Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:50:47 // AFD2020/Player2

Player: Compilatron

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1940)     1940
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (3318)               3318
              TOTAL SCORE: 8153

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    584
Follower Combat Kills      2477
Friendly Fire              -243

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     36/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Machine Analyzer
  Improved Terrain Scanner
  Advanced ECM Suite
           Reaction Control System
           Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Particle Gun
                Beamcaster
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Deuterium Engine
         Medium Treads
                Xenon Bombardment Thruster
         Cooled VTOL Module
                Cryofiber Web
       Improved Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
                Trap Scanner
                Machine Analyzer
       Improved Terrain Scanner
                Seismic Detector
       Improved Targeting Computer
                Transmission Jammer
       Advanced ECM Suite
                Reaction Control System
       Improved Medium Armor Plating
                Component Analysis Suite
                Proton Missile Launcher
                Plasma Cutter
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Minigun
  Launcher                 Precision Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             62   | 3   5   9   23  9   13  
  Power                    5    | .   .   1   3   .   1   
    Engine                 3    | .   .   1   1   .   1   
    Core                   2    | .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 3   .   1   8   3   5   
    Treads                 19   | 3   .   1   8   2   5   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  10   | .   2   .   5   1   2   
    Device                 3    | .   .   .   2   .   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               3    | .   .   .   1   1   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   3   7   7   5   5   
    Energy Gun             12   | .   1   3   3   3   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   1   .   .   2   3   
    Special Weapon         3    | .   .   1   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   1   
Parts Lost                 20   | .   .   1   4   1   14  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   9    | .   .   1   3   1   4   
  Highest Loss Streak      7    | .   .   1   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  96  97  97  86  
  Engine                   5    | .   14  11  4   .   2   
  Core                     3    | .   .   .   4   7   4   
  Treads                   28   | .   28  33  27  30  26  
  Device                   5    | .   .   .   9   7   5   
  Storage                  9    | .   14  11  9   7   6   
  Processor                8    | .   9   11  11  7   4   
  Hackware                 7    | .   .   .   6   15  13  
  Energy Gun               13   | .   20  19  7   12  13  
  Ballistic Gun            3    | .   .   2   8   .   .   
  Launcher                 2    | .   .   .   .   7   5   
  Special Melee Weapon     4    | .   7   5   8   .   .   
Peak Build Rating          51   | 6   7   15  36  48  51  
  Average Rating           28   | 6   6   10  27  43  44  
  On Entrance              18   | 6   6   7   14  33  47  
Naked Turns                7    | .   .   .   .   .   7   
Heaviest Build             62   | 12  47  54  55  61  62  
  Greatest Support         104  | 40  40  60  76  104 104 
  Greatest Overweight (x)  2    | .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 8   15  20  20  20  19  
  Most Carried             20   | 6   9   18  20  20  20  
  Average Carried          16   | 6   5   10  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 6   7   17  20  20  8   

