Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.29 @ 13:02:26 Player: alice_fexa Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (265) 1325 Value Destroyed (10159) 10159 Prototype IDs (113) 2260 Alien Tech Used (10) 2000 Bonus (22248) 22248 TOTAL SCORE: 48892 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1463 Follower Combat Kills 4325 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 588 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -528 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 560/600 System Corruption 11% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Melee Analysis Suite > --- WEAPON (3) ------- Nanosword > --- INVENTORY (4) ---- Cooled Antigrav System Experimental Terrain Scanner High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Nanoactuators Advanced Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating Zionite Shade Armor Experimental Shield Generator Advanced Force Field > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Zionite Light DM Reactor Compact Particle Reactor Cooled Antigrav System Antigrav Array Experimental Cooling System Advanced Reaction Control System Advanced Phase Shifter Layered Medium Armor Plating Advanced Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Nanosword [Rating: 230] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Light Treads Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Sword Energy Gun Zionite Laser-M Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Utility 13 | . . . 2 . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 510 | 6 16 7 31 1 27 18 2 1 4 5 32 1 1 9 2 34 . 1 11 . 40 . 2 8 . 36 45 29 13 23 24 81 Power 47 | 1 2 . 3 . 2 1 . . . 1 3 . . . 1 1 . . . . 4 . . . . 3 8 3 2 . 1 11 Engine 4 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 27 | . . . 2 . 2 1 . . . 1 3 . . . 1 1 . . . . 3 . . . . 3 5 1 1 . . 3 Reactor 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 1 . 1 8 Propulsion 101 | 2 4 4 2 1 12 6 1 . 1 1 8 . . . . 11 . 1 6 . 8 . . 2 . 11 7 5 1 2 . 5 Treads 16 | 1 1 2 1 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 3 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 75 | . . . . . . 6 1 . 1 1 8 . . . . 11 . 1 6 . 8 . . 1 . 11 7 5 1 2 . 5 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 255 | 1 5 . 11 . 6 9 . 1 1 1 17 1 . 6 1 18 . . 4 . 12 . 1 6 . 16 18 12 7 21 18 62 Device 164 | . 3 . 3 . 1 2 . . . 1 9 . . 3 1 8 . . 1 . 5 . . 3 . 13 14 9 7 18 15 48 Storage 10 | 1 2 . 1 . . 1 . . . . . . . . . 2 . . 1 . . . . 1 . . 1 . . . . . Processor 16 | . . . . . 2 2 . . . . 2 . . 1 . 1 . . . . 1 . . . . 2 1 1 . . 2 1 Hackware 11 | . . . 1 . . 3 . 1 . . 1 . . . . 1 . . . . 1 . 1 1 . . . . . . . 1 Protection 54 | . . . 6 . 3 1 . . 1 . 5 1 . 2 . 6 . . 2 . 5 . . 1 . 1 2 2 . 3 1 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 2 5 3 15 . 7 2 1 . 2 2 4 . 1 3 . 4 . . 1 . 16 . 1 . . 6 12 9 3 . 5 3 Energy Gun 10 | 1 1 1 1 . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . Energy Cannon 22 | . . . 6 . 2 . . . . . . . . . . . . . . . 2 . . . . 2 6 4 . . . . Ballistic Gun 8 | 1 1 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . 3 1 2 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Launcher 12 | . . . . . 1 . 1 . . 1 2 . . . . 1 . . . . 3 . 1 . . . . 1 . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . 1 . Slashing Weapon 25 | . . . 4 . . 2 . . 1 1 1 . 1 1 . . . . . . 2 . . . . . 4 2 1 . 2 3 Piercing Weapon 11 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 4 . 1 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 43 | . . . 2 . . . . . . . . 1 . 1 . . . . 3 . 8 . . 5 . 1 4 1 3 . 5 9 Parts Lost 47 | . 1 . 1 . 1 . . . 3 . 2 . . . 2 . . 1 . . . . 1 . . 4 . 1 1 . . 29 Power 8 | . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . 4 Propulsion 11 | . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 1 . . . . . 6 Utility 23 | . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . 2 . . 1 . . 17 Weapon 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Highest Loss Streak 25 | . 1 . 1 . 1 . . . 3 . 1 . . . 2 . . 1 . . . . 1 . . 3 . 1 1 . . 25 Average Slot Usage (%) 96 | . 99 99 99 100 99 99 100 100 99 100 96 88 91 92 92 93 94 89 93 100 99 100 99 99 100 95 93 94 92 90 91 89 Engine 1 | . 14 14 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 9 . 8 7 7 7 6 7 5 6 6 6 5 4 5 5 5 5 9 10 10 10 10 8 8 4 4 4 3 2 Treads 3 | . 13 13 10 11 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 13 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . 22 23 23 23 23 16 12 12 12 12 16 16 16 17 22 20 20 20 20 20 19 17 19 20 19 19 18 Device 14 | . 13 14 11 11 9 7 7 7 3 7 11 12 12 15 17 11 11 11 11 11 16 15 15 14 15 18 17 16 21 23 23 24 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 4 3 3 Processor 10 | . . . . . 6 8 7 7 7 7 6 6 6 10 12 15 16 16 16 16 15 15 15 15 15 13 13 16 16 16 18 19 Hackware 13 | . . . 11 11 9 25 30 30 30 30 27 25 25 19 18 16 16 16 16 16 15 15 15 15 15 13 13 12 10 8 7 1 Protection 4 | . . . 11 11 11 2 . . 3 . 5 6 6 2 . 4 5 5 5 5 3 5 5 5 5 3 3 3 . 1 3 5 Energy Cannon 2 | . . . 9 11 8 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Ballistic Gun 1 | . 13 13 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 8 1 6 11 5 . . . . . . . . . . 4 . . . . . . . . . . . . 3 4 2 . Launcher 1 | . . . . . . . . 7 3 6 4 6 6 6 6 . 5 5 5 5 2 . 4 5 5 . . . . . . . Slashing Weapon 4 | . . . 1 . . 14 15 7 7 7 7 6 10 8 6 5 5 5 5 5 4 . . . . . 4 5 4 4 3 5 Piercing Weapon 1 | . . . . . . . . . 3 . . . . 3 6 5 5 1 . . . 5 5 5 5 8 4 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 14 31 31 60 58 66 60 21 20 23 21 27 27 30 31 28 42 42 42 43 43 53 51 51 50 50 67 67 71 68 77 80 92 Greatest Support 91 | 16 16 22 12 12 12 25 25 25 25 24 30 30 30 30 30 52 43 43 51 51 58 51 51 51 51 66 66 83 72 88 88 91 Greatest Overweight (x) 6 | . 3 3 5 4 6 5 . . 1 . 1 . . 1 . 1 . . . . . . . 1 . 1 1 . . . . 1 Average Overweight (x) . | . 1 2 4 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 29 | 7 14 14 19 19 19 19 9 9 9 9 9 9 9 9 9 29 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 13 | 6 13 14 18 19 19 9 9 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 13 14 14 14 14 13 Most Carried 19 | 7 14 14 19 19 19 19 9 9 9 8 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 13 | 4 13 13 18 18 18 9 9 8 8 5 8 9 8 8 8 8 14 13 13 14 13 14 13 14 14 13 13 13 13 13 13 13 Final Capacity 19 | 7 14 14 19 19 19 9 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 19 | 7 14 14 19 19 19 9 9 9 7 8 9 9 9 9 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 3 Class Distribution -------------------- 49% | Hacker-Scout 23% | Mutant 9% | Hacker-Mutant 6% | Alien-Scout 5% | Alien-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 6674 | 269 389 11 628 22 538 229 25 52 . 100 361 23 34 81 55 320 40 70 250 27 453 . 20 70 20 369 486 385 50 494 309 494 Remotely 31 | . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13503 | 69 628 . 1196 70 1604 287 . 78 . 50 612 . 19 . 100 533 . 143 213 71 700 . . 346 . 