Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 14:08:15

Player: ILikeVoltron

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (52)      260
Value Destroyed (1592)     1592
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 8492

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     264/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Treads
  Improved Cooling System
           Graphene Brace
           Antimissile System

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Matter Compressor
       Advanced Visual Processing Unit
       Advanced Terrain Scanner
                Transmission Jammer
                ECM Suite
                Graphene Brace
   High-powered Tractor Beam
>               --- WEAPON -----------
       Improved Arc Projector
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Neutrino Core
       Advanced Treads
       Improved Heat Sink
       Improved Cooling System
      Makeshift Light Armor Plating
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
  Hypervelocity Gauss Cannon
                Missile Launcher
     Long-range Missile Launcher
                Flail
[Rating: 78]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   2   .   2   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   1   .   .   .   .   2   
  Utility                  6    | .   .   .   1   1   .   2   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 1   3   6   18  9   11  2   14  5   9   1   4   10  16  
  Power                    13   | .   .   1   1   .   1   .   .   1   2   1   .   3   3   
    Engine                 3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   
    Core                   10   | .   .   1   .   .   .   .   .   1   2   .   .   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   2   2   1   3   .   3   1   1   .   .   3   3   
    Treads                 12   | .   .   2   2   1   3   .   2   .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   1   1   1   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  38   | 1   2   2   9   4   6   2   3   2   1   .   2   1   3   
    Device                 23   | 1   2   2   5   2   1   1   3   2   .   .   2   1   1   
    Storage                3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   2   4   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   1   1   6   4   1   .   8   1   5   .   2   3   7   
    Energy Gun             13   | .   .   1   1   4   1   .   4   .   1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   1   .   3   .   .   .   3   .   2   .   1   1   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   .   .   1   2   
    Launcher               4    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   .   2   1   .   3   .   10  .   3   .   1   13  16  
  Power                    11   | .   .   1   1   .   1   .   .   .   1   .   1   3   3   
  Propulsion               13   | .   .   1   .   .   1   .   2   .   1   .   .   3   5   
  Utility                  10   | .   .   .   .   .   .   .   4   .   .   .   .   3   3   
  Weapon                   15   | .   .   .   .   .   1   .   4   .   1   .   .   4   5   
  Highest Loss Streak      13   | .   .   2   1   .   1   .   7   .   2   .   1   13  11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 98  99  99  97  100 90  85  85  86  88  78  60  
  Engine                   5    | .   14  7   4   9   9   7   7   6   .   6   5   1   .   
  Core                     5    | .   .   5   5   .   .   .   .   6   12  6   5   5   6   
  Treads                   10   | .   .   12  22  27  26  23  15  .   .   .   .   1   4   
  Leg                      3    | .   28  15  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   1   13  12  13  11  10  .   
  Device                   15   | .   14  14  10  7   2   7   20  25  20  20  29  25  11  
  Storage                  10   | .   14  14  11  9   9   7   7   6   12  13  11  11  8   
  Processor                4    | .   .   .   .   9   9   7   7   6   6   6   5   5   8   
  Protection               4    | .   .   .   10  9   14  15  4   .   .   .   .   .   3   
  Energy Gun               9    | .   14  18  19  15  16  15  9   3   1   .   .   .   .   
