Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 19:34:22 Player: MirenBlacksword Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2252) 2252 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5365 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Visual Processing Unit Improved Signal Interpreter Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Assault Cannon > --- INVENTORY -------- Improved Heat Sink Large Battery High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Field Recycling Unit [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Grenade Launcher Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 50 | 4 5 17 9 . 15 Power 5 | . . 2 . . 3 Engine 4 | . . 2 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 4 3 . 3 Treads 10 | 2 . 4 3 . 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 6 3 . 7 Device 7 | 1 . 3 1 . 2 Storage 2 | . 1 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 9 | . 1 1 2 . 5 Artifact . | . . . . . . Weapon 14 | 1 3 5 3 . 2 Energy Gun 7 | 1 . 5 . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . 1 . 1 . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . . 6 2 . 22 Power 4 | . . . . . 4 Propulsion 9 | . . . 2 . 7 Utility 8 | . . 2 . . 6 Weapon 9 | . . 4 . . 5 Highest Loss Streak 12 | . . 2 1 . 12 To Critical Strikes . | . . . . . . Average Backups 12 | 6 8 13 16 15 11 Power . | 1 1 . 1 1 . Propulsion 1 | 4 2 1 2 1 . Utility 6 | . 3 5 8 10 10 Weapon 3 | 1 1 5 4 2 . Tool/Special . | . . . . . . Unused Backups 20 | 3 3 5 2 . 7 Power 3 | 1 . 2 . . . Propulsion 4 | . 2 2 . . . Utility 9 | 1 . 1 . . 7 Weapon 4 | 1 1 . 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 99 96 94 76 66 Engine 10 | . 14 11 9 7 8 Treads 27 | . 28 32 34 30 15 Device 8 | . 12 6 9 7 5 Storage 10 | . 14 12 9 7 6 Protection 7 | . 1 9 13 7 5 Energy Gun 8 | . 11 13 3 . 3 Ballistic Gun 1 | . . . 7 . . Ballistic Cannon 1 | . . . . . 3 Launcher 5 | . 7 4 6 15 5 Special Weapon 2 | . 7 3 . . . Peak Build Rating 36 | 8 9 18 26 26 36 Average Rating 17 | 6 7 15 21 25 26 On Entrance 15 | 6 8 9 17 25 26 Naked Turns 56 | . . . . . 56 Heaviest Build 81 | 13 30 78 71 70 81 Greatest Support 89 | 40 40 69 89 86 86 Greatest Overweight (x) 26 | . . 1 1 . 26 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 16 | 8 10 17 20 20 18 Most Carried 20 | 8 15 18 20 20 19 Average Carried 13 | 6 8 13 17 19 13 Final Capacity 20 | 8 15 20 20 20 5 Final Carried 20 | 8 15 18 20 20 4 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1374 | 250 2 462 223 . 437 Remotely . | . . . . . . Salvage Created 1797 | 159 36 919 227 . 456 Parts 128 | 16 7 72 13 . 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 54 | . 6 24 7 . 17 Melee 1 | . . . . . 1 Guns 13 | . . 10 1 . 2 Cannons 7 | . . . . . 7 AOE 33 | . 6 14 6 . 7 Classes Destroyed 11 | 2 1 7 . . 1 Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Tunneler 5 | 5 . . . . . Recycler 1 | 1 . . . . . Watcher 5 | . . 3 2 . . Swarmer 18 | . 6 6 3 . 3 Grunt 23 | . . 9 2 . 12 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 9 | . . 7 2 . . Hunter 1 | . . . . . 1 Best Kill Streak 8 | 4 3 6 5 . 8 Combat Bots Only 8 | . 3 4 4 . 8 Max Kills in Single Turn 4 | 2 2 4 2 . 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 424 | . 6 101 30 . 287 Missed 130 | . 3 33 10 . 84 Hits 294 | . 3 68 20 . 203 Melee 5 | . . 4 . . 1 Projectile 289 | . 3 64 20 . 202 AOE 1 | . . 1 . . . Critical Strikes 15 | . . 6 1 . 8 Damage Taken 4925 | . 23 1119 304 . 3479 Core 871 | . . 163 . . 708 Absorbed by Shields 40 | . . . . . 40 Regen/Repaired (Parts) 144 | . 56 88 . . . Core Remaining (%) 89 | 100 100 59 100 . . Volleys Fired 152 | 6 6 70 21 . 49 Largest 3 | 2 1 2 2 . 3 Hottest 156 | 100 100 156 68 . 145 Shots Fired 245 | 12 6 107 34 . 