793 600 815 61 626 848 3041 Parts 664 | 1 44 . 88 1 105 14 . 4 . . 34 . 2 . 9 21 . 5 8 8 23 . . 3 . 46 21 40 1 42 49 95 Haulers Intercepted 23 | . 1 . 6 . 3 2 . . . . 1 . . . . 2 . . . . 3 . . . . 1 1 2 . . 1 . Recyclers Shooed 10 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 2 . 8 . . 2 . 6 . . 4 20 7 . 1 9 3 . . . . . . . . Prevented 17 | . . . . . . . . . . 1 . . . . 5 . . . 9 . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 161 | . 9 . 21 . 29 . . 3 . 1 5 . 3 . 1 3 . 5 6 9 1 . . . . 8 3 5 . 6 11 32 Melee 59 | . . . . . . . . . . 1 2 . . . 1 3 . . 1 . 1 . . . . 7 3 2 . 6 6 26 Guns 17 | . 7 . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 41 | . 2 . 18 . 20 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . AOE 43 | . . . . . 2 . . 3 . . 3 . 3 . . . . 5 5 9 . . . . . . . 2 . . 5 6 Classes Destroyed 18 | 1 6 . 3 . 2 . . 1 . . 1 . . . 1 . . . 1 . . . . . . . . 1 . . . 1 Worker 16 | . . . 1 . 2 . . . . . 3 . . . . 2 . . . . 2 . . . . . . 1 . . 3 2 Builder 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler 22 | . 1 . 6 . 3 2 . . . . 1 . . . . 2 . . . . 3 . . . . 1 1 1 . . 1 . Recycler 21 | 1 2 . . 1 . 2 . . . . 2 . . . . . . . . . 2 . . . . 1 1 3 . 1 2 3 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 10 | . 3 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 1 2 . . . . . Watcher 26 | . 3 . 4 . 5 . . . . . 3 . . . . 2 . . . . 1 . . . . . 2 1 . 2 . 3 Swarmer 45 | . 3 . 6 . 3 . . 3 . . 3 . 3 . . . . . . 9 . . . . . 1 . 2 . . 6 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 44 | . 6 . 6 . 10 . . . . 1 . . . . . 1 . 5 4 . 1 . . . . . . . . . . 10 Duelist 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protector 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 Sentry 24 | . . . 9 . 12 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hunter 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Programmer 29 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 6 3 2 . 6 3 5 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | 1 4 . 4 1 8 1 . 3 . 1 4 . 3 . 1 2 . 5 4 5 2 . . . . 3 4 2 1 3 11 11 Combat Bots Only 10 | . 3 . 4 . 6 . . 3 . 1 3 . 3 . 1 2 . 5 4 5 1 . . . . 3 3 2 . 3 8 10 Max Kills in Single Turn 5 | 1 1 . 2 1 5 1 . 3 . 1 2 . 1 . 1 1 . 3 2 4 1 . . . . 1 1 1 1 1 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 3 . . 2 . 1 . . . . 3 2 4 . . . . . . . 1 . . 3 2 Melee 1 | . . . . . . . . . . 1 1 . . . 1 1 . . 1 . 1 . . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 15722 | . 441 2 901 . 860 83 29 16 277 58 340 . 129 . 157 333 . 102 149 14 . . 87 . . 1032 111 325 425 407 283 9161 Core 2500 | . 135 . 117 . 53 . 29 16 45 38 63 . . . 22 92 . 20 13 . . . . . . 168 . . 93 17 18 1561 Absorbed by Shields 2614 | . . . . . . . . . . . . . . . . . . . 80 . . . . . . . . . . . 69 2465 Core Remaining (%) 84 | 100 . 46 . 70 90 . . . . 81 . . . . 90 . . . . 87 . . . . 100 . 87 . . 91 . . Volleys Fired 336 | 3 63 . 83 3 78 . . 1 . . 7 . 6 . . 1 . 3 7 4 12 . . . . 2 14 14 7 12 13 3 Largest 2 | 2 2 . 2 2 2 . . 1 . . 1 . 1 . . 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 1 Hottest 131 | 70 70 . 131 107 107 . . 30 . . 53 . 30 . . 80 . 80 80 80 105 . . . . 110 110 120 61 61 80 80 Shots Fired 562 | 6 125 . 162 6 156 . . 1 . . 7 . 5 . . 1 . 3 7 4 12 . . . . 2 16 14 7 12 13 3 Gun 188 | 6 103 . 37 . 33 . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Cannon 338 | . 22 . 125 6 121 . . . . . 4 . . . . . . . . . 3 . . . . 2 15 11 7 12 10 . Launcher 35 | . . . . . 2 . . 1 . . 3 . 5 . . 1 . 3 7 4 . . . . . . . 3 . . 3 3 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 259 | 3 85 . 59 3 76 . . . . . 4 . . . . . . . . . . . . . . . . . 7 12 10 . Thermal 267 | 3 40 . 103 3 78 . . . . . . . . . . . . . . . 12 . . . . 2 15 11 . . . . Explosive 33 | . . . . . . . . 1 . . 3 . 5 . . 1 . 3 7 4 . . . . . . . 3 . . 3 3 Electromagnetic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 4 18 . 15 4 26 . . 1 . . . . 1 . . . . . . . . . . . . . 1 3 . . 4 6 Robot Miss Streak 5 | 1 4 . 3 1 5 . . . . . 1 . 3 . . . . . . . . . . . . . 3 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 698 | 4 92 . 98 4 90 14 . 4 1 2 23 . 1 . 4 19 . . 4 . 18 . 2 6 . 49 19 32 2 26 32 152 Core Hits 369 | 2 31 . 38 1 59 4 . 5 . 1 16 . 5 . 2 9 . 11 42 8 8 . 1 3 . 15 7 14 1 9 20 57 Critical Hits 100 | . 1 . 5 . 14 . . . . . 2 . . . . 1 . . . . . . . . . 1 . 12 . 11 8 45 Critical Kills 27 | . . . 2 . 4 . . . . . 1 . . . . 1 . . . . . . . . . 1 . 5 . 2 2 9 Critical Parts Destroyed 62 | . 1 . 2 . 9 . . . . . 1 . . . . . . . . . . . . . . . . 6 . 9 6 28 Melee Attacks 875 | . . . 11 . . 59 10 18 6 14 85 3 1 . 6 32 . 1 5 2 35 1 5 7 5 109 61 61 13 68 68 189 Impact 72 | . . . . . . . . . . . . . . . . 2 . . 3 . 24 . 1 1 2 30 9 . . . . . Slashing 641 | . . . 11 . . 59 10 18 4 14 85 3 1 . 1 28 . 1 2 2 7 . . . . . 35 26 9 68 68 189 Piercing 161 | . . . . . . . . . 2 . . . . . 5 2 . . . . 3 1 4 6 3 79 17 35 4 . . . Sneak Attacks 71 | . . . . . . 4 . 1 1 1 8 . . . . 7 . . . . 12 . . . . 5 4 9 1 2 5 11 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Follow-up Attacks 58 | . . . . . . 1 . . . . 1 . . . 1 1 . . 1 . 2 . 1 . . 15 3 7 . . . 25 Damage Inflicted 47510 | 49 1267 . 1776 59 2220 714 . 298 118 127 1521 . 295 . 152 1655 . 840 3040 1050 1724 . 92 779 . 2622 2057 3017 278 2666 4482 14612 Guns 1886 | 49 1033 . 383 . 421 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3418 | . 234 . 1393 59 1542 . . . . . . . . . . . . . . . . . . . . . . 190 . . . . Explosions 7908 | . . . . . 257 . . 142 . . 271 . 295 . . 27 . 840 2887 1050 . . . . . . . 422 . . 950 767 Melee 34298 | . . . . . . 714 . 156 118 127 1250 . . . 152 1628 . . 153 . 1724 . 92 779 . 2622 2057 2405 278 2666 3532 13845 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2257 | 25 853 . 554 19 806 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3133 | 24 414 . 1222 40 1243 . . . . . . . . . . . . . . . . . . . . . . 190 . . . . Explosive 7651 | . . . . . . . . 142 . . 271 . 295 . . 27 . 840 2887 1050 . . . . . . . 422 . . 950 767 Electromagnetic 171 | . . . . . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2179 | . . . . . . . . . . . . . . . . 135 . . 110 . 864 . 47 . . 550 473 . . . . . Slashing 26638 | . . . . . . 714 . 156 . 127 1250 . . . 49 1361 . . 43 . 517 . . . . . 1299 984 95 2666 3532 13845 Piercing 5481 | . . . . . . . . . 118 . . . . . 103 132 . . . . 343 . 45 779 . 2072 285 1421 183 . . . Highest Corruption 10 | . . . 2 2 8 4 4 4 4 4 1 1 1 1 . 1 1 1 1 . . . . . . 7 10 3 3 5 1 8 Average Corruption 3 | . . . 2 2 7 2 4 4 4 4 1 1 1 1 . 1 1 1 1 . . . . . . 5 8 2 2 2 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 215 | . . . 13 9 3 3 5 10 2 8 3 . 3 . . 3 . . 1 . . . . . . 29 61 8 10 18 2 24 Message Errors 72 | . . . 3 5 1 . 1 3 1 4 2 . 1 . . 2 . . 1 . . . . . . 14 16 3 5 5 2 3 Matter Fused 41 | . . . . . 1 . 2 3 . 3 . . . . . . . . . . . . . . . 8 8 1 1 5 . 9 Heat Flow Errors 25 | . . . 3 . . 1 . 1 . . . . . . . . . . . . . . . . . . 10 1 3 5 . 