Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 00:57:53 Player: Andru7428 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (167) 835 Value Destroyed (5517) 5517 Prototype IDs (87) 1740 Alien Tech Used (4) 800 Bonus (13332) 13332 TOTAL SCORE: 32924 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 55 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 148 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Met MAIN.C 5000 Friendly Fire -189 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 75/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (4) ---- Light Quantum Reactor Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Diametric Drive Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Reaction Control System Experimental Propulsion Shielding Experimental Weapon Shielding Centrium Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier Phasing AFG > --- WEAPON ----------- Cooled Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Quantum Reactor Advanced Energy Well Experimental Terrain Scanner Experimental ECM Suite Compact HERF Cannon Fusion Bomb Launcher Advanced Remote Datajack Molecular Deconstructor Plasma Lance [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Variable Charge Gun Energy Cannon Cooled Nova Cannon Ballistic Gun Precision Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Utility 13 | . . 1 2 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 337 | 6 13 16 25 68 10 2 10 . 26 5 . 2 2 8 . 8 4 1 14 8 7 . 9 16 1 13 18 17 14 6 8 Power 20 | 1 2 2 . 4 . . . . 2 . . . . . . 1 . . 2 . 1 . . 3 . . . . . . 2 Engine 10 | 1 2 2 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 . . 2 . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Propulsion 48 | 2 2 5 3 11 1 . 1 . 6 . . . . 2 . 2 . . 3 1 . . . 1 . 1 2 1 4 . . Treads 23 | 2 . 4 3 10 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . . 4 . . . . 2 . 2 . . 3 1 . . . 1 . 1 2 1 4 . . Utility 189 | 1 3 5 13 46 9 2 9 . 11 1 . . 1 6 . 5 3 1 7 7 4 . 7 7 1 11 9 4 10 3 3 Device 109 | . . . 8 29 5 . 4 . 3 . . . 1 1 . 5 2 1 4 4 2 . 6 5 1 6 8 2 10 1 1 Storage 11 | 1 2 2 . 2 . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Processor 12 | . . 2 2 1 . . 4 . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Hackware 11 | . . . . 1 . . . . 4 . . . . 5 . . . . . . . . . 1 . . . . . . . Protection 46 | . 1 1 3 13 4 1 1 . 4 1 . . . . . . 1 . 2 3 . . 1 1 . 4 . 2 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 6 4 9 7 . . . . 7 4 . 2 1 . . . 1 . 2 . 2 . 2 5 . 1 7 12 . 3 3 Energy Gun 6 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Energy Cannon 17 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 2 . . 5 5 . 1 . Ballistic Gun 23 | 1 4 4 5 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . 2 . . 1 . . . 1 . . . 1 . 1 1 . . . . . . . Special Weapon 10 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . 4 . 1 1 Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . . 3 1 . 1 . . . . . . 1 . . . . . . . 1 3 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 1 2 3 . . 7 . 2 1 . . . . . 1 . . 6 1 . . . 5 . 4 7 2 2 . . Parts Lost 36 | . 4 2 4 8 . . 2 . 3 . . . 1 . . 2 . . . . . . . . . . . . . . 10 Power 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 11 | . 1 1 1 2 . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . 2 Utility 17 | . . . 2 5 . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . 6 Weapon 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . 2 2 3 3 . . 2 . 2 . . . 1 . . 2 . . . . . . . . . . . . . . 10 Average Slot Usage (%) 96 | . 96 100 99 99 100 100 99 100 96 93 93 91 92 90 88 81 88 88 88 88 90 94 94 93 94 94 95 94 94 87 78 Engine 5 | . 14 11 9 5 7 7 7 7 6 6 6 6 6 5 5 . . . . . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . . . . . 4 5 5 4 5 10 10 10 9 10 9 9 8 8 8 7 Treads 15 | . 22 25 26 23 23 23 23 23 21 . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 3 26 26 26 26 27 23 16 23 23 23 23 21 21 21 21 21 19 19 21 20 20 18 Device 9 | . . . 8 15 14 15 11 7 5 6 6 4 6 5 5 8 10 10 10 10 7 10 14 14 15 14 14 12 13 12 10 Storage 12 | . 22 22 18 15 15 15 15 15 12 6 6 6 6 5 5 5 5 5 5 5 6 5 5 5 5 4 4 4 4 4 4 Processor 11 | . . 10 10 13 15 15 17 23 18 6 6 6 6 5 5 5 5 5 5 5 6 10 10 10 10 9 9 8 8 8 7 Hackware 9 | . . . . . . . . . 14 26 26 26 26 32 35 31 29 29 29 29 26 26 21 21 21 19 19 17 17 16 14 Protection 5 | . 2 . 8 7 7 7 7 7 . 6 6 6 5 . . . . . . . 3 . . . . 8 9 13 13 12 9 Ballistic Gun 10 | . 24 22 12 14 15 15 15 15 8 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 3 5 6 4 6 5 5 5 5 5 3 5 5 5 5 5 5 4 4 3 4 3 3 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 75 | 11 41 46 53 75 71 65 65 61 69 31 31 31 31 28 28 28 35 27 29 27 43 38 41 43 43 44 67 51 51 51 61 Greatest Support 93 | 40 40 66 66 74 71 65 65 65 93 32 32 32 32 36 36 39 42 39 47 47 47 47 47 49 49 52 52 62 60 51 62 Greatest Overweight (x) 2 | . 