  Ballistic Gun            7    | .   13  8   2   3   .   .   11  13  10  6   11  8   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   6   3   3   3   
  Impact Weapon            3    | .   .   .   9   9   9   7   .   2   2   .   1   .   2   
Peak Build Rating          78   | 8   10  12  19  26  26  28  42  54  64  62  71  78  66  
  Average Rating           35   | 6   9   9   16  24  24  27  31  52  59  61  70  68  49  
  On Entrance              31   | 6   8   8   12  19  26  25  28  40  50  58  62  64  35  
Naked Turns                41   | .   .   .   .   .   .   .   .   .   .   .   .   .   41  
Heaviest Build             74   | 12  12  14  36  39  43  44  48  45  70  69  67  74  70  
  Greatest Support         69   | 20  20  40  46  69  69  66  66  56  56  56  56  56  52  
  Greatest Overweight (x)  17   | .   .   .   .   .   .   .   2   .   2   1   1   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         12   | 8   8   8   10  15  15  15  15  15  15  15  15  15  13  
  Most Carried             15   | 8   8   8   15  15  15  14  15  15  15  15  15  15  13  
  Average Carried          11   | 6   7   7   9   14  14  13  13  13  14  13  14  13  9   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 8   8   8   15  15  15  13  15  15  13  15  15  13  5   

 Class Distribution 
--------------------
 43% | Mutant
 19% | Infiltrator-Tank
 12% | Scavenger-Mutant
  9% | Infiltrator-Mutant
  8% | Scavenger-Tank
  3% | Infiltrator-Skirmisher

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -10/Mines
       Scavenger-Mutant | -9/Materials
                 Mutant | -8/Materials
                 Mutant | -8/Storage
                 Mutant | -7/Factory
         Scavenger-Tank | -7/DSF
   Scavenger-Skirmisher | -6/Factory
       Infiltrator-Tank | -6/Lower Caves
       Infiltrator-Tank | -6/Lower Caves
 Infiltrator-Skirmisher | -5/Factory
 Infiltrator-Skirmisher | -5/DSF
       Scavenger-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Matter Collected           1860 | 245 69  81  175 90  100 .   308 .   472 102 .   141 77  
  Remotely                 437  | 45  .   51  .   .   .   .   308 .   .   .   .   33  .   
Salvage Created            2093 | 174 108 94  429 180 258 .   435 .   161 .   .   37  217 
  Parts                    120  | 12  6   6   17  5   18  .   31  .   8   .   .   5   12  
Haulers Intercepted        3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  37   | .   2   3   9   1   4   .   6   .   3   1   .   2   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     29   | .   2   3   9   .   3   .   6   .   3   .   .   .   3   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Classes Destroyed          15   | 3   1   1   4   .   2   .   3   .   .   .   .   1   .   
  Worker                   5    | 2   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   1   4   .   .   .   .   .   1   .   .   1   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    9    | .   2   2   2   1   .   .   2   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   1   .   2   1   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | 3   1   2   4   1   1   .   3   .   2   1   .   2   3   
  Combat Bots Only         4    | .   1   2   4   1   1   .   3   .   2   1   .   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   .   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  DSF  Fac  
Hostile Shots Fired        696  | .    15   22   68   7    42   .    82   10   75   12   7    151  205  
  Missed                   195  | .    2    4    27   1    13   .    26   6    20   1    2    35   58   
Damage Taken               8315 | .    143  224  388  93   438  .    1076 60   948  209  71   2011 2654 
  Core                     2027 | .    11   43   67   .    .    .    170  .    201  42   .    325  1168 
  Absorbed by Shields      34   | .    .    .    .    .    .    .    .    .    .    .    .    34   .    
Core Remaining (%)         82   | 100  .    78   83   .    100  .    75   .    .    71   .    67   .    
Volleys Fired              197  | 9    23   13   41   10   20   .    33   .    15   4    .    4    25   
  Largest                  3    | 2    2    2    2    2    2    .    3    .    3    3    .    3    3    
  Hottest                  165  | 90   90   70   100  100  100  .    165  .    91   110  .    159  129  
Shots Fired                421  | 18   46   26   80   20   33   .    97   .    33   12   .    11   45   
  Gun                      380  | 18   46   26   78   20   33   .    95   .    31   4    .    7    22   
  Cannon                   30   | .    .    .    .    .    .    .    .    .    2    4    .    4    20   
  Launcher                 9    | .    .    .    .    .    .    .    2    .    .    4    .    .    3    
  Special                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175  | .    22   13   .    .    .    .    54   .    28   8    .    8    42   
  Thermal                  135  | 18   24   13   80   .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    .    .    .    .    2    .    .    4    .    .    3    
  Electromagnetic          102  | .    .    .    .    20   33   .    41   .    5    .    .    3    .    