1 Energy Discharges 31 | . . . 2 2 . . 2 2 1 1 1 . 1 . . 1 . . . . . . . . . 5 5 2 1 1 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 29 | . . . 3 2 . 2 . 1 . . . . . . . . . . . . . . . . . 2 10 1 . 2 . 6 Data Loss (major) 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Weapon Failures 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5663 | . . . 19 . 7 67 . 91 58 51 43 . . . . 414 . . 76 186 169 . . 299 . 401 483 409 35 405 999 1451 Projectiles 34 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Explosions 464 | . . . . . 7 . . . . . . . . . . . . . 48 186 . . . . . . . 34 . . 91 98 Melee 5165 | . . . . . . 67 . 91 58 51 43 . . . . 414 . . 28 . 169 . . 299 . 401 483 360 35 405 908 1353 Knockbacks 19 | . 6 . 3 . 1 . . . . . . . . . . . . . 1 . 2 . 2 . . 2 2 . . . . . Impact 8 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . 2 2 . . . . . Kinetic 10 | . 6 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 150 | . . . . . 61 . . . . . . . 10 . . . . . 79 . . . . . . . . . . . . . Shots 4 | . . . . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | 27 27 . 243 . 15 233 . 204 . . . . . . . 38 . 114 315 92 124 . 10 . . 48 261 312 119 97 . 191 Average Temperature 47 | 14 10 . 58 . 6 121 . 116 . . . . . . . 18 . 54 81 44 18 . 10 . . 26 68 62 57 71 . 96 Received Heat Transfer 1696 | . 219 . 285 . 333 36 12 9 36 27 . . 12 . 24 18 . 27 20 . . . 18 . . 9 . 27 27 . 6 551 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . 1 . . . . . . . . . . 1 . . . . 4 . . . . 1 9 . . . . . Impact Corruptions 18 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 5 6 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 . 3 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Transferred 5996 | 74 1221 . 2294 74 2185 . . . . . . . . . . . . . . . . . . . . . . 148 . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3231 | 5 190 24 312 103 462 202 . . . . 184 . . . . 126 . . . . 226 . . . . 237 245 1343 786 402 511 3231 Initial 712 | . 3 24 . 103 . 116 . . . . 88 . . . . . . . . . . . . . . . 132 37 712 366 132 336 Average 240 | 2 57 13 190 43 183 67 . . . . 60 . . . . 36 . . . . 34 . . . . 82 113 921 698 216 229 1357 Maximum Alert Level 5 | . . . 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . 1 1 4 3 2 2 5 Low Security (%) 69 | 100 100 100 53 100 45 97 . . . . 100 . . . . 100 . . . . 99 . . . . 92 92 9 . 53 70 . Level 1 16 | . . . 46 . 51 2 . . . . . . . . . . . . . . . . . . . 7 7 9 . 44 15 14 Level 2 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 42 2 14 22 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 57 . . 11 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . . . 7 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 1 . 2 . 3 2 . . . . 3 . . . . 4 . . . . 5 . . . . 2 1 16 3 3 4 15 Investigation 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 3 . . . . Extermination 20 | . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 3 1 3 1 3 Reinforcement 12 | . 1 . 2 . 2 . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . 1 1 Assault 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . 2 11 Garrison 6 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 19 | . . . 1 . 1 . . . . . 1 . . . . . . . 1 . . . . . . 5 1 1 1 1 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 472 | . 19 . 44 . 43 14 1 2 4 6 14 . 4 . 2 17 . 10 28 1 9 . 3 . . 34 12 37 18 19 28 103 Peak Tracking Total 21 | . 4 . 6 . 5 4 1 2 4 9 4 . 3 . 1 4 . 5 13 2 2 . 3 . . 7 3 10 8 6 9 21 Tactical Retreats 58 | . . . 4 . 2 3 1 1 . 4 1 . 1 . 1 2 . 2 2 . . . . . . 6 1 8 7 3 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 21 | . 2 2 1 . 5 2 . . . . 1 . . . . 2 . . 1 . . . . . . . 3 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 1 . 3 1 . . . 1 . . . 3 . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 45 | . . . 3 . 3 1 . . 1 . . . 1 . . 1 . . . . 4 . . . . 3 7 5 3 10 1 2 Max in Single Turn 1 | . . . 1 . 1 1 . . 1 . . . 1 . . 1 . . . . . . . . . 1 1 1 1 1 1 . Garrison Access 12 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 2 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 137 | . 9 1 11 . 15 16 . . 3 . 25 . 1 . 1 8 3 1 5 . 8 1 1 4 . 5 5 5 3 3 3 . Terminals 48 | . 7 . 8 . 9 10 . . . . 13 . . . 1 . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 3 . . . . 4 . . . . 3 . . . . 2 . . . . . 1 2 . . . . Repair Stations 17 | . 1 . 2 . 2 . . . . . 3 . . . . 2 . . . . 1 . . . . 2 1 . 2 1 . . Recycling Units 14 | . 1 . . . 1 2 . . . . 4 . . . . . . . . . 2 . . . . 2 . . . . 2 . Scanalyzers 9 | . . . 1 . 2 1 . . . . . . . . . 1 . . . . 1 . . . . . 2 . . 1 . . Garrison Access 14 | . . . . . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 3 1 1 1 . Total Hacks 460 | . 29 1 34 . 44 63 . . 22 . 100 . 1 . 2 31 8 4 13 . 27 1 1 15 . 10 20 15 8 7 4 . Successful 337 | . 20 1 27 . 34 35 . . 22 . 76 . 1 . 2 25 8 4 13 . 17 1 1 15 . 3 17 5 5 4 1 . Failed 121 | . 8 . 7 . 10 27 . . . . 24 . . . . 6 . . . . 10 . . . . 7 3 10 3 3 3 . Catastrophic 7 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 387 | . 15 . 20 . 23 42 . . . . 58 . . . . 32 . . 1 . 25 . . . . 24 28 26 20 38 10 25 Terminals 185 | . 21 . 25 . 27 47 . . . . 63 . . . 2 . . . . . . . . . . . . . . . . . Fabricators 67 | . . . . . . 10 . . . . 20 . . . . 20 . . . . 5 . . . . . 3 9 . . . . Repair Stations 58 | . 6 . 4 . 4 . . . . . 11 . . . . 6 . . . . 3 . . . . 5 11 . 5 3 . . Recycling Units 22 | . 2 . . . 3 4 . . . . 5 . . . . . . . . . 2 . . . . 3 . . . . 3 . Scanalyzers 36 | . . . 5 . 9 2 . . . . . . . . . 2 . . . . 12 . . . . . 4 . . 2 . . Garrison Access 26 | . . . . . 1 . . . . . 1 . . . . 3 . . . . 5 . . . . 2 2 6 3 2 1 . Terminal Hacks 150 | . 7 1 12 . 12 18 . . 22 . 33 . 1 . 2 . 8 4 13 . . 1 1 15 . . . . . . . . Record 41 | . . . . . . . . . 11 . . . . . 2 . 6 4 13 . . . . 5 . . . . . . . . Part Schematic 16 | . . . . . . 2 . . 8 . 4 . . . . . . . . . . . . 2 . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 20 | . 2 . 4 . 2 2 . . 3 . 3 . . . . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . . 1 . . . 2 . . . . 1 1 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 12 | . 1 . 1 . 2 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 12 | . 1 . 1 . 1 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . . 4 . . . . 10 . . . . 8 . . . . 2 . . . . . 3 2 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 14 | . . . . . . 2 . . . . 4 . . . . 4 . . . . 1 . . . . . 2 1 . . . . Build 14 | . . . . . . 2 . . . . 5 . . . . 4 . . . . 1 . . . . . 1 1 . . . . Repair Station Hacks 50 | . 6 . 4 . 4 . . . . . 10 . . . . 6 . . . . 2 . . . . 2 10 . 4 2 . . Scan Component 25 | . 3 . 2 . 2 . . . . . 5 . . . . 3 . . . . 1 . . . . 1 5 . 2 1 . . Repair 24 | . 3 . 2 . 2 . . . . . 5 . . . . 3 . . . . . . . . . 1 5 . 2 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . 1 . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . Retrieve Components 8 | . 1 . . . 1 . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . Scanalyzer 31 | . . . 5 . 9 2 . . . . . . . . . 