Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 13:31:38 Player: jemps Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2845) 2845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7796 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 218/350 Energy 393/450 System Corruption 39% Temperature Cool (9) Movement Walking (120) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (11) ----- Energy Well Small Matter Pod Enhanced Optical Array Advanced Targeting Computer Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Small Matter Pod Structural Scanner Advanced Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Recalibrator Heavy Disruptor Cannon [Rating: 89] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 9 | . . . 2 1 2 2 2 . Weapon . | . . . . . . . . . Parts Attached 148 | 9 . 8 22 32 5 8 51 13 Power 17 | 1 . . 1 5 2 1 5 2 Engine 7 | 1 . . . 2 1 1 2 . Core 10 | . . . 1 3 1 . 3 2 Reactor . | . . . . . . . . . Propulsion 28 | 3 . 2 5 6 . 1 10 1 Treads . | . . . . . . . . . Leg 20 | . . 1 5 6 . 1 6 1 Wheel 7 | 3 . 1 . . . . 3 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 67 | 2 . 2 13 14 3 4 25 4 Device 47 | 1 . 2 9 10 3 2 17 3 Storage 9 | 1 . . 2 3 . 2 1 . Processor 6 | . . . 1 . . . 5 . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 . . 2 1 Artifact . | . . . . . . . . . Weapon 36 | 3 . 4 3 7 . 2 11 6 Energy Gun 12 | 1 . . 2 1 . . 6 2 Energy Cannon 10 | . . 3 . 4 . . 2 1 Ballistic Gun 6 | 2 . . . 1 . . . 3 Ballistic Cannon 5 | . . . . . . 2 3 . Launcher 2 | . . . 1 1 . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 6 | . . . . . . . 6 . System Corruption 23 | . . . . . . . 23 . Parts Lost 62 | . . . 6 10 . 3 27 16 Power 12 | . . . . 4 . 1 4 3 Propulsion 15 | . . . 2 3 . 2 5 3 Utility 25 | . . . 2 2 . . 13 8 Weapon 10 | . . . 2 1 . . 5 2 Highest Loss Streak 17 | . . . 3 3 . 3 17 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 98 100 98 86 85 Engine 5 | . 14 11 6 5 7 4 4 . Core 4 | . . . 2 8 4 5 4 9 Leg 18 | . . 11 21 29 26 22 10 14 Wheel 6 | . 28 33 14 . . . 3 1 Device 22 | . 14 11 21 13 26 29 24 25 Storage 9 | . 14 11 9 9 6 10 10 11 Processor 6 | . . . 3 7 6 5 9 10 Protection 3 | . . . 1 5 6 5 4 2 Energy Gun 1 | . . . 3 4 . . 2 1 Energy Cannon 7 | . . 13 13 4 13 9 . 2 Ballistic Gun 1 | . 28 4 . . . . . 3 Ballistic Cannon 2 | . . . . . . 1 6 . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 15 15 19 23 41 49 61 76 67 Greatest Support 72 | 26 20 20 72 72 52 52 65 65 Greatest Overweight (x) 22 | . . 1 1 2 . 1 14 22 Average Overweight (x) . | . . . . . . . 2 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 6 Most Carried 8 | 8 8 8 8 8 8 8 8 8 Average Carried 7 | 6 7 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 8 8 8 . Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 2299 | 245 133 85 384 351 53 107 794 147 Remotely . | . . . . . . . . . Salvage Created 2861 | 62 133 85 820 448 28 198 855 232 Parts 129 | 8 8 6 31 19 4 13 23 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 27 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 49 | . 3 2 15 8 . 4 11 6 Guns 17 | . 3 . 3 1 . . 6 4 Cannons 22 | . . 2 9 2 . 2 5 2 AOE 6 | . . . 1 4 . 1 . . Classes Destroyed 12 | 1 1 . 2 2 1 3 2 . Worker 3 | . . . . . . 1 2 . Builder 1 | . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . Recycler 1 | . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . . 1 . 1 . Watcher 4 | . . . 3 . . 1 . . Swarmer 7 | . . . 3 . . . . 4 Grunt 26 | . 3 2 12 5 . . 4 . Sentry 5 | . . . . 2 . 1 2 . Hunter 3 | . . . . . . 1 2 . Programmer 8 | . . . . 1 . 2 3 2 Best Kill Streak 7 | 1 3 2 7 2 1 4 5 2 Combat Bots Only 4 | . 3 2 4 2 . 2 4 2 Max Kills in Single Turn 3 | 1 1 1 1 2 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 700 | . 10 5 80 169 . 56 273 107 Missed 198 | . 3 2 16 60 . 17 68 32 Damage Taken 8147 | . 79 69 962 932 . 533 3294 2278 Core 1370 | . 12 . 74 95 . 16 539 634 Absorbed by Shields 822 | . . . . 270 . 196 253 103 Redirected to Shielding 102 | . . . . 102 . . . . Ignored by Resistances 442 | . . . . . . . 442 . Regen/Repaired (Parts) 230 | . . . . . . 121 109 . Core Remaining (%) 95 | 100 95 100 86 86 100 98 . . Volleys Fired 211 | 7 7 10 43 29 3 15 58 39 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 169 | 40 40 136 136 140 145 145 169 125 Shots Fired 362 | 14 14 14 77 50 6 30 100 57 Gun 170 | 14 14 . 21 25 . . 59 37 Cannon 174 | . . 9 49 19 6 30 41 20 Launcher 13 | . . . 7 6 . . . . Special 5 | . . 5 . . . . . . Kinetic 101 | 14 14 . . . . 20 30 23 Thermal 157 | . . 14 49 27 6 10 51 . Explosive . | . . . . . . . . . Electromagnetic 104 | . . . 28 23 . . 19 34 Robot Hit Streak 20 | 4 9 4 16 7 4 10 20 7 Robot Miss Streak 8 | 2 1 3 4 3 1 8 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 252 | 8 12 5 48 35 4 22 83 35 Core Hits 138 | 3 3 2 28 16 2 15 52 17 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 10 | . . . 2 1 . 1 6 . Meltdown 1 | . . . 1 . . . . . Destroy 2 | . . . . . . . 2 . Blast 5 | . . . . . . 1 4 . Corrupt 2 | . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7023 | 105 152 101 1339 984 146 922 2347 927 Guns 2528 | 105 152 . 258 300 . . 1108 605 Cannons 3016 | . . 101 637 331 103 589 989 266 Explosions 1429 | . . . 443 349 . 333 248 56 Melee . | . . . . . . . . . Ramming 50 | . . . 1 4 43 . 2 . Kinetic 1889 | 105 152 . . . . 407 744 481 Thermal 3272 | . . 101 700 596 103 515 1201 56 Explosive . | . . . . . . . . . Electromagnetic 1812 | . . . 638 384 . . 400 390 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 39 | . . . . 1 . 2 27 39 Average Corruption 14 | . . . . 1 . 1 11 28 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . 1 . 1 29 26 Message Errors 8 | . . . . . . . 4 4 Matter Fused 17 | . . . . 1 . . 9 7 Heat Flow Errors 12 | . . . . . . 1 6 5 Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 3 3 Misfires 3 | . . . . . . . 2 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . . 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 129 | . . . 28 . 11 80 7 3 Projectiles 14 | . . . 11 . . . 3 . Explosions 104 | . . . 17 . . 80 4 3 Melee 11 | . . . . . 11 . . . Knockbacks 12 | . . . . . . . 12 . Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 12 . Secondary . | . . . . . . . . . Self-Inflicted Damage 164 | . . . 4 125 . . 35 . Shots 7 | . . . 1 5 . . 1 . Rammed 3 | . . . . . . . 3 . Targets Rammed 9 | . . . 1 1 4 . 3 . Kicked 6 | . . . 1 1 4 . . . Crushed . | . . . . . . . . . Highest Temperature 555 | . . 132 316 511 27 283 399 555 Average Temperature 139 | . . 34 118 206 17 80 155 129 Received Heat Transfer 2096 | . 42 18 549 344 . 26 654 463 Effects 27 | . . . 4 7 . . 11 5 Shutdowns 6 | . . . . 4 . . 1 1 Energy Bleed 3 | . . . . 1 . . 