Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 14:25:55 Player: CrossedViper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (347) 1735 Value Destroyed (15838) 15838 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (5175) 5175 TOTAL SCORE: 31188 Bonus ------- High Alert Combat Kills 4943 Follower Combat Kills 771 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1439 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 6/420 System Corruption 17% Temperature Cool (12) Movement Walking (113) Location -3/Testing Parts ------- > --- POWER (2) -------- Micro Fission Core Improved Quantum Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Transport Network Coupler Experimental Target Analyzer Advanced Transmission Jammer AEGIS Remote Shield > --- WEAPON (4) ------- Cooled Nova Cannon Null Cannon CR-A16's Behemoth Slayer > --- INVENTORY (14) --- Precision Matter Filter Precision Matter Filter System Mapper Disintegrator Coil Gun XL Autogun Array Plasma Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Quantum Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Transport Network Coupler Experimental Target Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Long-range Phase Cannon Cooled Nova Cannon Null Cannon Multirail > --- INVENTORY -------- Precision Matter Filter Precision Matter Filter System Mapper Disintegrator Coil Gun XL Autogun Array Plasma Lance CR-A16's Behemoth Slayer [Rating: 184] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Light Regenerative Plating Weapon XL Autogun Array Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . . . . 4 . 2 2 . . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . . . . . 2 . . . 2 . Utility 7 | . . . . . 2 . 2 2 . . . . . . 1 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Attached 317 | 7 5 6 7 6 29 17 18 14 24 35 . 8 8 18 24 2 . 31 58 Power 32 | 1 . . 1 1 2 3 1 1 3 2 . . . 1 5 . . 5 6 Engine 8 | 1 . . 1 1 . 1 . 1 . 1 . . . 1 . . . . 1 Core 9 | . . . . . 2 2 1 . . 1 . . . . 2 . . . 1 Reactor 15 | . . . . . . . . . 3 . . . . . 3 . . 5 4 Propulsion 48 | 3 2 2 1 1 4 2 3 . 1 3 . . . 3 5 . . 7 11 Treads 28 | 2 1 2 1 . 2 2 3 . 1 3 . . . 3 2 . . 3 3 Leg 9 | . . . . 1 2 . . . . . . . . . . . . 1 5 Wheel 6 | 1 1 . . . . . . . . . . . . . 3 . . 1 . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . . . . 2 . Utility 117 | 1 3 2 1 3 6 6 7 9 15 13 . 5 4 8 7 2 . 8 17 Device 47 | . 1 2 1 1 2 1 1 7 2 5 . 1 3 3 2 1 . 3 11 Storage 12 | 1 2 . . 2 1 1 1 . . . . . . . 1 1 . . 2 Processor 6 | . . . . . 1 . . . . 1 . 1 . . . . . 1 2 Hackware 3 | . . . . . . . . . . 2 . 1 . . . . . . . Protection 49 | . . . . . 2 4 5 2 13 5 . 2 1 5 4 . . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 120 | 2 . 2 4 1 17 6 7 4 5 17 . 3 4 6 7 . . 11 24 Energy Gun 15 | . . 2 . 1 6 . 3 1 . . . . . . . . . 1 1 Energy Cannon 36 | . . . . . 4 2 . 3 1 6 . 1 3 2 . . . 1 13 Ballistic Gun 40 | 2 . . . . 2 1 3 . 2 9 . 2 . 3 3 . . 6 7 Ballistic Cannon 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Launcher 8 | . . . 2 . 1 1 1 . . 2 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . 2 1 . . 2 . . . . . 1 . . 1 . Piercing Weapon 7 | . . . . . . . . . . . . . . 1 1 . . 2 3 Special Melee Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 . . . 3 . . . 2 . 2 . . 4 1 . 1 19 Parts Lost 80 | . . 3 3 . 11 2 2 1 9 8 . . 1 1 2 . . 27 10 Power 13 | . . . 1 . . 1 1 . 1 1 . . . 1 . . . 6 1 Propulsion 14 | . . 1 1 . 2 . . . . . . . . . . . . 7 3 Utility 23 | . . . 1 . 2 . . . 5 4 . . . . 2 . . 7 2 Weapon 30 | . . 2 . . 7 1 1 1 3 3 . . 1 . . . . 7 4 Highest Loss Streak 21 | . . 1 2 . 7 2 1 1 8 4 . . 1 1 1 . . 21 5 Average Slot Usage (%) 83 | . 96 99 98 74 81 94 94 89 67 82 . 75 91 90 82 78 78 81 66 Engine 4 | . 14 14 13 3 1 2 . 4 . 2 . 6 6 4 2 . . . . Core 2 | . . . . . 7 6 6 1 . . . . . . 4 5 5 3 2 Reactor 1 | . . . . . . . . . 5 3 . . . . 2 5 5 3 4 Treads 12 | . 14 22 27 14 5 16 14 13 6 8 . 13 13 16 8 5 5 11 6 Leg 1 | . . . . . 10 1 . . . . . . . . . . . . 6 Wheel 2 | . 13 5 . . . . . . . . . . . . 6 10 10 8 . Device 11 | . 9 14 13 14 8 2 7 14 13 16 . 13 13 9 11 14 15 11 10 Storage 13 | . 14 14 14 14 11 24 23 20 14 13 . 13 13 11 10 10 10 8 7 Processor 4 | . . . . . 5 2 . . . 1 . 6 13 11 7 5 5 4 9 Protection 9 | . . . . . 2 6 11 7 13 18 . 19 9 9 15 15 15 12 1 Energy Gun 3 | . . 15 24 11 8 1 6 2 1 . . . . . . . . . . Energy Cannon 3 | . . . . . 9 5 . 16 2 2 . . 14 7 . . . . 