Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.05 @ 15:28:01 Player: Lunatic Blue Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (73) 365 Value Destroyed (1946) 1946 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 8615 Bonus ------- High Alert Combat Kills 52 Met Data Miner 300 Friendly Fire -368 Cogmind --------- Core Integrity 987/1000 Matter 225/300 Energy 39/150 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Makeshift Flight Unit Q-thruster > --- UTILITY (7) ------ Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Compact Battery (200) Transport Network Coupler Advanced ECM Suite Layered Light Armor Plating Authchip [Processor] Improved Trap Extractor (6/6 Dirty Bomb) Scatter Rocket Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Scatter Rocket Array Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Q-thruster Compact Battery Transport Network Coupler Advanced ECM Suite Layered Light Armor Plating Authchip [Processor] Improved Trap Extractor CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 2 . . . . . . . . . . . 1 Utility 5 | . . 2 . 1 . . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 137 | . 11 12 16 14 25 10 4 3 4 1 4 15 7 7 . 2 2 Power 9 | . 1 1 1 2 1 . . . . . . 1 . . . 1 1 Engine 4 | . . 1 1 1 . . . . . . . . . . . . 1 Core 5 | . 1 . . 1 1 . . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 29 | . 4 3 4 2 10 . . . . . 2 1 1 1 . 1 . Treads 9 | . 2 3 2 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 4 | . 2 . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 10 . . . . . 2 1 1 1 . 1 . Utility 61 | . 1 4 5 5 11 9 4 2 2 1 . 10 4 3 . . . Device 36 | . . 3 4 2 4 6 3 2 1 . . 7 2 2 . . . Storage 4 | . 1 . . 1 2 . . . . . . . . . . . . Processor 6 | . . 1 . 1 2 1 . . . . . 1 . . . . . Hackware 2 | . . . . . 1 . . . . 1 . . . . . . . Protection 13 | . . . 1 1 2 2 1 . 1 . . 2 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | . 5 4 6 5 3 1 . 1 2 . 2 3 2 3 . . 1 Energy Gun 3 | . . . 2 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | . 4 3 3 4 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 1 . . . . . 1 . 1 1 1 1 . . 1 Special Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . 1 1 . . 1 . 1 1 1 1 . . . Unidentified Prototypes 6 | . . . 1 . 1 . . . . . 1 3 . . . . . Parts Lost 22 | . 2 2 7 1 3 . . . . . . . . 1 . 6 . Power 5 | . 1 1 1 . . . . . . . . . . . . 2 . Propulsion 8 | . 1 1 3 . . . . . . . . . . 1 . 2 . Utility 5 | . . . 1 1 2 . . . . . . . . . . 1 . Weapon 4 | . . . 2 . 1 . . . . . . . . . . 1 . Highest Loss Streak 6 | . 1 1 6 1 2 . . . . . . . . 1 . 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 80 94 94 97 100 100 100 100 93 93 94 96 99 100 91 64 Engine 4 | . 9 3 10 8 . . . . . . . . . . . . . Core 4 | . 4 5 . . 6 7 7 7 7 6 6 6 6 6 6 5 . Treads 7 | . 18 11 11 13 . . . . . . . . . . . . . Wheel 4 | . 9 11 8 9 . . . . . . . . . . . . . Flight 16 | . . . . . 37 38 38 38 38 33 33 33 33 32 33 28 23 Device 11 | . . 9 19 20 12 8 6 7 5 6 6 10 11 11 13 9 5 Storage 8 | . 14 11 11 9 6 7 7 7 7 6 6 6 6 6 6 6 5 Processor 9 | . . 6 11 9 9 12 15 15 15 13 13 13 13 13 13 13 11 Hackware 4 | . . . . . 6 7 7 7 7 13 13 13 13 13 13 13 11 Protection 1 | . . . . 6 . . . . 1 . . . 1 1 . . . Energy Gun 2 | . . . 9 7 . . . . . . . . . . . . . Ballistic Gun 8 | . 27 22 9 10 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 6 7 7 7 7 6 6 6 6 5 6 6 5 Special Melee Weapon 2 | . . . . . 5 5 7 7 7 6 6 2 3 6 6 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 36 | 11 28 32 36 36 28 26 23 22 25 22 22 29 35 35 25 25 15 Greatest Support 40 | 20 40 20 20 20 29 29 29 29 29 29 31 29 32 32 30 30 28 Greatest Overweight (x) 4 | . 2 1 3 3 . . . . . . . . 1 1 . 1 4 Average Overweight (x) . | . 1 1 2 2 . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | . 14 15 15 15 9 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | . 15 15 15 15 14 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 11 | . 