2 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 5 12 16 16 16 16 16 16 16 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 16 | 4 11 16 16 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 2 6 15 14 15 16 15 15 16 14 9 10 9 9 9 10 9 9 10 9 9 7 10 10 10 10 9 10 8 10 9 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 16 | 4 10 14 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 58% | Mutant 15% | Wizard-Scout 7% | Wizard-Mutant 5% | Hacker-Sprinter 5% | Hacker-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 6054 | 241 382 806 584 1433 244 28 90 30 270 62 104 . 43 . . 130 158 50 169 60 92 30 73 250 20 89 . 346 250 20 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6811 | . 611 1558 537 1675 332 . . . 345 8 . . 35 . . 130 165 . 282 30 245 . 107 110 . 93 120 238 109 81 . Parts 370 | . 38 95 33 84 5 . . . 31 1 . . 2 . . 7 13 . 3 2 14 . 10 3 . 5 4 12 2 6 . Haulers Intercepted 6 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 9 6 . . . 5 . . . . . . 4 . 2 2 . . 6 31 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . 3 . . . . . 1 7 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 132 | . 18 37 14 28 6 . . . 6 2 . . 5 . . . 4 . . 1 3 . 4 1 . . . 3 . . . Melee 6 | . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . 2 . . . Guns 104 | . 18 37 11 28 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 17 | . . . . . . . . . . 2 . . 5 . . . 3 . . . 2 . 4 1 . . . . . . . Classes Destroyed 17 | . 4 3 2 4 . . . . 1 . . . . . . . 1 . . . . . . . . . . 2 . . . Worker 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 6 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 8 | . . . . 6 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 1 . 1 2 . . . . 3 . . . . . . . . . . . 4 . . . . 2 . . . 2 . Swarmer 50 | . 6 10 6 5 . . . . 3 2 . . 5 . . . 4 . . 1 3 . 4 . . . . 1 . . . Grunt 49 | . 12 19 5 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . 7 2 6 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Hunter 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 8 5 3 3 2 . . . 3 2 . . 5 . . 1 4 . . 1 3 . 4 1 . 1 1 2 1 2 . Combat Bots Only 8 | . 8 5 3 3 2 . . . 3 2 . . 5 . . . 4 . . 1 3 . 4 1 . . . 1 . . . Max Kills in Single Turn 3 | . 2 2 2 2 1 . . . 1 1 . . 3 . . 1 2 . . 1 1 . 3 1 . 1 1 1 1 1 . Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 . . 3 . . . 2 . . . 1 . 3 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Damage Taken 10548 | . 673 1045 925 2549 332 . . . 789 32 16 189 202 . . . 91 . . 183 114 . 75 38 74 74 . 229 . 101 2817 Core 2586 | . 99 194 82 183 21 . . . 66 17 8 98 . . . . . . . 77 15 . . 18 . 24 . 64 . . 1620 Absorbed by Shields 72 | . . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 60 51 85 . . . . 70 . . . . 77 . . . . . . 86 . . . . 97 . 98 . 95 . . Volleys Fired 454 | . 56 85 55 95 18 2 . . 10 4 . 2 5 . . . 2 . 3 . 9 3 14 12 . 25 12 32 . 3 7 Largest 2 | . 2 2 2 2 2 1 . . 2 1 . 1 1 . . . 1 . 1 . 1 1 1 1 . 1 1 1 . 1 1 Hottest 240 | . 70 50 93 88 56 28 . . 30 39 . . 39 . . . 43 . . . 90 90 90 43 . 240 150 50 . . 50 Shots Fired 773 | . 112 170 110 190 36 2 . . 20 4 . 2 5 . . . 2 . 3 . 9 3 14 12 . 25 12 32 . 3 7 Gun 646 | . 112 170 90 188 36 2 . . 20 . . . . . . . . . . . . . . . . 25 3 . . . . Cannon 79 | . . . 20 2 . . . . . . . . . . . . . . . . 7 3 12 . . . 9 23 . . 3 Launcher 26 | . . . . . . . . . . 4 . . 5 . . . 2 . . . 2 . 2 11 . . . . . . . Special 22 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . 9 . 3 4 Kinetic 591 | . 91 170 84 188 36 2 . . 20 . . . . . . . . . . . . . . . . . . . . . . Thermal 117 | . 4 . 26 2 . . . . . . . . . . . . . . . . 7 3 12 . . 25 12 23 . . 3 Explosive 9 | . . . . . . . . . . 4 . . 5 . . . . . . . . . . . . . . . . . . Electromagnetic 34 | . 17 . . . . . . . . . . . . . . . 2 . . . 2 . 2 11 . . . . . . . Robot Hit Streak 29 | . 15 14 29 20 10 . . . 9 1 . . 1 . . . 1 . 4 . 1 . 3 6 . . . 9 . . 1 Robot Miss Streak 5 | . 3 3 3 3 1 . . . 3 1 . . 5 . . . 1 . . . 1 . . . . . . 3 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 580 | . 83 131 88 160 31 . . . 22 1 . . 1 . . 2 4 . 8 1 10 . 2 3 . 2 3 21 1 3 3 Core Hits 271 | . 35 49 34 80 12 . . . 9 2 . . 8 . . 1 5 . 1 1 7 . 4 7 . 2 1 10 1 2 . Critical Hits 16 | . . 1 3 2 . . . . 2 . . . . . . . 2 . . . 3 . . . . 1 . 1 . 1 . Critical Kills 9 | . . 1 . 1 . . . . 2 . . . . . . . 1 . . . 2 . . . . 1 . . . 1 . Critical Parts Destroyed 7 | . . . 3 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . Melee Attacks 247 | . 1 . 5 3 . . . . 26 2 2 4 1 5 . 10 3 . 5 3 50 5 3 . 1 35 29 24 9 13 8 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 238 | . . . . . . . . . 26 2 2 4 1 5 . 10 3 . 5 3 50 5 3 . 1 35 29 24 9 13 8 Sneak Attacks 12 | . . . 2 . . . . . 1 . . . . . . 1 3 . . . 1 . . . . . 1 2 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16260 | . 1083 2231 1886 3294 731 . . . 650 234 . . 528 . . 231 646 . 819 58 908 . 127 400 . 155 271 1384 201 306 117 Guns 8969 | . 1083 2231 1344 3294 731 . . . 286 . . . . . . . . . . . . . . . . . . . . . . Cannons 903 | . . . 353 . . . . . . . . . . . . . . . . . . . . . . . . 509 . . 41 Explosions 1548 | . . . . . . . . . . 234 . . 528 . . . 166 . . . 93 . 127 400 . . . . . . . Melee 4840 | . . . 189 . . . . . 364 . . . . . . 231 480 . 819 58 815 . . . . 155 271 875 201 306 76 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8688 | . 907 2231 1239 3294 731 . . . 286 . . . . . . . . . . . . . . . . . . . . . . Thermal 1060 | . 