4 Ballistic Gun 7 | . 28 12 . . 1 15 11 6 5 13 . 2 1 12 8 5 5 12 2 Launcher 1 | . . . 2 14 . 4 2 . . . . . 4 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 12 72 43 53 58 80 124 137 161 153 148 102 102 130 137 140 125 125 147 129 Greatest Support 164 | 40 10 40 40 20 40 40 40 40 70 70 48 48 48 130 130 70 70 124 164 Greatest Overweight (x) 16 | 1 7 4 2 4 16 3 5 4 6 2 2 2 2 1 3 3 1 4 2 Average Overweight (x) 1 | . 3 2 1 2 2 2 3 3 2 1 2 1 2 . 1 2 1 2 . Largest Inventory Capacity 28 | 6 20 12 12 12 20 28 28 28 28 20 20 20 20 20 20 20 20 20 14 Average Capacity 18 | 5 11 12 12 12 14 25 27 28 21 20 20 20 20 20 20 20 20 19 11 Most Carried 28 | 3 8 11 12 11 20 28 26 21 23 20 18 20 20 18 20 20 20 20 14 Average Carried 16 | 1 6 9 10 9 12 24 23 20 17 17 18 18 18 17 17 20 20 19 9 Final Capacity 28 | 6 12 12 12 12 20 28 28 28 20 20 20 20 20 20 20 20 20 4 14 Final Carried 26 | 2 8 10 9 10 20 26 21 21 17 18 18 18 20 18 20 20 20 4 11 Class Distribution -------------------- 26% | Hauler-Gunner 20% | Mutant 15% | Hauler-Mutant 11% | Hauler-Tank 11% | Scavenger-Mutant 7% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hauler-Mutant | -8/Storage Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Matter Collected 11073 | 209 251 101 . 194 380 436 296 188 492 2142 . 80 520 471 2244 130 . 1973 966 Remotely 191 | . . . . . 24 . . . . . . . . . . . . . 167 Salvage Created 21435 | . 381 118 31 . 1188 910 712 458 1925 3480 . . 1553 993 3437 145 . 3893 2211 Parts 1025 | . 26 12 . . 57 56 35 10 30 155 . . 44 48 226 12 . 217 97 Haulers Intercepted 14 | . 2 . . . 2 3 1 . . 4 . . . . 1 . . . 1 Recyclers Shooed 14 | . . . . . 3 . . 1 . 7 . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . . 2 27 . . 19 . . . Prevented 19 | . . . . . . . . . . . . . 19 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 283 | . 10 6 7 . 21 18 10 8 6 49 . . 23 11 39 5 . 44 26 Melee 22 | . . . . . 2 5 3 . 3 . . . . . . . . . 9 Guns 183 | . 10 6 . . 4 10 4 . 2 39 . . 10 7 38 5 . 41 7 Cannons 40 | . . . . . 10 2 . 5 1 7 . . 2 3 . . . 1 9 AOE 25 | . . . 7 . 5 1 3 . . 3 . . 5 . . . . 1 . Classes Destroyed 25 | . 3 2 1 . 5 1 1 1 1 3 . . 1 . 1 . . 1 4 Worker 21 | . . . . . . 3 1 . . 9 . . . 1 3 . . 2 2 Builder 15 | . . 1 . . 1 . 1 1 . 4 . . . 1 3 . . 1 2 Hauler 14 | . 2 . . . 2 3 1 . . 4 . . . . 1 . . . 1 Recycler 10 | . . . . . 3 . 1 . . 1 . . . 1 1 . . . 3 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . 1 . . . . 2 . . . . . . . . . Drone 3 | . . . . . . . . . . . . . 3 . . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . . . . 1 . Swarmer 52 | . 6 4 . . 5 3 . . . 13 . . 3 . 5 5 . 7 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 106 | . 4 1 . . 8 9 4 4 . 23 . . 14 3 13 . . 18 5 Brawler 11 | . . . . . 3 . . . . . . . 3 . 1 . . 3 1 Duelist 6 | . . . . . . . . 1 . 2 . . 1 . . . . 2 . Protector 2 | . . . . . . . . . . . . . . . 1 . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . 3 Sentry 33 | . . . . . 4 6 3 1 . 2 . . 1 3 4 . . 6 3 Demolisher 2 | . . 1 . . . . . . . . . . . 1 . . . . . Hunter 24 | . . . . . 1 . 2 . . 5 . . . . 8 . . 4 4 Programmer 27 | . . . . . . . 1 2 . 3 . . 1 3 6 . . 3 8 Behemoth 3 | . . . . . . . . . . 1 . . . 1 1 . . . . Compactor 6 | . . . . . . . . . 6 . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 Assembled 7 | . . . 7 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 3 3 7 . 7 8 4 3 1 12 . . 7 6 9 5 . 7 4 Combat Bots Only 8 | . 3 3 7 . 7 6 2 3 1 8 . . 7 5 7 5 . 7 3 Max Kills in Single Turn 4 | . 2 1 3 . 2 3 4 1 1 3 . . 2 1 2 3 . 3 2 Gunslinging 2 | . 1 . . . . . . . . 1 . . . . . . . 2 . Exploded 3 | . . . 3 . 2 1 2 . . 2 . . 2 . . . . 1 . Melee 1 | . . . . . 1 1 1 . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Damage Taken 31872 | . 269 335 531 24 1390 1007 1436 966 852 5613 . . 978 1636 2844 110 . 8357 5524 Core 3005 | . 67 38 88 10 96 90 146 123 78 522 . . 79 128 230 . . 906 404 Absorbed by Shields 418 | . . . . . . . . . . . . . . . . . . . 418 Reduced by Siege Mode 333 | . . . . . . . . . 22 53 . . . 32 6 . . 166 54 Core Remaining (%) 62 | 100 . . . 18 . 66 79 . . . . . 5 87 . . 80 . . Volleys Fired 811 | . 35 22 10 . 52 44 21 28 36 154 . . 55 29 142 7 . 123 53 Largest 4 | . 2 2 2 . 4 3 3 4 3 4 . . 3 4 3 1 . 4 4 Hottest 360 | . 40 60 63 . 260 116 147 268 229 360 . . 270 210 99 60 . 140 330 Shots Fired 1613 | . 70 37 12 . 123 95 52 76 63 316 . . 75 110 158 8 . 313 105 Gun 1132 | . 70 37 . . 