Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.28 @ 22:21:12 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (100) 500 Value Destroyed (2054) 2054 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 4368 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 302/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Salvage Targeting Computer Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Salvage Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- (None) [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 53 | 7 16 26 4 Power 9 | 1 4 4 . Engine 9 | 1 4 4 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 5 2 Treads . | . . . . Leg 12 | 2 3 5 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 1 9 1 Device 6 | 1 1 3 1 Storage . | . . . . Processor 3 | 1 . 2 . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 19 | 2 8 8 1 Energy Gun 19 | 2 8 8 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . 2 11 10 Power 2 | . . 1 1 Propulsion 7 | . . 3 4 Utility 5 | . . 2 3 Weapon 9 | . 2 5 2 Highest Loss Streak 10 | . 1 3 10 Average Slot Usage (%) 90 | . 97 90 72 Engine 11 | . 14 10 8 Leg 22 | . 28 21 14 Device 18 | . 26 15 16 Processor 12 | . 1 17 18 Protection 4 | . . 6 7 Energy Gun 19 | . 25 18 7 Naked Turns . | . . . . Heaviest Build 20 | 10 11 20 16 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 1 . 3 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 3 | 3 2 2 1 Average Carried . | . . . . Final Capacity 4 | 4 4 4 4 Final Carried 1 | . 1 . . Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 746 | 145 285 316 . Remotely . | . . . . Salvage Created 3854 | 96 1014 2534 210 Parts 222 | 6 57 151 8 Haulers Intercepted 8 | . 2 6 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | . 14 40 4 Melee 1 | . . 1 . Guns 55 | . 14 37 4 Classes Destroyed 11 | 2 6 2 1 Worker 9 | . 4 5 . Builder 7 | . 1 6 . Tunneler 1 | 1 . . . Hauler 8 | . 2 6 . Recycler 7 | 1 1 5 . Operator 2 | . . 2 . Watcher 8 | . 3 5 . Swarmer 15 | . 3 12 . Grunt 36 | . 11 22 3 Duelist 1 | . . . 1 Sentry 6 | . . 6 . Best Kill Streak 11 | 2 7 11 3 Combat Bots Only 7 | . 5 7 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2906 | . 687 1496 723 Core 607 | . 149 210 248 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 100 40 47 . Volleys Fired 292 | 5 89 171 27 Largest 2 | 2 2 2 1 Hottest 126 | 100 100 126 69 Shots Fired 456 | 10 152 267 27 Gun 456 | 10 152 267 27 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 456 | 10 152 267 27 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 53 | 3 18 53 18 Robot Miss Streak 2 | 1 2 2 2 Penetration Max . | . . . . Secondary Targets 7 | . 5 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 362 | 7 121 210 24 Core Hits 155 | 3 46 92 14 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5335 | 100 1506 3266 463 Guns 5268 | 100 1506 3236 426 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 67 | . . 30 37 Kinetic . | . . . . Thermal 5268 | 100 1506 3236 426 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Effects 24 | . . 24 . Message Errors 6 | . . 6 . Matter Fused 7 | . . 7 . Heat Flow Errors 4 | . . 4 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | . . 11 13 Shots . | . . . . Rammed 31 | . . 15 16 Targets Rammed 36 | . . 18 18 Kicked 5 | . . 3 2 Crushed . | . . . . Highest Temperature 366 | 118 366 304 36 Average Temperature 62 | 60 88 54 10 Received Heat Transfer 1512 | . 450 639 423 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 26 | 1 4 19 2 Heat Transferred 12653 | 296 4358 7111 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 587 | 10 306 587 225 Average Influence 192 | 3 165 215 165 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 60 | 100 64 53 84 Level 1 26 | . 35 25 15 Level 2 12 | . . 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 4 7 1 Investigation 11 | . 4 6 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 21 58 9 Peak Tracking Total 8 | . 6 7 8 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 16 | . 6 9 1 Terminals 13 | . 5 7 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 22 26 3 Successful 35 | . 17 17 1 Failed 16 | . 5 9 2 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 45 | . 19 23 3 Fabricators . | . . . . Repair Stations 5 | . 