 Class Distribution 
--------------------
 42% | Mutant
 16% | Hacker-Skirmisher
 13% | Scavenger-Mutant
  9% | Scavenger-Assassin
  7% | Commander-Skirmisher
  6% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Matter Collected           1555 | 208  72   310  456  93   416  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1970 | .    121  185  1071 211  382  
  Parts                    110  | .    4    21   57   14   14   
Haulers Intercepted        2    | .    1    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  37   | .   2   2   22  4   7   
  Guns                     32   | .   2   2   21  4   3   
  AOE                      4    | .   .   .   1   .   3   
Classes Destroyed          11   | .   3   4   2   1   1   
  Worker                   5    | .   .   2   .   .   3   
  Hauler                   2    | .   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  5    | .   .   1   4   .   .   
  Swarmer                  6    | .   1   .   5   .   .   
  Grunt                    13   | .   1   .   9   .   3   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   11   | .   .   2   5   1   3   
  Specialist               2    | .   .   .   2   .   .   
  Programmer               4    | .   .   .   .   3   1   
Best Kill Streak           4    | .   1   2   4   1   2   
  Combat Bots Only         3    | .   1   1   3   1   2   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        554  | .    27   18   77   45   387  
  Missed                   240  | .    10   4    19   15   192  
Damage Taken               3358 | .    169  255  819  406  1709 
  Core                     383  | .    19   69   73   6    216  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   281  | .    .    26   .    85   170  
Core Remaining (%)         78   | 100  80   79   56   .    .    
Volleys Fired              228  | .    22   20   69   21   96   
  Largest                  3    | .    2    3    2    2    3    
  Hottest                  145  | .    80   145  90   100  144  
Shots Fired                396  | .    30   45   131  36   154  
  Gun                      368  | .    30   45   129  35   129  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 26   | .    .    .    .    1    25   
  Special                  2    | .    .    .    2    .    .    
  Kinetic                  66   | .    .    4    62   .    .    
  Thermal                  289  | .    30   41   69   21   128  
  Explosive                19   | .    .    .    .    1    18   
  Electromagnetic          22   | .    .    .    .    14   8    
  Robot Hit Streak         8    | .    6    5    8    5    7    
  Robot Miss Streak        6    | .    4    5    3    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           236  | .    19   25   92   22   78   
  Core Hits                106  | .    5    13   43   13   32   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    5    .    .    
    Burn                   4    | .    .    .    4    .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              14   | .    2    2    10   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            14   | .    2    2    10   .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4751 | .    195  287  1689 370  2210 
  Guns                     3727 | .    195  287  1521 345  1379 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1018 | .    .    .    168  25   825  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  741  | .    .    31   710  .    .    
  Thermal                  3064 | .    195  256  811  321  1481 
  Explosive                409  | .    .    .    168  25   216  
  Electromagnetic          531  | .    .    .    .    24   507  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    3    .    2    4    
  Average Corruption       2    | .    .    2    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    .    11   .    5    23   
    Message Errors         11   | .    .    3    .    2    6    
    Matter Fused           7    | .    .    2    .    2    3    
    Heat Flow Errors       6    | .    .    2    .    .    4    
    Energy Discharges      5    | .    .    2    .    .    3    
    Data Loss (minor)      5    | .    .    .    .    1    4    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        2    | .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    .    31   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        331  | .    72   159  224  144  331  
  Average Temperature      66   | .    24   40   53   57   92   
  Received Heat Transfer   1008 | .    48   78   315  54   513  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    3    4    2    
  Heat Transferred         6078 | .    450  597  1896 518  2617 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Peak Influence             1979 | .    218  321  1123 643  1979 
  Initial                  510  | .    .    63   135  510  222  
  Average                  575  | .    80   143  530  538  1136 
Maximum Alert Level        5    | .    1    1    4    2    5    
  Low Security (%)         26   | 100  95   69   13   .    .    
  Level 1                  20   | .    4    30   41   .    6    
  Level 2                  16   | .    .    .    10   100  1    
  Level 3                  22   | .    .    .    29   .    47   
  Level 4                  8    | .    .    .    5    .    26   
  Level 5                  1    | .    .    .    .    .    7    
  High Security            2    | .    .    .    .    .    10   
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          29   | .    2    2    7    3    15   
  Investigation            5    | .    1    1    1    1    1    
  Extermination            5    | .    .    .    .    2    3    
  Reinforcement            9    | .    1    1    4    .    3    
  Assault                  9    | .    .    .    1    .    8    
  Garrison                 1    | .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           6    | .   1   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              138  | .   11  17  47  4   59  
  Peak Tracking Total      20   | .   3   4   4   1   20  
  Tactical Retreats        5    | .   .   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            6    | .   .   1   .   1   4   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         22   | .   4   18  .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   1   2   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          17   | .   .   .   6   .   11  
  Max in Single Turn       1    | .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          29   | .   4   6   10  3   6   
  Terminals                18   | .   2   4   8   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   2   
  Recycling Units          6    | .   2   1   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                82   | .   9   14  29  10  20  
  Successful               40   | .   6   5   14  4   11  
  Failed                   42   | .   3   9   15  6   9   
    Catastrophic           6    | .   1   2   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   42   | .   8   11  11  .   12  
  Terminals                59   | .   5   9   24  8   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   2   .   2   5   
  Recycling Units          12   | .   4   3   3   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             13   | .   .   .   9   2   2   
  Record                   1    | .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   
  Locate Traps             3    | .   .   .   2   .   1   
  Recall Investigation     1    | .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   2   .   2   4   
  Scan Component           3    | .   .   1   .   1   1   
  Repair                   3    | .   .   1   .   1   1   
  Refit                    2    | .   .   .   .   .   2   
Recycling Unit Hacks       4    | .   1   1   2   .   .   
  Report Inventory         2    | .   .   1   1   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         14   | .   5   2   2   .   5   
  Terminals                8    | .   3   1   1   .   3   
    Botnet                 5    | .   2   .   1   .   2   
    Operators              3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   2   1   1   .   2   
    Reject                 6    | .   2   1   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         24   | .   3   6   10  2   3   
  Full Trace Events        2    | .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   1   1   
  Time                     136  | .   .   32  .   60  44  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     14   | .   4   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   1   2   .   .   
  Non-combat               3    | .   .   1   2   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   1   2   .   .   
  parse_system             1    | .   .   .   1   .   .   
  find_recycling           1    | .   .   1   .   .   .   
  check_alert              1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   1   