11 14 14 14 8 9 10 9 10 9 10 10 9 10 10 9 7 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 15 15 15 15 9 10 10 10 10 10 10 10 10 10 10 8 8 Class Distribution -------------------- 31% | Scavenger-Mutant 16% | Mutant 14% | Hacker-Ninja 10% | Scout 9% | Scavenger-Scout 5% | Hacker-Scout 5% | Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Sprinter | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 2292 | 200 223 223 222 265 262 217 25 50 1 . . 131 330 143 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2722 | . 341 240 21 639 273 200 74 . 31 22 . 131 304 302 . 74 70 Parts 148 | . 21 27 . 37 19 7 2 . 4 4 . 5 11 7 . . 4 Haulers Intercepted 5 | . . . . 2 3 . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 6 3 . 4 . . . 2 3 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 57 | . 8 12 12 9 . 2 1 . 3 . . . 3 3 . . 4 Melee 3 | . . . . . . 2 1 . . . . . . . . . . Guns 30 | . 8 10 3 9 . . . . . . . . . . . . . AOE 24 | . . 2 9 . . . . . 3 . . . 3 3 . . 4 Classes Destroyed 14 | . 5 2 2 2 . 1 . . . . . . 1 1 . . . Worker 2 | . . 1 . . . . . . . 1 . . . . . . . Hauler 5 | . . . . 2 3 . . . . . . . . . . . . Minesweeper 4 | . . . . . . 2 1 . . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . 3 . . . . . . . . . . . . Watcher 9 | . 2 1 . 3 1 . . . . . . 2 . . . . . Swarmer 24 | . 3 11 . . . . . . 3 . . . . 3 . . 4 Grunt 17 | . 5 . . 6 . 2 1 . . . . 1 2 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 4 | . . 1 . 2 . . . . . . . . 1 . . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . . . . . . . 3 . . . Samaritan 3 | . . . . . . . . . . . . . 2 1 . . . Assembled 10 | . . . 10 . . . . . . . . . . . . . . Best Kill Streak 10 | . 5 10 10 4 1 2 2 . 3 1 . 1 3 3 . . 4 Combat Bots Only 10 | . 5 7 10 3 . 1 1 . 3 . . . 3 3 . . 4 Max Kills in Single Turn 5 | . 1 3 5 1 1 1 1 . 2 1 . 1 1 3 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 5 . . . . . 2 . . . 1 3 . . 3 Melee 1 | . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Damage Taken 3405 | . 441 312 905 618 183 31 71 . 26 . . 188 208 123 . 271 28 Core 558 | . 82 48 83 100 65 18 6 . . . . 65 . 12 . 66 13 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 67 . 67 81 . . . . 87 . . . . . . 83 . Volleys Fired 164 | . 60 26 16 52 . . . . 3 . . 2 3 1 . . 1 Largest 2 | . 2 2 2 2 . . . . 1 . . 1 1 1 . . 1 Hottest 121 | . 40 40 76 121 . . . . 30 . . 20 50 50 . . 50 Shots Fired 309 | . 120 51 25 103 . . . . 3 . . 2 3 1 . . 1 Gun 292 | . 120 50 19 103 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 6 . . . . . 3 . . . 3 1 . . 1 Special 2 | . . . . . . . . . . . . 2 . . . . . Kinetic 245 | . 120 50 13 62 . . . . . . . . . . . . . Thermal 47 | . . . 6 41 . . . . . . . . . . . . . Explosive 15 | . . 1 6 . . . . . 3 . . . 3 1 . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . Robot Hit Streak 12 | . 10 8 10 12 . . . . . . . 2 2 . . . . Robot Miss Streak 10 | . 5 2 3 4 . . . . 1 . . . 7 10 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 247 | . 69 30 15 72 15 8 6 . . 4 . 10 10 5 . 3 . Core Hits 151 | . 29 17 22 28 7 5 2 . 4 1 . 4 18 9 . 1 4 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . Critical Strikes 5 | . 3 . . . . . . . . . . 1 . . . 1 . Destroy 3 | . 3 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 180 | . 3 . . . 46 16 10 26 . 13 . 28 17 9 6 6 . Impact 3 | . 3 . . . . . . . . . . . . . . . . Slashing 171 | . . . . . 46 15 10 26 . 8 . 28 17 9 6 6 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 3 2 2 . . 4 . 4 6 5 . . . Combat Hostiles 4 | . . . . . . . 1 . . 3 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6766 | . 567 466 744 1070 747 362 263 . 257 81 . 476 833 543 . 177 180 Guns 2081 | . 567 312 132 1070 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1611 | . . 154 612 . . . . . 257 . . . 278 130 . . 180 Melee 3055 | . . . . . 747 362 263 . . 81 . 457 555 413 . 177 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1627 | . 