2 . . . . 9 . . . . . 3 . . 1 . . Insert Component 15 | . . . 2 . 4 1 . . . . . . . . . 2 . . . . 2 . . . . . 3 . . 1 . . Analyze 16 | . . . 3 . 5 1 . . . . . . . . . . . . . . 7 . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 2 1 1 1 . Seal Access 12 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 2 1 1 1 . Unauthorized Hacks 56 | . 6 . 6 . 7 11 . . . . 18 . . . . 7 . . . . . . . . . . . 1 . . . . Terminals 37 | . 6 . 6 . 7 8 . . . . 10 . . . . . . . . . . . . . . . . . . . . . Track 12 | . 3 . 2 . 3 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 3 . 4 . 3 4 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . 3 . . . . 8 . . . . 7 . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 7 | . . . . . . 1 . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Siphon 9 | . . . . . . 1 . . . . 4 . . . . 3 . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 87 | . 9 . 10 . 13 14 . . . . 16 . . . . 4 . . . . 4 . . . . 5 3 3 2 2 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 122 | . . . 2 . 4 4 . . 8 . 4 . . . . 12 . . . . 1 . . 2 . . 25 . 12 48 . . Parts Built 16 | . . . . . . 3 . . . . 5 . . . . 5 . . . . 1 . . . . . 2 . . . . . Matter 3045 | . . . . . . 420 . . . . 1178 . . . . 694 . . . . 234 . . . . . 168 351 . . . . Time 984 | . . . . . . 109 . . . . 445 . . . . 251 . . . . 58 . . . . . 28 93 . . . . Total Part Build Rating 91 | . . . . . . 12 . . . . 31 . . . . 33 . . . . 7 . . . . . 8 . . . . . Parts Repaired 24 | . 3 . 2 . 2 . . . . . 5 . . . . 3 . . . . . . . . . 1 5 . 2 1 . . Time 1072 | . 90 . 70 . 95 . . . . . 235 . . . . 120 . . . . . . . . . 33 326 . 69 34 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . . . 2 . . . . . 4 . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . 4 1 . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Part Schematics Acquired 8 | . . . 2 . 4 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 96 | . . 6 . . . 2 . . . . 3 . . 4 . 4 . . 5 . 4 . . . . 1 . 6 . 1 1 59 Largest Group 19 | . . 6 6 . . 2 . . . . 1 1 1 4 4 3 . . 5 . 3 1 1 1 1 1 . 4 . 1 1 19 Highest-Rated Group 2243 | . . 113 113 . . 36 . . . . 26 26 26 153 153 84 . . 258 . 288 180 180 180 180 180 . 501 . 44 30 2243 Highest-Rated Ally 268 | . . 31 31 . . 26 . . . . 26 26 26 39 39 29 . . 65 . 180 180 180 180 180 180 . 159 . 44 30 268 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 5 . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 54 | . . . . . . 9 . . . . 2 . . . . 5 . . . . 5 . . . . 4 5 10 2 9 2 1 STAY 11 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . 1 . 2 . 1 1 . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . FOLLOW 5 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . RETURN 30 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . 2 5 4 2 8 . 1 Ally Attacks 499 | . . . 17 . . . . . . . . . . . 12 9 . . 23 . 21 . 5 . 1 18 . 39 . . . 354 Total Damage 32998 | . . . 450 . . . . . . . . . . . 358 152 . . 449 . 972 . 258 . . 630 . 4066 . . . 25663 Kills 128 | . . . 7 . . . . . . . . . . . 1 2 . . 3 . 6 . 3 . . 1 . 17 . . . 88 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . 1 2 . 2 . 2 2 1 1 . 2 . . 1 . 2 1 . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . 2 5 7 2 8 . 1 Drone Recoveries 32 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . 2 5 6 2 8 . 1 Zionite Intel Received 47 | . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 4 8 1 5 12 1 8 Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 Component Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 2 Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 29157 | 75 1166 690 2409 971 2469 1189 225 459 90 384 2118 173 452 496 662 1538 156 207 704 425 1715 399 351 181 276 1593 1588 1270 831 1647 853 1395 Spaces Moved 28442 | 50 691 538 1332 736 1311 1525 263 565 119 468 2280 266 496 690 613 1664 272 377 888 440 1590 348 345 176 216 1744 1466 1681 905 1949 1025 1413 Core 6 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4660 | 46 691 537 1332 736 1311 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23775 | . . . . . . 1518 263 565 119 468 2280 266 496 690 613 1664 272 377 888 440 1590 348 345 176 216 1744 1466 1681 905 1949 1025 1411 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 100 110 110 130 130 52 52 52 45 45 45 56 56 56 56 42 52 45 45 58 58 58 58 58 58 48 45 45 50 50 50 50 Average Speed 63 | 96 107 110 128 130 139 52 52 52 51 45 51 56 56 56 56 48 52 46 50 58 58 58 58 58 58 51 47 47 50 50 50 52 Slowest Speed 245 | 100 110 245 130 130 140 130 52 52 111 45 111 56 56 106 56 111 52 52 58 58 65 58 58 142 58 105 111 50 50 50 50 128 Overloaded Moves 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 4 92 99 99 99 86 31 45 62 76 66 44 44 63 88 61 33 47 61 81 58 30 46 60 62 43 36 90 47 91 66 16 46 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 11 | . . . . 1 . . . . 1 . . . . 2 1 . . . . 1 . . . 3 . . . . 2 . . . Known Exits Taken 27 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . . 2 4 . 1 . 3 2 3 1 . 1 1 . . . 5 3 . 1 . . . . . . . Spaces Dug 340 | . . . 11 . . 32 6 13 . 12 52 3 1 . . 9 . 1 . 2 21 1 1 . 3 30 36 21 13 36 23 13 Terrain Destroyed 688 | . . . 14 . 13 32 6 24 . 12 61 3 33 . . 32 . 31 86 56 24 1 1 . 3 30 38 51 15 38 43 41 Melee 293 | . . . 11 . . 32 6 13 . 12 50 3 1 . . 9 . 1 . 2 12 1 1 . 3 28 26 16 7 26 20 13 Projectile 63 | . . . 3 . 4 . . . . . 2 . . . . . . . . . 12 . . . . 2 12 5 8 12 3 . AOE 332 | . . . . . 9 . . 11 . . 9 . 32 . . 23 . 30 86 54 . . . . . . . 30 . . 20 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 37857 | 67 998 633 1859 745 1811 1844 339 701 138 618 3102 286 662 797 921 2345 288 404 1134 601 2320 543 488 243 361 2299 2275 2089 1266 2521 1252 1907 Wait 7163 | 2 186 83 351 4 339 215 67 115 9 126 665 11 156 91 300 578 13 20 184 156 612 195 137 44 143 421 656 280 307 444 101 152 Move 28410 | 49 690 537 1331 735 1310 1524 262 564 118 467 2279 265 495 689 612 1663 271 376 887 439 1589 347 344 175 215 1743 1465 1680 904 1948 1024 1413 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 7 21 2 22 1 21 9 . 1 . 4 15 2 2 1 1 17 2 1 5 . 5 . 1 1 . 3 21 8 8 5 4 15 Fast Attach 230 | 6 7 5 7 . 10 4 . . . . 10 2 . 6 . 9 . . 7 . 21 . . 8 . 9 21 9 9 17 14 49 Attach 89 | . 1 . 5 1 3 11 . . 1 2 8 . 1 . 2 7 . 1 3 . 4 . 1 . . 5 3 5 1 3 3 18 Detach 34 | . 1 . . . 1 4 . . . . 6 . . . . 4 . 1 . . 6 . . . . 3 1 . 1 . 1 5 Swap 206 | . 8 2 19 . 14 3 2 1 3 3 14 . . 3 . 18 . . 1 . 15 . 1 1 . 22 21 15 4 13 7 16 Drop 376 | . 21 4 30 1 35 21 1 1 1 1 20 3 1 7 1 19 2 1 10 . 26 . . 8 . 12 25 19 13 11 17 65 Fire 336 | 3 63 . 83 3 78 . . 1 . . 7 . 6 . . 1 . 3 7 4 12 . . . . 2 14 14 7 12 13 3 Melee 747 | . . . 11 . . 53 7 18 5 14 78 3 1 . 5 29 . 1 3 2 30 1 4 6 3 79 48 46 12 68 68 152 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . 19 Rewire 27 | . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . Trap 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Core integrity fell below 50% 809 | -10/Materials | Discovered new exit (range 17) 856 | -10/Materials | Repaired Assault Rifle 883 | -10/Materials | Repaired Lgt. Treads 923 | -10/Materials | Repaired Lgt. Nuclear Core 1149 | -10/Materials | Discovered new exit (range 14) 1180 | -10/Materials | Discovered new exit (range 6) 1230 | -10/Materials | Central database locked down 1242 | -10/Materials | Entered Mines 1275 | -10/Mines | Identified exit to Materials 1277 | -10/Mines | Met a Derelict bent on vengeance 1297 | -10/Mines | Discovered exit to Materials (range 14) 1318 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1472 | -10/Mines | Learned Materials terminal intel 1662 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1787 | -10/Mines | Received a Mining Laser from a helpful Derelict 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Accompanied by 6 allies 1932 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Loaded intel: 11 terminal locations 1937 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2446 | -9/Materials | Repaired Adv. Treads 2598 | -9/Materials | Repaired Hvy. Assault Rifle 2717 | -9/Materials | Discovered new exit (range 13) 2916 | -9/Materials | Build established: Scavenger-Mutant 3141 | -9/Materials | Discovered new exit (range 14) 3237 | -9/Materials | Build established: Mutant 3611 | -9/Materials | Discovered new exit (range 10) 3968 | -9/Materials | Discovered new exit (range 10) 4341 | -9/Materials | Entered Mines 4486 | -9/Mines | Discovered new exit (range 14) 4505 | -9/Mines | Discovered new exit (range 9) 4727 | -9/Mines | Assembled infested the area 4787 | -9/Mines | Met 8R-AWN 5238 | -9/Mines | Discovered new exit (range 5) 5312 | -9/Mines | Entered Materials 5312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6125 | -8/Materials | Garrison activated, responded to threat 6175 | -8/Materials | Discovered new exit (range 15) 6880 | -8/Materials | Discovered new exit (range 16) 6984 | -8/Materials | Build established: Scavenger-Mutant 7103 | -8/Materials | Repaired Adv. Beam Cannon 7364 | -8/Materials | Discovered new exit (range 14) 7426 | -8/Materials | Build established: Mutant 7563 | -8/Materials | Repaired Mic. Nuclear Core 7781 | -8/Materials | Entered Factory 7781 | -7/Factory | Evolved 2 slots: Utility x2 8205 | -7/Factory | Discovered new exit (range 16) 8210 | -7/Factory | Identified exit to Factory 8216 | -7/Factory | Identified exit to Storage 8216 | -7/Factory | Identified exit to Lower Caves 8378 | -7/Factory | Discovered exit to Factory (range 11) 8421 | -7/Factory | Build established: Hacker-Mutant 8654 | -7/Factory | Fabricated Cld. Airjet? 8728 | -7/Factory | Central database locked down 8835 | -7/Factory | Fabricated Spear (x2) 8970 | -7/Factory | Entered Lower Caves 8972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9089 | -7/Lower Caves | Identified exit to Lower Caves 9195 | -7/Lower Caves | Entered another Lower Caves area 9216 | -7/Lower Caves | Learned location of 1 exit from Factory 9220 | -7/Lower Caves | Discovered exit to Factory (range 7) 9230 | -7/Lower Caves | Spotted B-75 Beast 9433 | -7/Lower Caves | Encountered a Warlord checkpoint 9435 | -7/Lower Caves | Identified exit to Data Miner 9654 | -7/Lower Caves | Entered Data Miner 9654 | -7/Data Miner | Discovered new exit (range 6) 9664 | -7/Data Miner | Met Data Miner 9683 | -7/Data Miner | Learned location of Section 7 (-2) 9683 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9691 | -7/Data Miner | Received God Mode back door access code from Data Miner 9721 | -7/Data Miner | Data Conduit disabled 9743 | -7/Data Miner | Identified exit to Proximity Caves 9744 | -7/Data Miner | Entered Proximity Caves 9767 | -6/Proximity Caves | Learned Factory emergency access door positions 9772 | -6/Proximity Caves | Lost 3 parts (1p2n) 10088 | -6/Proximity Caves | Learned Factory garrison access intel 10122 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10128 | -6/Proximity Caves | Entered Factory 10128 | -6/Factory | Evolved 2 slots: Utility x2 10129 | -6/Factory | Identified exit to Extension 10131 | -6/Factory | Loaded intel: 3 garrison access locations 10196 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 10383 | -6/Factory | Repaired Airjet 10514 | -6/Factory | Identified exit to Lower Caves 10566 | -6/Factory | Repaired Imp. Light Armor Plating 10629 | -6/Factory | Repaired Cld. Airjet? 10641 | -6/Factory | Repaired Cld. Airjet 10940 | -6/Factory | Repaired Imp. Light Armor Plating 11020 | -6/Factory | Build established: Hacker-Scout 11093 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 11154 | -6/Factory | Discovered new exit (range 5) 11235 | -6/Factory | Discovered new exit (range 9) 11533 | -6/Factory | Spotted B-75 Beast 11612 | -6/Factory | Fabricated Lrn. Sensor Array? 11770 | -6/Factory | Fabricated Lrn. Sensor Array? 11828 | -6/Factory | Fabricated Plasma Sword (x1) 12246 | -6/Factory | Entered Lower Caves 12246 | -6/Lower Caves | Accompanied by 1 ally 12284 | -6/Lower Caves | Found Alien Artifact 12284 | -6/Lower Caves | Identified Core Expander 12284 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 12333 | -6/Lower Caves | Encountered a Warlord checkpoint 12406 | -6/Lower Caves | Discovered new exit (range 14) 12413 | -6/Lower Caves | Identified exit to Lower Caves 12414 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 12419 | -6/Lower Caves | Entered another Lower Caves area 12419 | -6/Lower Caves | Accompanied by 1 ally 12420 | -6/Lower Caves | Identified exit to Zion 12420 | -6/Lower Caves | Discovered new exit (range 10) 12483 | -6/Lower Caves | Learned Factory security intel 12664 | -6/Lower Caves | Spotted B-75 Beast 12725 | -6/Lower Caves | Identified exit to Factory 12820 | -6/Lower Caves | Encountered a Warlord checkpoint 12862 | -6/Lower Caves | Learned Factory security intel 12871 | -6/Lower Caves | Entered Zion 12879 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12886 | -6/Zion | Given the Hacking Drone Bay 12888 | -6/Zion | Found Prototype Device 12888 | -6/Zion | Identified Hacking Drone Bay 12925 | -6/Zion | System corruption cleaned by Quarantine Array 12978 | -6/Zion | Received a hallucinogenic algorithm 13043 | -6/Zion | Imprinted 13045 | -6/Zion | Declared Zion's savior 13086 | -6/Zion | Found CR-A16's Pointy Stick 13108 | -6/Zion | Visited the Megawrench Repair Shop 13110 | -6/Zion | Megawrench repaired 10 parts 13269 | -6/Zion | Discovered new exit (range 15) 13333 | -6/Zion | Identified exit to Proximity Caves 13367 | -6/Zion | Entered Proximity Caves 13367 | -5/Proximity Caves | Accompanied by 4 allies 13450 | -5/Proximity Caves | Spotted B-75 Beast 13749 | -5/Proximity Caves | Destroyed B-75 Beast 13987 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14029 | -5/Proximity Caves | Entered Factory 14029 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14159 | -5/Factory | Repaired Mic. Fission Core 14196 | -5/Factory | Repaired Imp. Terrain Scanner 14278 | -5/Factory | Repaired Mni. Grenade Launcher? 