Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 02:15:33 Player: f_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1584) 1584 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3824 Bonus ------- None Cogmind --------- Core Integrity 494/550 Matter 290/300 Energy 263/265 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Wheel > --- UTILITY (6) ------ Medium Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter Improved Terrain Scanner Melee Analysis Suite > --- WEAPON (2) ------- Heavy Hammer Katana > --- INVENTORY (10) --- Sensor Array Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved EM Shotgun Advanced Beam Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Wheel > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Melee Analysis Suite > --- WEAPON ----------- Heavy Hammer Katana > --- INVENTORY -------- Sensor Array Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved EM Shotgun Advanced Beam Cannon Rocket Launcher Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 51 | 6 7 32 3 3 Power 5 | 1 1 3 . . Engine 5 | 1 1 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 8 . . Treads 8 | 1 1 6 . . Leg . | . . . . . Wheel 3 | 1 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 9 1 3 Device 10 | . 2 5 1 2 Storage 3 | 1 1 1 . . Processor 4 | . 1 2 . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 17 | 2 1 12 2 . Energy Gun 1 | . . 1 . . Energy Cannon 5 | . . 5 . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 2 | . 1 1 . . Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 2 | . . 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 9 | . 1 7 . 1 Power 1 | . . 1 . . Propulsion 3 | . . 3 . . Utility 5 | . 1 3 . 1 Weapon . | . . . . . Highest Loss Streak 3 | . 1 3 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 95 100 99 Engine 11 | . 14 10 11 9 Treads 13 | . 14 16 11 9 Wheel 8 | . 14 5 11 9 Device 13 | . 10 15 11 26 Storage 11 | . 15 11 11 9 Processor 14 | . . 12 22 18 Energy Cannon 5 | . . 10 . . Ballistic Gun 2 | . 24 . . . Ballistic Cannon 1 | . 3 1 . . Launcher 2 | . . 4 . . Impact Weapon 4 | . . . 10 9 Slashing Weapon 6 | . . 4 11 9 Naked Turns . | . . . . . Heaviest Build 27 | 13 23 27 24 25 Greatest Support 43 | 20 20 43 10 10 Greatest Overweight (x) 2 | 1 2 2 2 2 Average Overweight (x) 1 | . 1 . 2 2 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 1 9 10 10 9 Average Carried 8 | . 4 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 8 10 10 8 Class Distribution -------------------- 39% | Gladiator 29% | Mutant 22% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gladiator | -9/Mines Gladiator | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1188 | 155 323 600 90 20 Remotely . | . . . . . Salvage Created 2328 | . 496 1539 98 195 Parts 160 | . 36 114 4 6 Haulers Intercepted 7 | . 1 6 . . Recyclers Shooed 5 | . 3 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 7 34 2 3 Melee 5 | . . 1 2 2 Guns 9 | . 7 2 . . Cannons 25 | . . 25 . . AOE 6 | . . 6 . . Classes Destroyed 11 | . 6 3 . 2 Worker 5 | . 1 4 . . Builder 1 | . . 1 . . Hauler 7 | . 1 6 . . Recycler 3 | . 2 1 . . Operator 1 | . . . . 1 Watcher 9 | . 3 5 . 1 Swarmer 15 | . 2 13 . . Grunt 22 | . 5 15 2 . Brawler 1 | . . 1 . . Sentry 6 | . . 5 . 1 Hunter 2 | . . . . 2 Best Kill Streak 8 | . 6 8 2 4 Combat Bots Only 7 | . 4 7 2 2 Max Kills in Single Turn 3 | . 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 179 | . 28 117 8 26 Missed 40 | . 5 26 4 5 Damage Taken 1672 | . 269 1051 44 308 Core 262 | . 51 142 13 56 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 79 . 61 . Volleys Fired 144 | . 40 104 . . Largest 2 | . 2 2 . . Hottest 95 | . 55 95 . . Shots Fired 210 | . 80 130 . . Gun 93 | . 79 14 . . Cannon 110 | . 1 109 . . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 118 | . 80 38 . . Thermal 70 | . . 70 . . Explosive 7 | . . 7 . . Electromagnetic 15 | . . 15 . . Robot Hit Streak 20 | . 10 20 . . Robot Miss Streak 4 | . 4 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 158 | . 