  Robot Hit Streak         15   | 11   15   8    8    5    6    .    13   .    5    8    .    2    4    
  Robot Miss Streak        10   | 1    3    2    3    2    3    .    2    .    10   4    .    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    1    2    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           257  | 13   32   19   53   13   19   .    49   .    24   6    .    5    24   
  Core Hits                127  | 7    9    8    18   3    11   .    27   .    12   4    .    4    24   
  Critical Kills           4    | .    .    1    .    .    .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Critical Strikes         13   | .    2    2    2    .    .    .    .    .    .    .    .    4    3    
    Burn                   5    | .    2    1    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                8    | .    .    1    .    .    .    .    .    .    .    .    .    4    3    
Melee Attacks              31   | .    .    .    15   6    2    .    .    4    .    .    4    .    .    
  Impact                   31   | .    .    .    15   6    2    .    .    4    .    .    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4490 | 154  349  195  700  320  406  .    1115 .    415  221  .    102  513  
  Guns                     3364 | 154  349  195  658  280  324  .    939  .    321  9    .    33   102  
  Cannons                  300  | .    .    .    .    .    .    .    .    .    13   47   .    67   173  
  Explosions               766  | .    .    .    .    40   82   .    176  .    81   165  .    .    222  
  Melee                    42   | .    .    .    42   .    .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    .    .    .    .    .    .    .    2    16   
  Kinetic                  1534 | .    124  83   .    .    .    .    663  .    247  56   .    86   275  
  Thermal                  1352 | 154  225  112  658  40   82   .    .    .    81   .    .    .    .    
  Explosive                563  | .    .    .    .    .    .    .    176  .    .    165  .    .    222  
  Electromagnetic          981  | .    .    .    .    280  324  .    276  .    87   .    .    14   .    
  Impact                   42   | .    .    .    42   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    .    .    .    .    .    .    46   .    .    .    7    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        252  | 90   158  110  144  252  162  .    135  .    74   110  .    187  66   
  Average Temperature      51   | 34   58   41   40   138  64   .    70   .    26   57   .    79   28   
  Received Heat Transfer   1573 | .    78   117  96   54   117  .    144  18   12   .    .    619  318  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Parts Fried              13   | .    .    .    3    4    1    .    3    .    2    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3664 | 421  802  407  1784 50   100  .    .    .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    1    2    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Peak Influence             264  | 30  134 112 264 131 242 109 174 104 .   .   41  25  147 
  Initial                  109  | .   19  52  43  71  55  109 79  86  .   .   18  25  4   
  Average                  96   | 11  86  81  129 106 153 109 112 87  .   .   25  12  62  
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 100 90  100 55  100 100 100 .   .   100 100 100 
  Level 1                  7    | .   .   .   9   .   44  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   .   .   1   .   .   .   .   2   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   .   1   .   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Distress Signals           3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Times Spotted              86   | .   8   3   13  2   7   .   8   2   6   1   5   11  20  
  Peak Tracking Total      9    | .   3   2   4   1   2   .   3   2   2   1   4   8   9   
  Tactical Retreats        8    | .   .   .   1   .   2   .   1   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Traps Triggered            5    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Machines Accessed          10   | .   3   .   2   .   2   1   .   .   .   .   1   .   1   
  Terminals                8    | .   3   .   1   .   2   1   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                11   | .   3   .   2   .   2   1   .   .   .   .   2   .   1   
  Successful               4    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   
  Failed                   7    | .   3   .   .   .   2   .   .   .   .   .   1   .   1   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   4   .   1   .   2   .   .   .   .   .   .   .   1   
  Terminals                9    | .   3   .   1   .   2   1   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   .   1   .   .   .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  DSF  Fac  
Turns Passed               4133 | 133  374  314  617  240  379  17   286  148  859  227  114  102  323  
Spaces Moved               2480 | 69   245  193  258  106  165  10   92   121  754  183  83   56   145  
  Core                     74   | .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Treads                   754  | .    .    79   258  106  165  10   67   .    .    .    .    4    65   
  Legs                     428  | 69   245  114  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1218 | .    .    .    .    .    .    .    25   121  754  183  83   52   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Fastest Speed            50   | 120  120  120  160  160  160  160  115  100  100  115  100  100  50   
  Average Speed            127  | 120  120  136  160  160  160  160  162  100  105  115  114  116  155  
  Slowest Speed            1415 | 120  120  160  160  160  160  160  320  100  130  115  115  152  1415 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    44   35   23   12   31   1    84   3    75   23   2    72   4    
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    2    2    .    .    .    
