Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 16:18:19

Player: Decinym

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (581)     2905
Value Destroyed (29706)    29706
Prototype IDs (98)         1960
Alien Tech Used (2)        400
Bonus (16560)              16560
              TOTAL SCORE: 62231

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10386
Follower Combat Kills      1257
Network Hubs Disabled      400
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met R17 at Cetus           500
Hacked Protovariant        500
Scanned by Researcher      500
Friendly Fire              -383

 Cogmind 
---------
Core Integrity             0/1600
Matter                     219/300
Energy                     99/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (8) ---
       Advanced Heavy Treads
>               --- UTILITY (12) -----
       Advanced Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Quantum Reactor
   Experimental Energy Well (600)
  Hypervelocity Railgun

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
               Myomer Exoskeleton
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
       Zionite Biocell
      Advanced Target Analyzer
      Advanced Weapon Cycler
               SHELL Armor
               Graphene Brace
      Advanced Hardlight Generator
      Advanced System Shield
>              --- WEAPON -----------
         Heavy Quantum Rifle
         Heavy Linear Accelerator
>              --- INVENTORY --------
       Armored Heavy Treads
      Advanced Heavy Siege Treads
               Biometal Leg
  Experimental Matter Compressor
     Precision Matter Filter
      Advanced Transmission Jammer
               Centrium Heavy Armor Plating
               Hacking Suite
      Improved Component Analysis Suite
               Phasing AFG
               Transdimensional Reconstructor
      Improved Arc Projector
               Warp Gun
      Enhanced Quantum Rifle
       Compact HERF Cannon
      Improved Potential Cannon
      Enhanced Gamma Bomb Array
               Scatter Rocket Array
               Molecular Deconstructor
               Impact Mace
[Rating: 217]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Huge Storage Unit
  Device                   Assembled Nanovents
  Storage                  Huge Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Scatter Rocket Array
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Utility                  10   | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             510  | .   12  .   2   8   38  36  17  5   12  2   6   18  .   23  15  37  2   5   8   10  .   26  11  2   1   7   4   12  83  84  24  
  Power                    36   | .   1   .   .   2   2   4   .   .   .   .   1   3   .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   6   10  1   
    Engine                 12   | .   1   .   .   1   1   4   .   .   .   .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   6   10  1   
  Propulsion               134  | .   3   .   .   2   9   9   7   1   5   .   .   4   .   9   2   5   .   .   3   3   .   9   .   .   .   .   .   2   25  24  12  
    Treads                 73   | .   3   .   .   2   6   9   7   1   5   .   .   .   .   4   2   2   .   .   2   3   .   5   .   .   .   .   .   .   5   11  6   
    Leg                    55   | .   .   .   .   .   3   .   .   .   .   .   .   4   .   5   .   3   .   .   1   .   .   4   .   .   .   .   .   2   20  12  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Utility                  179  | .   4   .   2   .   9   11  6   2   2   .   2   5   .   6   9   14  .   3   5   3   .   14  11  2   1   5   2   8   26  18  9   
    Device                 67   | .   2   .   .   .   2   2   1   .   .   .   .   3   .   3   2   4   .   1   3   1   .   7   5   .   .   1   .   2   12  12  4   
    Storage                21   | .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   .   2   .   1   1   .   .   1   1   .   .   2   .   .   5   1   1   
    Processor              22   | .   .   .   .   .   2   1   2   .   .   .   1   .   .   1   7   .   .   .   .   .   .   .   1   .   .   .   .   .   3   2   2   
    Hackware               13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   1   2   2   1   2   
    Protection             56   | .   .   .   .   .   4   7   2   2   2   .   1   2   .   2   .   8   .   .   .   2   .   6   3   2   .   2   1   4   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   161  | .   4   .   .   4   18  12  4   2   5   2   3   6   .   6   4   16  2   2   .   2   .   3   .   .   .   2   2   2   26  32  2   
    Energy Gun             53   | .   2   .   .   .   10  8   2   1   4   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   12  .   
    Energy Cannon          38   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   2   11  .   .   .   .   .   .   .   .   .   2   2   .   5   6   1   
    Ballistic Gun          21   | .   2   .   .   3   5   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   2   2   2   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Launcher               40   | .   .   .   .   1   3   3   1   1   1   .   1   2   .   .   .   3   2   2   .   1   .   3   .   .   .   .   .   .   5   11  .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   .   .   5   3   1   .   .   .   .   1   .   .   5   8   .   1   .   3   .   4   1   .   .   4   .   .   18  6   .   
  Corrupted Parts          25   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   4   10  .   
    System Corruption      148  | .   .   .   .   .   .   .   .   .   .   .   .   10  .   14  19  1   .   .   .   .   .   .   .   .   .   .   .   .   24  80  .   
Parts Lost                 145  | .   4   .   .   6   4   6   .   1   8   .   3   1   .   11  .   8   .   2   .   1   .   6   1   2   1   1   2   4   13  46  14  
  Power                    16   | .   1   .   .   2   1   1   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Propulsion               39   | .   1   .   .   2   .   1   .   .   5   .   .   1   .   2   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   15  7   
  Utility                  65   | .   .   .   .   .   2   2   .   1   1   .   2   .   .   6   .   3   .   2   .   1   .   5   1   2   1   1   2   3   9   16  5   
  Weapon                   25   | .   2   .   .   2   1   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   9   1   
  Highest Loss Streak      15   | .   2   .   .   5   2   1   .   1   3   .   1   1   .   6   .   4   .   1   .   1   .   2   1   2   1   1   1   1   2   15  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  100 100 98  91  94  94  96  98  77  90  94  93  86  84  88  85  87  84  78  80  77  89  91  84  85  82  88  82  63  22  
  Engine                   4    | .   13  14  14  11  6   8   7   7   7   7   7   6   6   9   13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   .   2   6   5   5   7   9   5   5   5   5   5   5   4   8   6   .   
  Treads                   13   | .   20  28  28  27  16  26  30  30  28  23  23  6   .   10  26  10  .   .   3   11  11  14  .   .   .   .   .   .   1   7   9   
  Leg                      9    | .   6   .   .   .   8   .   .   .   .   .   .   16  26  13  .   15  26  23  15  .   .   1   21  21  21  21  21  28  18  9   .   
  Device                   13   | .   10  14  14  14  15  6   7   7   7   7   .   7   6   9   19  12  13  20  16  17  17  19  27  23  17  14  10  12  16  13  4   
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   10  13  10  11  11  10  11  10  10  10  12  15  14  10  6   .   
  Processor                6    | .   .   .   .   .   7   9   14  15  15  15  21  15  13  10  6   7   6   5   5   5   5   1   .   .   .   .   .   .   3   2   5   
  Hackware                 1    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   2   2   5   7   10  6   2   .   
  Protection               8    | .   .   .   .   .   7   12  9   11  15  15  15  15  13  8   6   7   6   5   5   9   11  10  13  17  16  15  15  12  4   3   .   
  Energy Gun               4    | .   13  14  14  12  8   17  14  14  13  1   15  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   .   .   5   13  12  4   10  12  10  11  10  11  10  10  10  10  8   5   3   1   1   .   