49 95 4 10 Core Hits 88 | . 27 56 2 3 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 4 | . . 1 . 3 Blast 1 | . . 1 . . Smash 3 | . . . . 3 Melee Attacks 33 | . . 13 4 16 Impact 15 | . . . . 15 Slashing 18 | . . 13 4 1 Piercing . | . . . . . Sneak Attacks 5 | . . 4 . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3759 | . 575 2623 135 426 Guns 692 | . 575 117 . . Cannons 1617 | . . 1617 . . Explosions 563 | . . 563 . . Melee 887 | . . 326 135 426 Ramming . | . . . . . Kinetic 968 | . 575 393 . . Thermal 1148 | . . 1148 . . Explosive 563 | . . 563 . . Electromagnetic 193 | . . 193 . . Impact 426 | . . . . 426 Slashing 461 | . . 326 135 . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 . Average Corruption 4 | . . 4 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 89 | . . 50 39 . Message Errors 22 | . . 13 9 . Matter Fused 22 | . . 13 9 . Heat Flow Errors 19 | . . 9 10 . Energy Discharges 6 | . . 5 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 10 | . . 3 7 . Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . 3 . . Alerts 4 | . . 2 2 . Overload Shots . | . . . . . Overflow Damage 132 | . . 16 . 116 Projectiles 16 | . . 16 . . Explosions . | . . . . . Melee 116 | . . . . 116 Knockbacks 4 | . . 3 . 1 Impact 1 | . . . . 1 Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . 48 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 467 | . 18 467 270 . Average Temperature 65 | . 9 59 104 . Received Heat Transfer 483 | . 123 297 27 36 Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 8 . . Heat Transferred 1998 | . . 1998 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 385 | . 249 385 175 212 Initial 110 | . . . 110 . Average 166 | . 111 275 46 74 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 57 | 100 83 16 100 95 Level 1 42 | . 16 83 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 5 . 1 Investigation 6 | . 1 5 . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 1 4 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 12 45 2 8 Peak Tracking Total 6 | . 6 6 2 4 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 3 9 . 2 Terminals 14 | . 3 9 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 16 20 . 5 Successful 17 | . 7 7 . 3 Failed 23 | . 8 13 . 2 Catastrophic 9 | . 2 5 . 2 Database Lockouts 1 | . 1 . . . Manual 30 | . 14 13 . 3 Terminals 41 | . 16 20 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 5 . 2 Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 3 | . 1 1 . 1 Alert Level 3 | . 1 2 . . Unreport Threat 2 | . 1 1 . . Maintenance Status 1 | . 1 . . . Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 2 . 1 Terminals 5 | . 2 2 . 1 Botnet 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 9 . 2 Full Trace Events 5 | . 1 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4475 | 54 448 2201 1509 263 Spaces Moved 2254 | 42 282 1241 545 144 Core 3 | 3 . . . . Treads 745 | 5 42 698 . . Legs . | . . . . . Wheels 1506 | 34 240 543 545 144 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 110 110 110 Average Speed 129 | 98 111 144 110 110 Slowest Speed 240 | 160 240 240 110 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 50 73 95 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug 9 | . . 6 . 3 Terrain Destroyed 40 | . . 37 . 3 Melee 9 | . . 6 . 3 Projectile . | . . . . . AOE 31 | . . 31 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3561 | 51 341 1499 1449 221 Wait 1027 | 3 5 70 890 59 Move 2250 | 41 281 1240 544 144 Hop . | . . . . . Pick Up 23 | 1 6 13 3 . Fast Attach 28 | 6 2 17 2 1 Attach 10 | . 2 6 . 2 Detach 2 | . 1 1 . . Swap 13 | . 3 9 1 . Drop 32 | . 1 26 5 . Fire 144 | . 40 104 . . Melee 32 | . . 