Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.12 @ 19:49:35 Player: Skergy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (107) 535 Value Destroyed (3443) 3443 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1266) 1266 TOTAL SCORE: 11864 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 832 Met Data Miner 300 Met Imprinter 300 Friendly Fire -299 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 66/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor High-capacity Matter Pod (200) Advanced Recoil Stabilizer Hacking Drone Bay Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Variable Charge Gun Enhanced Gauss Cannon Scythe Spear > --- INVENTORY -------- Light Fission Core Hybrid Fission Core Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Improved Thermal Generator High-capacity Matter Pod Advanced Recoil Stabilizer Hardened Light Armor Plating Hacking Drone Bay Heavy Flak Cannon Guided EMP Blaster Long-range Missile Launcher [Rating: 78] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Reaction Control System Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 6 | . . . . . 1 . 2 . . . . 1 . . . . . 2 Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . Parts Attached 120 | 8 7 2 . . 15 15 12 2 2 . 6 8 . 13 1 3 5 21 Power 10 | 1 1 1 . . 2 1 . . . . . 1 . 1 . . . 2 Engine 6 | 1 1 1 . . 1 1 . . . . . . . . . . . 1 Core 4 | . . . . . 1 . . . . . . 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 38 | 2 . . . . 7 7 6 1 . . 1 3 . 3 . 1 1 6 Treads 5 | 2 . . . . . . . . . . . . . 2 . . . 1 Leg 31 | . . . . . 7 7 6 1 . . 1 3 . 1 . 1 1 3 Wheel 1 | . . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 39 | 3 2 . . . 2 2 4 . 2 . 1 1 . 5 1 2 4 10 Device 16 | 2 . . . . . 1 . . 1 . . . . 3 1 1 2 5 Storage 3 | 1 1 . . . . . . . . . . . . . . 1 . . Processor 5 | . . . . . 1 . 3 . . . . . . 1 . . . . Hackware 2 | . . . . . . . . . . . . 1 . . . . . 1 Protection 13 | . 1 . . . 1 1 1 . 1 . 1 . . 1 . . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 4 1 . . 4 5 2 1 . . 4 3 . 4 . . . 3 Energy Gun 3 | 2 . . . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . 1 1 . . . 1 . . . . . . . Ballistic Gun 10 | . 2 1 . . 2 1 . 1 . . 2 1 . . . . . . Ballistic Cannon 3 | . . . . . 1 . . . . . . . . 1 . . . 1 Launcher 7 | . 1 . . . 1 1 1 . . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . . . 1 . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . . . . . . . . Corrupted Parts 7 | . . . . . . 1 2 . . . 1 . . . . . 1 2 System Corruption 38 | . . . . . . 5 13 . . . 3 . . . . . 1 16 Parts Lost 65 | . 4 1 . . 3 3 1 3 . . 4 4 4 1 5 . 3 29 Power 5 | . 1 1 . . 1 . . . . . . . . . . . . 2 Propulsion 21 | . . . . . 2 2 . . . . 1 3 2 1 2 . . 8 Utility 24 | . 1 . . . . 1 1 1 . . 1 . 1 . 3 . 3 12 Weapon 15 | . 2 . . . . . . 2 . . 2 1 1 . . . . 7 Highest Loss Streak 20 | . 4 1 . . 2 1 1 2 . . 3 3 4 1 5 . 2 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 3 7 13 14 14 14 14 13 12 13 13 13 12 12 12 14 12 12 12 Power 1 | . 1 1 1 1 . 1 1 2 2 2 2 2 2 1 2 2 2 2 Propulsion 2 | 1 2 3 4 4 2 2 3 2 3 3 2 1 1 . . . . 1 Utility 4 | . 1 3 4 4 4 3 1 3 3 4 4 4 5 8 9 7 7 5 Weapon 3 | . 2 5 5 5 6 6 5 4 4 4 3 3 3 2 2 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 14 | . 2 . . . 1 1 2 . . . . . . 1 1 . . 6 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . 2 . . . . . . . . . . 1 Utility 6 | . . . . . . 1 . . . . . . . 1 1 . . 3 Weapon 3 | . 2 . . . 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 98 100 100 97 98 95 97 96 79 90 96 79 95 87 88 99 87 Engine 6 | . 13 12 14 14 7 8 7 7 7 7 7 2 . . . . . 3 Core 1 | . . . . . . . . . . . . 3 3 5 6 6 6 . Treads 8 | . 28 28 28 28 8 . . . . . . . . 4 6 6 6 1 Leg 18 | . . . . . 27 35 30 30 30 30 26 24 19 19 14 10 19 19 Device 6 | . 4 . 8 1 . 2 7 . . . . . . 