  Ballistic Gun            1    | .   10  14  14  15  9   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             237  | 12  28  28  48  50  82  82  114 112 117 111 111 146 143 142 131 158 158 160 162 126 126 138 140 150 150 147 134 130 132 237 8   
  Greatest Support         242  | 20  40  40  40  40  60  60  94  94  102 63  63  64  64  100 120 120 108 128 140 160 160 160 140 140 120 120 120 180 190 242 39  
  Greatest Overweight (x)  3    | .   .   .   1   1   2   2   1   1   1   1   1   2   2   3   1   3   1   1   1   .   .   1   1   1   1   1   1   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   1   1   1   1   1   2   1   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  25  5   
  Average Capacity         22   | .   13  15  17  20  20  20  24  25  25  25  25  25  25  25  25  24  25  24  21  20  20  20  20  20  20  20  20  20  20  20  5   
  Most Carried             25   | .   15  15  17  17  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  19  20  17  20  20  25  5   
  Average Carried          21   | .   7   14  15  15  17  19  23  23  24  25  24  23  25  23  24  22  24  24  21  19  19  19  19  18  17  19  15  18  19  18  4   
  Final Capacity           25   | 8   15  15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            25   | 6   15  15  17  12  20  20  24  25  25  25  23  25  25  24  24  25  25  25  20  20  20  20  20  17  19  17  15  20  20  5   3   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 32% | Mutant
 21% | Golem
  3% | Scavenger-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
            Golem | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
  Commander-Golem | -5/Extension
            Golem | -5/Cetus
  Scavenger-Golem | -5/Archives
            Golem | -5/Hub_04(d)
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
 Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
 Scavenger-Gunner | -2/Research
           Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           11581 | 200  145  28   40   137  723  617  209  169  138  .    148  257  13   209  31   954  197  181  129  150  .    638  54   96   28   .    398  739  1423 3442 88   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            31285 | .    495  195  .    111  2064 2180 835  273  803  .    60   1076 48   332  .    2380 885  484  932  941  387  3944 490  742  133  33   883  1623 2523 6363 70   
  Parts                    1263  | .    22   13   .    9    143  108  48   10   39   .    4    49   .    26   .    22   19   24   31   39   16   188  21   34   13   .    27   58   96   199  5    
Haulers Intercepted        14    | .    1    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           9     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      115   | .    .    .    .    .    .    .    .    12   7    .    10   .    .    14   .    .    18   .    .    .    .    .    .    34   13   .    7    .    .    .    .    
  Prevented                40    | .    .    .    .    .    .    .    .    .    7    .    1    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  562  | .   8   6   .   7   43  38  20  7   12  .   2   15  .   5   .   64  19  11  12  17  4   61  7   14  2   .   13  20  43  111 1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     133  | .   8   6   .   4   24  27  15  4   9   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   16  10  1   
  Cannons                  159  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   13  9   7   12  13  4   45  7   14  2   .   5   4   7   13  .   
  AOE                      214  | .   .   .   .   3   19  11  3   3   3   .   2   9   .   .   .   42  10  4   .   4   .   16  .   .   .   .   2   1   14  68  .   
Classes Destroyed          31   | .   3   2   .   .   7   1   2   1   2   .   .   .   1   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   1   5   .   
  Worker                   30   | .   .   1   .   .   8   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   1   2   3   .   
  Builder                  23   | .   .   .   .   .   8   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   1   7   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   1   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Recycler                 15   | .   1   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   2   1   3   .   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   
  Operator                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Swarmer                  67   | .   .   3   .   4   7   2   7   4   .   .   2   .   .   .   .   .   .   4   2   4   .   .   .   6   .   .   .   5   .   17  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    215  | .   8   3   .   3   25  23  4   .   3   .   .   11  .   .   .   .   14  4   5   5   .   27  2   4   .   .   10  6   15  43  .   
  Brawler                  15   | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   7   .   
  Duelist                  12   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   4   .   
  Protector                9    | .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   51   | .   .   .   .   .   5   6   3   1   .   .   .   1   .   .   .   .   1   1   5   .   4   9   1   1   .   .   .   2   3   8   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   49   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   4   .   .   .   .   .   1   .   8   2   2   2   .   .   4   11  12  .   
  Programmer               44   | .   .   .   .   .   .   .   4   .   1   .   .   2   .   .   .   .   .   2   .   .   .   9   2   .   .   .   .   2   13  8   1   
  Heavy                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           44   | .   4   4   .   4   25  9   6   4   3   .   2   8   .   2   .   44  7   7   3   8   2   35  4   5   1   1   5   8   8   36  1   
  Combat Bots Only         42   | .   3   3   .   4   17  8   4   4   3   .   2   8   .   2   .   42  7   4   2   8   2   19  4   5   1   .   5   7   8   27  1   
Max Kills in Single Turn   12   | .   1   1   .   2   3   3   3   1   2   .   2   3   1   1   .   10  2   2   2   4   1   12  1   2   1   1   2   2   6   5   1   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   .   .   2   2   3   1   1   2   .   2   3   .   .   .   10  2   2   .   4   .   5   .   .   .   .   1   1   6   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zhirov (-4/Zhirov)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Acc   
Damage Taken               58188 | .     662   273   .     418   2069  1919  1696  1104  1005  .     678   825   .     1516  .     2226  968   908   611   1817  256   6553  400   600   25    553   853   1342  6481  16863 5567  
  Core                     5664  | .     136   42    .     52    238   141   152   150   79    .     50    109   .     158   .     124   77    94    55    151   .     238   51    33    .     2     14    127   436   1336  1619  
  Absorbed by Shields      3502  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     215   13    .     .     24    226   9     209   .     .     689   2117  .     
  Reduced by Siege Mode    1021  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    12    506   .     .     .     .     .     .     109   331   .     
  Redirected to Shielding  516   | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     173   .     .     .     .     .     .     .     .     .     .     181   107   .     50    .     
  Regen/Repaired (Parts)   5735  | .     147   .     .     .     .     575   .     .     .     .     .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2402  2530  .     
Core Remaining (%)         46    | 100   .     .     .     8     .     31    .     .     .     .     38    .     .     .     .     .     44    .     .     .     .     46    .     .     .     .     91    .     56    6     .     
Volleys Fired              1473  | .     63    25    .     17    79    95    50    31    43    .     7     38    2     25    1     144   57    36    46    34    14    187   17    28    4     4     27    64    173   157   5     
  Largest                  3     | .     2     2     .     2     2     2     2     2     2     .     2     2     2     2     1     2     2     2     2     2     2     2     2     2     2     1     1     2     2     3     1     
  Hottest                  239   | .     90    85    .     85    100   122   116   116   136   .     130   180   180   180   90    180   50    50    50    50    50    50    50    50    50    100   100   70    155   239   200   
Shots Fired                2340  | .     76    50    .     29    138   169   97    61    82    .     13    63    4     42    1     232   94    45    92    67    28    318   34    56    8     4     27    81    203   221   5     
  Gun                      997   | .     76    50    .     25    123   161   93    56    77    .     12    39    .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     34    129   98    4     
  Cannon                   1156  | .     .     .     .     .     .     .     .     .     .     .     .     16    4     42    1     184   82    37    92    66    28    311   34    56    8     4     27    47    64    52    1     
  Launcher                 184   | .     .     .     .     4     15    8     4     5     5     .     1     8     .     .     .     28    12    8     .     1     .     7     .     .     .     .     .     .     7     71    .     
  Special                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Kinetic                  269   | .     48    25    .     17    58    .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     34    32    31    4     
  Thermal                  1562  | .     9     25    .     8     .     100   93    56    77    .     12    55    4     28    1     149   82    37    92    66    28    311   34    56    8     4     4     .     122   100   1     
  Explosive                127   | .     .     .     .     4     15    8     4     5     .     .     .     .     .     .     .     15    12    8     .     1     .     7     .     .     .     .     .     .     6     42    .     
  Electromagnetic          378   | .     19    .     .     .     65    61    .     .     5     .     1     8     .     14    .     48    .     .     .     .     .     .     .     .     .     .     23    47    39    48    .     
  Robot Hit Streak         41    | .     6     12    .     4     13    11    18    27    26    .     3     8     3     9     .     26    33    7     20    12    37    41    20    24    5     2     13    17    23    27    5     
  Robot Miss Streak        10    | .     4     2     .     6     4     4     3     1     4     .     2     4     .     2     .     4     3     3     3     2     .     9     1     3     1     2     1     2     10    7     .     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
  Secondary Targets        20    | .     1     1     .     2     10    4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1650  | .     49    34    .     13    100   127   62    45    59    .     7     32    3     28    .     171   49    28    71    52    26    219   27    41    6     2     25    64    137   171   2     
  Core Hits                1613  | .     25    13    .     9     140   94    44    16    33    .     5     37    1     10    .     189   40    25    24    32    10    225   11    21    4     2     18    31    166   384   4     
  Critical Kills           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     3     1     1     
  Critical Parts Destroyed 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     6     .     .     