30 69 49 6 33 242 . . 21 69 152 8 . 311 35 Cannon 435 | . . . 3 . 91 24 . 70 30 68 . . 36 41 . . . 2 70 Launcher 40 | . . . 9 . 2 2 3 . . 6 . . 18 . . . . . . Special 6 | . . . . . . . . . . . . . . . 6 . . . . Kinetic 1058 | . 70 22 3 . 23 69 21 2 15 242 . . 21 69 152 8 . 310 31 Thermal 458 | . . . . . 78 24 14 74 48 68 . . 36 41 6 . . . 69 Explosive 11 | . . . 9 . 2 . . . . . . . . . . . . . . Electromagnetic 86 | . . 15 . . 20 2 17 . . 6 . . 18 . . . . 3 5 Robot Hit Streak 41 | . 15 12 . . 13 18 7 9 13 26 . . 8 19 20 5 . 41 27 Robot Miss Streak 9 | . 5 2 6 . 8 4 4 7 2 8 . . 4 3 9 5 . 3 6 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 1 . . 2 2 Secondary Targets 24 | . 4 . . . . . 2 . . 10 . . . . . . . 8 . Max Gunslinging Chain 2 | . 1 . . . . . 1 . . 1 . . . . . . . 2 . Shots Hit Robots 1282 | . 42 25 7 . 81 68 60 44 72 244 . . 43 80 143 7 . 236 130 Core Hits 739 | . 20 9 11 . 41 35 24 12 18 161 . . 38 29 121 6 . 140 74 Critical Hits 102 | . . . 1 . . 2 3 . 1 3 . . 1 2 3 . . 66 20 Critical Kills 39 | . . . . . . 1 . . 1 . . . . . . . . 24 13 Critical Parts Destroyed 55 | . . . 1 . . 1 3 . . 3 . . 1 2 2 . . 35 7 Melee Attacks 158 | . . . 7 . 11 9 25 . 17 . . . . 8 4 . . 2 75 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . 7 . 11 9 25 . 17 . . . . . 3 . . 1 . Piercing 85 | . . . . . . . . . . . . . . 8 1 . . 1 75 Sneak Attacks 17 | . . . . . 5 . 1 . . . . . . 2 . . . . 9 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45677 | . 465 324 682 . 3124 1567 2470 1150 2763 8172 . . 2952 2359 7373 246 . 5610 6420 Guns 26394 | . 465 316 . . 284 703 709 70 1556 6638 . . 974 984 7292 246 . 5243 914 Cannons 8084 | . . . . . 1297 310 . 1070 833 983 . . 344 1049 . . . 73 2125 Explosions 4006 | . . . 351 . 572 165 564 . . 458 . . 1634 . . . . 262 . Melee 6948 | . . . 331 . 951 389 1197 . 374 . . . . 324 . . . 29 3353 Ramming 174 | . . 8 . . 20 . . 10 . 93 . . . 2 10 . . 3 28 Kinetic 25219 | . 465 148 . . 210 703 318 17 1183 6638 . . 974 984 7292 246 . 5220 821 Thermal 9375 | . . . . . 1344 310 503 1123 1206 1023 . . 393 1049 71 . . 262 2091 Explosive 847 | . . . 351 . 392 . 104 . . . . . . . . . . . . Electromagnetic 3114 | . . 168 . . 207 165 348 . . 418 . . 1585 . . . . 96 127 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3271 | . . . 331 . 951 389 1197 . 374 . . . . . . . . 29 . Piercing 3677 | . . . . . . . . . . . . . . 324 . . . . 3353 Highest Corruption 22 | . . . . . . 1 1 5 22 22 22 22 2 3 6 6 6 4 17 Average Corruption 8 | . . . . . . 1 1 2 19 22 22 22 1 2 2 6 6 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 399 | . . . . . . 6 5 2 59 186 . 5 6 5 15 17 5 23 65 Message Errors 61 | . . . . . . 3 . . 7 17 . 4 2 . 6 3 1 6 12 Matter Fused 39 | . . . . . . . . . 8 17 . . . 1 . 2 . 2 9 Heat Flow Errors 29 | . . . . . . . . . 4 10 . . . 1 1 6 . 1 6 Energy Discharges 17 | . . . . . . . 1 . 2 5 . . 1 . 2 . . 2 4 Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . 1 2 Data Loss (minor) 41 | . . . . . . 2 1 . 4 15 . . 1 . 4 2 3 1 8 Data Loss (major) 12 | . . . . . . . . . 3 7 . . . . . . 1 . 1 Misfires 4 | . . . . . . . . . . 3 . . . . . 1 . . . Alerts 4 | . . . . . . . . . 1 2 . . . . . . . . 1 Misdirections 22 | . . . . . . . . . 8 12 . 1 . . . . . . 1 Targeting Errors 136 | . . . . . . 1 3 2 19 74 . . 2 3 2 3 . 8 19 Weapon Failures 30 | . . . . . . . . . 3 23 . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1283 | . . . 8 . 227 26 221 29 . 75 . . 128 . . . . 13 556 Projectiles 241 | . . . . . 21 . . 29 . . . . . . . . . . 191 Explosions 361 | . . . 8 . 69 . 68 . . 75 . . 128 . . . . 13 . Melee 681 | . . . . . 137 26 153 . . . . . . . . . . . 365 Knockbacks 5 | . . . . . 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 526 | . . . 38 . 160 25 164 . . 20 . . 43 . . . . 69 7 Shots 16 | . . . 3 . 4 1 4 . . 1 . . 2 . . . . 1 . Rammed 16 | . . 1 . . 4 . . . . 6 . . . 1 2 . . 1 1 Targets Rammed 19 | . . 2 . . 4 . . 1 . 6 . . . 1 2 . . 1 2 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed 2 | . . 1 . . . . . 1 . . . . . . . . . . . Highest Temperature 534 | . 9 1 9 . 433 374 197 372 372 383 . . 252 386 534 212 . 228 366 Average Temperature 119 | . 7 1 6 . 190 135 110 134 163 101 . . 82 114 112 65 . 76 108 Received Heat Transfer 4950 | . 39 69 . 6 468 360 318 195 . 1023 . . 351 228 282 . . 1167 444 Effects 15 | . . . . . 3 2 . 3 4 1 . . . . 2 . . . . Shutdowns 4 | . . . . . 