Spaces Dug                 28   | .    .    .    14   5    2    .    .    3    .    .    4    .    .    
Terrain Destroyed          132  | .    .    .    14   11   17   .    10   3    10   49   4    .    14   
  Melee                    26   | .    .    .    12   5    2    .    .    3    .    .    4    .    .    
  Projectile               2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  AOE                      104  | .    .    .    .    6    15   .    10   .    10   49   .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low Low Fac DSF Fac 
Total                      3013 | 101 285 220 354 150 241 11  154 142 791 189 94  85  196 
  Wait                     101  | 19  9   4   8   7   40  .   5   8   .   .   1   .   .   
  Move                     2468 | 68  244 192 257 105 164 9   91  120 753 182 83  55  145 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  54   | 3   3   2   7   6   3   .   7   3   6   2   2   5   5   
  Fast Attach              32   | 1   .   2   6   2   5   .   4   1   2   .   .   2   7   
  Attach                   40   | .   1   1   2   2   4   2   6   3   2   1   2   6   8   
  Detach                   4    | .   .   .   .   .   1   .   .   1   .   .   .   1   1   
  Swap                     37   | .   2   3   10  5   2   .   4   1   5   .   2   2   1   
  Drop                     39   | 1   3   3   8   7   .   .   4   1   8   .   .   4   .   
  Fire                     197  | 9   23  13  41  10  20  .   33  .   15  4   .   4   25  
  Melee                    31   | .   .   .   15  6   2   .   .   4   .   .   4   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
  134 | -11/Scrapyard  | Entered Materials
  293 | -10/Materials  | Discovered new exit (range 4)
  309 | -10/Materials  | Build established: Mutant
  400 | -10/Materials  | Discovered new exit (range 3)
  466 | -10/Materials  | Discovered new exit (range 9)
  508 | -10/Materials  | Entered Mines
  528 | -10/Mines      | Assembled infested the area
  813 | -10/Mines      | Learned location of Storage (-8)
  814 | -10/Mines      | Discovered new exit (range 6)
  822 | -10/Mines      | Entered Materials
  822 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1406 | -9/Materials   | Discovered new exit (range 13)
 1439 | -9/Materials   | Entered another Materials area
 1439 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1441 | -8/Materials   | Discovered new exit (range 8)
 1679 | -8/Materials   | Entered Storage
 2055 | -8/Storage     | Discovered new exit (range 3)
 2058 | -8/Storage     | Entered Factory
 2058 | -7/Factory     | Evolved 2 slots: Utility x2
 2075 | -7/Factory     | Identified exit to DSF
 2075 | -7/Factory     | Entered DSF
 2121 | -7/DSF         | Additional patrols routed to DSF
 2211 | -7/DSF         | Lost 7 parts (2n3u2w)
 2297 | -7/DSF         | Discovered new exit (range 17)
 2361 | -7/DSF         | Entered Factory
 2361 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2418 | -6/Factory     | Discovered new exit (range 20)
 2509 | -6/Factory     | Entered Lower Caves
 2577 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 2590 | -6/Lower Caves | Found DCF Scrap (11 items)
 2625 | -6/Lower Caves | Learned 4 Factory zone layouts
 3096 | -6/Lower Caves | Build established: Infiltrator-Tank
 3223 | -6/Lower Caves | Discovered new exit (range 18)
 3325 | -6/Lower Caves | Spotted B-75 Beast
 3368 | -6/Lower Caves | Entered another Lower Caves area
 3386 | -6/Lower Caves | Discovered new exit (range 10)
 3514 | -6/Lower Caves | Learned Factory terminal intel
 3595 | -6/Lower Caves | Entered Factory
 3595 | -5/Factory     | Evolved 2 slots: Utility x2
 3597 | -5/Factory     | Loaded intel: 26 terminal locations
 3709 | -5/Factory     | Identified exit to DSF
 3709 | -5/Factory     | Entered DSF
 3719 | -5/DSF         | Assembled infested the area
 3741 | -5/DSF         | Additional patrols routed to DSF
 3760 | -5/DSF         | Discovered new exit (range 19)
 3811 | -5/DSF         | Entered Factory
 3811 | -4/Factory     | Evolved 2 slots: Propulsion x2
 3839 | -4/Factory     | Lost 13 parts (3p3n3u4w)
 4037 | -4/Factory     | Lost 3 parts (1p1u1w)
 4053 | -4/Factory     | Garrison activated, responded to threat
 4093 | -4/Factory     | Released all parts (6)
 4097 | -4/Factory     | Core integrity fell below 50%
 4123 | -4/Factory     | Lost 11 parts (2p4n1u4w)
 4127 | -4/Factory     | Core integrity fell below 20%
 4134 | -4/Factory     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
04088_ K-01 Serf collects debris.