  Critical Strikes         69    | .     1     .     .     .     .     8     8     1     5     .     .     3     .     .     .     5     .     .     .     .     .     .     .     .     .     .     6     12    11    8     1     
    Burn                   26    | .     1     .     .     .     .     8     8     1     5     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Destroy                14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     9     1     1     
    Blast                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     
    Corrupt                18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     11    1     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Impact                   19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           92886 | .     558   408   .     420   4079  3657  1553  1156  1222  .     190   1614  103   812   .     7923  3341  2273  3390  2778  1000  13818 1239  1920  270   490   1998  2957  8004  25620 93    
  Guns                     15609 | .     558   408   .     141   1724  2293  1233  829   1066  .     148   507   .     .     .     181   .     .     .     .     .     .     .     .     .     .     .     788   3329  2383  21    
  Cannons                  36996 | .     .     .     .     .     .     .     .     .     .     .     .     183   103   812   .     4509  1751  1067  3390  2627  1000  10089 1239  1920  270   167   1478  1863  1820  2708  .     
  Explosions               39827 | .     .     .     .     279   2355  1347  320   327   156   .     42    924   .     .     .     3191  1590  1206  .     151   .     3729  .     .     .     323   520   282   2631  20454 .     
  Melee                    265   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     223   .     .     
  Ramming                  189   | .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    1     75    72    
  Kinetic                  4689  | .     325   111   .     81    757   .     .     .     .     .     .     .     .     .     .     181   .     .     .     .     .     .     .     .     .     .     .     788   751   1674  21    
  Thermal                  43936 | .     108   297   .     60    446   1580  1233  829   1066  .     148   871   103   581   .     3896  1751  1067  3390  2627  1000  10089 1239  1920  270   490   996   282   3427  4170  .     
  Explosive                29933 | .     .     .     .     279   1909  1049  320   327   .     .     .     .     .     .     .     1845  1590  1206  .     151   .     3574  .     .     .     .     .     .     2528  15155 .     
  Electromagnetic          13874 | .     125   .     .     .     967   1011  .     .     156   .     42    743   .     231   .     1959  .     .     .     .     .     155   .     .     .     .     1002  1863  1074  4546  .     
  Impact                   265   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     223   .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         96    | .     .     .     .     .     1     1     2     2     4     4     4     13    7     18    19    1     1     1     1     .     .     13    2     4     4     5     5     2     57    96    30    
  Average Corruption       6     | .     .     .     .     .     1     1     1     2     2     4     4     11    4     10    11    1     1     1     1     .     .     3     1     2     4     4     5     1     20    44    13    
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     7     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    12    .     
  Effects                  456   | .     .     .     .     .     3     9     7     24    20    3     14    29    18    29    18    3     19    7     1     .     .     47    1     8     6     8     14    2     99    59    8     
    Message Errors         102   | .     .     .     .     .     1     4     1     2     6     2     6     7     7     4     8     .     5     3     .     .     .     10    .     4     1     .     3     1     23    3     1     
    Matter Fused           96    | .     .     .     .     .     .     1     2     7     2     1     7     7     2     5     5     1     2     2     .     .     .     8     .     4     3     3     6     1     17    8     2     
    Heat Flow Errors       55    | .     .     .     .     .     .     .     1     3     1     .     1     2     4     3     3     .     3     1     .     .     .     7     .     .     1     4     2     .     13    5     1     
    Energy Discharges      51    | .     .     .     .     .     .     1     .     2     5     .     .     4     2     5     1     .     1     .     .     .     .     8     1     .     .     .     2     .     10    9     .     
    Parts Rejected         7     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
    Data Loss (minor)      58    | .     .     .     .     .     1     2     1     5     2     .     .     5     2     5     1     2     5     1     1     .     .     7     .     .     1     1     .     .     12    3     1     
    Data Loss (major)      16    | .     .     .     .     .     .     1     .     1     .     .     .     2     1     3     .     .     3     .     .     .     .     2     .     .     .     .     .     .     1     2     .     
    Misfires               15    | .     .     .     .     .     .     .     1     4     2     .     .     2     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     2     .     
    Misdirections          32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     24    2     
    Weapon Failures        16    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     11    1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2651  | .     .     .     .     5     17    11    .     7     .     .     .     39    61    .     .     213   61    145   68    49    9     458   45    73    .     107   94    56    5     1047  81    
  Projectiles              1537  | .     .     .     .     .     .     .     .     .     .     .     .     6     61    .     .     86    46    126   68    49    9     415   45    73    .     70    92    56    .     335   .     
  Explosions               1029  | .     .     .     .     5     17    11    .     7     .     .     .     33    .     .     .     85    15    19    .     .     .     43    .     .     .     37    2     .     5     669   81    
  Melee                    85    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     
Knockbacks                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     8     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     8     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      2375  | .     .     .     .     .     28    70    .     .     17    .     .     243   .     .     .     70    22    120   .     .     .     348   .     .     .     .     .     9     261   1058  129   
  Shots                    81    | .     .     .     .     .     1     3     .     .     1     .     .     3     .     .     .     3     1     3     .     .     .     14    .     .     .     .     .     1     13    37    1     
  Rammed                   19    | .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     13    
Targets Rammed             23    | .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     13    
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        495   | .     303   41    .     25    204   349   245   238   177   .     366   327   257   409   220   108   172   98    .     .     .     217   .     .     216   168   173   40    495   460   116   
  Average Temperature      94    | .     161   18    .     9     55    74    36    46    39    .     155   62    92    151   103   54    88    36    .     .     .     94    .     .     111   83    82    28    112   130   62    
  Received Heat Transfer   8352  | .     453   147   .     63    900   891   231   141   81    .     192   156   .     72    .     347   498   217   166   243   45    969   63    111   .     18    189   184   205   1491  279   
  Effects                  27    | .     6     .     .     .     .     4     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     10    4     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Energy Bleed           11    | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     3     .     
    Interference           8     | .     2     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
Siege Activations          36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     18    .     .     .     .     .     .     5     8     .     
  Total Turns              639   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    26    404   .     .     .     .     .     .     85    83    .     
  Longest Duration         93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    13    93    .     .     .     .     .     .     27    24    .     
Robots Corrupted           48    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     .     .     .     .     .     .     .     .     .     .     5     12    5     19    .     
  Combat Hostiles          47    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     .     .     .     .     .     .     .     .     .     .     5     12    5     18    .     
  Parts Fried              106   | .     .     .     .     .     5     3     .     .     .     .     .     4     .     1     .     9     .     .     .     .     .     .     .     .     .     .     7     19    11    47    .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              6     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Parts Melted             73    | .     2     .     .     1     .     5     17    3     6     .     .     4     .     1     .     .     1     2     4     3     2     7     3     1     .     .     .     .     4     7     .     
  Heat Transferred         42184 | .     370   740   .     148   500   3522  2923  1739  2479  .     296   1186  100   450   .     6050  1000  575   1900  1425  600   5231  675   1050  150   200   960   150   3825  3940  .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      24    | .     .     .     .     .     5     4     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     1     6     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             3499 | .    203  125  .    173  989  856  651  .    .    .    .    467  .    .    .    .    .    302  347  425  216  1943 1001 .    .    .    .    571  903  3499 2859 
  Initial                  2092 | .    .    32   .    .    .    417  343  .    .    .    .    96   .    .    .    .    .    16   .    104  98   .    952  .    .    .    .    74   251  468  2092 
  Average                  547  | .    67   32   .    120  333  562  467  .    .    .    .    318  .    .    .    .    .    68   72   216  72   898  934  .    .    .    .    339  473  1545 2415 
Maximum Alert Level        5    | .    1    .    .    .    3    3    2    .    .    .    .    2    .    .    .    .    .    1    1    2    1    5    3    .    .    .    .    2    3    5    5    
  Low Security (%)         33   | .    92   100  .    100  54   7    .    .    .    .    .    17   .    .    .    .    .    87   86   50   74   8    .    .    .    .    .    19   1    .    .    