52 . 458 . . . . . . . . . . . . . . . . . . . . . . . . 509 . . 41 Explosive 762 | . . . . . . . . . . 234 . . 528 . . . . . . . . . . . . . . . . . . Electromagnetic 910 | . 124 . . . . . . . . . . . . . . . 166 . . . 93 . 127 400 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 189 | . . . 189 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4651 | . . . . . . . . . 364 . . . . . . 231 480 . 819 58 815 . . . . 155 271 875 201 306 76 Highest Corruption 21 | . . . 1 4 . . . . . . . . . . 8 10 9 9 4 2 . . . 1 1 . . . . 1 21 Average Corruption 3 | . . . 1 1 . . . . . . . . . . 8 9 9 6 3 1 . . . 1 1 . . . . 1 4 Corruption Purged 13 | . . . . 4 . . . . . . . . . . . 1 . 5 2 1 . . . . . . . . . . . Effects 79 | . . . 1 21 . . . . . . . . . . 1 14 10 16 4 4 . . . . 2 . . . . . 6 Message Errors 28 | . . . . 5 . . . . . . . . . . . 3 4 9 1 2 . . . . 1 . . . . . 3 Matter Fused 15 | . . . . 4 . . . . . . . . . . 1 3 2 3 1 . . . . . . . . . . . 1 Heat Flow Errors 6 | . . . . 1 . . . . . . . . . . . 1 3 . . 1 . . . . . . . . . . . Energy Discharges 9 | . . . 1 4 . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . 5 . . . . . . . . . . . 1 1 2 2 1 . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targeting Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Overflow Damage 971 | . . . 2 . . . . . 76 4 . . . . . 66 . . 547 . 200 . . . . . . 28 . 27 21 Projectiles 8 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Explosions 6 | . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . Melee 957 | . . . . . . . . . 76 . . . . . . 66 . . 547 . 198 . . . . . . 22 . 27 21 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . . . . . . . . 90 . . . . . . . 12 . . 13 . . . . . . . Shots 5 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . 39 21 137 141 90 . . . 286 . . . . . . 252 250 . . 125 4 . 8 . . 148 80 5 . . 18 Average Temperature 30 | . 16 7 30 19 36 . . . 146 . . . . . . 125 118 . . 81 4 . 6 . . 79 31 5 . . 18 Received Heat Transfer 1830 | . 297 243 243 678 153 . . . 84 . . 24 . . . . . . . 9 9 . . . . . . 9 . . 81 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1443 | . 148 . 814 . . . . . . . . . . . . . . . . . . . . . . . . 444 . . 37 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Peak Influence 494 | . 233 459 471 385 . . . . 108 . . . . 81 58 494 . . . . 265 . . . . 85 146 210 104 74 249 Initial 135 | . . 29 135 96 . . . . . . . . . 63 28 40 . . . . 12 . . . . . 8 57 15 1 47 Average 118 | . 68 180 238 148 . . . . 24 . . . . 70 31 179 . . . . 125 . . . . 36 60 89 53 40 78 Maximum Alert Level 2 | . 1 2 2 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 Low Security (%) 74 | 100 86 58 33 61 . . . . 100 . . . . 100 100 67 . . . . 69 . . . . 100 100 97 100 100 97 Level 1 23 | . 13 38 57 38 . . . . . . . . . . . 9 . . . . 30 . . . . . . 2 . . 2 Level 2 1 | . . 2 8 . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 4 4 3 7 . . . . 3 . . . . 1 . 2 . . . . 7 . . . . . 1 1 3 1 1 Investigation 10 | . 1 1 1 2 . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . Extermination 11 | . . . . 5 . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . 1 1 . Reinforcement 13 | . 3 3 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 25 | . 4 5 2 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . 4 . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 479 | . 38 61 33 43 9 . . . 11 4 1 4 5 2 3 4 3 . . 5 18 1 4 6 2 12 5 21 2 8 174 Peak Tracking Total 178 | . 6 6 6 5 3 . . . 3 4 1 4 5 2 4 4 4 . . 3 9 3 4 6 2 6 3 7 2 3 178 Tactical Retreats 44 | . 11 6 1 4 1 . . . . 1 1 . . 1 . 3 1 . . 2 2 . . . 1 4 . 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 16 | . 1 . 2 4 . . . . . . . . . 2 . 2 . . . . . . . 5 . . . . . . . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Reused 4 | . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . 3 . . . . . . 1 . 1 . . . . . . . . . . 1 . . 4 . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 16 | . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . 8 1 2 . . Max in Single Turn 1 | . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 1 1 . . Garrison Access 13 | . . . 1 2 . . . . 1 . . . . . . 1 . . . . 2 . . . . 3 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 118 | . 5 9 6 14 1 1 . . 9 . 3 3 1 1 . 6 1 1 4 . 15 . 2 5 . 10 7 2 6 3 3 Terminals 73 | . 5 8 5 8 . . . . 7 . 1 . 1 1 . 2 1 . . . 9 . 1 . . 6 5 2 5 3 3 Fabricators 12 | . . . . 3 . . . . 1 . . . . . . 3 . . . . 3 . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 2 . . . . 1 . . . . . . 1 . . . . 3 . . . . 3 1 . 1 . . Total Hacks 354 | . 24 23 22 33 1 1 . . 23 . 15 16 4 3 . 22 15 1 17 . 45 . 6 13 . 27 14 6 12 4 7 Successful 246 | . 14 15 13 16 1 1 . . 12 . 13 16 3 2 . 14 11 1 17 . 38 . 3 13 . 17 10 2 7 2 5 Failed 106 | . 10 8 9 17 . . . . 11 . 2 . 1 1 . 8 3 . . . 6 . 3 . . 10 4 4 5 2 2 Catastrophic 11 | . . 3 . 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . 1 1 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Manual 162 | . 14 9 14 7 . . . . 13 1 4 . 4 2 . 12 13 . . . 29 . 5 1 . 17 6 1 5 3 2 Terminals 229 | . 24 21 19 21 . . . . 16 . 5 . 4 3 . 11 15 . . . 31 . 5 . . 