . 2 22 . . . Prevented 11 | . . . . . 11 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Combat Hostiles Destroyed 97 | . 7 22 . . 10 17 27 14 Melee 3 | . . . . . . . 3 . Guns 17 | . . . . . 2 7 6 2 Cannons 66 | . 7 22 . . 7 5 15 10 AOE 2 | . . . . . . . 1 1 Classes Destroyed 15 | . 4 5 . . 2 3 1 . Worker 2 | . . . . . . 1 1 . Builder 4 | . . 1 . . . . 3 . Hauler 17 | . 1 3 . . . 1 6 6 Recycler 15 | . 3 1 . . . 1 8 2 Operator 6 | . . 2 . . . 2 2 . Watcher 15 | . 2 5 . . . 1 3 4 Swarmer 10 | . . 7 . . 1 . 2 . Grunt 47 | . 7 8 . . 6 9 13 4 Brawler 2 | . . . . . 2 . . . Duelist 3 | . . 1 . . . . . 2 Sentry 16 | . . 6 . . 1 2 6 1 Hunter 6 | . . . . . . 1 2 3 Programmer 9 | . . . . . . 5 1 3 Behemoth 2 | . . . . . . . 1 1 Savage 1 | . . . . . . . 1 . Guerrilla 2 | . . . . . . . 1 1 Mutant 1 | . . . . . 1 . . . Best Kill Streak 13 | . 5 13 . . 3 6 9 5 Combat Bots Only 6 | . 2 6 . . 3 3 5 5 Max Kills in Single Turn 2 | . 2 2 . . 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Hostile Shots Fired 983 | . 18 103 . 4 89 156 379 234 Missed 320 | . 2 28 . 3 34 41 151 61 Damage Taken 8583 | . 160 650 . 16 918 1313 2207 3319 Core 1774 | . 12 58 . . 320 156 226 1002 Absorbed by Shields 102 | . . . . . . . 102 . Ignored by Resistances 3160 | . 49 199 . 4 225 372 687 1624 Regen/Repaired (Parts) 458 | . 57 . . . . 401 . . Core Remaining (%) 63 | 100 95 . . . 5 . 55 . Volleys Fired 368 | . 21 72 . 3 38 69 114 51 Largest 4 | . 2 2 . 2 2 3 3 4 Hottest 360 | . 70 120 . 120 150 220 237 360 Shots Fired 929 | . 42 144 . 6 73 175 293 196 Gun 279 | . . . . . 19 103 123 34 Cannon 644 | . 42 144 . 6 54 72 164 162 Launcher . | . . . . . . . . . Special 6 | . . . . . . . 6 . Kinetic 334 | . 42 140 . . 19 13 74 46 Thermal 436 | . . 4 . 6 54 97 125 150 Explosive . | . . . . . . . . . Electromagnetic 153 | . . . . . . 65 88 . Robot Hit Streak 27 | . 11 13 . 12 14 14 19 27 Robot Miss Streak 4 | . 2 3 . 2 2 2 4 3 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 658 | . 31 93 . 2 56 120 229 127 Core Hits 245 | . 12 40 . . 22 46 82 43 Critical Kills 18 | . . . . . 1 2 10 5 Critical Parts Destroyed 16 | . . . . . 1 1 12 2 Critical Strikes 64 | . 2 6 . . 2 9 35 10 Burn 12 | . . . . . . 6 6 . Meltdown 9 | . . . . . 1 1 2 5 Destroy 28 | . . . . . 1 2 23 2 Blast 9 | . 2 6 . . . . . 1 Corrupt 3 | . . . . . . . 3 . Sever 3 | . . . . . . . 1 2 Melee Attacks 48 | . . . . . . . 42 6 Impact . | . . . . . . . . . Slashing 27 | . . . . . . . 22 5 Piercing . | . . . . . . . . . Sneak Attacks 26 | . . . . . . . 24 2 Combat Hostiles 3 | . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17261 | . 575 2057 . 48 1486 2643 6033 4419 Guns 4205 | . . . . . 284 1411 2044 466 Cannons 11361 | . 575 2057 . 48 1202 1219 2971 3289 Explosions 634 | . . . . . . . 233 401 Melee 996 | . . . . . . . 772 224 Ramming 65 | . . . . . . 13 13 39 Kinetic 4869 | . 575 1985 . . 284 204 992 829 Thermal 8919 | . . 72 . 48 1202 1721 2549 3327 Explosive . | . . . . . . . . . Electromagnetic 2412 | . . . . . . 705 1707 . Impact . | . . . . . . . . . Slashing 996 | . . . . . . . 772 224 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 7 5 18 8 Average Corruption 7 | . . . . . 4 3 10 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 158 | . . . . . 27 26 73 32 Message Errors 35 | . . . . . 8 7 13 7 Matter Fused 43 | . . . . . 9 4 21 9 Heat Flow Errors 23 | . . . . . 3 5 11 4 Energy Discharges 15 | . . . . . 