Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 15:46:56

Player: droogie

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1737)     1737
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5357

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     138/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
  Light Treads
        Hacking Suite
        Shock Rifle
        Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Salvage Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
           Pulse Rifle
           Plasma Rifle
           Thermic Laser
     Heavy Machine Gun
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Hacking Suite
           Shock Rifle
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Salvage Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             80   | 6   10  8   6   11  12  27  .   
  Power                    13   | 1   3   1   1   2   2   3   .   
    Engine                 9    | 1   2   1   1   1   1   2   .   
    Core                   4    | .   1   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   5   6   3   4   5   16  .   
    Treads                 8    | .   .   .   .   .   .   8   .   
    Leg                    33   | 2   5   6   3   4   5   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 1   2   .   .   .   2   3   .   
    Device                 3    | .   .   .   .   .   1   2   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   1   2   5   3   5   .   
    Energy Gun             8    | 1   .   .   .   3   2   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   1   2   2   1   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   2   1   1   8   .   19  .   
  Power                    6    | .   1   .   .   1   .   4   .   
  Propulsion               12   | .   1   .   1   3   .   7   .   
  Utility                  3    | .   .   .   .   .   .   3   .   
  Weapon                   10   | .   .   1   .   4   .   5   .   
  Highest Loss Streak      10   | .   2   1   1   8   .   10  .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   94  96  98  86  99  87  .   
  Engine                   7    | .   9   11  11  5   1   7   .   
  Core                     2    | .   3   .   .   2   5   2   .   
  Leg                      32   | .   27  44  42  34  30  29  .   
  Device                   2    | .   .   .   .   .   7   5   .   
  Storage                  9    | .   14  11  11  9   7   5   .   
  Processor                9    | .   9   11  11  9   7   10  .   
  Protection               1    | .   .   .   .   .   7   1   .   
  Energy Gun               13   | .   14  8   .   9   20  17  .   
  Ballistic Gun            11   | .   14  11  21  15  8   5   .   
Peak Build Rating          54   | 6   10  13  14  16  28  54  1   
  Average Rating           20   | 3   8   12  13  13  25  38  1   
  On Entrance              10   | .   6   9   13  14  16  27  1   
Naked Turns                60   | .   .   .   .   .   .   30  30  
Heaviest Build             52   | 12  27  29  29  32  42  52  .   
  Greatest Support         78   | 20  20  43  43  43  53  78  3   
  Greatest Overweight (x)  1    | 1   1   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   
  Average Capacity         13   | 7   9   15  15  15  15  14  5   
  Most Carried             15   | 4   15  15  15  14  15  15  5   
  Average Carried          12   | 3   8   14  14  11  13  12  5   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   
  Final Carried            15   | 4   15  15  15  12  14  5   5   

 Class Distribution 
--------------------
 30% | Mutant
 25% | Scavenger-Gunner
 22% | Scavenger-Tank
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Matter Collected           1230 | 230 174 174 94  180 247 131 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2073 | .   492 339 179 383 357 323 .   
  Parts                    104  | .   30  20  9   14  18  13  .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  40   | .   9   7   5   7   6   6   .   
  Guns                     38   | .   9   7   5   7   6   4   .   
Classes Destroyed          11   | .   4   1   2   .   2   2   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  3    | .   .   .   2   .   .   1   .   
  Grunt                    26   | .   9   6   2   6   3   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   1   .   1   1   1   .   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   2   4   3   3   4   2   .   
  Combat Bots Only         4    | .   2   3   3   3   4   2   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Hostile Shots Fired        506  | .    68   62   17   65   70   215  9    
  Missed                   167  | .    19   22   6    20   19   77   4    
Damage Taken               5507 | .    610  460  109  921  561  2752 94   
  Core                     1299 | .    78   53   .    285  32   757  94   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   114  | .    .    .    .    .    .    114  .    
Core Remaining (%)         79   | 100  68   .    86   48   95   .    .    
Volleys Fired              175  | .    46   35   11   38   17   28   .    
  Largest                  4    | .    2    2    2    4    4    4    .    
  Hottest                  253  | .    60   63   43   123  204  253  .    
Shots Fired                395  | .    92   57   22   78   66   80   .    