  Level 1                  16   | .    7    .    .    .    4    14   27   .    .    .    .    48   .    .    .    .    .    12   13   44   25   .    .    .    .    .    .    34   42   .    .    
  Level 2                  19   | .    .    .    .    .    23   30   72   .    .    .    .    33   .    .    .    .    .    .    .    5    .    16   .    .    .    .    .    46   35   12   .    
  Level 3                  21   | .    .    .    .    .    17   48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   100  .    .    .    .    .    21   41   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    7    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    3    100  
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          111  | .    1    .    .    .    7    6    3    .    .    .    .    3    .    .    .    .    .    4    1    .    .    20   2    .    .    .    .    6    14   35   9    
  Investigation            7    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    2    
  Extermination            21   | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    3    .    .    .    4    .    .    .    .    .    1    5    3    1    
  Reinforcement            31   | .    1    .    .    .    4    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    9    .    .    .    .    .    2    7    2    2    
  Assault                  40   | .    .    .    .    .    2    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    1    23   4    
  Garrison                 12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    7    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    2    
Construction Impeded       6    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           28   | .   2   .   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   5   1   .   .   .   .   2   2   4   2   
Communications Jammed      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   44  .   .   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   
Times Spotted              903  | .   16  6   .   7   55  55  25  8   14  .   10  24  .   5   .   78  20  15  36  22  3   84  8   14  2   3   14  31  58  212 78  
  Peak Tracking Total      37   | .   5   1   .   4   10  9   4   4   4   .   4   9   .   2   .   37  7   6   7   7   1   11  4   5   1   3   5   6   8   30  27  
  Tactical Retreats        50   | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   12  .   .   2   .   .   2   .   .   .   .   .   2   2   10  16  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            20   | .   .   .   .   .   1   3   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   3   .   .   .   .   .   2   1   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          65   | .   1   .   .   .   2   7   3   .   1   .   .   4   .   .   .   2   .   .   2   .   .   31  2   .   .   1   .   1   4   3   1   
  Max in Single Turn       17   | .   1   .   .   .   1   2   2   .   1   .   .   3   .   .   .   1   .   .   1   .   .   17  1   .   .   1   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          84   | .   6   1   1   .   1   11  9   .   1   4   .   4   .   .   .   .   .   1   4   1   .   12  4   .   .   4   .   4   10  1   5   
  Terminals                58   | .   5   .   .   .   1   9   6   .   .   .   .   3   .   .   .   .   .   1   4   1   .   10  2   .   .   .   .   4   6   1   5   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          7    | .   1   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   
Total Hacks                291  | .   20  1   1   .   4   36  18  .   1   28  .   9   .   .   .   .   .   5   13  2   .   28  8   .   .   17  .   23  55  5   17  
  Successful               147  | .   15  1   1   .   .   23  7   .   1   28  .   5   .   .   .   .   .   3   3   .   .   10  2   .   .   17  .   6   20  1   4   
  Failed                   144  | .   5   .   .   .   4   13  11  .   .   .   .   4   .   .   .   .   .   2   10  2   .   18  6   .   .   .   .   17  35  4   13  
    Catastrophic           35   | .   .   .   .   .   2   4   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   6   6   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   9   .   .   .   4   18  7   .   1   .   .   4   .   .   .   .   .   3   12  .   .   13  3   .   .   .   .   3   24  2   4   
  Terminals                195  | .   14  .   .   .   4   24  13  .   .   .   .   6   .   .   .   .   .   5   13  2   .   26  5   .   .   .   .   23  38  5   17  
  Fabricators              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          36   | .   6   .   .   .   .   12  3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   .   .   
Terminal Hacks             100  | .   7   1   1   .   .   10  2   .   1   28  .   1   .   .   .   .   .   3   2   .   .   7   1   .   .   17  .   5   10  1   3   
  Record                   20   | .   .   .   1   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   1   
  Part Schematic           17   | .   2   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Open Door                5    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     6    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Unreport Threat          13   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   .   .   .   .   .   1   2   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       22   | .   6   .   .   .   .   9   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scan Component           13   | .   3   .   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair                   9    | .   3   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   2   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   4   .   1   
  Terminals                19   | .   2   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   4   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   1   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   1   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   6   .   .   .   1   10  8   .   .   .   .   4   .   .   .   .   .   1   4   1   .   11  3   .   .   .   .   4   7   1   5   
  Full Trace Events        5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   40   | .   2   .   .   .   .   1   .   .   .   10  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   4   .   .   11  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     346  | .   90  .   .   .   .   140 .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total Allies               36   | .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            15   | .    1    1    1    1    1    2    .    .    .    .    1    1    .    .    .    .    .    .    15   7    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      419  | .    10   9    9    9    9    62   .    .    .    .    96   96   .    .    .    .    .    .    419  172  .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    10   9    9    9    9    31   .    .    .    .    96   96   .    .    .    .    .    .    159  31   .    .    .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               244  | .    .    .    .    .    .    11   .    .    .    .    23   19   .    .    .    14   .    .    147  30   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             6018 | .    .    .    .    .    .    205  .    .    .    .    1011 582  .    .    .    .    .    .    3647 573  .    .    .    .    .    .    .    .    .    .    .    
  Kills                    36   | .    .    .    .    .    .    1    .    .    .    .    8    2    .    .    .    .    .    .    23   2    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   .   .   .   .   1   3   .   2   .   1   1   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         20   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    20   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               39400 | .    754  924  676  431  1024 1819 1553 2127 1332 206  726  1162 879  930  3150 4628 2073 1253 1638 485  1194 2716 649  397  454  276  549  779  2235 1867 514  
Spaces Moved               15937 | 1    326  533  345  158  311  658  572  840  482  83   279  289  336  318  1287 1676 377  311  681  143  52   877  211  217  256  149  277  553  1277 1163 899  
  Core                     1249  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    485  764  
  Treads                   7968  | .    239  533  345  158  204  658  572  840  482  83   279  131  .    151  1287 460  .    .    210  143  52   795  .    .    .    .    .    .    108  238  .    
  Legs                     6583  | 1    87   .    .    .    107  .    .    .    .    .    .    158  336  167  .    1216 377  311  471  .    .    82   211  217  256  149  277  553  1169 438  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Flight                   74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    72   
  Fastest Speed            34    | 120  120  160  160  240  190  160  170  242  240  246  246  246  260  242  160  130  195  130  160  160  160  100  100  112  172  112  172  108  100  50   34   
  Average Speed            179   | 120  149  160  194  240  227  197  229  242  244  246  246  255  260  254  239  205  195  194  184  160  160  176  113  139  172  160  172  108  111  109  49   
  Slowest Speed            330   | 120  160  160  240  240  260  330  250  242  246  246  246  330  260  330  242  243  195  195  240  160  160  246  170  172  172  172  172  108  240  320  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       56    | 1    65   98   63   46   34   93   22   96   62   69   53   8    53   46   86   93   62   17   88   69   85   79   10   39   52   76   65   17   89   39   36   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     8     | .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      20    | 1    .    1    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    .    1    1    1    .    .    1    .    1    1    .    .    1    .    
Scrap Searched             18    | .    .    1    .    .    .    .    .    3    4    .    1    .    .    2    1    .    3    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Spaces Dug                 180   | .    .    .    .    .    .    12   .    .    .    .    .    6    .    .    3    .    49   7    .    .    .    46   .    .    .    .    .    .    5    52   .    
Terrain Destroyed          1787  | .    .    .    .    26   57   81   13   26   .    .    .    50   1    8    3    .    187  45   12   53   4    553  4    14   2    .    15   34   163  436  .    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Projectile               235   | .    .    .    .    .    .    .    .    .    .    .    .    9    1    8    .    .    42   12   12   9    4    75   4    14   2    .    .    2    11   30   .    