86 Gun 135 | 12 . 84 17 . 22 Cannon 54 | . . . 5 . 49 Launcher 48 | . 4 17 12 . 15 Special 8 | . 2 6 . . . Kinetic 53 | . . . 19 . 34 Thermal 80 | 12 2 29 . . 37 Explosive 48 | . 4 17 12 . 15 Electromagnetic 64 | . . 61 3 . . Robot Hit Streak 13 | 4 1 13 5 . 6 Robot Miss Streak 6 | 1 1 5 6 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 131 | 7 1 70 13 . 40 Core Hits 119 | 7 6 57 17 . 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Burn 3 | . . 3 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4919 | 99 297 2031 540 . 1952 Guns 1330 | 99 . 899 159 . 173 Cannons 777 | . . . 51 . 726 Explosions 2796 | . 291 1132 330 . 1043 Melee . | . . . . . . Ramming 16 | . 6 . . . 10 Kinetic 670 | . . . 194 . 476 Thermal 843 | 99 . 321 . . 423 Explosive 2652 | . 291 988 330 . 1043 Electromagnetic 738 | . . 722 16 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 75 | . . 72 1 . 2 Projectiles . | . . . . . . Explosions 75 | . . 72 1 . 2 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 386 | . . 156 95 . 135 Shots 12 | . . 4 3 . 5 Rammed 3 | . 1 . . . 2 Targets Rammed 4 | . 1 . . . 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 345 | 117 20 205 35 . 345 Average Temperature 84 | 59 10 64 10 . 132 Received Heat Transfer 1725 | . . 357 72 . 1296 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 2 . 3 . . 1 Heat Transferred 1675 | 296 . 716 . . 663 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 57 | 100 100 32 99 100 19 Level 1 28 | . . 66 . . 22 Level 2 13 | . . . . . 58 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 494 | 20 111 403 207 82 494 Initial 122 | . . 34 122 82 57 Average 180 | 4 32 208 105 79 344 Influence Increases 2010 | 30 206 865 327 10 572 Destroy 0b10 Robot/C 1080 | . 120 480 140 . 340 Destroy 0b10 Robot/NC 75 | 30 . 35 10 . . Destroy Leader 240 | . 20 146 34 . 40 Successful Hack 55 | . 17 20 8 10 . Disable Machine 165 | . 30 75 45 . 15 Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 270 | . 19 109 75 . 67 Lose Combat Pursuer 75 | . . . 15 . 60 Influence Decreases 1601 | 30 124 657 434 111 245 Entered New Map 342 | . . 48 168 101 25 Time Decay 809 | 30 124 399 246 10 . Lost Part 300 | . . 60 20 . 220 Purge Threat 150 | . . 150 . . . Squads Dispatched 6 | . 1 4 1 . . Investigation 4 | . . 3 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 5 33 12 . 25 Peak Tracking Total 7 | . 3 5 4 . 7 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 3 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 13 | . 2 6 3 . 2 Max in Single Turn 2 | . 2 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 18 | . 6 8 3 1 . Terminals 11 | . 3 5 3 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 55 | . 18 26 9 2 . Successful 27 | . 7 15 3 2 . Failed 28 | . 11 11 6 . . Catastrophic 4 | . 1 2 1 . . Database Lockouts . | . . . . . . Manual 27 | . 7 13 7 . . Terminals 35 | . 10 16 9 . . Fabricators . | . . . . . . Repair Stations 6 | . 2 4 . . . Recycling Units 10 | . 6 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 2 7 3 . . Robot Analysis 4 | . . 4 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 6 | . 3 3 . . . Process 1 | . . 1 . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 6 3 1 . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled . | . . . . . . Recycled Matter 515 | . . 515 . . . Retrieved Matter 537 | . . 537 . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1874 | 16 500 567 536 27 228 Sensors 1266 | . . 475 536 27 228 Terrain 93 | . . 93 . . . Seismic 591 | 16 500 75 . . . Robot Analysis Total 4 | . . 4 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2870 | 88 538 1015 536 27 666 Spaces Moved 1193 | 39 287 395 230 16 226 Core 44 | . . . . . 