  Gun                      393  | .    92   57   22   78   66   78   .    
  Cannon                   2    | .    .    .    .    .    .    2    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  202  | .    46   35   22   52   26   21   .    
  Thermal                  193  | .    46   22   .    26   40   59   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    9    7    12   12   7    16   .    
  Robot Miss Streak        7    | .    3    3    2    3    2    7    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           274  | .    64   42   17   56   43   52   .    
  Core Hits                117  | .    29   17   8    26   21   16   .    
  Critical Kills           2    | .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         5    | .    2    1    .    .    .    2    .    
    Burn                   2    | .    .    .    .    .    .    2    .    
    Destroy                3    | .    2    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3421 | .    618  518  210  542  522  1011 .    
  Guns                     3355 | .    618  506  210  542  522  957  .    
  Cannons                  54   | .    .    .    .    .    .    54   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    12   .    .    .    .    .    
  Kinetic                  1608 | .    244  363  210  336  151  304  .    
  Thermal                  1801 | .    374  143  .    206  371  707  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       1    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        652  | .    114  14   4    559  652  538  .    
  Average Temperature      158  | .    39   5    3    302  276  168  .    
  Received Heat Transfer   1455 | .    378  231  24   441  171  165  45   
  Effects                  33   | .    .    .    .    12   12   9    .    
    Shutdowns              7    | .    .    .    .    3    2    2    .    
    Energy Bleed           4    | .    .    .    .    2    2    .    .    
    Interference           6    | .    .    .    .    3    .    3    .    
    Matter Decay           5    | .    .    .    .    1    3    1    .    
    Short Circuit          4    | .    .    .    .    .    2    2    .    
    Damage (minor)         3    | .    .    .    .    1    2    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    
    Damage (core)          3    | .    .    .    .    2    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    
  Parts Melted             14   | .    1    .    .    .    5    8    .    
  Heat Transferred         4352 | .    850  325  .    475  888  1814 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Peak Influence             317  | .   217 315 277 317 280 116 .   
  Initial                  144  | .   .   47  122 107 144 68  .   
  Average                  135  | .   95  162 201 210 195 60  .   
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   
  Low Security (%)         71   | 100 88  68  29  61  39  100 .   
  Level 1                  28   | .   11  31  70  38  60  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   3   .   2   1   4   .   
  Investigation            5    | .   3   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   1   2   .   2   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Distress Signals           3    | .   .   1   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | .   12  15  8   11  8   19  4   
  Peak Tracking Total      11   | .   2   4   3   7   4   11  4   
  Tactical Retreats        9    | .   1   2   2   1   .   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Accessed          9    | .   4   3   .   .   .   2   .   
  Terminals                7    | .   4   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   13  10  .   .   .   5   .   
  Successful               17   | .   10  4   .   .   .   3   .   
  Failed                   11   | .   3   6   .   .   .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                21   | .   13  6   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          4    | .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   10  3   .   .   .   1   .   
  Record                   5    | .   4   1   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   3   .   .   .   2   .   
  Full Trace Events        5    | .   2   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Turns Passed               2820 | 59  595 385 216 329 534 672 30  
Spaces Moved               1497 | 44  276 177 134 175 201 430 60  
  Core                     134  | 12  .   .   .   .   .   62  60  
  Treads                   1    | .   .   .   .   .   .   1   .   
  Legs                     1362 | 32  276 177 134 175 201 367 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  50  
  Average Speed            116  | 105 136 120 120 120 124 107 50  
  Slowest Speed            190  | 190 190 120 120 120 190 163 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   .   
Exploration Rate (%)       22   | 3   41  25  48  24  7   14  17  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total                      2262 | 53  412 298 170 238 449 582 60  
  Wait                     446  | .   64  66  16  13  207 80  .   
  Move                     1491 | 43  275 177 133 174 200 429 60  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 4   11  4   1   2   6   9   .   
  Fast Attach              18   | 6   2   .   .   2   2   6   .   
  Attach                   29   | .   1   2   2   7   3   14  .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     33   | .   7   6   4   2   7   7   .   
  Drop                     33   | .   6   8   3   .   7   9   .   