  AOE                      1545  | .    .    .    .    26   57   81   13   26   .    .    .    41   .    .    .    .    145  33   .    44   .    478  .    .    .    .    15   32   148  406  .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      24402 | .    524  560  352  183  492  1003 723  877  560  86   306  645  338  394  1329 2651 1630 944  979  342  1138 1721 587  256  262  176  316  651  1854 1578 945  
  Wait                     5596  | .    107  .    .    .    13   171  53   .    1    .    14   284  1    12   1    702  1171 536  63   133  1066 581  337  9    .    4    7    7    219  104  .    
  Move                     15886 | .    325  532  344  157  310  657  571  839  481  82   278  288  335  317  1284 1675 376  310  680  142  51   876  210  216  255  148  276  552  1276 1162 881  
  Hop                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Pick Up                  244   | .    14   1    3    1    19   14   14   2    14   .    .    6    .    10   4    32   6    21   2    6    .    13   2    .    1    4    .    12   21   20   2    
  Fast Attach              249   | .    4    .    .    .    20   17   8    .    3    2    1    9    .    10   9    19   .    4    4    7    .    10   6    .    1    3    .    4    48   40   20   
  Attach                   139   | .    4    .    .    6    6    10   4    2    7    .    2    2    .    10   3    5    .    .    .    1    .    6    1    2    .    4    4    4    24   28   4    
  Detach                   60    | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    1    4    2    2    .    1    2    4    1    .    1    2    2    .    14   13   3    
  Swap                     126   | .    4    .    2    2    12   9    5    3    2    .    3    7    .    3    3    13   2    1    4    2    .    10   4    .    .    1    .    4    13   17   .    
  Drop                     397   | .    3    2    3    .    27   23   18   .    9    2    1    7    .    7    11   56   16   34   16   16   5    34   9    1    .    6    .    3    51   28   9    
  Fire                     1473  | .    63   25   .    17   79   95   50   31   43   .    7    38   2    25   1    144  57   36   46   34   14   187  17   28   4    4    27   64   173  157  5    
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Ram                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Crush                    6     | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    7    6    .    
  Rewire                   154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp x2 / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc x2)
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    70 | -10/Materials      | Identified exit to Mines
   318 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Repaired Lgt. Assault Rifle
   452 | -10/Materials      | Repaired Imp. Heat Sink
   479 | -10/Materials      | Repaired Lgt. Treads
   741 | -10/Materials      | Core integrity fell below 50%
   755 | -10/Materials      | Entered Mines
   755 | -10/Mines          | Accompanied by 1 ally
   763 | -10/Mines          | Learned 2 Materials zone layouts
   778 | -10/Mines          | Learned Materials emergency access door positions
   806 | -10/Mines          | Met a Derelict bent on vengeance
  1008 | -10/Mines          | Found the Drone Emporium
  1016 | -10/Mines          | Found Prototype Device
  1065 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1399 | -10/Mines          | Discovered new exit (range 3)
  1485 | -10/Mines          | Discovered new exit (range 6)
  1672 | -10/Mines          | Discovered new exit (range 5)
  1679 | -10/Mines          | Entered Exiles
  1679 | -10/Exiles         | Accompanied by 1 ally
  1723 | -10/Exiles         | Met 8R-AWN
  1745 | -10/Exiles         | Met EX-HEX
  1830 | -10/Exiles         | Met EX-DEC
  1866 | -10/Exiles         | Visited The Gauntlet
  1950 | -10/Exiles         | Learned location of Zion (-6)
  2321 | -10/Exiles         | Discovered new exit (range 14)
  2355 | -10/Exiles         | Entered Mines
  2355 | -9/Mines           | Accompanied by 1 ally
  2715 | -9/Mines           | Core integrity fell below 20%
  2742 | -9/Mines           | Discovered new exit (range 14)
  2765 | -9/Mines           | Lost 5 parts (1p2n2w)
  2786 | -9/Mines           | Entered Materials
  2786 | -8/Materials       | Accompanied by 1 ally
  2786 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3249 | -8/Materials       | Discovered new exit (range 10)
  3420 | -8/Materials       | Destroyed 10 combat bots
  3586 | -8/Materials       | First assault squad dispatched
  3652 | -8/Materials       | Build established: Scavenger-Mutant
  3675 | -8/Materials       | Destroyed 17 combat bots
  3810 | -8/Materials       | Entered Storage
  3874 | -8/Storage         | Repaired Hrd. Heavy Armor Plating
  3931 | -8/Storage         | Identified exit to Factory
  4420 | -8/Storage         | Core integrity fell below 50%
  4691 | -8/Storage         | Met a pair of Derelict thieves
  4755 | -8/Storage         | Destroyed 8 combat bots
  5044 | -8/Storage         | Repaired Mni. Grenade Launcher
  5071 | -8/Storage         | Repaired Lgt. Armor Plating
  5110 | -8/Storage         | Repaired Arm. Treads
  5226 | -8/Storage         | Build established: Mutant
  5281 | -8/Storage         | Used back door to open Recycling access
  5281 | -8/Storage         | Discovered new exit (range 5)
  5629 | -8/Storage         | Entered Factory
  5629 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5820 | -7/Factory         | Fabricated Recalibrator (x2)
  6417 | -7/Factory         | Discovered new exit (range 5)
  6950 | -7/Factory         | Identified exit to Lower Caves
  7182 | -7/Factory         | Entered Lower Caves
  7671 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7982 | -7/Lower Caves     | Spotted B-75 Beast
  8037 | -7/Lower Caves     | Destroyed B-75 Beast
  8230 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8236 | -7/Lower Caves     | Discovered new exit (range 7)
  9309 | -7/Lower Caves     | Entered another Lower Caves area
  9439 | -7/Lower Caves     | Attacked by a faux Warlord
  9475 | -7/Lower Caves     | Core integrity fell below 50%
  9524 | -7/Lower Caves     | Lost 3 parts (1n2w)
  9956 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9973 | -7/Lower Caves     | Found Prototype Special Weapon
 10340 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10391 | -7/Lower Caves     | Discovered new exit (range 15)
 10566 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 10641 | -7/Lower Caves     | Entered Data Miner
 10641 | -7/Data Miner      | Discovered new exit (range 7)
 10689 | -7/Data Miner      | Met Data Miner
 10734 | -7/Data Miner      | Learned location of Section 7 (-2)
 10734 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10773 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10847 | -7/Data Miner      | Entered Proximity Caves
 10901 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11205 | -6/Proximity Caves | Learned Factory machine intel
 11462 | -6/Proximity Caves | Discovered new exit (range 13)
 11464 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11573 | -6/Proximity Caves | Entered Factory
 11573 | -6/Factory         | Accompanied by 1 ally
 11573 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11574 | -6/Factory         | Identified exit to Lower Caves
 11575 | -6/Factory         | Identified exit to Factory
 11576 | -6/Factory         | Loaded intel: 297 machine locations
 11870 | -6/Factory         | Destroyed 8 combat bots
 11923 | -6/Factory         | First assault squad dispatched
 11987 | -6/Factory         | System corruption reached 10%
 12236 | -6/Factory         | Repaired Antimatter Reactor
 12523 | -6/Factory         | Build established: Scavenger-Mutant
 12735 | -6/Factory         | Entered Lower Caves
 13077 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13169 | -6/Lower Caves     | Learned Factory stockpile data
 13432 | -6/Lower Caves     | Discovered new exit (range 13)
 13614 | -6/Lower Caves     | Entered another Lower Caves area
 13980 | -6/Lower Caves     | Spotted B-75 Beast
 14018 | -6/Lower Caves     | Lost 6 parts (2n3u1w)