14373 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 14576 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14577 | -5/Factory | Zion Fire squad teleported in 14805 | -5/Factory | Fabricated Imp. Antigrav System (x2) 14863 | -5/Factory | Fabricated Imp. Antigrav System (x2) 15023 | -5/Factory | Discovered new exit (range 27) 15077 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15094 | -5/Factory | Retrieved Zion intel report: Emergency Access 15304 | -5/Factory | Retrieved Zion intel report: Component Schematics 15305 | -5/Factory | Zion Melee Resupply teleported in 15358 | -5/Factory | Terminal network hard line cut 15456 | -5/Factory | Identified exit to Factory 15502 | -5/Factory | Discovered new exit (range 21) 15552 | -5/Factory | Identified exit to Upper Caves 15567 | -5/Factory | Entered Upper Caves 15654 | -5/Upper Caves | Learned location of 1 exit from Research 15654 | -5/Upper Caves | Learned Research trap positions 15654 | -5/Upper Caves | Learned Extension stockpile data 15677 | -5/Upper Caves | Learned Factory terminal intel 15677 | -5/Upper Caves | Learned 4 Factory zone layouts 15701 | -5/Upper Caves | Discovered new exit (range 18) 15723 | -5/Upper Caves | Identified exit to Upper Caves 15723 | -5/Upper Caves | Entered another Upper Caves area 15772 | -5/Upper Caves | Attacked by a faux Warlord 15802 | -5/Upper Caves | Learned Armory emergency access door positions 15802 | -5/Upper Caves | Learned Research garrison access intel 15922 | -5/Upper Caves | Discovered new exit (range 14) 15929 | -5/Upper Caves | Identified exit to Warlord 15930 | -5/Upper Caves | Entered Warlord 15960 | -5/Warlord | Discovered new exit (range 28) 15961 | -5/Warlord | System corruption cleaned by Quarantine Array 16206 | -5/Warlord | Learned 4 Armory zone layouts 16206 | -5/Warlord | Learned 4 Testing zone layouts 16206 | -5/Warlord | Learned Armory stockpile data 16206 | -5/Warlord | Learned Research stockpile data 16207 | -5/Warlord | Learned Armory fabricator intel 16262 | -5/Warlord | Warlord's base attacked by MAIN.C 16284 | -5/Warlord | Rebuked by Warlord 16290 | -5/Warlord | Opened Warlord's prototype stash 16312 | -5/Warlord | Found Prototype Device 16312 | -5/Warlord | Identified Exp. Phase Shifter 16321 | -5/Warlord | Found Prototype Processor 16504 | -5/Warlord | Warlord forces counterattacked 16575 | -5/Warlord | Spotted Executioner 16607 | -5/Warlord | Identified exit to Proximity Caves 16634 | -5/Warlord | Entered Proximity Caves 16638 | -4/Proximity Caves | Learned location of Testing (-3) 17059 | -4/Proximity Caves | Entered Factory 17059 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17062 | -4/Factory | Loaded intel: 20 terminal locations 17068 | -4/Factory | Discovered new exit (range 16) 17076 | -4/Factory | Identified Exp. Target Analyzer 17367 | -4/Factory | Zion Light squad teleported in 17415 | -4/Factory | Garrison activated, responded to threat 17545 | -4/Factory | Found Prototype Protection 17545 | -4/Factory | Identified Zio. Weapon Casing 17780 | -4/Factory | Retrieved Zion intel report: Branch Access 17780 | -4/Factory | Identified exit to Upper Caves 17797 | -4/Factory | Retrieved Zion intel report: Trap Installations 17977 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17978 | -4/Factory | Zion hero teleported in (7V-RTL) 18257 | -4/Factory | Fabricated Adv. Datajack (x1) 18327 | -4/Factory | Identified exit to Research 18369 | -4/Factory | Retrieved Zion intel report: Emergency Access 18555 | -4/Factory | Terminal network hard line cut 18774 | -4/Factory | Entered Upper Caves 18774 | -4/Upper Caves | Accompanied by 1 ally (7V-RTL) 18775 | -4/Upper Caves | Encountered a Warlord checkpoint 18873 | -4/Upper Caves | Learned 12 Research zone layouts 18930 | -4/Upper Caves | Learned Research garrison access intel 19105 | -4/Upper Caves | Discovered new exit (range 29) 19144 | -4/Upper Caves | Identified exit to Upper Caves 19173 | -4/Upper Caves | Entered another Upper Caves area 19173 | -4/Upper Caves | Accompanied by 1 ally (7V-RTL) 19210 | -4/Upper Caves | Discovered exit to Research (range 15) 19224 | -4/Upper Caves | Encountered a Warlord checkpoint 19457 | -4/Upper Caves | Discovered new exit (range 29) 19518 | -4/Upper Caves | Learned Research stockpile data 19523 | -4/Upper Caves | Identified exit to Zhirov 19524 | -4/Upper Caves | Entered Zhirov 19524 | -4/Zhirov | Accompanied by 1 ally (7V-RTL) 19524 | -4/Zhirov | Discovered new exit (range 3) 19548 | -4/Zhirov | Learned location of Quarantine (-2) 19548 | -4/Zhirov | Learned location of Command (-1) 19568 | -4/Zhirov | Found Alien Artifact 19568 | -4/Zhirov | Identified Integrated Reactor 19568 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19578 | -4/Zhirov | Found Alien Artifact 19660 | -4/Zhirov | Identified exit to Proximity Caves 19705 | -4/Zhirov | Entered Proximity Caves 19705 | -3/Proximity Caves | Accompanied by 1 ally (7V-RTL) 19924 | -3/Proximity Caves | Discovered exit to Research (range 21) 19981 | -3/Proximity Caves | Entered Research 19981 | -3/Research | Accompanied by 1 ally (7V-RTL) 19981 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19982 | -3/Research | Identified exit to Testing 19983 | -3/Research | Identified exit to Research 19984 | -3/Research | Loaded intel: 98 trap records 19986 | -3/Research | Loaded intel: 4 garrison access locations 20091 | -3/Research | Spotted B-86 Titan 20118 | -3/Research | Destroyed B-86 Titan 20246 | -3/Research | Lost 3 parts (1p1n1u) 20316 | -3/Research | Retrieved Zion intel report: Branch Access 20316 | -3/Research | Identified exit to Armory 20559 | -3/Research | Retrieved Zion intel report: Unaware Analyses 20560 | -3/Research | Zion Infowar Resupply teleported in 20732 | -3/Research | Repaired Plasma Lance 20732 | -3/Research | Discovered exit to Research (range 30) 21135 | -3/Research | Retrieved Zion intel report: Component Stockpiles 21267 | -3/Research | Found Prototype Processor 21267 | -3/Research | Identified Exp. Terrain Scan Processor 21396 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 21510 | -3/Research | Terminal network hard line cut 21574 | -3/Research | Entered Testing 21614 | -3/Testing | Found Prototype Processor 21614 | -3/Testing | Identified Spectral Analyzer 21672 | -3/Testing | Found Prototype Energy Cannon 21672 | -3/Testing | Identified Disintegrator 21760 | -3/Testing | Retrieved Zion intel report: Active Terminals 21865 | -3/Testing | Identified Transdimensional Reconstructor 21895 | -3/Testing | Found Prototype Slashing Weapon 21911 | -3/Testing | Found Prototype Device 21928 | -3/Testing | Identified Exp. Shield Generator 21928 | -3/Testing | Identified Nanosword 21977 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 22020 | -3/Testing | Found Nanosword 22023 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 22169 | -3/Testing | Retrieved Zion intel report: Component Schematics 22218 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 22227 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 22292 | -3/Testing | Retrieved Zion intel report: Guard Positions 22300 | -3/Testing | Fabricated Microactuators? 