12 8 12 8 18 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 12 6 5 Processor 8 | . . . . . 8 5 5 18 15 15 15 13 13 13 13 13 12 4 Protection 7 | . 5 14 5 12 9 9 12 11 14 15 13 13 7 . . . 10 5 Energy Gun 1 | . 9 . . . . . . . . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . 7 5 4 . 9 3 . . . . . . Ballistic Gun 7 | . 9 22 28 26 23 7 5 6 7 . 4 6 3 . . . . . Ballistic Cannon 1 | . . . . . 1 . . 5 7 1 . . . 4 6 . 2 2 Launcher 1 | . 8 . . 1 1 2 . . . . 3 8 4 3 . . . . Slashing Weapon 6 | . . 5 . . . 15 8 1 . . . 2 6 8 13 11 13 8 Piercing Weapon 2 | . . . . . . . . . . . . 2 6 5 6 5 6 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 5 3 . Peak Build Rating 78 | 9 10 12 13 13 29 34 48 49 50 50 50 60 60 63 63 52 60 78 Average Rating 38 | 5 7 11 12 11 21 27 41 47 48 41 46 56 47 56 52 49 58 65 On Entrance 34 | . 7 10 12 13 12 29 34 46 46 50 50 50 60 29 63 40 52 60 Avg Prop Armor Cover (%) 8 | . . . . . 7 . . . . . . . . 7 9 9 5 5 Naked Turns 4 | . . . . . . . . . . . . . . . . . . 4 Heaviest Build 75 | 13 34 36 36 36 45 49 58 54 54 54 58 66 54 48 44 41 54 75 Greatest Support 76 | 40 40 40 40 40 50 50 70 73 73 73 73 70 70 60 60 36 56 76 Greatest Overweight (x) 16 | . . . . . 1 1 1 . . . 1 1 1 . 2 2 1 16 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 11 14 14 14 15 15 15 15 15 15 15 15 13 15 15 15 14 15 Average Carried 13 | 3 7 13 14 14 14 14 14 13 14 14 14 13 13 13 15 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 11 14 14 14 15 15 15 15 15 15 14 13 13 15 15 14 13 5 Class Distribution -------------------- 53% | Mutant 15% | Gunner 15% | Scavenger-Mutant 5% | Commander-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scientist-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Matter Collected 3251 | 280 17 125 . 122 340 796 291 193 72 . 161 203 . 111 62 174 140 164 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4012 | 129 325 79 . 69 340 365 332 251 . . 140 693 . 111 . . 59 1119 Parts 217 | 9 22 5 . . 27 30 17 12 . . 6 29 . 8 . . 4 48 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 9 2 . 7 . . . 1 . 8 . Prevented 5 | . . . . . . . . 2 . . 1 . . . . . 2 . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 78 | . 10 2 . 3 10 10 10 7 . . 5 4 . 2 . . 3 12 Melee 15 | . . . . . . 2 3 . . . . 2 . 2 . . . 6 Guns 21 | . 3 2 . 1 10 . 3 1 . . . 1 . . . . . . Cannons 15 | . . . . . . . 4 2 . . 5 1 . . . . 3 . AOE 27 | . 7 . . 2 . 8 . 4 . . . . . . . . . 6 Classes Destroyed 13 | 2 6 . . . 3 1 1 . . . . . . . . . . . Worker 7 | . 1 . . . 1 3 . . . . . . . . . . . 2 Builder 8 | . 2 . . . 1 2 . . . . . . . . . . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 7 | 1 . . . . . . . . . . . 3 . . . . . 3 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . 2 . . . . . . . . . . 1 . . . . . . Swarmer 28 | . 3 . . . 3 3 6 4 . . 5 . . . . . 3 1 Grunt 35 | . 7 2 . 3 4 6 3 2 . . . 1 . . . . . 7 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 5 | . . . . . 1 1 . 1 . . . . . 1 . . . 1 Hunter 4 | . . . . . 2 . . . . . . 2 . . . . . . Programmer 6 | . . . . . . . 1 . . . . 1 . 1 . . . 3 Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 1 9 2 . 3 4 5 3 4 . . 3 5 . 1 . . 3 5 Combat Bots Only 4 | . 4 2 . 3 3 3 3 4 . . 3 2 . 1 . . 3 4 Max Kills in Single Turn 4 | 1 3 1 . 1 2 3 1 4 . . 1 1 . 1 . . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . 1 . 3 . 4 . . . . . . . . . 2 Melee 1 | . . . . . . 1 1 . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 867 | . 45 5 . 6 82 66 33 82 . . 99 66 3 65 21 . 45 249 Missed 292 | . 12 . . 3 20 23 8 43 . . 33 14 . 30 6 . 16 84 Hits 575 | . 33 5 . 3 62 43 25 39 . . 66 52 3 35 15 . 29 165 Melee 3 | . . . . . . . . . . . . . 3 . . . . . Projectile 572 | . 33 5 . 3 62 43 25 39 . . 66 52 . 35 15 . 29 165 AOE 1 | . . . . . . 1 . . . . . . . . . . . . Critical Strikes 20 | . . . . . 4 3 . 1 . . . 1 . 