44 Treads 1117 | 37 287 395 230 16 152 Legs 32 | 2 . . . . 30 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 160 160 160 160 50 Average Speed 171 | 157 160 166 161 160 206 Slowest Speed 1350 | 160 160 240 240 160 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 47 52 20 1 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . 2 5 6 . . Terrain Destroyed 261 | . 21 126 83 . 31 Melee . | . . . . . . Projectile 8 | . 2 5 1 . . AOE 253 | . 19 121 82 . 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1754 | 51 357 625 362 19 340 Wait 258 | . 41 101 82 . 34 Move 1185 | 38 286 394 229 15 223 Hop . | . . . . . . Pick Up 38 | 2 10 14 9 2 1 Fast Attach 20 | 1 2 9 1 . 7 Attach 22 | . 1 7 4 . 10 Detach 1 | . 1 . . . . Swap 34 | 4 3 21 6 . . Drop 32 | . 6 9 10 2 5 Fire 152 | 6 6 70 21 . 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 . . . 3 Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Repaired Grenade Launcher 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Identified exit to Materials 1250 | -9/Materials | Repaired Med. Armor Plating 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2028 | -8/Materials | Discovered new exit (range 5) 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2204 | -7/Factory | Identified exit to Garrison 2205 | -7/Factory | Entered Garrison 2239 | -7/Garrison | Triggered checkpoint 2270 | -7/Garrison | Garrison Relay disabled 2409 | -7/Garrison | Triggered checkpoint 2413 | -7/Garrison | Triggered checkpoint 2438 | -7/Garrison | Triggered checkpoint 2471 | -7/Garrison | Destroyed 8 combat bots 2531 | -7/Garrison | Lost 12 parts (2p4n3u3w) 2545 | -7/Garrison | Triggered checkpoint 2788 | -7/Garrison | Lost 3 parts (2n1u) 2829 | -7/Garrison | Core integrity fell below 50% 2834 | -7/Garrison | Discovered new exit (range 13) 2840 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2841 | -7/Garrison | Lost 5 parts (1p1n1u2w) 2857 | -7/Garrison | Core integrity fell below 20% 2871 | -7/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02816_ Extracted 200 matter. 02822_ Triggered Stasis Trap. 02822_ A bubble of rippling energy engulfs the area. 02822_ Field strength at 94. 02823_ Field strength at 82. 02824_ Field strength at 76. 02825_ Field strength at 70. 02826_ Field strength at 49. 02827_ Field strength at 43. 02828_ Field strength at 33. 02829_ Field strength at 16. 02830_ Field strength at 6. 02831_ Stasis field depleted. 02834_ EXIT=FOUND 02840_ Attempting to access garrison exit controls... 02840_ Remote lockdown engaged. 02842_ System corrupted: Energy discharge (-37). 02867_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ###?????????????????????????????????????? | | % ?????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###?????????????????????????????????????? | | #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #################################???????? | | ! p @ #???????? | | ^ g #???????? | | ^ #???????? | | ########/###### ############ < #???????? | | ??????????????# #??????????# #???????? | | ??????????????# #??????????#####???????? | | ??????????????# #??????????????????????? | | ?????????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????"#####??????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 7 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 6% | -10/Materials Med. Armor Plating | 26% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Remodeling root@ Challenges ------------ None Game ------ Seed AutogunComponentBallwheel Manual? 0 Play Time 01:05:44 Cumulative 17.5 hours Start 2025.07.07 @ 18:25:06 End 2025.07.07 @ 19:34:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 5 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0cb2ba-ec50-4339-bfa6-1df9047bf64d