22321 | -3/Testing | Repaired Exp. Terrain Scanner? 22543 | -3/Testing | System corruption reached 10% 22548 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 22707 | -3/Testing | Repaired Lrg. Storage Unit 22791 | -3/Testing | Repaired Hvy. Neutron Cannon 22842 | -3/Testing | Repaired EM Shield 22961 | -3/Testing | Terminal network hard line cut 23136 | -3/Testing | Repaired Centrium Medium Armor Plating 23162 | -3/Testing | Entered Research 23162 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23164 | -2/Research | Discovered new exit (range 25) 23164 | -2/Research | Loaded intel: 4 garrison access locations 23187 | -2/Research | Zion hero teleported in (99-TNT) 23415 | -2/Research | Garrison activated, responded to threat 23684 | -2/Research | Zion Light squad teleported in 23687 | -2/Research | Garrison activated, responded to threat 23711 | -2/Research | First assault squad dispatched 23827 | -2/Research | Retrieved Zion intel report: Active Terminals 23828 | -2/Research | Zion Defense Resupply teleported in 23833 | -2/Research | Found Prototype Device 23833 | -2/Research | Identified Exp. Shock Absorption System 23836 | -2/Research | Found Unknown Device 23836 | -2/Research | Identified Antimissile System 23970 | -2/Research | Discovered new exit (range 25) 23974 | -2/Research | Zion Melee Resupply teleported in 24005 | -2/Research | P-80 Master assimilated allied 0I-OJV(A) 24184 | -2/Research | Zion Recon squad teleported in 24264 | -2/Research | Identified exit to Access 24313 | -2/Research | Discovered new exit (range 20) 24394 | -2/Research | Terminal network hard line cut 24432 | -2/Research | Identified exit to Quarantine 24432 | -2/Research | Entered Quarantine 24515 | -2/Quarantine | Repaired Plasma Lance 24520 | -2/Quarantine | Repaired Centrium Medium Armor Plating 24633 | -2/Quarantine | Found Mni. Smartbomb Launcher 24682 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 24700 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 24714 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24730 | -2/Quarantine | Found Alien Slashing Weapon 24730 | -2/Quarantine | Identified Sigix Broadsword 24932 | -2/Quarantine | First assault squad dispatched 24964 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 24965 | -2/Quarantine | Discovered exit to Access (range 26) 24968 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 24986 | -2/Quarantine | Found Alien Artifact 24986 | -2/Quarantine | Identified Core Reset Matrix 24986 | -2/Quarantine | Used Core Reset Matrix 24990 | -2/Quarantine | Detected hypermatrix surge 24990 | -2/Quarantine | Sensed 15 artifacts in vicinity 24990 | -2/Quarantine | Discovered exit to Access (range 3) 25006 | -2/Quarantine | Cryocooling Duct disabled 25021 | -2/Quarantine | Ambient heat levels rising (+20) 25021 | -2/Quarantine | Non-combat units ordered to evacuate 25034 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 25137 | -2/Quarantine | Spotted Alpha 7 25155 | -2/Quarantine | Spotted Fortress 25193 | -2/Quarantine | Discovered new exit (range 5) 25195 | -2/Quarantine | Identified exit to Section 7 25263 | -2/Quarantine | Entered Section 7 25264 | -2/Section 7 | Sensed 21 artifacts in vicinity 25270 | -2/Section 7 | Found Integrity Redistributor 25369 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 25383 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 25397 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 25446 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25451 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25513 | -2/Section 7 | Found Integrated Reactor 25513 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25526 | -2/Section 7 | Spotted S7 Guard 25551 | -2/Section 7 | Found Integrated Heat Negator 25558 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25704 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25727 | -2/Section 7 | Discovered exit to Access (range 26) 25808 | -2/Section 7 | Build established: Alien-Scout 25849 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 25853 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 25862 | -2/Section 7 | Found Integrated Dissipator 25862 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26108 | -2/Section 7 | Repaired Cmb. Antigrav System 26221 | -2/Section 7 | Found Integrated Mediator 26221 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 26321 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 26344 | -2/Section 7 | Retrieved Zion intel report: Branch Access 26391 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 26450 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 26464 | -2/Section 7 | Spotted B-99 Colossus 26483 | -2/Section 7 | Found Integrity Redistributor 26483 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-20) 26515 | -2/Section 7 | Terminal network hard line cut 26520 | -2/Section 7 | Found LRC Energy Well 26520 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 26525 | -2/Section 7 | Found LRC Energy Well 26525 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 26527 | -2/Section 7 | Found LRC Armor 26527 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 26555 | -2/Section 7 | Found Integrated Reactor 26555 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26650 | -2/Section 7 | Found Integrity Redistributor 26650 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-16) 26787 | -2/Section 7 | Spotted Alpha 7 26826 | -2/Section 7 | Found Integrity Redistributor 26910 | -2/Section 7 | Entered Access 26910 | -1/Access | Evolved 2 slots: Utility x2 26947 | -1/Access | Discovered new exit (range 21) 26985 | -1/Access | Zion Melee Resupply teleported in 26989 | -1/Access | Found Prototype Processor 26989 | -1/Access | Identified Exp. Melee Analysis Suite 26992 | -1/Access | Found Prototype Slashing Weapon 26992 | -1/Access | Identified Vibroblade 26994 | -1/Access | Found Prototype Slashing Weapon 26994 | -1/Access | Identified Molecular Scythe 27119 | -1/Access | Retrieved Zion intel report: Unaware Analyses 27389 | -1/Access | Found Exp. Melee Analysis Suite 27420 | -1/Access | Found Unknown Device 27420 | -1/Access | Identified Quantum Capacitor 27654 | -1/Access | Destroyed 8 combat bots 27660 | -1/Access | First assault squad dispatched 27757 | -1/Access | Identified exit to Command 27763 | -1/Access | Entered Command 27805 | -1/Command | Found Exp. Hacking Suite 28012 | -1/Command | Retrieved Zion intel report: Trap Installations 28014 | -1/Command | Destroyed 10 combat bots 28046 | -1/Command | First assault squad dispatched 28056 | -1/Command | Discovered new exit (range 29) 28057 | -1/Command | Retrieved Zion intel report: Component Stockpiles 28093 | -1/Command | Build established: Alien-Gladiator 28119 | -1/Command | Retrieved Zion intel report: Emergency Access 28270 | -1/Command | Retrieved Zion intel report: Branch Access 28314 | -1/Command | Disengaged cave seal 28325 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 28531 | -1/Command | Retrieved Zion intel report: Unaware Analyses 28551 | -1/Command | P-80 Master assimilated allied EP-MAT(z) 28558 | -1/Command | Found Prototype Protection 28558 | -1/Command | Identified Zio. Weapon Casing 28593 | -1/Command | Retrieved Zion intel report: Active Garrisons 28679 | -1/Command | Disengaged cave seal 28679 | -1/Command | Zionites emerged from the dark tunnel 28681 | -1/Command | Retrieved Zion intel report: Unaware Analyses 28717 | -1/Command | High security lockdown imminent 28797 | -1/Command | High security lockdown engaged 28797 | -1/Command | Spotted M Guard 28797 | -1/Command | Spotted M Guard 28797 | -1/Command | Spotted Combat Programmer 28797 | -1/Command | Spotted Combat Programmer 28804 | -1/Command | Allies destroyed Combat Programmer 28813 | -1/Command | Allies destroyed Combat Programmer 28818 | -1/Command | Destroyed M Guard 28818 | -1/Command | Allies destroyed M Guard 28818 | -1/Command | All MAIN.C guards destroyed 28835 | -1/Command | Found Prototype Protection 28835 | -1/Command | Identified Zio. Shade Armor 28844 | -1/Command | Found Zio. Shade Armor 28857 | -1/Command | Crushed by falling debris 28937 | -1/Command | Met MAIN.C 28955 | -1/Command | 0b10 Conduit disabled 28975 | -1/Command | Destroyed MAIN.C Shell 28977 | -1/Command | MAIN.C activated Command garrisons 28985 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-129) 28988 | -1/Command | Spotted Investigator 28988 | -1/Command | Scanned by Researcher 28996 | -1/Command | Spotted Striker 28996 | -1/Command | Spotted Executioner 29050 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-152) 29073 | -1/Command | Lost 3 parts (2u1w) 29113 | -1/Command | Core integrity fell below 50% 29114 | -1/Command | Found Prototype Protection 29114 | -1/Command | Identified Exp. Powered Armor 29142 | -1/Command | Emitted hypermatrix ping 29147 | -1/Command | Assembled emerged from beneath the floor 29149 | -1/Command | Core integrity fell below 20% 29158 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 29151_ Cmb. Linear Gravjet destroyed. 29151_ as-56414 knocked back. 29152_ Slug penetrates G-73 Enforcer. 29152_ Slug penetrates as-65248. 29152_ Slug penetrates G-73 Enforcer. 29153_ G-73 Enforcer destroyed. 29153_ Slug penetrates X-82 Rainmaker. 29154_ as-34581 knocked back. 29154_ Critical hit. 29154_ Cmb. Antigrav System destroyed. 29154_ Critical hit. 29154_ Cmb. Antigrav System destroyed. 29154_ Slug penetrates MAIN.C. 29155_ Slug penetrates X-82 Rainmaker. 29156_ Dropped Lrg. Storage Unit. 29156_ Slug penetrates X-82 Rainmaker. 29158_ X-82 Rainmaker knocked back. 29158_ Knocked back. 29158_ Enh. Optical Array destroyed. 29158_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ????????########?################################# | | ????????#######?################################## | | ????????#######?#?################################ | | ???????###?####################################### | | ????????#??###?################################### | | ???????#??######################################## | | ???????#?##?#""""""" " " ################ | | ???????###??#?" " ################ | | ???????######""""" ################ | | ???????######""""""""" /% | | ??????##??###" " %/! % | | ????????##?##"" """"" %/%% | | ????????###?#"" """ %################ | | ??????????#?# " "" ################ | | ???????#??#?# " ! ################ | | ???????####?# " *%=[= ""################ | | ????????#####"""""" =%!%! 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""" * % ################ | | ????????? ?"" !x=% = ################ | | ??????????""" =* *!]%= ################ | | ??????????### Maa%*! ################ | | ???????????## " "" @a[g%* "################ | | ?^??????????# "" !abag= ![ ################ | | ????????????#########;####;%###################### | | ?^??????????#?##########?# ####################### | | ?^???????????####???####?######################### | | ??????????????####?#?#?########################### | | ?^??????????????####?#?########################### | | ????????????????#######?##?####################### | | ???????????????????#??############################ | | ?????????????????????##?########################## | | ????????????????????#??##?#?###################### | | ??????????????????????#?????###?################## | | ????????????????????????########################## | | ??????????????????????????######################## | | ?????????????????????????????##################### | | ?????????????????????????????????#?############### | | ????????????????????????????????????############## | | ??????????????????????????????????????############ | | ?????????????????????????????????????############# | | ????????????????????????????????????????########## | | ????????????????????????????????????????#?######## | | ????????????????????????????????????????#?######## | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????#?#?### | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 77 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 12 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 31 Defensive Hacking 20 Item Schematics ----------------- Exp. Energy Well | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Exp. ECM Suite | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Enh. Armored Heavy Treads | -2/Section 7 | Z-intel Exp. Weapon Cycler | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Hdn. Centrium Leg | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Maneuvering Thrusters | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Transport Network Coupler | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Corruption Screen | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Stealth Drone Bay | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Robot Schematics ------------------ G-67 Veteran | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel W-44 Eye | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel Fabricated ------------ Cld. Airjet | x1 | -7/Factory Spear | x2 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Plasma Sword | x1 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Imp. Antigrav System | x2 | -5/Factory Imp. Antigrav System | x2 | -5/Factory Adv. Datajack | x1 | -4/Factory | Preloaded Microactuators | x2 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Heat Negator Integrated Dissipator Integrated Mediator Integrity Redistributor LRC Energy Well LRC Armor Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicSpikedTreads Manual? 0 Play Time 06:14:45 Cumulative 994.1 hours Start 2021.01.27 @ 20:13:50 End 2021.01.29 @ 13:02:26 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 779 Rogue 739 Adventurer 40 Explorer 0 Win Type - Total 111 Types 59/4/28/2/1/4/11/1/1 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7addf2d2-9070-48bf-a1cd-1c4df932d200