2 1 . 3 5 Damage Taken 9624 | . 512 65 . 44 723 679 392 494 . . 799 829 178 372 257 . 610 3670 Core 1682 | . 96 . . . 83 56 16 59 . . 29 112 8 35 102 . 65 1021 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 500 | . . . . . 55 119 9 . 18 . 149 133 17 . . . . . Core Remaining (%) 76 | 100 . . . 61 . 74 . . . . 85 . . . . . 62 . Volleys Fired 147 | 5 32 5 . 3 27 11 11 10 . . 15 15 . . . . 7 6 Largest 3 | 2 2 2 . 2 3 2 3 3 . . 2 2 . . . . 1 1 Hottest 188 | 80 80 46 . 53 69 108 188 146 . . 149 110 . . . . 44 43 Shots Fired 293 | 10 57 10 . 6 74 14 27 24 1 . 26 29 1 1 . . 7 6 Gun 184 | 10 49 10 . 4 73 3 11 8 . . 1 15 . . . . . . Cannon 80 | . . . . . . 3 16 14 1 . 25 14 . . . . 7 . Launcher 29 | . 8 . . 2 1 8 . 2 . . . . 1 1 . . . 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 163 | . 17 10 . 4 73 3 11 18 1 . 4 15 . . . . 7 . Thermal 52 | . . . . . . 3 16 4 . . 15 14 . . . . . . Explosive 25 | . 8 . . 2 1 8 . 1 . . . . 1 1 . . . 3 Electromagnetic 53 | 10 32 . . . . . . 1 . . 7 . . . . . . 3 Robot Hit Streak 11 | 2 5 7 . 5 11 4 7 11 . . 4 6 . 1 . . 6 5 Robot Miss Streak 5 | 3 3 2 . 2 4 3 3 1 . . 2 4 2 . . . 5 . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 259 | 4 31 9 . 5 57 19 29 17 . 1 13 22 . 10 . 2 9 31 Core Hits 214 | 3 28 5 . 6 31 40 13 14 . . 5 13 . 2 . . 12 42 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . . . . . . . 2 . . . 3 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Impale 4 | . . . . . . . . . . . . . . 2 . . . 2 Melee Attacks 120 | . 2 . . . . 25 17 . . 1 . 9 . 12 . 2 8 44 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 55 | . 2 . . . . 23 14 . . . . 2 . 1 . . 2 11 Piercing 57 | . . . . . . . . . . . . 7 . 11 . . 6 33 Sneak Attacks 18 | . . . . . . 4 4 . . 1 . 3 . . . 2 . 4 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . 4 2 . . . . 1 . . . . 2 5 Damage Inflicted 9883 | 50 1046 137 . 248 901 2193 649 519 . . 326 736 . 293 . . 192 2593 Guns 1806 | 50 323 137 . 55 779 56 102 87 . . . 217 . . . . . . Cannons 1247 | . . . . . . 52 286 259 . . 326 202 . . . . 122 . Explosions 4594 | . 723 . . 193 122 1780 . 173 . . . . . 43 . . . 1560 Melee 2236 | . . . . . . 305 261 . . . . 317 . 250 . . 70 1033 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1855 | . 144 137 . 55 779 56 102 243 . . . 217 . . . . 122 . Thermal 993 | . 80 . . . . 52 286 103 . . 255 202 . . . . . 15 Explosive 3616 | . 643 . . 193 122 1780 . . . . . . . 43 . . . 835 Electromagnetic 1183 | 50 179 . . . . . . 173 . . 71 . . . . . . 710 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 920 | . . . . . . 305 261 . . . . 23 . . . . 32 299 Piercing 1316 | . . . . . . . . . . . . 294 . 250 . . 38 734 Highest Corruption 40 | . 3 3 3 3 . 6 14 14 14 14 17 2 12 12 12 12 1 40 Average Corruption 9 | . 2 3 3 3 . 2 11 14 14 14 16 1 10 12 12 12 1 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 170 | . 3 3 21 1 . 4 2 20 22 5 23 4 5 25 7 9 2 14 Message Errors 41 | . 1 1 2 . . . . 4 7 . 8 3 . 7 2 3 1 2 Matter Fused 42 | . 1 1 7 . . 1 2 3 6 2 6 . . 6 2 1 1 3 Heat Flow Errors 17 | . . . 4 . . 1 . 4 3 . 2 . 1 1 . 1 . . Energy Discharges 14 | . 1 . 2 . . . . 3 1 1 1 1 . 1 1 1 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . 1 . . 1 . . . 1 Data Loss (minor) 28 | . . 1 4 . . 2 . 3 3 2 1 . 2 4 2 . . 4 Data Loss (major) 9 | . . . 1 1 . . . 1 1 . 1 . . 2 . 2 . . Misfires 6 | . . . . . . . . 2 1 . 1 . 1 1 . . . . Alerts 4 | . . . 1 . . . . . . . . . . 1 . 1 . 1 Misdirections 4 | . . . . . . . . . . . 1 . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 317 | . . . . . 2 124 3 . . . 1 . . 6 . . . 181 Projectiles 4 | . . . . . . . 3 . . . 1 . . . . . . . Explosions 166 | . . . . . 2 113 . . . . . . . . . . . 51 Melee 147 | . . . . . . 11 . . . . . . . 6 . . . 130 Knockbacks 4 | . . . . . . . . 2 . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 2 . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . 130 . . . . 43 . 59 . . . . 25 . . . . 192 Shots 11 | . 3 . . . . 2 . 1 . . . . 1 . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | 54 183 19 178 21 50 142 406 345 260 . 424 264 224 224 . 269 302 . Average Temperature 103 | 25 60 12 83 11 20 33 138 148 104 . 166 96 96 105 . 139 168 . Received Heat Transfer 2038 | . 171 36 . 24 189 297 81 117 . . 24 18 . 75 12 . 358 636 Effects 11 | . . . . . . . 1 . . . 5 4 1 . . . . . Shutdowns 2 | . . . . . . . 1 . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 1 . . . . . Interference 6 | . . . . . . . . . . . 3 3 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 3 . . . 1 . . 1 . . . . Heat Transferred 1850 | . 50 . . . . 100 550 200 . . 500 350 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . . . 2 Low Security (%) 66 | 100 100 100 . 100 100 25 46 . . . . 100 100 100 . . . . Level 1 17 | . . . . . . 37 53 . . . . . . . . . . 27 Level 2 15 | . . . . . . 37 . . . . . . . . . . . 72 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 689 | 5 180 40 . 82 110 689 333 . . . . 55 15 32 . . . 584 Initial 510 | . . 14 . . 16 34 308 . . . . . . . . . . 510 Average 165 | . 60 7 . 55 59 321 214 . . . . 14 2 5 . . . 457 Influence Increases 4323 | 10 381 50 . 82 348 1153 310 160 . . 170 168 15 131 . . 266 1079 Destroy 0b10 Robot/C 2060 | . 200 40 . 60 200 500 220 140 . . 100 80 . 40 . . 160 320 Destroy 0b10 Robot/NC 165 | 10 30 . . . 15 40 . . . . . 20 . . . . 10 40 Destroy Leader 410 | . 54 10 . 10 42 92 40 20 . . 10 22 . 20 . . 30 60 Allied During Kill 426 | . . . . . . 330 6 . . . . . . . . . 66 24 Successful Hack 158 | . 28 . . . 16 44 12 . . . . 14 . 37 . . . 7 Disable Machine 225 | . 15 . . . . 60 30 . . . . 30 . 15 . . . 75 Destroy Structure 219 | . 39 . . 12 15 87 2 . . . . 2 15 19 . . . 28 Advance Influence 450 | . . . . . . . . . . . . . . . . . . 450 Lose Combat Pursuer 210 | . 15 . . . 60 . . . . . 60 . . . . . . 75 Influence Decreases 4016 | 10 343 88 . 40 308 558 819 323 5 . 170 168 15 128 3 . 170 868 Entered New Map 570 | . . 24 . . 26 48 369 63 2 . . . . . 2 . . 36 Time Decay 2563 | 10 303 54 . 40 252 380 380 230 3 . 150 138 10 128 1 . 122 362 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 Lost Part 511 | . 40 10 . . 30 30 10 30 . . 20 30 5 . . . 16 290 Lost Ally 272 | . . . . . . 100 60 . . . . . . . . . 32 80 Squads Dispatched 19 | . 2 . . . 1 7 2 . . . . 2 . 1 . . . 4 Investigation 4 | . 1 . . . 1 . 1 . . . . 1 . . . . . . Extermination 5 | . . . . . . . 1 . . . . 1 . 1 . . . 2 Reinforcement 5 | . 1 . . . . 2 . . . . . . . . . . . 2 Assault 3 | . . . . . . 3 . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Distress Signals 5 | . 1 . . . . 3 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 18 2 . 2 19 44 14 7 . . 10 6 6 12 1 . 11 35 Peak Tracking Total 10 | . 5 2 . 3 6 10 3 5 . . 5 4 6 7 1 . 5 10 Tactical Retreats 9 | . 1 . . . 3 . . . . . 2 . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Traps Triggered 11 | . 4 . . . . . 1 . . . . 3 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 24 | . . . . . . 2 . . . . . . . 22 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Machines Disabled 15 | . 1 . . . . 4 2 . . . . 2 . 1 . . . 5 Max in Single Turn 3 | . 1 . . . . 1 1 . . . . 1 . 1 . . . 3 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Machines Accessed 49 | . 6 . 4 . 4 9 5 . 1 4 . 6 . 9 . . . 1 Terminals 22 | . 6 . . . 3 8 . . . . . 2 . 3 . . . . Fabricators 6 | . . . . . . . 1 . . . . 1 . 3 . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 1 . . . . 1 . 1 . . . . Scanalyzers 5 | . . . . . . . 2 . . . . 2 . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . Total Hacks 158 | . 24 . 4 . 12 31 13 . 1 31 . 17 . 23 . . . 2 Successful 86 | . 12 . 4 . 3 18 4 . 