 14056 | -6/Lower Caves     | Destroyed B-75 Beast
 14086 | -6/Lower Caves     | Lost 5 parts (1p3u1w)
 14298 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14321 | -6/Lower Caves     | Discovered new exit (range 11)
 14336 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14544 | -6/Lower Caves     | Entered Zion
 14613 | -6/Zion            | System corruption cleaned by Quarantine Array
 14723 | -6/Zion            | System corruption cleaned by Quarantine Array
 15136 | -6/Zion            | Discovered new exit (range 12)
 15636 | -6/Zion            | Learned location of Armory (-4)
 15763 | -6/Zion            | Learned location of Warlord (-5)
 16312 | -6/Zion            | Learned Factory emergency access door positions
 16550 | -6/Zion            | Found Prototype Device
 16550 | -6/Zion            | Identified Phasing AFG
 16984 | -6/Zion            | Found Prototype Processor
 16984 | -6/Zion            | Identified Spectral Analyzer
 16991 | -6/Zion            | Found Prototype Processor
 16991 | -6/Zion            | Identified Exp. Core Analyzer
 17291 | -6/Zion            | System corruption cleaned by Quarantine Array
 17540 | -6/Zion            | Found Prototype Processor
 17540 | -6/Zion            | Identified Exp. Melee Analysis Suite
 17547 | -6/Zion            | Found Spectral Analyzer
 17551 | -6/Zion            | Found Prototype Hackware
 17683 | -6/Zion            | Discovered new exit (range 3)
 17694 | -6/Zion            | Entered Deep Caves
 18089 | -6/Deep Caves      | Identified Bomb Drone Bay
 18143 | -6/Deep Caves      | Z-Facility disabled
 18199 | -6/Deep Caves      | Attacked by Z-Imprinter
 18540 | -6/Deep Caves      | Found Prototype Protection
 18540 | -6/Deep Caves      | Identified Zio. Weapon Casing
 18550 | -6/Deep Caves      | Found Zio. Weapon Casing
 18554 | -6/Deep Caves      | Found Zio. Weapon Casing
 18639 | -6/Deep Caves      | Found Zio. Weapon Casing
 18837 | -6/Deep Caves      | Spotted as-13195
 18869 | -6/Deep Caves      | Destroyed as-13195
 18894 | -6/Deep Caves      | Triggered Deep Caves wall
 18894 | -6/Deep Caves      | Spotted AS-07579
 18894 | -6/Deep Caves      | Spotted AS-85326
 18923 | -6/Deep Caves      | Exposed GOLEM chamber
 18925 | -6/Deep Caves      | Destroyed AS-07579
 18932 | -6/Deep Caves      | Spotted as-86535
 18969 | -6/Deep Caves      | Destroyed AS-85326
 18996 | -6/Deep Caves      | Destroyed 42 combat bots
 19004 | -6/Deep Caves      | Lost 4 parts (1p2n1u)
 19013 | -6/Deep Caves      | Found GOLEM Unit
 19376 | -6/Deep Caves      | Spotted as-98212
 19385 | -6/Deep Caves      | Destroyed as-98212
 19535 | -6/Deep Caves      | Build established: Mutant
 20372 | -6/Deep Caves      | Found GOLEM Unit
 20555 | -6/Deep Caves      | Destroyed as-86535
 20592 | -6/Deep Caves      | Found GOLEM Unit
 20759 | -6/Deep Caves      | Found Prototype Energy Cannon
 20759 | -6/Deep Caves      | Identified YOLO Cannon
 20886 | -6/Deep Caves      | Build established: Golem
 21589 | -6/Deep Caves      | Found Zio. Weapon Casing
 22307 | -6/Deep Caves      | Discovered new exit (range 6)
 22322 | -6/Deep Caves      | Entered Proximity Caves
 22360 | -5/Proximity Caves | Learned Factory machine intel
 23116 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23149 | -5/Proximity Caves | Spotted B-75 Beast
 23154 | -5/Proximity Caves | Destroyed 7 combat bots
 23358 | -5/Proximity Caves | Core integrity fell below 50%
 24122 | -5/Proximity Caves | Discovered exit to Factory (range 4)
 24395 | -5/Proximity Caves | Entered Factory
 24395 | -5/Factory         | Evolved 2 slots: Utility x2
 24396 | -5/Factory         | Identified exit to Upper Caves
 24396 | -5/Factory         | Identified exit to Extension
 24400 | -5/Factory         | Loaded intel: 289 machine locations
 25104 | -5/Factory         | Found Prototype Launcher
 25104 | -5/Factory         | Identified Scatter Rocket Array
 25117 | -5/Factory         | Found Scatter Rocket Array
 25648 | -5/Factory         | Entered Extension
 25841 | -5/Extension       | Rescued A7
 26028 | -5/Extension       | Rescued a captive Derelict
 26029 | -5/Extension       | Rescued a captive Derelict
 26069 | -5/Extension       | Rescued a captive Derelict
 26069 | -5/Extension       | Rescued a captive Derelict
 26427 | -5/Extension       | Build established: Commander-Golem
 26672 | -5/Extension       | Spotted B-75 Beast
 26688 | -5/Extension       | Allies destroyed B-75 Beast
 26693 | -5/Extension       | Spotted B-75 Beast
 26712 | -5/Extension       | Allies destroyed B-75 Beast
 26842 | -5/Extension       | Rescued a captive Derelict
 27196 | -5/Extension       | Rescued a captive Derelict
 27258 | -5/Extension       | Discovered new exit (range 10)
 27260 | -5/Extension       | Discovered new exit (range 6)
 27279 | -5/Extension       | Build established: Commander-Mutant
 27286 | -5/Extension       | Entered Cetus
 27286 | -5/Cetus           | Accompanied by 7 allies
 27302 | -5/Cetus           | Spotted Cetus Guard
 27302 | -5/Cetus           | Spotted Cetus Guard
 27302 | -5/Cetus           | Spotted Cetus Guard
 27302 | -5/Cetus           | Spotted Cetus Guard
 27317 | -5/Cetus           | Destroyed Cetus Guard
 27324 | -5/Cetus           | Destroyed Cetus Guard
 27332 | -5/Cetus           | Destroyed Cetus Guard
 27336 | -5/Cetus           | Allies destroyed Cetus Guard
 27446 | -5/Cetus           | Discovered new exit (range 24)
 27483 | -5/Cetus           | Spotted Cetus Guard
 27483 | -5/Cetus           | Spotted Cetus Guard
 27483 | -5/Cetus           | Spotted Cetus Guard
 27483 | -5/Cetus           | Spotted Cetus Guard
 27485 | -5/Cetus           | Discovered new exit (range 24)
 27497 | -5/Cetus           | Destroyed Cetus Guard
 27511 | -5/Cetus           | Destroyed Cetus Guard
 27517 | -5/Cetus           | Destroyed Cetus Guard
 27526 | -5/Cetus           | Destroyed Cetus Guard
 27551 | -5/Cetus           | Destroyed 8 combat bots
 27560 | -5/Cetus           | Met Revision 17
 27771 | -5/Cetus           | Entered Archives
 27867 | -5/Archives        | Build established: Scavenger-Golem
 27872 | -5/Archives        | Discovered new exit (range 23)
 27883 | -5/Archives        | Unable to access archive contents
 27891 | -5/Archives        | Discovered new exit (range 22)
 27899 | -5/Archives        | Discovered new exit (range 23)
 28965 | -5/Archives        | Entered Hub_04(d)
 29003 | -5/Hub_04(d)       | Build established: Golem
 29178 | -5/Hub_04(d)       | Garrison activated, responded to threat
 29318 | -5/Hub_04(d)       | Destroyed 19 combat bots
 29400 | -5/Hub_04(d)       | Discovered new exit (range 21)
 29401 | -5/Hub_04(d)       | Discovered new exit (range 15)
 29935 | -5/Hub_04(d)       | Spotted B-75 Beast
 29948 | -5/Hub_04(d)       | Discovered new exit (range 15)
 30078 | -5/Hub_04(d)       | Core integrity fell below 50%
 30102 | -5/Hub_04(d)       | Destroyed B-75 Beast
 30565 | -5/Hub_04(d)       | Discovered new exit (range 15)
 30721 | -5/Hub_04(d)       | Identified exit to Factory
 30762 | -5/Hub_04(d)       | Build established: Mutant
 31158 | -5/Hub_04(d)       | Network Hub disabled
 31160 | -5/Hub_04(d)       | Spotted Lightning
 31161 | -5/Hub_04(d)       | Spotted Lightning
 31164 | -5/Hub_04(d)       | Spotted Lightning
 31183 | -5/Hub_04(d)       | Destroyed Lightning
 31200 | -5/Hub_04(d)       | Build established: Golem
 31207 | -5/Hub_04(d)       | Destroyed Lightning
 31214 | -5/Hub_04(d)       | System corruption reached 10%
 31225 | -5/Hub_04(d)       | Destroyed Lightning
 31263 | -5/Hub_04(d)       | Found Prototype Device
 31263 | -5/Hub_04(d)       | Identified Exp. Phase Shifter
 31302 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 31365 | -5/Hub_04(d)       | First assault squad dispatched
 31372 | -5/Hub_04(d)       | Network Hub disabled
 31425 | -5/Hub_04(d)       | Destroyed 7 combat bots
 31672 | -5/Hub_04(d)       | Spotted Lightning
 31677 | -5/Hub_04(d)       | Spotted Lightning
 31681 | -5/Hub_04(d)       | Entered Factory
 31681 | -4/Factory         | Evolved 2 slots: Utility x2
 31754 | -4/Factory         | Build established: Scavenger-Golem
