Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 04:44:42 Player: deadnoob Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3726) 3726 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 8188 Bonus ------- Met Imprinter 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 79/100 System Corruption 2% Temperature Cool (18) Movement Core (1450) Ox28 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Cooled Pulse Rifle Barrage Gun > --- INVENTORY (25) --- Makeshift Leg Small Storage Unit Advanced Terrain Scan Processor Target Analyzer Transmission Jammer Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Long-range Tractor Beam Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Small Storage Unit Advanced Terrain Scan Processor Target Analyzer Transmission Jammer Reaction Control System Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Long-range Tractor Beam Cooled Pulse Rifle Cooled Pulse Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Barrage Gun Makeshift Shrapnel Gun Advanced Assault Cannon Slug Cannon Rocket Launcher Phasing Sabre [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 169 | 8 3 9 27 7 30 11 9 9 43 13 Power 19 | 2 1 2 3 . 1 1 . 1 7 1 Engine 13 | 2 . . 3 . . 1 . . 7 . Core 6 | . 1 2 . . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 46 | 3 . 3 5 . 9 4 2 . 17 3 Treads 20 | . . 2 4 . 8 4 2 . . . Leg 23 | 2 . 1 . . . . . . 17 3 Wheel 3 | 1 . . 1 . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 1 2 11 7 6 3 2 . 10 1 Device 18 | . . 2 2 3 1 1 1 . 7 1 Storage 5 | 1 1 . 3 . . . . . . . Processor 6 | . . . 1 2 1 1 1 . . . Hackware . | . . . . . . . . . . . Protection 15 | . . . 5 2 4 1 . . 3 . Artifact . | . . . . . . . . . . . Weapon 60 | 2 1 2 8 . 14 3 5 8 9 8 Energy Gun 18 | 2 . 2 2 . . 2 2 3 4 1 Energy Cannon 12 | . . . . . 6 1 . 3 2 . Ballistic Gun 14 | . 1 . 6 . 4 . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 12 | . . . . . 3 . 3 2 2 2 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 1 1 . . . . Corrupted Parts 4 | . . . . . 3 . . 1 . . System Corruption 22 | . . . . . 17 . . 5 . . Parts Lost 63 | . . 5 8 1 8 1 . 3 20 17 Power 13 | . . 1 1 . . 1 . 1 6 3 Propulsion 24 | . . 2 3 . 3 . . . 9 7 Utility 13 | . . 1 1 1 2 . . 1 4 3 Weapon 13 | . . 1 3 . 3 . . 1 1 4 Highest Loss Streak 17 | . . 5 2 1 4 1 . 3 7 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 81 96 97 98 97 91 98 93 90 Engine 7 | . 9 . 8 11 7 6 7 6 8 12 Core 3 | . 4 8 1 . 1 4 . 6 4 . Treads 19 | . . 5 20 11 24 25 30 30 17 . Leg 5 | . 28 22 . . . . . . 11 25 Wheel 1 | . . . 1 11 1 4 . . . . Device 7 | . . 6 12 16 . 5 7 6 6 13 Storage 9 | . 22 15 11 11 9 7 7 7 7 7 Processor 14 | . . . 6 4 27 16 22 23 17 15 Protection 6 | . . . 13 10 8 6 . . 3 . Energy Gun 8 | . 16 14 6 . . 11 6 5 14 5 Energy Cannon 2 | . . . . . 12 2 . 6 . . Ballistic Gun 5 | . 11 8 14 22 3 . . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 12 33 33 106 107 100 111 98 105 106 99 Greatest Support 104 | 20 20 40 40 16 60 88 104 104 104 80 Greatest Overweight (x) 9 | 1 1 2 6 6 8 9 1 1 4 1 Average Overweight (x) 1 | . . 1 1 6 2 5 . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 16 25 25 25 25 25 25 25 Most Carried 25 | 6 11 15 22 25 25 25 25 25 25 25 Average Carried 21 | 3 8 13 15 24 21 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 11 9 22 24 25 25 25 25 25 16 Class Distribution -------------------- 58% | Scavenger-Mutant 34% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 2859 | 215 73 220 679 177 517 167 173 147 491 . Remotely . | . . . . . . . . . . . Salvage Created 4574 | . 