  Fire                     175  | .   46  35  11  38  17  28  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 16)
   60 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  647 | -10/Materials  | Discovered new exit (range 6)
  655 | -10/Materials  | Entered another Materials area
  655 | -9/Materials   | Evolved 2 slots: Propulsion x2
  848 | -9/Materials   | Discovered new exit (range 14)
  848 | -9/Materials   | Discovered new exit (range 18)
  960 | -9/Materials   | Build established: Scavenger-Mutant
 1040 | -9/Materials   | Entered Mines
 1164 | -9/Mines       | Found DCF Scrap (14 items)
 1235 | -9/Mines       | Discovered new exit (range 15)
 1256 | -9/Mines       | Entered Materials
 1256 | -8/Materials   | Evolved 2 slots: Weapon x2
 1402 | -8/Materials   | Core integrity fell below 50%
 1442 | -8/Materials   | Lost 8 parts (1p3n4w)
 1563 | -8/Materials   | Discovered new exit (range 16)
 1585 | -8/Materials   | Entered Factory
 1585 | -7/Factory     | Evolved 2 slots: Utility x2
 1896 | -7/Factory     | Build established: Scavenger-Tank
 2110 | -7/Factory     | Discovered new exit (range 9)
 2119 | -7/Factory     | Entered another Factory area
 2119 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2214 | -6/Factory     | Repaired Lgt. Treads
 2303 | -6/Factory     | Lost 9 parts (2p3n1u3w)
 2557 | -6/Factory     | Build established: Scavenger-Gunner
 2747 | -6/Factory     | Crushed by falling debris
 2752 | -6/Factory     | Core integrity fell below 50%
 2761 | -6/Factory     | Released all parts (9)
 2770 | -6/Factory     | Core integrity fell below 20%
 2785 | -6/Factory     | Discovered new exit (range 13)
 2788 | -6/Factory     | Lost 10 parts (2p4n2u2w)
 2791 | -6/Factory     | Entered Lower Caves
 2821 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02761_ Released Imp. Treads.
02761_ Released Pulse Rifle.
02761_ Released Lrg. Storage Unit.
02761_ Released Salvage Targeting Computer.
02761_ Released Thermic Laser.
02761_ Released Lgt. Treads.
02761_ Released Arm. Treads.
02761_ Released Gauss Cannon. <x2>
02761_ R-10 Processor collects Gauss Cannon.
02762_ G-50 Soldier suffers critical hit (Burn).
02764_ R-10 Processor collects Arm. Treads.
02766_ K-01 Serf collects debris.
02769_ Penetrated by Slug.
02785_ EXIT=FOUND
02786_ R-10 Processor inserts Aluminum Leg into
  recycling unit.
02789_ R-10 Processor inserts VTOL Module into
  recycling unit.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ?????#####??????????????????????????????????       |
| ????##   ######?????????????????????????????       |
| ????#         ##??????##????????????????????       |
| ###?#          #????### #???????????????????       |
|   ###          #???##    ???????????????????       |
|    ##         ##???#     ???????????????????       |
|               #????#     ???????????????????       |
|              ##????#     ???????????????????       |
|            ###??????#    ???????????????????       |
|        #####????????#    ???????????????????       |
|       ##????#########    ####???????????????       |
|     ###???###            @  #???????????????       |
|    ##????                  ##???????????????       |
|   ##?????                  #????????????????       |
|   ##????                   #????????????????       |
|    ##??                   ##????????????????       |
| ##  ###                   ##????????????????       |
| ##               b         #????????????????       |
| #              g g  g      #????????????????       |
|      ##             ####   #????????????????       |
|      #??       ##   ???##  #????????????????       |
|      ##?#     #### ???###  #????????????????       |
| ####  ###     ##?#??###    #????????????????       |
| ???#           #????#     ##????????????????       |
| ####           #????#   ###?????????????????       |
|                #???##   #???????????????????       |
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| ???##   #?#              #??????????????????       |
| ????#####?#               #?????????????????       |
| ??????????##    ##        #?????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           5
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              MultinovaBiometalExpander
  Manual?         0
Play Time         00:25:50
  Cumulative      12.3 hours
  Start           2024.12.08 @ 15:20:32
  End             2024.12.08 @ 15:46:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6635275f-6c02-4cd0-821b-55ba041615d4