1 . . 1 1 . . . . . 1 . . . . Energy Bleed 5 | . . . . . 2 1 . . . 1 . . . . 1 . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . Matter Decay 2 | . . . . . . 1 . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . 3 1 . . . 2 1 . . 6 5 Total Turns 416 | . . . . . . . . . 64 51 . . . 26 12 . . 162 101 Longest Duration 51 | . . . . . . . . . 24 51 . . . 13 12 . . 51 48 Robots Corrupted 9 | . . . . . . . . . . . . . 8 . . . . . 1 Combat Hostiles 7 | . . . . . . . . . . . . . 6 . . . . . 1 Parts Fried 14 | . . . . . . . . . . 6 . . 8 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 3 . . . . . . . . . 1 . Combat Hostiles 4 | . . . . . . . . 3 . . . . . . . . . 1 . Parts Melted 27 | . . . . . 2 . 1 6 . 2 . . 7 3 1 . . 3 2 Heat Transferred 11899 | . . . . . 1915 555 770 2024 1979 1271 . . 437 1221 148 . . 200 1379 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 2 . 2 . . 1 . . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Peak Influence 1532 | . 214 229 . 156 390 407 426 382 96 1078 . . . 428 1532 . . 1460 1251 Initial 769 | . . 75 . . 58 18 184 208 96 . . . . 221 209 . . 554 769 Average 446 | . 100 84 . 50 166 149 244 269 17 541 . . . 289 726 . . 1048 875 Maximum Alert Level 4 | . 1 1 . . 1 2 2 1 . 3 . . . 2 4 . . 4 4 Low Security (%) 37 | 100 97 90 . 100 70 67 45 1 100 19 . . . 18 . . . . . Level 1 21 | . 2 9 . . 30 26 52 98 . 17 . . . 72 21 . . . . Level 2 8 | . . . . . . 5 2 . . 24 . . . 9 29 . . 9 . Level 3 24 | . . . . . . . . . . 38 . . . . 33 . . 39 90 Level 4 7 | . . . . . . . . . . . . . . . 15 . . 51 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 2 . . . 3 3 4 4 . 17 . . 1 4 8 . . 7 7 Investigation 8 | . 1 . . . . 2 1 1 . 1 . . . . 1 . . . 1 Extermination 14 | . . . . . . . 1 2 . 2 . . . 1 3 . . 2 3 Reinforcement 20 | . 1 . . . 3 1 2 1 . 7 . . . 1 1 . . 1 2 Assault 10 | . . . . . . . . . . 1 . . 1 . 3 . . 4 1 Garrison 8 | . . . . . . . . . . 6 . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 2 . 1 . . 3 . . . 1 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Distress Signals 19 | . 2 . . . 3 5 . . . 3 . . . . 2 . . 1 3 Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . 51 Distress Signals 50 | . . . . . . . . . . . . . . . . . . . 50 Times Spotted 440 | . 18 9 8 7 39 29 14 10 6 63 . 1 36 11 64 9 . 67 49 Peak Tracking Total 13 | . 4 3 9 2 9 4 4 3 2 6 . 1 6 3 7 5 . 13 8 Tactical Retreats 22 | . 2 1 . . 4 2 3 . . 2 . . 3 1 . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Traps Triggered 25 | . 1 . . . 1 4 5 2 . 5 . . . . 4 . . . 3 Indirectly 7 | . . . . . . 2 3 . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Machines Disabled 43 | . . . 4 . 1 1 4 . . 8 . . . 1 11 . . 1 12 Max in Single Turn 4 | . . . 1 . 1 1 2 . . 4 . . . 1 2 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Machines Accessed 21 | . 5 1 3 . 2 4 2 1 . 2 . . . . 1 . . . . Terminals 14 | . 4 . . . 2 4 1 1 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Total Hacks 52 | . 12 1 3 . 10 9 6 4 . 5 . . . . 2 . . . . Successful 27 | . 4 1 3 . 4 7 3 2 . 2 . . . . 1 . . . . Failed 24 | . 7 . . . 6 2 3 2 . 3 . . . . 1 . . . . Catastrophic 7 | . 2 . . . 1 1 1 1 . 1 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 86 | . 13 . 1 . 7 7 4 2 . 2 . . . . 28 . . 20 2 Terminals 43 | . 11 . . . 10 9 4 4 . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 16 | . 1 1 3 . 4 5 . 1 . 1 . . . . . . . . . Record 2 | . . . 2 . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . 2 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . . 2 1 1 . 1 . . . . 1 . . . . Terminals 7 | . 2 . . . . 2 1 1 . 1 . . . . . . . . . Botnet 7 | . 2 . . . . 2 1 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 2 3 1 1 . 2 . . . . 1 . . . . Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Total Allies 21 | . . 1 . 5 . . . . 1 . . 4 . . 4 . . 5 1 Largest Group 5 | . . 1 . 5 2 . . . 1 . . 4 4 . 2 2 1 4 1 Highest-Rated Group 206 | . . 31 . 89 34 . . . 31 . . 155 155 . 206 188 94 144 146 Highest-Rated Ally 146 | . . 31 . 31 18 . . . 31 . . 39 39 . 103 94 94 94 146 Zionite Dispatches 4 | . . . . . . . . . . . . . . . 1 . . 3 . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . 1 3 2 2 . 2 . FOLLOW 2 | . . . . . . . . . . . . . . 1 . 1 . . . DROP 2 | . . . . . . . . . . . . . . . . . . 2 . EXPLORE 3 | . . . . . . . . . . . . . . . 2 1 . . . RETURN 3 | . . . . . . . . . . . . . 1 2 . . . . . Ally Attacks 180 | . . 6 . 