73 148 1175 294 1016 368 154 176 1114 56 Parts 274 | . 3 7 74 16 69 14 6 9 73 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 12 5 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 88 | . 2 6 24 6 22 8 6 7 5 2 Guns 63 | . 2 6 24 6 11 6 1 2 5 . Cannons 8 | . . . . . 6 . . . . 2 AOE 13 | . . . . . 4 . 5 4 . . Classes Destroyed 16 | . 1 2 5 . 2 1 . 1 3 1 Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 6 | . . . 2 . 3 1 . . . . Swarmer 17 | . . 2 . . 6 4 2 3 . . Grunt 43 | . 2 2 15 5 10 2 4 3 . . Brawler 2 | . . . 1 1 . . . . . . Duelist 2 | . . . 1 . 1 . . . . . Sentry 13 | . . . 7 . 5 1 . . . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . Zionite 38 | . . . . . . . . . 38 . Z-Light 2 | . . . . . . . . . . 2 Tinkerer 1 | . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . Thug 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Mutant 3 | . . . . . . . . . 3 . Best Kill Streak 7 | . 2 2 4 2 5 4 3 3 7 2 Combat Bots Only 4 | . 2 2 4 2 4 4 3 3 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 4 2 2 2 2 1 Gunslinging 1 | . . . . . . 1 . . 1 . Exploded 3 | . . . . . 3 . 2 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 9108 | . 163 516 1454 200 1118 584 126 336 2594 2017 Core 1237 | . 10 70 263 48 133 17 . 27 281 388 Absorbed by Shields 21 | . . . 21 . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . . Core Remaining (%) 66 | 100 . 68 . 22 75 . . . . . Volleys Fired 366 | . 6 33 90 14 56 27 5 18 99 18 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 126 | . 60 85 105 50 126 120 66 126 126 81 Shots Fired 684 | . 12 48 174 28 105 52 10 30 191 34 Gun 599 | . 12 48 174 28 67 52 2 16 183 17 Cannon 54 | . . . . . 32 . . 7 2 13 Launcher 29 | . . . . . 4 . 8 7 6 4 Special 2 | . . . . . 2 . . . . . Kinetic 258 | . 6 15 113 28 67 . . . . 29 Thermal 356 | . 6 33 61 . 2 52 2 16 183 1 Explosive 29 | . . . . . 4 . 8 7 6 4 Electromagnetic 41 | . . . . . 32 . . 7 2 . Robot Hit Streak 34 | . 10 5 34 6 10 12 1 7 34 3 Robot Miss Streak 7 | . 1 3 3 3 4 2 2 3 2 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 17 | . . 1 1 1 3 1 . . 10 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . 1 . Shots Hit Robots 437 | . 10 26 131 17 66 36 1 12 125 13 Core Hits 204 | . 6 12 46 7 39 13 9 12 52 8 Critical Kills 2 | . . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 14 | . . 1 1 1 . 3 1 1 5 1 Burn 10 | . . 1 . . . 3 1 . 5 . Destroy 3 | . . . 1 1 . . . . . 1 Corrupt 1 | . . . . . . . . 1 . . Melee Attacks 8 | . . . . . . . . . 8 . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10560 | . 125 333 1897 295 1684 781 491 671 3600 683 Guns 7801 | . 125 333 1896 295 717 776 19 114 3412 114 Cannons 1008 | . . . . . 653 . . 129 . 226 Explosions 1654 | . . . . . 302 5 472 428 104 343 Melee 84 | . . . . . . . . . 84 . Ramming 1 | . . . 1 . . . . . . . Kinetic 2805 | . 70 104 1279 295 717 . . . . 340 Thermal 5321 | . 55 229 617 . 99 776 19 114 3412 . Explosive 1567 | . . . . . 215 5 472 428 104 343 Electromagnetic 782 | . . . . . 653 . . 129 . . Impact . | . . . . . . . . . . . Slashing 84 | . . . . . . . . . 84 . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . 8 . . 17 1 1 6 6 2 Average Corruption 3 | . . 7 . . 15 1 1 5 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . 12 . . . 4 3 17 4 2 Message Errors 6 | . . . . . . . 1 5 . . Matter Fused 12 | . . 3 . . . 1 . 5 2 1 Heat Flow Errors 5 | . . 1 . . . 1 1 2 . . Energy Discharges 6 | . . 1 . . . . . 