Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.27 @ 00:37:26 Player: hello Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2030) 2030 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 4966 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor > --- WEAPON ----------- Arc Projector Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Beam Rifle Heavy Particle Cannon Assault Cannon Flak Cannon Grenade Launcher Mining Laser [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 1 | . . . . . 1 Parts Attached 82 | 7 1 9 18 17 30 Power 10 | 1 . . 3 1 5 Engine 6 | 1 . . 3 . 2 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 18 | 2 . 2 4 5 5 Treads . | . . . . . . Leg 18 | 2 . 2 4 5 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 . 1 3 3 2 Device 2 | . . . . 1 1 Storage 3 | 1 . 1 1 . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 44 | 3 1 6 8 8 18 Energy Gun 5 | . . 2 1 . 2 Energy Cannon 9 | . . . . 1 8 Ballistic Gun 10 | 3 . 2 4 1 . Ballistic Cannon 8 | . . . . 4 4 Launcher 6 | . 1 1 2 1 1 Special Weapon 5 | . . 1 1 1 2 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 26 | . . . 3 6 17 Power 4 | . . . 2 1 1 Propulsion 11 | . . . 1 4 6 Utility 3 | . . . . 1 2 Weapon 8 | . . . . . 8 Highest Loss Streak 8 | . . . 2 3 8 Average Slot Usage (%) 84 | . 85 88 92 91 75 Engine 5 | . 14 11 7 5 2 Core 4 | . . . . 2 8 Leg 31 | . 28 44 43 35 21 Device 2 | . . . . 2 4 Storage 9 | . 14 11 16 9 6 Processor 9 | . . . . 15 14 Protection 1 | . . . 2 2 . Energy Gun 1 | . . 3 3 . 1 Energy Cannon 2 | . . . . 3 3 Ballistic Gun 4 | . 19 15 12 . . Ballistic Cannon 6 | . . . . 13 7 Launcher 1 | . 8 2 . . . Special Weapon 1 | . . 1 4 . . Naked Turns . | . . . . . . Heaviest Build 46 | 13 14 26 32 38 46 Greatest Support 48 | 20 20 43 43 43 48 Greatest Overweight (x) 5 | 1 . . . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 9 Most Carried 10 | 6 6 8 10 10 10 Average Carried 8 | 2 3 5 9 9 9 Final Capacity 10 | 6 6 10 10 10 4 Final Carried 10 | 2 6 8 10 10 . Class Distribution -------------------- 50% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1949 | 190 65 88 674 390 542 Remotely . | . . . . . . Salvage Created 1821 | 14 82 122 506 442 655 Parts 115 | 2 6 9 28 39 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 48 | . 4 4 13 14 13 Melee 2 | . . . . . 2 Guns 10 | . . 1 8 . 1 Cannons 22 | . . . . 12 10 AOE 13 | . 4 3 4 2 . Classes Destroyed 12 | 1 2 . 4 3 2 Worker 6 | . . . 5 . 1 Builder 5 | . . . 2 1 2 Tunneler 3 | 1 . . 2 . . Recycler 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 11 | . 2 . . 7 2 Grunt 28 | . 2 4 10 3 9 Brawler 1 | . . . 1 . . Duelist 3 | . . . 2 . 1 Sentry 4 | . . . . 4 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 1 4 3 5 6 5 Combat Bots Only 4 | . 4 3 3 4 2 Max Kills in Single Turn 3 | 1 2 2 3 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3899 | . 124 150 606 620 2399 Core 890 | . 45 34 93 17 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 82 . 68 96 . Volleys Fired 221 | 3 12 16 81 46 63 Largest 3 | 2 1 2 2 2 3 Hottest 219 | 40 30 100 100 104 219 Shots Fired 342 | 6 12 27 104 81 112 Gun 136 | 6 7 22 85 . 16 Cannon 160 | . . . . 75 85 Launcher 16 | . 5 2 8 1 . Special 30 | . . 3 11 5 11 Kinetic 208 | 6 7 22 59 53 61 Thermal 92 | . . 3 37 27 25 Explosive 16 | . 5 2 8 1 . Electromagnetic 26 | . . . . . 26 Robot Hit Streak 9 | 2 3 5 9 7 9 Robot Miss Streak 6 | 2 2 3 6 4 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 201 | 3 7 16 58 42 75 Core Hits 103 | 1 8 8 32 23 31 Critical Hits 3 | . . 1 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4966 | 33 367 308 1440 946 1872 Guns 1225 | 33 45 176 850 . 121 Cannons 2403 | . . . . 850 1553 Explosions 1250 | . 322 132 590 96 110 Melee 73 | . . . . . 73 Ramming 15 | . . . . . 15 Kinetic 2455 | 33 45 176 597 654 950 Thermal 781 | . . . 253 196 332 Explosive 1140 | . 322 132 590 96 . Electromagnetic 502 | . . . . . 502 Impact 73 | . . . . . 73 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 4 . 12 Average Corruption 5 | . . . 3 . 7 Corruption Purged . | . . . . . . Effects 34 | . . . 19 . 15 Message Errors 6 | . . . 4 . 2 Matter Fused 5 | . . . 3 . 2 Heat Flow Errors 8 | . . . 4 . 4 Energy Discharges 6 | . . . 4 . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 1 | . . . . . 1 Targeting Errors 4 | . . . 3 . 1 Overload Shots . | . . . . . . Overflow Damage 99 | . 7 . 29 31 32 Projectiles 63 | . . . . 31 32 Explosions 36 | . 7 . 29 . . Melee . | . . . . . . Knockbacks 25 | . . . . 5 20 Impact . | . . . . . . Kinetic 23 | . . . . 5 18 Secondary 2 | . . . . . 2 Self-Inflicted Damage 70 | . 45 . 9 10 6 Shots 3 | . 1 . 1 1 . Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 415 | . 5 16 261 305 415 Average Temperature 118 | . 4 7 58 84 156 Received Heat Transfer 1179 | . 24 78 192 207 678 Effects 7 | . . . 1 . 6 Shutdowns 2 | . . . . . 2 Energy Bleed 5 | . . . 1 . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1406 | . . . 555 407 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 582 | 5 153 197 251 393 582 Initial 154 | . 