39 4 . . . 6 . . . 28 . 50 12 . 25 10 Total Damage 5998 | . . 85 . 612 29 . . . 125 . . . 1016 . 2414 330 . 771 616 Kills 32 | . . 2 . 7 . . . . . . . . 5 . 10 4 . 3 1 Allies Corrupted 3 | . . . . . . . . . . . . . 3 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . . . . 2 . . . 1 . . . Drone Launches 19 | . . . . . . . . . . . . . 7 3 4 1 . 4 . Drone Recoveries 12 | . . . . . . . . . . . . . 4 2 3 . . 3 . Zionite Intel Received 8 | . . . . . . . . . . . . . . . 5 . . 3 . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Turns Passed 17503 | 63 549 1005 1064 706 940 756 713 612 607 1726 3 2278 834 761 1566 432 125 1129 1634 Spaces Moved 8449 | 54 363 567 553 340 347 249 240 212 213 670 2 1172 345 334 987 306 70 550 875 Core 29 | 20 . . . . 2 . . . . . . . . . . . . 5 2 Treads 5522 | 9 . 340 553 328 106 211 240 212 213 670 2 1172 345 334 298 84 70 84 251 Legs 650 | . . . . 12 239 38 . . . . . . . . . . . . 361 Wheels 1958 | 25 363 227 . . . . . . . . . . . . 689 222 . 432 . Hover 64 | . . . . . . . . . . . . . . . . . . . 64 Flight 226 | . . . . . . . . . . . . . . . . . . 29 197 Fastest Speed 40 | 50 90 120 180 200 150 180 210 230 180 180 205 185 205 160 115 120 180 40 40 Average Speed 167 | 86 116 155 180 201 190 207 230 233 201 192 205 192 205 175 132 136 180 128 121 Slowest Speed 850 | 160 150 180 200 240 850 230 270 250 290 205 205 205 205 183 192 180 180 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 72 95 69 87 45 49 8 8 86 29 1 89 52 9 38 50 20 20 53 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 6 | . 1 1 1 . . 1 . . . . . 2 . . . . . . . Known Exits Taken 8 | . . . . . 1 . . . . 1 . 1 1 1 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 . . . 1 . . . . 1 . . . Scrap Searched 8 | . . 1 . . . . . . . . . 3 3 . . 1 . . . Spaces Dug 43 | . . . 7 . 16 . . 2 . . . . 12 . 2 . . 1 3 Terrain Destroyed 313 | . . . 53 . 64 . 16 4 3 53 . . 41 13 24 3 . 14 25 Melee 2 | . . . . . . . . . . . . . . . 2 . . . . Projectile 159 | . . . . . 23 . . 4 3 32 . . 32 13 22 3 . 2 25 AOE 152 | . . . 53 . 41 . 16 . . 21 . . 9 . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Zio Pro Fac Fac Upp Upp Res Tes Total 10511 | 67 426 650 602 360 507 393 334 269 336 912 1 1191 421 417 1214 321 69 790 1231 Wait 460 | 3 17 48 19 12 31 51 7 1 26 8 . . 7 19 22 5 . 56 128 Move 8432 | 53 362 566 552 339 346 248 239 212 212 670 1 1171 344 333 986 305 69 549 875 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 4 5 5 2 3 18 13 8 3 5 17 . 2 4 2 10 . . 7 7 Fast Attach 169 | 4 2 1 . . 19 9 12 9 12 16 . 7 . 7 14 2 . 13 42 Attach 94 | 2 . 3 2 2 6 5 3 3 10 12 . 1 5 4 8 . . 17 11 Detach 38 | . 1 . . . 2 1 2 1 5 2 . 1 . 1 4 . . 5 13 Swap 54 | 1 3 2 5 4 4 3 3 2 2 7 . . 3 7 2 . . 1 5 Drop 154 | . 1 1 5 . 14 10 14 9 11 19 . 9 3 6 17 2 . 16 17 Fire 811 | . 35 22 10 . 52 44 21 28 36 154 . . 55 29 142 7 . 123 53 Melee 157 | . . . 7 . 11 9 25 . 17 . . . . 8 3 . . 2 75 Ram 2 | . . . . . . . . . . 2 . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 Crush 16 | . . 2 . . 4 . . 1 . 5 . . . 1 2 . . 1 . Escape Stasis 4 | . . . . . . . . . . . . . . . 4 . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Central database locked down 387 | -10/Materials | Discovered new exit (range 4) 551 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Entered Mines 645 | -10/Mines | Assembled infested the area 734 | -10/Mines | Received a Mining Laser from a helpful Derelict 767 | -10/Mines | Found the Drone Emporium 772 | -10/Mines | Found Prototype Device 773 | -10/Mines | Identified Sensor Drone Bay 826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 844 | -10/Mines | Discovered new exit (range 8) 881 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1052 | -10/Mines | Discovered new exit (range 9) 1176 | -10/Mines | Learned 2 Materials zone layouts 1410 | -10/Mines | Learned Materials emergency access door positions 1611 | -10/Mines | Discovered new exit (range 5) 1618 | -10/Mines | Entered Exiles 1660 | -10/Exiles | Met 8R-AWN 1689 | -10/Exiles | Met EX-HEX 1771 | -10/Exiles | Met EX-DEC 1876 | -10/Exiles | Learned location of Zion (-6) 1910 | -10/Exiles | Met EX-BIN 2061 | -10/Exiles | Aligned with FarCom system 2063 | -10/Exiles | Given EX-Vault access code 2104 | -10/Exiles | Opened EX-Vault 2120 | -10/Exiles | Found XL Autogun Array 2131 | -10/Exiles | Found Longsword +1 2167 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2417 | -10/Exiles | Build established: Scavenger-Mutant 2420 | -10/Exiles | Discovered new exit (range 10) 2551 | -10/Exiles | Attacked by the Exiles 2583 | -10/Exiles | Core integrity fell below 50% 2623 | -10/Exiles | Destroyed 7 combat bots 2682 | -10/Exiles | Stole two prototypes: Longsword +1, XL Autogun Array 2682 | -10/Exiles | Entered Mines 2688 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2846 | -9/Mines | Build established: Mutant 3311 | -9/Mines | Core integrity fell below 20% 3373 | -9/Mines | Discovered new exit (range 5) 3388 | -9/Mines | Entered Materials 3388 | -8/Materials | Accompanied by 2 allies 3388 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3760 | -8/Materials | Lost 7 parts (1n1u5w) 3761 | -8/Materials | Destroyed 7 combat bots 4020 | -8/Materials | Discovered new exit (range 8) 4210 | -8/Materials | Discovered new exit (range 5) 4260 | -8/Materials | Identified exit to Storage 4328 | -8/Materials | Entered Storage 4372 | -8/Storage | Learned location of Armory (-3) 4589 | -8/Storage | Found Prototype Protection 4615 | -8/Storage | Found Prototype Protection 4619 | -8/Storage | Found Prototype Protection 4624 | -8/Storage | Found Prototype Protection 4627 | -8/Storage | Found Prototype Protection 4630 | -8/Storage | Found Prototype Protection 4631 | -8/Storage | Identified Lgt. Regenerative Plating (x6) 4787 | -8/Storage | Build established: Hauler-Mutant 4974 | -8/Storage | Discovered new exit (range 6) 5084 | -8/Storage | Entered Factory 5084 | -7/Factory | Evolved 2 slots: Utility x2 5762 | -7/Factory | Discovered new exit (range 4) 5797 | -7/Factory | Entered another Factory area 5797 | -6/Factory | Evolved 2 slots: Utility x2 5926 | -6/Factory | Build established: Hauler-Tank 6176 | -6/Factory | Discovered new exit (range 16) 6409 | -6/Factory | Sucked down chute 6409 | -6/Factory | Entered Waste 6410 | -6/Waste | Met a frightened Derelict 6424 | -6/Waste | EMP discharged 6424 | -6/Waste | System corruption reached 10% 6428 | -6/Waste | Spotted C-40 Crusher 6445 | -6/Waste | Spotted C-40 Crusher 6449 | -6/Waste | Destroyed C-40 Crusher 6472 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6475 | -6/Waste | Destroyed C-40 Crusher 6485 | -6/Waste | Spotted C-40 Crusher 6493 | -6/Waste | Spotted C-40 Crusher 6524 | -6/Waste | EMP discharged 6526 | -6/Waste | Crushed by Compactor (1 part destroyed) 6538 | -6/Waste | Crushed by Compactor (1 part destroyed) 6541 | -6/Waste | Crushed by Compactor (1 part destroyed) 6544 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6547 | -6/Waste | Crushed by Compactor (1 part destroyed) 6548 | -6/Waste | Destroyed C-40 Crusher 6558 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6564 | -6/Waste | Crushed by Compactor (1 part destroyed) 6567 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6570 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6573 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6576 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6581 | -6/Waste | Destroyed C-40 Crusher 6590 | -6/Waste | Found Damper Plating 6601 | -6/Waste | Lost 8 parts (5u3w) 6605 | -6/Waste | Found Damper Plating 6617 | -6/Waste | Spotted C-40 Crusher 6624 | -6/Waste | EMP discharged 6627 | -6/Waste | Destroyed C-40 Crusher 6650 | -6/Waste | Found Damper Plating 6654 | -6/Waste | Found Damper Plating 6724 | -6/Waste | EMP discharged 6731 | -6/Waste | Spotted C-40 Crusher 6759 | -6/Waste | Destroyed C-40 Crusher 6824 | -6/Waste | EMP discharged 6924 | -6/Waste | EMP discharged 6974 | -6/Waste | Discovered new exit (range 13) 7016 | -6/Waste | Entered Factory 7040 | -6/Factory | Build established: Scavenger-Tank 7152 | -6/Factory | Garrison activated, responded to threat 7392 | -6/Factory | Garrison activated, responded to threat 7469 | -6/Factory | Destroyed 8 combat bots 7701 | -6/Factory | Build established: Scavenger-Gunner 7716 | -6/Factory | First assault squad dispatched 8076 | -6/Factory | Core integrity fell below 50% 8177 | -6/Factory | Lost 4 parts (1u3w) 8225 | -6/Factory | Found Launcher Loader 8363 | -6/Factory | Found Prototype Processor 8363 | -6/Factory | Identified Exp. Signal Interpreter 8510 | -6/Factory | Identified exit to Lower Caves 8596 | -6/Factory | Destroyed 7 combat bots 8645 | -6/Factory | Build established: Hauler-Gunner 8664 | -6/Factory | Spotted B-75 Beast 8672 | -6/Factory | Core