3 1 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 4 | . . 4 . . . . . . . . Data Loss (major) 2 | . . 1 . . . . 1 . . . Misfires 3 | . . 1 . . . 1 . 1 . . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . 1 . . . . . 1 . . Overload Shots 100 | . . . . . . 8 . 1 91 . Effects 3 | . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 2 . Heat Surge 1 | . . . . . . . . . 1 . Overflow Damage 71 | . . . . . 62 . . . . 9 Projectiles 31 | . . . . . 31 . . . . . Explosions 40 | . . . . . 31 . . . . 9 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . 100 16 . 15 . Shots 3 | . . . . . . 1 1 . 1 . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 259 | . 45 165 226 7 189 172 117 259 225 97 Average Temperature 63 | . 24 70 43 3 46 94 62 69 94 44 Received Heat Transfer 2491 | . 93 219 592 114 531 132 9 72 162 567 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . 1 . . 1 . . Parts Fried 8 | . . . . . 8 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . . 1 . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 15 | . . . 3 . . 2 1 . 9 . Heat Transferred 9784 | . 125 619 1421 . 137 1593 111 222 5556 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 388 | . 65 115 301 172 388 201 . . . . Initial 82 | . . 25 . 82 21 46 . . . . Average 108 | . 18 52 129 100 156 62 . . . . Maximum Alert Level 1 | . . . 1 . 1 1 . . . . Low Security (%) 83 | 100 100 100 70 100 72 97 . . . . Level 1 16 | . . . 29 . 27 2 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . 4 1 3 2 . . . . Investigation 6 | . 1 . 3 1 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . . 1 . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 5 | . . . 3 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 4 9 38 10 32 13 7 7 56 3 Peak Tracking Total 9 | . 2 9 4 3 5 4 3 3 7 3 Tactical Retreats 17 | . . 1 1 . 1 2 1 . 11 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 7 | . 1 . 4 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 9 | . . . 2 . 2 1 . . 4 . Max in Single Turn 1 | . . . 1 . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 20 | . . . 6 2 5 7 . . . . Terminals 10 | . . . 4 . 1 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 1 . 2 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 2 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 66 | . . . 16 2 18 30 . . . . Successful 35 | . . . 6 2 12 15 . . . . Failed 31 | . . . 10 . 6 15 . . . . Catastrophic 3 | . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . . . 7 . 5 13 . . . . Terminals 36 | . . . 9 . 7 20 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . 3 . 4 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 19 | . . . 4 . 7 8 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . . 3 2 3 7 . . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 3 | . . . . . . 3 . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 1 . 4 . . . . . Scan Component 3 | . . . 1 . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . . 2 . 4 6 . . . . Insert Component 7 | . . . 2 . 2 3 . . . . Analyze 5 | . . . . . 2 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 2 . . . . Terminals 3 | . . . . . 1 2 . . . . Botnet 3 | . . . . . 1 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . . 6 . 4 7 . . . . Full Trace Events 4 | . . . 3 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 272 | . . . . . 272 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . RETURN 1 | . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . . . . . . 3 . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 2 . Drone Launches 1 | . . . . 