17 9 6 11 4 7 Fabricators 40 | . . . . 6 . . . . 4 . . . . . . 10 . . . . 10 . . . . 7 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . 3 3 . . . . 3 . . . . . . 1 . . . . 4 . . . . 3 2 . 1 . . Terminal Hacks 159 | . 10 10 8 6 1 1 . . 5 . 12 16 2 2 . 3 10 1 17 . 20 . 3 13 . 5 3 2 5 1 3 Record 35 | . . 1 . . 1 . . . . . 10 1 . . . . 5 . 5 . 2 . 1 7 . . . . 2 . . Part Schematic 23 | . 1 . 1 . . . . . 1 . 1 5 2 2 . . 2 . 4 . 2 . 1 . . . 1 . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 1 1 . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . Prototype ID Bank 17 | . 1 1 2 . . . . . . . . 3 . . . . . . 4 . 1 . . 5 . . . . . . . Open Door 7 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . 1 1 Branch Access Points 7 | . . . . 1 . . . . 1 . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . 1 1 1 . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Unreport Threat 8 | . 1 3 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Locate Traps 9 | . 3 1 . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . Reprogram Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 5 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 28 | . . . . 4 . . . . 4 . . . . . . 8 . . . . 8 . . . . 2 2 . . . . Load Schematic 14 | . . . . 2 . . . . 2 . . . . . . 4 . . . . 4 . . . . 1 1 . . . . Build 14 | . . . . 2 . . . . 2 . . . . . . 4 . . . . 4 . . . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 3 1 . 1 . . Seal Access 10 | . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 3 1 . 1 . . Unauthorized Hacks 44 | . 4 3 5 2 . . . . 2 . 1 . 1 . . 2 1 . . . 8 . . . . 7 4 . 1 1 2 Terminals 35 | . 4 3 4 1 . . . . 2 . 1 . 1 . . . 1 . . . 5 . . . . 5 4 . 1 1 2 Track 28 | . 4 3 4 1 . . . . 2 . 1 . 1 . . . 1 . . . 4 . . . . 3 2 . . . 2 Assimilate 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 1 1 . Fabricators 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siphon 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 5 8 6 12 . . . . 9 . 1 . 1 1 . 4 1 . . . 6 . 1 . . 5 4 2 5 2 3 Full Trace Events 5 | . . 1 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 1 1 1 . . . . 1 . . 5 2 2 . . 2 . 4 . 2 . 1 . . . 1 . . . . Parts Built 16 | . . . . 2 . . . . 2 . . . . . . 7 . . . . 3 . . . . 1 1 . . . . Matter 2801 | . . . . 292 . . . . 336 . . . . . . 820 . . . . 783 . . . . 285 285 . . . . Time 1031 | . . . . 109 . . . . 83 . . . . . . 333 . . . . 304 . . . . 152 50 . . . . Total Part Build Rating 88 | . . . . 6 . . . . 8 . . . . . . 49 . . . . 15 . . . . 5 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . parse_system 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . Relay Couplers Released 8 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 . . . Machine Destruction 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 47 | . . . . . 2 . 3 . . . . . . . . . . . . . 2 . . . . . 1 . 1 1 37 Largest Group 29 | . . . . . 2 . 3 3 3 . . . . . . . . . . . 2 . . . . . 1 . 1 1 29 Highest-Rated Group 1096 | . . . . . 50 . 90 90 90 . . . . . . . . . . . 78 . . . . . 10 . 44 44 1096 Highest-Rated Ally 243 | . . . . . 25 . 31 31 31 . . . . . . . . . . . 48 . . . . . 10 . 44 44 243 Total Orders 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . GUARD 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 106 | . . . . . 2 . . . 8 . . . . . . . . . . . 8 . . . . . . . . . 88 Total Damage 2932 | . . . . . 64 . . . 117 . . . . . . . . . . . 284 . . . . . . . . . 2467 Kills 12 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Robot Analysis Total 9 | . 2 1 1 . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . Derelict Logs Recovered 19 | . . . . . 2 1 2 3 . 1 . . 1 . . . 2 3 . 2 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 25084 | 77 1507 1711 1527 3959 1963 1372 1549 1200 1776 439 289 111 346 274 31 444 322 585 268 302 969 330 286 295 227 738 548 631 543 251 214 Spaces Moved 24885 | 42 744 866 817 1918 1068 875 977 732 1235 731 671 177 797 631 92 866 793 905 241 682 1926 570 480 674 260 1409 862 1039 938 478 389 Core 29 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Treads 8568 | 40 607 664 817 1918 1068 875 977 732 870 . . . . . . . . . . . . . . . . . . . . . . Legs 339 | . 137 202 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15949 | . . . . . . . . . 365 731 671 177 797 631 92 866 793 905 241 682 1926 570 480 674 260 1409 862 1039 938 478 362 Fastest Speed 24 | 50 150 145 145 150 155 155 155 155 31 31 31 31 31 31 34 34 34 34 27 27 27 27 27 27 27 27 26 24 26 26 24 Average Speed 74 | 154 162 146 147 158 156 155 155 155 117 31 31 31 31 31 34 35 36 34 33 33 27 27 27 27 27 27 26 25 26 26 27 Slowest Speed 180 | 160 180 165 165 180 175 155 155 155 180 31 31 31 31 34 34 37 37 34 34 34 27 27 27 27 27 27 101 26 27 26 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . 4 1 . . . . . 9 . . . 1 6 . . . 1 2 3 15 . 1 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 58 | 4 96 74 66 49 96 78 79 82 21 76 68 76 77 13 82 20 84 80 61 66 32 61 59 80 49 42 68 28 64 12 15 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 11 | . . . . . . 1 3 1 . . 1 . . . . . 1 . 3 . . 1 . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . . . . 5 2 4 1 . 1 9 . 4 . . . 2 2 . 1 . 2 4 . 1 . . . . . . Spaces Dug 195 | . 1 . 3 3 . . . . 14 1 2 . 1 4 . 7 . . . 2 41 8 15 . 1 40 24 11 4 9 4 Terrain Destroyed 292 | . 1 . 3 5 . . . . 14 41 2 . 44 4 . 7 . . . 2 41 8 15 1 1 45 26 14 4 9 5 Melee 149 | . 1 . 3 3 . . . . 14 1 2 . 1 4 . 7 . . . 2 34 5 3 . 1 27 18 7 4 9 3 Projectile 59 | . . . . 2 . . . . . . . . . . . . . . . . 7 3 12 . . 18 8 7 . . 2 AOE 84 | . . . . . . . . . . 40 . . 43 . . . . . . . . . . 1 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 30258 | 51 924 1191 1029 2637 1317 890 1012 797 1498 936 748 223 889 697 91 974 816 1181 415 744 2283 734 614 770 413 1687 1120 1313 1221 577 466 Wait 4006 | . 97 173 104 497 213 4 8 66 171 190 76 35 83 44 . 71 12 276 131 49 291 157 104 57 153 188 187 197 245 73 54 Move 24765 | 41 743 865 816 1917 1067 874 976 731 1226 728 670 176 796 631 91 847 792 904 240 679 1913 569 479 673 257 1404 855 1018 937 475 375 Hop 35 | . . . . . . . . . 4 1 . . . . . 9 . . . 1 6 . . . 1 2 3 5 . 1 2 Pick Up 130 | 4 10 25 12 21 . 4 4 . 12 1 . . 1 3 . 3 . . 5 1 5 . . . . 7 . 7 1 . 4 Fast Attach 140 | 6 2 5 6 15 1 . 10 . 5 1 . 1 . 4 . 7 2 . 12 . . . 5 12 . 8 14 5 14 5 . Attach 70 | . 4 4 6 12 . 1 . . 8 4 . 1 2 1 . . 1 . 2 2 4 . . . . 2 . 8 . 1 7 Detach 37 | . 1 1 2 4 . . 3 . 5 3 . 2 1 1 . 1 1 . . 1 1 . 1 1 . 1 1 3 . 1 2 Swap 133 | . 7 7 13 41 9 1 2 . 13 . . . . 3 . 1 1 1 1 7 3 . 4 4 1 3 4 4 2 . 1 Drop 215 | . 3 26 10 32 1 4 9 . 18 2 . 2 . 5 . 7 2 . 16 1 1 . 4 11 . 12 15 10 13 5 6 Fire 454 | . 56 85 55 95 18 2 . . 10 4 . 2 5 . . . 2 . 3 . 9 3 14 12 . 25 12 32 . 3 7 Melee 247 | . 1 . 5 3 . . . . 26 2 2 4 1 5 . 10 3 . 5 3 50 5 3 . 1 35 29 24 9 13 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Destroyed 8 combat bots 311 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Discovered new exit (range 15) 1385 | -10/Materials | Discovered new exit (range 4) 1540 | -10/Materials | Discovered new exit (range 9) 1585 | -10/Materials | Entered another Materials area 1585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -9/Materials | Discovered new exit (range 16) 2294 | -9/Materials | Discovered new exit (range 14) 2454 | -9/Materials | Discovered new exit (range 15) 2869 | -9/Materials | Discovered new exit (range 14) 3296 | -9/Materials | Entered another Materials area 3296 | -8/Materials | Evolved 2 slots: Utility x2 3475 | -8/Materials | Garrison activated, responded to threat 3508 | -8/Materials | Lost 3 parts (1n1u1w) 3838 | -8/Materials | Discovered new exit (range 16) 4623 | -8/Materials | Discovered new exit (range 12) 4640 | -8/Materials | Identified exit to Factory 4823 | -8/Materials | Entered Factory 4823 | -7/Factory | Evolved 2 slots: Utility x2 5102 | -7/Factory | Identified exit to Storage 5102 | -7/Factory | Identified exit to Lower Caves 5210 | -7/Factory | Discovered new exit (range 17) 5449 | -7/Factory | Identified exit to Factory 6015 | -7/Factory | Discovered exit to Factory (range 7) 6626 | -7/Factory | Fabricated Hacking Suite (x1) 6708 | -7/Factory | Lost 3 parts (2u1w) 7807 | -7/Factory | Fabricated Hacking Suite? 7830 | -7/Factory | Discovered exit to Factory (range 9) 8461 | -7/Factory | Discovered exit to Factory (range 16) 8782 | -7/Factory | Entered Lower Caves 9106 | -7/Lower Caves | Learned Factory security intel 10302 | -7/Lower Caves | Learned Factory terminal intel 10635 | -7/Lower Caves | Discovered new exit (range 13) 10743 | -7/Lower Caves | Identified exit to Lower Caves 10745 | -7/Lower Caves | Entered another Lower Caves area 10888 | -7/Lower Caves | Discovered exit to Factory (range 8) 11129 | -7/Lower Caves | Encountered a Warlord checkpoint 11611 | -7/Lower Caves | Discovered new exit (range 10) 11697 | -7/Lower Caves | Identified exit to Zion 12117 | -7/Lower Caves | Entered Zion 12155 | -7/Zion | Found Prototype Device 12155 | -7/Zion | Identified Phasing AFG 12193 | -7/Zion | Learned Factory security intel 12213 | -7/Zion | Discovered new exit (range 12) 12228 | -7/Zion | Identified exit to Proximity Caves 12506 | -7/Zion | Learned location of Recycling (-7) 12543 | -7/Zion | Gained Derelict followers 12561 | -7/Zion | Given A8's code to call for help 12696 | -7/Zion | Given the Hacking Drone Bay 12700 | -7/Zion | Found Prototype Device 12700 | -7/Zion | Identified Hacking Drone Bay 12733 | -7/Zion | Found CR-A16's Pointy Stick 12849 | -7/Zion | Learned Factory stockpile data 12869 | -7/Zion | Learned Factory emergency access door positions 13061 | -7/Zion | Found Prototype Processor 13061 | -7/Zion | Identified Exp. Target Analyzer 13085 | -7/Zion | Found Prototype Processor 13085 | -7/Zion | Identified Exp. Melee Analysis Suite 13089 | -7/Zion | Found Prototype Processor 13089 | -7/Zion | Identified Exp. Signal Interpreter 13093 | -7/Zion | Found Prototype Processor 13093 | -7/Zion | Identified Spectral Analyzer 13100 | -7/Zion | Found Prototype Processor 13100 | -7/Zion | Identified Exp. Armor Integrity Analyzer 13114 | -7/Zion | Found Exp. Armor Integrity Analyzer 13666 | -7/Zion | Entered Proximity Caves 13666 | -6/Proximity Caves | Accompanied by 3 allies 14354 | -6/Proximity Caves | Learned 4 Factory zone layouts 14689 | -6/Proximity Caves | Learned Factory trap positions 14691 | -6/Proximity Caves | Discovered exit to Factory (range 14) 14866 | -6/Proximity Caves | Entered Factory 14866 | -6/Factory | Accompanied by 3 allies 14866 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14868 | -6/Factory | Loaded intel: 89 trap records 14872 | -6/Factory | Loaded intel: 20 terminal locations 15197 | -6/Factory | Build established: Hacker-Mutant 15585 | -6/Factory | Discovered new exit (range 12) 15585 | -6/Factory | Spotted B-75 Beast 15621 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 15625 | -6/Factory | Destroyed B-75 Beast 15696 | -6/Factory | Fabricated Adv. Sensor Array? 