3 2 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 30 | . 15 14 1 Record 5 | . 3 2 . Robot Analysis 1 | . . 1 . Prototype ID Bank 5 | . 3 2 . Branch Access Points 1 | . . . 1 Emergency Access Points 3 | . 3 . . Machine Index 1 | . 1 . . Alert Level 3 | . 1 2 . Unreport Threat 3 | . . 3 . Locate Traps 1 | . 1 . . Maintenance Status 1 | . . 1 . Surveillance Status 1 | . 1 . . Recall Investigation 2 | . 1 1 . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 5 6 1 Full Trace Events 12 | . 5 6 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 64 | . 26 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2809 | 66 779 1701 263 Spaces Moved 1338 | 35 383 873 47 Core 28 | 11 . 15 2 Treads . | . . . . Legs 1310 | 24 383 858 45 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 106 120 120 123 Slowest Speed 200 | 120 120 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 61 63 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2073 | 53 553 1245 222 Wait 266 | . 27 117 122 Move 1335 | 34 382 872 47 Hop . | . . . . Pick Up 60 | 7 22 27 4 Fast Attach . | . . . . Attach 34 | 7 5 18 4 Detach . | . . . . Swap 19 | . 11 8 . Drop 31 | . 17 14 . Fire 292 | 5 89 171 27 Melee . | . . . . Ram 9 | . . 6 3 Kick 27 | . . 12 15 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Repaired Med. Laser 290 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 667 | -10/Materials | Build established: Scavenger-Mutant 669 | -10/Materials | Discovered new exit (range 15) 697 | -10/Materials | Core integrity fell below 50% 756 | -10/Materials | Discovered new exit (range 14) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Utility x2 1124 | -9/Materials | Discovered new exit (range 4) 1169 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Lost 3 parts (1n1u1w) 1401 | -9/Materials | Lost 3 parts (1n1u1w) 1622 | -9/Materials | Repaired Imp. Heat Sink 1648 | -9/Materials | Discovered new exit (range 10) 1834 | -9/Materials | Build established: Mutant 2034 | -9/Materials | Discovered new exit (range 15) 2076 | -9/Materials | Destroyed 7 combat bots 2448 | -9/Materials | Core integrity fell below 50% 2547 | -9/Materials | Entered another Materials area 2547 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2557 | -8/Materials | Build established: Scavenger-Mutant 2810 | -8/Materials | Self-destructed Last Messages --------------- 02794_ Imp. Heat Sink temporarily disabled. 02795_ Kicked G-47 Trooper out of the way. 02797_ Slammed into G-47 Trooper. 02799_ Kicked G-47 Trooper out of the way. 02800_ Slammed into G-47 Trooper. 02800_ Destabilizing: Short circuit. 02800_ Broken Targeting Computer permanently disabled. 02801_ Slammed into G-47 Trooper. 02801_ Destabilizing: Short circuit. 02801_ Broken Hvy. Ion Engine permanently disabled. 02803_ Slammed into G-47 Trooper. 02803_ Destabilizing: System interference. 02803_ Salvage Targeting Computer temporarily disabled. 02803_ Broken Hvy. Ion Engine destroyed. 02804_ Slammed into G-47 Trooper. 02806_ Imp. Heat Sink destroyed. 02806_ Slammed into G-47 Trooper. 02807_ Imp. Aluminum Leg destroyed. 02807_ Broken Adv. Sensor Array destroyed. 02807_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????+ ????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????##########?????????????? | | ???????????????# ######## #?????????????? | | ???????????????# # #?????????????? | | ???????????????# #! #?????????????? | | ???????????????# #% #?????????????? | | ???????????????########g %+ % #?????????????? | | ??????????????????????# #% #?????????????? | | ??????????????????????# g # #?????????????? | | ??????????????????????# g# #?????????????? | | ???????????????######## % #! #?????????????? | | ???????????????# ! # %%##########?????????????? | | ???????????????# # % #??????????????????????? | | ???????????????# ! + %#??????????????????????? | | ???????????????# # g%#??????????????????????? | | ???????????????# "T" #%%@#??????????????????????? | | ???????????????# # % #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombThunderProtection Manual? 0 Play Time 00:20:11 Cumulative 132.0 hours Start 2020.07.28 @ 22:01:54 End 2020.07.28 @ 22:21:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 24 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2e294edc-4534-4725-9aaf-d638f6760d73