1 . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 10364 | 68 242 814 2020 658 1827 1137 397 536 2389 276 Spaces Moved 4374 | 46 134 334 860 311 598 442 168 267 1115 99 Core 2 | 2 . . . . . . . . . . Treads 2740 | . . 124 727 . 484 157 168 267 813 . Legs 769 | 24 134 210 . . . . . . 302 99 Wheels 863 | 20 . . 133 311 114 285 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 190 175 210 162 162 162 210 Average Speed 196 | 111 154 208 186 190 232 228 219 176 177 210 Slowest Speed 490 | 190 190 260 320 190 320 242 242 242 490 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 40 58 59 49 50 13 38 52 85 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . . 3 . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . Scrap Searched 7 | . . 1 . 2 . . . 2 2 . Spaces Dug 91 | . . . . . 37 3 20 30 1 . Terrain Destroyed 227 | . . . . . 45 42 37 61 12 30 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . 3 1 2 1 6 AOE 214 | . . . . . 45 39 36 59 11 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 5495 | 59 156 408 1123 362 933 531 184 298 1309 132 Wait 377 | . 9 14 89 8 226 14 . 2 13 2 Move 4364 | 45 133 333 859 310 597 441 167 266 1114 99 Hop . | . . . . . . . . . . . Pick Up 110 | 5 5 9 32 10 15 16 1 2 15 . Fast Attach 50 | 7 1 2 8 5 5 4 . 1 17 . Attach 51 | . . 6 8 1 12 2 2 1 10 9 Detach 8 | 1 . 1 1 1 1 1 1 . 1 . Swap 69 | 1 2 1 11 1 14 5 7 7 16 4 Drop 91 | . . 9 24 12 7 21 1 1 16 . Fire 366 | . 6 33 90 14 56 27 5 18 99 18 Melee 8 | . . . . . . . . . 8 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 461 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 466 | -10/Mines | Found Prototype Device 693 | -10/Mines | Assembled infested the area 698 | -10/Mines | Assisted by a Guerilla fighting off Assembled 837 | -10/Mines | Lost 5 parts (1p2n1u1w) 1090 | -10/Mines | Discovered new exit (range 6) 1125 | -10/Mines | Entered Materials 1125 | -9/Materials | Evolved 2 slots: Utility x2 1227 | -9/Materials | Identified Exp. Sensor Array 1670 | -9/Materials | Discovered new exit (range 17) 1736 | -9/Materials | Build established: Scavenger-Mutant 2282 | -9/Materials | Discovered new exit (range 16) 2299 | -9/Materials | Core integrity fell below 50% 2837 | -9/Materials | Identified exit to Mines 3145 | -9/Materials | Entered Mines 3186 | -9/Mines | Build established: Mutant 3251 | -9/Mines | Learned 8 Materials zone layouts 3417 | -9/Mines | Found the Drone Emporium 3427 | -9/Mines | Found Prototype Device 3427 | -9/Mines | Identified Splice Drone Bay 3565 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3752 | -9/Mines | Discovered new exit (range 10) 3756 | -9/Mines | Met a Derelict shopkeep closing up shop 3803 | -9/Mines | Entered Materials 3803 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3804 | -8/Materials | Identified exit to Factory 4196 | -8/Materials | Lost 4 parts (1n1u2w) 4208 | -8/Materials | Build established: Scavenger-Mutant 4255 | -8/Materials | Discovered exit to Factory (range 8) 4532 | -8/Materials | Repaired Broken Exp. Sensor Array 5286 | -8/Materials | Discovered exit to Factory (range 13) 5549 | -8/Materials | Repaired Broken Exp. Sensor Array 5620 | -8/Materials | System corruption reached 10% 5630 | -8/Materials | Entered Factory 5630 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6657 | -7/Factory | Identified exit to Storage 6657 | -7/Factory | Identified exit to Lower Caves 6767 | -7/Factory | Entered Lower Caves 7137 | -7/Lower Caves | Discovered new exit (range 14) 7161 | -7/Lower