 32147 | -4/Factory         | Garrison activated, responded to threat
 32264 | -4/Factory         | Identified Exp. Hacking Suite
 32310 | -4/Factory         | Identified exit to Upper Caves
 32310 | -4/Factory         | Identified exit to Armory
 32320 | -4/Factory         | Build established: Scavenger-Mutant
 32330 | -4/Factory         | Entered Upper Caves
 32361 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32447 | -4/Upper Caves     | Learned location of 1 exit from Research
 32719 | -4/Upper Caves     | Discovered new exit (range 5)
 32727 | -4/Upper Caves     | Entered another Upper Caves area
 32957 | -4/Upper Caves     | Encountered a Warlord checkpoint
 33089 | -4/Upper Caves     | Identified exit to Zhirov
 33181 | -4/Upper Caves     | Entered Zhirov
 33181 | -4/Zhirov          | Discovered new exit (range 3)
 33212 | -4/Zhirov          | Met Zhirov
 33252 | -4/Zhirov          | Found Alien Artifact
 33252 | -4/Zhirov          | Identified Integrated Reactor
 33252 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 33340 | -4/Zhirov          | Found Alien Artifact
 33377 | -4/Zhirov          | Learned location of Quarantine (-2)
 33377 | -4/Zhirov          | Learned location of Testing (-3)
 33377 | -4/Zhirov          | Learned location of Command (-1)
 33393 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 33407 | -4/Zhirov          | Attacked by Zhirov
 33419 | -4/Zhirov          | Destroyed Zhirov
 33428 | -4/Zhirov          | Zhirov detonated his lab
 33428 | -4/Zhirov          | Cloak Generator disabled
 33455 | -4/Zhirov          | Identified EMDS
 33457 | -4/Zhirov          | Entered Proximity Caves
 33504 | -3/Proximity Caves | Spotted B-86 Titan
 33521 | -3/Proximity Caves | Destroyed B-86 Titan
 33991 | -3/Proximity Caves | Discovered new exit (range 10)
 34006 | -3/Proximity Caves | Entered Research
 34006 | -3/Research        | Evolved 2 slots: Propulsion x2
 34007 | -3/Research        | Identified exit to Research
 34071 | -3/Research        | Spotted B-86 Titan
 34185 | -3/Research        | Spotted B-86 Titan
 34199 | -3/Research        | Destroyed B-86 Titan
 34341 | -3/Research        | Destroyed 7 combat bots
 34497 | -3/Research        | Identified exit to Testing
 34506 | -3/Research        | First assault squad dispatched
 34521 | -3/Research        | Incoming assault squad redirected
 34523 | -3/Research        | Incoming assault squad redirected
 34650 | -3/Research        | Spotted B-86 Titan
 34785 | -3/Research        | Entered Testing
 34968 | -3/Testing         | Found Prototype Energy Cannon
 34995 | -3/Testing         | Found Prototype Protection
 34995 | -3/Testing         | Identified Hvy. Regenerative Plating
 35020 | -3/Testing         | Found Prototype Protection
 35054 | -3/Testing         | Spotted Striker
 35117 | -3/Testing         | Found Prototype Hackware
 35117 | -3/Testing         | Identified System Mapper
 35353 | -3/Testing         | Spotted PL-9S23XZUI8X
 35390 | -3/Testing         | Destroyed PL-9S23XZUI8X
 35431 | -3/Testing         | System corruption reached 10%
 35543 | -3/Testing         | Found Prototype Energy Gun
 35543 | -3/Testing         | Identified Warp Gun
 35618 | -3/Testing         | Incoming investigation squad redirected
 35655 | -3/Testing         | Destroyed 8 combat bots
 35740 | -3/Testing         | Discovered exit to Research (range 5)
 35768 | -3/Testing         | Identified Molecular Deconstructor
 35795 | -3/Testing         | Found Prototype Leg
 35795 | -3/Testing         | Identified Myomer Exoskeleton
 35933 | -3/Testing         | Protovariant out of control (PX-ORAB8Z6HRU)
 35933 | -3/Testing         | Unleashed a protovariant (PX-ORAB8Z6HRU)
 35953 | -3/Testing         | Incoming assault squad redirected
 35996 | -3/Testing         | Found Prototype Device
 35996 | -3/Testing         | Identified Exp. Hardlight Generator
 36050 | -3/Testing         | Incoming assault squad redirected
 36335 | -3/Testing         | Repaired Enh. Biometal Leg
 36347 | -3/Testing         | Spotted Investigator
 36348 | -3/Testing         | Scanned by Researcher
 36370 | -3/Testing         | Destroyed Investigator
 36408 | -3/Testing         | Found Prototype Launcher
 36408 | -3/Testing         | Identified Containment Facilitator
 36471 | -3/Testing         | System corruption reached 30%
 36575 | -3/Testing         | Identified SHELL Armor
 36787 | -3/Testing         | Found Prototype Launcher
 36787 | -3/Testing         | Identified Mni. Smartbomb Launcher
 36794 | -3/Testing         | Found Centrium Heavy Armor Plating
 36903 | -3/Testing         | Found Prototype Launcher
 36903 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 37020 | -3/Testing         | Entered Research
 37020 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 37174 | -2/Research        | Spotted B-90 Cyclops
 37207 | -2/Research        | Found Prototype Launcher
 37207 | -2/Research        | Identified Enh. Gamma Bomb Array
 37464 | -2/Research        | Build established: Scavenger-Gunner
 37743 | -2/Research        | Garrison activated, responded to threat
 38019 | -2/Research        | Found Corrupted Prototype Launcher
 38019 | -2/Research        | Identified Ragnarok Missile Launcher
 38052 | -2/Research        | First assault squad dispatched
 38073 | -2/Research        | Destroyed 15 combat bots
 38148 | -2/Research        | Lost 4 parts (4u)
 38216 | -2/Research        | Spotted Striker
 38216 | -2/Research        | Garrison activated, responded to threat
 38217 | -2/Research        | Cargo convoy interrupted
 38217 | -2/Research        | Spotted Executioner
 38223 | -2/Research        | Destroyed Striker
 38227 | -2/Research        | High security lockdown imminent
 38229 | -2/Research        | Destroyed Executioner
 38255 | -2/Research        | Destroyed 10 combat bots
 38307 | -2/Research        | High security lockdown engaged
 38312 | -2/Research        | Found Corrupted Exp. Core Analyzer
 38404 | -2/Research        | Destroyed 9 combat bots
 38404 | -2/Research        | Lost 4 parts (1p1u2w)
 38456 | -2/Research        | System corruption reached 10%
 38485 | -2/Research        | Identified Imp. Potential Cannon
 38522 | -2/Research        | Core integrity fell below 50%
 38538 | -2/Research        | System corruption reached 30%
 38544 | -2/Research        | Lost 15 parts (2p4n6u3w)
 38544 | -2/Research        | Garrison activated, responded to threat
 38546 | -2/Research        | Destroyed Investigator
 38549 | -2/Research        | Destroyed 27 combat bots
 38620 | -2/Research        | Spotted Executioner
 38621 | -2/Research        | Destroyed Executioner
 38666 | -2/Research        | Lost 9 parts (2p6n1w)
 38711 | -2/Research        | Identified Transdimensional Reconstructor
 38711 | -2/Research        | Warped through subspace
 38834 | -2/Research        | Spotted Executioner
 38845 | -2/Research        | Core integrity fell below 20%
 38882 | -2/Research        | Discovered new exit (range 9)
 38885 | -2/Research        | Discovered new exit (range 12)
 38887 | -2/Research        | Entered Access
 38887 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 38925 | -1/Access          | Build established: Mutant
 39005 | -1/Access          | Incoming investigation squad redirected
 39040 | -1/Access          | Found Unknown Device
 39040 | -1/Access          | Identified Antimissile System
 39098 | -1/Access          | Spotted B-99 Colossus
 39169 | -1/Access          | First assault squad dispatched
 39185 | -1/Access          | Incoming assault squad redirected
 39263 | -1/Access          | System corruption reached 10%
 39263 | -1/Access          | Spotted B-99 Colossus
 39264 | -1/Access          | Lost 4 parts (2n2u)
 39264 | -1/Access          | Spotted B-99 Colossus
 39282 | -1/Access          | Identified exit to Surface
 39282 | -1/Access          | Identified exit to Command
 39333 | -1/Access          | Core integrity fell below 50%
 39337 | -1/Access          | Lost 6 parts (1p3n1u1w)
 39396 | -1/Access          | Core integrity fell below 20%
 39401 | -1/Access          | System corruption reached 30%
 39401 | -1/Access          | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
39339_ Drone sends a signal.