1 1 Interference 11 | . . . 3 . . . 8 . Matter Decay 2 | . . . . 1 . . . 1 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . . . 1 . . 1 . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 2 2 . . 1 . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 4 | . . . 2 1 . 1 . . Combat Hostiles 4 | . . . 2 1 . 1 . . Parts Melted 20 | . . . 4 3 1 3 9 . Heat Transferred 4685 | . . 185 1247 877 161 511 1654 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 2 3 . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 424 | 15 87 98 222 424 165 211 131 . Initial 131 | . 9 36 40 100 131 14 29 . Average 78 | 5 34 42 78 232 106 49 44 . Maximum Alert Level 2 | . . . 1 2 . 1 . . Low Security (%) 90 | 100 100 100 85 53 100 92 100 . Level 1 7 | . . . 14 27 . 7 . . Level 2 2 | . . . . 18 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 5 4 . 2 5 . Investigation 6 | . 1 1 3 . . . 1 . Extermination 4 | . . . . 1 . 1 2 . Reinforcement 7 | . . . 2 2 . 1 2 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 4 | . . . 3 . . 1 . . Communications Jammed 3 | . . . . . . 1 2 . Distress Signals 2 | . . . . . . . 2 . Times Spotted 81 | . 3 3 23 10 3 8 18 13 Peak Tracking Total 6 | . 3 2 5 4 1 4 4 6 Tactical Retreats 4 | . . . 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 5 | . . 1 3 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 11 | . . . 1 3 . 3 4 . Max in Single Turn 2 | . . . 1 1 . 2 2 . Garrison Access 2 | . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 21 | . 3 3 . 2 5 7 1 . Terminals 10 | . 2 1 . 1 3 3 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . . . 1 1 1 . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 76 | . 13 17 . 3 12 27 4 . Successful 43 | . 7 13 . 1 3 15 4 . Failed 32 | . 6 4 . 2 9 11 . . Catastrophic 6 | . 1 . . . 3 2 . . Database Lockouts 1 | . . . . . . 1 . . Manual . | . . . . . . . . . Terminals 40 | . 10 5 . 1 10 14 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 7 | . . . . . 1 2 4 . Recycling Units 8 | . 3 3 . 2 . . . . Scanalyzers 16 | . . 9 . . . 7 . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 19 | . 6 3 . 1 3 6 . . Record 9 | . . 1 . . 2 6 . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 3 | . 2 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 4 . Scan Component 3 | . . . . . . 1 2 . Repair 3 | . . . . . . 1 2 . Recycling Unit Hacks 3 | . 1 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 14 | . . 8 . . . 6 . . Insert Component 7 | . . 4 . . . 3 . . Analyze 7 | . . 4 . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 20 | . 3 3 . 1 5 7 1 . Full Trace Events 3 | . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 1 2 . Time 90 | . . . . . . 26 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 6 | . . 3 . . . 3 . . Part Schematics Acquired 5 | . . 3 . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . . 49 Highest-Rated Ally 49 | . . . . . . . . 49 Total Orders 1 | . . . . . . . . 1 GUARD 1 | . . . . . . . . 1 Ally Attacks 2 | . . . . . . . . 2 Total Damage 27 | . . . . . . . . 27 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 5314 | 135 145 283 1090 532 564 835 1351 379 Spaces Moved 2782 | 106 142 242 492 267 465 378 495 195 Core 12 | 7 . . . . . . 4 1 Treads . | . . . . . . . . . Legs 1882 | . . 24 280 267 465 378 274 194 Wheels 884 | 99 142 218 212 . . . 213 . Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 90 100 105 105 105 120 Average Speed 134 | 82 80 90 109 136 105 184 201 125 Slowest Speed 1150 | 100 80 190 120 260 105 186 750 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 16 | 4 27 21 36 7 10 12 6 25 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 4 | . . 4 . . . . . . Terrain Destroyed 56 | . . 4 . 17 . 15 15 5 Melee . | . . . . . . . . . Projectile 11 | . . 4 . . . 2 5 . AOE 45 | . . . . 17 . 13 10 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 3961 | 138 160 278 969 381 543 487 732 273 Wait 620 | . 6 13 380 20 45 70 82 4 Move 2774 | 105 141 241 491 266 464 377 494 195 Hop . | . . . . . . . . . Pick Up 121 | 16 3 4 20 22 12 12 27 5 Fast Attach 22 | . . . . . . . 19 3 Attach 69 | 7 . 2 9 13 2 6 22 8 Detach 3 | . . . . 1 . 1 1 . Swap 57 | 2 . 6 13 19 3 2 10 2 Drop 68 | 1 3 2 12 10 10 4 16 10 Fire 211 | 7 7 10 43 29 3 15 58 39 Melee . | . . . . . . . . . Ram 3 | . . . . . . . 3 . Kick 6 | . . . 1 1 4 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 524 | -9/Materials | Discovered new exit (range 19) 524 | -9/Materials | Discovered new exit (range 18) 564 | -9/Materials | Entered another Materials area 564 | -8/Materials | Evolved 2 slots: Utility x2 1317 | -8/Materials | Lost 3 parts (1u2w) 1618 | -8/Materials | Discovered new exit (range 8) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1659 | -7/Factory | Identified exit to DSF 1774 | -7/Factory | Lost 3 parts (2p1n) 2103 | -7/Factory | Lost 3 parts (1p1n1u) 2180 | -7/Factory | Discovered new exit (range 6) 2186 | -7/Factory | Entered another Factory area 2186 | -6/Factory | Evolved 2 slots: Utility x2 2743 | -6/Factory | Discovered new exit (range 6) 2750 | -6/Factory | Entered another Factory area 2750 | -5/Factory | Evolved 2 slots: Utility x2 3029 | -5/Factory | Repaired Sml. Storage Unit 3521 | -5/Factory | Lost 3 parts (1p2n) 3557 | -5/Factory | Central database locked down 3568 | -5/Factory | Discovered new exit (range 8) 3585 | -5/Factory | Entered another Factory area 3585 | -4/Factory | Evolved 2 slots: Utility x2 3884 | -4/Factory | Repaired VSS Leg 3911 | -4/Factory | Repaired Aluminum Leg 4287 | -4/Factory | Lost 9 parts (1p2n6u) 4675 | -4/Factory | Lost 17 parts (3p3n6u5w) 4725 | -4/Factory | System corruption reached 10% 4836 | -4/Factory | Discovered new exit (range 10) 4936 | -4/Factory | Entered Upper Caves 4992 | -4/Upper Caves | Learned Research terminal intel 5024 | -4/Upper Caves | Build established: Scavenger-Skirmisher 5033 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5130 | -4/Upper Caves | Spotted B-86 Titan 5158 | -4/Upper Caves | Core integrity fell below 50% 5290 | -4/Upper Caves | Crushed by falling debris 5290 | -4/Upper Caves | System corruption reached 30% 5298 | -4/Upper Caves | Core integrity fell below 20% 5315 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Hvy. Disruptor Cannon broken. Overheating: Short circuit. Acquired Myomer Leg. Overheating: Core damaged (-184). B-86 Titan activates siege mode. Broken Hvy. Disruptor Cannon destroyed. Knocked back. Slug penetrates Earth. Penetrated by Slug. Lyr. Heavy Armor Plating destroyed. Penetrated by Slug. Slug penetrates Wall. Neutrino Core destroyed. Imp. Heat Sink destroyed. Fission Core destroyed. Lgt. Nuclear Core blasted off. Knocked back. Acquired Lgt. Nuclear Core. 7ANBS%FAM0TSP|W7L5