integrity fell below 20% 8677 | -6/Factory | Destroyed B-75 Beast 8742 | -6/Factory | Entered Lower Caves 8743 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8745 | -6/Lower Caves | Entered Zion 8806 | -6/Zion | System corruption cleaned by Quarantine Array 8869 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8963 | -6/Zion | Discovered new exit (range 11) 9030 | -6/Zion | Found CR-A16's Pointy Stick 9043 | -6/Zion | Build established: Hauler-Mutant 9257 | -6/Zion | Found Prototype Device 9257 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9483 | -6/Zion | Given A8's code to call for help 9542 | -6/Zion | Learned location of 1 exit from Proximity Caves 9627 | -6/Zion | Learned Factory garrison access intel 9803 | -6/Zion | Learned location of Quarantine (-2) 10357 | -6/Zion | Build established: Hauler-Gunner 10428 | -6/Zion | Visited the Megawrench Repair Shop 10428 | -6/Zion | Megawrench repaired 9 parts 10600 | -6/Zion | Imprinted 10602 | -6/Zion | Declared Zion's savior 11019 | -6/Zion | Identified exit to Proximity Caves 11023 | -6/Zion | Entered Proximity Caves 11023 | -5/Proximity Caves | Accompanied by 4 allies 11024 | -5/Proximity Caves | Identified exit to Factory 11175 | -5/Proximity Caves | Destroyed 7 combat bots 11631 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11857 | -5/Proximity Caves | Entered Factory 11857 | -5/Factory | Evolved 2 slots: Propulsion x2 11858 | -5/Factory | Loaded intel: 4 garrison access locations 11965 | -5/Factory | Discovered new exit (range 4) 11983 | -5/Factory | Identified exit to Factory 12093 | -5/Factory | Discovered new exit (range 12) 12131 | -5/Factory | Identified exit to Upper Caves 12214 | -5/Factory | Build established: Hauler-Tank 12327 | -5/Factory | Spotted B-75 Beast 12369 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 12372 | -5/Factory | Destroyed B-75 Beast 12498 | -5/Factory | Garrison activated, responded to threat 12618 | -5/Factory | Entered another Factory area 12618 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12691 | -4/Factory | Zion Heavy squad teleported in 13116 | -4/Factory | Build established: Scavenger-Tank 13118 | -4/Factory | First assault squad dispatched 13137 | -4/Factory | Found Prototype Protection 13137 | -4/Factory | Identified Zio. Weapon Casing 13249 | -4/Factory | Retrieved Zion intel report: Emergency Access 13254 | -4/Factory | Spotted B-86 Titan 13261 | -4/Factory | Destroyed B-86 Titan 13383 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 13480 | -4/Factory | Build established: Hauler-Tank 13604 | -4/Factory | Retrieved Zion intel report: Trap Installations 13904 | -4/Factory | Build established: Hauler-Gunner 13991 | -4/Factory | Destroyed 7 combat bots 13995 | -4/Factory | Retrieved Zion intel report: Active Terminals 14068 | -4/Factory | Retrieved Zion intel report: Branch Access 14068 | -4/Factory | Identified exit to Upper Caves 14076 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14077 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14167 | -4/Factory | Terminal network hard line cut 14184 | -4/Factory | Entered Upper Caves 14184 | -4/Upper Caves | Accompanied by 2 allies 14190 | -4/Upper Caves | Learned Research interactive machine intel 14589 | -4/Upper Caves | Discovered new exit (range 16) 14616 | -4/Upper Caves | Entered another Upper Caves area 14616 | -4/Upper Caves | Accompanied by 2 allies 14723 | -4/Upper Caves | Discovered new exit (range 9) 14739 | -4/Upper Caves | Identified exit to Research 14741 | -4/Upper Caves | Entered Research 14741 | -3/Research | Accompanied by 2 allies 14741 | -3/Research | Evolved 2 slots: Propulsion x2 14742 | -3/Research | Loaded intel: 39 interactive machine locations 14872 | -3/Research | Retrieved Zion intel report: Trap Installations 14873 | -3/Research | Zion Heavy Resupply teleported in 14991 | -3/Research | First assault squad dispatched 15145 | -3/Research | Zion Fire squad teleported in 15378 | -3/Research | Retrieved Zion intel report: Emergency Access 15449 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15450 | -3/Research | Zion Kinetic Resupply teleported in 15596 | -3/Research | Destroyed 7 combat bots 15765 | -3/Research | Lost 4 parts (2p1u1w) 15852 | -3/Research | Core integrity fell below 50% 15867 | -3/Research | Discovered new exit (range 6) 15869 | -3/Research | Identified exit to Testing 15870 | -3/Research | Entered Testing 15885 | -3/Testing | Lost 21 parts (3p7n5u6w) 16085 | -3/Testing | Build established: Mutant 16276 | -3/Testing | Found Prototype Energy Cannon 16422 | -3/Testing | Found Prototype Energy Cannon 16422 | -3/Testing | Identified Disintegrator 16424 | -3/Testing | Identified Hpw. Disruptor Cannon 16579 | -3/Testing | Found Prototype Energy Cannon 16579 | -3/Testing | Identified Null Cannon 16657 | -3/Testing | Found Prototype Device 16657 | -3/Testing | Identified AEGIS Remote Shield 16734 | -3/Testing | Found Prototype Protection 16734 | -3/Testing | Identified Centrium Heavy Armor Plating 16745 | -3/Testing | Spotted Striker 16758 | -3/Testing | Spotted Striker 16768 | -3/Testing | Found Prototype Energy Cannon 16768 | -3/Testing | Identified Cld. Nova Cannon 16842 | -3/Testing | Destroyed Striker 16872 | -3/Testing | Core integrity fell below 20% 16880 | -3/Testing | Destroyed Striker 16917 | -3/Testing | Spotted Alpha 7 16924 | -3/Testing | Build established: Scavenger-Mutant 17019 | -3/Testing | Destroyed Alpha 7 17036 | -3/Testing | Found Prototype Ballistic Gun 17036 | -3/Testing | Identified Multirail 17049 | -3/Testing | Lost 5 parts (1p2n2w) 17052 | -3/Testing | Found Prototype Processor 17052 | -3/Testing | Identified Exp. Target Analyzer 17179 | -3/Testing | System corruption reached 10% 17253 | -3/Testing | Spotted PX-VA6XZ9FDZ2 17301 | -3/Testing | Found Prototype Leg 17301 | -3/Testing | Identified Myomer Exoskeleton 17327 | -3/Testing | Found Prototype Hackware 17418 | -3/Testing | First assault squad dispatched 17459 | -3/Testing | Terminal network hard line cut 17465 | -3/Testing | Spotted PG-2CQAFSCLET 17478 | -3/Testing | Rewired PG-2CQAFSCLET 17504 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 17479_ Slug penetrates Wall. 17479_ Slug penetrates Door. 17482_ S-43 Plague destroyed. 17486_ Destroyed System Backup Module. 17489_ U-05 Engineer builds a Wall. 17494_ C-30 ARC bursts open, deploying its payload. 17494_ G-73 Enforcer unfolds itself. 17494_ G-67 Veteran unfolds itself. 17494_ L-61 Swordsman unfolds itself. 17494_ W-44 Eye sends out distress signal. 17496_ System corrupted: IFF burst signal emitted. 17496_ U-05 Engineer builds a Wall. 17496_ Multirail destroyed. 17498_ E-15 Imp destroyed. 17502_ G-67 Veteran heat spikes uncontrollably. 17503_ Machine disabled. 17503_ G-67 Veteran overheating. 17504_ G-67 Veteran heat damages Lgt. Antimatter Reactor. 17504_ PG-2CQAFSCLET suffers critical hit. 17504_ PG-2CQAFSCLET destroyed. Map ----- +----------------------------------------------------+ | ##############+### ! # """ #??????????????????? | | =%= # #??????????????????? | | =** # " #??????????????????? | | =% # """ #??????????????????? | | !* !% / """" #??????????????????? | | ################## # "" #??????????????????? | | ?????????????????# %# #??????????????????? | | ??????????######## #####/###??????????????????? | | ??????????#""""" # ^ #???????????????????? | | ??????????#""""==#*! ##??????????????????? | | ??????????#" *%%#^%! +??????????????????? | | ??????????##""*[%+=*""" ##??????????????????? | | ?????# ????# |[#[=="" "" #???????????????????? | | ?????## ???#"" "!#%|"""^""" #???????????????????? | | ####### ######### """ T" ######+####?????????? | | =%= [ """ """ ?????????? | | * A "" ????????? | | A ????????? | | % ????????? | | #"### ###################+##########????????????? | | ????# ?????????????#;uu h #???????????????? | | ????+???????????????# gg #???????????????? | | ????????????????????# = #???????????????? | | ????????????????????# =!%! #???????????????? | | ????????????????????# """g!!"" #???????????????? | | ????????????????????# "[@%l["" #???????????????? | | ????????????????????# """"%""" #???????????????? | | ????????????????????# """"""" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 48 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 2700 Resistance: EM 90 Core Shielding 30 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ M-36 Artificer | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticIntegratedDevice Manual? 0 Play Time 02:08:49 Cumulative 414.6 hours Start 2021.05.23 @ 12:07:49 End 2021.05.23 @ 14:25:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 309 Adventurer 0 Explorer 7 Win Type - Total 17 Types 7/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb97f65d-d236-46d1-9493-9eac17fbfb17