39339_ U-05 Engineer lays Concrete. <x4>
39351_ System corrupted: Component data lost.
39371_ Imp. Antigrav System destroyed.
39371_ Acquired Adv. Heavy Treads.
39380_ ALERT: Security rotation in progress.
39381_ K-01 Serf cleans the Spectral Interrupter.
39383_ Slammed into T-07 Excavator.
39383_ Destabilizing: Core damaged (-64).
39385_ Slammed into T-07 Excavator.
39385_ Adv. Target Analyzer destroyed.
39385_ System corrupted by crushing effect (+4).
39386_ Slug penetrates Wall. <x2>
39387_ ALERT: Significant disruption in Zone 3Y, multiple assault carriers
  dispatched.
39392_ System corrupted: Matter fused (-6).
39392_ Slug penetrates Door.
39395_ P-80 Master resets P-80 Master, system corruption cleaned.
39396_ Knocked back.
39400_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
| /#######  ??????????????????????????????????????   |
|       ##  #?????????????????????????????????????   |
|       ##  #?????????????????????????????????????   |
|       ##  #?????????????????????????????????????   |
|       ##  #????????????????????###??????????????   |
|     ! ##  #?????????#?????????   #??????????????   |
|       ##  #?????????# ??????     #??????????????   |
|       ##  #?????????#  ????"     #??????????????   |
|       ##  #?????????#   ???"     #??????????????   |
|       ##  #?????????#   """"""   #??????????????   |
|       ##  #?????????#   """"""   #??????????????   |
|       ##  #?????????#     ""     #??????????????   |
|       +   #?????????#     ""     #??????????????   |
|       ##+############            #??????????????   |
|       #            #??           #??????????????   |
|   !   #            #????         ????####???????   |
|       #            #??????     ?????     ???????   |
|       #      "     #???#####+#####??    ????????   |
| #######    """"    #???#         #?  "" ????????   |
| ??????#   """""    #???#         #? """"????????   |
| ??????#    """""   #???#     =   #  """" ???????   |
| ??????#    """"    #####         #  """" ???????   |
| ??????#     "      /   kp Y      ;  """" ???????   |
| ??????#            #####p        #  """" ???????   |
| ??????#            #???#p        #   ""   ??????   |
| ??????#            #???# @   %   #?  ""  ???????   |
| ??????##############???# p       #?       ??????   |
| ???????????????###########  %  ###??       ?????   |
| ???????????????#  !      #     ###########??????   |
| ???????????????#         #    %#    "    #??????   |
| ???????????????#    "    "     /   """   ???????   |
| ???????????????#   """   #     #  """    #??????   |
| ????????????????!   """  #     #   "   !?#??????   |
| ???????????????#     "  ?#     #?        #??????   |
| ????????????????        ?#     #?        #??????   |
| ????????????????       ??#     #??       #??????   |
| ?????????????????######??#    s#??       #??????   |
| ?????????????????????????#     #???#######??????   |
| ?????????????????????????#   s #????????????????   |
| ?????????????????????????#     #????????????????   |
| ?????????????????????????#     #????????????????   |
| ?????????????????????????#     #????????????????   |
| ?????????????????????????# H   #????????????????   |
| ?????????????????????????#     ?????????????????   |
| ??????????????????????????     ?????????????????   |
| ????????????????????????????   ?????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          65
Energy Generation          67
Energy Capacity            1910
Matter Stores              300
Matter Capacity            800
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Additional Mass Support    20
EM Shielding               4
Corruption Block           19
Armor Coverage             1800
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         14
Target Analysis            12
Core Analysis              9
Recoil Reduction           7
Matter Filtering           50
Energy Filtering           50
Particle Charging          30
Salvage Targeting          3
Offensive Hacking          32
Defensive Hacking          25

 Item Schematics 
-----------------
             Hcp. Storage Unit | -10/Materials | Hacked
             Huge Storage Unit | -10/Materials | Hacked
          Adv. Terrain Scanner | -8/Storage    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
        Imp. Heavy Machine Gun | -7/Data Miner | Free
                   Hvy. Treads | -7/Data Miner | Free
           Imp. Kinecellerator | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
             Hyp. Gauss Cannon | -7/Data Miner | Free
            Imp. Plasma Cutter | -6/Zion       | Archive
     0b10 Decoder Chip [Scout] | -6/Zion       | Archive
      Imp. Heavy Armor Plating | -6/Zion       | Archive
             Imp. System Guard | -6/Zion       | Archive
          Point Defense System | -6/Zion       | Archive
             Adv. Sensor Array | -6/Zion       | Archive
                      Coil Gun | -6/Zion       | Archive
           Adv. Cooling System | -6/Zion       | Archive
            Matter Neutralizer | -6/Zion       | Archive
                  Plasma Rifle | -6/Zion       | Archive
            Imp. Cryofiber Web | -6/Zion       | Archive
           EM Disruption Field | -6/Zion       | Archive
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
               Diametric Drive | -3/Testing    | Archive
         Hvy. Dispersion Rifle | -3/Testing    | Archive
      Adv. Gravity Neutralizer | -3/Testing    | Archive
              Exp. Energy Well | -3/Testing    | Archive
              Com. Mass Driver | -3/Testing    | Archive
              Imp. Energy Well | -3/Testing    | Archive
  Centrium Heavy Armor Plating | -3/Testing    | Archive
       Hvy. Antimatter Reactor | -3/Testing    | Archive
         Centrium Heavy Treads | -3/Testing    | Archive
     Exp. Melee Analysis Suite | -3/Testing    | Archive
           Mni. Fusion Reactor | -3/Testing    | Archive

 Robot Schematics 
------------------
    W-25 Informer | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
     G-50 Soldier | -6/Zion       | Archive
   T-07 Excavator | -6/Zion       | Archive
      H-66 Slayer | -6/Zion       | Archive
      X-77 Beamer | -6/Zion       | Archive
   L-61 Swordsman | -3/Testing    | Archive
 A-02 Transporter | -3/Testing    | Archive
         E-15 Imp | -3/Testing    | Archive
   I-47 Archangel | -3/Testing    | Archive

 Fabricated
------------
 Recalibrator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlPotentialTorch
  Manual?         0
Play Time         05:01:01
  Cumulative      328.5 hours
  Start           2022.04.28 @ 19:49:56
  End             2022.04.30 @ 16:18:19
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          355
  Rogue           355
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           17/3/2/1/2/0/3/0/0
Lore%             86
Gallery%          84
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87670e7e-5869-48d1-ad94-b90b283995ac