3 4 4 4 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 14 | . . . . . 2 2 8 2 Data Loss (major) 13 | . . . . . 1 2 9 1 Misfires 6 | . . . . . . 1 3 2 Alerts 2 | . . . . . . . 1 1 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 297 | . 19 16 . 18 . 2 81 161 Projectiles 113 | . 19 16 . 18 . 2 32 26 Explosions 143 | . . . . . . . 8 135 Melee 41 | . . . . . . . 41 . Knockbacks 26 | . 4 10 . . . . 3 9 Impact 1 | . . . . . . . . 1 Kinetic 25 | . 4 10 . . . . 3 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 107 | . . . . . . . . 107 Shots 2 | . . . . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 5 | . . . . . . 2 1 2 Kicked 3 | . . . . . . 2 1 . Crushed . | . . . . . . . . . Highest Temperature 760 | . 135 157 . 54 618 372 483 760 Average Temperature 127 | . 41 48 . 32 225 113 114 173 Received Heat Transfer 2081 | . 138 225 . . 244 495 675 304 Effects 67 | . . . . . 39 2 4 22 Shutdowns 13 | . . . . . 6 . 1 6 Energy Bleed 10 | . . . . . 4 1 . 5 Interference 12 | . . . . . 8 1 2 1 Matter Decay 7 | . . . . . 5 . 1 1 Short Circuit 4 | . . . . . 1 . . 3 Damage (minor) 2 | . . . . . 2 . . . Damage (major) 13 | . . . . . 11 . . 2 Damage (core) 6 | . . . . . 2 . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 3 . Combat Hostiles 3 | . . . . . . 2 1 . Parts Fried 14 | . . . . . . 3 11 . Impact Corruptions . | . . . . . . . . . Robots Melted 14 | . . . . . 1 4 3 6 Combat Hostiles 6 | . . . . . 1 3 1 1 Parts Melted 51 | . . . . . 3 15 15 18 Heat Transferred 14573 | . . 111 . 74 1877 3475 5125 3911 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Peak Influence 785 | . 235 320 29 . . 248 773 785 Initial 309 | . . 12 29 . . . 31 309 Average 171 | . 74 199 29 . . 68 313 520 Maximum Alert Level 3 | . 1 1 . . . 1 3 3 Low Security (%) 66 | 100 96 43 100 . . 94 35 . Level 1 16 | . 3 56 . . . 5 27 18 Level 2 14 | . . . . . . . 27 73 Level 3 2 | . . . . . . . 8 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 1 . . . 6 6 9 Investigation 5 | . 2 . . . . . 2 1 Extermination 4 | . . . . . . 3 . 1 Reinforcement 12 | . . 1 . . . 3 3 5 Assault 2 | . . . . . . . 1 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 1 Haulers Reinforced 2 | . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Distress Signals 5 | . 1 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 10 31 . 1 19 28 52 34 Peak Tracking Total 9 | . 2 7 . 1 4 4 8 9 Tactical Retreats 12 | . . 2 . . . . 7 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Traps Triggered 8 | . . 2 . . . . 1 5 Indirectly . | . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . 30 . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed 4 | . . . . . . . 4 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Machines Disabled 19 | . . 1 . 1 . 3 4 10 Max in Single Turn 2 | . . 1 . 1 . 1 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Machines Accessed 28 | . 8 7 . . 1 4 5 3 Terminals 19 | . 7 5 . . 1 1 4 1 Fabricators 3 | . . . . . . 1 . 2 Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 4 | . . 2 . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 27 24 . . 1 12 14 8 Successful 51 | . 16 14 . . 1 8 6 6 Failed 35 | . 11 10 . . . 4 8 2 Catastrophic 3 | . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 6 7 . . 1 7 8 4 Terminals 54 | . 24 15 . . 1 2 11 1 Fabricators 8 | . . . . . . 1 . 7 Repair Stations 10 | . 3 . . . . 7 . . Recycling Units 14 | . . 9 . . . 2 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 14 10 . . 