1 31 . 4 . 8 . . . 1 Failed 71 | . 12 . . . 9 12 9 . . . . 13 . 15 . . . 1 Catastrophic 12 | . 4 . . . 1 1 1 . . . . 2 . 3 . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . Manual 84 | . 13 . 2 . 12 26 4 . . . . 8 . 17 . . . 2 Terminals 70 | . 24 . . . 11 26 . . . . . 3 . 6 . . . . Fabricators 12 | . . . . . . . 2 . . . . 2 . 6 . . . 2 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units 16 | . . . . . . 5 2 . . . . 3 . 6 . . . . Scanalyzers 19 | . . . . . . . 7 . . . . 9 . 3 . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . 2 . . . . Terminal Hacks 49 | . 8 . 4 . . 5 . . 1 31 . . . . . . . . Record 15 | . . . 4 . . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . 1 . . . . . . . 1 . . . . Scanalyzer 8 | . . . . . . . 4 . . . . 3 . 1 . . . . Retrieve Study 8 | . . . . . . . 4 . . . . 3 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . . . 3 12 . . . . . 1 . 6 . . . 1 Terminals 18 | . 4 . . . 2 9 . . . . . 1 . 2 . . . . Track 3 | . . . . . . 3 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . . . 1 3 . . . . . 1 . 2 . . . . Disrupt 2 | . . . . . . 2 . . . . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . 1 Fabnet 2 | . . . . . . . . . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 3 . . . . . . . 3 . . . . Reject 2 | . . . . . . 1 . . . . . . . 1 . . . . Recyclers 2 | . . . . . . 1 . . . . . . . 1 . . . . Mask 2 | . . . . . . 1 . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 . . . 2 9 5 . . . . 6 . 8 . . . 1 Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 6 . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . 11 . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . 4 . . . . 3 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 1 . . . 1 . . . . . 2 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . 1 . . . 1 . . . . . 2 . 1 Robot Hacks Applied 5 | . . . . . . 2 . . . 1 . . . . . 2 . . parse_system 5 | . . . . . . 2 . . . 1 . . . . . 2 . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Total Allies 17 | . . . . . . 10 . . . . . . . . . 6 . 1 Largest Group 10 | . . . . . . 10 3 . . . . . . . . 6 6 4 Highest-Rated Group 173 | . . . . . . 173 48 . . . . . . . . 143 143 99 Highest-Rated Ally 39 | . . . . . . 29 16 . . . . . . . . 39 39 39 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . . . 89 7 . . . . . . . . . 43 12 Total Damage 1797 | . . . . . . 1114 78 . . . . . . . . . 409 196 Kills 30 | . . . . . . 18 1 . . . . . . . . . 7 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Active Infowar (turns) 2224 | 34 338 . 541 2 . . 864 45 . . . . . . 67 . . 333 Sensors 298 | . . . . . . . . . . . . . . . . . . 298 Terrain 1456 | 4 . . 541 2 . . 864 45 . . . . . . . . . . Seismic 435 | 30 338 . . . . . . . . . . . . . 67 . . . ECM 35 | . . . . . . . . . . . . . . . . . . 35 Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 . 3 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Turns Passed 11177 | 112 1016 265 922 92 633 898 889 486 622 137 554 481 83 609 153 1991 401 833 Spaces Moved 6919 | 48 554 152 576 50 330 569 595 348 508 106 366 294 71 451 111 1040 323 427 Core 18 | 3 . . . . . . . . . . . . . . . . . 15 Treads 1482 | 45 554 152 576 50 105 . . . . . . . . . . . . . Legs 5408 | . . . . . 225 569 595 348 508 106 366 294 71 451 111 1040 323 401 Wheels 3 | . . . . . . . . . . . . . . . . . . 3 Hover 8 | . . . . . . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 111 117 121 121 117 108 105 105 105 175 110 50 Average Speed 141 | 153 160 160 160 160 150 120 120 120 121 121 138 131 114 105 137 189 110 131 Slowest Speed 850 | 160 160 160 160 160 240 190 190 121 121 121 191 187 175 105 245 245 182 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 78 51 92 26 20 92 16 52 61 75 58 11 80 18 23 87 56 12 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . . . . . . 1 1 . . . . 2 . . Known Exits Taken 9 | . . . . . . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . . . 3 3 . 4 . . . 2 3 3 . Spaces Dug 9 | . 1 . . . . 1 . . . . . . . 2 . . . 5 Terrain Destroyed 256 | . 38 . . 12 16 111 . 18 . . . . 20 19 . . . 22 Melee 9 | . 1 . . . . 1 . . . . . . . 2 . . . 5 Projectile 2 | . . . . . . 1 . 1 . . . . . . . . . . AOE 245 | . 37 . . 12 16 109 . 17 . . . . 20 17 . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Total 7886 | 73 626 163 576 55 416 724 713 394 515 114 389 348 71 565 113 1057 347 627 Wait 368 | 8 18 2 . . 16 86 52 19 . . 1 8 . 47 . 2 1 108 Move 6902 | 47 553 151 575 49 329 568 594 347 507 105 365 294 70 450 110 1039 322 427 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 66 | 5 10 3 . . 12 2 5 3 . . 1 6 . 7 . 2 2 8 Fast Attach 62 | 7 2 1 . . 2 3 4 1 2 3 3 5 1 8 1 1 4 14 Attach 55 | . 2 . . . 6 1 3 4 1 1 2 6 . 4 . 7 3 15 Detach 16 | . . . . . . . 1 2 1 1 . . . 1 1 4 . 5 Swap 79 | 1 3 1 1 3 10 20 17 5 2 . 1 3 . 6 . . 2 4 Drop 66 | . 4 . . . 14 11 11 3 2 3 1 4 . 8 1 . . 4 Fire 147 | 5 32 5 . 3 27 11 11 10 . . 15 15 . . . . 7 6 Melee 101 | . 2 . . . . 20 15 . . 1 . 7 . 12 . 2 6 36 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 24 | . . . . . . 2 . . . . . . . 22 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / *Ext) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 11) 511 | -10/Materials | Lost 4 parts (1p1u2w) 578 | -10/Materials | Discovered new exit (range 9) 801 | -10/Materials | Discovered new exit (range 6) 1129 | -10/Materials | Entered Mines 1130 | -10/Mines | Learned location of Storage (-8) 1162 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1166 | -10/Mines | Found Prototype Device 1271 | -10/Mines | Learned Materials stockpile data 1386 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1388 | -10/Mines | Discovered new exit (range 5) 1394 | -10/Mines | Entered Exiles 1394 | -10/Exiles | Found Exiles lab abandoned 2302 | -10/Exiles | Discovered new exit (range 10) 2316 | -10/Exiles | Entered Mines 2388 | -9/Mines | Discovered new exit (range 10) 2408 | -9/Mines | Entered Materials 2408 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2411 | -8/Materials | Discovered new exit (range 9) 2764 | -8/Materials | Build established: Gunner 3041 | -8/Materials | Entered Storage 3097 | -8/Storage | Found Prototype Protection 3097 | -8/Storage | Identified Lgt. Regenerative Plating 3175 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3451 | -8/Storage | Build established: Commander-Mutant 3614 | -8/Storage | Met 01-MTF 3651 | -8/Storage | Central database locked down 3662 | -8/Storage | Garrison activated, responded to threat 3745 | -8/Storage | Used back door to open Recycling access 3745 | -8/Storage | Discovered new exit (range 3) 3841 | -8/Storage | First assault squad dispatched 3884 | -8/Storage | Allied Derelicts emerged from ambush trap array 3888 | -8/Storage | Discovered new exit (range 15) 3898 | -8/Storage | Lost 3 allies 3932 | -8/Storage | Found Prototype Launcher 3939 | -8/Storage | Entered Factory 3939 | -7/Factory | Accompanied by 4 allies (01-MTF) 3939 | -7/Factory | Evolved 2 slots: Utility x2 3942 | -7/Factory | 01-MTF left 4012 | -7/Factory | Lost 3 allies 4111 | -7/Factory | Build established: Scavenger-Mutant 4276 | -7/Factory | Identified Gui. EMP Blaster 4737 | -7/Factory | Allied Derelicts emerged from ambush trap array 4764 | -7/Factory | Discovered new exit (range 10) 4799 | -7/Factory | System corruption reached 10% 4827 | -7/Factory | Identified exit to Lower Caves 4828 | -7/Factory | Entered Lower Caves 4843 | -7/Lower Caves | Found DCF Scrap (13 items) 4934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5299 | -7/Lower Caves | Discovered new exit (range 9) 5307 | -7/Lower Caves | Identified exit to Lower