Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 15:46:56 Player: droogie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1737) 1737 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5357 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Hacking Suite Shock Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Salvage Targeting Computer Targeting Computer > --- WEAPON ----------- Pulse Rifle Plasma Rifle Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Hacking Suite Shock Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 80 | 6 10 8 6 11 12 27 . Power 13 | 1 3 1 1 2 2 3 . Engine 9 | 1 2 1 1 1 1 2 . Core 4 | . 1 . . 1 1 1 . Reactor . | . . . . . . . . Propulsion 41 | 2 5 6 3 4 5 16 . Treads 8 | . . . . . . 8 . Leg 33 | 2 5 6 3 4 5 8 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 2 . . . 2 3 . Device 3 | . . . . . 1 2 . Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 . 1 2 5 3 5 . Energy Gun 8 | 1 . . . 3 2 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 2 2 1 1 . Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . 2 1 1 8 . 19 . Power 6 | . 1 . . 1 . 4 . Propulsion 12 | . 1 . 1 3 . 7 . Utility 3 | . . . . . . 3 . Weapon 10 | . . 1 . 4 . 5 . Highest Loss Streak 10 | . 2 1 1 8 . 10 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 92 | . 94 96 98 86 99 87 . Engine 7 | . 9 11 11 5 1 7 . Core 2 | . 3 . . 2 5 2 . Leg 32 | . 27 44 42 34 30 29 . Device 2 | . . . . . 7 5 . Storage 9 | . 14 11 11 9 7 5 . Processor 9 | . 9 11 11 9 7 10 . Protection 1 | . . . . . 7 1 . Energy Gun 13 | . 14 8 . 9 20 17 . Ballistic Gun 11 | . 14 11 21 15 8 5 . Peak Build Rating 54 | 6 10 13 14 16 28 54 1 Average Rating 20 | 3 8 12 13 13 25 38 1 On Entrance 10 | . 6 9 13 14 16 27 1 Naked Turns 60 | . . . . . . 30 30 Heaviest Build 52 | 12 27 29 29 32 42 52 . Greatest Support 78 | 20 20 43 43 43 53 78 3 Greatest Overweight (x) 1 | 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 15 15 15 15 14 5 Most Carried 15 | 4 15 15 15 14 15 15 5 Average Carried 12 | 3 8 14 14 11 13 12 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 4 15 15 15 12 14 5 5 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Gunner 22% | Scavenger-Tank 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 1230 | 230 174 174 94 180 247 131 . Remotely . | . . . . . . . . Salvage Created 2073 | . 492 339 179 383 357 323 . Parts 104 | . 30 20 9 14 18 13 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 40 | . 9 7 5 7 6 6 . Guns 38 | . 9 7 5 7 6 4 . Classes Destroyed 11 | . 4 1 2 . 2 2 . Hauler 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 3 | . . . 2 . . 1 . Grunt 26 | . 9 6 2 6 3 . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 4 | . . 1 . 1 1 1 . Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . . 1 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 4 3 3 4 2 . Combat Bots Only 4 | . 2 3 3 3 4 2 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 506 | . 68 62 17 65 70 215 9 Missed 167 | . 19 22 6 20 19 77 4 Damage Taken 5507 | . 610 460 109 921 561 2752 94 Core 1299 | . 78 53 . 285 32 757 94 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 114 | . . . . . . 114 . Core Remaining (%) 79 | 100 68 . 86 48 95 . . Volleys Fired 175 | . 46 35 11 38 17 28 . Largest 4 | . 2 2 2 4 4 4 . Hottest 253 | . 60 63 43 123 204 253 . Shots Fired 395 | . 92 57 22 78 66 80 . Gun 393 | . 92 57 22 78 66 78 . Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 202 | . 46 35 22 52 26 21 . Thermal 193 | . 46 22 . 26 40 59 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 9 7 12 12 7 16 . Robot Miss Streak 7 | . 3 3 2 3 2 7 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 274 | . 64 42 17 56 43 52 . Core Hits 117 | . 29 17 8 26 21 16 . Critical Kills 2 | . 2 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . 2 1 . . . 2 . Burn 2 | . . . . . . 2 . Destroy 3 | . 2 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3421 | . 618 518 210 542 522 1011 . Guns 3355 | . 618 506 210 542 522 957 . Cannons 54 | . . . . . . 54 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 12 | . . 12 . . . . . Kinetic 1608 | . 244 363 210 336 151 304 . Thermal 1801 | . 374 143 . 206 371 707 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 1 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 652 | . 114 14 4 559 652 538 . Average Temperature 158 | . 39 5 3 302 276 168 . Received Heat Transfer 1455 | . 378 231 24 441 171 165 45 Effects 33 | . . . . 12 12 9 . Shutdowns 7 | . . . . 3 2 2 . Energy Bleed 4 | . . . . 2 2 . . Interference 6 | . . . . 3 . 3 . Matter Decay 5 | . . . . 1 3 1 . Short Circuit 4 | . . . . . 2 2 . Damage (minor) 3 | . . . . 1 2 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 3 | . . . . 2 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 14 | . 1 . . . 5 8 . Heat Transferred 4352 | . 850 325 . 475 888 1814 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Peak Influence 317 | . 217 315 277 317 280 116 . Initial 144 | . . 47 122 107 144 68 . Average 135 | . 95 162 201 210 195 60 . Maximum Alert Level 1 | . 1 1 1 1 1 . . Low Security (%) 71 | 100 88 68 29 61 39 100 . Level 1 28 | . 11 31 70 38 60 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 3 . 2 1 4 . Investigation 5 | . 3 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 2 . 