04089_ U-05 Engineer lays Concrete.
04089_ Hyp. Gauss Cannon destroyed.
04089_ Penetrated by Slug.
04091_ U-05 Engineer lays Concrete. <x2>
04092_ Penetrated by Slug.
04092_ VTOL Module destroyed.
04093_ U-05 Engineer lays Concrete.
04093_ Released Autogun.
04093_ Released Imp. Terrain Scan Processor.
04093_ Released Lrg. Storage Unit.
04093_ Released Adv. Visual Processing Unit.
04093_ Released Matter Compressor.
04093_ Released Component Analysis Suite.
04094_ K-01 Serf collects debris.
04119_ Slammed into G-67 Veteran. <x4>
04122_ Destabilizing: Core damaged (-11).
04124_ Slug penetrates Wall.
04133_ U-05 Engineer lays Concrete. <x2>
04134_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                ???# #??????????#           #?????? |
|                ???# #??????##########/######?????? |
|                ???# #??????#            #????????? |
|                ???# #??????#            #????????? |
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|                ???# ########            #????????? |
|                ???#                     #????????? |
|                ???####                  #????????? |
|                ??????#      =!   """""  ""#??????? |
|                ??????#      !!   ""T""  ""#??????? |
|                ??????#    s              G#??????? |
|                ??????#     """" """"    ""#??????? |
|                ??????#     """" """"  [[""#??????? |
|                #######     """" """"  [ ##???????? |
|                #    !#   s """" """"    #????????? |
|                #     #     """" """"??  #????????? |
|                #     #     """" """????  ????????? |
|                # """ #   Y """" """"  ???????????? |
|                # """ #                   ????????? |
|                # """ +      """ """"?????????????? |
|                #     #     """" """??????????????? |
|                # """ ####  """" """"?????????????? |
|                # """ ####/!"""" """"? ? !  ??????? |
|                # """ #"""[!"""" """"   *%#???????? |
|                #     #"Y[!!"""" """"    |#???????? |
|                #    =#"""@! ""     "     ###?????? |
|                ##########!      u          #?????? |
|                #        #       !          #?????? |
|                #        ; [  =%            #?????? |
|                #        #              ]   #?????? |
|                #    """ #                 ##?????? |
|                #    """ #%                #??????? |
|                #      " # ###########+## ##??????? |
|                #    "F" # ######???????  ????????? |
|                #    """ # #    #?????????  ??????? |
|                #        #k#    #?????????????????? |
|                ########## #    #?????????????????? |
|                ?????????# +    #?????????????????? |
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|                #######??# #    #?????????????????? |
|                #     #??# #    #?????????????????? |
|                # " " #### ######?????????????????? |
|                # " " #     #?????????????????????? |
|                # " " #     #?????????????????????? |
|                # " " #     #?????????????????????? |
|                # " " +     #?????????????????????? |
|                # " " #     #?????????????????????? |
|                # " " #     #?????????????????????? |
|                # " " #     #?????????????????????? |
|                # " " #     #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          32
Energy Capacity            525
Matter Stores              550
Matter Capacity            550
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               1
Jamming Range              12
Power Amplification        20
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagIntegratedDerivative
  Manual?         0
Play Time         01:23:54
  Cumulative      145.8 hours
  Start           2024.08.16 @ 23:56:36
  End             2024.08.17 @ 14:08:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          260
  Rogue           256
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Proggy
Map View          130x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0292217f-47de-40ed-91c4-b3d7448a0fef