Caves 5314 | -7/Lower Caves | Entered another Lower Caves area 5379 | -7/Lower Caves | Discovered new exit (range 4) 5382 | -7/Lower Caves | Identified exit to Factory 5502 | -7/Lower Caves | Build established: Mutant 5591 | -7/Lower Caves | Learned Factory terminal intel 5678 | -7/Lower Caves | Encountered a Warlord checkpoint 5713 | -7/Lower Caves | Discovered new exit (range 13) 5730 | -7/Lower Caves | Identified exit to Data Miner 5855 | -7/Lower Caves | Build established: Gunner 5936 | -7/Lower Caves | Entered Data Miner 5936 | -7/Data Miner | Discovered new exit (range 7) 5948 | -7/Data Miner | Identified exit to Proximity Caves 5965 | -7/Data Miner | Met Data Miner 6003 | -7/Data Miner | Learned location of Section 7 (-2) 6003 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6022 | -7/Data Miner | Received God Mode back door access code from Data Miner 6073 | -7/Data Miner | Entered Proximity Caves 6073 | -6/Proximity Caves | Spotted B-75 Beast 6247 | -6/Proximity Caves | Build established: Mutant 6265 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6300 | -6/Proximity Caves | Learned location of Zion (-6) 6421 | -6/Proximity Caves | Learned 4 Factory zone layouts 6531 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6627 | -6/Proximity Caves | Entered Factory 6627 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6628 | -6/Factory | Identified exit to Lower Caves 6630 | -6/Factory | Loaded intel: 26 terminal locations 6634 | -6/Factory | Build established: Gunner 6896 | -6/Factory | Incoming investigation squad redirected 6960 | -6/Factory | Lost 3 parts (2n1w) 6976 | -6/Factory | Discovered new exit (range 11) 6987 | -6/Factory | Identified exit to Factory 7014 | -6/Factory | Discovered new exit (range 6) 7018 | -6/Factory | Identified exit to Extension 7108 | -6/Factory | Sucked down chute 7108 | -6/Factory | Entered Waste 7123 | -6/Waste | EMP discharged 7123 | -6/Waste | System corruption reached 10% 7126 | -6/Waste | Spotted C-40 Crusher 7135 | -6/Waste | Spotted C-40 Crusher 7136 | -6/Waste | Spotted C-40 Crusher 7140 | -6/Waste | Spotted C-40 Crusher 7147 | -6/Waste | Spotted C-40 Crusher 7148 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7152 | -6/Waste | Spotted C-40 Crusher 7159 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7166 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7175 | -6/Waste | Discovered new exit (range 16) 7190 | -6/Waste | Identified exit to Factory 7191 | -6/Waste | Entered Factory 7197 | -6/Factory | Lost 4 parts (2n1u1w) 7307 | -6/Factory | Discovered exit to Factory (range 10) 7774 | -6/Factory | Discovered exit to Lower Caves (range 9) 7783 | -6/Factory | Build established: Mutant 7800 | -6/Factory | Entered Lower Caves 7857 | -6/Lower Caves | Spotted B-75 Beast 7923 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7932 | -6/Lower Caves | Lost 5 parts (2n3u) 7951 | -6/Lower Caves | Identified exit to Zion 7953 | -6/Lower Caves | Entered Zion 8033 | -6/Zion | Given the Hacking Drone Bay 8034 | -6/Zion | Found Prototype Device 8040 | -6/Zion | Discovered new exit (range 9) 8052 | -6/Zion | Identified exit to Proximity Caves 8227 | -6/Zion | System corruption cleaned by Quarantine Array 8367 | -6/Zion | Learned location of Warlord (-4) 8370 | -6/Zion | Learned location of 1 exit from Proximity Caves 8535 | -6/Zion | Gained Derelict followers 9236 | -6/Zion | Gained Derelict followers 9630 | -6/Zion | Met Imprinter 9944 | -6/Zion | Entered Proximity Caves 9944 | -5/Proximity Caves | Accompanied by 6 allies 9981 | -5/Proximity Caves | Learned Factory stockpile data 10041 | -5/Proximity Caves | Spotter reported a threat 10064 | -5/Proximity Caves | Spotter reported a threat 10076 | -5/Proximity Caves | Spotted B-75 Beast 10095 | -5/Proximity Caves | Allies destroyed B-75 