Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 00:41:32 Player: Srdjan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1222) 1222 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 3256 Bonus ------- High Alert Combat Kills 19 Met Imprinter 300 Cogmind --------- Core Integrity 220/400 Matter 236/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Machine Analyzer Improved Assault Rifle Improved Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Decoy Drone Bay > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Aluminum Leg ECM Suite Small Laser Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 42 | 6 5 5 20 2 4 Power 5 | 1 2 . 2 . . Engine 4 | 1 1 . 2 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 12 | 2 . . 9 1 . Treads 2 | 2 . . . . . Leg 10 | . . . 9 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 3 5 1 2 Device 4 | . 1 1 2 . . Storage 2 | 1 . 1 . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 6 | . 1 1 3 . 1 Artifact . | . . . . . . Weapon 11 | 2 1 2 4 . 2 Energy Gun 2 | . 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 1 2 . . Ballistic Cannon 3 | . . . 2 . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 5 | . 2 . 2 1 . Power 1 | . 1 . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 2 . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 92 99 97 100 100 Engine 10 | . 7 14 10 11 11 Core 1 | . 6 . . . . Treads 9 | . 28 28 2 . . Leg 21 | . . . 29 33 33 Device 1 | . . . 2 3 . Storage 11 | . 14 13 11 11 11 Processor 4 | . . . . 7 11 Protection 12 | . 7 13 18 11 11 Energy Gun 2 | . 4 14 . . . Ballistic Gun 9 | . 23 14 16 . . Ballistic Cannon 11 | . . . 4 22 20 Naked Turns . | . . . . . . Heaviest Build 29 | 14 17 17 29 27 21 Greatest Support 40 | 40 40 40 40 30 30 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 7 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 1196 | 236 182 50 465 247 16 Remotely . | . . . . . . Salvage Created 1286 | . 314 . 798 174 . Parts 63 | . 12 . 46 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 34 | . 7 . 18 9 . Guns 19 | . 7 . 12 . . Cannons 15 | . . . 6 9 . Classes Destroyed 5 | . 1 . 3 1 . Mechanic 1 | . . . 1 . . Swarmer 5 | . . . 2 3 . Grunt 23 | . 7 . 11 5 . Duelist 1 | . . . . 1 . Sentry 5 | . . . 5 . . Best Kill Streak 4 | . 2 . 4 3 . Combat Bots Only 3 | . 2 . 3 3 . Max Kills in Single Turn 2 | . 1 . 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 1659 | . 423 . 904 332 . Core 213 | . 33 . 159 21 . Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 50 . . Core Remaining (%) 93 | 100 . 86 . . . Volleys Fired 130 | . 27 . 50 29 24 Largest 2 | . 2 . 2 2 2 Hottest 100 | . 60 . 78 78 100 Shots Fired 241 | . 54 . 100 58 29 Gun 134 | . 54 . 80 . . Cannon 88 | . . . 20 58 10 Launcher . | . . . . . . Special 19 | . . . . . 19 Kinetic 212 | . 45 . 99 58 10 Thermal 29 | . 9 . 1 . 19 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 13 . 21 11 . Robot Miss Streak 3 | . 3 . 3 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 148 | . 41 . 74 33 . Core Hits 57 | . 16 . 30 11 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Burn 1 | . . . 1 . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2446 | . 509 . 1179 758 . Guns 1445 | . 505 . 940 . . Cannons 986 | . . . 228 758 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 15 | . 4 . 11 . . Kinetic 2327 | . 413 . 1156 758 . Thermal 104 | . 92 . 12 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . . 24 . Projectiles 24 | . . . . 24 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . . 2 10 . Impact . | . . . . . . Kinetic 12 | . . . 2 10 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 4 . . . . Targets Rammed 5 | . 4 . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 246 | . 108 . 246 243 72 Average Temperature 52 | . 29 . 64 72 29 Received Heat Transfer 750 | . 249 . 396 105 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 311 | . 200 . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 417 | . 140 23 417 412 . Initial 162 | . . 23 . 162 . Average 135 | . 51 20 176 299 . Maximum Alert Level 2 | . . . 2 2 . Low Security (%) 65 | 100 100 100 58 1 . Level 1 31 | . . . 33 97 . Level 2 2 | . . . 8 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 11 . 25 10 . Peak Tracking Total 9 | . 4 . 9 4 . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 5 | . . . 1 3 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 5 | . 3 1 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 8 1 4 . . Successful 7 | . 3 1 3 . . Failed 6 | . 5 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 231 | . . . 231 . . Retrieved Matter 385 | . . . 385 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 3236 | 65 620 442 604 534 971 Spaces Moved 2016 | 40 311 266 321 355 723 Core 17 | 17 . . . . . Treads 627 | 23 311 266 27 . . Legs 1372 | . . . 294 355 723 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 132 | 133 160 160 123 120 120 Slowest Speed 200 | 200 160 160 160 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 51 45 29 69 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . 6 . Melee . | . . . . . . Projectile 6 | . . . . 6 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 2305 | 49 377 285 431 405 758 Wait 55 | . 21 2 9 18 5 Move 2011 | 39 310 265 320 354 723 Hop . | . . . . . . Pick Up 27 | 4 7 4 11 1 . Fast Attach 29 | 6 3 5 13 1 1 Attach 9 | . 2 . 5 1 1 Detach . | . . . . . . Swap 4 | . . . 2 . 2 Drop 35 | . 3 9 20 1 2 Fire 130 | . 27 . 50 29 24 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Entered Mines 700 | -10/Mines | Found the Drone Emporium 710 | -10/Mines | Found Prototype Device 710 | -10/Mines | Identified Decoy Drone Bay 772 | -10/Mines | Discovered new exit (range 5) 894 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 918 | -10/Mines | Learned Materials security intel 945 | -10/Mines | Discovered new exit (range 6) 1128 | -10/Mines | Entered Materials 1128 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -9/Materials | Discovered new exit (range 6) 1732 | -9/Materials | Entered Mines 1749 | -9/Mines | Met a Derelict bent on vengeance 1824 | -9/Mines | Build established: Scavenger-Mutant 2144 | -9/Mines | Discovered new exit (range 10) 2173 | -9/Mines | Learned location of Zion (-7) 2173 | -9/Mines | Discovered new exit (range 14) 2241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2266 | -9/Mines | Entered Zion 2299 | -7/Zion | Received a hallucinogenic algorithm 2524 | -7/Zion | Learned location of Armory (-4) 3237 | -7/Zion | Self-destructed Last Messages --------------- By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... DC-JCL(c): "Calibrated and ready!" RT-342(c): "Just stand out in the middle there and wait a moment." VV-MZT(M): I'd love to join the Heroes, but I think I need a few upgrades and my own awesome tech to make that happen. Where do I sign up? PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. Acquired 16 matter. QE-GU0(z) toys with the Twisted Machinery. CO-24R(z) plays with the Twisted Machinery. WE-ZJ8(z) toys with the Twisted Machinery. UZ-K9V(z) rummages through the Twisted Machinery. QU-9KE(z) fiddles with the Twisted Machinery. Dropped Utility Shielding. Connecting with Deep Containment System... Deep Containment System disabled. 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