15780 | -6/Factory | Fabricated Gravmag Array? 16439 | -6/Factory | Identified exit to Lower Caves 16642 | -6/Factory | Entered Lower Caves 16663 | -6/Lower Caves | Build established: Hacker-Sprinter 16804 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16808 | -6/Lower Caves | Found Prototype Special Weapon 16808 | -6/Lower Caves | Identified Molecular Deconstructor 16888 | -6/Lower Caves | Learned 4 Factory zone layouts 17071 | -6/Lower Caves | Discovered new exit (range 10) 17074 | -6/Lower Caves | Identified exit to Lower Caves 17081 | -6/Lower Caves | Entered another Lower Caves area 17104 | -6/Lower Caves | Discovered new exit (range 9) 17143 | -6/Lower Caves | Learned 8 Factory zone layouts 17143 | -6/Lower Caves | Learned Research terminal intel 17143 | -6/Lower Caves | Learned Extension terminal intel 17143 | -6/Lower Caves | Learned Armory garrison access intel 17326 | -6/Lower Caves | Discovered new exit (range 16) 17331 | -6/Lower Caves | Identified exit to Data Miner 17370 | -6/Lower Caves | Entered Data Miner 17370 | -6/Data Miner | Discovered new exit (range 6) 17397 | -6/Data Miner | Identified exit to Proximity Caves 17415 | -6/Data Miner | Met Data Miner 17421 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17426 | -6/Data Miner | Received God Mode back door access code from Data Miner 17450 | -6/Data Miner | Data Conduit disabled 17481 | -6/Data Miner | Entered Proximity Caves 17809 | -5/Proximity Caves | Learned location of 1 exit from Factory 17817 | -5/Proximity Caves | Discovered new exit (range 8) 17827 | -5/Proximity Caves | Identified exit to Factory 17827 | -5/Proximity Caves | Entered Factory 17827 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17828 | -5/Factory | Identified exit to Upper Caves 17853 | -5/Factory | Discovered exit to Upper Caves (range 7) 18101 | -5/Factory | Sucked down chute 18101 | -5/Factory | Entered Waste 18104 | -5/Waste | Spotted C-40 Crusher 18114 | -5/Waste | Spotted C-40 Crusher 18116 | -5/Waste | EMP discharged 18126 | -5/Waste | Spotted C-40 Crusher 18127 | -5/Waste | Spotted C-40 Crusher 18129 | -5/Waste | Discovered new exit (range 10) 18132 | -5/Waste | Identified exit to Factory 18132 | -5/Waste | Entered Factory 18201 | -5/Factory | Fabricated Mic. Fission Core (x2) 18214 | -5/Factory | System corruption reached 10% 18270 | -5/Factory | Fabricated Q-thruster? 18351 | -5/Factory | Build established: Wizard-Mutant 18432 | -5/Factory | Local fabrication network quarantined 18437 | -5/Factory | Fabricated Exp. Sensor Array? 18486 | -5/Factory | Fabricated Q-thruster (x2) 18576 | -5/Factory | Entered Upper Caves 18613 | -5/Upper Caves | Central database locked down 18613 | -5/Upper Caves | Identified exit to Upper Caves 18659 | -5/Upper Caves | Encountered a Warlord checkpoint 18898 | -5/Upper Caves | Entered another Upper Caves area 18960 | -5/Upper Caves | Learned 4 Factory zone layouts 18967 | -5/Upper Caves | Discovered new exit (range 5) 18968 | -5/Upper Caves | Identified exit to Factory 19041 | -5/Upper Caves | Learned 8 Factory zone layouts 19069 | -5/Upper Caves | Learned Factory emergency access door positions 19464 | -5/Upper Caves | Discovered new exit (range 7) 19479 | -5/Upper Caves | Identified exit to Zhirov 19483 | -5/Upper Caves | Entered Zhirov 19483 | -5/Zhirov | Discovered new exit (range 3) 19499 | -5/Zhirov | Learned location of Quarantine (-2) 19499 | -5/Zhirov | Learned location of Testing (-3) 19499 | -5/Zhirov | Learned location of Command (-1) 19507 | -5/Zhirov | Found Alien Artifact 19507 | -5/Zhirov | Identified Integrated Dissipator 19507 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19515 | -5/Zhirov | Found Alien Artifact 19747 | -5/Zhirov | Identified exit to Proximity Caves 19751 | -5/Zhirov | Entered Proximity Caves 19764 | -4/Proximity Caves | Learned Research interactive machine intel 19842 | -4/Proximity Caves | Identified Transdimensional Reconstructor 19842 | -4/Proximity Caves | Warped through subspace 20031 | -4/Proximity Caves | Spotted B-86 Titan 20053 | -4/Proximity Caves | Entered Factory 20053 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20054 | -4/Factory | Identified exit to Research 20071 | -4/Factory | Spotted B-86 Titan 20162 | -4/Factory | Discovered new exit (range 12) 20179 | -4/Factory | Identified exit to Extension 20303 | -4/Factory | Build established: Wizard-Sprinter 20459 | -4/Factory | Garrison activated, responded to threat 20490 | -4/Factory | Identified exit to Upper Caves 20595 | -4/Factory | Fabricated Exp. Weapon Shielding (x1) 20681 | -4/Factory | Fabricated Exp. Terrain Scanner? 