Beast 10148 | -5/Proximity Caves | Spotter reported a threat 10247 | -5/Proximity Caves | Build established: Scavenger-Mutant 10345 | -5/Proximity Caves | Entered Factory 10345 | -5/Factory | Accompanied by 3 allies 10345 | -5/Factory | Evolved 2 slots: Utility x2 10439 | -5/Factory | Local machine network offline 10576 | -5/Factory | Lost 3 allies 10645 | -5/Factory | Search patrols dispatched 10657 | -5/Factory | Build established: Scavenger-Gladiator 10898 | -5/Factory | Crushed by falling debris 10898 | -5/Factory | System corruption reached 10% 10929 | -5/Factory | Lost 4 parts (3u1w) 11118 | -5/Factory | System corruption reached 30% 11126 | -5/Factory | Core integrity fell below 50% 11172 | -5/Factory | Core integrity fell below 20% 11174 | -5/Factory | Released all parts (2) 11178 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11169_ System corrupted: Matter fused (-8). 11169_ U-05 Engineer lays Concrete. 11169_ K-01 Serf collects debris. 11170_ R-10 Processor collects Imp. Medium Armor Plating. 11171_ Penetrated by Slug. 11171_ Lgt. Fission Core+ destroyed. 11172_ K-01 Serf collects debris. 11173_ Slug penetrates Wall. 11173_ Penetrated by Slug. 11174_ Released Adv. ECM Suite. 11174_ Released Lrg. Storage Unit. 11174_ Penetrated by Slug. 11175_ Emergency Access malfunctions. 11175_ K-01 Serf collects debris. 11176_ Penetrated by Slug. 11176_ Slug penetrates Wall. 11177_ Slug penetrates Door. 11177_ G-50 Soldier suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????? C!! #???????????????????????? | | ?????????????? s!! #???????????????????????? | | ???????????? k s!! #???????????????????????? | | ??????????? " s #???????????????????????? | | ?????????? k #????" ##???????????????? | | ?????????" ! #????" /????????????????? | | ??????? ? R [ #??? " ??!??????????????? | | ??????? ? %%!#??? g??????? ??????????? | | ??????? ? * #?? ?????? ??????????? | | #######+####; A ###;#####g ??????????? | | wu k ?????????? | | A h ??????????? | | """ %"" % ""????!??????? | | %"%%%"" u h ""???????????? | | %"% %%% k g @ ""??????????? | | ###;;;;;;#############?????????????? | | #?##p #?????????????????[? | | #??#* #??????????????????? | | % ####!! #??????????????????? | | / """ """ / ????????????????? | | % ####### """ """ # ??????????????? | | % ! #?????# """ """ #?? ??????????????? | | # ###?????# #??????????????????? | | #???????# """ """ ??#??????????????????? | | # #???????# """ """ ?????????????????????? | | ######???????# """ ""???????????????????????? | | #????????????# ???????????????????????? | | #???#####????# ? ????????????????????????? | | #?? ????######?#????????????????????????? | | #?? """?????????????????????????????????????? | | %%#? """ #???????????????????????????????????? | | #? """ #???????????????????????????????????? | | # #???????????????????????????????????? | | # """ #???????????????????????????????????? | | + ! """ #???????????????????????????????????? | | # """ #???????????????????????????????????? | | # #???????????????????????????????????? | | ##############???????????????????????????????? | | # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Power Amplification 20 Armor Coverage 525 Utility Shielding 66 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Imp. Point Defense System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Mining Claw | -7/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Spear | -6/Factory | Hacked Scythe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Challenges ------------ None Game ------ Seed GuidedSuperdenseArticulator Manual? 0 Play Time 02:29:56 Cumulative 162.0 hours Start 2026.09.26 @ 15:34:56 End 2026.10.12 @ 19:49:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 71 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb1a2a4b-4ef5-4fb5-bccd-0f5f5b828a44