 Allies                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  
Total Allies               13    | .    1    .    .    .    12   
  Largest Group            13    | .    1    1    1    1    13   
  Highest-Rated Group      334   | .    57   61   83   95   334  
  Highest-Rated Ally       101   | .    57   61   83   95   101  
Total Orders               .     | .    .    .    .    .    .    
Ally Attacks               347   | .    34   18   54   7    234  
  Total Damage             10908 | .    492  531  2679 57   7149 
  Kills                    102   | .    11   14   24   .    53   
Allies Corrupted           .     | .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5440 | 11   695  757  1929 643  1405 
Spaces Moved               2491 | 5    284  344  901  312  645  
  Core                     14   | .    .    .    .    .    14   
  Treads                   2477 | 5    284  344  901  312  631  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 160  160  160  153  158  50   
  Average Speed            165  | 160  202  160  161  158  161  
  Slowest Speed            320  | 160  240  160  163  162  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    49   32   84   10   89   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    11   
Terrain Destroyed          92   | .    .    .    11   6    75   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      91   | .    .    .    11   6    74   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Total                      3437 | 7    377  504  1256 428  865  
  Wait                     491  | .    41   86   201  70   93   
  Move                     2486 | 4    283  343  900  311  645  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  76   | .    11   19   27   9    10   
  Fast Attach              5    | .    .    .    .    3    2    
  Attach                   23   | .    1    4    4    4    10   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     35   | 3    4    5    19   3    1    
  Drop                     50   | .    9    5    23   7    6    
  Fire                     228  | .    22   20   69   21   96   
  Melee                    14   | .    2    2    10   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     22   | .    4    18   .    .    .    
  Miscellaneous            5    | .    .    2    3    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 3)
   12 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Discovered new exit (range 7)
  707 | -10/Materials | Entered another Materials area
  707 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1409 | -9/Materials  | Repaired Particle Gun
 1454 | -9/Materials  | Discovered new exit (range 5)
 1464 | -9/Materials  | Entered another Materials area
 1464 | -8/Materials  | Evolved 2 slots: Utility x2
 1758 | -8/Materials  | Build established: Scavenger-Assassin
 2271 | -8/Materials  | Build established: Scavenger-Mutant
 2643 | -8/Materials  | Identified exit to Factory
 2682 | -8/Materials  | Garrison activated, responded to threat
 2929 | -8/Materials  | Build established: Mutant
 3064 | -8/Materials  | First assault squad dispatched
 3393 | -8/Materials  | Entered Factory
 3393 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3604 | -7/Factory    | Repaired Hvy. Particle Gun
 3889 | -7/Factory    | Build established: Hacker-Skirmisher
 3946 | -7/Factory    | Discovered new exit (range 13)
 3989 | -7/Factory    | Identified exit to Storage
 4036 | -7/Factory    | Entered Storage
 4048 | -7/Storage    | Met a pair of Derelict thieves
 4086 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4180 | -7/Storage    | Lost 5 allies
 4466 | -7/Storage    | Build established: Commander-Skirmisher
 4485 | -7/Storage    | Discovered new exit (range 13)
 4516 | -7/Storage    | Identified exit to Factory
 4836 | -7/Storage    | First assault squad dispatched
 4846 | -7/Storage    | Build established: Hacker-Skirmisher
 4998 | -7/Storage    | Lost 7 parts (1p2n3u1w)
 5202 | -7/Storage    | Core integrity fell below 50%
 5294 | -7/Storage    | High security lockdown imminent
 5307 | -7/Storage    | Repaired Med. Treads
 5374 | -7/Storage    | High security lockdown engaged
 5434 | -7/Storage    | Released all parts (7)
 5437 | -7/Storage    | Core integrity fell below 20%
 5441 | -7/Storage    | Core destroyed