2 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 3 | . . 1 . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 12 15 8 11 8 19 4 Peak Tracking Total 11 | . 2 4 3 7 4 11 4 Tactical Retreats 9 | . 1 2 2 1 . 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 9 | . 4 3 . . . 2 . Terminals 7 | . 4 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 13 10 . . . 5 . Successful 17 | . 10 4 . . . 3 . Failed 11 | . 3 6 . . . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 13 6 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 4 | . . 4 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 10 3 . . . 1 . Record 5 | . 4 1 . . . . . Alert Level 2 | . 1 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 3 . . . 2 . Full Trace Events 5 | . 2 2 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 13 | . . . . . . 13 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 2820 | 59 595 385 216 329 534 672 30 Spaces Moved 1497 | 44 276 177 134 175 201 430 60 Core 134 | 12 . . . . . 62 60 Treads 1 | . . . . . . 1 . Legs 1362 | 32 276 177 134 175 201 367 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 116 | 105 136 120 120 120 124 107 50 Slowest Speed 190 | 190 190 120 120 120 190 163 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 22 | 3 41 25 48 24 7 14 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 2262 | 53 412 298 170 238 449 582 60 Wait 446 | . 64 66 16 13 207 80 . Move 1491 | 43 275 177 133 174 200 429 60 Hop . | . . . . . . . . Pick Up 37 | 4 11 4 1 2 6 9 . Fast Attach 18 | 6 2 . . 2 2 6 . Attach 29 | . 1 2 2 7 3 14 . Detach . | . . . . . . . . Swap 33 | . 7 6 4 2 7 7 . Drop 33 | . 6 8 3 . 7 9 . Fire 175 | . 46 35 11 38 17 28 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 6) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x2 848 | -9/Materials | Discovered new exit (range 14) 848 | -9/Materials | Discovered new exit (range 18) 960 | -9/Materials | Build established: Scavenger-Mutant 1040 | -9/Materials | Entered Mines 1164 | -9/Mines | Found DCF Scrap (14 items) 1235 | -9/Mines | Discovered new exit (range 15) 1256 | -9/Mines | Entered Materials 1256 | -8/Materials | Evolved 2 slots: Weapon x2 1402 | -8/Materials | Core integrity fell below 50% 1442 | -8/Materials | Lost 8 parts (1p3n4w) 1563 | -8/Materials | Discovered new exit (range 16) 1585 | -8/Materials | Entered Factory 1585 | -7/Factory | Evolved 2 slots: Utility x2 1896 | -7/Factory | Build established: Scavenger-Tank 2110 | -7/Factory | Discovered new exit (range 9) 2119 | -7/Factory | Entered another Factory area 2119 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2214 | -6/Factory | Repaired Lgt. Treads 2303 | -6/Factory | Lost 9 parts (2p3n1u3w) 2557 | -6/Factory | Build established: Scavenger-Gunner 2747 | -6/Factory | Crushed by falling debris 2752 | -6/Factory | Core integrity fell below 50% 2761 | -6/Factory | Released all parts (9) 2770 | -6/Factory | Core integrity fell below 20% 2785 | -6/Factory | Discovered new exit (range 13) 2788 | -6/Factory | Lost 10 parts (2p4n2u2w) 2791 | -6/Factory | Entered Lower Caves 2821 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02761_ Released Imp. Treads. 02761_ Released Pulse Rifle. 02761_ Released Lrg. Storage Unit. 02761_ Released Salvage Targeting Computer. 02761_ Released Thermic Laser. 02761_ Released Lgt. Treads. 02761_ Released Arm. Treads. 02761_ Released Gauss Cannon. 02761_ R-10 Processor collects Gauss Cannon. 02762_ G-50 Soldier suffers critical hit (Burn). 02764_ R-10 Processor collects Arm. Treads. 02766_ K-01 Serf collects debris. 02769_ Penetrated by Slug. 02785_ EXIT=FOUND 02786_ R-10 Processor inserts Aluminum Leg into recycling unit. 02789_ R-10 Processor inserts VTOL Module into recycling unit. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????#####?????????????????????????????????? | | ????## ######????????????????????????????? | | ????# ##??????##???????????????????? | | ###?# #????### #??????????????????? | | ### #???## ??????????????????? | | ## ##???# ??????????????????? | | #????# ??????????????????? | | ##????# ??????????????????? | | ###??????# ??????????????????? | | #####????????# ??????????????????? | | ##????######### ####??????????????? | | ###???### @ #??????????????? | | ##???? ##??????????????? | | ##????? #???????????????? | | ##???? #???????????????? | | ##?? ##???????????????? | | ## ### ##???????????????? | | ## b #???????????????? | | # g g g #???????????????? | | ## #### #???????????????? | | #?? ## ???## #???????????????? | | ##?# #### ???### #???????????????? | | #### ### ##?#??### #???????????????? | | ???# #????# ##???????????????? | | #### #????# ###????????????????? | | #???## #??????????????????? | | ##### #??????????????????? | | # ## ##??????????????????? | | ## ## ##???????????????????? | | ?# ### ##????????????????????? | | ?## ## #?## ##????????????????????? | | ??# ### #### ###??????????????????? | | ??## #?# ## ##?????????????????? | | ???## #?# #?????????????????? | | ????#####?# #????????????????? | | ??????????## ## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed MultinovaBiometalExpander Manual? 0 Play Time 00:25:50 Cumulative 12.3 hours Start 2024.12.08 @ 15:20:32 End 2024.12.08 @ 15:46:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6635275f-6c02-4cd0-821b-55ba041615d4