567 312 73 675 . . . . . . . . . . . . . Thermal 506 | . . . 59 395 . . . . . . . . . . . . 52 Explosive 1559 | . . 154 612 . . . . . 257 . . . 278 130 . . 128 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 19 | . . . . . . . . . . . . 19 . . . . . Slashing 3055 | . . . . . 747 362 263 . . 81 . 457 555 413 . 177 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 . . . . . . . . . . . Average Corruption 4 | . . . . . 5 4 . . . . . . . . . . . Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . 4 7 . . . . . . . . . . . Message Errors 4 | . . . . . 2 2 . . . . . . . . . . . Matter Fused 3 | . . . . . . 3 . . . . . . . . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . . . . . . . . Energy Discharges 2 | . . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 531 | . . 20 . . 33 78 43 . . . . 41 151 124 . 36 5 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 31 | . . 20 . . . . . . . . . . 4 2 . . 5 Melee 500 | . . . . . 33 78 43 . . . . 41 147 122 . 36 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . 30 27 . . . . . . . . . 42 89 . . . Shots 9 | . . 1 3 . . . . . . . . . 2 3 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 160 | . 36 8 23 114 129 132 114 160 129 . 4 37 140 70 . 20 . Average Temperature 37 | . 8 8 7 38 38 41 28 49 76 . 4 4 42 16 . 12 . Received Heat Transfer 777 | . 162 27 63 243 12 18 33 . . . . 57 72 . . 90 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . . . . Heat Transferred 1160 | . . . 148 962 . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Peak Influence 979 | . 199 352 111 202 121 . . . . 383 164 227 . . . . 979 Initial 744 | . . 20 78 . 20 . . . . 344 134 114 . . . . 744 Average 97 | . 92 193 52 55 51 . . . . 372 149 149 . . . . 920 Maximum Alert Level 3 | . . 1 . 1 . . . . . 1 . 1 . . . . 3 Low Security (%) 91 | . 100 41 100 98 100 . . . . . 100 97 . . . . . Level 1 7 | . . 58 . 1 . . . . . 100 . 2 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 2 . . . . 1 . 3 . . . . . Investigation 3 | . . . . 1 . . . . . 1 . 1 . . . . . Extermination 2 | . . . . . 1 . . . . . . 1 . . . . . Reinforcement 3 | . 1 . . . 1 . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 5 | . 3 2 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 140 | . 26 17 14 23 7 3 3 . 1 . 4 10 3 3 4 17 5 Peak Tracking Total 14 | . 6 6 10 6 2 1 3 . 2 . 4 5 3 3 4 14 5 Tactical Retreats 13 | . 1 2 . 2 1 1 . . . . . 1 . . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . 1 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . 13 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted 6 | . . . . . 3 2 1 . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Most Traps Carried 6 | . . . . . 3 4 6 6 6 6 6 6 6 6 6 6 6 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . . . 2 . . . . . . 1 . 1 1 . 7 Max in Single Turn 7 | . . . . . 1 . . . . . . 1 . 1 1 . 7 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 47 | . 5 4 1 4 13 . . . . 4 . 10 1 1 3 . 1 Terminals 25 | . 4 3 . 3 5 . . . . 3 . 6 . . . . 1 Fabricators 3 | . . . . . 2 . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . . . Recycling Units 7 | . 1 1 . . 3 . . . . . . 2 . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 132 | . 14 10 1 6 32 . . . . 8 . 31 1 1 27 . 1 Successful 76 | . 7 7 1 1 14 . . . . 5 . 11 1 1 27 . 1 Failed 56 | . 7 3 . 5 18 . . . . 3 . 20 . . . . . Catastrophic 8 | . . 1 . . 6 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 7 7 . 2 7 . . . . 3 . 16 . . . . 1 Terminals 61 | . 13 9 . 5 7 . . . . 6 . 20 . . . . 1 Fabricators 8 | . . . . . 6 . . . . 2 . . . . . . . Repair Stations 4 | . . . . . 1 . . . . . . 3 . . . . . Recycling Units 15 | . 1 1 . . 8 . . . . . . 5 . . . . . Scanalyzers 12 | . . . . 1 8 . . . . . . 3 . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . Terminal Hacks 48 | . 4 5 1 . 1 . . . . 2 . 6 1 1 27 . . Record 6 | . . 1 . . . . . . . . . . . . 5 . . Part Schematic 11 | . . . . . . . . . . . . . . . 