1 2 4 1 Record 2 | . . 1 . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 4 | . . . . . . . 4 . Open DSF 3 | . . . . . . 2 . 1 Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 2 | . 1 1 . . . . . . Investigation Status 3 | . 1 2 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . 3 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 Network Status 1 | . . . . . . . . 1 Load Schematic 3 | . . . . . . . . 3 Build 1 | . . . . . . . . 1 Repair Station Hacks 8 | . 2 . . . . 6 . . Scan Component 4 | . 1 . . . . 3 . . Repair 4 | . 1 . . . . 3 . . Recycling Unit Hacks 4 | . . 3 . . . . 1 . Report Inventory 3 | . . 2 . . . . 1 . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . . 1 . Reject 2 | . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . 1 1 . Used . | . . . . . . . . . Hacking Detections 25 | . 8 5 . . 1 5 3 3 Full Trace Events 4 | . 2 . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 4 | . 1 . . . . 3 . . Time 212 | . 26 . . . . 186 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 find_dsf 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 16 | . . . . . . . 16 . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Total Allies 39 | . . . . 9 . 3 25 2 Largest Group 11 | . . . . 9 9 3 11 3 Highest-Rated Group 444 | . . . . 275 275 84 444 229 Highest-Rated Ally 159 | . . . . 40 40 28 159 159 Zionite Dispatches 5 | . . . . . . 1 2 2 Light 1 | . . . . . . . 1 . Fire 1 | . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . 1 Hover Resupply 2 | . . . . . . . 1 1 Total Orders 17 | . . . . . . 5 9 3 STAY 1 | . . . . . . . 1 . ROAM 2 | . . . . . . 1 . 1 GUARD 5 | . . . . . . . 5 . DROP 4 | . . . . . . . 2 2 EXPLORE 4 | . . . . . . 3 1 . RETURN 1 | . . . . . . 1 . . Ally Attacks 209 | . . . . 5 56 10 132 6 Total Damage 5143 | . . . . 76 935 178 3301 653 Kills 41 | . . . . 1 8 2 27 3 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted 2 | . . . . . 1 . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 2 . . . Drone Launches 10 | . . . . . . 8 2 . Drone Recoveries 6 | . . . . . . 6 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Turns Passed 12779 | 2513 699 1243 118 1714 1390 1961 1992 1149 Spaces Moved 6088 | 284 466 843 99 1284 793 698 1064 557 Core 18 | 8 . . . . . . . 10 Treads 36 | . . . . . . . 36 . Legs 4638 | 276 393 522 99 1284 793 697 574 . Wheels . | . . . . . . . . . Hover 1396 | . 73 321 . . . 1 454 547 Flight . | . . . . . . . . . Fastest Speed 48 | 50 116 48 120 120 120 120 95 50 Average Speed 124 | 118 119 95 120 120 128 158 118 145 Slowest Speed 420 | 150 190 260 120 120 190 370 420 390 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 52 74 65 29 91 87 19 93 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 2 4 . . . Spaces Dug 4 | . . . . . . . 2 2 Terrain Destroyed 157 | . . 5 . . 4 2 65 81 Melee 2 | . . . . . . . 2 . Projectile 91 | . . 5 . . 4 2 47 33 AOE 64 | . . . . . . . 16 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Total 10457 | 2457 562 1133 98 1453 1088 1401 1508 757 Wait 3562 | 2168 57 178 . 153 243 576 133 54 Move 6080 | 283 465 842 98 1283 792 697 1063 557 Hop . | . . . . . . . . . Pick Up 37 | . 6 11 . 4 1 5 3 7 Fast Attach 64 | 6 2 8 . . 2 17 11 18 Attach 24 | . . 3 . . 2 7 5 7 Detach 4 | . . . . . . 1 2 1 Swap 122 | . 8 8 . 4 7 14 54 27 Drop 87 | . 3 11 . 6 3 13 24 27 Fire 368 | . 21 72 . 3 38 69 114 51 Melee 48 | . . . . . . . 