13 4 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 417 | -10/Materials | Central database locked down 477 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 521 | -9/Materials | Identified exit to Mines 620 | -9/Materials | Destroyed 7 combat bots 915 | -9/Materials | Lost 3 parts (1p1n1u) 1100 | -9/Materials | Discovered new exit (range 13) 1126 | -9/Materials | Identified exit to Materials 1133 | -9/Materials | Build established: Scavenger-Mutant 1946 | -9/Materials | Discovered exit to Materials (range 10) 2488 | -9/Materials | Build established: Mutant 2704 | -9/Materials | Entered Mines 2943 | -9/Mines | Assembled infested the area 3005 | -9/Mines | Build established: Gladiator 3929 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3932 | -9/Mines | Found Prototype Device 3932 | -9/Mines | Identified Exp. Sensor Array 3981 | -9/Mines | Discovered exit to Materials (range 7) 4213 | -9/Mines | Entered Materials 4213 | -8/Materials | Evolved 2 slots: Utility x2 4274 | -8/Materials | Discovered new exit (range 15) 4476 | -8/Materials | Self-destructed Last Messages --------------- 04453_ K-01 Serf collects debris. 04456_ H-55 Commando knocked back. 04456_ K-01 Serf collects debris. 04457_ Penetrated by Slug. 04461_ K-01 Serf collects debris. 04463_ H-55 Commando suffers critical hit (Smash). 04463_ H-55 Commando destroyed. 04466_ K-01 Serf collects debris. 04466_ W-25 Informer destroyed. 04469_ K-01 Serf collects debris. 04470_ Sneak attack on O-16 Technician. 04470_ Destroyed Hover Unit. 04470_ Destroyed Datajack. 04470_ Destroyed Hover Unit. 04470_ O-16 Technician system corrupted by crushing effect. 04470_ Hacking Suite fried. 04470_ O-16 Technician destroyed. 04474_ Acquired Unknown Processor. 04474_ Identified Visual Processing Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"????????###?????????????? | | ?????????????????????????????????###?????????????? | | ??????????????#?????? ?????????? ?????????????? | | ?????????????????????? ?????? ##??????????????? | | ???????????????????????"""?????? ##??????????????? | | ???????????????????????"""????? ##??????????????? | | ?????????????????##?????""? ## ## ?????????????? | | ??????????????###### ## ## ?????????????? | | ???????????? ##########+### # ?????????????? | | ????????## # ?????????????? | | ?????#??## < T + ?????????????? | | ????????## # ?????????????? | | ????????## ?? ############## # ? ???????????? | | ???????? ## ## ! ####?####?????????????? | | ???? ????## ## """"" ##?#?####?????????????? | | ?????????## T# """"" ##????????????????????? | | ?????????## ## """"" ##???#????????????????? | | ?????????## ## ##???#????????????????? | | ????? ## ? ## ] ###??#????#???????????? | | ?????##+### #######+########????#??????????????? | | ????? ##??????#????????????? | | ????? r @ ###???##??#??????????? | | ????? %%= ##??????###??????????? | | ???????#######+##########r ##????????#??????????? | | ???????# ########[ ###????#????#????????? | | ???#?????????????????#?## ###??#?##?#??????????? | | ????????? ?????????#?###[ ###?###??????????????? | | ???????????? ??? ########%[ ####?#?????#?????????? | | ???????????? ?"? ########= ###??#????#??????????? | | ???????? ?????"? # # ###????????#?????????? | | ???????? ?? ? # T /% ##?#??#??#???????????? | | ???????????????? # # #####?#??????????????? | | ??????????#?#???## # ##???#?????#?????????] | | ?????#????#?#??### # ##??#?#?????#????????? | | ?????????????##?## ######???????????????????? | | ???????????????###############?#?????????????????? | | ?????????#??????##########???##?#???#????????????? | | ????????????#???##???????#??##??#?????#??????????? | | ????????????????????????????#??#?????????????????? | | ??????????????????#????????????????#?????????????? | | ????????????????#??#?????????????????????????????? | | ??????????????????#??????#?#?????????????????????? | | ????????????????????#??#???##????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????#????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileTransdimensionalArray Manual? 0 Play Time 00:37:27 Cumulative 185.8 hours Start 2024.04.12 @ 01:27:05 End 2024.04.12 @ 02:15:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 165 Adventurer 0 Explorer 7 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b6c99a8-26ff-4519-93c5-8580bc75917a