11 . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . Prototype ID Bank 5 | . 1 1 . . . . . . . . . . . . 3 . . Open Door 3 | . . . 1 . . . . . . . . . 1 1 . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . 1 1 . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . 1 . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 . . 2 . . . . . . 1 . . . . . Retrieve Components 5 | . 1 1 . . 2 . . . . . . 1 . . . . . Scanalyzer 10 | . . . . 1 8 . . . . . . 1 . . . . . Insert Component 6 | . . . . 1 4 . . . . . . 1 . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 1 . . 2 . . . . 2 . 3 . . . . 1 Terminals 7 | . 2 1 . . . . . . . 1 . 2 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . 1 Botnet 4 | . 1 1 . . . . . . . 1 . 1 . . . . . Operators 2 | . 1 . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . . . Mechanics 2 | . . . . . 1 . . . . . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 3 . 4 9 . . . . 2 . 10 . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 3 . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 4 . . 14 . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 6 10 . . 7 . . . . . . 2 . . . . . Parts Scanalyzed 5 | . . . . . 4 . . . . . . 1 . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . . . . . . 1 . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 . 1 . . . . 1 Highest-Rated Group 29 | . . . . . . . . . . 29 . 29 . . . . 26 Highest-Rated Ally 29 | . . . . . . . . . . 29 . 29 . . . . 26 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . 2 . . . . . . . Total Damage 19 | . . . . . . . . . . 19 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 1 1 2 1 . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 6078 | . 889 382 979 957 606 404 134 280 99 99 33 442 345 190 56 150 33 Spaces Moved 9566 | 1 538 185 682 577 1436 947 385 810 343 266 100 1277 926 525 99 440 29 Core 7 | . . . . . . . . . . . . . . . . . 7 Treads 258 | . 149 43 65 1 . . . . . . . . . . . . . Legs 7 | 1 6 . . . . . . . . . . . . . . . . Wheels 1718 | . 383 142 617 576 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7576 | . . . . . 1436 947 385 810 343 266 100 1277 926 525 99 440 22 Fastest Speed 24 | 120 110 115 110 110 25 25 25 25 25 25 24 24 25 28 28 28 32 Average Speed 47 | 120 124 144 132 125 27 25 25 25 25 25 24 24 25 28 28 30 84 Slowest Speed 250 | 120 160 240 240 240 34 25 25 25 25 25 25 25 99 105 28 108 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . 3 . 1 . . 1 4 7 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 53 | 2 71 19 100 44 44 87 45 84 53 7 76 36 86 58 73 78 2 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . 2 . . 8 2 3 3 . . . 4 3 . 1 . Spaces Dug 60 | . 1 . . . 12 2 4 3 6 6 . 11 10 3 2 . . Terrain Destroyed 226 | . 1 11 46 . 12 2 4 3 23 6 . 11 59 28 2 . 18 Melee 54 | . 1 . . . 12 2 4 3 . 6 . 11 10 3 2 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 172 | . . 11 46 . . . . . 23 . . . 49 25 . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 10506 | . 654 256 732 721 1575 1087 403 848 350 283 103 1355 997 544 117 447 34 Wait 340 | . 25 25 4 55 18 110 6 5 1 3 1 28 43 2 13 . 1 Move 9520 | . 537 184 681 576 1429 946 382 809 342 264 93 1262 925 524 98 439 29 Hop 14 | . . . . . 3 . 1 . . 1 2 7 . . . . . Pick Up 59 | . 13 4 8 11 17 2 . 1 . 1 . 2 . . . . . Fast Attach 34 | . 1 1 4 3 7 2 . 3 . . 2 7 1 2 . . 1 Attach 32 | . 2 5 6 4 9 1 . . . 1 . . 1 . . 2 1 Detach 5 | . . 1 . . 1 1 . . . . . . 1 . . . 1 Swap 71 | . 8 6 6 7 9 7 4 . 4 . 2 8 5 5 . . . Drop 74 | . 5 4 7 13 23 2 . 4 . . 3 11 1 1 . . . Fire 164 | . 60 26 16 52 . . . . 3 . . 2 3 1 . . 1 Melee 180 | . 3 . . . 46 16 10 26 . 13 . 28 17 9 6 6 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . 13 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 600 | -10/Materials | Derelicts attacked the area 638 | -10/Materials | Discovered new exit (range 4) 868 | -10/Materials | Discovered new exit (range 4) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Destroyed 7 combat bots 1194 | -9/Materials | Discovered new exit (range 11) 1271 | -9/Materials | Identified exit to Mines 1272 | -9/Materials | Entered Mines 1290 | -9/Mines | Build established: Scavenger-Mutant 1330 | -9/Mines | Learned location of Zion (-7) 1352 | -9/Mines | Discovered new exit (range 10) 1361 | -9/Mines | Identified exit to Materials 1401 | -9/Mines | Found the Drone Emporium 1405 | -9/Mines | Learned Materials emergency access door positions 1408 | -9/Mines | Found Prototype Device 1408 | -9/Mines | Identified Decoy Drone Bay 1445 | -9/Mines | Assembled infested the area 1450 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1498 | -9/Mines | Destroyed 10 combat bots 1758 | -9/Mines | Lost 6 parts (1p2n1u2w) 2000 | -9/Mines | Discovered exit to Materials (range 15) 2251 | -9/Mines | Entered Materials 2251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -8/Materials | Discovered new exit (range 16) 3194 | -8/Materials | Discovered new exit (range 10) 3204 | -8/Materials | Identified exit to Factory 3208 | -8/Materials | Entered Factory 3208 | -7/Factory | Evolved 2 slots: Propulsion x2 3239 | -7/Factory | Identified exit to DSF 3507 | -7/Factory | Build established: Scavenger-Scout 3567 | -7/Factory | Crushed by falling debris 3625 | -7/Factory | Discovered new exit (range 4) 3625 | -7/Factory | Identified exit to Factory 3806 | -7/Factory | Discovered new exit (range 16) 3813 | -7/Factory | Identified exit to Lower Caves 3814 | -7/Factory | Entered Lower Caves 3838 | -7/Lower Caves | Learned 4 Factory zone layouts 4051 | -7/Lower Caves | Discovered new exit (range 8) 4053 | -7/Lower Caves | Identified exit to Lower Caves 4218 | -7/Lower Caves | Entered another Lower Caves area 4317 | -7/Lower Caves | Learned Factory stockpile data 4338 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4349 | -7/Lower Caves | Discovered new exit (range 13) 4351 | -7/Lower Caves | Identified exit to Zion 4352 | -7/Lower Caves | Entered Zion 4358 | -7/Zion | Found CR-A16's Pointy Stick 4396 | -7/Zion | Learned Factory stockpile data 4397 | -7/Zion | Learned Factory stockpile data 4410 | -7/Zion | Learned location of Armory (-4) 4474 | -7/Zion | Build established: Scout 4549 | -7/Zion | Discovered new exit (range 4) 4551 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4551 | -7/Zion | Identified exit to Deep Caves 4569 | -7/Zion | Identified exit to Proximity Caves 4575 | -7/Zion | Given the Hacking Drone Bay 4632 | -7/Zion | Entered Proximity Caves 4675 | -6/Proximity Caves | Spotter reported a threat 4675 | -6/Proximity Caves | Spotter reported a threat 4712 | -6/Proximity Caves | Discovered exit to Factory (range 9) 4731 | -6/Proximity Caves | Entered Factory 4731 | -6/Factory | Evolved 2 slots: Utility x2 4746 | -6/Factory | Identified exit to Factory 4793 | -6/Factory | Identified exit to DSF 4830 | -6/Factory | Sucked down chute 4830 | -6/Factory | Entered Waste 4841 | -6/Waste | Spotted C-40 Crusher 4844 | -6/Waste | Spotted C-40 Crusher 4844 | -6/Waste | Spotted C-40 Crusher 4847 | -6/Waste | Spotted C-40 Crusher 4859 | -6/Waste | Discovered new exit (range 12) 4859 | -6/Waste | Spotted C-40 Crusher 4862 | -6/Waste | Identified exit to Factory 4863 | -6/Waste | Entered Factory 4880 | -6/Factory | 1 allies followed down the chute 4986 | -6/Factory | Discovered exit to Factory (range 14) 5012 | -6/Factory | Found Prototype Launcher 5012 | -6/Factory | Identified Scatter Rocket Array 5043 | -6/Factory | Discovered new exit (range 15) 5085 | -6/Factory | Identified exit to Lower Caves 5254 | -6/Factory | Build established: Hacker-Ninja 5262 | -6/Factory | Discovered exit to Factory (range 15) 5285 | -6/Factory | Discovered exit to Lower Caves (range 9) 5305 | -6/Factory | Entered Lower Caves 5359 | -6/Lower Caves | Learned Factory terminal intel 5433 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5560 | -6/Lower Caves | Identified exit to Lower Caves 5561 | -6/Lower Caves | Encountered a Warlord checkpoint 5650 | -6/Lower Caves | Entered another Lower Caves area 5674 | -6/Lower Caves | Discovered exit to Factory (range 12) 5800 | -6/Lower Caves | Encountered a Warlord checkpoint 5834 | -6/Lower Caves | Discovered new exit (range 4) 5834 | -6/Lower Caves | Identified exit to Data Miner 5838 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5840 | -6/Lower Caves | Entered Data Miner 5840 | -6/Data Miner | Discovered new exit (range 6) 5846 | -6/Data Miner | Met Data Miner 5856 | -6/Data Miner | Received God Mode back door access code from Data Miner 5860 | -6/Data Miner | Data Conduit disabled 5896 | -6/Data Miner | Identified exit to Proximity Caves 5896 | -6/Data Miner | Entered Proximity Caves 5898 | -5/Proximity Caves | Spotter reported a threat 5899 | -5/Proximity Caves | Spotter reported a threat 5914 | -5/Proximity Caves | Learned 4 Factory zone layouts 5965 | -5/Proximity Caves | Spotter reported a threat 5967 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5990 | -5/Proximity Caves | Spotter reported a threat 5998 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 6042 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6046 | -5/Proximity Caves | Entered Factory 6046 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6047 | -5/Factory | Identified exit to Factory 6049 | -5/Factory | Loaded intel: 26 terminal locations 6076 | -5/Factory | Lost 3 parts (1p1n1w) 6079 | -5/Factory | Self-destructed Last Messages --------------- 06053_ S-27 Virus destroyed. 06055_ Fusion Modulator explodes. 06055_ S-27 Virus destroyed. 06055_ Terminal disabled. 06064_ K-01 Serf collects debris. 06066_ U-05 Engineer lays Concrete. 06067_ K-01 Serf collects debris. 06067_ U-05 Engineer lays Concrete. 06070_ K-01 Serf collects debris. 06071_ U-05 Engineer lays Concrete. 06074_ The unstable cave ceiling collapses. 06074_ U-05 Engineer lays Concrete. 06074_ K-01 Serf collects debris. 06075_ U-05 Engineer lays Concrete. 06077_ Acquired Lgt. Angular Momentum Engine. 06077_ K-01 Serf collects debris. 06077_ U-05 Engineer lays Concrete. 06078_ Chain reaction triggered in Lgt. Deuterium Engine. 06078_ Administrator 6a destroyed. 06078_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????!???????????????# #???????????????? | | ?????????????????????????????### #???????????????? | | ?????????????????????????????? +???????????????? | | ?????????"""?? ???????????????# #???????#???????? | | "????????"""? ??????????????# ####### #???????? | | "????????"""? ! ?????????????# #???????? | | "????????????? ????????????+ #???????? | | ?????????"""?""" ??????????# #?????""" | | ?????????"""?""" #?????????# #####?""" | | ?????????""" """ ##????#+## #?""" | | ?????????? ##### ## #?""" | | ?????????? ## +?""" | | ?????????? "#;; ## """ #?""" | | ?????????? ## |! """ #?""" | | # ? | """ ?????? | | # ? = """" #???? | | ## ? u "T"" """ """ #???? | | ?# ? """ """ ?#???? | | ?# ? """ """??????? | | ?# ?u ???????? | | ?########? % """ """??????? | | #########? """ """??????? | | # ? """?"""??????? | | ? @! ????????? | | # ? * ????????? | | ##+######?#; ????????? | | #???; ?????????? | | #???; #####+#####?????????? | | #???? u k #???????????????????? | | """" ##???! #???????????????????? | | """" + ??? #########???????????????????? | | """" # ???? ????????????????????????????? | | """" # ???? ?????????????????????????????? | | + ????? ####?????????????????????????????? | | #########?????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemMetafieldWell Manual? 0 Play Time 01:24:33 Cumulative 251.2 hours Start 2023.07.05 @ 14:03:05 End 2023.07.05 @ 15:28:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 319 Adventurer 0 Explorer 0 Win Type - Total 8 Types 1/1/5/0/0/0/1/0/0 Lore% 77 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a3dfe98-fadb-47a1-bf7c-c7d18a57e1c1