42 6 Ram 2 | . . . . . . . . 2 Kick 3 | . . . . . . 2 1 . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire 13 | . . . . . . . 13 . Trap 30 | . . . . . . . 30 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 2514 | -11/Scrapyard | Entered Materials 2515 | -10/Materials | Build established: Mutant 2721 | -10/Materials | Discovered new exit (range 11) 2926 | -10/Materials | Discovered new exit (range 4) 2983 | -10/Materials | Discovered new exit (range 16) 3076 | -10/Materials | Repaired Lgt. Cannon 3179 | -10/Materials | Discovered new exit (range 16) 3213 | -10/Materials | Entered another Materials area 3213 | -9/Materials | Evolved 2 slots: Propulsion x2 3922 | -9/Materials | Discovered new exit (range 11) 4236 | -9/Materials | Discovered new exit (range 16) 4370 | -9/Materials | Discovered new exit (range 8) 4456 | -9/Materials | Entered Mines 4563 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4574 | -9/Mines | Entered Zion 4720 | -7/Zion | Discovered new exit (range 10) 4775 | -7/Zion | Gained Derelict followers 5090 | -7/Zion | Learned Factory stockpile data 5159 | -7/Zion | Met Imprinter 5180 | -7/Zion | Imprinted 5182 | -7/Zion | Declared Zion's savior 5333 | -7/Zion | Learned Factory non-interactive machine intel 5529 | -7/Zion | Found Prototype Device 5529 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6288 | -7/Zion | Entered Proximity Caves 6288 | -6/Proximity Caves | Accompanied by 9 allies 6368 | -6/Proximity Caves | Lost 3 allies 6645 | -6/Proximity Caves | Build established: Scavenger-Mutant 6693 | -6/Proximity Caves | Spotted B-75 Beast 6731 | -6/Proximity Caves | Allies destroyed B-75 Beast 6910 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6963 | -6/Proximity Caves | Lost 3 allies 7081 | -6/Proximity Caves | Learned Factory trap positions 7289 | -6/Proximity Caves | Core integrity fell below 50% 7301 | -6/Proximity Caves | Core integrity fell below 20% 7510 | -6/Proximity Caves | Lost 3 parts (2n1u) 7553 | -6/Proximity Caves | Discovered new exit (range 9) 7678 | -6/Proximity Caves | Entered Factory 7678 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 7679 | -6/Factory | Identified exit to Lower Caves 7680 | -6/Factory | Loaded intel: 80 trap records 7682 | -6/Factory | Loaded intel: 246 non-interactive machine locations 7994 | -6/Factory | Build established: Hacker-Tank 8595 | -6/Factory | Lost 5 parts (1p2n2w) 8928 | -6/Factory | Zion Fire squad teleported in 9296 | -6/Factory | Repaired Broken Myomer Leg 9380 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9432 | -6/Factory | Repaired Imp. Heavy Armor Plating 9519 | -6/Factory | Discovered new exit (range 12) 9587 | -6/Factory | Terminal network hard line cut 9639 | -6/Factory | Entered Extension 9773 | -6/Extension | Spotted B-75 Beast 9964 | -6/Extension | Disrupted transfer network 10103 | -6/Extension | Build established: Scavenger-Tank 10105 | -6/Extension | Rescued a captive Derelict 10106 | -6/Extension | Rescued a captive Derelict 10167 | -6/Extension | Rescued a captive Derelict 10412 | -6/Extension | Zion Light squad teleported in 10418 | -6/Extension | Lost 4 allies 10583 | -6/Extension | Lost 5 allies 10643 | -6/Extension | Found Prototype Protection 10643 | -6/Extension | Identified Zio. Weapon Casing 10655 | -6/Extension | Spotted B-75 Beast 10681 | -6/Extension | Destroyed B-75 Beast 10819 | -6/Extension | System corruption reached 10% 10917 | -6/Extension | Build established: Messiah-Tank 10920 | -6/Extension | Zion Hover Resupply teleported in 11094 | -6/Extension | Rescued a captive Derelict 11208 | -6/Extension | Rescued A7 11389 | -6/Extension | First assault squad dispatched 11461 | -6/Extension | P-60 Hacker assimilated allied BD-XX8(g) 11495 | -6/Extension | Lost 5 allies 11496 | -6/Extension | Terminal network hard line cut 11566 | -6/Extension | Discovered new exit (range 10) 11567 | -6/Extension | Discovered new exit (range 6) 11591 | -6/Extension | Found Hvy. Reactive Plating 11631 | -6/Extension | Entered Factory 11631 | -5/Factory | Accompanied by 3 allies (A7) 11631 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11907 | -5/Factory | Spotted B-75 Beast 11922 | -5/Factory | Destroyed B-75 Beast 11931 | -5/Factory | First assault squad dispatched 11965 | -5/Factory | Zion Thermal Resupply teleported in 11968 | -5/Factory | Build established: Hacker-Tank 12273 | -5/Factory | Zion Hover Resupply teleported in 12406 | -5/Factory | Cargo convoy interrupted 12530 | -5/Factory | Build established: Scavenger-Tank 12574 | -5/Factory | Fabricated Imp. Heavy Armor Plating (x1) 12659 | -5/Factory | Garrison activated, responded to threat 12668 | -5/Factory | Core integrity fell below 50% 12755 | -5/Factory | Discovered new exit (range 7) 12775 | -5/Factory | Released all parts (4) 12776 | -5/Factory | Core integrity fell below 20% 12780 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 12775_ Gyrokinetic Inverter destroyed. 12775_ Knocked back. 12775_ Magnetic Acceleration Cannon destroyed. 12775_ Knocked back. 12775_ Penetrated by Slug. 12775_ Released Hvy. Phase Cannon. 12775_ Released Cld. Gravmag System. 12775_ Released Mak. Hacking Suite. 12775_ Released Gyrokinetic Inverter. 12776_ U-05 Engineer lays Concrete. 12776_ Slug penetrates Wall. 12777_ Penetrated by Slug. 12778_ U-05 Engineer lays Concrete. 12778_ Knocked back. 12778_ Slug penetrates Construction Platform. 12778_ Y-64 Sentinel suffers critical hit (Destroy). 12779_ U-05 Engineer lays Concrete. 12779_ Penetrated by Slug. 12779_ U-05 Engineer builds a Wall. 12780_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????#! 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" | | ?????????????????????# k # " | | ?????????????????????# ##### " %" | | ?????????????????????# % #???# " ! # | | ?????????????????????### ###????# /! #" = !# | | ???????????????????????# #??????# /%/ #"#""##### | | ???????????????????????# #??????# / ! | | ???????????????????????# #??????# ^=[[ | | ???????????????????????? ???????# =/%/ | | ??????????????????????????????????# =/[ | | ??????????????????????????????????# | | ??????????????????????????????????#########+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 80 Energy Generation 49 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 31 Defensive Hacking 12 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Recalibrator | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Imp. Heavy Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Prison Break The More The Merrier Challenges ------------ None Game ------ Seed AblativeGrenadeRailgun Manual? 0 Play Time 02:25:17 Cumulative 21.9 hours Start 2024.08.08 @ 16:07:14 End 2024.08.08 @ 18:41:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 37 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 473c5afc-095f-462b-8307-4cd4be578bd8