Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.15 @ 17:42:18

Player: HabNab

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (2)       10
Value Destroyed (81)       81
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1211

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             82/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Potential Leg
           Potential Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Gauss Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
           Sensor Array
           Recalibrator
    Medium Laser
     Small Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Assault Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
           Sensor Array
           Recalibrator
    Medium Laser
     Small Laser
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Potential Leg
  Leg                      Potential Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             8    | .   2   1   3   2   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   1   1   1   
    Device                 2    | .   1   .   .   1   
    Storage                2    | .   .   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   
Average Slot Usage (%)     99   | .   98  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Leg                      28   | .   28  28  28  28  
  Device                   13   | .   12  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               13   | .   17  14  14  8   
  Ballistic Gun            13   | .   10  14  14  14  
  Ballistic Cannon         1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 10  12  16  24  29  
  Greatest Support         60   | 20  20  20  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | .   6   8   10  10  
  Average Capacity         8    | .   6   7   8   10  
  Most Carried             10   | .   6   6   8   10  
  Average Carried          7    | .   5   6   7   9   
  Final Capacity           10   | 6   6   8   10  10  
  Final Carried            10   | 6   6   6   8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           316  | 185 53  18  .   60  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            85   | .   85  .   .   .   
  Parts                    3    | .   3   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  2    | .   2   .   .   .   
  Guns                     2    | .   2   .   .   .   
Classes Destroyed          1    | .   1   .   .   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           2    | .   2   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               551  | .   68  .   .   483 
  Core                     168  | .   15  .   .   153 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              12   | .   12  .   .   .   
  Largest                  2    | .   2   .   .   .   
  Hottest                  70   | .   70  .   .   .   
Shots Fired                24   | .   24  .   .   .   
  Gun                      24   | .   24  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  12   | .   12  .   .   .   
  Thermal                  12   | .   12  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   7   .   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           17   | .   17  .   .   .   
  Core Hits                5    | .   5   .   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           202  | .   202 .   .   .   
  Guns                     202  | .   202 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  102  | .   102 .   .   .   
  Thermal                  100  | .   100 .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        93   | .   93  .   .   .   
  Average Temperature      31   | .   31  .   .   .   
  Received Heat Transfer   39   | .   39  .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         296  | .   296 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             50   | .   50  19  .   .   
  Initial                  19   | .   .   19  .   .   
  Average                  15   | .   28  19  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              6    | .   4   .   .   2   
  Peak Tracking Total      3    | .   3   .   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   .   1   
  Successful               2    | .   1   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      43   | .   .   43  43  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               955  | .   191 119 471 174 
Spaces Moved               839  | 1   112 81  472 173 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     839  | 1   112 81  472 173 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 120 120 90  90  
  Average Speed            101  | 120 120 120 97  90  
  Slowest Speed            120  | 120 120 120 120 90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 1   33  27  90  34  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      921  | .   145 103 483 190 
  Wait                     51   | .   14  21  3   13  
  Move                     835  | .   111 80  471 173 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | .   3   .   4   2   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   1   1   3   2   
  Drop                     6    | .   3   1   2   .   
  Fire                     12   | .   12  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 9)
  192 | -10/Materials | Entered Mines
  201 | -10/Mines     | Discovered new exit (range 11)
  286 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  286 | -10/Mines     | Discovered new exit (range 5)
  306 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Entered Exiles
  311 | -10/Exiles    | Accompanied by 2 allies
  341 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  341 | -10/Exiles    | Met 8R-AWN
  361 | -10/Exiles    | Met EX-HEX
  398 | -10/Exiles    | Met EX-BIN
  412 | -10/Exiles    | Aligned with FarCom system
  413 | -10/Exiles    | Given EX-Vault access code
  442 | -10/Exiles    | Opened EX-Vault
  448 | -10/Exiles    | Found Prototype Leg
  450 | -10/Exiles    | Found Prototype Leg
  453 | -10/Exiles    | Identified Potential Leg (x2)
  474 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  498 | -10/Exiles    | Met EX-DEC
  618 | -10/Exiles    | Visited The Gauntlet
  773 | -10/Exiles    | Discovered new exit (range 11)
  782 | -10/Exiles    | Left Exiles lab with Potential Leg
  782 | -10/Exiles    | Entered Mines
  811 | -9/Mines      | Met a Derelict bent on vengeance
  837 | -9/Mines      | Met a Derelict shopkeep closing up shop
  936 | -9/Mines      | Assembled infested the area
  951 | -9/Mines      | Core integrity fell below 50%
  956 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00905_ K-01 Serf collects debris. <x4>
00915_ Acquired 50 matter.
00917_ Acquired 10 matter.
00918_ R-06 Scavenger collects Aluminum Leg. <x2>
00931_ G-34 Mercenary destroyed.
00933_ K-01 Serf collects debris.
00934_ R-06 Scavenger collects Aluminum Leg.
00936_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00937_ K-01 Serf collects debris.
00939_ OJ-WZM(g): "UNAWARE KILLED MY BEST FRIEND! VENGEANCE!"
00944_ C-30 ARC bursts open, deploying its payload.
00944_ D-53 Grenadier unfolds itself. <x2>
00947_ U-05 Engineer lays Concrete. <x4>
00950_ U-05 Engineer destroyed.
00951_ T-07 Excavator destroyed.
00952_ Lgt. Ion Engine destroyed.
00954_ Seismic Survey Station disabled.
00956_ The unstable cave ceiling collapses.
00956_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????                |
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| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| ???????????????????????????????????                |
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| ???????????????????????????????????                |
| ##?????????????????????????????????                |
| [#?????????????????????????????????                |
| *#?????????????????????????????????                |
|  #?????????????????????????????????                |
| !#?????????????????????????????????                |
| %#?????????????????????????????????                |
|  #?????????????????########????????                |
|  #?????????????????#  ""  ####?????                |
|  #?????????????????#         ##????                |
|  #?????????????????#          #????                |
|  #?????????????????#         #?????                |
|  ####????????????###     @   #?????                |
|  #  ##??????????##            #????                |
|      ##?????????#            ##????                |
|       ##????????#= *         #?????                |
|        ###?##?####          ##?????                |
|          ###  #            ##??????                |
|           ##       #       #???????                |
| #         #              # ###?????                |
| ####      #         ! dd     #?????                |
| ???##              =     "%  #?????                |
| ????#               !   #### #?????                |
| ????#    ###           ##??? #?????                |
| ????#   ##?##         ##???? #?????                |
| ????#   #???##      ###??????#?????                |
| ????#   #????########??????????????                |
| ????#    #?????????????????????????                |
| ????##     ????????????????????????                |
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| ??????##    ##?????????????????????                |
| ????????%  ##??????????????????????                |
| ????????%  #???????????????????????                |
| ????????    ???????????????????????                |
| ????????     ??????????????????????                |
| ????????     ??????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniMyomerGun
  Manual?         0
Play Time         00:11:12
  Cumulative      18.6 hours
  Start           2022.01.15 @ 17:31:30
  End             2022.01.15 @ 17:42:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b5a689d-94e1-4a9c-8fea-c196d042298b