Caves | Identified exit to Lower Caves 7164 | -7/Lower Caves | Entered another Lower Caves area 7458 | -7/Lower Caves | Encountered a Warlord checkpoint 7648 | -7/Lower Caves | Discovered new exit (range 12) 7698 | -7/Lower Caves | Identified exit to Zion 7700 | -7/Lower Caves | Entered Zion 7704 | -7/Zion | Lost 3 parts (1p1u1w) 7738 | -7/Zion | Learned location of Extension (-4) 7796 | -7/Zion | System corruption cleaned by Quarantine Array 7827 | -7/Zion | Discovered new exit (range 13) 8272 | -7/Zion | Received a hallucinogenic algorithm 8654 | -7/Zion | Build established: Mutant 8886 | -7/Zion | Learned location of Recycling (-7) 9028 | -7/Zion | Attacked by Zionites 9134 | -7/Zion | Lost 7 parts (2p3n1u1w) 9414 | -7/Zion | Build established: Derelict-Mutant 9714 | -7/Zion | Lost 5 parts (2p2n1u) 10064 | -7/Zion | Lost 4 parts (1p2n1u) 10081 | -7/Zion | Build established: Scavenger-Mutant 10082 | -7/Zion | Discovered new exit (range 4) 10082 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10089 | -7/Zion | Entered Deep Caves 10300 | -7/Deep Caves | Attacked by Z-Imprinter 10320 | -7/Deep Caves | Core integrity fell below 50% 10353 | -7/Deep Caves | Core integrity fell below 20% 10365 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 10317_ Mak. Leg destroyed. 10322_ System corrupted: Matter fused (-9). 10324_ Adv. Assault Cannon destroyed. 10325_ Coolant Injector destroyed. 10326_ Rocket Launcher destroyed. 10332_ Imp. Cooling System destroyed. 10333_ Mak. Leg destroyed. 10335_ Z-Imprinter knocked back. 10337_ The unstable cave ceiling collapses. 10338_ 8X-YZU(z) destroyed. 10339_ Mak. Leg destroyed. 10342_ Reaction Control System destroyed. 10342_ Mak. Leg destroyed. 10344_ U1-RMW(z) suffers critical hit (Destroy). 10344_ U1-RMW(z) destroyed. 10346_ The unstable cave ceiling collapses. 10349_ Slug Cannon destroyed. 10349_ Lgt. Nuclear Core destroyed. 10356_ The unstable cave ceiling collapses. 10359_ Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????## | | ????????????????????????????######????????## | | ???????????????????# ????### ##??????## | | ?????????????????? ##### #??????# # | | ????????????????? ???????# # | | ???????????????? ???????# # | | ??????????????? #????????# | | ?????????????? ### ??????# | | ????????????? # ???????# | | ???????????? ####### | | ??????????? # | | ?????????? !% | | ?????????? !%! | | ?????????" % # ## | | ?????????" I % ## ; #### | | ?????????" ######??### | | ????????"" #????????????## | | ????????" #??????????????? | | ??????? @ #??????####????? | | ??????? #?????## ##???? | | ?????? #?????# #???? | | ?????? ##?????# ##??? | | ???????" #???????# #### | | ????????"" #??????# | | ?????? #??????# | | ???????"" ##?????## ## | | ????????"" ##?????## #### | | ?????????"" #?????## #??## | | ?????????"" #????# #???### | | ??????????" #???# #?????? | | ?????????" #???# #?????? | | ????????? ##???# ##????? | | ?????????? #????# ####?# | | ?????????? ?????# #?# | | ???????????? ???????# ## | | ?????????????? ?????????## ## | | ????????????????? ?????????????###### #? | | ??????????????????? ?????????????????????# ##? | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Energy Well | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Overkill Challenges ------------ None Game ------ Seed ArmorThrusterExoskeleton Manual? 0 Play Time 01:20:19 Cumulative 50.5 hours Start 2022.08.30 @ 03:25:06 End 2022.08.30 @ 04:44:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a5d135b-e118-4cbd-86bf-d946f5afed25