 Last Messages 
---------------
05423_ G-50 Soldier IFF system glitched.
05425_ Arm. Treads destroyed.
05427_ Lgt. Deuterium Engine destroyed.
05431_ System corrupted: Component data lost.
05431_ Imp. Sensor Array destroyed.
05432_ Slug penetrates Wall.
05433_ Med. Treads destroyed.
05434_ Released Backup Laser I.
05434_ Released System Shield.
05434_ Released Backup Laser VII.
05434_ Released System Shield.
05434_ Released Hcp. Storage Unit.
05434_ Released Med. Treads.
05434_ Released Proton Missile Launcher.
Player 2: "And the cool part of the day is...
  Lgt. Treads!"
05436_ P-60 Hacker resets Y-54 Guardian, system
  corruption cleaned.
05436_ Slug penetrates Player 2.
05437_ Player 2 removes Prc. Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????# % #?#        #      =       |
| ?????????????????????#%  ###             # ###"### |
| ?????????????????????#  %##"          [  #       ? |
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|    #####  """"  #???#"        "     =  #    #      |
|    #   #  """"  #???##        #             +   [  |
|    #   +  """"  #????#        #[   "        #      |
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|    #   #        ##???#        #        #!!  #   =  |
|    +   #       !%#???#        ##########?   #  #   |
|    #   #      * ##???#        #???????????  #=     |
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|    #   #?????????######+###   #???????????  #   #  |
|    #=  #?????????#        #   #???????????  #  #   |
|    #%= #?????????#        +   #?????????###  %     |
| #### !*#?????????# """""  #   #?????????#          |
| ???#]]]#?????????#?"[][   #   #?????????#          |
| ???#[] #???????????"""""  #   #??????????          |
| ???#   #????????????""""" #   #?????????##  %    ? |
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| ???#   #?????????#  """""@#   #             !*  ?? |
| ???# % #?????????#        #   #                ??? |
| ####   #?????????#######+##   #            "  #??? |
| # ##   #???????????????#      #            #  #### |
|    #   #???????????????#      #            +       |
|    #^= #?###############      ###########  #       |
| =% #^=!#?#  !!![+!!                 #    #!#=#/##+ |
| "" #% %###  !!=[ #            ##### #  #        #  |
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| "" #   ###        %  "Y   ! """" ##        % %  #  |
| ""*#%<% !%        =  """  * """" ##    # ""  "" #  |
| *=!#   #######        ## *  """" ##    #        #  |
| ##=    #?????#/#     ###    """" +     +        #  |
| ##[   ##?????#* =      #         ################# |
| ###   ???????#!        #         #???????????????# |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-28 Smith | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo
Hehehe
Hunted

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -7   
----------                 Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Slots Evolved              6    | .    2    2    2    .    .    
  Power                    1    | .    .    1    .    .    .    
  Propulsion               2    | .    1    .    1    .    .    
  Utility                  1    | .    .    .    1    .    .    
  Weapon                   2    | .    1    1    .    .    .    
Parts Attached             103  | .    14   9    43   14   23   
Parts Lost                 23   | .    .    1    5    .    17   
Damage Taken               4034 | .    134  97   1369 228  2206 
  Core                     702  | .    29   12   165  .    496  
    Player 2/Cogmind (%)   64   | .    60   14   69   .    69   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Damage Inflicted           8337 | .    492  531  2679 57   4578 
  Player 2/Cogmind (%)     63   | .    71   64   61   13   67   
Combat Hostiles Destroyed  62   | .    8    9    19   .    26   
  Player 2/Cogmind (%)     62   | .    80   81   46   .    78   

 Game 
------
Seed              SlugPropulsionBotcube
  Manual?         0
Play Time         01:00:24
  Cumulative      39.6 hours
  Start           2024.08.11 @ 15:53:53
  End             2024.08.11 @ 16:50:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          55
  Rogue           33
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab85538a-30c2-4750-8bdc-ac87da74bdf9