20740 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 20814 | -4/Factory | Central database locked down 21007 | -4/Factory | Build established: Wizard-Scout 21022 | -4/Factory | Entered Upper Caves 21037 | -4/Upper Caves | Learned location of 1 exit from Research 21223 | -4/Upper Caves | Discovered new exit (range 25) 21337 | -4/Upper Caves | Identified exit to Upper Caves 21352 | -4/Upper Caves | Entered another Upper Caves area 21359 | -4/Upper Caves | Discovered exit to Research (range 9) 21634 | -4/Upper Caves | Discovered new exit (range 15) 21637 | -4/Upper Caves | Identified exit to Warlord 21638 | -4/Upper Caves | Entered Warlord 21648 | -4/Warlord | Discovered new exit (range 26) 21651 | -4/Warlord | Build established: Hacker-Scout 21695 | -4/Warlord | Visited the Vortex Lab 21698 | -4/Warlord | Found Prototype Energy Gun 21698 | -4/Warlord | Identified Vortex Shotgun 21713 | -4/Warlord | Warlord's base attacked by MAIN.C 21743 | -4/Warlord | Met Warlord 21751 | -4/Warlord | Opened Warlord's prototype stash 21757 | -4/Warlord | Found Prototype Reactor 21757 | -4/Warlord | Identified Vortex Chain Reactor 21772 | -4/Warlord | Found Prototype Hackware 21772 | -4/Warlord | Identified Ghost Barrier 21878 | -4/Warlord | Spotted B-90 Cyclops 21891 | -4/Warlord | Spotted B-86 Titan 21921 | -4/Warlord | Warlord forces counterattacked 21931 | -4/Warlord | Identified exit to Proximity Caves 21933 | -4/Warlord | Entered Proximity Caves 22013 | -3/Proximity Caves | Discovered exit to Research (range 30) 22052 | -3/Proximity Caves | Build established: Wizard-Scout 22155 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22160 | -3/Proximity Caves | Entered Research 22160 | -3/Research | Evolved 2 slots: Utility x2 22161 | -3/Research | Identified exit to Armory 22162 | -3/Research | Identified exit to Research 22163 | -3/Research | Loaded intel: 41 interactive machine locations 22164 | -3/Research | Loaded intel: 19 terminal locations 22178 | -3/Research | Spotted B-86 Titan 22188 | -3/Research | Found Exp. Signal Interpreter 22375 | -3/Research | Found Antimissile System 22446 | -3/Research | Identified exit to Testing 22585 | -3/Research | Found Prototype Device 22585 | -3/Research | Identified Exp. ECM Suite 22591 | -3/Research | Found Prototype Device 22591 | -3/Research | Identified Exp. Thermal Defense Suite 22621 | -3/Research | Fabricated Exp. Propulsion Shielding (x1) 22651 | -3/Research | Discovered exit to Research (range 28) 22651 | -3/Research | Found Prototype Device 22651 | -3/Research | Identified EM Dispersion Field 22889 | -3/Research | Found Fusion Bomb Launcher 22898 | -3/Research | Entered Testing 22925 | -3/Testing | Found Prototype Energy Cannon 22925 | -3/Testing | Identified Null Cannon 23048 | -3/Testing | Discovered exit to Research (range 29) 23064 | -3/Testing | Found Prototype Device 23064 | -3/Testing | Identified Exp. Thermal Shield 23136 | -3/Testing | Fabricated Exp. Signal Interpreter? 23244 | -3/Testing | Found Prototype Energy Cannon 23244 | -3/Testing | Identified Hpw. Disruptor Cannon 23263 | -3/Testing | Found Prototype Energy Gun 23263 | -3/Testing | Identified Tachyon Dispersion Ray 23275 | -3/Testing | Found Prototype Device 23275 | -3/Testing | Identified Exp. Hardlight Generator 23296 | -3/Testing | Found Prototype Energy Cannon 23296 | -3/Testing | Identified Cld. Nova Cannon 23446 | -3/Testing | Entered Research 23446 | -2/Research | Warlord forces began assault on 0b10 23446 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23454 | -2/Research | Identified exit to Quarantine 23477 | -2/Research | Met up with Warlord 23556 | -2/Research | Research machine network offline 23564 | -2/Research | Discovered new exit (range 11) 23567 | -2/Research | Identified exit to Access 23771 | -2/Research | Discovered exit to Access (range 27) 23787 | -2/Research | Borebot progress halted 23803 | -2/Research | Spotted Striker 23831 | -2/Research | Destroyed Striker 23858 | -2/Research | Found Exp. Melee Analysis Suite 24076 | -2/Research | Spotted B-90 Cyclops 24077 | -2/Research | Entered Quarantine 24154 | -2/Quarantine | Found Alien Artifact 24154 | -2/Quarantine | Identified Terrabomb 24154 | -2/Quarantine | Used Terrabomb 24176 | -2/Quarantine | Met incapacitated Sigix Warrior 24176 | -2/Quarantine | Lockdown squad dispatched 24177 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 24242 | -2/Quarantine | Discovered exit to Access (range 15) 24262 | -2/Quarantine | Found Alien Artifact 24262 | -2/Quarantine | Identified Core Reset Matrix 24262 | -2/Quarantine | Used Core Reset Matrix 24265 | -2/Quarantine | Discovered exit to Access (range 7) 24266 | -2/Quarantine | Sensed 14 artifacts in vicinity 24620 | -2/Quarantine | Entered Access 24620 | -1/Access | Evolved 2 slots: Utility x2 24824 | -1/Access | Discovered new exit (range 25) 24870 | -1/Access | Identified exit to Command 24871 | -1/Access | Entered Command 24904 | -1/Command | Disengaged cave seal 24904 | -1/Command | Assembled emerged from the dark tunnel 24963 | -1/Command | Disengaged cave seal 24963 | -1/Command | Assembled emerged from the dark tunnel 25013 | -1/Command | Spotted M Guard 25013 | -1/Command | Spotted M Guard 25013 | -1/Command | Spotted Combat Programmer 25013 | -1/Command | Spotted Combat Programmer 25034 | -1/Command | Met MAIN.C 25047 | -1/Command | System corruption reached 10% 25073 | -1/Command | Core integrity fell below 50% 25077 | -1/Command | Emitted hypermatrix ping 25078 | -1/Command | Core integrity fell below 20% 25082 | -1/Command | Assembled emerged from beneath the floor 25085 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 25077_ S-43 Plague springs to life. 25078_ E-15 Imp destroyed. 25080_ Exp. Terrain Scan Processor blown off. 25080_ Adv. Hacking Suite blown off. 25080_ CR-A16's Behemoth Slayer blown off. 25080_ Adv. Hacking Suite blown off. 25080_ E-15 Imp destroyed. 25081_ Detected hypermatrix ping. 25081_ S-43 Plague destroyed. 25081_ W-44 Eye sends out distress signal. 25082_ Slug penetrates as-89177. 25082_ P-80 Master resets P-80 Master, system corruption cleaned. 25083_ E-15 Imp destroyed. 25083_ P-80 Master resets E-15 Imp, system corruption cleaned. 25083_ Slug penetrates as-21772. 25084_ Slug penetrates P-80 Master. 25084_ as-89177 destroyed. 25084_ as-21772 destroyed. 25084_ P-80 Master resets G-73 Enforcer, system corruption cleaned. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | #???????#?#????#?????????????????????????????????? | | #?#?#?#???#?????#????????????????????????????????? | | #???##???????????????????????????????????????????? | | ?##?#???#??#?###??#??????????????????????????????? | | #????#?#####??#??????????????????????????????????? | | #?###?#??####?###?#??????????????????????????????? | | ?##???###?#??#??#????????????????????????????????? | | #??##?????######????#????????????????????????????? | | ???#???#??##?####????????????????????????????????? | | #######?#######??#?#?????????????????????????????? | | # # ? ?? ###?##?#??????????????????????????? | | # # #? ???######?#?#???????????????????????? | | ? ? ? ?#?###????????????????????????????? | | ? ? # ##?????#??????????????????????????? | | ? ? ? ??#####???????????????????????????? | | # # # ####???###?#??????????????????????? | | ## ### ### ####?##??##????????????????????????? | | ## #?# ### ######?###??#??????????????????????? | | ?# ### #?# ##???##??#?????????????????????????? | | ## ### ### ##?#??#####?#??????????????????????? | | ## ### ### #####?# ##???????????????????????? | | ## ### ### #?##### ### ?????????????????????? | | ## #?# ### ##?#### ### ?????????????????????? | | ##"/###""###ss######## ####??#???????????????????? | | plp ssxsshs p e # #???????????????????? | | / [% /= spshbhpspspss@; #???????????????????? | | *%= hplpppsselpp ; #???????????????????? | | ] ! g hghe%%/ g # #???????????????????? | | ##//###//###es######## #### #?????????????????### | | ## ### ### #####?# ### #???????????????????? | | ## ### ?###? ####?## ### ?+???????????????##### | | ## ##? ?###? #?##??# ###? ????????????? ???? | | ## #?# ??## #?########### ?????????? ??? ##?## | | ## ##? ?## ?######??##?## ??????????????##?##?## | | ## #?# ?### ?#########?#?# ?????????# #?#?####??# | | ## ### #?# #?###??###### ????????#? ???#??#?#?? | | # # ?# ? ?#######???#? ???????????? ?? ? ? | | # ? ?# ? ###?#######? ?????? ??# # ? ? | | # # # ?####??##?## ?????? ?# #? ? | | # # ? ? #?#####?##?? ?????? ?? # ?""" | | ? ?? #?? ?# ###########? ??????#??#?? """" | | # ? # ?#? ######???###??? ?? ? ? # ? """ | | ### ########?#########?#?#????? ? ?? ??+ l """" | | #?# ### #### ##??#####?##????? ???#####? | | ### ### #### ?#########??## ###### | | ### ### #### ############## ###### "" ""k | | ######?#?###?# ###### ""T"" | | ##### ########?########### #### + """ | | ##### ############?##?###+####+################# | | ?#?# #################? ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 31 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 5 Armor Coverage 675 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 90 Evasion (%) 77 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 70 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -6/Factory Gravmag Array | x1 | -6/Factory Mic. Fission Core | x2 | -5/Factory Q-thruster | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Q-thruster | x2 | -5/Factory Exp. Weapon Shielding | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Propulsion Shielding | x1 | -3/Research Exp. Signal Interpreter | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Terrabomb Core Reset Matrix Achievements -------------- Alien Roots All-out Warlord Can't Catch Me Cya! Deadly Force Deconstruction Dodgeball, But With Guns False Reunion Gun Specialist Maximum Efficiency Meet Your Maker Origins Overachiever Production Line Challenges ------------ None Game ------ Seed DiametricXenonAmplifier Manual? 0 Play Time 06:02:42 Cumulative 100.2 hours Start 2020.10.18 @ 21:16:10 End 2020.10.21 @ 00:57:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5e0813a-6910-47ca-9547-bc3788ae8e50