3 64 76 79 154 Average 268 | 1 74 135 161 254 404 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 40 | 100 100 100 68 30 9 Level 1 39 | . . . 31 69 43 Level 2 19 | . . . . . 47 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 2 1 1 10 Investigation 3 | . . 1 . . 2 Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 1 1 1 Assault 1 | . . . . . 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 1 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 5 9 15 21 27 Peak Tracking Total 7 | . 3 5 4 5 7 Tactical Retreats 5 | . 1 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 14 | . 3 . . 4 7 Max in Single Turn 6 | . 3 . . 1 6 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . . 3 . 3 1 Terminals 4 | . . 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 27 | . . 7 . 15 5 Successful 20 | . . 5 . 10 5 Failed 6 | . . 2 . 4 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 14 | . . 5 . 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Scanalyzers 8 | . . 2 . 6 . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 . 4 . Record 3 | . . . . 3 . Robot Analysis 3 | . . 2 . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . . . . 5 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Retrieve Matter 2 | . . . . . 2 Scanalyzer 8 | . . 2 . 6 . Insert Component 4 | . . 1 . 3 . Analyze 4 | . . 1 . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 . 2 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 27 | . . . . . 27 Retrieved Matter 27 | . . . . . 27 Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 1 . 3 . Part Schematics Acquired 4 | . . 1 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 3 | . . 2 . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2852 | 124 116 210 612 619 1171 Spaces Moved 1491 | 82 71 117 255 357 609 Core 57 | 18 . . . . 39 Treads . | . . . . . . Legs 1434 | 64 71 117 255 357 570 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 123 | 113 120 120 120 120 128 Slowest Speed 300 | 120 120 120 120 150 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 22 9 64 28 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 10 | . . 3 3 4 . Terrain Destroyed 155 | . 60 12 58 23 2 Melee . | . . . . . . Projectile 24 | . . 3 5 14 2 AOE 131 | . 60 9 53 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2093 | 107 89 150 433 450 864 Wait 219 | 8 2 5 63 16 125 Move 1486 | 81 70 116 254 356 609 Hop . | . . . . . . Pick Up 44 | 7 4 3 10 8 12 Fast Attach 12 | 1 . 1 1 7 2 Attach 28 | 6 . 2 5 3 12 Detach 6 | 1 . 1 . . 4 Swap 42 | . 1 6 12 7 16 Drop 25 | . . . 7 7 11 Fire 221 | 3 12 16 81 46 63 Melee 3 | . . . . . 3 Ram 6 | . . . . . 6 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 373 | -9/Materials | Discovered new exit (range 15) 451 | -9/Materials | Entered Mines 465 | -9/Mines | Learned location of 1 exit from Proximity Caves 572 | -9/Mines | Excavation squad dispatched 572 | -9/Mines | A large section of the Mines collapsed 822 | -9/Mines | Excavation squad dispatched 841 | -9/Mines | Discovered new exit (range 13) 974 | -9/Mines | Learned location of 1 exit from Materials 1063 | -9/Mines | Entered Materials 1063 | -8/Materials | Evolved 2 slots: Utility x2 1064 | -8/Materials | Identified exit to Factory 1216 | -8/Materials | Build established: Scavenger-Mutant 1275 | -8/Materials | Lost 3 parts (2n1u) 1407 | -8/Materials | Central database locked down 1506 | -8/Materials | Lost 3 parts (1p2n) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1807 | -7/Factory | Garrison activated, responded to threat 2178 | -7/Factory | Garrison activated, responded to threat 2463 | -7/Factory | Lost 8 parts (4n1u3w) 2766 | -7/Factory | Build established: Mutant 2814 | -7/Factory | System corruption reached 10% 2823 | -7/Factory | Core integrity fell below 50% 2843 | -7/Factory | Core integrity fell below 20% 2853 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02757_ System corrupted: Component data lost. 02760_ Subcomponent Replicator disabled. 02778_ Aluminum Leg destroyed. 02784_ Seismic Analyzer destroyed. 02788_ ,YHDZEOY81&Z H KZILO 02798_ Aluminum Leg destroyed. 02801_ Dropped Lrg. Storage Unit. 02807_ System corrupted: Energy discharge (-21). 02810_ Subcomponent Replicator disabled. 02813_ Mining Laser destroyed. 02824_ Hvy. Particle Cannon destroyed. 02825_ System corrupted: Substantial component data lost. 02830_ Hvy. Ion Cannon destroyed. 02831_ Slammed into G-47 Trooper. 02834_ Nuclear Core permanently disabled. 02834_ Destabilizing: Short circuit. 02836_ Slammed into G-47 Trooper. 02840_ Broken Nuclear Core destroyed. 02841_ System corrupted: Energy discharge (-33). 02852_ Slammed into Y-54 Guardian. 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""" #??????????? | | ???????#/[""" """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 160 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Seismic Analyzer | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed ProtonAntimissileVibroblade Manual? 0 Play Time 01:09:57 Cumulative 18.5 hours Start 2022.01.24 @ 23:04:54 End 2022.01.27 @ 00:37:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 163d9e08-f95f-40f4-88dd-0090a28f67cd